RE: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Thats exactly how I mean it to be read.

Without an FPS booster VNC takes between 4 and 8 percent, with an FPS booster 
we're looking at 20% which is enough to affect the servers running on the box. 
I'm aware other things may also be affected, but when one process is  eating 
20% of your CPU and the others are still around the 5% mark it's something to 
be aware of.

I can't say what the load is when not connected via VNC because VNC is the only 
thing we use to admin the servers.




> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Windows Equivalent of Dynamic ticks in Linux?> Date: Fri, 16 Mar 2007 
> 21:49:55 +1100> > --> [ Picked text/plain from multipart/alternative ]> Yes I 
> am aware that increasing the timer resolution does increase the over> all CPU 
> resources used, the way Gigabit Nick put it, was that VNC was more> adversely 
> affected by the increase in timer resolution, or at least that is> how I read 
> it.> > On 3/16/07, Steven Hartland <[EMAIL PROTECTED]> wrote:> >> > Whisper 
> wrote:> > > --> > > [ Picked text/plain from multipart/alternative ]> > > 
> Does that also occur if VNC is running on the box, but nobody is> > > 
> actually logged into VNC? Or does it only happen when somebody is> > > trying 
> to do stuff via VNC?> > > On 3/16/07, Gigabit Nick <[EMAIL PROTECTED]> 
> wrote:> > >>> > >> --> > >> [ Picked text/plain from multipart/alternative ]> 
> > >> If anyone is using VNC to admin thier windows box you'll find that> > >> 
> altering the timer has a bad effect on CPU usage. The higher the> > >> timer 
> resolution, the higher CPU usage to the extent that it can> > >> gobble 20% 
> of a> > >> 3.0Ghz P4.So option 2 below is possible it would help all those> > 
> >> VNCers out there> >> > This has nothing to do with VNC its the pure fact 
> of raising the> > timer resolution that causes the CPU increase, its a well 
> known> > fact.> >> > Steve> >> >> > 
> > > This e.mail is private 
> and confidential between Multiplay (UK) Ltd. and> > the person or entity to 
> whom it is addressed. In the event of misdirection,> > the recipient is 
> prohibited from using, copying, printing or otherwise> > disseminating it or 
> any information contained in it.> >> > In the event of misdirection, 
> illegible or incomplete transmission please> > telephone +44 845 868 1337> > 
> or return the E.mail to [EMAIL PROTECTED]> >> >> > 
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Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread James Gray

It's not perfect, but it still does limit your FPS. You just need to
play with it a bit.

On 3/15/07, Whisper <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
You can't though, that is the point.

13:40:25 fps_max
13:40:25 "fps_max" = "600" ( def. "300" )
 - Frame rate limiter
13:40:29 stats
13:40:29 CPU   InOut   Uptime  Users   FPSPlayers
 0.00  0.00  0.00 510 2  587.14   0
13:40:39 fps_max 400
13:40:43 stats
13:40:43 CPU   InOut   Uptime  Users   FPSPlayers
 0.00  0.00  0.00 511 2  256.34   0

See what I mean?

On 3/16/07, James Gray <[EMAIL PROTECTED]> wrote:
>
> At this point you could then use fps_max to further tweak the threshold.
>
> On 3/15/07, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Roman
> >
> > I don't want more than that, and you sort of answer your own question
> any
> > way. :)
> >
> > 1. I don't want to only have the options of 128 / 256 / 512 as my only
> > options. I might want a bit more than 256 but not as much as 512, a 100%
> > increase over the previous setting, yes?
> > 2. It would be brilliant if we could do this so it was not system wide,
> > especially if you wanted to run more than 1 game server type on the same
> > physical server.
> >
> > Hope that makes sense
> >
> > Cheers
> >
> > On 3/16/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
> > >
> > > Changing Windows high resolution timer precision to 2ms, 4ms and 8ms
> > > gives you 512, 256 and 128 FPS respectively. Do you really need more
> > > than that? The only drawback is that this setting is system-wide...
> > >
> > > On 15/03/07, Whisper <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > See the quoted post below:
> > > >
> > > > Is there a way to do this for Windows 2000 or 2003 that is not a
> huge
> > > drama?
> > > >
> > > > It would be fantastic to be able to run our Windows boxes at the
> exact
> > > FPS
> > > > we want to run them at, rather than some arbitrary number forced
> upon us
> > > by
> > > > the OS or hardware.
> > > >
> > > > Cheers
> > > > Whisper
> > > >
> > > > From: Valtteri Kiviniemi <[EMAIL PROTECTED]>
> > > > > Date: Mar 15, 2007 7:29 PM
> > > > > Subject: Re: [hlds_linux] Source Multiplayer Update Released -
> server
> > > FPS
> > > > > problem
> > > > > To: hlds_linux@list.valvesoftware.com
> > > > >
> > > > > With 2.6.21 you can have 1000FPS with the High Resolution Timer
> > > enabled
> > > > > or the Dynamic Ticks. Dynamic ticks is cool because it basically
> > > removes
> > > > > HZ on your kernel, and timer interrupts happen only when they are
> > > needed.
> > > > >
> > > > > Oh, and i forgot to say that with high resolution timer you can
> have
> > > > > 1000FPS in HLDS with 100HZ kernel. Yes, 100HZ.
> > > > --
> > > >
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Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread Roman Hatsiev

Most of your posts make sense, pal :)

I just shared the only painless way to control server FPS on Windows
platform I'm aware of. Just in case you missed it before. And I'm
afraid there is no way to get anything better than this without
significant effort from Valve team.

Regards,

Roman

On 16/03/07, Whisper <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Roman

I don't want more than that, and you sort of answer your own question any
way. :)

1. I don't want to only have the options of 128 / 256 / 512 as my only
options. I might want a bit more than 256 but not as much as 512, a 100%
increase over the previous setting, yes?
2. It would be brilliant if we could do this so it was not system wide,
especially if you wanted to run more than 1 game server type on the same
physical server.

Hope that makes sense

Cheers

On 3/16/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
>
> Changing Windows high resolution timer precision to 2ms, 4ms and 8ms
> gives you 512, 256 and 128 FPS respectively. Do you really need more
> than that? The only drawback is that this setting is system-wide...
>
> On 15/03/07, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > See the quoted post below:
> >
> > Is there a way to do this for Windows 2000 or 2003 that is not a huge
> drama?
> >
> > It would be fantastic to be able to run our Windows boxes at the exact
> FPS
> > we want to run them at, rather than some arbitrary number forced upon us
> by
> > the OS or hardware.
> >
> > Cheers
> > Whisper
> >
> > From: Valtteri Kiviniemi <[EMAIL PROTECTED]>
> > > Date: Mar 15, 2007 7:29 PM
> > > Subject: Re: [hlds_linux] Source Multiplayer Update Released - server
> FPS
> > > problem
> > > To: hlds_linux@list.valvesoftware.com
> > >
> > > With 2.6.21 you can have 1000FPS with the High Resolution Timer
> enabled
> > > or the Dynamic Ticks. Dynamic ticks is cool because it basically
> removes
> > > HZ on your kernel, and timer interrupts happen only when they are
> needed.
> > >
> > > Oh, and i forgot to say that with high resolution timer you can have
> > > 1000FPS in HLDS with 100HZ kernel. Yes, 100HZ.
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Yes I am aware that increasing the timer resolution does increase the over
all CPU resources used, the way Gigabit Nick put it, was that VNC was more
adversely affected by the increase in timer resolution, or at least that is
how I read it.

On 3/16/07, Steven Hartland <[EMAIL PROTECTED]> wrote:
>
> Whisper wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Does that also occur if VNC is running on the box, but nobody is
> > actually logged into VNC? Or does it only happen when somebody is
> > trying to do stuff via VNC?
> > On 3/16/07, Gigabit Nick <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> If anyone is using VNC to admin thier windows box you'll find that
> >> altering the timer has a bad effect on CPU usage. The higher the
> >> timer resolution, the higher CPU usage to the extent that it can
> >> gobble 20% of a
> >> 3.0Ghz P4.So option 2 below is possible it would help all those
> >> VNCers out there
>
> This has nothing to do with VNC its the pure fact of raising the
> timer resolution that causes the CPU increase, its a well known
> fact.
>
> Steve
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of misdirection,
> the recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
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> please visit:
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Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread Steven Hartland

Whisper wrote:

--
[ Picked text/plain from multipart/alternative ]
Does that also occur if VNC is running on the box, but nobody is
actually logged into VNC? Or does it only happen when somebody is
trying to do stuff via VNC?
On 3/16/07, Gigabit Nick <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
If anyone is using VNC to admin thier windows box you'll find that
altering the timer has a bad effect on CPU usage. The higher the
timer resolution, the higher CPU usage to the extent that it can
gobble 20% of a
3.0Ghz P4.So option 2 below is possible it would help all those
VNCers out there


This has nothing to do with VNC its the pure fact of raising the
timer resolution that causes the CPU increase, its a well known
fact.

   Steve



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] Windows Equivalent of Dynamic ticks in Linux?

2007-03-16 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Does that also occur if VNC is running on the box, but nobody is actually
logged into VNC? Or does it only happen when somebody is trying to do stuff
via VNC?

Thanks

On 3/16/07, Gigabit Nick <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> If anyone is using VNC to admin thier windows box you'll find that
> altering the timer has a bad effect on CPU usage. The higher the timer
> resolution, the higher CPU usage to the extent that it can gobble 20% of a
> 3.0Ghz P4.So option 2 below is possible it would help all those VNCers out
> there
> _
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