[hlds] Redirect Servers

2007-04-19 Thread Jason Smith
--
[ Picked text/plain from multipart/alternative ]
I see a ton of redirect servers again. anyone know of the program they are 
using to make their redirect server work again? I would so much enjoy a full 
server again.
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Re: [hlds] Querying Steam Server List

2007-04-19 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Yup, pretty much correct. It can't base it on latency (apart from sorting
after) as it doesn't know what the latency is until its got the IP.

I believe Valve said they were working on a different system, but I wouldn't
get your hopes up as to when.


On 4/20/07, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I believe the way it works is it "fans" out from your local IP address.
>
> On 4/19/07, Brandon R. Miller <[EMAIL PROTECTED]> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > *** If this topic has already been discussed I apologize, I just joined
> > the hlds mailing list again. ***
> >
> > We are experiencing a rather alarming problem that I would like to get
> > some insight on.
> >
> > How do servers get queried in the Game List? Meaning what determines
> which
> > servers get queried first?
> >
> > We just got setup on a new subnet range where the first Octect is '208'.
> > After further investigating servers appear to show up based on my
> personal
> > home IP address rather than latency.
> >
> > For example.
> >
> > My personal IP begins with octect '70'. The servers begin to list in the
> > game list in this order.
> >
> > 70.*
> > 71.* and 69.*
> > 72.* and 68.*
> > 73.* and 67.*
> > 74.* and 66.*
> > 75.* and 65.*
> > etc.
> >
> > Servers in the 200.* ranges do not appear in the list until the very end
> > of the query. This appears to be the case for multiple people from my
> > investigating.
> >
> > When I set the following filters (Counter-Strike / US-East) it will
> > sometimes take 10-15 minutes just for 200.* servers to show up in the
> list
> > if at all. But if I switch the Location to US-West the 200.* servers
> show up
> > much quicker same with the 'All' location filter.
> >
> > Is there a reason that the game server list functions this way and if so
> > why?
> >
> > Thank you for any insight that you may have.
> > 
> > Brandon
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] Querying Steam Server List

2007-04-19 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
I believe the way it works is it "fans" out from your local IP address.

On 4/19/07, Brandon R. Miller <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> *** If this topic has already been discussed I apologize, I just joined
> the hlds mailing list again. ***
>
> We are experiencing a rather alarming problem that I would like to get
> some insight on.
>
> How do servers get queried in the Game List? Meaning what determines which
> servers get queried first?
>
> We just got setup on a new subnet range where the first Octect is '208'.
> After further investigating servers appear to show up based on my personal
> home IP address rather than latency.
>
> For example.
>
> My personal IP begins with octect '70'. The servers begin to list in the
> game list in this order.
>
> 70.*
> 71.* and 69.*
> 72.* and 68.*
> 73.* and 67.*
> 74.* and 66.*
> 75.* and 65.*
> etc.
>
> Servers in the 200.* ranges do not appear in the list until the very end
> of the query. This appears to be the case for multiple people from my
> investigating.
>
> When I set the following filters (Counter-Strike / US-East) it will
> sometimes take 10-15 minutes just for 200.* servers to show up in the list
> if at all. But if I switch the Location to US-West the 200.* servers show up
> much quicker same with the 'All' location filter.
>
> Is there a reason that the game server list functions this way and if so
> why?
>
> Thank you for any insight that you may have.
> 
> Brandon
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds] Querying Steam Server List

2007-04-19 Thread Brandon R. Miller
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
*** If this topic has already been discussed I apologize, I just joined the 
hlds mailing list again. ***

We are experiencing a rather alarming problem that I would like to get some 
insight on.

How do servers get queried in the Game List? Meaning what determines which 
servers get queried first?

We just got setup on a new subnet range where the first Octect is '208'. After 
further investigating servers appear to show up based on my personal home IP 
address rather than latency.

For example.

My personal IP begins with octect '70'. The servers begin to list in the game 
list in this order.

70.*
71.* and 69.*
72.* and 68.*
73.* and 67.*
74.* and 66.*
75.* and 65.*
etc.

Servers in the 200.* ranges do not appear in the list until the very end of the 
query. This appears to be the case for multiple people from my investigating.

When I set the following filters (Counter-Strike / US-East) it will sometimes 
take 10-15 minutes just for 200.* servers to show up in the list if at all. But 
if I switch the Location to US-West the 200.* servers show up much quicker same 
with the 'All' location filter.

Is there a reason that the game server list functions this way and if so why?

Thank you for any insight that you may have.

Brandon
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RE: [hlds] Valve Hacking coverup?

2007-04-19 Thread Edgar Ortega
 As someone who works in a sensistive data environment (including CC and
SSN#s) and HAS dealt with security breaches before, let me tell you all that
while you are all debating the legality of a state's perticular law and its
jurisdiction with business transactions done out of that state - the more
important and pending legal issue to be concerned with are the federal laws
that are broken (note the plurality).
I'm not going to go into any specifics, but suffice to say that Valve will
NOT be held to tell us anything, the only people that they are legally
required to notify are the individuals affected by this mess.
Companies/Organizations only disclose these kinds of incidents to the public
and media as a PR move to cover their asses because they know that as soon
as information hits the press, they will need to take control of the matter
and make sure that what is reported is not damanging to the
company/organization.

So right now, while its fun to create a shitfest of rumors, I'd suggest that
we all calm down and let them deal with what they have to deal with. There
will be NO cover up on Valve's part, they will disclose what happened but
only to WHO it happened for now.

-[Me109] PenDragon

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of chad
Sent: Tuesday, April 24, 2007 10:08 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve Hacking coverup?

[ Converted text/html to text/plain ]
200 cards * 5 tries each gives 1 valid number, so .5% * 1 million cards
stolen gives 5000 valid credit cards per million stolen, wouldn't it?
Cc2iscooL wrote:

--
[ Picked text/plain from multipart/alternative ] You have records of the
number, but the security code on the back cannot be stored except with
encryption of the highest available standards...that's the thing that makes
it work, and it's not like you can bruteforce a security key, because if you
fail too many times the red flag at the card provider goes up and the card
becomes useless anyway.

On 4/18/07, Ryan Brady <[EMAIL PROTECTED]>[1] wrote:


How then do they give steam accounts back if you can provide the credit
card# used when purchasing?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, April 18, 2007 10:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Valve Hacking coverup?

--
[ Picked text/plain from multipart/alternative ] Haha, yeah. They don't
store any CC data I'm sure, if you haven't noted yet they ask you for ALL of
your information EVERY time you buy a new game.
They
might keep records of purchases (duh?) but they don't store CC #'s and
definitely not the security codes.

Good luck hacking something that doesn't exist ;)

On 4/18/07, Whisper <[EMAIL PROTECTED]>[5] wrote:


--
[ Picked text/plain from multipart/alternative ] 1. Californian State Laws
don't apply to Washington State companies

2. Vendors are required NOT to keep credit card numbers for 1 off
transactions. Only vendors who have scheduled payments from a customer


can


do this, and even those details are supposed to be heavily encrypted. I
guess if there is a special STEAM system for cheaters that automatically
debits a persons credit card everytime they get VAC banned and issued


with


a
new STEAM Account, then maybe Valve do have customers credit card


numbers,


but then again, if those are the credit card numbers Valve have stored,


do


we care? :)
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