Re: [hlds] High ping times with TF2 Server?
-- [ Picked text/plain from multipart/alternative ] Holy christ I mis-read the OP. I though he said there was a LAN server with public people joining. Sorry about that. That does sound like a bandwidth issue to me. Right now my connection is pure crap: drops down to 1mbit during peak hours. When I play streaming music and play, and the connection starts to get down there, I notice it by my ping increasing almost 10fold. I cut the music, it goes down to normal. Wouldn't hurt to try another router, but it's probably bandwidth. Ook [EMAIL PROTECTED] wrote: 24 people on the LAN - not 24 people coming down from the Internet. I'm guessing the lan is 100mbps - if not gigabit. Even if it was an ancient 10mbps lan, it would still handle 24 people without exceeding 10% of the lan's capacity. It sounds to me like the players are coming in from the Internet, and he doesn't have the bandwidth for 7 players. 256k upload would do exactly that. Maybe he doesn't have the bandwidth he thinks he has? Maybe TF2 is a bandwidth hog, and/or he has his settings such that it really can't support more then 6 players with 512k up? I would monitor the bandwidth that is actually being concumed. DuMeter is an excellent tool for doing that, windows also has a tool for monitoring bandwidth consumption. Once you know how much upload 6 or 7 players are actually using, you can test to see how much upload you really have. - Original Message - From: Dan E To: Sent: Saturday, October 20, 2007 7:50 PM Subject: Re: [hlds] High ping times with TF2 Server? -- [ Picked text/plain from multipart/alternative ] 24 people at 500 kiloBIT? Maybe byte, not bit. Honestly, that may be your limiting factor: bandwidth. Say you had 3 people on WAN, 3 people on LAN. When you add one more person, you have a slight increase in bandwidth to the WAN players (they need the extra person's updates too). That could be what pushes the connection over the limit. Try reducing the maxrate when this happens to see if it has any effect on ping. Ook wrote: 6 people = 50ms, 7 people = 300ms. Most limiting factors cause a gradual increase of latency, not a sharp rise like this. This sounds like a resource that has it's limit at somewhere between 6 and 7 people - works great with 6, barfs with 7. If you don't have as much bandwidth as you think you do, that would cause something like this. What happens if you have 8, 9, or more? How many of the 7 people are on the LAN, how many are coming in from the Internet? You should be able to pack 24 people into the map on a LAN and not have any bandwidth related issues. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek Sent: Saturday, October 20, 2007 12:45 PM To: hlds@list.valvesoftware.com Subject: [hlds] High ping times with TF2 Server? -- [ Picked text/plain from multipart/alternative ] Question for everyone... We are having a LAN party, and when we get about 7 people connected to a public server, we see our ping times jump up from 50ms up to over 300ms. But once that 7th person drops off, the ping times go back down. On the internet connection we are using, we are getting an average download speed of about 3Mbps, and a upload speed of about 500Kbps. Does anyone have any ideas why it would be doing this, and is there a way we can get around this? Thanks@ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (P3Scan 2.2.1) AntiSpam: SpamAssassin 3.1.8 by Markus Madlener @ http://www.copfilter.org =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Scanned with Copfilter Version 0.84beta2 (ProxSMTP 1.6) by Markus Madlener @ http://www.copfilter.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] win2k3 hlds crash
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] this is new for me, i have never seen it before, the hlds.exe just crashed with almost at vanilla install. amxmodx, metamod and hlguard installed gave me this after some hours of running: The crash: --- Faulting application hlds.exe, version 4.1.1.1, faulting module ntdll.dll, version 5.2.3790.3959, fault address 0x0002a7ae. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. --- The information after the termination: --- The application, D:\hlds\cs1\hlds.exe, generated an application error The error occurred on 10/21/2007 @ 20:20:16.375 The exception generated was c005 at address 7C82A7AE (ntdll!wcslen) For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. --- anyone that have seen this problem before or should i just ignore it to the next time it happens if it happens? -- //Rikard 'Zapy' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] EventScripts 2.0 Public Beta released for Source games
-- [ Picked text/plain from multipart/alternative ] October has been a stellar month for Source! Orange box releases, Mani returns and SourceMod announced TF2 support and lots of new features. Just to keep the fun rolling here's some more news: I'm happy to announce that EventScripts 2.0 is ready for public beta. This new version of ES is a huge leap in features and performance over ES 1.x. The biggest change is that we've added full Python 2.5 scripting support to Source. In addition, we will be introducing easy/automatic addon downloads, and a full eXtensible Admin addon coming standard with ES2. Our goal is to continue to make the lives of admins as easy as possible. Our latest public beta doesn't have TF2 support yet-- but we're working on that. (I love that game.) For more information visit the announcement thread: http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 Or visit the ES Python homepage: http://python.eventscripts.com Thanks for your time, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] EventScripts 2.0 Public Beta released for Source games
Cheers Mattie! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: 22 October 2007 02:24 To: hlds@list.valvesoftware.com Subject: [hlds] EventScripts 2.0 Public Beta released for Source games -- [ Picked text/plain from multipart/alternative ] October has been a stellar month for Source! Orange box releases, Mani returns and SourceMod announced TF2 support and lots of new features. Just to keep the fun rolling here's some more news: I'm happy to announce that EventScripts 2.0 is ready for public beta. This new version of ES is a huge leap in features and performance over ES 1.x. The biggest change is that we've added full Python 2.5 scripting support to Source. In addition, we will be introducing easy/automatic addon downloads, and a full eXtensible Admin addon coming standard with ES2. Our goal is to continue to make the lives of admins as easy as possible. Our latest public beta doesn't have TF2 support yet-- but we're working on that. (I love that game.) For more information visit the announcement thread: http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 Or visit the ES Python homepage: http://python.eventscripts.com Thanks for your time, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OT: Goodbye Gabe
Like many on this list, I've followed Valve for a long time... since back in the WON days when TFC was just a baby. I've always respected Gabe for the contribution he made to Valve, and I am glad to see him chasing his dreams. Best of luck, Gabe. Rock on brother. http://www.hlfallout.net/comments.php?id=7822 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Sunday, October 21, 2007 7:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] EventScripts 2.0 Public Beta released for Source games Cheers Mattie! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: 22 October 2007 02:24 To: hlds@list.valvesoftware.com Subject: [hlds] EventScripts 2.0 Public Beta released for Source games -- [ Picked text/plain from multipart/alternative ] October has been a stellar month for Source! Orange box releases, Mani returns and SourceMod announced TF2 support and lots of new features. Just to keep the fun rolling here's some more news: I'm happy to announce that EventScripts 2.0 is ready for public beta. This new version of ES is a huge leap in features and performance over ES 1.x. The biggest change is that we've added full Python 2.5 scripting support to Source. In addition, we will be introducing easy/automatic addon downloads, and a full eXtensible Admin addon coming standard with ES2. Our goal is to continue to make the lives of admins as easy as possible. Our latest public beta doesn't have TF2 support yet-- but we're working on that. (I love that game.) For more information visit the announcement thread: http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 Or visit the ES Python homepage: http://python.eventscripts.com Thanks for your time, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Extremely slow map loading on TF2 Server.
Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel CP_well lots of errors as above map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] OT: Goodbye Gabe
Thats classic me looks at the date [ Mr Bond @ 12:42 am PST on 4/1/05 | Valve ] - Original Message - From: RMaioroff [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 22, 2007 11:27 AM Subject: [hlds] OT: Goodbye Gabe Like many on this list, I've followed Valve for a long time... since back in the WON days when TFC was just a baby. I've always respected Gabe for the contribution he made to Valve, and I am glad to see him chasing his dreams. Best of luck, Gabe. Rock on brother. http://www.hlfallout.net/comments.php?id=7822 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Sunday, October 21, 2007 7:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] EventScripts 2.0 Public Beta released for Source games Cheers Mattie! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: 22 October 2007 02:24 To: hlds@list.valvesoftware.com Subject: [hlds] EventScripts 2.0 Public Beta released for Source games -- [ Picked text/plain from multipart/alternative ] October has been a stellar month for Source! Orange box releases, Mani returns and SourceMod announced TF2 support and lots of new features. Just to keep the fun rolling here's some more news: I'm happy to announce that EventScripts 2.0 is ready for public beta. This new version of ES is a huge leap in features and performance over ES 1.x. The biggest change is that we've added full Python 2.5 scripting support to Source. In addition, we will be introducing easy/automatic addon downloads, and a full eXtensible Admin addon coming standard with ES2. Our goal is to continue to make the lives of admins as easy as possible. Our latest public beta doesn't have TF2 support yet-- but we're working on that. (I love that game.) For more information visit the announcement thread: http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 Or visit the ES Python homepage: http://python.eventscripts.com Thanks for your time, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] OT: Goodbye Gabe
Never mind. False alarm, haha this is old news. Sorry. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff Sent: Sunday, October 21, 2007 7:58 PM To: hlds@list.valvesoftware.com Subject: [hlds] OT: Goodbye Gabe Like many on this list, I've followed Valve for a long time... since back in the WON days when TFC was just a baby. I've always respected Gabe for the contribution he made to Valve, and I am glad to see him chasing his dreams. Best of luck, Gabe. Rock on brother. http://www.hlfallout.net/comments.php?id=7822 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Sunday, October 21, 2007 7:37 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] EventScripts 2.0 Public Beta released for Source games Cheers Mattie! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: 22 October 2007 02:24 To: hlds@list.valvesoftware.com Subject: [hlds] EventScripts 2.0 Public Beta released for Source games -- [ Picked text/plain from multipart/alternative ] October has been a stellar month for Source! Orange box releases, Mani returns and SourceMod announced TF2 support and lots of new features. Just to keep the fun rolling here's some more news: I'm happy to announce that EventScripts 2.0 is ready for public beta. This new version of ES is a huge leap in features and performance over ES 1.x. The biggest change is that we've added full Python 2.5 scripting support to Source. In addition, we will be introducing easy/automatic addon downloads, and a full eXtensible Admin addon coming standard with ES2. Our goal is to continue to make the lives of admins as easy as possible. Our latest public beta doesn't have TF2 support yet-- but we're working on that. (I love that game.) For more information visit the announcement thread: http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 Or visit the ES Python homepage: http://python.eventscripts.com Thanks for your time, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] EventScripts 2.0 Public Beta released for Source games
-- [ Picked text/plain from multipart/alternative ] Awesome stuff Mattue, keep up the great work. Awe On 10/22/07, Chris Barnett [EMAIL PROTECTED] wrote: Cheers Mattie! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: 22 October 2007 02:24 To: hlds@list.valvesoftware.com Subject: [hlds] EventScripts 2.0 Public Beta released for Source games -- [ Picked text/plain from multipart/alternative ] October has been a stellar month for Source! Orange box releases, Mani returns and SourceMod announced TF2 support and lots of new features. Just to keep the fun rolling here's some more news: I'm happy to announce that EventScripts 2.0 is ready for public beta. This new version of ES is a huge leap in features and performance over ES 1.x. The biggest change is that we've added full Python 2.5 scripting support to Source. In addition, we will be introducing easy/automatic addon downloads, and a full eXtensible Admin addon coming standard with ES2. Our goal is to continue to make the lives of admins as easy as possible. Our latest public beta doesn't have TF2 support yet-- but we're working on that. (I love that game.) For more information visit the announcement thread: http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 Or visit the ES Python homepage: http://python.eventscripts.com Thanks for your time, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Extremely slow map loading on TF2 Server.
I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel CP_well lots of errors as above map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Extremely slow map loading on TF2 Server.
Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel CP_well lots of errors as above map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Extremely slow map loading on TF2 Server.
Here is my command line in console mode: C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate Also, I just realized that if I run in GUI mode with this command line, it doesn't have the problem: C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate - Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel CP_well lots of errors as above map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds