Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage
All three servers are running pretty much wide open. HLDM: sv_maxrate sv_maxupdaterate 30 HLDM:S: sv_maxrate 2 sv_maxupdaterate 60 (recently lowered to 40 though) HL2DM: sv_maxrate 2 sv_maxupdaterate 60 (might lower this to 40) Note: Most HL2 clients have the default cl_updaterate 20 and rate 2 set. The total number of players (62) times the total number of max updates per second (150) give a possible 9,300 possible updates per second. On a wide-open client I see high-end incoming data at (all bytes / sec): hl2dm: 20k/s incoming on the client at 2 60/s settings (has physics data) (server typically reports 154k/15 players outgoing - 10k/player) hldm:s: 12k/s incoming on the client at 2 60/s settings (has minimal physics data) (server typically reports 60k/7 players - 10k/player) hldm: 5k/s typically on the client at 30/s settings so to calculate ~maximums from the client side (all bytes/s): hl2dm: 20k/s per client * 16 clients = 320K/s outgoing max bandwidth from the server hldm:s: 12k/s per client * 32 clients = 384K/s outgoing max bandwidth from the server hldm: 5k/s per client * 14 clients = 70K/s outgoing max bandwidth from the server -- total: 774KB/s ~= 7.74Mbits/second estimated maximum network demand Looking at the network performance on taskmanager, I'm currently seeing peaks of 2.5% of the 100Mbit/sec connection or 2.5Mbit/s outgoing, but all three servers are usualy not at 100% (hldm:s is typicaly not going over 20 players right now). A crosscheck against the monthly totals that are being reported: say I'm getting a daily average of 2% of the 100Mbit/s network, so 2mbit/s sec 2mbit/s * 3600s/h*24h/d * 30 days = 5184Gbits/month / 10bit/byte = 518.4GBytes/month which is almost exactly what I'm seeing reported as usage right now. It would appear that the individual client reporting is tracking reasonably well with the server side totals, with the raw network measurements and with the actual recorded usage. Actual server usage measurements are probably read directly from the local network switch (they only seem to care about outgoing usage). What I don't really see are the instantaneous peaks (things are all averaged somewhat in these measurements). This is all a tremendous load for a single 3.0GHz CPU, I can easily see a need for a real dual processor system here. The good news for memory usage though is that all three servers are only using about 580MB out of the the 2GB on the server box. qUiCkSiLvEr - Original Message - From: Whisper To: hlds@list.valvesoftware.com Sent: Sunday, September 24, 2006 6:34 PM Subject: Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage What were the servers rate settings? On 9/25/06, Kevin Ottalini wrote: Since I've never seen a factual report of actual server bandwidth usage, I thought this might be interesting to everyone. I have three servers running on an Intel platform under Win Server2003, Hyperthreading is enabled. When I ran stats on the servers when they were very busy, I saw two servers reporting 75% CPU each and one server reporting 30% CPU - that adds up to a total of 180% CPU utilization. The reported usage matches what was being shown graphically in the server GUIs. Task Manager was reporting about 90% utilization during that time, so it makes sense that the system is acting as if there were two processors available. I did some testing earlier and there was very little performance difference with HT enabled or disabled, although the server in general seemed slightly more responsive with HT enabled. Bandwidth usage - The three servers have been running a month now and have been very busy. There is a 32-player server, a 16 player server and a 14 player server so max 62 players, but the max has been about 50 players on at the same time. (I think the 32 player server is overloaded, probably needs to be limited to no more then 20 players). The platform has been extremely stable with no crashes, the only time I've had to reboot was to install OS updates. I run no addons on the two Source servers and I only run metamod and stripper2 on the HLDS server. The game server and corresponding web server utilization are: Server box (3 game servers): Bandwidth used: 388 GB of allowed 500GB/Month in 22 days, 30 day total/month = 17.64GB/day = 529GB/month (I need to keep an eye on this hehe) webhosting (fast http): Bandwidth: 21.577.04 GB of allowed 2000.0 GB/month in 22 Days so about 1GB/day (includes the server web page). qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage
Since when were there 10-bits to the byte??? Kevin Ottalini wrote: All three servers are running pretty much wide open. snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage
Typical network overhead is 10 bits of actual bandwidth per character (8-bit byte) sent out. - Original Message - From: Graham M. To: hlds@list.valvesoftware.com Sent: Monday, September 25, 2006 5:03 AM Subject: Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage Since when were there 10-bits to the byte??? Kevin Ottalini wrote: All three servers are running pretty much wide open. snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] the internet is a wasteland-have a heart
-- [ Picked text/plain from multipart/alternative ] If your looking for DOD maps I have a bunch of them on my site in my downloads section. I think theres 120 or so custom maps and I also have made res files for the HTTP fast asset downloads. But if you want to really get your server popular, try editing the maps weapon entities and adding weapons to both teams spawns. I added 20 extra weapons from all teams and extra nades and ammo to DOD_avalanche and my 32 slot server is packed from 4pm until 10 PM everyday. ---Original Message--- From: Pit Gee Date: 09/24/06 22:02:38 To: hlds@list.valvesoftware.com Subject: [hlds] the internet is a wasteland-have a heart google sucks @$$ if you want to find a quick, concise answer and not spend 3 hours clicking links to finds something pertinent. For instance I've been trying to grab up all the dod (regular) maps I can. Many of the links are outdated, replaced and even shut down yet google still proudly displays them as part of the list of 294847505404958 pages that hit. Heck the official dod site doesn't even have anything about dod anymore...it is all source. Don't you ever get aggravated when you need to call a support line for some service, utility, bank, etc. (I leave out computer tech support because obviously you know everything there is to know about computers :), and get aggravated at being on hold and punching numbers, entering your phone number, birthdate, etc. and then when/if you finally get a real live person you have to tell them all that $hi|T again Sometimes people just want to talk to another person!! So have a heart quit.er..interfacing with your computer and help a brother, errr fellow human being out, lol I'm Totally jokin' with you (all) and not flaming buddy. Just trying to add a little levity to everyone's day. Have a good one. Be well From: Whisper [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] How to create a server? Date: Fri, 22 Sep 2006 09:30:08 +1000 -- [ Picked text/plain from multipart/alternative ] May I suggest in future when people ask n00bie questions on this list, that our initial response should be to send them to the STEAM Forums, as most of this stuff has been done to death there, and all this type of crap has stickies, rather than going through the same old routine of, n00bie asks question badly, n00bie gets half the advice they really need, n00bie gets frustrated with this list, list smashes n00bie for not being able to read/write/use google, list laments high probability of human species not surviving if n00bie is representative of the majority, ok? On 9/22/06, Dabosman [EMAIL PROTECTED] wrote: Ian, Simply put this at the end of your srcds.exe startup command line: +ip 208.0.0.1 (replace with whatever EXTERNAL IP address you need there). srcds.exe does NOT always pick up the external IP ... as someone suggested .. as in my case ... and I had to specify it like you will probably have to. They are correct about having to having everything forwarded into the box though - so I just basically forward all TCP and UDP from port 27000 to 27040 to the box. There are also other pertinent port I believe - so check the steampowered.com forums for those. You can verify that the IP address setting took correctly by typing: status (in console) It should show what IP it is bound to there. Let me know how this works for you. Dabosman Message: 4 From: Ian Post [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] How to create a server? Date: Wed, 20 Sep 2006 18:42:55 -0400 Reply-To: hlds@list.valvesoftware.com Beleive me I have googled every keyword related, You obviosly didnt read the message in full, I cleaarly stated that i had the server running, but I needed to change to my external IP address. Anyways thankx for the link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Find a local pizza place, music store, museum and moreĀ then map the best route! http://local.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dod bazooka ground spawns-thanks
-- [ Picked text/plain from multipart/alternative ] No problemo mang ---Original Message--- From: Pit Gee Date: 09/24/06 21:48:27 To: hlds@list.valvesoftware.com Subject: [hlds] dod bazooka ground spawns-thanks thanks kyle From: kyle [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] How to create a server? dod bazooka ground spawns Date: Fri, 22 Sep 2006 06:35:24 -0700 (Pacific Daylight Time) -- [ Picked text/plain from multipart/alternative ] If you want zooks to be spawned just set mp_spawnbazookas to 1, 0 is default and they will not spawn. This command go's into your server.cfg file. ;) ---Original Message--- From: Pit Gee Date: 09/21/06 23:43:05 To: hlds@list.valvesoftware.com Subject: [hlds] How to create a server? dod bazooka ground spawns total noob here...I understand the frustration you old pros must feel being asked the same question for the 10,000 time...however...the internet is more full of junk than fred sanford's back yard. A clear link like someone pointed out is just the ticket. If there isn't a good link maybe someone who's really annoyed with the question should take 10 minutes and start one. I have a really noob question I'm sure has been asked a million times before about day of defeat (non-source). I thought after the addition of the bazooka class the bazooka spawns no longer seemed to appear on the maps. However, I notice that sometimes they do and sometimes they don't. When I run my comp as a lan listen server the first time the ground spawn bazookas appeared on map zalec and subsequently they do not. Is there a simple way to correct this so they always spawn? As a real lover of the world war two mod I've got to say that in my opinion the bazooka class ruined (well didn't ruin but hurt) the gameit's not team fortress with a rocket man for crying out loudzookas are for destroying tanks and there aren't any driveable vehicles in dodfun for objectives...annoying and unrealistic for a primary weapon...just my humble opinion...rant off..any suggestions? I'm out in the boonies sturmbot doesn't have a zooka class so no ground spawn is a pain on an objective map. Shrikebot has a zooka class but why do two or three bots need to be running around with a zooka anyway??? Haven't played dod source yet...anyone working on a bot for it From: kyle [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] How to create a server? Date: Wed, 20 Sep 2006 13:04:46 -0700 (Pacific Daylight Time) -- [ Picked text/plain from multipart/alternative ] Yes but we were all in that place at one time and if you state for 1 minute that you weren't, your a liar. So the best thing to do is link to a tutorial for the nooblets. http://hlds101.com/hlds101/index.htm http://steampowered.com search the support area under HLDS ---Original Message--- From: Link Pankratz Date: 09/20/06 03:38:01 To: hlds@list.valvesoftware.com Subject: Re: [hlds] How to create a server? Those that can, do. Those that can't, want somebody to do it for them. Link Jason O. Washburn wrote: Is anyone else tired of the posts asking How do I set up a server? No one showed me or told me how to do it. It has taken a lot of time and effort to get it up and running and keeping it running. There is so many how-to's out there now that no one should need to post here How do I set up a server unless they are to lazy to even attempt there own research. Ok I'm done ranting:-( Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get today's hot entertainment gossip http://movies.msn.com/movies/hotgossip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Share your special moments by uploading 500 photos per month to Windows Live Spaces http://clk.atdmt.com/MSN/go/msnnkwsp007001msn/direct/01/?href=http://www get.live.com/spaces/features ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage
Thanks for an excellent and informative e-mail. A rarity on this list these days it would seem. Nice to see a real world report of observed server bandwidth usage instead of 'well technically it should be' guesses. -Mike- - Original Message From: Kevin Ottalini [EMAIL PROTECTED] Subject: Re: [hlds] Server stats report interesting note (HT related) server total bandwidth usage All three servers are running pretty much wide open. (snip) qUiCkSiLvEr -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How to create a server?
Did the OP ever get his server running? Mine works fine, dedicated SRCDS HL1MP server. Source half-life 1 server, and there are almost always players there. Mainly because there are few dedicated SRCDS hl1mp servers out there, and the listen servers are very unstable. As I recall, the steps posted by 1nsane were accurate as far as they went, but there was a critical step missing. If anyone wants directions, I can post how I got mine going. - Original Message - From: Sir Fragsalot [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, September 24, 2006 10:31 PM Subject: [hlds] How to create a server? Not all servers are created equally. And not all tutorials are accurate. The two how to's on Steam's forum for Half Life DM Source are faulty. I also challenge you to go to Google and find a how to for this game. The one created by 1nsane, which i did happen to find in Google, is wrong. Also posting to a listserv is a form of research; please don't forget that. And please remember this listserv was created for serveral reasons, and not to accommodate the wishes of just one person or some select group of programmers. If Valve wants this listserv to be specifically for programmers then they can take better steps to make it more private and exclusive. In my opinion they should have put administrators and programmers on a separate listserv, but I ain't gonna cry about it or start ranting. As much time as it took you people to reply in your email, you simply could have hit your DELETE button. Please do that next time instead of displaying your personality problems to all of us. And if I ever see any email here from someone wanting help to set up a Steam related game that I have run, I have a prewritten setup document that I am simply going to cut and paste into my reply to them so I can help them. Be forewarned. Thank you for listening. From: Link Pankratz Date: 09/20/06 03:38:01 To: hlds@list.valvesoftware.com Subject: Re: [hlds] How to create a server? Those that can, do. Those that can't, want somebody to do it for them. Link Jason O. Washburn wrote: Is anyone else tired of the posts asking How do I set up a server? No one showed me or told me how to do it. It has taken a lot of time and effort to get it up and running and keeping it running. There is so many how-to's out there now that no one should need to post here How do I set up a server unless they are to lazy to even attempt there own research. Ok I'm done ranting:-( Jason _ Get today's hot entertainment gossip http://movies.msn.com/movies/hotgossip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds