[hlds] TF2 ... All 32 player servers filtered out?
-- [ Picked text/plain from multipart/alternative ] Hi Tom, I do apologise if my tone was a bit harsh but normally you can login to the archive, browse down the list and find people experiencing PROBLEMS that you are, have a quick read and get some informed and very helpful advise from experienced server operators. I scrolled to the bottom and managed to find about 2 posts hidden within all the other rants and demands about client related issues and found it highly annoying. It's no wonder that the valve lads have stopped replying and the server ops who were telling these guys look this isnt the place were just getting smug replies and insulting tones, its like hello we have been using this list for many years we dont need forum style replies on here smelling the joint up! Look back through the history and you will see how it works. I still expect some form of backlash for what I've said but hopefully if me getting abused by a bunch of kids means we can get back to normal service then so be it :) Keep up the good work chaps, I for one find the information here invaluable! John [In reply to] Thanks John, As much as I would (NOT) disagree with your tone it's nice to know someone else feels the same way - I never post to here but the info here is invaluable - until Valve post a controversial update and then all low grade hell breaks loose. Kudos mate Tom - For ideas on reducing your carbon footprint visit Yahoo! For Good this month. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 ... All 32 player servers filtered out?
Doesn't sound like whining to me, its not unreasonable to expect to be told whats in the contents of an update or the rational for making the decision for locking the slots to 24 players, neither of which has been provided in the last update(FYI No hexing of dll's was actually required to run 32man as a helpful mod was actually posted to this list) .. If the next update stopped you from kicking banning players there was no announcement or any reason provided most you would be mortified whining like somebody who passed out last night awoke to find a limb removed. .. Just because either you have no wish to run or don't have the resources available to run a 32 man TF2 server doesn't mean the rest of us cannot discuss the matter here, which is after all what this list is about, to support each other not have trolling matches We just want some replies from Valve.. as they have been oh so quiet on this list since the last update came out, I'm hoping Alfred or one of the other guys from Valve might actually comment, rather than the quit whining brigade who are just spamming the list with unhelpful comments. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 ... All 32 player servers filtered out?
John: Note the (NOT) in my post.. I totally agree with what you said :) Tim: point is they are being quiet about possibly killing an unauthorized mod. There is obviously a reason that 32 man servers are not wanted - if they don't want to tell people what that is then so be it, the forums are the place to pressure them for that. This is a HLDS help list (as I understand it). That said the pointless spamming is also just annoying :) filling up my inbox :P Valve! Save my PC from mounds of mail - issue a statement!! Tom -- From: John Porter [EMAIL PROTECTED] Sent: Saturday, October 13, 2007 1:14 PM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 ... All 32 player servers filtered out? -- [ Picked text/plain from multipart/alternative ] Hi Tom, I do apologise if my tone was a bit harsh but normally you can login to the archive, browse down the list and find people experiencing PROBLEMS that you are, have a quick read and get some informed and very helpful advise from experienced server operators. I scrolled to the bottom and managed to find about 2 posts hidden within all the other rants and demands about client related issues and found it highly annoying. It's no wonder that the valve lads have stopped replying and the server ops who were telling these guys look this isnt the place were just getting smug replies and insulting tones, its like hello we have been using this list for many years we dont need forum style replies on here smelling the joint up! Look back through the history and you will see how it works. I still expect some form of backlash for what I've said but hopefully if me getting abused by a bunch of kids means we can get back to normal service then so be it :) Keep up the good work chaps, I for one find the information here invaluable! John [In reply to] Thanks John, As much as I would (NOT) disagree with your tone it's nice to know someone else feels the same way - I never post to here but the info here is invaluable - until Valve post a controversial update and then all low grade hell breaks loose. Kudos mate Tom - For ideas on reducing your carbon footprint visit Yahoo! For Good this month. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Still suffering linux related low fps high cpu
-- [ Picked text/plain from multipart/alternative ] Hi Chaps, A few weeks ago someone suggested compiling a low latency kernel, tickless for high fps which we have progressed and done. My box is a dual xeon 2.6ghz, HT is turned off and just the two cpu's are showing up. Its identical to my windows box in terms of hardware and setup. On my windows box I have 3 TF2 Servers and 1 TFC server running, when full task manager reports around 85% cpu usage and no fps related problems (although similar cpu loads being reported). Yet on the linux box it drops to 10fps, now with 14 players its fine 21:39:53 CPU In Out UptimeUsers FPS Players 45.00 35178.93 38394.59 210 4493.83 14 Soon as it hits 18+ it goes off the boat... 21:31:36 CPU InOutUptime Users FPSPlayers 83.33 48139.13 79145.84 202 3 11.23 19 21:33:24 CPU In Out Uptime Users FPSPlayers 83.75 54450.20 113019.84 203 3 13.33 22 If you look at top you see its hammering the server. top - 21:36:51 up 5:25, 1 user, load average: 1.36, 1.27, 1.22 Tasks: 60 total, 5 running, 55 sleeping, 0 stopped, 0 zombie Cpu(s): 48.5%us, 4.5%sy, 0.0%ni, 46.2%id, 0.0%wa, 0.2%hi, 0.7%si, 0.0%st Mem: 3767424k total, 1097880k used, 2669544k free,44068k buffers Swap: 1518100k total,0k used, 1518100k free, 628592k cached PID PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 12268 25 0 230m 169m 22m R 73 4.6 59:40.89 srcds_i486 12154 15 0 98300 70m 6592 R 19 1.9 33:39.28 hlds_i686 11989 15 0 77908 57m 6248 R9 1.6 25:21.40 hlds_i686 12323 15 0 207m 144m 22m S6 3.9 9:17.43 srcds_i486 This server is running 1 x TF2 22 man server 1 x TF2 20 man server 1 x TFC 14 man server and 1 x TFC 20 man server. My windows box is running 1 x TFC 14 man server, 1 x TF2 20 man server, 1 x TF2 18 man serverx 1 x TF2 18 man server. As you can see the CPU load, at the moment the fps dropped to 11fps the box was hardly busy. At the same time this was my windows box 4:27025 21:44:20 CPU In Out Uptime Users FPSPlayers 53.85 52241.09 128488.64 39 0 441.99 19 .4:27035 21:45:25 CPU In Out Uptime Users FPSPlayers 48.46 53325.14 63532.80322869 261.63 18 21:45:29 stats .4:27045 21:46:23 CPU InOut Uptime Users FPSPlayers 55.86 48499.68 98046.574857 111 256.18 18 Short term im going to drop the linux servers down to 18 slots and up the Windows ones a bit to see what effect taht has but I have another windows server setup to 24 slots and it has no problems either... .129:27035 21:47:25 CPU In Out Uptime Users FPSPlayers 43.42 62050.84 105045.49 34 1 510.61 24 All 3 machines are dual xeon 2.6ghz with HT disabled. AS these are my public boxes I know nothing else is running on the hardware at the same time and its not shared the only difference is linux/Windows. I heard people talking about manually assinging the afinity, does that make much of a difference? Or has anyone else found any other tricks? Much appreciated. John - For ideas on reducing your carbon footprint visit Yahoo! For Good this month. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 ... All 32 player servers filtered out?
-- [ Picked text/plain from multipart/alternative ] http://en.wikipedia.org/wiki/Straw_man Not having 32 player servers in the STEAM server browser doesn't stop you from running the, nor admining them. On 10/13/07, Tim Renshaw [EMAIL PROTECTED] wrote: Doesn't sound like whining to me, its not unreasonable to expect to be told whats in the contents of an update or the rational for making the decision for locking the slots to 24 players, neither of which has been provided in the last update(FYI No hexing of dll's was actually required to run 32man as a helpful mod was actually posted to this list) .. If the next update stopped you from kicking banning players there was no announcement or any reason provided most you would be mortified whining like somebody who passed out last night awoke to find a limb removed. .. Just because either you have no wish to run or don't have the resources available to run a 32 man TF2 server doesn't mean the rest of us cannot discuss the matter here, which is after all what this list is about, to support each other not have trolling matches We just want some replies from Valve.. as they have been oh so quiet on this list since the last update came out, I'm hoping Alfred or one of the other guys from Valve might actually comment, rather than the quit whining brigade who are just spamming the list with unhelpful comments. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 ... All 32 player servers filtered out?
-- [ Picked text/plain from multipart/alternative ] I see a 32 slot server displaying in the serverlist! :O 70.87.162.59:27015 On 10/13/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] http://en.wikipedia.org/wiki/Straw_man Not having 32 player servers in the STEAM server browser doesn't stop you from running the, nor admining them. On 10/13/07, Tim Renshaw [EMAIL PROTECTED] wrote: Doesn't sound like whining to me, its not unreasonable to expect to be told whats in the contents of an update or the rational for making the decision for locking the slots to 24 players, neither of which has been provided in the last update(FYI No hexing of dll's was actually required to run 32man as a helpful mod was actually posted to this list) .. If the next update stopped you from kicking banning players there was no announcement or any reason provided most you would be mortified whining like somebody who passed out last night awoke to find a limb removed. .. Just because either you have no wish to run or don't have the resources available to run a 32 man TF2 server doesn't mean the rest of us cannot discuss the matter here, which is after all what this list is about, to support each other not have trolling matches We just want some replies from Valve.. as they have been oh so quiet on this list since the last update came out, I'm hoping Alfred or one of the other guys from Valve might actually comment, rather than the quit whining brigade who are just spamming the list with unhelpful comments. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Still suffering linux related low fps high cpu
John, manually setting affinity is going to nothing much... I see the same thing on my linux box which is dual 3.0 xeons With a full 24 person, which it is right now im looking at 80%cpu and 4.1mem... I have HT on, that's the only diff... Yet When I have 30 people in my BF2 server I don't see any higher than 35% CPU... Pulling stats while its full the fps bumps between 120 and 30... I'm running CentOS 4.3. This is nothing new to what I have seen. -Original Message- From: John Porter [mailto:[EMAIL PROTECTED] Sent: Saturday, October 13, 2007 7:32 AM To: hlds@list.valvesoftware.com Subject: [hlds] Still suffering linux related low fps high cpu -- [ Picked text/plain from multipart/alternative ] Hi Chaps, A few weeks ago someone suggested compiling a low latency kernel, tickless for high fps which we have progressed and done. My box is a dual xeon 2.6ghz, HT is turned off and just the two cpu's are showing up. Its identical to my windows box in terms of hardware and setup. On my windows box I have 3 TF2 Servers and 1 TFC server running, when full task manager reports around 85% cpu usage and no fps related problems (although similar cpu loads being reported). Yet on the linux box it drops to 10fps, now with 14 players its fine 21:39:53 CPU In Out UptimeUsers FPS Players 45.00 35178.93 38394.59 210 4493.83 14 Soon as it hits 18+ it goes off the boat... 21:31:36 CPU InOutUptime Users FPSPlayers 83.33 48139.13 79145.84 202 3 11.23 19 21:33:24 CPU In Out Uptime Users FPSPlayers 83.75 54450.20 113019.84 203 3 13.33 22 If you look at top you see its hammering the server. top - 21:36:51 up 5:25, 1 user, load average: 1.36, 1.27, 1.22 Tasks: 60 total, 5 running, 55 sleeping, 0 stopped, 0 zombie Cpu(s): 48.5%us, 4.5%sy, 0.0%ni, 46.2%id, 0.0%wa, 0.2%hi, 0.7%si, 0.0%st Mem: 3767424k total, 1097880k used, 2669544k free,44068k buffers Swap: 1518100k total,0k used, 1518100k free, 628592k cached PID PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 12268 25 0 230m 169m 22m R 73 4.6 59:40.89 srcds_i486 12154 15 0 98300 70m 6592 R 19 1.9 33:39.28 hlds_i686 11989 15 0 77908 57m 6248 R9 1.6 25:21.40 hlds_i686 12323 15 0 207m 144m 22m S6 3.9 9:17.43 srcds_i486 This server is running 1 x TF2 22 man server 1 x TF2 20 man server 1 x TFC 14 man server and 1 x TFC 20 man server. My windows box is running 1 x TFC 14 man server, 1 x TF2 20 man server, 1 x TF2 18 man serverx 1 x TF2 18 man server. As you can see the CPU load, at the moment the fps dropped to 11fps the box was hardly busy. At the same time this was my windows box 4:27025 21:44:20 CPU In Out Uptime Users FPSPlayers 53.85 52241.09 128488.64 39 0 441.99 19 .4:27035 21:45:25 CPU In Out Uptime Users FPSPlayers 48.46 53325.14 63532.80322869 261.63 18 21:45:29 stats .4:27045 21:46:23 CPU InOut Uptime Users FPSPlayers 55.86 48499.68 98046.574857 111 256.18 18 Short term im going to drop the linux servers down to 18 slots and up the Windows ones a bit to see what effect taht has but I have another windows server setup to 24 slots and it has no problems either... .129:27035 21:47:25 CPU In Out Uptime Users FPSPlayers 43.42 62050.84 105045.49 34 1 510.61 24 All 3 machines are dual xeon 2.6ghz with HT disabled. AS these are my public boxes I know nothing else is running on the hardware at the same time and its not shared the only difference is linux/Windows. I heard people talking about manually assinging the afinity, does that make much of a difference? Or has anyone else found any other tricks? Much appreciated. John - For ideas on reducing your carbon footprint visit Yahoo! For Good this month. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MountFilesystem(), SteamMountFilesystem() Issue with TF2 Dedicated Server
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Paul Kirby wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: 13 October 2007 02:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] MountFilesystem(), SteamMountFilesystem() Issue with TF2 Dedicated Server Paul Kirby wrote: Hello All Haven't been in the list for ages :) Anyway I had brought the Orange Box the other day to get HL2 Ep2, TF2 and the others that comes with it and found out that the TF2 Dedicated Server (Win32) crashes on start-up. I get the first screen where you set the first lot of server information but when I click on the [Start Server] button it then crashes with the following errors: 1st Error: [Dedicated Server Error] -- Dialog Title. MountFilesystem(444) failed: SteamMountFilesystem(1576,444,0x1197fc74=,0x1197fd74) failed with error 5: No Steam Content Servers are available 2nd Error: [Error] -- Dialog Title. MountFilesystem(444) failed: SteamMountFilesystem(1576,444,0x1197fc74=,0x1197fd74) failed with error 5: No Steam Content Servers are available And I am just asking if anyone else is or has had this problem in the past and if they have fixed it how? I think my brother said it works fine on our dedicated box (Linux) so maybe it's a Win32 issue. I have tried requesting support and was told the following which pointed to here: Unfortunately, we cannot offer direct support for setting up a dedicated server at this time. Here's a link to the best place to go for help with that: Thanks in advance. Paul Kirby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Are you running DS through steam? i think its been done with orangebox but generally easier to use stand-alone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I am running it from the Tools tab within Steam. The Source Dedicated server for CS:S, HL2:DM and DOD:S works fine; I am just having issues running TF2 Dedicated Server :( The strange this is it runs fine as a Listen Server, which is run via the game client. Let me know if you need any more info. Thanks in advance Paul Kirby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds While the steam version may work, I would suggest the stand alone console version, heres the info on how to get started http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Still suffering linux related low fps high cpu
-- [ Picked text/plain from multipart/alternative ] That's what we see as well On identical hardware OS we can run 4 x 24 player 66 tick 500 fps SRCDS OR 4 x 64 player BF2 Multiply that out a few times and you get a significant difference in overall player numbers for your organisation. On 10/14/07, Tim [EMAIL PROTECTED] wrote: John, manually setting affinity is going to nothing much... I see the same thing on my linux box which is dual 3.0 xeons With a full 24 person, which it is right now im looking at 80%cpu and 4.1mem... I have HT on, that's the only diff... Yet When I have 30 people in my BF2 server I don't see any higher than 35% CPU... Pulling stats while its full the fps bumps between 120 and 30... I'm running CentOS 4.3. This is nothing new to what I have seen. -Original Message- From: John Porter [mailto:[EMAIL PROTECTED] Sent: Saturday, October 13, 2007 7:32 AM To: hlds@list.valvesoftware.com Subject: [hlds] Still suffering linux related low fps high cpu -- [ Picked text/plain from multipart/alternative ] Hi Chaps, A few weeks ago someone suggested compiling a low latency kernel, tickless for high fps which we have progressed and done. My box is a dual xeon 2.6ghz, HT is turned off and just the two cpu's are showing up. Its identical to my windows box in terms of hardware and setup. On my windows box I have 3 TF2 Servers and 1 TFC server running, when full task manager reports around 85% cpu usage and no fps related problems (although similar cpu loads being reported). Yet on the linux box it drops to 10fps, now with 14 players its fine 21:39:53 CPU In Out UptimeUsers FPS Players 45.00 35178.93 38394.59 210 4493.83 14 Soon as it hits 18+ it goes off the boat... 21:31:36 CPU InOutUptime Users FPSPlayers 83.33 48139.13 79145.84 202 3 11.23 19 21:33:24 CPU In Out Uptime Users FPSPlayers 83.75 54450.20 113019.84 203 3 13.33 22 If you look at top you see its hammering the server. top - 21:36:51 up 5:25, 1 user, load average: 1.36, 1.27, 1.22 Tasks: 60 total, 5 running, 55 sleeping, 0 stopped, 0 zombie Cpu(s): 48.5%us, 4.5%sy, 0.0%ni, 46.2%id, 0.0%wa, 0.2%hi, 0.7%si, 0.0%st Mem: 3767424k total, 1097880k used, 2669544k free,44068k buffers Swap: 1518100k total,0k used, 1518100k free, 628592k cached PID PR NI VIRT RES SHR S %CPU %MEMTIME+ COMMAND 12268 25 0 230m 169m 22m R 73 4.6 59:40.89 srcds_i486 12154 15 0 98300 70m 6592 R 19 1.9 33:39.28 hlds_i686 11989 15 0 77908 57m 6248 R9 1.6 25:21.40 hlds_i686 12323 15 0 207m 144m 22m S6 3.9 9:17.43 srcds_i486 This server is running 1 x TF2 22 man server 1 x TF2 20 man server 1 x TFC 14 man server and 1 x TFC 20 man server. My windows box is running 1 x TFC 14 man server, 1 x TF2 20 man server, 1 x TF2 18 man serverx 1 x TF2 18 man server. As you can see the CPU load, at the moment the fps dropped to 11fps the box was hardly busy. At the same time this was my windows box 4:27025 21:44:20 CPU In Out Uptime Users FPSPlayers 53.85 52241.09 128488.64 39 0 441.99 19 .4:27035 21:45:25 CPU In Out Uptime Users FPSPlayers 48.46 53325.14 63532.80322869 261.63 18 21:45:29 stats .4:27045 21:46:23 CPU InOut Uptime Users FPSPlayers 55.86 48499.68 98046.574857 111 256.18 18 Short term im going to drop the linux servers down to 18 slots and up the Windows ones a bit to see what effect taht has but I have another windows server setup to 24 slots and it has no problems either... .129:27035 21:47:25 CPU In Out Uptime Users FPSPlayers 43.42 62050.84 105045.49 34 1 510.61 24 All 3 machines are dual xeon 2.6ghz with HT disabled. AS these are my public boxes I know nothing else is running on the hardware at the same time and its not shared the only difference is linux/Windows. I heard people talking about manually assinging the afinity, does that make much of a difference? Or has anyone else found any other tricks? Much appreciated. John - For ideas on reducing your carbon footprint visit Yahoo! For Good this month. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: