Re: [hlds] Left 4 Dead Update Available

2009-03-14 Thread Richard Eid
For TF2, there isn't a way to check your server's rank.  But I thought this
was a Left 4 Dead thread.

For Left 4 Dead, you connect to your server and press Tab.  On the top right
of your screen, where the banner image is, you'll see your server's rank
along with the number of players served.  Upon connection, it sometimes will
display as 0 for both values, but on map change, it should correct itself
and show current numbers.

-Richard Eid


On Fri, Mar 13, 2009 at 7:26 PM, Jake Skenna  wrote:

> You don't
>
> On Fri, Mar 13, 2009 at 7:21 PM, Chris  wrote:
>
> > How/where do you see your servers rank on the valve ranking system?
> >
> > On Fri, Mar 13, 2009 at 11:13 PM, Robert Whelan  > >wrote:
> >
> > > Same here, the only traffic we get is from our admins who know how to
> do
> > a
> > > specialized connect, lol. Need a degee these days to connect to play,
> > still
> > > not a word from valve to acknowledge the issue. Group and Search Key
> > > connects are the alternative till an update comes out.
> > >
> > > Tf2 update just came out so we might be stuck till next week, who
> > knows...
> > >
> > >
> > >
> > >
> > > 
> > > From: Patrick Shelley 
> > > To: Half-Life dedicated Win32 server mailing list <
> > > hlds@list.valvesoftware.com>
> > > Sent: Friday, March 13, 2009 5:59:47 PM
> > > Subject: Re: [hlds] Left 4 Dead Update Available
> > >
> > > Ive taken setmaster out - done a verify all, rebooted it twice, and no
> > > traffic all day :(
> > >
> > > On Fri, Mar 13, 2009 at 10:01 PM, msleeper 
> > wrote:
> > >
> > > > You might have to wait a bit, I have noticed fewer players playing
> L4D
> > > > nowadays. Which makes sense considering we've had zero new content
> and
> > > > no easy way to distribute user content (since server download doesn't
> > > > work).
> > > >
> > > >
> > > > On Fri, 2009-03-13 at 14:55 -0700, Aaron Rapp wrote:
> > > > > Msleeper,
> > > > >
> > > > > You were right. We still had the setmaster in there, so I took it
> > out.
> > > I
> > > > ran
> > > > > the update on the server, again.
> > > > >
> > > > > Unfortunately, I'm not getting the original "A2C_PRINT" issue, but
> > the
> > > > > servers are still sitting empty.
> > > > >
> > > > > Aaron Rapp
> > > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike
> > Stiehm
> > > > > Sent: Friday, March 13, 2009 2:38 PM
> > > > > To: 'Half-Life dedicated Win32 server mailing list'
> > > > > Subject: Re: [hlds] Left 4 Dead Update Available
> > > > >
> > > > > Ok sounds good thank you guys for your input on this.
> > > > >
> > > > > Kenny Loggins
> > > > > ClanAO.com
> > > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> > > > > Sent: Friday, March 13, 2009 4:27 PM
> > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > Subject: Re: [hlds] Left 4 Dead Update Available
> > > > >
> > > > > NIO DEWD WE MUST BLAME TEH PLUGINZ
> > > > >
> > > > > Running 19 servers here all with MM+SM, they are all getting
> traffic
> > at
> > > > > normal Lobby rates. Make sure you don't have any of that setmaster
> > crap
> > > > > in your configs that was posted a few days ago. It worked before
> this
> > > > > patch but it might not now.
> > > > >
> > > > > Also, make sure you actually updated to the most recent version,
> > > version
> > > > > number won't change. It wasn't a required update for some reason,
> but
> > > if
> > > > > you don't then your shit is still broke.
> > > > >
> > > > >
> > > > > On Fri, 2009-03-13 at 16:20 -0500, Admin Bob wrote:
> > > > > > I don't believe it is sourcemod that is causing this.  I decided
> to
> > > > delete
> > > > > > and reinstall my server.  I did not install sourcemod, and I'm
> > still
> > > > not
> > > > > > getting any players.
> > > > > >
> > > > > > Some people claim that their server are still up and running and
> > it's
> > > > > > because they are vanilla, but I've played on sourcemod servers
> > since
> > > > this
> > > > > > has been going on.  It seems to be happening to some, but not all
> > > > servers.
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike
> > > Stiehm
> > > > > > Sent: Friday, March 13, 2009 4:04 PM
> > > > > > To: 'Half-Life dedicated Win32 server mailing list'
> > > > > > Subject: Re: [hlds] Left 4 Dead Update Available
> > > > > >
> > > > > > So what's the deal with sourcemod and L4D? I have about 22
> servers
> > > that
> > > > > are
> > > > > > always full. Have been online since day one and they all site
> empty
> > > > now?!?
> > > > > > Not even one player in all 22 servers? Did I miss something? Is
> the
> > > >

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread Karl Weckstrom
> But server scoring has nothing to do with popularity (an honestly 
> 0-current-player server won't get delisted) and everything to do with 
> misrepresentation

Couldn't agree more. 

But like I've said - I _understand_ WHY they do it. I don't agree with it, but 
I understand why - which is why I still feel they're treating the symptom 
rather than the problem. 

it's a big-picture thing. 



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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread Richard Eid
Uh...how does that help to delist a server?  If your players don't like a
map then why are you running it?  Remember, just because you like something
doesn't mean that everyone else does.  A map might be great in your eyes,
but if a majority of the people on your server leave when it loads, it's
probably time to consider not running that map...or maybe just take it out
of the rotation and put it up for a vote when you want to play on it.  If
you still switch to it even though others have voted for something
else...well I think you can guess where I'm going with that.

Servers don't necessarily have to stay "vanilla" to be successful.  You have
to cater to your players.  It's about the players.

-Richard Eid


On Sat, Mar 14, 2009 at 9:15 PM, Bengt Rosenberger  wrote:

> So you are counting the fact that a pure/mixed custom map rotation will
> help to delist a server now as a good thing?
> And what exactly could a server "modify" and still stay vanilla? Admin
> plugins, oh great... A majority of the players will never see it.
>
> Mmmmkay
> >
> > In the long run, this will turn out to be a good thing for everybody,
> server
> > operators included.  More delisted servers means a higher chance that
> your
> > server will be shown to people when they refresh the Server Browser.  I
> > think we could all go for a little more exposure in this regard, right?
> >
> > But just a quick question, because maybe I missed the point of your first
> > message, but what exactly is the problem they're not addressing?  If they
> > are only addressing a symptom of the problem, what is the actual problem,
> > specifically?
> >
> > -Richard Eid
> >
> >
>
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Re: [hlds] Goodbye

2009-03-14 Thread DogGunn
Ima Morron! HAHAHA

On Sun, Mar 15, 2009 at 11:33 AM, Nicholas Hastings wrote:

> Yeah, cuz msleeper would actually use live.com for email. kthx
>
> Imma Moron wrote:
> >  I have brought shame to my friends, my clan, allied modders and the
> gaming community as whole. For this I am sorry... I have decided to withdraw
> from my clan to help clear their name, server administration and this list.
> I wish you all well and regret painfully that I did not contribute to the
> gaming community in a positive way. I have seen the error of my ways and
> wish only to start the healing in the community, this is the only way I can
> think of to do that.
> >
> >  Please forgive me
> > Msleeper
> >
> > _
> > Express your personality in color! Preview and select themes for
> Hotmail®.
> >
> http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread gameadmin


> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
> Sent: 15 March 2009 01:55
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
> 
> Is Valve saying they want server admins to WORK to keep their servers
> popular in some sadistic way? Sure sounds like what you're saying. I
> love gaming on my PC. But it's likely true that neither one of us can
> make it a full time job. This is a hobby for most.

I don't see that valve are saying anything about that one way or another.
But if the number of tf2 players is X, the number of servers is Y, and X/Y
is less than, say, 16, it stands to reason that there's an oversupply of
servers and so their admins either have to be happy if they aren't used, or
may have to exert themselves to ensure that.  But server scoring has nothing
to do with popularity (an honestly 0-current-player server won't get
delisted) and everything to do with misrepresentation

> 
> I hate to say it, but we HAVE researched what the "Full" servers do.
> They cheat. It's sad, but for the most part, it's true.
> 

This is the reason I'm actually responding to your post... what do you mean
by "cheat"?  If you mean misrepresentation like fake client stats then isn't
that what these metrics are supposed to identify and counteract?  If you
mean something else that still means people want to join the servers for a
significant amount of time, then what's the issue?

> Again, their step is in the right direction, and luckily I'm on the
> right side of their equation when it comes to TG. But I still feel
> Valve is treating a symptom, not the actual problem.
> 
> -k
> 
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Richard Eid
> Sent: Saturday, March 14, 2009 8:27 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
> 
> But the problem here are the server operators, not the players.  Nobody
> forced them to rent/buy/whatever a server that's going to sit idle
> while
> they keep paying some GSP every month.  That was their own decision.
> Just
> because you can doesn't always mean that you should.  So when a server
> sits
> idle and the operator resorts to dishonest tactics to get people to
> join,
> why shouldn't that be addressed?  *That* is the problem.  Valve can't
> do
> anything to discourage people from making bad decisions, though.
> People
> will do what people will do.
> 
> It doesn't take an act of God to fill a server and keep it full.  It
> takes
> good features that players want and good administration.  Yes, there
> are
> many servers out there now, but so many of them are running heavily
> modified
> versions of the game that might be fun for a quick visit here and
> there,
> just not an every day thing.  In the long run, though, I think most
> players
> want to just play the game as it was intended.  When I fire up TF2 and
> start
> my daily grind, I just want to play TF2.  Not a game that looks like
> TF2
> with all the rules changed.
> 
> Another important thing to keep in mind if you're thinking about
> starting up
> a server/community, you can't just download the server and put the
> plugins
> you want on and expect it to fill.  Do some research before hand and
> see
> what the servers that are always full do.  Yes, you probably want to
> offer
> something else that other communities might not have to differentiate
> yourself from the bunch, but the gameplay itself should stay the same.
> 
> You're also gonna probably want a dedicated group of people that can
> seed
> the server on a constant basis.  You might also want to offer a website
> where people can discuss community or server issues or just talk about
> whatever.  You could also tell people on your Friends list that you
> have a
> server and to come check it out.  Maybe once the community grows big
> enough,
> start to offer servers for other games.  The list goes on and on, but
> all of
> that still falls short of "an act of God".  It takes hard work and
> dedication.  And even then, it still might fall short of success.
> Sometimes
> that's just the way the cookie crumbles.
> 
> My point is that people start up servers and think they're gonna be the
> next
> best thing.  But they don't know what it takes to get a community going
> and
> keep it running smoothly.  So when it doesn't go as expected, they
> begin to
> do things that they think might be good for them(like fake-clients),
> but in
> the short and the long term, all it really does is serve to alienate
> the
> playerbase.
> 
> I think the problem is being addressed here.  Since ranks aren't being
> made
> public, there's no better or best score.  There's only a good and bad.
> If
> you want to have a positive score, you have to offer people somethi

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread gameadmin
I'm sorry, I don't see how this has to do with pure/mixed custom map
rotation... the servers that were delisted were ones which featured both
high connection counts and low length of stay on the server, and to an
extreme degree.  In other words, servers where a great many people have
thought from the server browser that the server looked interesting, but,
upon connecting, have found otherwise, and immediately disconnected.

What has this got to do with custom maps?  Unless you are somehow pretending
to be running, say, dustbowl, but upon connection people see you are running
a rocket jumping map or similar, then it's fine.  Unless you have a blank
sv_tags and bland server name but when people connect the server turns out
to be practically zero gravity, then you're fine.  For that matter, if your
sv_tags mentions low gravity or the hostname does(or both) you'd also be
fine, unless lots of people joined expecting low grav goodness, found it was
vanilla, and disconnected.

THIS ISN'T ABOUT DELISTING UNPOPULAR SERVERS.  This isn't about delisting
_modded_ servers.  This is about delisting servers that empirical evidence
has found doesn't give the players the experience they thought they were
getting.

Stop over-analysing this, it's a waste of energy


> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Bengt Rosenberger
> Sent: 15 March 2009 01:15
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
> 
> So you are counting the fact that a pure/mixed custom map rotation will
> help to delist a server now as a good thing?
> And what exactly could a server "modify" and still stay vanilla? Admin
> plugins, oh great... A majority of the players will never see it.
> 
> Mmmmkay
> >
> > In the long run, this will turn out to be a good thing for everybody,
> server
> > operators included.  More delisted servers means a higher chance that
> your
> > server will be shown to people when they refresh the Server Browser.
> I
> > think we could all go for a little more exposure in this regard,
> right?
> >
> > But just a quick question, because maybe I missed the point of your
> first
> > message, but what exactly is the problem they're not addressing?  If
> they
> > are only addressing a symptom of the problem, what is the actual
> problem,
> > specifically?
> >
> > -Richard Eid
> >
> >
> 
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> please visit:
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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread Karl Weckstrom
Richard,

Again, I'm not saying those tactics are even morally sound. I'm saying I 
understand why they would do it, and that it's a SYMPTOM - not the actual 
problem.

My point is that anyone these days can start a server and put it on the 
internet. But it just being there isn't enough as you've pointed out. Server 
admins need promotion tools to attract players. Work is involved. Work is work. 
Is it the destiny of every server admin out there to participate in painstaking 
work in order to have a successful community? Don't you think that might take 
the fun out of it? Because let's face it - that's how it is today.

Player attraction isn't a new concept :) Remember those "Arcade" things that 
used to exist back in the 80's? They all had "attract modes". There's a reason 
for that. To say that all it takes is "good features" and "good 
administration"? That's Ambiguous, Subjective and Nebulous all at the same 
time. What's "dishonest" these days? Who decides? I guess it's valve - and if 
it is, I felt it necessary to point out that this whole "bad server" thing is a 
symptom, and not the actual problem.

A way to promote is a NECESSITY. We don't have the right tools today. If we 
did, then you wouldn't see all these underhanded tactics in use out there.

If you think that most people want to play the game as it was intended, I would 
MOSTLY agree - but ask any server admin how much more difficult to keep a 24 
player server going over a 32 player server. If a 24 player server loses 12 
players, it's effectively dead in the water. If a 32 player server loses 12 
players, it can (and likely will) recover.

Is Valve saying they want server admins to WORK to keep their servers popular 
in some sadistic way? Sure sounds like what you're saying. I love gaming on my 
PC. But it's likely true that neither one of us can make it a full time job. 
This is a hobby for most.

As for "dedicated people" being required to fill servers - that only highlights 
the problems out there. Should a dedicated team of people be REQUIRED to be on 
hand to "fill" a server? That sure sounds like a "JOB" to me, and not simply 
the act of playing a game. We've been playing the "fill the server" game for 6 
months now. It's kind of old - for all involved. Including me. That's why we 
use events in our overinflated steam group. It's not elegant, but it works.

I hate to say it, but we HAVE researched what the "Full" servers do. They 
cheat. It's sad, but for the most part, it's true.

Again, their step is in the right direction, and luckily I'm on the right side 
of their equation when it comes to TG. But I still feel Valve is treating a 
symptom, not the actual problem.

-k


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Saturday, March 14, 2009 8:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)

But the problem here are the server operators, not the players.  Nobody
forced them to rent/buy/whatever a server that's going to sit idle while
they keep paying some GSP every month.  That was their own decision.  Just
because you can doesn't always mean that you should.  So when a server sits
idle and the operator resorts to dishonest tactics to get people to join,
why shouldn't that be addressed?  *That* is the problem.  Valve can't do
anything to discourage people from making bad decisions, though.  People
will do what people will do.

It doesn't take an act of God to fill a server and keep it full.  It takes
good features that players want and good administration.  Yes, there are
many servers out there now, but so many of them are running heavily modified
versions of the game that might be fun for a quick visit here and there,
just not an every day thing.  In the long run, though, I think most players
want to just play the game as it was intended.  When I fire up TF2 and start
my daily grind, I just want to play TF2.  Not a game that looks like TF2
with all the rules changed.

Another important thing to keep in mind if you're thinking about starting up
a server/community, you can't just download the server and put the plugins
you want on and expect it to fill.  Do some research before hand and see
what the servers that are always full do.  Yes, you probably want to offer
something else that other communities might not have to differentiate
yourself from the bunch, but the gameplay itself should stay the same.

You're also gonna probably want a dedicated group of people that can seed
the server on a constant basis.  You might also want to offer a website
where people can discuss community or server issues or just talk about
whatever.  You could also tell people on your Friends list that you have a
server and to come check it out.  Maybe once the community grows big enough,
start to offer servers for other games.  The list goes on and on, but all of
that still falls shor

Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread Bengt Rosenberger
So you are counting the fact that a pure/mixed custom map rotation will 
help to delist a server now as a good thing?
And what exactly could a server "modify" and still stay vanilla? Admin 
plugins, oh great... A majority of the players will never see it.

Mmmmkay
>
> In the long run, this will turn out to be a good thing for everybody, server
> operators included.  More delisted servers means a higher chance that your
> server will be shown to people when they refresh the Server Browser.  I
> think we could all go for a little more exposure in this regard, right?
>
> But just a quick question, because maybe I missed the point of your first
> message, but what exactly is the problem they're not addressing?  If they
> are only addressing a symptom of the problem, what is the actual problem,
> specifically?
>
> -Richard Eid
>
>   

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Re: [hlds] Goodbye

2009-03-14 Thread Nicholas Hastings
Yeah, cuz msleeper would actually use live.com for email. kthx

Imma Moron wrote:
>  I have brought shame to my friends, my clan, allied modders and the gaming 
> community as whole. For this I am sorry... I have decided to withdraw from my 
> clan to help clear their name, server administration and this list. I wish 
> you all well and regret painfully that I did not contribute to the gaming 
> community in a positive way. I have seen the error of my ways and wish only 
> to start the healing in the community, this is the only way I can think of to 
> do that.
>
>  Please forgive me
> Msleeper
>
> _
> Express your personality in color! Preview and select themes for Hotmail®. 
> http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme
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>   


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Re: [hlds] Server Scoring - an open letter to Valve :)

2009-03-14 Thread Richard Eid
But the problem here are the server operators, not the players.  Nobody
forced them to rent/buy/whatever a server that's going to sit idle while
they keep paying some GSP every month.  That was their own decision.  Just
because you can doesn't always mean that you should.  So when a server sits
idle and the operator resorts to dishonest tactics to get people to join,
why shouldn't that be addressed?  *That* is the problem.  Valve can't do
anything to discourage people from making bad decisions, though.  People
will do what people will do.

It doesn't take an act of God to fill a server and keep it full.  It takes
good features that players want and good administration.  Yes, there are
many servers out there now, but so many of them are running heavily modified
versions of the game that might be fun for a quick visit here and there,
just not an every day thing.  In the long run, though, I think most players
want to just play the game as it was intended.  When I fire up TF2 and start
my daily grind, I just want to play TF2.  Not a game that looks like TF2
with all the rules changed.

Another important thing to keep in mind if you're thinking about starting up
a server/community, you can't just download the server and put the plugins
you want on and expect it to fill.  Do some research before hand and see
what the servers that are always full do.  Yes, you probably want to offer
something else that other communities might not have to differentiate
yourself from the bunch, but the gameplay itself should stay the same.

You're also gonna probably want a dedicated group of people that can seed
the server on a constant basis.  You might also want to offer a website
where people can discuss community or server issues or just talk about
whatever.  You could also tell people on your Friends list that you have a
server and to come check it out.  Maybe once the community grows big enough,
start to offer servers for other games.  The list goes on and on, but all of
that still falls short of "an act of God".  It takes hard work and
dedication.  And even then, it still might fall short of success.  Sometimes
that's just the way the cookie crumbles.

My point is that people start up servers and think they're gonna be the next
best thing.  But they don't know what it takes to get a community going and
keep it running smoothly.  So when it doesn't go as expected, they begin to
do things that they think might be good for them(like fake-clients), but in
the short and the long term, all it really does is serve to alienate the
playerbase.

I think the problem is being addressed here.  Since ranks aren't being made
public, there's no better or best score.  There's only a good and bad.  If
you want to have a positive score, you have to offer people something that
keeps them playing at your joint.  There isn't really anything server
operators can do to inflate the score, either.  Either you give people a
reason to stay, or you're probably doing something to make them leave.
Sure, you'll have the comers and goers, but those people won't affect your
score nearly as much as the people that stay connected...your community.
And with a good community comes even more players that stay for extended
periods of time.  And with more players staying longer comes a bigger
community.

In the long run, this will turn out to be a good thing for everybody, server
operators included.  More delisted servers means a higher chance that your
server will be shown to people when they refresh the Server Browser.  I
think we could all go for a little more exposure in this regard, right?

But just a quick question, because maybe I missed the point of your first
message, but what exactly is the problem they're not addressing?  If they
are only addressing a symptom of the problem, what is the actual problem,
specifically?

-Richard Eid


On Sat, Mar 14, 2009 at 12:18 AM, Karl Weckstrom  wrote:

> I still think they're treating the symptom rather than the problem.
>
> Though granted - sometimes you have no choice.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
> Sent: Friday, March 13, 2009 11:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
>
> The *paying* players are THE most important aspect of this.
>
> Im on both sides of the fence, but im with the players all the way on this.
> You only got to check the forums to see just how many paying players moan
> about lieing cheating server admins who manipulate the system. It stinks.
>
> They wont care one iota for de-listing servers or GSP's moaning about their
> IP's. They'll embrace this. You watch.
>
> Players are fickle - i dont run a clan anymore, i got sick of people
> joining, leaving, joining, leaving etc etc. This week alone i seen 2 mates
> wear 2 different tags. Most playe

[hlds] Goodbye

2009-03-14 Thread Imma Moron


 I have brought shame to my friends, my clan, allied modders and the gaming 
community as whole. For this I am sorry... I have decided to withdraw from my 
clan to help clear their name, server administration and this list. I wish you 
all well and regret painfully that I did not contribute to the gaming community 
in a positive way. I have seen the error of my ways and wish only to start the 
healing in the community, this is the only way I can think of to do that.

 Please forgive me
Msleeper

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[hlds] Half Life 1 engine startmovie with sound

2009-03-14 Thread Mike Olsen
How do i record the sound using startmovie command in lets say counter
strike 1.6?

Mike

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Re: [hlds] Good bye and Fair tidings.

2009-03-14 Thread DontWannaName!
Dont let the door hit you on the way out.
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Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
Negative, barren wasteland here...





From: "gamead...@127001.org" 
To: Half-Life dedicated Win32 server mailing list 
Sent: Saturday, March 14, 2009 4:05:04 PM
Subject: Re: [hlds] L4D Client Update

Business on my servers pickup up as normal today, so whatever caused the lack 
of players just after the update seems to be sorted

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
> Sent: 14 March 2009 19:51
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
> 
> No doubt, I feel your pain. At the least an acknowledgment of the
> issue would be nice. They gave us a nod on the tf2 mapchange/timeout
> issue, why nothing on l4d? Is this part of the master plan? Whore all
> the public players onto 'official valve' servers, lol?
> 
> Its Saturday BL, I wouldn't expect anything...
> 
> Message sent from the local Asylm
> 
> 
> 
> 
> 
> From: Blood Letter 
> To: hlds@list.valvesoftware.com
> Sent: Saturday, March 14, 2009 12:51:24 PM
> Subject: Re: [hlds] L4D Client Update
> 
> 
> If it's not fixed today, my server will be shut down.
> What the hell is the point?
> 
> My server is 100% pure vanilla.
> No traffic.
> 
> > Date: Sat, 14 Mar 2009 09:13:08 -0700
> > From: mrrjwhe...@yahoo.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D Client Update
> >
> > El oh el... if only we could roll back. The larger 3/11 update was
> fine and fixed a few things that needed attention. However, the 3/12
> update left many of us bone dry as far as seeing any public traffic,
> the 3/13 update made no difference.
> >
> > Sent from the barren dessert...
> >
> >
> >
> >
> >
> > 
> > From: Ronny Schedel 
> > To: Half-Life dedicated Win32 server mailing list
> 
> > Sent: Saturday, March 14, 2009 9:49:25 AM
> > Subject: Re: [hlds] L4D Client Update
> >
> > We did not update the servers yet, because it is not required.
> Servers are
> > all full.
> >
> >
> > - Original Message -
> > From: "Robert Whelan" 
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Saturday, March 14, 2009 2:47 PM
> > Subject: Re: [hlds] L4D Client Update
> >
> >
> > Same here, The only traffic we're getting is from steam group/search
> key
> > connects. We don't have setmaster anywhere in our configs either,
> this was
> > only a band aid required back during the release. It seems
> > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless
> up to
> > and including the last patch. I literally have 1000's of bad
> challenge
> > attempts to get into our servers
> >
> > Still no word from valve...
> >
> >
> >
> >
> > 
> > From: Admin Bob 
> > To: Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Saturday, March 14, 2009 7:48:41 AM
> > Subject: Re: [hlds] L4D Client Update
> >
> > Still empty. Still getting errors:
> > A2C_print from 68.142.72.250:2701
> > Bad challenge
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
> Nowacki
> > Sent: Saturday, March 14, 2009 2:09 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Client Update
> >
> > Blood Letter wrote:
> > > So did this update fix the empty server issue for anyone?
> > > Mine is still bone dry.
> >
> > Maybe because people want to play on official servers? The search
> works
> > now and will actually fall back to non-official servers thanks to a
> > longer search timeout.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
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Re: [hlds] L4D Client Update

2009-03-14 Thread gameadmin
Business on my servers pickup up as normal today, so whatever caused the lack 
of players just after the update seems to be sorted

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
> Sent: 14 March 2009 19:51
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
> 
> No doubt, I feel your pain. At the least an acknowledgment of the
> issue would be nice. They gave us a nod on the tf2 mapchange/timeout
> issue, why nothing on l4d? Is this part of the master plan? Whore all
> the public players onto 'official valve' servers, lol?
> 
> Its Saturday BL, I wouldn't expect anything...
> 
> Message sent from the local Asylm
> 
> 
> 
> 
> 
> From: Blood Letter 
> To: hlds@list.valvesoftware.com
> Sent: Saturday, March 14, 2009 12:51:24 PM
> Subject: Re: [hlds] L4D Client Update
> 
> 
> If it's not fixed today, my server will be shut down.
> What the hell is the point?
> 
> My server is 100% pure vanilla.
> No traffic.
> 
> > Date: Sat, 14 Mar 2009 09:13:08 -0700
> > From: mrrjwhe...@yahoo.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D Client Update
> >
> > El oh el... if only we could roll back. The larger 3/11 update was
> fine and fixed a few things that needed attention. However, the 3/12
> update left many of us bone dry as far as seeing any public traffic,
> the 3/13 update made no difference.
> >
> > Sent from the barren dessert...
> >
> >
> >
> >
> >
> > 
> > From: Ronny Schedel 
> > To: Half-Life dedicated Win32 server mailing list
> 
> > Sent: Saturday, March 14, 2009 9:49:25 AM
> > Subject: Re: [hlds] L4D Client Update
> >
> > We did not update the servers yet, because it is not required.
> Servers are
> > all full.
> >
> >
> > - Original Message -
> > From: "Robert Whelan" 
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Saturday, March 14, 2009 2:47 PM
> > Subject: Re: [hlds] L4D Client Update
> >
> >
> > Same here, The only traffic we're getting is from steam group/search
> key
> > connects. We don't have setmaster anywhere in our configs either,
> this was
> > only a band aid required back during the release. It seems
> > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless
> up to
> > and including the last patch. I literally have 1000's of bad
> challenge
> > attempts to get into our servers
> >
> > Still no word from valve...
> >
> >
> >
> >
> > 
> > From: Admin Bob 
> > To: Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Saturday, March 14, 2009 7:48:41 AM
> > Subject: Re: [hlds] L4D Client Update
> >
> > Still empty. Still getting errors:
> > A2C_print from 68.142.72.250:2701
> > Bad challenge
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
> Nowacki
> > Sent: Saturday, March 14, 2009 2:09 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Client Update
> >
> > Blood Letter wrote:
> > > So did this update fix the empty server issue for anyone?
> > > Mine is still bone dry.
> >
> > Maybe because people want to play on official servers? The search
> works
> > now and will actually fall back to non-official servers thanks to a
> > longer search timeout.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
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Re: [hlds] Windows, Dedicated, Protocol 242

2009-03-14 Thread TheNob
I am running:

*v1.0.1.0 (Windows, Dedicated, Protocol 7)*

on a Win2k8 64x


2009/3/14 Robert Whelan 

> I just checked and we're running: Win2k3 64x (Windows, Dedicated, Protocol
> 7)
>
> 14:57:46 Version 1.0.1.0 (left4dead)
>  Exe build: 11:52:43 Mar 11 2009 (3777) (500)
>
>
>
>
> 
> From: Richard Eid 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Saturday, March 14, 2009 1:01:50 PM
> Subject: Re: [hlds] Windows, Dedicated, Protocol 242
>
> Those servers that report protocol 242 need to be updated.  There was a
> non-required update released on March 13th that corrected it.  The required
> update on March 12th seemed to cause the protocol to be reported as 242 in
> HLSW.
>
> Also, since there was yet another update release last night, you may as
> well
> just go ahead and update those "242" servers because you're technically two
> behind now.
>
> -Richard Eid
>
>
> On Sat, Mar 14, 2009 at 6:49 PM,  wrote:
>
> > Hey Guys I am running L4D server and I notice in HLSW that some of the
> > servers say
> >
> > Windows, Dedicated, Protocol 7
> >
> > and the others say
> >
> > Windows, Dedicated, Protocol 242
> >
> > Should all the servers be the same?  Is it caused Ip range?  I got
> > servers on 72.x.x.x and servers on the 205.x.x.x
> >
> > Thanks Guys I do expect some flaming :)
> >
> > 
> > This message was sent using IMP, the Internet Messaging Program.
> >
> >
> > ___
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> > please visit:
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread 1nsane
Oh yes I am sure that they will bother... oh wait.

On Sat, Mar 14, 2009 at 2:17 PM, Ronny Schedel wrote:

>
> Valve could remove dynamic IPs from their master server list. There are
> some
> anti-spam lists which can be queried to check if an IP is dynamic or not.
>
>
> > Delisting won't affect most redirect servers... From my experience people
> > just set them up on their home connections which can change ips real
> easy.
> > So delisted? Restart the modem... and back to tricking people :/.
> >
> > On Sat, Mar 14, 2009 at 8:42 AM, Donnie Newlove
> > wrote:
> >
> >> Pathetic. You are the one that should be ashamed.
> >>
> >> On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide <
> thedrunkenbraw...@gmail.com>
> >> wrote:
> >> > Here is what I love Msleeper
> >> >
> >> > http://steamcommunity.com/groups/nof7
> >> >
> >> > Hopefully more people will join!
> >> > On Fri, Mar 13, 2009 at 5:07 PM, msleeper 
> >> wrote:
> >> >
> >> >> Since it is such a hot topic, I'd figure I'd let you guys know that
> >> >> 1.)
> >> >> I used a throwaway IP for it, 2.) it was only up for 44 hours - it
> >> >> went
> >> >> up right before the Scout update came out and went down 2 days later,
> >> >> and 3.) it won't be making a return until the next class update.
> >> >>
> >> >> I'm not really worried about it being delisted anyway since it's not
> a
> >> >> real server or real IP I use, and I'll just use another throwaway IP
> >> >> when it eventually does get delisted.
> >> >>
> >> >>
> >> >> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
> >> >> > That's a good point, is that server delisted yet?
> >> >> >
> >> >> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
> >> >> >  wrote:
> >> >> > > And mass-banning servers aka honeypot servers.
> >> >> > >
> >> >> >
> >> >> > ___
> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> >> > archives,
> >> >> please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
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> >> please visit:
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> >>
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Re: [hlds] L4D Client Update

2009-03-14 Thread 1nsane
Do it. Host some CSS servers instead. Zombie mod maybe? Whatever.

On Sat, Mar 14, 2009 at 1:51 PM, Blood Letter wrote:

>
> If it's not fixed today, my server will be shut down.
> What the hell is the point?
>
> My server is 100% pure vanilla.
> No traffic.
>
> > Date: Sat, 14 Mar 2009 09:13:08 -0700
> > From: mrrjwhe...@yahoo.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D Client Update
> >
> > El oh el... if only we could roll back. The larger 3/11 update was fine
> and fixed a few things that needed attention. However, the 3/12 update left
> many of us bone dry as far as seeing any public traffic, the 3/13 update
> made no difference.
> >
> > Sent from the barren dessert...
> >
> >
> >
> >
> >
> > 
> > From: Ronny Schedel 
> > To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> > Sent: Saturday, March 14, 2009 9:49:25 AM
> > Subject: Re: [hlds] L4D Client Update
> >
> > We did not update the servers yet, because it is not required. Servers
> are
> > all full.
> >
> >
> > - Original Message -
> > From: "Robert Whelan" 
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Saturday, March 14, 2009 2:47 PM
> > Subject: Re: [hlds] L4D Client Update
> >
> >
> > Same here, The only traffic we're getting is from steam group/search key
> > connects. We don't have setmaster anywhere in our configs either, this
> was
> > only a band aid required back during the release. It seems
> > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
> > and including the last patch. I literally have 1000's of bad challenge
> > attempts to get into our servers
> >
> > Still no word from valve...
> >
> >
> >
> >
> > 
> > From: Admin Bob 
> > To: Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Saturday, March 14, 2009 7:48:41 AM
> > Subject: Re: [hlds] L4D Client Update
> >
> > Still empty. Still getting errors:
> > A2C_print from 68.142.72.250:2701
> > Bad challenge
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
> > Sent: Saturday, March 14, 2009 2:09 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Client Update
> >
> > Blood Letter wrote:
> > > So did this update fix the empty server issue for anyone?
> > > Mine is still bone dry.
> >
> > Maybe because people want to play on official servers? The search works
> > now and will actually fall back to non-official servers thanks to a
> > longer search timeout.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
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> please visit:
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Re: [hlds] Windows, Dedicated, Protocol 242

2009-03-14 Thread Robert Whelan
I just checked and we're running: Win2k3 64x (Windows, Dedicated, Protocol 7)

14:57:46 Version 1.0.1.0 (left4dead)
 Exe build: 11:52:43 Mar 11 2009 (3777) (500)





From: Richard Eid 
To: Half-Life dedicated Win32 server mailing list 
Sent: Saturday, March 14, 2009 1:01:50 PM
Subject: Re: [hlds] Windows, Dedicated, Protocol 242

Those servers that report protocol 242 need to be updated.  There was a
non-required update released on March 13th that corrected it.  The required
update on March 12th seemed to cause the protocol to be reported as 242 in
HLSW.

Also, since there was yet another update release last night, you may as well
just go ahead and update those "242" servers because you're technically two
behind now.

                                                    -Richard Eid


On Sat, Mar 14, 2009 at 6:49 PM,  wrote:

> Hey Guys I am running L4D server and I notice in HLSW that some of the
> servers say
>
> Windows, Dedicated, Protocol 7
>
> and the others say
>
> Windows, Dedicated, Protocol 242
>
> Should all the servers be the same?  Is it caused Ip range?  I got
> servers on 72.x.x.x and servers on the 205.x.x.x
>
> Thanks Guys I do expect some flaming :)
>
> 
> This message was sent using IMP, the Internet Messaging Program.
>
>
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Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
No doubt, I feel your pain. At the least an acknowledgment of the issue would 
be nice. They gave us a nod on the tf2 mapchange/timeout issue, why nothing on 
l4d? Is this part of the master plan? Whore all the public players onto 
'official valve' servers, lol?

Its Saturday BL, I wouldn't expect anything...

Message sent from the local Asylm





From: Blood Letter 
To: hlds@list.valvesoftware.com
Sent: Saturday, March 14, 2009 12:51:24 PM
Subject: Re: [hlds] L4D Client Update


If it's not fixed today, my server will be shut down.
What the hell is the point?

My server is 100% pure vanilla.
No traffic.

> Date: Sat, 14 Mar 2009 09:13:08 -0700
> From: mrrjwhe...@yahoo.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Client Update
> 
> El oh el... if only we could roll back. The larger 3/11 update was fine and 
> fixed a few things that needed attention. However, the 3/12 update left many 
> of us bone dry as far as seeing any public traffic, the 3/13 update made no 
> difference.
> 
> Sent from the barren dessert...
> 
>  
> 
> 
> 
> 
> From: Ronny Schedel 
> To: Half-Life dedicated Win32 server mailing list 
> 
> Sent: Saturday, March 14, 2009 9:49:25 AM
> Subject: Re: [hlds] L4D Client Update
> 
> We did not update the servers yet, because it is not required. Servers are 
> all full.
> 
> 
> - Original Message - 
> From: "Robert Whelan" 
> To: "Half-Life dedicated Win32 server mailing list" 
> 
> Sent: Saturday, March 14, 2009 2:47 PM
> Subject: Re: [hlds] L4D Client Update
> 
> 
> Same here, The only traffic we're getting is from steam group/search key 
> connects. We don't have setmaster anywhere in our configs either, this was 
> only a band aid required back during the release. It seems 
> sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to 
> and including the last patch. I literally have 1000's of bad challenge 
> attempts to get into our servers
> 
> Still no word from valve...
> 
> 
> 
> 
> 
> From: Admin Bob 
> To: Half-Life dedicated Win32 server mailing list 
> 
> Sent: Saturday, March 14, 2009 7:48:41 AM
> Subject: Re: [hlds] L4D Client Update
> 
> Still empty. Still getting errors:
> A2C_print from 68.142.72.250:2701
> Bad challenge
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
> Sent: Saturday, March 14, 2009 2:09 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
> 
> Blood Letter wrote:
> > So did this update fix the empty server issue for anyone?
> > Mine is still bone dry.
> 
> Maybe because people want to play on official servers? The search works
> now and will actually fall back to non-official servers thanks to a
> longer search timeout.
> 
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> 
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> 
> 
> 
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> 
> 
>      
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread Patrick Shelley
And so it begins..

On Sat, Mar 14, 2009 at 7:07 PM, Kim Olesen Baarsch  wrote:

> I just had a guy joining/disconnecting really fast 28 times within less
> than
> a second on my TF2 server. I'm not sure if he was up to no good or this is
> a
> bug in the game, because after the 28 'connection closing' he stayed and
> played for a while. I've never seen this before, so I've banned him until I
> know more. Here's the server log:
>
> L 03/14/2009 - 19:35:02: "Smash Jon<134><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<134><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<135><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<135><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<136><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<136><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<137><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<137><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<138><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<138><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<139><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<139><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<140><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<140><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<141><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<141><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<142><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<142><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<143><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<143><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<144><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<144><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<145><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<145><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<146><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<146><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<147><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<147><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<148><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<148><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<149><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<149><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<150><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<150><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<151><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<151><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<152><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<152><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<153><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<153><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<154><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<154><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<155><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<155><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<156><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<156><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<157><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<157><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<158><>" connected,
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<158><>"
> disconnected
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jo

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread SakeFox
i have seen this before. Had a few people that had bad routes that were 
lagging out when connecting and this happened, but only about 5 times 
before they connected. Not trying to say this is the case for you, but 
just saying that it can happen legitly also, but there could be a attack 
like this too. that part i don't know.

Kim Olesen Baarsch wrote:
> I just had a guy joining/disconnecting really fast 28 times within less than 
> a second on my TF2 server. I'm not sure if he was up to no good or this is a 
> bug in the game, because after the 28 'connection closing' he stayed and 
> played for a while. I've never seen this before, so I've banned him until I 
> know more. Here's the server log:
>
> L 03/14/2009 - 19:35:02: "Smash Jon<134><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<134><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<135><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<135><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<136><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<136><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<137><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<137><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<138><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<138><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<139><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<139><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<140><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<140><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<141><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<141><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<142><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<142><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<143><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<143><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<144><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<144><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<145><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<145><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<146><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<146><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<147><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<147><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<148><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<148><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<149><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<149><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<150><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<150><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<151><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<151><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<152><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<152><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<153><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<153><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<154><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<154><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<155><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<155><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<156><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<156><>" disconnected 
> (reason "Connection closing")
> L 03/14/2009 - 19:35:02: "Smash Jon<157><>" connected, 
> address "83.255.1.167:27005"
> L 03/14/2009 - 19:35:02: "Smash Jon<

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread Kim Olesen Baarsch
I just had a guy joining/disconnecting really fast 28 times within less than 
a second on my TF2 server. I'm not sure if he was up to no good or this is a 
bug in the game, because after the 28 'connection closing' he stayed and 
played for a while. I've never seen this before, so I've banned him until I 
know more. Here's the server log:

L 03/14/2009 - 19:35:02: "Smash Jon<134><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<134><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<135><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<135><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<136><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<136><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<137><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<137><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<138><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<138><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<139><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<139><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<140><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<140><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<141><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<141><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<142><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<142><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<143><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<143><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<144><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<144><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<145><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<145><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<146><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<146><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<147><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<147><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<148><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<148><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<149><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<149><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<150><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<150><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<151><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<151><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<152><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<152><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<153><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<153><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<154><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<154><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<155><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<155><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<156><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<156><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<157><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<157><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<158><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<158><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<159><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<159><>" disconnected 
(reason "Connection closing")
L 03/14/2009 - 19:35:02: "Smash Jon<160><>" connected, 
address "83.255.1.167:27005"
L 03/14/2009 - 19:35:02: "Smash Jon<160><>" disconnected 
(reason "Connect

[hlds] Windows, Dedicated, Protocol 242

2009-03-14 Thread munra
Thanks

I had forgot I had rolled back a couple of servers to try and get players

I will say I am starting to get more traffic in both the 7 and 242 servers

Thank you.




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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread Ronny Schedel

Valve could remove dynamic IPs from their master server list. There are some 
anti-spam lists which can be queried to check if an IP is dynamic or not.


> Delisting won't affect most redirect servers... From my experience people
> just set them up on their home connections which can change ips real easy.
> So delisted? Restart the modem... and back to tricking people :/.
>
> On Sat, Mar 14, 2009 at 8:42 AM, Donnie Newlove 
> wrote:
>
>> Pathetic. You are the one that should be ashamed.
>>
>> On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide 
>> wrote:
>> > Here is what I love Msleeper
>> >
>> > http://steamcommunity.com/groups/nof7
>> >
>> > Hopefully more people will join!
>> > On Fri, Mar 13, 2009 at 5:07 PM, msleeper 
>> wrote:
>> >
>> >> Since it is such a hot topic, I'd figure I'd let you guys know that 
>> >> 1.)
>> >> I used a throwaway IP for it, 2.) it was only up for 44 hours - it 
>> >> went
>> >> up right before the Scout update came out and went down 2 days later,
>> >> and 3.) it won't be making a return until the next class update.
>> >>
>> >> I'm not really worried about it being delisted anyway since it's not a
>> >> real server or real IP I use, and I'll just use another throwaway IP
>> >> when it eventually does get delisted.
>> >>
>> >>
>> >> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
>> >> > That's a good point, is that server delisted yet?
>> >> >
>> >> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
>> >> >  wrote:
>> >> > > And mass-banning servers aka honeypot servers.
>> >> > >
>> >> >
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread 1nsane
Delisting won't affect most redirect servers... From my experience people
just set them up on their home connections which can change ips real easy.
So delisted? Restart the modem... and back to tricking people :/.

On Sat, Mar 14, 2009 at 8:42 AM, Donnie Newlove wrote:

> Pathetic. You are the one that should be ashamed.
>
> On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide 
> wrote:
> > Here is what I love Msleeper
> >
> > http://steamcommunity.com/groups/nof7
> >
> > Hopefully more people will join!
> > On Fri, Mar 13, 2009 at 5:07 PM, msleeper 
> wrote:
> >
> >> Since it is such a hot topic, I'd figure I'd let you guys know that 1.)
> >> I used a throwaway IP for it, 2.) it was only up for 44 hours - it went
> >> up right before the Scout update came out and went down 2 days later,
> >> and 3.) it won't be making a return until the next class update.
> >>
> >> I'm not really worried about it being delisted anyway since it's not a
> >> real server or real IP I use, and I'll just use another throwaway IP
> >> when it eventually does get delisted.
> >>
> >>
> >> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
> >> > That's a good point, is that server delisted yet?
> >> >
> >> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
> >> >  wrote:
> >> > > And mass-banning servers aka honeypot servers.
> >> > >
> >> >
> >> > ___
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Re: [hlds] Windows, Dedicated, Protocol 242

2009-03-14 Thread Richard Eid
Those servers that report protocol 242 need to be updated.  There was a
non-required update released on March 13th that corrected it.  The required
update on March 12th seemed to cause the protocol to be reported as 242 in
HLSW.

Also, since there was yet another update release last night, you may as well
just go ahead and update those "242" servers because you're technically two
behind now.

-Richard Eid


On Sat, Mar 14, 2009 at 6:49 PM,  wrote:

> Hey Guys I am running L4D server and I notice in HLSW that some of the
> servers say
>
> Windows, Dedicated, Protocol 7
>
> and the others say
>
> Windows, Dedicated, Protocol 242
>
> Should all the servers be the same?  Is it caused Ip range?  I got
> servers on 72.x.x.x and servers on the 205.x.x.x
>
> Thanks Guys I do expect some flaming :)
>
> 
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Re: [hlds] L4D Client Update

2009-03-14 Thread AnAkIn .
Your server will be shutdown then, as you say, because VALVe rarely work on
weekends.

2009/3/14 Blood Letter 

>
> If it's not fixed today, my server will be shut down.
> What the hell is the point?
>
> My server is 100% pure vanilla.
> No traffic.
>
> > Date: Sat, 14 Mar 2009 09:13:08 -0700
> > From: mrrjwhe...@yahoo.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D Client Update
> >
> > El oh el... if only we could roll back. The larger 3/11 update was fine
> and fixed a few things that needed attention. However, the 3/12 update left
> many of us bone dry as far as seeing any public traffic, the 3/13 update
> made no difference.
> >
> > Sent from the barren dessert...
> >
> >
> >
> >
> >
> > 
> > From: Ronny Schedel 
> > To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> > Sent: Saturday, March 14, 2009 9:49:25 AM
> > Subject: Re: [hlds] L4D Client Update
> >
> > We did not update the servers yet, because it is not required. Servers
> are
> > all full.
> >
> >
> > - Original Message -
> > From: "Robert Whelan" 
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Saturday, March 14, 2009 2:47 PM
> > Subject: Re: [hlds] L4D Client Update
> >
> >
> > Same here, The only traffic we're getting is from steam group/search key
> > connects. We don't have setmaster anywhere in our configs either, this
> was
> > only a band aid required back during the release. It seems
> > sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
> > and including the last patch. I literally have 1000's of bad challenge
> > attempts to get into our servers
> >
> > Still no word from valve...
> >
> >
> >
> >
> > 
> > From: Admin Bob 
> > To: Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Saturday, March 14, 2009 7:48:41 AM
> > Subject: Re: [hlds] L4D Client Update
> >
> > Still empty. Still getting errors:
> > A2C_print from 68.142.72.250:2701
> > Bad challenge
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
> > Sent: Saturday, March 14, 2009 2:09 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Client Update
> >
> > Blood Letter wrote:
> > > So did this update fix the empty server issue for anyone?
> > > Mine is still bone dry.
> >
> > Maybe because people want to play on official servers? The search works
> > now and will actually fall back to non-official servers thanks to a
> > longer search timeout.
> >
> > ___
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> > please visit:
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> >
> >
> > ___
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> >
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Re: [hlds] L4D Client Update

2009-03-14 Thread Blood Letter

If it's not fixed today, my server will be shut down.
What the hell is the point?

My server is 100% pure vanilla.
No traffic.

> Date: Sat, 14 Mar 2009 09:13:08 -0700
> From: mrrjwhe...@yahoo.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Client Update
> 
> El oh el... if only we could roll back. The larger 3/11 update was fine and 
> fixed a few things that needed attention. However, the 3/12 update left many 
> of us bone dry as far as seeing any public traffic, the 3/13 update made no 
> difference.
> 
> Sent from the barren dessert...
> 
>  
> 
> 
> 
> 
> From: Ronny Schedel 
> To: Half-Life dedicated Win32 server mailing list 
> 
> Sent: Saturday, March 14, 2009 9:49:25 AM
> Subject: Re: [hlds] L4D Client Update
> 
> We did not update the servers yet, because it is not required. Servers are 
> all full.
> 
> 
> - Original Message - 
> From: "Robert Whelan" 
> To: "Half-Life dedicated Win32 server mailing list" 
> 
> Sent: Saturday, March 14, 2009 2:47 PM
> Subject: Re: [hlds] L4D Client Update
> 
> 
> Same here, The only traffic we're getting is from steam group/search key 
> connects. We don't have setmaster anywhere in our configs either, this was 
> only a band aid required back during the release. It seems 
> sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to 
> and including the last patch. I literally have 1000's of bad challenge 
> attempts to get into our servers
> 
> Still no word from valve...
> 
> 
> 
> 
> 
> From: Admin Bob 
> To: Half-Life dedicated Win32 server mailing list 
> 
> Sent: Saturday, March 14, 2009 7:48:41 AM
> Subject: Re: [hlds] L4D Client Update
> 
> Still empty. Still getting errors:
> A2C_print from 68.142.72.250:2701
> Bad challenge
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
> Sent: Saturday, March 14, 2009 2:09 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
> 
> Blood Letter wrote:
> > So did this update fix the empty server issue for anyone?
> > Mine is still bone dry.
> 
> Maybe because people want to play on official servers? The search works
> now and will actually fall back to non-official servers thanks to a
> longer search timeout.
> 
> ___
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> please visit:
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> 
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[hlds] Windows, Dedicated, Protocol 242

2009-03-14 Thread munra
Hey Guys I am running L4D server and I notice in HLSW that some of the  
servers say

Windows, Dedicated, Protocol 7

and the others say

Windows, Dedicated, Protocol 242

Should all the servers be the same?  Is it caused Ip range?  I got  
servers on 72.x.x.x and servers on the 205.x.x.x

Thanks Guys I do expect some flaming :)


This message was sent using IMP, the Internet Messaging Program.


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Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
My 8 servers are pretty good filled by now. (Germany)


2009/3/14 Robert Whelan 

> El oh el... if only we could roll back. The larger 3/11 update was fine and
> fixed a few things that needed attention. However, the 3/12 update left many
> of us bone dry as far as seeing any public traffic, the 3/13 update made no
> difference.
>
> Sent from the barren dessert...
>
>
>
>
>
> 
> From: Ronny Schedel 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Saturday, March 14, 2009 9:49:25 AM
> Subject: Re: [hlds] L4D Client Update
>
> We did not update the servers yet, because it is not required. Servers are
> all full.
>
>
> - Original Message -
> From: "Robert Whelan" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Saturday, March 14, 2009 2:47 PM
> Subject: Re: [hlds] L4D Client Update
>
>
> Same here, The only traffic we're getting is from steam group/search key
> connects. We don't have setmaster anywhere in our configs either, this was
> only a band aid required back during the release. It seems
> sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
> and including the last patch. I literally have 1000's of bad challenge
> attempts to get into our servers
>
> Still no word from valve...
>
>
>
>
> 
> From: Admin Bob 
> To: Half-Life dedicated Win32 server mailing list
> 
> Sent: Saturday, March 14, 2009 7:48:41 AM
> Subject: Re: [hlds] L4D Client Update
>
> Still empty. Still getting errors:
> A2C_print from 68.142.72.250:2701
> Bad challenge
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
> Sent: Saturday, March 14, 2009 2:09 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
>
> Blood Letter wrote:
> > So did this update fix the empty server issue for anyone?
> > Mine is still bone dry.
>
> Maybe because people want to play on official servers? The search works
> now and will actually fall back to non-official servers thanks to a
> longer search timeout.
>
> ___
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> please visit:
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Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
El oh el... if only we could roll back. The larger 3/11 update was fine and 
fixed a few things that needed attention. However, the 3/12 update left many of 
us bone dry as far as seeing any public traffic, the 3/13 update made no 
difference.

Sent from the barren dessert...

 




From: Ronny Schedel 
To: Half-Life dedicated Win32 server mailing list 
Sent: Saturday, March 14, 2009 9:49:25 AM
Subject: Re: [hlds] L4D Client Update

We did not update the servers yet, because it is not required. Servers are 
all full.


- Original Message - 
From: "Robert Whelan" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Saturday, March 14, 2009 2:47 PM
Subject: Re: [hlds] L4D Client Update


Same here, The only traffic we're getting is from steam group/search key 
connects. We don't have setmaster anywhere in our configs either, this was 
only a band aid required back during the release. It seems 
sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to 
and including the last patch. I literally have 1000's of bad challenge 
attempts to get into our servers

Still no word from valve...





From: Admin Bob 
To: Half-Life dedicated Win32 server mailing list 

Sent: Saturday, March 14, 2009 7:48:41 AM
Subject: Re: [hlds] L4D Client Update

Still empty. Still getting errors:
A2C_print from 68.142.72.250:2701
Bad challenge

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Saturday, March 14, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

Blood Letter wrote:
> So did this update fix the empty server issue for anyone?
> Mine is still bone dry.

Maybe because people want to play on official servers? The search works
now and will actually fall back to non-official servers thanks to a
longer search timeout.

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Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
Sorry, CORRECTION from my last post:

The differences are that the the whitlisted ones have:

- sv_alltalk "1"
- sv_voiceenable "1"
- sv_tags "reservable"
- no steamgroup

Another comparison between one of the german whitelisted server and one of
mine:
http://v3.game-monitor.com/GameServerCompare/79.141.174.9:27018/85.14.216.223:27000/




2009/3/14 TheNob 

> I did run the updates tonight and my servers are more and more populated
> since the last two hours.
>
> I compared as good as possible the configs between the whitelisted servers
> and mine with the help
> of HLSW. The only two differences are that the the whitlisted ones have:
>
> - sv_voiceenable "1"
> - sv_tags "reservable"
>
>
>
> 2009/3/14 Ronny Schedel 
>
> We did not update the servers yet, because it is not required. Servers are
>> all full.
>>
>>
>> - Original Message -
>> From: "Robert Whelan" 
>> To: "Half-Life dedicated Win32 server mailing list"
>> 
>> Sent: Saturday, March 14, 2009 2:47 PM
>> Subject: Re: [hlds] L4D Client Update
>>
>>
>> Same here, The only traffic we're getting is from steam group/search key
>> connects. We don't have setmaster anywhere in our configs either, this was
>> only a band aid required back during the release. It seems
>> sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
>> and including the last patch. I literally have 1000's of bad challenge
>> attempts to get into our servers
>>
>> Still no word from valve...
>>
>>
>>
>>
>> 
>> From: Admin Bob 
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Sent: Saturday, March 14, 2009 7:48:41 AM
>> Subject: Re: [hlds] L4D Client Update
>>
>> Still empty. Still getting errors:
>> A2C_print from 68.142.72.250:2701
>> Bad challenge
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
>> Sent: Saturday, March 14, 2009 2:09 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] L4D Client Update
>>
>> Blood Letter wrote:
>> > So did this update fix the empty server issue for anyone?
>> > Mine is still bone dry.
>>
>> Maybe because people want to play on official servers? The search works
>> now and will actually fall back to non-official servers thanks to a
>> longer search timeout.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
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>> please visit:
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>>
>>
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Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
I did run the updates tonight and my servers are more and more populated
since the last two hours.

I compared as good as possible the configs between the whitelisted servers
and mine with the help
of HLSW. The only two differences are that the the whitlisted ones have:

- sv_voiceenable "1"
- sv_tags "reservable"



2009/3/14 Ronny Schedel 

> We did not update the servers yet, because it is not required. Servers are
> all full.
>
>
> - Original Message -
> From: "Robert Whelan" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Saturday, March 14, 2009 2:47 PM
> Subject: Re: [hlds] L4D Client Update
>
>
> Same here, The only traffic we're getting is from steam group/search key
> connects. We don't have setmaster anywhere in our configs either, this was
> only a band aid required back during the release. It seems
> sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to
> and including the last patch. I literally have 1000's of bad challenge
> attempts to get into our servers
>
> Still no word from valve...
>
>
>
>
> 
> From: Admin Bob 
> To: Half-Life dedicated Win32 server mailing list
> 
> Sent: Saturday, March 14, 2009 7:48:41 AM
> Subject: Re: [hlds] L4D Client Update
>
> Still empty. Still getting errors:
> A2C_print from 68.142.72.250:2701
> Bad challenge
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
> Sent: Saturday, March 14, 2009 2:09 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
>
> Blood Letter wrote:
> > So did this update fix the empty server issue for anyone?
> > Mine is still bone dry.
>
> Maybe because people want to play on official servers? The search works
> now and will actually fall back to non-official servers thanks to a
> longer search timeout.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] L4D Client Update

2009-03-14 Thread Ronny Schedel
We did not update the servers yet, because it is not required. Servers are 
all full.


- Original Message - 
From: "Robert Whelan" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Saturday, March 14, 2009 2:47 PM
Subject: Re: [hlds] L4D Client Update


Same here, The only traffic we're getting is from steam group/search key 
connects. We don't have setmaster anywhere in our configs either, this was 
only a band aid required back during the release. It seems 
sv_steamgroup_exclusive and sv_allow_lobby_connect_only are useless up to 
and including the last patch. I literally have 1000's of bad challenge 
attempts to get into our servers

Still no word from valve...





From: Admin Bob 
To: Half-Life dedicated Win32 server mailing list 

Sent: Saturday, March 14, 2009 7:48:41 AM
Subject: Re: [hlds] L4D Client Update

Still empty. Still getting errors:
A2C_print from 68.142.72.250:2701
Bad challenge

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Saturday, March 14, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

Blood Letter wrote:
> So did this update fix the empty server issue for anyone?
> Mine is still bone dry.

Maybe because people want to play on official servers? The search works
now and will actually fall back to non-official servers thanks to a
longer search timeout.

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Re: [hlds] Good bye and Fair tidings.

2009-03-14 Thread Clyde cide
? umm ??

On Sat, Mar 14, 2009 at 8:18 AM, Kitteny Berk  wrote:

> ... Like a ginger stepchild.
>
> Spencer 'voogru' MacDonald wrote:
> > Nooo please don't go, we love you!
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn
> > Sent: Saturday, March 14, 2009 7:37 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Good bye and Fair tidings.
> >
> > You're welcome.
> >
> > On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt
> > wrote:
> >
> >
> >> All,
> >>
> >> I would like to say the help I received while on this list wasn't all
> that
> >> helpful, and I would like to say thanks but no thanks.  I have been
> flamed
> >> on this list and made fun of and mocked.  I do not find that to be very
> >> professional of a list dedicated to helping people out managing
> Half-Life
> >> servers and providing information.  Some people on this list need to
> grow
> >> up
> >> and mature.
> >>
> >> Good luck to everyone and farewell.
> >>
> >> Thanks,
> >> Daniel Reinhardt
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
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> >
> >
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> >
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Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
Same here, The only traffic we're getting is from steam group/search key 
connects. We don't have setmaster anywhere in our configs either, this was only 
a band aid required back during the release. It seems  sv_steamgroup_exclusive 
and sv_allow_lobby_connect_only are useless up to and including the last patch. 
I literally have 1000's of bad challenge attempts to get into our servers

Still no word from valve... 





From: Admin Bob 
To: Half-Life dedicated Win32 server mailing list 
Sent: Saturday, March 14, 2009 7:48:41 AM
Subject: Re: [hlds] L4D Client Update

Still empty.  Still getting errors:
A2C_print from 68.142.72.250:2701
Bad challenge 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Saturday, March 14, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

Blood Letter wrote:
> So did this update fix the empty server issue for anyone?
> Mine is still bone dry.

Maybe because people want to play on official servers? The search works 
now and will actually fall back to non-official servers thanks to a 
longer search timeout.

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Re: [hlds] L4D Client Update

2009-03-14 Thread Donnie Newlove
So did I. If fills up as soon as someone leaves now.

On Sat, Mar 14, 2009 at 2:33 AM, TheNob  wrote:
> As for me, I deleted all "setmaster" entries from my configs.
> Master server IPs seems to be assigned automatically during server startup.
>
>
> 2009/3/14 
>
>> Quoting gamead...@127001.org:
>> Thanks For that information I will in fact Google it and I started
>> reading about the white list in the steam forum.
>>
>>
>> > "Search for valve dedicated server first, then try everyone else" was
>> > already the default behaviour.  By giving people the ability to skip the
>> > search for valve servers, they have in fact increased the chance of your
>> > server having people in it.
>> >
>> > However, since the last l4d patch, and continuing in the (unannounced)
>> patch
>> > tonight, my (Linux) servers have been empty.  Since the patch before
>> _that_,
>> > typing "setmaster" has shown an empty list (despite the startup log
>> > mentioning 2 master servers), which I needed to workaround by setting
>> them
>> > manually in server.cfg.  Are both these behaviours still the case for
>> > everyone else?
>> >
>> >> -Original Message-
>> >> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> >> boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net
>> >> Sent: 14 March 2009 05:59
>> >> To: hlds@list.valvesoftware.com
>> >> Subject: [hlds] L4D Client Update
>> >>
>> >> Lobby leaders can now specify in lobby settings whether to search for
>> >> an official dedicated server or for the best available dedicated
>> >> server. If the official dedicated search fails it will then default to
>> >> the best available dedicated server automatically
>> >>
>> >> In my Opinion this even more worthless then tf2 custom tab.
>> >>
>> >> There went My ded box its useless if the only servers that are going
>> >> to get players are the ones with a search_key
>> >>
>> >> FAIL
>> >>
>> >> Thanks.
>> >>
>> >> 
>> >> This message was sent using IMP, the Internet Messaging Program.
>> >>
>> >>
>> >> ___
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>> >> please visit:
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>> >
>> >
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>> > archives, please visit:
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>> >
>>
>>
>>
>> 
>> This message was sent using IMP, the Internet Messaging Program.
>>
>>
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Re: [hlds] L4D Client Update

2009-03-14 Thread Admin Bob
Still empty.  Still getting errors:
A2C_print from 68.142.72.250:2701
Bad challenge 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki
Sent: Saturday, March 14, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Client Update

Blood Letter wrote:
> So did this update fix the empty server issue for anyone?
> Mine is still bone dry.

Maybe because people want to play on official servers? The search works 
now and will actually fall back to non-official servers thanks to a 
longer search timeout.

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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread Donnie Newlove
Pathetic. You are the one that should be ashamed.

On Sat, Mar 14, 2009 at 3:57 AM, Clyde cide  wrote:
> Here is what I love Msleeper
>
> http://steamcommunity.com/groups/nof7
>
> Hopefully more people will join!
> On Fri, Mar 13, 2009 at 5:07 PM, msleeper  wrote:
>
>> Since it is such a hot topic, I'd figure I'd let you guys know that 1.)
>> I used a throwaway IP for it, 2.) it was only up for 44 hours - it went
>> up right before the Scout update came out and went down 2 days later,
>> and 3.) it won't be making a return until the next class update.
>>
>> I'm not really worried about it being delisted anyway since it's not a
>> real server or real IP I use, and I'll just use another throwaway IP
>> when it eventually does get delisted.
>>
>>
>> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
>> > That's a good point, is that server delisted yet?
>> >
>> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
>> >  wrote:
>> > > And mass-banning servers aka honeypot servers.
>> > >
>> >
>> > ___
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>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread steve grout
ahh right.. yes, hopefully they will be removed.

AnAkIn . wrote:
> I'm saying that their servers have fake clients (or redirect), and most of
> them have the same IP and different port.
>
> 2009/3/14 steve grout 
>
>   
>> um... i dont get it.. whats wrong with the names of those servers.. as
>> long as they aren't redirectors or have fake client counts.. i dont see
>> the problem in what the server is called..!!
>>
>> Are you saying people now cant call the server what they want?
>>
>> AnAkIn . wrote:
>> 
>>> Not only a few :s There are lots with names like "Mega Game Server",
>>>   
>> "Ranked
>> 
>>> TF2 Server", "Fun Server", "24/7 Custom Maps Rotation FUNTIMES" and some
>>> other names like this to attract people.
>>>
>>> 2009/3/14 AnAkIn . 
>>>
>>>
>>>   
 Seem to be better now. Less servers with fake clients, but there are
 
>> still
>> 
 a few ones at the top of the list. Hopefully they'll get delisted soon.

 2009/3/14 Clyde cide 

 Here is what I love Msleeper

 
> http://steamcommunity.com/groups/nof7
>
> Hopefully more people will join!
> On Fri, Mar 13, 2009 at 5:07 PM, msleeper 
>   
>> wrote:
>> 
>   
>> Since it is such a hot topic, I'd figure I'd let you guys know that
>> 
>> 1.)
>> 
>> I used a throwaway IP for it, 2.) it was only up for 44 hours - it
>> 
>> went
>> 
>> up right before the Scout update came out and went down 2 days later,
>> and 3.) it won't be making a return until the next class update.
>>
>> I'm not really worried about it being delisted anyway since it's not a
>> real server or real IP I use, and I'll just use another throwaway IP
>> when it eventually does get delisted.
>>
>>
>> On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
>>
>> 
>>> That's a good point, is that server delisted yet?
>>>
>>> On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
>>>  wrote:
>>>
>>>   
 And mass-banning servers aka honeypot servers.


 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>>   
>> archives,
>> 
>> please visit:
>>
>> 
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>>>
>>>   
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>
>   
>>> ___
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>>>   
>> please visit:
>> 
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>>>
>>>
>>>   
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Re: [hlds] Good bye and Fair tidings.

2009-03-14 Thread Kitteny Berk
... Like a ginger stepchild.

Spencer 'voogru' MacDonald wrote:
> Nooo please don't go, we love you!
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn
> Sent: Saturday, March 14, 2009 7:37 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Good bye and Fair tidings.
>
> You're welcome.
>
> On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt
> wrote:
>
>   
>> All,
>>
>> I would like to say the help I received while on this list wasn't all that
>> helpful, and I would like to say thanks but no thanks.  I have been flamed
>> on this list and made fun of and mocked.  I do not find that to be very
>> professional of a list dedicated to helping people out managing Half-Life
>> servers and providing information.  Some people on this list need to grow
>> up
>> and mature.
>>
>> Good luck to everyone and farewell.
>>
>> Thanks,
>> Daniel Reinhardt
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
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[hlds] HLDS is running slow

2009-03-14 Thread Nightbox
One of my friends reported me that HLDS is running so slow, that it takes 10
minutes for 1%.

I know that this is already reported, but
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Re: [hlds] Good bye and Fair tidings.

2009-03-14 Thread Spencer 'voogru' MacDonald
Nooo please don't go, we love you!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn
Sent: Saturday, March 14, 2009 7:37 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Good bye and Fair tidings.

You're welcome.

On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt
wrote:

> All,
>
> I would like to say the help I received while on this list wasn't all that
> helpful, and I would like to say thanks but no thanks.  I have been flamed
> on this list and made fun of and mocked.  I do not find that to be very
> professional of a list dedicated to helping people out managing Half-Life
> servers and providing information.  Some people on this list need to grow
> up
> and mature.
>
> Good luck to everyone and farewell.
>
> Thanks,
> Daniel Reinhardt
>
>
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Re: [hlds] Good bye and Fair tidings.

2009-03-14 Thread DogGunn
You're welcome.

On Sat, Mar 14, 2009 at 9:10 PM, Daniel Reinhardt
wrote:

> All,
>
> I would like to say the help I received while on this list wasn't all that
> helpful, and I would like to say thanks but no thanks.  I have been flamed
> on this list and made fun of and mocked.  I do not find that to be very
> professional of a list dedicated to helping people out managing Half-Life
> servers and providing information.  Some people on this list need to grow
> up
> and mature.
>
> Good luck to everyone and farewell.
>
> Thanks,
> Daniel Reinhardt
>
>
> ___
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> please visit:
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread AnAkIn .
I'm saying that their servers have fake clients (or redirect), and most of
them have the same IP and different port.

2009/3/14 steve grout 

> um... i dont get it.. whats wrong with the names of those servers.. as
> long as they aren't redirectors or have fake client counts.. i dont see
> the problem in what the server is called..!!
>
> Are you saying people now cant call the server what they want?
>
> AnAkIn . wrote:
> > Not only a few :s There are lots with names like "Mega Game Server",
> "Ranked
> > TF2 Server", "Fun Server", "24/7 Custom Maps Rotation FUNTIMES" and some
> > other names like this to attract people.
> >
> > 2009/3/14 AnAkIn . 
> >
> >
> >> Seem to be better now. Less servers with fake clients, but there are
> still
> >> a few ones at the top of the list. Hopefully they'll get delisted soon.
> >>
> >> 2009/3/14 Clyde cide 
> >>
> >> Here is what I love Msleeper
> >>
> >>> http://steamcommunity.com/groups/nof7
> >>>
> >>> Hopefully more people will join!
> >>> On Fri, Mar 13, 2009 at 5:07 PM, msleeper 
> wrote:
> >>>
> >>>
>  Since it is such a hot topic, I'd figure I'd let you guys know that
> 1.)
>  I used a throwaway IP for it, 2.) it was only up for 44 hours - it
> went
>  up right before the Scout update came out and went down 2 days later,
>  and 3.) it won't be making a return until the next class update.
> 
>  I'm not really worried about it being delisted anyway since it's not a
>  real server or real IP I use, and I'll just use another throwaway IP
>  when it eventually does get delisted.
> 
> 
>  On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
> 
> > That's a good point, is that server delisted yet?
> >
> > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
> >  wrote:
> >
> >> And mass-banning servers aka honeypot servers.
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >
>  please visit:
> 
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
>  please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
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> >>>
> >>>
> >>
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread steve grout
um... i dont get it.. whats wrong with the names of those servers.. as 
long as they aren't redirectors or have fake client counts.. i dont see 
the problem in what the server is called..!!

Are you saying people now cant call the server what they want?

AnAkIn . wrote:
> Not only a few :s There are lots with names like "Mega Game Server", "Ranked
> TF2 Server", "Fun Server", "24/7 Custom Maps Rotation FUNTIMES" and some
> other names like this to attract people.
>
> 2009/3/14 AnAkIn . 
>
>   
>> Seem to be better now. Less servers with fake clients, but there are still
>> a few ones at the top of the list. Hopefully they'll get delisted soon.
>>
>> 2009/3/14 Clyde cide 
>>
>> Here is what I love Msleeper
>> 
>>> http://steamcommunity.com/groups/nof7
>>>
>>> Hopefully more people will join!
>>> On Fri, Mar 13, 2009 at 5:07 PM, msleeper  wrote:
>>>
>>>   
 Since it is such a hot topic, I'd figure I'd let you guys know that 1.)
 I used a throwaway IP for it, 2.) it was only up for 44 hours - it went
 up right before the Scout update came out and went down 2 days later,
 and 3.) it won't be making a return until the next class update.

 I'm not really worried about it being delisted anyway since it's not a
 real server or real IP I use, and I'll just use another throwaway IP
 when it eventually does get delisted.


 On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
 
> That's a good point, is that server delisted yet?
>
> On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
>  wrote:
>   
>> And mass-banning servers aka honeypot servers.
>>
>> 
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[hlds] Good bye and Fair tidings.

2009-03-14 Thread Daniel Reinhardt
All,

I would like to say the help I received while on this list wasn't all that 
helpful, and I would like to say thanks but no thanks.  I have been flamed 
on this list and made fun of and mocked.  I do not find that to be very 
professional of a list dedicated to helping people out managing Half-Life 
servers and providing information.  Some people on this list need to grow up 
and mature.

Good luck to everyone and farewell.

Thanks,
Daniel Reinhardt 


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Re: [hlds] L4D update

2009-03-14 Thread Ronny Schedel
Regarding to a post of Adam Nowacki about whitelisted servers, it seems to 
be server starting with de-ffm-l4d in their hostname for Germany.
http://www.game-monitor.com/search.php?search=de-ffm-l4d&game=left4dead2

>I would also like to know that. I don't have L4D here and can't check, but
> you could connect to one of those official servers and type status in
> console. Check what the hostname is.
>
> 2009/3/14 Ronny Schedel 
>
>>
>> What qualifies an official server? Is it maintained by Valve or is it a
>> vanilla server?
>>
>>
>> > Sounds like we got a L4D update.  It's not just a client update.  I 
>> > just
>> > ran
>> > hldsupdatetool and received a server update.
>> > ---
>> > Updates to Left 4 Dead have been released. The updates will be applied
>> > automatically when your Steam client is restarted. The specific changes
>> > include:
>> >
>> > Left 4 Dead
>> >
>> > Lobby leaders can now specify in lobby settings whether to search for 
>> > an
>> > official dedicated server or for the best available dedicated server. 
>> > If
>> > the
>> > official dedicated search fails it will then default to the best
>> available
>> > dedicated server automatically
>> >
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>>
>>
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Re: [hlds] L4D update

2009-03-14 Thread Ronny Schedel

The problem is, the game does not find any servers to play on, even with 
sv_search_max_ping set to 250.


>I would also like to know that. I don't have L4D here and can't check, but
> you could connect to one of those official servers and type status in
> console. Check what the hostname is.
>
> 2009/3/14 Ronny Schedel 
>
>>
>> What qualifies an official server? Is it maintained by Valve or is it a
>> vanilla server?
>>
>>
>> > Sounds like we got a L4D update.  It's not just a client update.  I 
>> > just
>> > ran
>> > hldsupdatetool and received a server update.
>> > ---
>> > Updates to Left 4 Dead have been released. The updates will be applied
>> > automatically when your Steam client is restarted. The specific changes
>> > include:
>> >
>> > Left 4 Dead
>> >
>> > Lobby leaders can now specify in lobby settings whether to search for 
>> > an
>> > official dedicated server or for the best available dedicated server. 
>> > If
>> > the
>> > official dedicated search fails it will then default to the best
>> available
>> > dedicated server automatically
>> >
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>>
>>
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>> please visit:
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Re: [hlds] L4D update

2009-03-14 Thread AnAkIn .
I would also like to know that. I don't have L4D here and can't check, but
you could connect to one of those official servers and type status in
console. Check what the hostname is.

2009/3/14 Ronny Schedel 

>
> What qualifies an official server? Is it maintained by Valve or is it a
> vanilla server?
>
>
> > Sounds like we got a L4D update.  It's not just a client update.  I just
> > ran
> > hldsupdatetool and received a server update.
> > ---
> > Updates to Left 4 Dead have been released. The updates will be applied
> > automatically when your Steam client is restarted. The specific changes
> > include:
> >
> > Left 4 Dead
> >
> > Lobby leaders can now specify in lobby settings whether to search for an
> > official dedicated server or for the best available dedicated server. If
> > the
> > official dedicated search fails it will then default to the best
> available
> > dedicated server automatically
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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Re: [hlds] L4D update

2009-03-14 Thread Ronny Schedel

What qualifies an official server? Is it maintained by Valve or is it a 
vanilla server?


> Sounds like we got a L4D update.  It's not just a client update.  I just 
> ran
> hldsupdatetool and received a server update.
> ---
> Updates to Left 4 Dead have been released. The updates will be applied
> automatically when your Steam client is restarted. The specific changes
> include:
>
> Left 4 Dead
>
> Lobby leaders can now specify in lobby settings whether to search for an
> official dedicated server or for the best available dedicated server. If 
> the
> official dedicated search fails it will then default to the best available
> dedicated server automatically
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> 


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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread AnAkIn .
Not only a few :s There are lots with names like "Mega Game Server", "Ranked
TF2 Server", "Fun Server", "24/7 Custom Maps Rotation FUNTIMES" and some
other names like this to attract people.

2009/3/14 AnAkIn . 

> Seem to be better now. Less servers with fake clients, but there are still
> a few ones at the top of the list. Hopefully they'll get delisted soon.
>
> 2009/3/14 Clyde cide 
>
> Here is what I love Msleeper
>>
>> http://steamcommunity.com/groups/nof7
>>
>> Hopefully more people will join!
>> On Fri, Mar 13, 2009 at 5:07 PM, msleeper  wrote:
>>
>> > Since it is such a hot topic, I'd figure I'd let you guys know that 1.)
>> > I used a throwaway IP for it, 2.) it was only up for 44 hours - it went
>> > up right before the Scout update came out and went down 2 days later,
>> > and 3.) it won't be making a return until the next class update.
>> >
>> > I'm not really worried about it being delisted anyway since it's not a
>> > real server or real IP I use, and I'll just use another throwaway IP
>> > when it eventually does get delisted.
>> >
>> >
>> > On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
>> > > That's a good point, is that server delisted yet?
>> > >
>> > > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
>> > >  wrote:
>> > > > And mass-banning servers aka honeypot servers.
>> > > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
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>> please visit:
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>>
>
>
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Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-14 Thread AnAkIn .
Seem to be better now. Less servers with fake clients, but there are still a
few ones at the top of the list. Hopefully they'll get delisted soon.

2009/3/14 Clyde cide 

> Here is what I love Msleeper
>
> http://steamcommunity.com/groups/nof7
>
> Hopefully more people will join!
> On Fri, Mar 13, 2009 at 5:07 PM, msleeper  wrote:
>
> > Since it is such a hot topic, I'd figure I'd let you guys know that 1.)
> > I used a throwaway IP for it, 2.) it was only up for 44 hours - it went
> > up right before the Scout update came out and went down 2 days later,
> > and 3.) it won't be making a return until the next class update.
> >
> > I'm not really worried about it being delisted anyway since it's not a
> > real server or real IP I use, and I'll just use another throwaway IP
> > when it eventually does get delisted.
> >
> >
> > On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote:
> > > That's a good point, is that server delisted yet?
> > >
> > > On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger
> > >  wrote:
> > > > And mass-banning servers aka honeypot servers.
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
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Re: [hlds] Team Fortress 2 Update Coming

2009-03-14 Thread Arg!
i use the minidumps to work out how many times the server has restarted :P

On Sat, Mar 14, 2009 at 4:05 PM, DontWannaName! wrote:

> Me too, lots of minidumps :(
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Re: [hlds] how does sv_downloadurl work?

2009-03-14 Thread Ian Watts
Though it may not apply to you, we had good success with the 64-bit hacked
Apache on our Server 2008 x64 box.  It made quite a difference.  I am not
claiming that the 64-bit was "better" but that the hacked version sure did
run "happier" on the box than the stock Apache.

Yes, we check the useragent and referrer strings on .htaccess.  Sure,
somebody could still cheat it with their web browser, but directory browsing
is still disallowed.  I suppose "somebody" may have written a
"leech-a-fastdl" addon option, but the logs don't show leech activity after
applying the filters.  For us, it was "good enough".  I suppose some Layer 3
filtering would be next, but not yet necessary.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Monday, March 09, 2009 12:58 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] how does sv_downloadurl work?

Yes, I was using Windows Apache. I tried the new version and the old
version. Both gave me 400 kb/s instead of 1.0 mb/s + :(

On Sat, Mar 7, 2009 at 2:03 AM, Tony Paloma  wrote:

> Would you happen to be using Windows Apache?


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Re: [hlds] L4D Client Update

2009-03-14 Thread Adam Nowacki
Blood Letter wrote:
> So did this update fix the empty server issue for anyone?
> Mine is still bone dry.

Maybe because people want to play on official servers? The search works 
now and will actually fall back to non-official servers thanks to a 
longer search timeout.

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