Re: [hlds] High ping times with TF2 Server?

2007-10-21 Thread Dan E
--
[ Picked text/plain from multipart/alternative ]
Holy christ I mis-read the OP.  I though he said there was a LAN server with 
public people joining.  Sorry about that.

That does sound like a bandwidth issue to me.  Right now my connection is pure 
crap: drops down to 1mbit during peak hours.  When I play streaming music and 
play, and the connection starts to get down there, I notice it by my ping 
increasing almost 10fold.  I cut the music, it goes down to normal.

Wouldn't hurt to try another router, but it's probably bandwidth.

Ook [EMAIL PROTECTED] wrote: 24 people on the LAN - not 24 people coming down 
from the Internet. I'm
guessing the lan is 100mbps - if not gigabit. Even if it was an ancient
10mbps lan, it would still handle 24 people without exceeding 10% of the
lan's capacity. It sounds to me like the players are coming in from the
Internet, and he doesn't have the bandwidth for 7 players. 256k upload would
do exactly that. Maybe he doesn't have the bandwidth he thinks he has? Maybe
TF2 is a bandwidth hog, and/or he has his settings such that it really can't
support more then 6 players with 512k up?

I would monitor the bandwidth that is actually being concumed. DuMeter is an
excellent tool for doing that, windows also has a tool for monitoring
bandwidth consumption. Once you know how much upload 6 or 7 players are
actually using, you can test to see how much upload you really have.


- Original Message -
From: Dan E
To:
Sent: Saturday, October 20, 2007 7:50 PM
Subject: Re: [hlds] High ping times with TF2 Server?


--
[ Picked text/plain from multipart/alternative ]
24 people at 500 kiloBIT?  Maybe byte, not bit.  Honestly, that may be your
limiting factor: bandwidth.  Say you had 3 people on WAN, 3 people on LAN.
When you add one more person, you have a slight increase in bandwidth to the
WAN players (they need the extra person's updates too).  That could be what
pushes the connection over the limit.  Try reducing the maxrate when this
happens to see if it has any effect on ping.

Ook  wrote: 6 people = 50ms, 7 people = 300ms. Most
limiting factors cause a gradual
increase of latency, not a sharp rise like this. This sounds like a resource
that has it's limit at somewhere between 6 and 7 people - works great with
6, barfs with 7. If you don't have as much bandwidth as you think you do,
that would cause something like this. What happens if you have 8, 9, or
more?

How many of the 7 people are on the LAN, how many are coming in from the
Internet? You should be able to pack 24 people into the map on a LAN and not
have any bandwidth related issues.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of John Marszalek
 Sent: Saturday, October 20, 2007 12:45 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] High ping times with TF2 Server?

 --
 [ Picked text/plain from multipart/alternative ]
 Question for everyone...

 We are having a LAN party, and when we get about 7 people connected to a
 public server, we see our ping times jump up from 50ms up to over 300ms.
 But once that 7th person drops off, the ping times go back down.  On the
 internet connection we are using, we are getting an average download speed
 of about 3Mbps, and a upload speed of about 500Kbps.

 Does anyone have any ideas why it would be doing this, and is there a way
 we
 can get around this?  Thanks@
 --

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[hlds] win2k3 hlds crash

2007-10-21 Thread Rikard Bremark
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
this is new for me, i have never seen it before, the hlds.exe just
crashed with almost at vanilla install.
amxmodx, metamod and hlguard installed gave me this after some hours of
running:



The crash:

---
Faulting application hlds.exe, version 4.1.1.1, faulting module
ntdll.dll, version 5.2.3790.3959, fault address 0x0002a7ae.

For more information, see Help and Support Center at
http://go.microsoft.com/fwlink/events.asp.
---

The information after the termination:

---
The application, D:\hlds\cs1\hlds.exe, generated an application error
The error occurred on 10/21/2007 @ 20:20:16.375 The exception generated
was c005 at address 7C82A7AE (ntdll!wcslen)

For more information, see Help and Support Center at
http://go.microsoft.com/fwlink/events.asp.
---


anyone that have seen this problem before or should i just ignore it to
the next time it happens if it happens?
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu


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[hlds] EventScripts 2.0 Public Beta released for Source games

2007-10-21 Thread Mattie Casper
--
[ Picked text/plain from multipart/alternative ]
October has been a stellar month for Source! Orange box releases, Mani
returns and SourceMod announced TF2 support and lots of new features.

Just to keep the fun rolling here's some more news:

I'm happy to announce that EventScripts 2.0 is ready for public beta.

This new version of ES is a huge leap in features and performance over ES
1.x. The biggest change is that we've added full Python 2.5 scripting
support to Source. In addition, we will be introducing  easy/automatic addon
downloads, and a full eXtensible Admin addon coming standard with ES2. Our
goal is to continue to make the lives of admins as easy as possible.

Our latest public beta doesn't have TF2 support yet-- but we're working on
that. (I love that game.)

For more information visit the announcement thread:
http://forums.mattie.info/cs/forums/viewtopic.php?t=17891

Or visit the ES Python homepage:
http://python.eventscripts.com

Thanks for your time,
-Mattie
--

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RE: [hlds] EventScripts 2.0 Public Beta released for Source games

2007-10-21 Thread Chris Barnett
Cheers Mattie!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper
Sent: 22 October 2007 02:24
To: hlds@list.valvesoftware.com
Subject: [hlds] EventScripts 2.0 Public Beta released for Source games

--
[ Picked text/plain from multipart/alternative ]
October has been a stellar month for Source! Orange box releases, Mani
returns and SourceMod announced TF2 support and lots of new features.

Just to keep the fun rolling here's some more news:

I'm happy to announce that EventScripts 2.0 is ready for public beta.

This new version of ES is a huge leap in features and performance over ES
1.x. The biggest change is that we've added full Python 2.5 scripting
support to Source. In addition, we will be introducing  easy/automatic addon
downloads, and a full eXtensible Admin addon coming standard with ES2. Our
goal is to continue to make the lives of admins as easy as possible.

Our latest public beta doesn't have TF2 support yet-- but we're working on
that. (I love that game.)

For more information visit the announcement thread:
http://forums.mattie.info/cs/forums/viewtopic.php?t=17891

Or visit the ES Python homepage:
http://python.eventscripts.com

Thanks for your time,
-Mattie
--

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[hlds] OT: Goodbye Gabe

2007-10-21 Thread RMaioroff
Like many on this list, I've followed Valve for a long time... since back in
the WON days when TFC was just a baby. I've always respected Gabe for the
contribution he made to Valve, and I am glad to see him chasing his dreams.
Best of luck, Gabe. Rock on brother.

http://www.hlfallout.net/comments.php?id=7822



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Sunday, October 21, 2007 7:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] EventScripts 2.0 Public Beta released for Source games

Cheers Mattie!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper
Sent: 22 October 2007 02:24
To: hlds@list.valvesoftware.com
Subject: [hlds] EventScripts 2.0 Public Beta released for Source games

--
[ Picked text/plain from multipart/alternative ]
October has been a stellar month for Source! Orange box releases, Mani
returns and SourceMod announced TF2 support and lots of new features.

Just to keep the fun rolling here's some more news:

I'm happy to announce that EventScripts 2.0 is ready for public beta.

This new version of ES is a huge leap in features and performance over ES
1.x. The biggest change is that we've added full Python 2.5 scripting
support to Source. In addition, we will be introducing  easy/automatic addon
downloads, and a full eXtensible Admin addon coming standard with ES2. Our
goal is to continue to make the lives of admins as easy as possible.

Our latest public beta doesn't have TF2 support yet-- but we're working on
that. (I love that game.)

For more information visit the announcement thread:
http://forums.mattie.info/cs/forums/viewtopic.php?t=17891

Or visit the ES Python homepage:
http://python.eventscripts.com

Thanks for your time,
-Mattie
--

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[hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Kitteny Berk

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked to so
far seems to have any ideas.

My server has been loading some maps vry slowly due to hundreds of
errors like this

cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

I've reinstalled the server a few times, I've tried downloading on other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some will
load instantly (as they should), others will take a few minutes,  This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel  CP_well
 lots of errors as above  map loads as it should.

I'm certain my server is up to the task, as it was running very well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers


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Re: [hlds] OT: Goodbye Gabe

2007-10-21 Thread Kingsley Foreman

Thats classic

me looks at the date
[ Mr Bond @ 12:42 am PST on 4/1/05 | Valve ]



- Original Message -
From: RMaioroff [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 22, 2007 11:27 AM
Subject: [hlds] OT: Goodbye Gabe



Like many on this list, I've followed Valve for a long time... since back
in
the WON days when TFC was just a baby. I've always respected Gabe for the
contribution he made to Valve, and I am glad to see him chasing his
dreams.
Best of luck, Gabe. Rock on brother.

http://www.hlfallout.net/comments.php?id=7822



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Sunday, October 21, 2007 7:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] EventScripts 2.0 Public Beta released for Source games

Cheers Mattie!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper
Sent: 22 October 2007 02:24
To: hlds@list.valvesoftware.com
Subject: [hlds] EventScripts 2.0 Public Beta released for Source games

--
[ Picked text/plain from multipart/alternative ]
October has been a stellar month for Source! Orange box releases, Mani
returns and SourceMod announced TF2 support and lots of new features.

Just to keep the fun rolling here's some more news:

I'm happy to announce that EventScripts 2.0 is ready for public beta.

This new version of ES is a huge leap in features and performance over ES
1.x. The biggest change is that we've added full Python 2.5 scripting
support to Source. In addition, we will be introducing  easy/automatic
addon
downloads, and a full eXtensible Admin addon coming standard with ES2. Our
goal is to continue to make the lives of admins as easy as possible.

Our latest public beta doesn't have TF2 support yet-- but we're working on
that. (I love that game.)

For more information visit the announcement thread:
http://forums.mattie.info/cs/forums/viewtopic.php?t=17891

Or visit the ES Python homepage:
http://python.eventscripts.com

Thanks for your time,
-Mattie
--

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RE: [hlds] OT: Goodbye Gabe

2007-10-21 Thread RMaioroff
Never mind. False alarm, haha this is old news. Sorry.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Sunday, October 21, 2007 7:58 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] OT: Goodbye Gabe

Like many on this list, I've followed Valve for a long time... since back in
the WON days when TFC was just a baby. I've always respected Gabe for the
contribution he made to Valve, and I am glad to see him chasing his dreams.
Best of luck, Gabe. Rock on brother.

http://www.hlfallout.net/comments.php?id=7822



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Sunday, October 21, 2007 7:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] EventScripts 2.0 Public Beta released for Source games

Cheers Mattie!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper
Sent: 22 October 2007 02:24
To: hlds@list.valvesoftware.com
Subject: [hlds] EventScripts 2.0 Public Beta released for Source games

--
[ Picked text/plain from multipart/alternative ]
October has been a stellar month for Source! Orange box releases, Mani
returns and SourceMod announced TF2 support and lots of new features.

Just to keep the fun rolling here's some more news:

I'm happy to announce that EventScripts 2.0 is ready for public beta.

This new version of ES is a huge leap in features and performance over ES
1.x. The biggest change is that we've added full Python 2.5 scripting
support to Source. In addition, we will be introducing  easy/automatic addon
downloads, and a full eXtensible Admin addon coming standard with ES2. Our
goal is to continue to make the lives of admins as easy as possible.

Our latest public beta doesn't have TF2 support yet-- but we're working on
that. (I love that game.)

For more information visit the announcement thread:
http://forums.mattie.info/cs/forums/viewtopic.php?t=17891

Or visit the ES Python homepage:
http://python.eventscripts.com

Thanks for your time,
-Mattie
--

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Re: [hlds] EventScripts 2.0 Public Beta released for Source games

2007-10-21 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Awesome stuff Mattue, keep up the great work.
Awe
On 10/22/07, Chris Barnett [EMAIL PROTECTED] wrote:

 Cheers Mattie!


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper
 Sent: 22 October 2007 02:24
 To: hlds@list.valvesoftware.com
 Subject: [hlds] EventScripts 2.0 Public Beta released for Source games

 --
 [ Picked text/plain from multipart/alternative ]
 October has been a stellar month for Source! Orange box releases, Mani
 returns and SourceMod announced TF2 support and lots of new features.

 Just to keep the fun rolling here's some more news:

 I'm happy to announce that EventScripts 2.0 is ready for public beta.

 This new version of ES is a huge leap in features and performance over ES
 1.x. The biggest change is that we've added full Python 2.5 scripting
 support to Source. In addition, we will be introducing  easy/automatic
 addon
 downloads, and a full eXtensible Admin addon coming standard with ES2. Our
 goal is to continue to make the lives of admins as easy as possible.

 Our latest public beta doesn't have TF2 support yet-- but we're working on
 that. (I love that game.)

 For more information visit the announcement thread:
 http://forums.mattie.info/cs/forums/viewtopic.php?t=17891

 Or visit the ES Python homepage:
 http://python.eventscripts.com

 Thanks for your time,
 -Mattie
 --

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--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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RE: [hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Mike Holgate
I too am having this problem, on 2 separate machines. The maps will load
eventually but after several minutes.

Mike Holgate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Extremely slow map loading on TF2 Server.

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked to so
far seems to have any ideas.

My server has been loading some maps vry slowly due to hundreds of
errors like this

cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

I've reinstalled the server a few times, I've tried downloading on other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some will
load instantly (as they should), others will take a few minutes,  This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel  CP_well
  lots of errors as above  map loads as it should.

I'm certain my server is up to the task, as it was running very well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers


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Re: [hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Kitteny Berk

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:

I too am having this problem, on 2 separate machines. The maps will load
eventually but after several minutes.

Mike Holgate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Extremely slow map loading on TF2 Server.

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked to so
far seems to have any ideas.

My server has been loading some maps vry slowly due to hundreds of
errors like this

cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

I've reinstalled the server a few times, I've tried downloading on other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some will
load instantly (as they should), others will take a few minutes,  This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel  CP_well
  lots of errors as above  map loads as it should.

I'm certain my server is up to the task, as it was running very well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers


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RE: [hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Mike Holgate
Here is my command line in console mode:
C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate

Also, I just realized that if I run in GUI mode with this command line, it
doesn't have the problem:
C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate

-
Mike Holgate



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 9:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:
 I too am having this problem, on 2 separate machines. The maps will load
 eventually but after several minutes.

 Mike Holgate

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
 Sent: Sunday, October 21, 2007 7:03 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Extremely slow map loading on TF2 Server.

 Hi,

 I'm having a bit of trouble with my TF2 server, no-one i've talked to so
 far seems to have any ideas.

 My server has been loading some maps vry slowly due to hundreds of
 errors like this

 cmaterial::precachevars: error loading vmt file for
 maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

 I've reinstalled the server a few times, I've tried downloading on other
 machines and I've tried replacing ost of the server map/texture etc
 files with ones from my GCFs.

 However, the issue still remains, but it varies on each map, some will
 load instantly (as they should), others will take a few minutes,  This
 occurs on official and custom maps, seems to depend on what materials
 the map uses.

 As far as I can tell, the process of borkage goes Changelevel  CP_well
   lots of errors as above  map loads as it should.

 I'm certain my server is up to the task, as it was running very well up
 until the last update or 2 ago.


 Anyone have any ideas?

 Cheers


 ___
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