[hlds] TF2 ... All 32 player servers filtered out?

2007-10-13 Thread John Porter
--
[ Picked text/plain from multipart/alternative ]
Hi Tom,

  I do apologise if my tone was a bit harsh but normally you can login to the 
archive, browse down the list and find people experiencing PROBLEMS that you 
are, have a quick read and get some informed and very helpful advise from 
experienced server operators.

  I scrolled to the bottom and managed to find about 2 posts hidden within all 
the other rants and demands about client related issues and found it highly 
annoying.

  It's no wonder that the valve lads have stopped replying and the server ops 
who were telling these guys look this isnt the place were just getting smug 
replies and insulting tones, its like hello we have been using this list for 
many years we dont need forum style replies on here smelling the joint up! Look 
back through the history and you will see how it works.

  I still expect some form of backlash for what I've said but hopefully if me 
getting abused by a bunch of kids means we can get back to normal service then 
so be it :)

  Keep up the good work chaps, I for one find the information here invaluable!

  John

  [In reply to]
  Thanks John,

As much as I would (NOT) disagree with your tone it's nice to know someone
else feels the same way - I never post to here but the info here is
invaluable - until Valve post a controversial update and then all low grade
hell breaks loose.

Kudos mate

Tom




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[hlds] TF2 ... All 32 player servers filtered out?

2007-10-13 Thread Tim Renshaw
Doesn't sound like whining to me, its not unreasonable to expect to be
told whats in the contents of an update or the rational for making the
decision for locking the slots to 24 players, neither of which has
been provided in the last update(FYI No hexing of dll's was actually
required to run 32man as a helpful mod was actually posted to this
list) ..

If the next update stopped you from kicking  banning players  there
was no announcement or any reason provided most you would be mortified
 whining like somebody who passed out last night  awoke to find a
limb removed.

.. Just because either you have no wish to run or don't have the
resources available to run a 32 man TF2 server doesn't mean the rest
of us cannot discuss the matter here, which is after all what this
list is about, to support each other  not have trolling matches

We just want some replies from Valve.. as they have been oh so quiet
on this list since the last update came out, I'm hoping Alfred or one
of the other guys from Valve might actually comment, rather than the
quit whining brigade who are just spamming the list with unhelpful
comments.

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Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-13 Thread Thomas Morton

John: Note the (NOT) in my post.. I totally agree with what you said :)

Tim: point is they are being quiet about possibly killing an unauthorized
mod. There is obviously a reason that 32 man servers are not wanted - if
they don't want to tell people what that is then so be it, the forums are
the place to pressure them for that. This is a HLDS help list (as I
understand it).

That said the pointless spamming is also just annoying :) filling up my
inbox :P Valve! Save my PC from mounds of mail - issue a statement!!

Tom

--
From: John Porter [EMAIL PROTECTED]
Sent: Saturday, October 13, 2007 1:14 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 ... All 32 player servers filtered out?


--
[ Picked text/plain from multipart/alternative ]
Hi Tom,

 I do apologise if my tone was a bit harsh but normally you can login to
the archive, browse down the list and find people experiencing PROBLEMS
that you are, have a quick read and get some informed and very helpful
advise from experienced server operators.

 I scrolled to the bottom and managed to find about 2 posts hidden within
all the other rants and demands about client related issues and found it
highly annoying.

 It's no wonder that the valve lads have stopped replying and the server
ops who were telling these guys look this isnt the place were just getting
smug replies and insulting tones, its like hello we have been using this
list for many years we dont need forum style replies on here smelling the
joint up! Look back through the history and you will see how it works.

 I still expect some form of backlash for what I've said but hopefully if
me getting abused by a bunch of kids means we can get back to normal
service then so be it :)

 Keep up the good work chaps, I for one find the information here
invaluable!

 John

 [In reply to]
 Thanks John,

As much as I would (NOT) disagree with your tone it's nice to know someone
else feels the same way - I never post to here but the info here is
invaluable - until Valve post a controversial update and then all low
grade
hell breaks loose.

Kudos mate

Tom




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[hlds] Still suffering linux related low fps high cpu

2007-10-13 Thread John Porter
--
[ Picked text/plain from multipart/alternative ]
Hi Chaps,

  A few weeks ago someone suggested compiling a low latency kernel, tickless 
for high fps which we have progressed and done.

  My box is a dual xeon 2.6ghz, HT is turned off and just the two cpu's are 
showing up. Its identical to my windows box in terms of hardware and setup.

  On my windows box I have 3 TF2 Servers and 1 TFC server running, when full 
task manager reports around 85% cpu usage and no fps related problems (although 
similar cpu loads being reported).

  Yet on the linux box it drops to 10fps, now with 14 players its fine

21:39:53   CPU In  Out   UptimeUsers
   FPS  Players
   45.00 35178.93 38394.59 210 4493.83  14

  Soon as it hits 18+ it goes off the boat...

  21:31:36 CPU  InOutUptime  Users   FPSPlayers
   83.33 48139.13 79145.84 202 3   11.23  19

  21:33:24 CPU   In   Out Uptime  Users   FPSPlayers
   83.75 54450.20 113019.84 203 3   13.33  22

  If you look at top you see its hammering the server.

  top - 21:36:51 up  5:25,  1 user,  load average: 1.36, 1.27, 1.22
  Tasks:  60 total,   5 running,  55 sleeping,   0 stopped,   0 zombie
  Cpu(s): 48.5%us,  4.5%sy,  0.0%ni, 46.2%id,  0.0%wa,  0.2%hi,  0.7%si,  0.0%st
  Mem:   3767424k total,  1097880k used,  2669544k free,44068k buffers
  Swap:  1518100k total,0k used,  1518100k free,   628592k cached

PID  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
  12268  25   0  230m 169m  22m R   73  4.6  59:40.89 srcds_i486
  12154  15   0 98300  70m 6592 R   19  1.9  33:39.28 hlds_i686
  11989  15   0 77908  57m 6248 R9  1.6  25:21.40 hlds_i686
  12323  15   0  207m 144m  22m S6  3.9   9:17.43 srcds_i486

  This server is running 1 x TF2 22 man server 1 x TF2 20 man server 1 x TFC 14 
man server and 1 x TFC 20 man server.

  My windows box is running 1 x TFC 14 man server, 1 x TF2 20 man server, 1 x 
TF2 18 man serverx 1 x TF2 18 man server.

  As you can see the CPU load, at the moment the fps dropped to 11fps the box 
was hardly busy.

  At the same time this was my windows box

  4:27025
  21:44:20 CPU   In  Out  Uptime  Users   FPSPlayers
   53.85 52241.09 128488.64  39 0  441.99  19

  .4:27035
  21:45:25 CPU   In Out  Uptime  Users   FPSPlayers
   48.46 53325.14 63532.80322869  261.63  18
  21:45:29 stats

  .4:27045
  21:46:23 CPU   InOut  Uptime  Users   FPSPlayers
   55.86 48499.68 98046.574857   111  256.18  18

  Short term im going to drop the linux servers down to 18 slots and up the 
Windows ones a bit to see what effect taht has but I have another windows 
server setup to 24 slots and it has no problems either...

  .129:27035
  21:47:25 CPU   In Out   Uptime  Users   FPSPlayers
   43.42 62050.84 105045.49  34 1   510.61  24

  All 3 machines are dual xeon 2.6ghz with HT disabled.

  AS these are my public boxes I know nothing else is running on the hardware 
at the same time and its not shared the only difference is linux/Windows.

  I heard people talking about manually assinging the afinity, does that make 
much of a difference? Or has anyone else found any other tricks?

  Much appreciated.

  John



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Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
http://en.wikipedia.org/wiki/Straw_man

Not having 32 player servers in the STEAM server browser doesn't stop you
from running the, nor admining them.

On 10/13/07, Tim Renshaw [EMAIL PROTECTED] wrote:

 Doesn't sound like whining to me, its not unreasonable to expect to be
 told whats in the contents of an update or the rational for making the
 decision for locking the slots to 24 players, neither of which has
 been provided in the last update(FYI No hexing of dll's was actually
 required to run 32man as a helpful mod was actually posted to this
 list) ..

 If the next update stopped you from kicking  banning players  there
 was no announcement or any reason provided most you would be mortified
  whining like somebody who passed out last night  awoke to find a
 limb removed.

 .. Just because either you have no wish to run or don't have the
 resources available to run a 32 man TF2 server doesn't mean the rest
 of us cannot discuss the matter here, which is after all what this
 list is about, to support each other  not have trolling matches

 We just want some replies from Valve.. as they have been oh so quiet
 on this list since the last update came out, I'm hoping Alfred or one
 of the other guys from Valve might actually comment, rather than the
 quit whining brigade who are just spamming the list with unhelpful
 comments.

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Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-13 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
I see a 32 slot server displaying in the serverlist! :O
70.87.162.59:27015

On 10/13/07, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 http://en.wikipedia.org/wiki/Straw_man

 Not having 32 player servers in the STEAM server browser doesn't stop you
 from running the, nor admining them.

 On 10/13/07, Tim Renshaw [EMAIL PROTECTED] wrote:
 
  Doesn't sound like whining to me, its not unreasonable to expect to be
  told whats in the contents of an update or the rational for making the
  decision for locking the slots to 24 players, neither of which has
  been provided in the last update(FYI No hexing of dll's was actually
  required to run 32man as a helpful mod was actually posted to this
  list) ..
 
  If the next update stopped you from kicking  banning players  there
  was no announcement or any reason provided most you would be mortified
   whining like somebody who passed out last night  awoke to find a
  limb removed.
 
  .. Just because either you have no wish to run or don't have the
  resources available to run a 32 man TF2 server doesn't mean the rest
  of us cannot discuss the matter here, which is after all what this
  list is about, to support each other  not have trolling matches
 
  We just want some replies from Valve.. as they have been oh so quiet
  on this list since the last update came out, I'm hoping Alfred or one
  of the other guys from Valve might actually comment, rather than the
  quit whining brigade who are just spamming the list with unhelpful
  comments.
 
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RE: [hlds] Still suffering linux related low fps high cpu

2007-10-13 Thread Tim
John, manually setting affinity is going to nothing much... I see the same
thing on my linux box which is dual 3.0 xeons With a full 24 person,
which it is right now im looking at 80%cpu and 4.1mem... I have HT on,
that's the only diff... Yet When I have 30 people in my BF2 server I don't
see any higher than 35% CPU... Pulling stats while its full the fps bumps
between 120 and 30... I'm running CentOS 4.3. This is nothing new to what I
have seen.

-Original Message-
From: John Porter [mailto:[EMAIL PROTECTED]
Sent: Saturday, October 13, 2007 7:32 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Still suffering linux related low fps high cpu

--
[ Picked text/plain from multipart/alternative ]
Hi Chaps,

  A few weeks ago someone suggested compiling a low latency kernel, tickless
for high fps which we have progressed and done.

  My box is a dual xeon 2.6ghz, HT is turned off and just the two cpu's are
showing up. Its identical to my windows box in terms of hardware and setup.

  On my windows box I have 3 TF2 Servers and 1 TFC server running, when full
task manager reports around 85% cpu usage and no fps related problems
(although similar cpu loads being reported).

  Yet on the linux box it drops to 10fps, now with 14 players its fine

21:39:53   CPU In  Out   UptimeUsers
FPS  Players
   45.00 35178.93 38394.59 210 4493.83  14

  Soon as it hits 18+ it goes off the boat...

  21:31:36 CPU  InOutUptime  Users   FPSPlayers
   83.33 48139.13 79145.84 202 3   11.23  19

  21:33:24 CPU   In   Out Uptime  Users   FPSPlayers
   83.75 54450.20 113019.84 203 3   13.33  22

  If you look at top you see its hammering the server.

  top - 21:36:51 up  5:25,  1 user,  load average: 1.36, 1.27, 1.22
  Tasks:  60 total,   5 running,  55 sleeping,   0 stopped,   0 zombie
  Cpu(s): 48.5%us,  4.5%sy,  0.0%ni, 46.2%id,  0.0%wa,  0.2%hi,  0.7%si,
0.0%st
  Mem:   3767424k total,  1097880k used,  2669544k free,44068k buffers
  Swap:  1518100k total,0k used,  1518100k free,   628592k cached

PID  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
  12268  25   0  230m 169m  22m R   73  4.6  59:40.89 srcds_i486
  12154  15   0 98300  70m 6592 R   19  1.9  33:39.28 hlds_i686
  11989  15   0 77908  57m 6248 R9  1.6  25:21.40 hlds_i686
  12323  15   0  207m 144m  22m S6  3.9   9:17.43 srcds_i486

  This server is running 1 x TF2 22 man server 1 x TF2 20 man server 1 x TFC
14 man server and 1 x TFC 20 man server.

  My windows box is running 1 x TFC 14 man server, 1 x TF2 20 man server, 1
x TF2 18 man serverx 1 x TF2 18 man server.

  As you can see the CPU load, at the moment the fps dropped to 11fps the
box was hardly busy.

  At the same time this was my windows box

  4:27025
  21:44:20 CPU   In  Out  Uptime  Users   FPSPlayers
   53.85 52241.09 128488.64  39 0  441.99  19

  .4:27035
  21:45:25 CPU   In Out  Uptime  Users   FPSPlayers
   48.46 53325.14 63532.80322869  261.63  18
  21:45:29 stats

  .4:27045
  21:46:23 CPU   InOut  Uptime  Users   FPSPlayers
   55.86 48499.68 98046.574857   111  256.18  18

  Short term im going to drop the linux servers down to 18 slots and up the
Windows ones a bit to see what effect taht has but I have another windows
server setup to 24 slots and it has no problems either...

  .129:27035
  21:47:25 CPU   In Out   Uptime  Users   FPSPlayers
   43.42 62050.84 105045.49  34 1   510.61  24

  All 3 machines are dual xeon 2.6ghz with HT disabled.

  AS these are my public boxes I know nothing else is running on the
hardware at the same time and its not shared the only difference is
linux/Windows.

  I heard people talking about manually assinging the afinity, does that
make much of a difference? Or has anyone else found any other tricks?

  Much appreciated.

  John



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Re: [hlds] MountFilesystem(), SteamMountFilesystem() Issue with TF2 Dedicated Server

2007-10-13 Thread [??R] The-/iller
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Paul Kirby wrote:

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [??R] The-/iller
 Sent: 13 October 2007 02:38
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] MountFilesystem(), SteamMountFilesystem() Issue with
 TF2 Dedicated Server

 Paul Kirby wrote:

 Hello All

 Haven't been in the list for ages :)

 Anyway I had brought the Orange Box the other day to get HL2 Ep2, TF2

 and

 the others that comes with it and found out that the TF2 Dedicated

 Server

 (Win32) crashes on start-up.

 I get the first screen where you set the first lot of server information

 but

 when I click on the [Start Server] button it then crashes with the

 following

 errors:
 1st Error:
 [Dedicated Server Error] -- Dialog Title.
 MountFilesystem(444) failed:
 SteamMountFilesystem(1576,444,0x1197fc74=,0x1197fd74) failed with error

 5:

 No Steam Content Servers are available

 2nd Error:
 [Error] -- Dialog Title.
 MountFilesystem(444) failed:
 SteamMountFilesystem(1576,444,0x1197fc74=,0x1197fd74) failed with error

 5:

 No Steam Content Servers are available

 And I am just asking if anyone else is or has had this problem in the

 past

 and if they have fixed it how?

 I think my brother said it works fine on our dedicated box (Linux) so

 maybe

 it's a Win32 issue.

 I have tried requesting support and was told the following which pointed

 to

 here:
 Unfortunately, we cannot offer direct support for setting up a dedicated
 server at this time. Here's a link to the best place to go for help with
 that:

 Thanks in advance.
 Paul Kirby



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 Are you running DS through steam? i think its been done with orangebox
 but generally easier to use stand-alone.

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 I am running it from the Tools tab within Steam.
 The Source Dedicated server for CS:S, HL2:DM and DOD:S works fine; I am just
 having issues running TF2 Dedicated Server :(
 The strange this is it runs fine as a Listen Server, which is run via the
 game client.

 Let me know if you need any more info.

 Thanks in advance
 Paul Kirby



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While the steam version may work, I would suggest the stand alone
console version, heres the info on how to get started
http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093
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Re: [hlds] Still suffering linux related low fps high cpu

2007-10-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
That's what we see as well

On identical hardware  OS we can run 4 x 24 player 66 tick 500 fps SRCDS OR
4 x 64 player BF2

Multiply that out a few times and you get a significant difference in
overall player numbers for your organisation.

On 10/14/07, Tim [EMAIL PROTECTED] wrote:

 John, manually setting affinity is going to nothing much... I see the same
 thing on my linux box which is dual 3.0 xeons With a full 24 person,
 which it is right now im looking at 80%cpu and 4.1mem... I have HT on,
 that's the only diff... Yet When I have 30 people in my BF2 server I don't
 see any higher than 35% CPU... Pulling stats while its full the fps bumps
 between 120 and 30... I'm running CentOS 4.3. This is nothing new to what
 I
 have seen.

 -Original Message-
 From: John Porter [mailto:[EMAIL PROTECTED]
 Sent: Saturday, October 13, 2007 7:32 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Still suffering linux related low fps high cpu

 --
 [ Picked text/plain from multipart/alternative ]
 Hi Chaps,

   A few weeks ago someone suggested compiling a low latency kernel,
 tickless
 for high fps which we have progressed and done.

   My box is a dual xeon 2.6ghz, HT is turned off and just the two cpu's
 are
 showing up. Its identical to my windows box in terms of hardware and
 setup.

   On my windows box I have 3 TF2 Servers and 1 TFC server running, when
 full
 task manager reports around 85% cpu usage and no fps related problems
 (although similar cpu loads being reported).

   Yet on the linux box it drops to 10fps, now with 14 players its fine

 21:39:53   CPU In  Out
 UptimeUsers
 FPS  Players
45.00 35178.93 38394.59 210 4493.83  14

   Soon as it hits 18+ it goes off the boat...

   21:31:36 CPU  InOutUptime  Users   FPSPlayers
83.33 48139.13 79145.84 202 3   11.23  19

   21:33:24 CPU   In   Out Uptime  Users   FPSPlayers
83.75 54450.20 113019.84 203 3   13.33  22

   If you look at top you see its hammering the server.

   top - 21:36:51 up  5:25,  1 user,  load average: 1.36, 1.27, 1.22
   Tasks:  60 total,   5 running,  55 sleeping,   0 stopped,   0 zombie
   Cpu(s): 48.5%us,  4.5%sy,  0.0%ni, 46.2%id,  0.0%wa,  0.2%hi,  0.7%si,
 0.0%st
   Mem:   3767424k total,  1097880k used,  2669544k free,44068k buffers
   Swap:  1518100k total,0k used,  1518100k free,   628592k cached

 PID  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
   12268  25   0  230m 169m  22m R   73  4.6  59:40.89 srcds_i486
   12154  15   0 98300  70m 6592 R   19  1.9  33:39.28 hlds_i686
   11989  15   0 77908  57m 6248 R9  1.6  25:21.40 hlds_i686
   12323  15   0  207m 144m  22m S6  3.9   9:17.43 srcds_i486

   This server is running 1 x TF2 22 man server 1 x TF2 20 man server 1 x
 TFC
 14 man server and 1 x TFC 20 man server.

   My windows box is running 1 x TFC 14 man server, 1 x TF2 20 man server,
 1
 x TF2 18 man serverx 1 x TF2 18 man server.

   As you can see the CPU load, at the moment the fps dropped to 11fps the
 box was hardly busy.

   At the same time this was my windows box

   4:27025
   21:44:20 CPU   In  Out  Uptime  Users   FPSPlayers
53.85 52241.09 128488.64  39 0  441.99  19

   .4:27035
   21:45:25 CPU   In Out  Uptime  Users   FPSPlayers
48.46 53325.14 63532.80322869  261.63  18
   21:45:29 stats

   .4:27045
   21:46:23 CPU   InOut  Uptime  Users   FPSPlayers
55.86 48499.68 98046.574857   111  256.18  18

   Short term im going to drop the linux servers down to 18 slots and up
 the
 Windows ones a bit to see what effect taht has but I have another windows
 server setup to 24 slots and it has no problems either...

   .129:27035
   21:47:25 CPU   In Out   Uptime  Users   FPSPlayers
43.42 62050.84 105045.49  34 1   510.61  24

   All 3 machines are dual xeon 2.6ghz with HT disabled.

   AS these are my public boxes I know nothing else is running on the
 hardware at the same time and its not shared the only difference is
 linux/Windows.

   I heard people talking about manually assinging the afinity, does that
 make much of a difference? Or has anyone else found any other tricks?

   Much appreciated.

   John



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