[hlds] Master Server List
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello Everyone! I seemed to have found something interesting and I'm wondering If other people have noticed or if it's just me... The problem began when users were complaining of no one joining their servers, which I believed to be normal when a new server was created and just put on the Valve master list. These things just take time. Right? However, upon further investigation I began to notice users who had an IP Address of 7X.X.X.X where a lot more popular fairly quick compared to others with different IPs (Such as 204.X.X.X or 216.X.X.X, etc) I fired up Steam and refreshed my list, sure enough the first 1000 or so started with the ip of 7X.X.X.X!! Now, I know not all of them start with a 7 but the majority of them do. I asked some of my friends located in different parts of the country (USA) and they reported the same! This can't be a coincidence. This clearly puts anyone with a different IP to a disadvantage. Out of (Millions?) of users that use Steam to browse for CS, CS Source, etc games who actually goes and Sorts their game servers? I do however I can assure you most people don't, they just want to browse and find a game quick. I am interested in what other people think about this, maybe with enough commotion we can get valve to fix this... Thanks! PS. If this issue has already been discussed please forgive me, I quickly skimmed through the mailing list and found nothing related. Caesar Engroba [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Master Server List
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Actually now I noticed today that most of them start with 6X.X.X.X or 7X.X.X.X , last week it was mostly pure 7's... Caesar Engroba TheGamersJunction.com Office: 866-371-7301 ext 5069 Cell: 305.299.0233 [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
-- [ Picked text/plain from multipart/alternative ] FYI, this has been discussed in the past. It's because the steam browser goes for IP's close to your IP first (numerically). From what I remember, they were working on one that goes for geographically closest IP's first, instead of how close the logical address is. Caesar Engroba [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Actually now I noticed today that most of them start with 6X.X.X.X or 7X.X.X.X , last week it was mostly pure 7's... Caesar Engroba TheGamersJunction.com Office: 866-371-7301 ext 5069 Cell: 305.299.0233 [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
-- [ Picked text/plain from multipart/alternative ] Apparently they're working on a system based on geographical location, this has been discussed before, though...by myself and a few others, due to our 2xx IP's being so far down in the list :) No idea on ETA though, we'll have to see if Alfred can give us a heads-up. On 6/14/07, Caesar Engroba [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello Everyone! I seemed to have found something interesting and I'm wondering If other people have noticed or if it's just me... The problem began when users were complaining of no one joining their servers, which I believed to be normal when a new server was created and just put on the Valve master list. These things just take time. Right? However, upon further investigation I began to notice users who had an IP Address of 7X.X.X.X where a lot more popular fairly quick compared to others with different IPs (Such as 204.X.X.X or 216.X.X.X, etc) I fired up Steam and refreshed my list, sure enough the first 1000 or so started with the ip of 7X.X.X.X!! Now, I know not all of them start with a 7 but the majority of them do. I asked some of my friends located in different parts of the country (USA) and they reported the same! This can't be a coincidence. This clearly puts anyone with a different IP to a disadvantage. Out of (Millions?) of users that use Steam to browse for CS, CS Source, etc games who actually goes and Sorts their game servers? I do however I can assure you most people don't, they just want to browse and find a game quick. I am interested in what other people think about this, maybe with enough commotion we can get valve to fix this... Thanks! PS. If this issue has already been discussed please forgive me, I quickly skimmed through the mailing list and found nothing related. Caesar Engroba [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Beta Update Available
There's been someone on my server with no name and no SteamID for about an hour at this point. I installed the beta this morning and there are 9 other players in the server. Is this someone from valve testing or is there some sort of glitch/bug? Just thought it was worth mentioning since it's beta. NaughtyGeek T3GamingCommunity.com -- Original message -- From: Jason Ruymen [EMAIL PROTECTED] A new Source Engine beta is available. Please run hldsupdatetool with the command -beta src0613 to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Beta Update Available
-- [ Picked text/plain from multipart/alternative ] Is there anyway to add bots to a CS dedicated server running on my my PC? On 6/14/07, NaughtyGeek [EMAIL PROTECTED] wrote: There's been someone on my server with no name and no SteamID for about an hour at this point. I installed the beta this morning and there are 9 other players in the server. Is this someone from valve testing or is there some sort of glitch/bug? Just thought it was worth mentioning since it's beta. NaughtyGeek T3GamingCommunity.com -- Original message -- From: Jason Ruymen [EMAIL PROTECTED] A new Source Engine beta is available. Please run hldsupdatetool with the command -beta src0613 to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Michael R. Devaney Austany Marketing Group MRDInteractive Inc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Master Server List
I don't think it is on purpose. It has to do with the ip addresses. If the first digits of the dotted quads are two digits then it is a higher level network address which usually translates to faster servers. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Caesar Engroba Sent: Thursday, June 14, 2007 12:46 PM To: hlds@list.valvesoftware.com Subject: [hlds] Master Server List This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello Everyone! I seemed to have found something interesting and I'm wondering If other people have noticed or if it's just me... The problem began when users were complaining of no one joining their servers, which I believed to be normal when a new server was created and just put on the Valve master list. These things just take time. Right? However, upon further investigation I began to notice users who had an IP Address of 7X.X.X.X where a lot more popular fairly quick compared to others with different IPs (Such as 204.X.X.X or 216.X.X.X, etc) I fired up Steam and refreshed my list, sure enough the first 1000 or so started with the ip of 7X.X.X.X!! Now, I know not all of them start with a 7 but the majority of them do. I asked some of my friends located in different parts of the country (USA) and they reported the same! This can't be a coincidence. This clearly puts anyone with a different IP to a disadvantage. Out of (Millions?) of users that use Steam to browse for CS, CS Source, etc games who actually goes and Sorts their game servers? I do however I can assure you most people don't, they just want to browse and find a game quick. I am interested in what other people think about this, maybe with enough commotion we can get valve to fix this... Thanks! PS. If this issue has already been discussed please forgive me, I quickly skimmed through the mailing list and found nothing related. Caesar Engroba [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Source Engine Update Available
Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Jason Will the version numbers change, and if so, what to? Thanks On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Beta Update Available
-- [ Picked text/plain from multipart/alternative ] yeah i have cs 1.6 and i was told that i needed to write a support ticket for steam to allow bots on my server?? does that sound correct? On 6/14/07, Michael R. Matheson [EMAIL PROTECTED] wrote: I believe I can answer this one, even though I've only been using the standalone dedicated server for about 3 weeks. :) If you're running the standalone CS:S Dedicated Server just add bot_quota N to your server.cfg file where N is the number of bots you'd like. If the server is already running you can type bot_add and hit enter to add one bot at a time. You can also type bot_add_t or bot_add_ct to specify which team they join. If you're running a CS 1.6 server, then I don't know. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MDevaney Sent: Thursday, June 14, 2007 12:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Beta Update Available -- [ Picked text/plain from multipart/alternative ] Is there anyway to add bots to a CS dedicated server running on my my PC? On 6/14/07, NaughtyGeek [EMAIL PROTECTED] wrote: There's been someone on my server with no name and no SteamID for about an hour at this point. I installed the beta this morning and there are 9 other players in the server. Is this someone from valve testing or is there some sort of glitch/bug? Just thought it was worth mentioning since it's beta. NaughtyGeek T3GamingCommunity.com -- Original message -- From: Jason Ruymen [EMAIL PROTECTED] A new Source Engine beta is available. Please run hldsupdatetool with the command -beta src0613 to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Michael R. Devaney Austany Marketing Group MRDInteractive Inc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Michael R. Devaney Austany Marketing Group MRDInteractive Inc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
My servers (updated) are reporting: CS:S version : 1.0.0.34/7 3140 secure DoD:S version : 1.0.0.7/7 3140 secure On 6/14/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Jason Will the version numbers change, and if so, what to? Thanks On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
-- [ Picked text/plain from multipart/alternative ] Thats what I get as well now Thanks On 6/15/07, Ryan Veltidi [EMAIL PROTECTED] wrote: My servers (updated) are reporting: CS:S version : 1.0.0.34/7 3140 secure DoD:S version : 1.0.0.7/7 3140 secure On 6/14/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Jason Will the version numbers change, and if so, what to? Thanks On 6/15/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, 15 June 2007 9:23 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Beta Update Available
Someone made fun of you. On 15/06/07, MDevaney [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] yeah i have cs 1.6 and i was told that i needed to write a support ticket for steam to allow bots on my server?? does that sound correct? On 6/14/07, Michael R. Matheson [EMAIL PROTECTED] wrote: I believe I can answer this one, even though I've only been using the standalone dedicated server for about 3 weeks. :) If you're running the standalone CS:S Dedicated Server just add bot_quota N to your server.cfg file where N is the number of bots you'd like. If the server is already running you can type bot_add and hit enter to add one bot at a time. You can also type bot_add_t or bot_add_ct to specify which team they join. If you're running a CS 1.6 server, then I don't know. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MDevaney Sent: Thursday, June 14, 2007 12:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Beta Update Available -- [ Picked text/plain from multipart/alternative ] Is there anyway to add bots to a CS dedicated server running on my my PC? On 6/14/07, NaughtyGeek [EMAIL PROTECTED] wrote: There's been someone on my server with no name and no SteamID for about an hour at this point. I installed the beta this morning and there are 9 other players in the server. Is this someone from valve testing or is there some sort of glitch/bug? Just thought it was worth mentioning since it's beta. NaughtyGeek T3GamingCommunity.com -- Original message -- From: Jason Ruymen [EMAIL PROTECTED] A new Source Engine beta is available. Please run hldsupdatetool with the command -beta src0613 to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Michael R. Devaney Austany Marketing Group MRDInteractive Inc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Michael R. Devaney Austany Marketing Group MRDInteractive Inc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Fw: [hlds_linux] Source Engine Update Available
copied to win32 maillist - Original Message - From: Kevin Ottalini To: [EMAIL PROTECTED] Sent: Thursday, June 14, 2007 8:43 PM Subject: Re: [hlds_linux] Source Engine Update Available HL2DM clients can see server chat messages only, they can't see other player's chat text or their own. I have a client that hasn't been updated yet (3137) and it can see everything. Here is the problem specifically: ] version Protocol version 7 Exe version 1.0.0.12 (hl2dm) Exe build: 12:32:29 Jun 13 2007 (3140) L 06/14/2007 - 20:37:23: qUiCkSiLvEr2STEAM_0:0:0Unassigned say hello CUserMessages::DispatchUserMessage: Bogus msg type 24 (max == 24) Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Fragment transmission aborted at 1/1. CSS, DODS and HLDMS clients don't appear to have a problem with this so only HL2DM clients. This doesn't appear to be related to linux or win32 servers. - Original Message - From: L Jones To: [EMAIL PROTECTED] Sent: Thursday, June 14, 2007 6:28 PM Subject: Re: [hlds_linux] Source Engine Update Available Yep my hl2dm server, chat doesnt work also another bad update eh lol - Original Message - From: Keeper To: [EMAIL PROTECTED] Sent: Friday, June 15, 2007 1:48 AM Subject: RE: [hlds_linux] Source Engine Update Available Have you updated your client today after the latest release? It worked with yesterday's release. It might be a HL2DM thing ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Thursday, June 14, 2007 8:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Source Engine Update Available Chat works in my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds