Re: [hlds] Left 4 Dead Update Available
For TF2, there isn't a way to check your server's rank. But I thought this was a Left 4 Dead thread. For Left 4 Dead, you connect to your server and press Tab. On the top right of your screen, where the banner image is, you'll see your server's rank along with the number of players served. Upon connection, it sometimes will display as 0 for both values, but on map change, it should correct itself and show current numbers. -Richard Eid On Fri, Mar 13, 2009 at 7:26 PM, Jake Skenna wrote: > You don't > > On Fri, Mar 13, 2009 at 7:21 PM, Chris wrote: > > > How/where do you see your servers rank on the valve ranking system? > > > > On Fri, Mar 13, 2009 at 11:13 PM, Robert Whelan > >wrote: > > > > > Same here, the only traffic we get is from our admins who know how to > do > > a > > > specialized connect, lol. Need a degee these days to connect to play, > > still > > > not a word from valve to acknowledge the issue. Group and Search Key > > > connects are the alternative till an update comes out. > > > > > > Tf2 update just came out so we might be stuck till next week, who > > knows... > > > > > > > > > > > > > > > > > > From: Patrick Shelley > > > To: Half-Life dedicated Win32 server mailing list < > > > hlds@list.valvesoftware.com> > > > Sent: Friday, March 13, 2009 5:59:47 PM > > > Subject: Re: [hlds] Left 4 Dead Update Available > > > > > > Ive taken setmaster out - done a verify all, rebooted it twice, and no > > > traffic all day :( > > > > > > On Fri, Mar 13, 2009 at 10:01 PM, msleeper > > wrote: > > > > > > > You might have to wait a bit, I have noticed fewer players playing > L4D > > > > nowadays. Which makes sense considering we've had zero new content > and > > > > no easy way to distribute user content (since server download doesn't > > > > work). > > > > > > > > > > > > On Fri, 2009-03-13 at 14:55 -0700, Aaron Rapp wrote: > > > > > Msleeper, > > > > > > > > > > You were right. We still had the setmaster in there, so I took it > > out. > > > I > > > > ran > > > > > the update on the server, again. > > > > > > > > > > Unfortunately, I'm not getting the original "A2C_PRINT" issue, but > > the > > > > > servers are still sitting empty. > > > > > > > > > > Aaron Rapp > > > > > > > > > > -Original Message- > > > > > From: hlds-boun...@list.valvesoftware.com > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike > > Stiehm > > > > > Sent: Friday, March 13, 2009 2:38 PM > > > > > To: 'Half-Life dedicated Win32 server mailing list' > > > > > Subject: Re: [hlds] Left 4 Dead Update Available > > > > > > > > > > Ok sounds good thank you guys for your input on this. > > > > > > > > > > Kenny Loggins > > > > > ClanAO.com > > > > > > > > > > -Original Message- > > > > > From: hlds-boun...@list.valvesoftware.com > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper > > > > > Sent: Friday, March 13, 2009 4:27 PM > > > > > To: Half-Life dedicated Win32 server mailing list > > > > > Subject: Re: [hlds] Left 4 Dead Update Available > > > > > > > > > > NIO DEWD WE MUST BLAME TEH PLUGINZ > > > > > > > > > > Running 19 servers here all with MM+SM, they are all getting > traffic > > at > > > > > normal Lobby rates. Make sure you don't have any of that setmaster > > crap > > > > > in your configs that was posted a few days ago. It worked before > this > > > > > patch but it might not now. > > > > > > > > > > Also, make sure you actually updated to the most recent version, > > > version > > > > > number won't change. It wasn't a required update for some reason, > but > > > if > > > > > you don't then your shit is still broke. > > > > > > > > > > > > > > > On Fri, 2009-03-13 at 16:20 -0500, Admin Bob wrote: > > > > > > I don't believe it is sourcemod that is causing this. I decided > to > > > > delete > > > > > > and reinstall my server. I did not install sourcemod, and I'm > > still > > > > not > > > > > > getting any players. > > > > > > > > > > > > Some people claim that their server are still up and running and > > it's > > > > > > because they are vanilla, but I've played on sourcemod servers > > since > > > > this > > > > > > has been going on. It seems to be happening to some, but not all > > > > servers. > > > > > > > > > > > > -Original Message- > > > > > > From: hlds-boun...@list.valvesoftware.com > > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike > > > Stiehm > > > > > > Sent: Friday, March 13, 2009 4:04 PM > > > > > > To: 'Half-Life dedicated Win32 server mailing list' > > > > > > Subject: Re: [hlds] Left 4 Dead Update Available > > > > > > > > > > > > So what's the deal with sourcemod and L4D? I have about 22 > servers > > > that > > > > > are > > > > > > always full. Have been online since day one and they all site > empty > > > > now?!? > > > > > > Not even one player in all 22 servers? Did I miss something? Is > the > > > >
Re: [hlds] Server Scoring - an open letter to Valve :)
> But server scoring has nothing to do with popularity (an honestly > 0-current-player server won't get delisted) and everything to do with > misrepresentation Couldn't agree more. But like I've said - I _understand_ WHY they do it. I don't agree with it, but I understand why - which is why I still feel they're treating the symptom rather than the problem. it's a big-picture thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Scoring - an open letter to Valve :)
Uh...how does that help to delist a server? If your players don't like a map then why are you running it? Remember, just because you like something doesn't mean that everyone else does. A map might be great in your eyes, but if a majority of the people on your server leave when it loads, it's probably time to consider not running that map...or maybe just take it out of the rotation and put it up for a vote when you want to play on it. If you still switch to it even though others have voted for something else...well I think you can guess where I'm going with that. Servers don't necessarily have to stay "vanilla" to be successful. You have to cater to your players. It's about the players. -Richard Eid On Sat, Mar 14, 2009 at 9:15 PM, Bengt Rosenberger wrote: > So you are counting the fact that a pure/mixed custom map rotation will > help to delist a server now as a good thing? > And what exactly could a server "modify" and still stay vanilla? Admin > plugins, oh great... A majority of the players will never see it. > > Mmmmkay > > > > In the long run, this will turn out to be a good thing for everybody, > server > > operators included. More delisted servers means a higher chance that > your > > server will be shown to people when they refresh the Server Browser. I > > think we could all go for a little more exposure in this regard, right? > > > > But just a quick question, because maybe I missed the point of your first > > message, but what exactly is the problem they're not addressing? If they > > are only addressing a symptom of the problem, what is the actual problem, > > specifically? > > > > -Richard Eid > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
Ima Morron! HAHAHA On Sun, Mar 15, 2009 at 11:33 AM, Nicholas Hastings wrote: > Yeah, cuz msleeper would actually use live.com for email. kthx > > Imma Moron wrote: > > I have brought shame to my friends, my clan, allied modders and the > gaming community as whole. For this I am sorry... I have decided to withdraw > from my clan to help clear their name, server administration and this list. > I wish you all well and regret painfully that I did not contribute to the > gaming community in a positive way. I have seen the error of my ways and > wish only to start the healing in the community, this is the only way I can > think of to do that. > > > > Please forgive me > > Msleeper > > > > _ > > Express your personality in color! Preview and select themes for > Hotmail®. > > > http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Scoring - an open letter to Valve :)
> -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom > Sent: 15 March 2009 01:55 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Server Scoring - an open letter to Valve :) > > Is Valve saying they want server admins to WORK to keep their servers > popular in some sadistic way? Sure sounds like what you're saying. I > love gaming on my PC. But it's likely true that neither one of us can > make it a full time job. This is a hobby for most. I don't see that valve are saying anything about that one way or another. But if the number of tf2 players is X, the number of servers is Y, and X/Y is less than, say, 16, it stands to reason that there's an oversupply of servers and so their admins either have to be happy if they aren't used, or may have to exert themselves to ensure that. But server scoring has nothing to do with popularity (an honestly 0-current-player server won't get delisted) and everything to do with misrepresentation > > I hate to say it, but we HAVE researched what the "Full" servers do. > They cheat. It's sad, but for the most part, it's true. > This is the reason I'm actually responding to your post... what do you mean by "cheat"? If you mean misrepresentation like fake client stats then isn't that what these metrics are supposed to identify and counteract? If you mean something else that still means people want to join the servers for a significant amount of time, then what's the issue? > Again, their step is in the right direction, and luckily I'm on the > right side of their equation when it comes to TG. But I still feel > Valve is treating a symptom, not the actual problem. > > -k > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of Richard Eid > Sent: Saturday, March 14, 2009 8:27 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Server Scoring - an open letter to Valve :) > > But the problem here are the server operators, not the players. Nobody > forced them to rent/buy/whatever a server that's going to sit idle > while > they keep paying some GSP every month. That was their own decision. > Just > because you can doesn't always mean that you should. So when a server > sits > idle and the operator resorts to dishonest tactics to get people to > join, > why shouldn't that be addressed? *That* is the problem. Valve can't > do > anything to discourage people from making bad decisions, though. > People > will do what people will do. > > It doesn't take an act of God to fill a server and keep it full. It > takes > good features that players want and good administration. Yes, there > are > many servers out there now, but so many of them are running heavily > modified > versions of the game that might be fun for a quick visit here and > there, > just not an every day thing. In the long run, though, I think most > players > want to just play the game as it was intended. When I fire up TF2 and > start > my daily grind, I just want to play TF2. Not a game that looks like > TF2 > with all the rules changed. > > Another important thing to keep in mind if you're thinking about > starting up > a server/community, you can't just download the server and put the > plugins > you want on and expect it to fill. Do some research before hand and > see > what the servers that are always full do. Yes, you probably want to > offer > something else that other communities might not have to differentiate > yourself from the bunch, but the gameplay itself should stay the same. > > You're also gonna probably want a dedicated group of people that can > seed > the server on a constant basis. You might also want to offer a website > where people can discuss community or server issues or just talk about > whatever. You could also tell people on your Friends list that you > have a > server and to come check it out. Maybe once the community grows big > enough, > start to offer servers for other games. The list goes on and on, but > all of > that still falls short of "an act of God". It takes hard work and > dedication. And even then, it still might fall short of success. > Sometimes > that's just the way the cookie crumbles. > > My point is that people start up servers and think they're gonna be the > next > best thing. But they don't know what it takes to get a community going > and > keep it running smoothly. So when it doesn't go as expected, they > begin to > do things that they think might be good for them(like fake-clients), > but in > the short and the long term, all it really does is serve to alienate > the > playerbase. > > I think the problem is being addressed here. Since ranks aren't being > made > public, there's no better or best score. There's only a good and bad. > If > you want to have a positive score, you have to offer people somethi
Re: [hlds] Server Scoring - an open letter to Valve :)
I'm sorry, I don't see how this has to do with pure/mixed custom map rotation... the servers that were delisted were ones which featured both high connection counts and low length of stay on the server, and to an extreme degree. In other words, servers where a great many people have thought from the server browser that the server looked interesting, but, upon connecting, have found otherwise, and immediately disconnected. What has this got to do with custom maps? Unless you are somehow pretending to be running, say, dustbowl, but upon connection people see you are running a rocket jumping map or similar, then it's fine. Unless you have a blank sv_tags and bland server name but when people connect the server turns out to be practically zero gravity, then you're fine. For that matter, if your sv_tags mentions low gravity or the hostname does(or both) you'd also be fine, unless lots of people joined expecting low grav goodness, found it was vanilla, and disconnected. THIS ISN'T ABOUT DELISTING UNPOPULAR SERVERS. This isn't about delisting _modded_ servers. This is about delisting servers that empirical evidence has found doesn't give the players the experience they thought they were getting. Stop over-analysing this, it's a waste of energy > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of Bengt Rosenberger > Sent: 15 March 2009 01:15 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Server Scoring - an open letter to Valve :) > > So you are counting the fact that a pure/mixed custom map rotation will > help to delist a server now as a good thing? > And what exactly could a server "modify" and still stay vanilla? Admin > plugins, oh great... A majority of the players will never see it. > > Mmmmkay > > > > In the long run, this will turn out to be a good thing for everybody, > server > > operators included. More delisted servers means a higher chance that > your > > server will be shown to people when they refresh the Server Browser. > I > > think we could all go for a little more exposure in this regard, > right? > > > > But just a quick question, because maybe I missed the point of your > first > > message, but what exactly is the problem they're not addressing? If > they > > are only addressing a symptom of the problem, what is the actual > problem, > > specifically? > > > > -Richard Eid > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Scoring - an open letter to Valve :)
Richard, Again, I'm not saying those tactics are even morally sound. I'm saying I understand why they would do it, and that it's a SYMPTOM - not the actual problem. My point is that anyone these days can start a server and put it on the internet. But it just being there isn't enough as you've pointed out. Server admins need promotion tools to attract players. Work is involved. Work is work. Is it the destiny of every server admin out there to participate in painstaking work in order to have a successful community? Don't you think that might take the fun out of it? Because let's face it - that's how it is today. Player attraction isn't a new concept :) Remember those "Arcade" things that used to exist back in the 80's? They all had "attract modes". There's a reason for that. To say that all it takes is "good features" and "good administration"? That's Ambiguous, Subjective and Nebulous all at the same time. What's "dishonest" these days? Who decides? I guess it's valve - and if it is, I felt it necessary to point out that this whole "bad server" thing is a symptom, and not the actual problem. A way to promote is a NECESSITY. We don't have the right tools today. If we did, then you wouldn't see all these underhanded tactics in use out there. If you think that most people want to play the game as it was intended, I would MOSTLY agree - but ask any server admin how much more difficult to keep a 24 player server going over a 32 player server. If a 24 player server loses 12 players, it's effectively dead in the water. If a 32 player server loses 12 players, it can (and likely will) recover. Is Valve saying they want server admins to WORK to keep their servers popular in some sadistic way? Sure sounds like what you're saying. I love gaming on my PC. But it's likely true that neither one of us can make it a full time job. This is a hobby for most. As for "dedicated people" being required to fill servers - that only highlights the problems out there. Should a dedicated team of people be REQUIRED to be on hand to "fill" a server? That sure sounds like a "JOB" to me, and not simply the act of playing a game. We've been playing the "fill the server" game for 6 months now. It's kind of old - for all involved. Including me. That's why we use events in our overinflated steam group. It's not elegant, but it works. I hate to say it, but we HAVE researched what the "Full" servers do. They cheat. It's sad, but for the most part, it's true. Again, their step is in the right direction, and luckily I'm on the right side of their equation when it comes to TG. But I still feel Valve is treating a symptom, not the actual problem. -k -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Saturday, March 14, 2009 8:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Scoring - an open letter to Valve :) But the problem here are the server operators, not the players. Nobody forced them to rent/buy/whatever a server that's going to sit idle while they keep paying some GSP every month. That was their own decision. Just because you can doesn't always mean that you should. So when a server sits idle and the operator resorts to dishonest tactics to get people to join, why shouldn't that be addressed? *That* is the problem. Valve can't do anything to discourage people from making bad decisions, though. People will do what people will do. It doesn't take an act of God to fill a server and keep it full. It takes good features that players want and good administration. Yes, there are many servers out there now, but so many of them are running heavily modified versions of the game that might be fun for a quick visit here and there, just not an every day thing. In the long run, though, I think most players want to just play the game as it was intended. When I fire up TF2 and start my daily grind, I just want to play TF2. Not a game that looks like TF2 with all the rules changed. Another important thing to keep in mind if you're thinking about starting up a server/community, you can't just download the server and put the plugins you want on and expect it to fill. Do some research before hand and see what the servers that are always full do. Yes, you probably want to offer something else that other communities might not have to differentiate yourself from the bunch, but the gameplay itself should stay the same. You're also gonna probably want a dedicated group of people that can seed the server on a constant basis. You might also want to offer a website where people can discuss community or server issues or just talk about whatever. You could also tell people on your Friends list that you have a server and to come check it out. Maybe once the community grows big enough, start to offer servers for other games. The list goes on and on, but all of that still falls shor
Re: [hlds] Server Scoring - an open letter to Valve :)
So you are counting the fact that a pure/mixed custom map rotation will help to delist a server now as a good thing? And what exactly could a server "modify" and still stay vanilla? Admin plugins, oh great... A majority of the players will never see it. Mmmmkay > > In the long run, this will turn out to be a good thing for everybody, server > operators included. More delisted servers means a higher chance that your > server will be shown to people when they refresh the Server Browser. I > think we could all go for a little more exposure in this regard, right? > > But just a quick question, because maybe I missed the point of your first > message, but what exactly is the problem they're not addressing? If they > are only addressing a symptom of the problem, what is the actual problem, > specifically? > > -Richard Eid > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
Yeah, cuz msleeper would actually use live.com for email. kthx Imma Moron wrote: > I have brought shame to my friends, my clan, allied modders and the gaming > community as whole. For this I am sorry... I have decided to withdraw from my > clan to help clear their name, server administration and this list. I wish > you all well and regret painfully that I did not contribute to the gaming > community in a positive way. I have seen the error of my ways and wish only > to start the healing in the community, this is the only way I can think of to > do that. > > Please forgive me > Msleeper > > _ > Express your personality in color! Preview and select themes for Hotmail®. > http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Scoring - an open letter to Valve :)
But the problem here are the server operators, not the players. Nobody forced them to rent/buy/whatever a server that's going to sit idle while they keep paying some GSP every month. That was their own decision. Just because you can doesn't always mean that you should. So when a server sits idle and the operator resorts to dishonest tactics to get people to join, why shouldn't that be addressed? *That* is the problem. Valve can't do anything to discourage people from making bad decisions, though. People will do what people will do. It doesn't take an act of God to fill a server and keep it full. It takes good features that players want and good administration. Yes, there are many servers out there now, but so many of them are running heavily modified versions of the game that might be fun for a quick visit here and there, just not an every day thing. In the long run, though, I think most players want to just play the game as it was intended. When I fire up TF2 and start my daily grind, I just want to play TF2. Not a game that looks like TF2 with all the rules changed. Another important thing to keep in mind if you're thinking about starting up a server/community, you can't just download the server and put the plugins you want on and expect it to fill. Do some research before hand and see what the servers that are always full do. Yes, you probably want to offer something else that other communities might not have to differentiate yourself from the bunch, but the gameplay itself should stay the same. You're also gonna probably want a dedicated group of people that can seed the server on a constant basis. You might also want to offer a website where people can discuss community or server issues or just talk about whatever. You could also tell people on your Friends list that you have a server and to come check it out. Maybe once the community grows big enough, start to offer servers for other games. The list goes on and on, but all of that still falls short of "an act of God". It takes hard work and dedication. And even then, it still might fall short of success. Sometimes that's just the way the cookie crumbles. My point is that people start up servers and think they're gonna be the next best thing. But they don't know what it takes to get a community going and keep it running smoothly. So when it doesn't go as expected, they begin to do things that they think might be good for them(like fake-clients), but in the short and the long term, all it really does is serve to alienate the playerbase. I think the problem is being addressed here. Since ranks aren't being made public, there's no better or best score. There's only a good and bad. If you want to have a positive score, you have to offer people something that keeps them playing at your joint. There isn't really anything server operators can do to inflate the score, either. Either you give people a reason to stay, or you're probably doing something to make them leave. Sure, you'll have the comers and goers, but those people won't affect your score nearly as much as the people that stay connected...your community. And with a good community comes even more players that stay for extended periods of time. And with more players staying longer comes a bigger community. In the long run, this will turn out to be a good thing for everybody, server operators included. More delisted servers means a higher chance that your server will be shown to people when they refresh the Server Browser. I think we could all go for a little more exposure in this regard, right? But just a quick question, because maybe I missed the point of your first message, but what exactly is the problem they're not addressing? If they are only addressing a symptom of the problem, what is the actual problem, specifically? -Richard Eid On Sat, Mar 14, 2009 at 12:18 AM, Karl Weckstrom wrote: > I still think they're treating the symptom rather than the problem. > > Though granted - sometimes you have no choice. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley > Sent: Friday, March 13, 2009 11:57 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Server Scoring - an open letter to Valve :) > > The *paying* players are THE most important aspect of this. > > Im on both sides of the fence, but im with the players all the way on this. > You only got to check the forums to see just how many paying players moan > about lieing cheating server admins who manipulate the system. It stinks. > > They wont care one iota for de-listing servers or GSP's moaning about their > IP's. They'll embrace this. You watch. > > Players are fickle - i dont run a clan anymore, i got sick of people > joining, leaving, joining, leaving etc etc. This week alone i seen 2 mates > wear 2 different tags. Most playe
[hlds] Goodbye
I have brought shame to my friends, my clan, allied modders and the gaming community as whole. For this I am sorry... I have decided to withdraw from my clan to help clear their name, server administration and this list. I wish you all well and regret painfully that I did not contribute to the gaming community in a positive way. I have seen the error of my ways and wish only to start the healing in the community, this is the only way I can think of to do that. Please forgive me Msleeper _ Express your personality in color! Preview and select themes for Hotmail®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Half Life 1 engine startmovie with sound
How do i record the sound using startmovie command in lets say counter strike 1.6? Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye and Fair tidings.
Dont let the door hit you on the way out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Negative, barren wasteland here... From: "gamead...@127001.org" To: Half-Life dedicated Win32 server mailing list Sent: Saturday, March 14, 2009 4:05:04 PM Subject: Re: [hlds] L4D Client Update Business on my servers pickup up as normal today, so whatever caused the lack of players just after the update seems to be sorted > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of Robert Whelan > Sent: 14 March 2009 19:51 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] L4D Client Update > > No doubt, I feel your pain. At the least an acknowledgment of the > issue would be nice. They gave us a nod on the tf2 mapchange/timeout > issue, why nothing on l4d? Is this part of the master plan? Whore all > the public players onto 'official valve' servers, lol? > > Its Saturday BL, I wouldn't expect anything... > > Message sent from the local Asylm > > > > > > From: Blood Letter > To: hlds@list.valvesoftware.com > Sent: Saturday, March 14, 2009 12:51:24 PM > Subject: Re: [hlds] L4D Client Update > > > If it's not fixed today, my server will be shut down. > What the hell is the point? > > My server is 100% pure vanilla. > No traffic. > > > Date: Sat, 14 Mar 2009 09:13:08 -0700 > > From: mrrjwhe...@yahoo.com > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] L4D Client Update > > > > El oh el... if only we could roll back. The larger 3/11 update was > fine and fixed a few things that needed attention. However, the 3/12 > update left many of us bone dry as far as seeing any public traffic, > the 3/13 update made no difference. > > > > Sent from the barren dessert... > > > > > > > > > > > > > > From: Ronny Schedel > > To: Half-Life dedicated Win32 server mailing list > > > Sent: Saturday, March 14, 2009 9:49:25 AM > > Subject: Re: [hlds] L4D Client Update > > > > We did not update the servers yet, because it is not required. > Servers are > > all full. > > > > > > - Original Message - > > From: "Robert Whelan" > > To: "Half-Life dedicated Win32 server mailing list" > > > > Sent: Saturday, March 14, 2009 2:47 PM > > Subject: Re: [hlds] L4D Client Update > > > > > > Same here, The only traffic we're getting is from steam group/search > key > > connects. We don't have setmaster anywhere in our configs either, > this was > > only a band aid required back during the release. It seems > > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless > up to > > and including the last patch. I literally have 1000's of bad > challenge > > attempts to get into our servers > > > > Still no word from valve... > > > > > > > > > > > > From: Admin Bob > > To: Half-Life dedicated Win32 server mailing list > > > > Sent: Saturday, March 14, 2009 7:48:41 AM > > Subject: Re: [hlds] L4D Client Update > > > > Still empty. Still getting errors: > > A2C_print from 68.142.72.250:2701 > > Bad challenge > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam > Nowacki > > Sent: Saturday, March 14, 2009 2:09 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] L4D Client Update > > > > Blood Letter wrote: > > > So did this update fix the empty server issue for anyone? > > > Mine is still bone dry. > > > > Maybe because people want to play on official servers? The search > works > > now and will actually fall back to non-official servers thanks to a > > longer search timeout. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Windows Live™ Groups: Create an online spot for your favorite groups to > meet. > http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 > _
Re: [hlds] L4D Client Update
Business on my servers pickup up as normal today, so whatever caused the lack of players just after the update seems to be sorted > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of Robert Whelan > Sent: 14 March 2009 19:51 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] L4D Client Update > > No doubt, I feel your pain. At the least an acknowledgment of the > issue would be nice. They gave us a nod on the tf2 mapchange/timeout > issue, why nothing on l4d? Is this part of the master plan? Whore all > the public players onto 'official valve' servers, lol? > > Its Saturday BL, I wouldn't expect anything... > > Message sent from the local Asylm > > > > > > From: Blood Letter > To: hlds@list.valvesoftware.com > Sent: Saturday, March 14, 2009 12:51:24 PM > Subject: Re: [hlds] L4D Client Update > > > If it's not fixed today, my server will be shut down. > What the hell is the point? > > My server is 100% pure vanilla. > No traffic. > > > Date: Sat, 14 Mar 2009 09:13:08 -0700 > > From: mrrjwhe...@yahoo.com > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] L4D Client Update > > > > El oh el... if only we could roll back. The larger 3/11 update was > fine and fixed a few things that needed attention. However, the 3/12 > update left many of us bone dry as far as seeing any public traffic, > the 3/13 update made no difference. > > > > Sent from the barren dessert... > > > > > > > > > > > > > > From: Ronny Schedel > > To: Half-Life dedicated Win32 server mailing list > > > Sent: Saturday, March 14, 2009 9:49:25 AM > > Subject: Re: [hlds] L4D Client Update > > > > We did not update the servers yet, because it is not required. > Servers are > > all full. > > > > > > - Original Message - > > From: "Robert Whelan" > > To: "Half-Life dedicated Win32 server mailing list" > > > > Sent: Saturday, March 14, 2009 2:47 PM > > Subject: Re: [hlds] L4D Client Update > > > > > > Same here, The only traffic we're getting is from steam group/search > key > > connects. We don't have setmaster anywhere in our configs either, > this was > > only a band aid required back during the release. It seems > > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless > up to > > and including the last patch. I literally have 1000's of bad > challenge > > attempts to get into our servers > > > > Still no word from valve... > > > > > > > > > > > > From: Admin Bob > > To: Half-Life dedicated Win32 server mailing list > > > > Sent: Saturday, March 14, 2009 7:48:41 AM > > Subject: Re: [hlds] L4D Client Update > > > > Still empty. Still getting errors: > > A2C_print from 68.142.72.250:2701 > > Bad challenge > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam > Nowacki > > Sent: Saturday, March 14, 2009 2:09 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] L4D Client Update > > > > Blood Letter wrote: > > > So did this update fix the empty server issue for anyone? > > > Mine is still bone dry. > > > > Maybe because people want to play on official servers? The search > works > > now and will actually fall back to non-official servers thanks to a > > longer search timeout. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Windows Live™ Groups: Create an online spot for your favorite groups to > meet. > http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > __
Re: [hlds] Windows, Dedicated, Protocol 242
I am running: *v1.0.1.0 (Windows, Dedicated, Protocol 7)* on a Win2k8 64x 2009/3/14 Robert Whelan > I just checked and we're running: Win2k3 64x (Windows, Dedicated, Protocol > 7) > > 14:57:46 Version 1.0.1.0 (left4dead) > Exe build: 11:52:43 Mar 11 2009 (3777) (500) > > > > > > From: Richard Eid > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Sent: Saturday, March 14, 2009 1:01:50 PM > Subject: Re: [hlds] Windows, Dedicated, Protocol 242 > > Those servers that report protocol 242 need to be updated. There was a > non-required update released on March 13th that corrected it. The required > update on March 12th seemed to cause the protocol to be reported as 242 in > HLSW. > > Also, since there was yet another update release last night, you may as > well > just go ahead and update those "242" servers because you're technically two > behind now. > > -Richard Eid > > > On Sat, Mar 14, 2009 at 6:49 PM, wrote: > > > Hey Guys I am running L4D server and I notice in HLSW that some of the > > servers say > > > > Windows, Dedicated, Protocol 7 > > > > and the others say > > > > Windows, Dedicated, Protocol 242 > > > > Should all the servers be the same? Is it caused Ip range? I got > > servers on 72.x.x.x and servers on the 205.x.x.x > > > > Thanks Guys I do expect some flaming :) > > > > > > This message was sent using IMP, the Internet Messaging Program. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Oh yes I am sure that they will bother... oh wait. On Sat, Mar 14, 2009 at 2:17 PM, Ronny Schedel wrote: > > Valve could remove dynamic IPs from their master server list. There are > some > anti-spam lists which can be queried to check if an IP is dynamic or not. > > > > Delisting won't affect most redirect servers... From my experience people > > just set them up on their home connections which can change ips real > easy. > > So delisted? Restart the modem... and back to tricking people :/. > > > > On Sat, Mar 14, 2009 at 8:42 AM, Donnie Newlove > > wrote: > > > >> Pathetic. You are the one that should be ashamed. > >> > >> On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide < > thedrunkenbraw...@gmail.com> > >> wrote: > >> > Here is what I love Msleeper > >> > > >> > http://steamcommunity.com/groups/nof7 > >> > > >> > Hopefully more people will join! > >> > On Fri, Mar 13, 2009 at 5:07 PM, msleeper > >> wrote: > >> > > >> >> Since it is such a hot topic, I'd figure I'd let you guys know that > >> >> 1.) > >> >> I used a throwaway IP for it, 2.) it was only up for 44 hours - it > >> >> went > >> >> up right before the Scout update came out and went down 2 days later, > >> >> and 3.) it won't be making a return until the next class update. > >> >> > >> >> I'm not really worried about it being delisted anyway since it's not > a > >> >> real server or real IP I use, and I'll just use another throwaway IP > >> >> when it eventually does get delisted. > >> >> > >> >> > >> >> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: > >> >> > That's a good point, is that server delisted yet? > >> >> > > >> >> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger > >> >> > wrote: > >> >> > > And mass-banning servers aka honeypot servers. > >> >> > > > >> >> > > >> >> > ___ > >> >> > To unsubscribe, edit your list preferences, or view the list > >> >> > archives, > >> >> please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> >> > >> >> ___ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> >> > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Do it. Host some CSS servers instead. Zombie mod maybe? Whatever. On Sat, Mar 14, 2009 at 1:51 PM, Blood Letter wrote: > > If it's not fixed today, my server will be shut down. > What the hell is the point? > > My server is 100% pure vanilla. > No traffic. > > > Date: Sat, 14 Mar 2009 09:13:08 -0700 > > From: mrrjwhe...@yahoo.com > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] L4D Client Update > > > > El oh el... if only we could roll back. The larger 3/11 update was fine > and fixed a few things that needed attention. However, the 3/12 update left > many of us bone dry as far as seeing any public traffic, the 3/13 update > made no difference. > > > > Sent from the barren dessert... > > > > > > > > > > > > > > From: Ronny Schedel > > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > > Sent: Saturday, March 14, 2009 9:49:25 AM > > Subject: Re: [hlds] L4D Client Update > > > > We did not update the servers yet, because it is not required. Servers > are > > all full. > > > > > > - Original Message - > > From: "Robert Whelan" > > To: "Half-Life dedicated Win32 server mailing list" > > > > Sent: Saturday, March 14, 2009 2:47 PM > > Subject: Re: [hlds] L4D Client Update > > > > > > Same here, The only traffic we're getting is from steam group/search key > > connects. We don't have setmaster anywhere in our configs either, this > was > > only a band aid required back during the release. It seems > > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to > > and including the last patch. I literally have 1000's of bad challenge > > attempts to get into our servers > > > > Still no word from valve... > > > > > > > > > > > > From: Admin Bob > > To: Half-Life dedicated Win32 server mailing list > > > > Sent: Saturday, March 14, 2009 7:48:41 AM > > Subject: Re: [hlds] L4D Client Update > > > > Still empty. Still getting errors: > > A2C_print from 68.142.72.250:2701 > > Bad challenge > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki > > Sent: Saturday, March 14, 2009 2:09 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] L4D Client Update > > > > Blood Letter wrote: > > > So did this update fix the empty server issue for anyone? > > > Mine is still bone dry. > > > > Maybe because people want to play on official servers? The search works > > now and will actually fall back to non-official servers thanks to a > > longer search timeout. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Windows Live™ Groups: Create an online spot for your favorite groups to > meet. > http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows, Dedicated, Protocol 242
I just checked and we're running: Win2k3 64x (Windows, Dedicated, Protocol 7) 14:57:46 Version 1.0.1.0 (left4dead) Exe build: 11:52:43 Mar 11 2009 (3777) (500) From: Richard Eid To: Half-Life dedicated Win32 server mailing list Sent: Saturday, March 14, 2009 1:01:50 PM Subject: Re: [hlds] Windows, Dedicated, Protocol 242 Those servers that report protocol 242 need to be updated. There was a non-required update released on March 13th that corrected it. The required update on March 12th seemed to cause the protocol to be reported as 242 in HLSW. Also, since there was yet another update release last night, you may as well just go ahead and update those "242" servers because you're technically two behind now. -Richard Eid On Sat, Mar 14, 2009 at 6:49 PM, wrote: > Hey Guys I am running L4D server and I notice in HLSW that some of the > servers say > > Windows, Dedicated, Protocol 7 > > and the others say > > Windows, Dedicated, Protocol 242 > > Should all the servers be the same? Is it caused Ip range? I got > servers on 72.x.x.x and servers on the 205.x.x.x > > Thanks Guys I do expect some flaming :) > > > This message was sent using IMP, the Internet Messaging Program. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
No doubt, I feel your pain. At the least an acknowledgment of the issue would be nice. They gave us a nod on the tf2 mapchange/timeout issue, why nothing on l4d? Is this part of the master plan? Whore all the public players onto 'official valve' servers, lol? Its Saturday BL, I wouldn't expect anything... Message sent from the local Asylm From: Blood Letter To: hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 12:51:24 PM Subject: Re: [hlds] L4D Client Update If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. > Date: Sat, 14 Mar 2009 09:13:08 -0700 > From: mrrjwhe...@yahoo.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] L4D Client Update > > El oh el... if only we could roll back. The larger 3/11 update was fine and > fixed a few things that needed attention. However, the 3/12 update left many > of us bone dry as far as seeing any public traffic, the 3/13 update made no > difference. > > Sent from the barren dessert... > > > > > > > From: Ronny Schedel > To: Half-Life dedicated Win32 server mailing list > > Sent: Saturday, March 14, 2009 9:49:25 AM > Subject: Re: [hlds] L4D Client Update > > We did not update the servers yet, because it is not required. Servers are > all full. > > > - Original Message - > From: "Robert Whelan" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Saturday, March 14, 2009 2:47 PM > Subject: Re: [hlds] L4D Client Update > > > Same here, The only traffic we're getting is from steam group/search key > connects. We don't have setmaster anywhere in our configs either, this was > only a band aid required back during the release. It seems > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to > and including the last patch. I literally have 1000's of bad challenge > attempts to get into our servers > > Still no word from valve... > > > > > > From: Admin Bob > To: Half-Life dedicated Win32 server mailing list > > Sent: Saturday, March 14, 2009 7:48:41 AM > Subject: Re: [hlds] L4D Client Update > > Still empty. Still getting errors: > A2C_print from 68.142.72.250:2701 > Bad challenge > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki > Sent: Saturday, March 14, 2009 2:09 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] L4D Client Update > > Blood Letter wrote: > > So did this update fix the empty server issue for anyone? > > Mine is still bone dry. > > Maybe because people want to play on official servers? The search works > now and will actually fall back to non-official servers thanks to a > longer search timeout. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
And so it begins.. On Sat, Mar 14, 2009 at 7:07 PM, Kim Olesen Baarsch wrote: > I just had a guy joining/disconnecting really fast 28 times within less > than > a second on my TF2 server. I'm not sure if he was up to no good or this is > a > bug in the game, because after the 28 'connection closing' he stayed and > played for a while. I've never seen this before, so I've banned him until I > know more. Here's the server log: > > L 03/14/2009 - 19:35:02: "Smash Jon<134><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<134><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<135><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<135><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<136><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<136><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<137><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<137><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<138><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<138><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<139><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<139><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<140><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<140><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<141><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<141><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<142><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<142><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<143><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<143><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<144><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<144><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<145><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<145><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<146><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<146><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<147><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<147><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<148><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<148><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<149><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<149><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<150><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<150><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<151><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<151><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<152><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<152><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<153><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<153><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<154><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<154><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<155><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<155><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<156><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<156><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<157><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<157><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<158><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<158><>" > disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jo
Re: [hlds] TF2 Blog Post: Server Scoring
i have seen this before. Had a few people that had bad routes that were lagging out when connecting and this happened, but only about 5 times before they connected. Not trying to say this is the case for you, but just saying that it can happen legitly also, but there could be a attack like this too. that part i don't know. Kim Olesen Baarsch wrote: > I just had a guy joining/disconnecting really fast 28 times within less than > a second on my TF2 server. I'm not sure if he was up to no good or this is a > bug in the game, because after the 28 'connection closing' he stayed and > played for a while. I've never seen this before, so I've banned him until I > know more. Here's the server log: > > L 03/14/2009 - 19:35:02: "Smash Jon<134><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<134><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<135><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<135><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<136><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<136><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<137><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<137><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<138><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<138><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<139><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<139><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<140><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<140><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<141><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<141><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<142><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<142><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<143><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<143><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<144><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<144><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<145><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<145><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<146><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<146><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<147><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<147><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<148><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<148><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<149><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<149><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<150><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<150><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<151><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<151><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<152><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<152><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<153><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<153><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<154><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<154><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<155><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<155><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<156><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<156><>" disconnected > (reason "Connection closing") > L 03/14/2009 - 19:35:02: "Smash Jon<157><>" connected, > address "83.255.1.167:27005" > L 03/14/2009 - 19:35:02: "Smash Jon<
Re: [hlds] TF2 Blog Post: Server Scoring
I just had a guy joining/disconnecting really fast 28 times within less than a second on my TF2 server. I'm not sure if he was up to no good or this is a bug in the game, because after the 28 'connection closing' he stayed and played for a while. I've never seen this before, so I've banned him until I know more. Here's the server log: L 03/14/2009 - 19:35:02: "Smash Jon<134><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<134><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<135><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<135><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<136><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<136><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<137><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<137><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<138><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<138><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<139><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<139><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<140><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<140><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<141><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<141><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<142><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<142><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<143><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<143><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<144><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<144><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<145><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<145><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<146><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<146><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<147><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<147><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<148><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<148><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<149><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<149><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<150><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<150><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<151><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<151><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<152><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<152><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<153><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<153><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<154><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<154><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<155><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<155><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<156><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<156><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<157><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<157><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<158><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<158><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<159><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<159><>" disconnected (reason "Connection closing") L 03/14/2009 - 19:35:02: "Smash Jon<160><>" connected, address "83.255.1.167:27005" L 03/14/2009 - 19:35:02: "Smash Jon<160><>" disconnected (reason "Connect
[hlds] Windows, Dedicated, Protocol 242
Thanks I had forgot I had rolled back a couple of servers to try and get players I will say I am starting to get more traffic in both the 7 and 242 servers Thank you. This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Valve could remove dynamic IPs from their master server list. There are some anti-spam lists which can be queried to check if an IP is dynamic or not. > Delisting won't affect most redirect servers... From my experience people > just set them up on their home connections which can change ips real easy. > So delisted? Restart the modem... and back to tricking people :/. > > On Sat, Mar 14, 2009 at 8:42 AM, Donnie Newlove > wrote: > >> Pathetic. You are the one that should be ashamed. >> >> On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide >> wrote: >> > Here is what I love Msleeper >> > >> > http://steamcommunity.com/groups/nof7 >> > >> > Hopefully more people will join! >> > On Fri, Mar 13, 2009 at 5:07 PM, msleeper >> wrote: >> > >> >> Since it is such a hot topic, I'd figure I'd let you guys know that >> >> 1.) >> >> I used a throwaway IP for it, 2.) it was only up for 44 hours - it >> >> went >> >> up right before the Scout update came out and went down 2 days later, >> >> and 3.) it won't be making a return until the next class update. >> >> >> >> I'm not really worried about it being delisted anyway since it's not a >> >> real server or real IP I use, and I'll just use another throwaway IP >> >> when it eventually does get delisted. >> >> >> >> >> >> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: >> >> > That's a good point, is that server delisted yet? >> >> > >> >> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger >> >> > wrote: >> >> > > And mass-banning servers aka honeypot servers. >> >> > > >> >> > >> >> > ___ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> > archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Delisting won't affect most redirect servers... From my experience people just set them up on their home connections which can change ips real easy. So delisted? Restart the modem... and back to tricking people :/. On Sat, Mar 14, 2009 at 8:42 AM, Donnie Newlove wrote: > Pathetic. You are the one that should be ashamed. > > On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide > wrote: > > Here is what I love Msleeper > > > > http://steamcommunity.com/groups/nof7 > > > > Hopefully more people will join! > > On Fri, Mar 13, 2009 at 5:07 PM, msleeper > wrote: > > > >> Since it is such a hot topic, I'd figure I'd let you guys know that 1.) > >> I used a throwaway IP for it, 2.) it was only up for 44 hours - it went > >> up right before the Scout update came out and went down 2 days later, > >> and 3.) it won't be making a return until the next class update. > >> > >> I'm not really worried about it being delisted anyway since it's not a > >> real server or real IP I use, and I'll just use another throwaway IP > >> when it eventually does get delisted. > >> > >> > >> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: > >> > That's a good point, is that server delisted yet? > >> > > >> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger > >> > wrote: > >> > > And mass-banning servers aka honeypot servers. > >> > > > >> > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows, Dedicated, Protocol 242
Those servers that report protocol 242 need to be updated. There was a non-required update released on March 13th that corrected it. The required update on March 12th seemed to cause the protocol to be reported as 242 in HLSW. Also, since there was yet another update release last night, you may as well just go ahead and update those "242" servers because you're technically two behind now. -Richard Eid On Sat, Mar 14, 2009 at 6:49 PM, wrote: > Hey Guys I am running L4D server and I notice in HLSW that some of the > servers say > > Windows, Dedicated, Protocol 7 > > and the others say > > Windows, Dedicated, Protocol 242 > > Should all the servers be the same? Is it caused Ip range? I got > servers on 72.x.x.x and servers on the 205.x.x.x > > Thanks Guys I do expect some flaming :) > > > This message was sent using IMP, the Internet Messaging Program. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Your server will be shutdown then, as you say, because VALVe rarely work on weekends. 2009/3/14 Blood Letter > > If it's not fixed today, my server will be shut down. > What the hell is the point? > > My server is 100% pure vanilla. > No traffic. > > > Date: Sat, 14 Mar 2009 09:13:08 -0700 > > From: mrrjwhe...@yahoo.com > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] L4D Client Update > > > > El oh el... if only we could roll back. The larger 3/11 update was fine > and fixed a few things that needed attention. However, the 3/12 update left > many of us bone dry as far as seeing any public traffic, the 3/13 update > made no difference. > > > > Sent from the barren dessert... > > > > > > > > > > > > > > From: Ronny Schedel > > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > > Sent: Saturday, March 14, 2009 9:49:25 AM > > Subject: Re: [hlds] L4D Client Update > > > > We did not update the servers yet, because it is not required. Servers > are > > all full. > > > > > > - Original Message - > > From: "Robert Whelan" > > To: "Half-Life dedicated Win32 server mailing list" > > > > Sent: Saturday, March 14, 2009 2:47 PM > > Subject: Re: [hlds] L4D Client Update > > > > > > Same here, The only traffic we're getting is from steam group/search key > > connects. We don't have setmaster anywhere in our configs either, this > was > > only a band aid required back during the release. It seems > > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to > > and including the last patch. I literally have 1000's of bad challenge > > attempts to get into our servers > > > > Still no word from valve... > > > > > > > > > > > > From: Admin Bob > > To: Half-Life dedicated Win32 server mailing list > > > > Sent: Saturday, March 14, 2009 7:48:41 AM > > Subject: Re: [hlds] L4D Client Update > > > > Still empty. Still getting errors: > > A2C_print from 68.142.72.250:2701 > > Bad challenge > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki > > Sent: Saturday, March 14, 2009 2:09 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] L4D Client Update > > > > Blood Letter wrote: > > > So did this update fix the empty server issue for anyone? > > > Mine is still bone dry. > > > > Maybe because people want to play on official servers? The search works > > now and will actually fall back to non-official servers thanks to a > > longer search timeout. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Windows Live™ Groups: Create an online spot for your favorite groups to > meet. > http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. > Date: Sat, 14 Mar 2009 09:13:08 -0700 > From: mrrjwhe...@yahoo.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] L4D Client Update > > El oh el... if only we could roll back. The larger 3/11 update was fine and > fixed a few things that needed attention. However, the 3/12 update left many > of us bone dry as far as seeing any public traffic, the 3/13 update made no > difference. > > Sent from the barren dessert... > > > > > > > From: Ronny Schedel > To: Half-Life dedicated Win32 server mailing list > > Sent: Saturday, March 14, 2009 9:49:25 AM > Subject: Re: [hlds] L4D Client Update > > We did not update the servers yet, because it is not required. Servers are > all full. > > > - Original Message - > From: "Robert Whelan" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Saturday, March 14, 2009 2:47 PM > Subject: Re: [hlds] L4D Client Update > > > Same here, The only traffic we're getting is from steam group/search key > connects. We don't have setmaster anywhere in our configs either, this was > only a band aid required back during the release. It seems > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to > and including the last patch. I literally have 1000's of bad challenge > attempts to get into our servers > > Still no word from valve... > > > > > > From: Admin Bob > To: Half-Life dedicated Win32 server mailing list > > Sent: Saturday, March 14, 2009 7:48:41 AM > Subject: Re: [hlds] L4D Client Update > > Still empty. Still getting errors: > A2C_print from 68.142.72.250:2701 > Bad challenge > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki > Sent: Saturday, March 14, 2009 2:09 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] L4D Client Update > > Blood Letter wrote: > > So did this update fix the empty server issue for anyone? > > Mine is still bone dry. > > Maybe because people want to play on official servers? The search works > now and will actually fall back to non-official servers thanks to a > longer search timeout. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Windows, Dedicated, Protocol 242
Hey Guys I am running L4D server and I notice in HLSW that some of the servers say Windows, Dedicated, Protocol 7 and the others say Windows, Dedicated, Protocol 242 Should all the servers be the same? Is it caused Ip range? I got servers on 72.x.x.x and servers on the 205.x.x.x Thanks Guys I do expect some flaming :) This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
My 8 servers are pretty good filled by now. (Germany) 2009/3/14 Robert Whelan > El oh el... if only we could roll back. The larger 3/11 update was fine and > fixed a few things that needed attention. However, the 3/12 update left many > of us bone dry as far as seeing any public traffic, the 3/13 update made no > difference. > > Sent from the barren dessert... > > > > > > > From: Ronny Schedel > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Sent: Saturday, March 14, 2009 9:49:25 AM > Subject: Re: [hlds] L4D Client Update > > We did not update the servers yet, because it is not required. Servers are > all full. > > > - Original Message - > From: "Robert Whelan" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Saturday, March 14, 2009 2:47 PM > Subject: Re: [hlds] L4D Client Update > > > Same here, The only traffic we're getting is from steam group/search key > connects. We don't have setmaster anywhere in our configs either, this was > only a band aid required back during the release. It seems > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to > and including the last patch. I literally have 1000's of bad challenge > attempts to get into our servers > > Still no word from valve... > > > > > > From: Admin Bob > To: Half-Life dedicated Win32 server mailing list > > Sent: Saturday, March 14, 2009 7:48:41 AM > Subject: Re: [hlds] L4D Client Update > > Still empty. Still getting errors: > A2C_print from 68.142.72.250:2701 > Bad challenge > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki > Sent: Saturday, March 14, 2009 2:09 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] L4D Client Update > > Blood Letter wrote: > > So did this update fix the empty server issue for anyone? > > Mine is still bone dry. > > Maybe because people want to play on official servers? The search works > now and will actually fall back to non-official servers thanks to a > longer search timeout. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far as seeing any public traffic, the 3/13 update made no difference. Sent from the barren dessert... From: Ronny Schedel To: Half-Life dedicated Win32 server mailing list Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: "Robert Whelan" To: "Half-Life dedicated Win32 server mailing list" Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob To: Half-Life dedicated Win32 server mailing list Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: > So did this update fix the empty server issue for anyone? > Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Sorry, CORRECTION from my last post: The differences are that the the whitlisted ones have: - sv_alltalk "1" - sv_voiceenable "1" - sv_tags "reservable" - no steamgroup Another comparison between one of the german whitelisted server and one of mine: http://v3.game-monitor.com/GameServerCompare/79.141.174.9:27018/85.14.216.223:27000/ 2009/3/14 TheNob > I did run the updates tonight and my servers are more and more populated > since the last two hours. > > I compared as good as possible the configs between the whitelisted servers > and mine with the help > of HLSW. The only two differences are that the the whitlisted ones have: > > - sv_voiceenable "1" > - sv_tags "reservable" > > > > 2009/3/14 Ronny Schedel > > We did not update the servers yet, because it is not required. Servers are >> all full. >> >> >> - Original Message - >> From: "Robert Whelan" >> To: "Half-Life dedicated Win32 server mailing list" >> >> Sent: Saturday, March 14, 2009 2:47 PM >> Subject: Re: [hlds] L4D Client Update >> >> >> Same here, The only traffic we're getting is from steam group/search key >> connects. We don't have setmaster anywhere in our configs either, this was >> only a band aid required back during the release. It seems >> sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to >> and including the last patch. I literally have 1000's of bad challenge >> attempts to get into our servers >> >> Still no word from valve... >> >> >> >> >> >> From: Admin Bob >> To: Half-Life dedicated Win32 server mailing list >> >> Sent: Saturday, March 14, 2009 7:48:41 AM >> Subject: Re: [hlds] L4D Client Update >> >> Still empty. Still getting errors: >> A2C_print from 68.142.72.250:2701 >> Bad challenge >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki >> Sent: Saturday, March 14, 2009 2:09 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] L4D Client Update >> >> Blood Letter wrote: >> > So did this update fix the empty server issue for anyone? >> > Mine is still bone dry. >> >> Maybe because people want to play on official servers? The search works >> now and will actually fall back to non-official servers thanks to a >> longer search timeout. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
I did run the updates tonight and my servers are more and more populated since the last two hours. I compared as good as possible the configs between the whitelisted servers and mine with the help of HLSW. The only two differences are that the the whitlisted ones have: - sv_voiceenable "1" - sv_tags "reservable" 2009/3/14 Ronny Schedel > We did not update the servers yet, because it is not required. Servers are > all full. > > > - Original Message - > From: "Robert Whelan" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Saturday, March 14, 2009 2:47 PM > Subject: Re: [hlds] L4D Client Update > > > Same here, The only traffic we're getting is from steam group/search key > connects. We don't have setmaster anywhere in our configs either, this was > only a band aid required back during the release. It seems > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to > and including the last patch. I literally have 1000's of bad challenge > attempts to get into our servers > > Still no word from valve... > > > > > > From: Admin Bob > To: Half-Life dedicated Win32 server mailing list > > Sent: Saturday, March 14, 2009 7:48:41 AM > Subject: Re: [hlds] L4D Client Update > > Still empty. Still getting errors: > A2C_print from 68.142.72.250:2701 > Bad challenge > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki > Sent: Saturday, March 14, 2009 2:09 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] L4D Client Update > > Blood Letter wrote: > > So did this update fix the empty server issue for anyone? > > Mine is still bone dry. > > Maybe because people want to play on official servers? The search works > now and will actually fall back to non-official servers thanks to a > longer search timeout. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: "Robert Whelan" To: "Half-Life dedicated Win32 server mailing list" Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob To: Half-Life dedicated Win32 server mailing list Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: > So did this update fix the empty server issue for anyone? > Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye and Fair tidings.
? umm ?? On Sat, Mar 14, 2009 at 8:18 AM, Kitteny Berk wrote: > ... Like a ginger stepchild. > > Spencer 'voogru' MacDonald wrote: > > Nooo please don't go, we love you! > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn > > Sent: Saturday, March 14, 2009 7:37 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Good bye and Fair tidings. > > > > You're welcome. > > > > On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt > > wrote: > > > > > >> All, > >> > >> I would like to say the help I received while on this list wasn't all > that > >> helpful, and I would like to say thanks but no thanks. I have been > flamed > >> on this list and made fun of and mocked. I do not find that to be very > >> professional of a list dedicated to helping people out managing > Half-Life > >> servers and providing information. Some people on this list need to > grow > >> up > >> and mature. > >> > >> Good luck to everyone and farewell. > >> > >> Thanks, > >> Daniel Reinhardt > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to and including the last patch. I literally have 1000's of bad challenge attempts to get into our servers Still no word from valve... From: Admin Bob To: Half-Life dedicated Win32 server mailing list Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: > So did this update fix the empty server issue for anyone? > Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
So did I. If fills up as soon as someone leaves now. On Sat, Mar 14, 2009 at 2:33 AM, TheNob wrote: > As for me, I deleted all "setmaster" entries from my configs. > Master server IPs seems to be assigned automatically during server startup. > > > 2009/3/14 > >> Quoting gamead...@127001.org: >> Thanks For that information I will in fact Google it and I started >> reading about the white list in the steam forum. >> >> >> > "Search for valve dedicated server first, then try everyone else" was >> > already the default behaviour. By giving people the ability to skip the >> > search for valve servers, they have in fact increased the chance of your >> > server having people in it. >> > >> > However, since the last l4d patch, and continuing in the (unannounced) >> patch >> > tonight, my (Linux) servers have been empty. Since the patch before >> _that_, >> > typing "setmaster" has shown an empty list (despite the startup log >> > mentioning 2 master servers), which I needed to workaround by setting >> them >> > manually in server.cfg. Are both these behaviours still the case for >> > everyone else? >> > >> >> -Original Message- >> >> From: hlds-boun...@list.valvesoftware.com [mailto:hlds- >> >> boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net >> >> Sent: 14 March 2009 05:59 >> >> To: hlds@list.valvesoftware.com >> >> Subject: [hlds] L4D Client Update >> >> >> >> Lobby leaders can now specify in lobby settings whether to search for >> >> an official dedicated server or for the best available dedicated >> >> server. If the official dedicated search fails it will then default to >> >> the best available dedicated server automatically >> >> >> >> In my Opinion this even more worthless then tf2 custom tab. >> >> >> >> There went My ded box its useless if the only servers that are going >> >> to get players are the ones with a search_key >> >> >> >> FAIL >> >> >> >> Thanks. >> >> >> >> >> >> This message was sent using IMP, the Internet Messaging Program. >> >> >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >> >> >> This message was sent using IMP, the Internet Messaging Program. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: > So did this update fix the empty server issue for anyone? > Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Pathetic. You are the one that should be ashamed. On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide wrote: > Here is what I love Msleeper > > http://steamcommunity.com/groups/nof7 > > Hopefully more people will join! > On Fri, Mar 13, 2009 at 5:07 PM, msleeper wrote: > >> Since it is such a hot topic, I'd figure I'd let you guys know that 1.) >> I used a throwaway IP for it, 2.) it was only up for 44 hours - it went >> up right before the Scout update came out and went down 2 days later, >> and 3.) it won't be making a return until the next class update. >> >> I'm not really worried about it being delisted anyway since it's not a >> real server or real IP I use, and I'll just use another throwaway IP >> when it eventually does get delisted. >> >> >> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: >> > That's a good point, is that server delisted yet? >> > >> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger >> > wrote: >> > > And mass-banning servers aka honeypot servers. >> > > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
ahh right.. yes, hopefully they will be removed. AnAkIn . wrote: > I'm saying that their servers have fake clients (or redirect), and most of > them have the same IP and different port. > > 2009/3/14 steve grout > > >> um... i dont get it.. whats wrong with the names of those servers.. as >> long as they aren't redirectors or have fake client counts.. i dont see >> the problem in what the server is called..!! >> >> Are you saying people now cant call the server what they want? >> >> AnAkIn . wrote: >> >>> Not only a few :s There are lots with names like "Mega Game Server", >>> >> "Ranked >> >>> TF2 Server", "Fun Server", "24/7 Custom Maps Rotation FUNTIMES" and some >>> other names like this to attract people. >>> >>> 2009/3/14 AnAkIn . >>> >>> >>> Seem to be better now. Less servers with fake clients, but there are >> still >> a few ones at the top of the list. Hopefully they'll get delisted soon. 2009/3/14 Clyde cide Here is what I love Msleeper > http://steamcommunity.com/groups/nof7 > > Hopefully more people will join! > On Fri, Mar 13, 2009 at 5:07 PM, msleeper > >> wrote: >> > >> Since it is such a hot topic, I'd figure I'd let you guys know that >> >> 1.) >> >> I used a throwaway IP for it, 2.) it was only up for 44 hours - it >> >> went >> >> up right before the Scout update came out and went down 2 days later, >> and 3.) it won't be making a return until the next class update. >> >> I'm not really worried about it being delisted anyway since it's not a >> real server or real IP I use, and I'll just use another throwaway IP >> when it eventually does get delisted. >> >> >> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: >> >> >>> That's a good point, is that server delisted yet? >>> >>> On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger >>> wrote: >>> >>> And mass-banning servers aka honeypot servers. >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> >> archives, >> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye and Fair tidings.
... Like a ginger stepchild. Spencer 'voogru' MacDonald wrote: > Nooo please don't go, we love you! > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn > Sent: Saturday, March 14, 2009 7:37 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Good bye and Fair tidings. > > You're welcome. > > On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt > wrote: > > >> All, >> >> I would like to say the help I received while on this list wasn't all that >> helpful, and I would like to say thanks but no thanks. I have been flamed >> on this list and made fun of and mocked. I do not find that to be very >> professional of a list dedicated to helping people out managing Half-Life >> servers and providing information. Some people on this list need to grow >> up >> and mature. >> >> Good luck to everyone and farewell. >> >> Thanks, >> Daniel Reinhardt >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HLDS is running slow
One of my friends reported me that HLDS is running so slow, that it takes 10 minutes for 1%. I know that this is already reported, but ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye and Fair tidings.
Nooo please don't go, we love you! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn Sent: Saturday, March 14, 2009 7:37 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Good bye and Fair tidings. You're welcome. On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt wrote: > All, > > I would like to say the help I received while on this list wasn't all that > helpful, and I would like to say thanks but no thanks. I have been flamed > on this list and made fun of and mocked. I do not find that to be very > professional of a list dedicated to helping people out managing Half-Life > servers and providing information. Some people on this list need to grow > up > and mature. > > Good luck to everyone and farewell. > > Thanks, > Daniel Reinhardt > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye and Fair tidings.
You're welcome. On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt wrote: > All, > > I would like to say the help I received while on this list wasn't all that > helpful, and I would like to say thanks but no thanks. I have been flamed > on this list and made fun of and mocked. I do not find that to be very > professional of a list dedicated to helping people out managing Half-Life > servers and providing information. Some people on this list need to grow > up > and mature. > > Good luck to everyone and farewell. > > Thanks, > Daniel Reinhardt > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
I'm saying that their servers have fake clients (or redirect), and most of them have the same IP and different port. 2009/3/14 steve grout > um... i dont get it.. whats wrong with the names of those servers.. as > long as they aren't redirectors or have fake client counts.. i dont see > the problem in what the server is called..!! > > Are you saying people now cant call the server what they want? > > AnAkIn . wrote: > > Not only a few :s There are lots with names like "Mega Game Server", > "Ranked > > TF2 Server", "Fun Server", "24/7 Custom Maps Rotation FUNTIMES" and some > > other names like this to attract people. > > > > 2009/3/14 AnAkIn . > > > > > >> Seem to be better now. Less servers with fake clients, but there are > still > >> a few ones at the top of the list. Hopefully they'll get delisted soon. > >> > >> 2009/3/14 Clyde cide > >> > >> Here is what I love Msleeper > >> > >>> http://steamcommunity.com/groups/nof7 > >>> > >>> Hopefully more people will join! > >>> On Fri, Mar 13, 2009 at 5:07 PM, msleeper > wrote: > >>> > >>> > Since it is such a hot topic, I'd figure I'd let you guys know that > 1.) > I used a throwaway IP for it, 2.) it was only up for 44 hours - it > went > up right before the Scout update came out and went down 2 days later, > and 3.) it won't be making a return until the next class update. > > I'm not really worried about it being delisted anyway since it's not a > real server or real IP I use, and I'll just use another throwaway IP > when it eventually does get delisted. > > > On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: > > > That's a good point, is that server delisted yet? > > > > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger > > wrote: > > > >> And mass-banning servers aka honeypot servers. > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
um... i dont get it.. whats wrong with the names of those servers.. as long as they aren't redirectors or have fake client counts.. i dont see the problem in what the server is called..!! Are you saying people now cant call the server what they want? AnAkIn . wrote: > Not only a few :s There are lots with names like "Mega Game Server", "Ranked > TF2 Server", "Fun Server", "24/7 Custom Maps Rotation FUNTIMES" and some > other names like this to attract people. > > 2009/3/14 AnAkIn . > > >> Seem to be better now. Less servers with fake clients, but there are still >> a few ones at the top of the list. Hopefully they'll get delisted soon. >> >> 2009/3/14 Clyde cide >> >> Here is what I love Msleeper >> >>> http://steamcommunity.com/groups/nof7 >>> >>> Hopefully more people will join! >>> On Fri, Mar 13, 2009 at 5:07 PM, msleeper wrote: >>> >>> Since it is such a hot topic, I'd figure I'd let you guys know that 1.) I used a throwaway IP for it, 2.) it was only up for 44 hours - it went up right before the Scout update came out and went down 2 days later, and 3.) it won't be making a return until the next class update. I'm not really worried about it being delisted anyway since it's not a real server or real IP I use, and I'll just use another throwaway IP when it eventually does get delisted. On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: > That's a good point, is that server delisted yet? > > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger > wrote: > >> And mass-banning servers aka honeypot servers. >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Good bye and Fair tidings.
All, I would like to say the help I received while on this list wasn't all that helpful, and I would like to say thanks but no thanks. I have been flamed on this list and made fun of and mocked. I do not find that to be very professional of a list dedicated to helping people out managing Half-Life servers and providing information. Some people on this list need to grow up and mature. Good luck to everyone and farewell. Thanks, Daniel Reinhardt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D update
Regarding to a post of Adam Nowacki about whitelisted servers, it seems to be server starting with de-ffm-l4d in their hostname for Germany. http://www.game-monitor.com/search.php?search=de-ffm-l4d&game=left4dead2 >I would also like to know that. I don't have L4D here and can't check, but > you could connect to one of those official servers and type status in > console. Check what the hostname is. > > 2009/3/14 Ronny Schedel > >> >> What qualifies an official server? Is it maintained by Valve or is it a >> vanilla server? >> >> >> > Sounds like we got a L4D update. It's not just a client update. I >> > just >> > ran >> > hldsupdatetool and received a server update. >> > --- >> > Updates to Left 4 Dead have been released. The updates will be applied >> > automatically when your Steam client is restarted. The specific changes >> > include: >> > >> > Left 4 Dead >> > >> > Lobby leaders can now specify in lobby settings whether to search for >> > an >> > official dedicated server or for the best available dedicated server. >> > If >> > the >> > official dedicated search fails it will then default to the best >> available >> > dedicated server automatically >> > >> > >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D update
The problem is, the game does not find any servers to play on, even with sv_search_max_ping set to 250. >I would also like to know that. I don't have L4D here and can't check, but > you could connect to one of those official servers and type status in > console. Check what the hostname is. > > 2009/3/14 Ronny Schedel > >> >> What qualifies an official server? Is it maintained by Valve or is it a >> vanilla server? >> >> >> > Sounds like we got a L4D update. It's not just a client update. I >> > just >> > ran >> > hldsupdatetool and received a server update. >> > --- >> > Updates to Left 4 Dead have been released. The updates will be applied >> > automatically when your Steam client is restarted. The specific changes >> > include: >> > >> > Left 4 Dead >> > >> > Lobby leaders can now specify in lobby settings whether to search for >> > an >> > official dedicated server or for the best available dedicated server. >> > If >> > the >> > official dedicated search fails it will then default to the best >> available >> > dedicated server automatically >> > >> > >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D update
I would also like to know that. I don't have L4D here and can't check, but you could connect to one of those official servers and type status in console. Check what the hostname is. 2009/3/14 Ronny Schedel > > What qualifies an official server? Is it maintained by Valve or is it a > vanilla server? > > > > Sounds like we got a L4D update. It's not just a client update. I just > > ran > > hldsupdatetool and received a server update. > > --- > > Updates to Left 4 Dead have been released. The updates will be applied > > automatically when your Steam client is restarted. The specific changes > > include: > > > > Left 4 Dead > > > > Lobby leaders can now specify in lobby settings whether to search for an > > official dedicated server or for the best available dedicated server. If > > the > > official dedicated search fails it will then default to the best > available > > dedicated server automatically > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D update
What qualifies an official server? Is it maintained by Valve or is it a vanilla server? > Sounds like we got a L4D update. It's not just a client update. I just > ran > hldsupdatetool and received a server update. > --- > Updates to Left 4 Dead have been released. The updates will be applied > automatically when your Steam client is restarted. The specific changes > include: > > Left 4 Dead > > Lobby leaders can now specify in lobby settings whether to search for an > official dedicated server or for the best available dedicated server. If > the > official dedicated search fails it will then default to the best available > dedicated server automatically > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Not only a few :s There are lots with names like "Mega Game Server", "Ranked TF2 Server", "Fun Server", "24/7 Custom Maps Rotation FUNTIMES" and some other names like this to attract people. 2009/3/14 AnAkIn . > Seem to be better now. Less servers with fake clients, but there are still > a few ones at the top of the list. Hopefully they'll get delisted soon. > > 2009/3/14 Clyde cide > > Here is what I love Msleeper >> >> http://steamcommunity.com/groups/nof7 >> >> Hopefully more people will join! >> On Fri, Mar 13, 2009 at 5:07 PM, msleeper wrote: >> >> > Since it is such a hot topic, I'd figure I'd let you guys know that 1.) >> > I used a throwaway IP for it, 2.) it was only up for 44 hours - it went >> > up right before the Scout update came out and went down 2 days later, >> > and 3.) it won't be making a return until the next class update. >> > >> > I'm not really worried about it being delisted anyway since it's not a >> > real server or real IP I use, and I'll just use another throwaway IP >> > when it eventually does get delisted. >> > >> > >> > On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: >> > > That's a good point, is that server delisted yet? >> > > >> > > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger >> > > wrote: >> > > > And mass-banning servers aka honeypot servers. >> > > > >> > > >> > > ___ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Seem to be better now. Less servers with fake clients, but there are still a few ones at the top of the list. Hopefully they'll get delisted soon. 2009/3/14 Clyde cide > Here is what I love Msleeper > > http://steamcommunity.com/groups/nof7 > > Hopefully more people will join! > On Fri, Mar 13, 2009 at 5:07 PM, msleeper wrote: > > > Since it is such a hot topic, I'd figure I'd let you guys know that 1.) > > I used a throwaway IP for it, 2.) it was only up for 44 hours - it went > > up right before the Scout update came out and went down 2 days later, > > and 3.) it won't be making a return until the next class update. > > > > I'm not really worried about it being delisted anyway since it's not a > > real server or real IP I use, and I'll just use another throwaway IP > > when it eventually does get delisted. > > > > > > On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: > > > That's a good point, is that server delisted yet? > > > > > > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger > > > wrote: > > > > And mass-banning servers aka honeypot servers. > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
i use the minidumps to work out how many times the server has restarted :P On Sat, Mar 14, 2009 at 4:05 PM, DontWannaName! wrote: > Me too, lots of minidumps :( > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] how does sv_downloadurl work?
Though it may not apply to you, we had good success with the 64-bit hacked Apache on our Server 2008 x64 box. It made quite a difference. I am not claiming that the 64-bit was "better" but that the hacked version sure did run "happier" on the box than the stock Apache. Yes, we check the useragent and referrer strings on .htaccess. Sure, somebody could still cheat it with their web browser, but directory browsing is still disallowed. I suppose "somebody" may have written a "leech-a-fastdl" addon option, but the logs don't show leech activity after applying the filters. For us, it was "good enough". I suppose some Layer 3 filtering would be next, but not yet necessary. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, March 09, 2009 12:58 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] how does sv_downloadurl work? Yes, I was using Windows Apache. I tried the new version and the old version. Both gave me 400 kb/s instead of 1.0 mb/s + :( On Sat, Mar 7, 2009 at 2:03 AM, Tony Paloma wrote: > Would you happen to be using Windows Apache? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Client Update
Blood Letter wrote: > So did this update fix the empty server issue for anyone? > Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds