Re: [hlds] Server copy + redirect
It would seem that those servers are down. I wonder what could of transpired. On Fri, May 29, 2009 at 9:38 AM, Alec Sanger eclyp...@hotmail.com wrote: just as an FYI to everyone on the list, here is a handful of the servers that have been copied. Looks like a lot of good communities http://www.game-monitor.com/search.php?search=64.85.166.216 http://www.game-monitor.com/search.php?search=216.245.192.172 There may be more, but I haven't found any additional ones. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: eclyp...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 29 May 2009 08:24:26 -0400 Subject: Re: [hlds] Server copy + redirect Yeah, I know there's nothing technically illegal about it. Hell, it's not even against any rules. Just pretty shitty. btw, if your servers are even remotely popular there's a good chance they're doing it to you as well. http://www.ownageclan.com/forums/viewtopic.php?t=9108 http://www.ownageclan.com/forums/viewtopic.php?t=9114 Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Fri, 29 May 2009 14:18:15 +0200 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server copy + redirect Unfortunately there is not much to do accept for reporting the IP's in question to VALVe and hope for a full de-list on the redirect servers as well as the servers they redirect to. Other then that only non-legal stuff is available. Good luck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: vrijdag 29 mei 2009 14:08 To: hlds@list.valvesoftware.com Subject: [hlds] Server copy + redirect The chances of anything changing are rather slim, but a group recently duplicated a couple of our server names, faked their slots to show as full, and are redirecting to their own servers. What would you guys do in this situation? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 _ Hotmail(r) goes with you. http://windowslive.com/Tutorial/Hotmail/Mobile?ocid=TXT_TAGLM_WL_HM_Tuto rial_Mobile1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.43/2139 - Release Date: 05/28/09 18:09:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage1_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™: Keep your life in sync. http://windowslive.com/explore?ocid=TXT_TAGLM_BR_life_in_synch_052009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dead Ringer logging issue w/ HLstatsX
The premium version has too. 2009/5/29 Cc2iscooL cc2isc...@gmail.com If you're using the community edition it's already been patched for this I'm pretty sure. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com 2009/5/30 Nicholas Hastings nshasti...@gmail.com There is a difference in the log lines. Feign death kills have the following in the log line: (customkill feign_death) You could attempt to block the log line with a plugin, but if kill message broadcasts are on, the attacker would know the victim was a spy when they didn't see the kill message after what they thought was a kill. Since their system gives you know access, you're pretty much stuck waiting for them to fix it. Timothy Sadleir wrote: It seems that there is no difference between the log lines of a Dead Ringer fake death and a real death. This doesn't work well for Spy users and HLstatsX. Any time you get killed for your Dead Ringer fake death HLstatsX subtracts points from you just as it would a normal death. Is there any way to make these log lines different? I tested this out and here are the two different log lines... Fake Death - *2009-05-29 23:52:39: 65.60.46.39:27015 - E008: Rambler P:1069,U:265,W:0:7320697,T:Red killed Tim λ² P:25,U:295,W:1:7215241,T:Blue with natascha (location kill)* Real Death - *2009-05-29 23:52:54: 65.60.46.39:27015 - E008: GunGrave P:1049,U:234,W:0:9175303,T:Red killed Tim λ² P:25,U:295,W:1:7215241,T:Blue with sniperrifle (location kill)* I'm really not sure, are these lines the only things HLstatsX uses? Or is there more background info they take that makes this issue totally under their control? I've got a Premium account with them and am not using the community edition. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dead Ringer logging issue w/ HLstatsX
Woot for hlstatsx community edition! It roxorz your boxorz! http://www.hlxcommunity.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: 30 May 2009 06:28 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Dead Ringer logging issue w/ HLstatsX If you're using the community edition it's already been patched for this I'm pretty sure. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com 2009/5/30 Nicholas Hastings nshasti...@gmail.com There is a difference in the log lines. Feign death kills have the following in the log line: (customkill feign_death) You could attempt to block the log line with a plugin, but if kill message broadcasts are on, the attacker would know the victim was a spy when they didn't see the kill message after what they thought was a kill. Since their system gives you know access, you're pretty much stuck waiting for them to fix it. Timothy Sadleir wrote: It seems that there is no difference between the log lines of a Dead Ringer fake death and a real death. This doesn't work well for Spy users and HLstatsX. Any time you get killed for your Dead Ringer fake death HLstatsX subtracts points from you just as it would a normal death. Is there any way to make these log lines different? I tested this out and here are the two different log lines... Fake Death - *2009-05-29 23:52:39: 65.60.46.39:27015 - E008: Rambler P:1069,U:265,W:0:7320697,T:Red killed Tim λ² P:25,U:295,W:1:7215241,T:Blue with natascha (location kill)* Real Death - *2009-05-29 23:52:54: 65.60.46.39:27015 - E008: GunGrave P:1049,U:234,W:0:9175303,T:Red killed Tim λ² P:25,U:295,W:1:7215241,T:Blue with sniperrifle (location kill)* I'm really not sure, are these lines the only things HLstatsX uses? Or is there more background info they take that makes this issue totally under their control? I've got a Premium account with them and am not using the community edition. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lots of crashes since the newest update
Myne TF2 crasch whitout any mods. - Original Message - From: CLAN RCR clan...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 3:27 AM Subject: Re: [hlds] Lots of crashes since the newest update no crashes here. 2x32 slot 2x24 slot Both modified. -Matt On Fri, May 29, 2009 at 7:46 PM, admin ad...@firestormpcs.net wrote: ya i just crash twice On May 29, 2009, at 8:38 PM, Brent Veal wrote: Are you talking about server crashes or client crashes On Fri, May 29, 2009 at 5:33 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Anyone else crashing since the newest update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Valve doesn't delist servers according to support...
Good news people! Valve doesn't delist servers! At least according to their highly trained support staff!! = Please enter your reply ABOVE this line = Hello, A staff member has replied to your question: Andy, Steam does not delist servers. Anytime you wish you can view your question online: Oh, but wait! Yes they DO! http://www.mail-archive.com/hlds_li...@list.valvesoftware.com/msg51870.html Directly from Erik Johnson: Right now, we're not trying to provide a finely tuned quality difference between servers to players looking for a server. Instead, we're focused on finding and removing the very worst servers...Delistings are temporary (1 month right now) Apparently having 6 fake clients qualifies you as one of the very worst servers. I removed my fake clients plugin and changed the IP and BAM! The server was listed again! Valve refuses to talk to me about this in a support ticket because they don't support their own server software. They suggested I visit the forums. I'm sorry, but no one in the forums can address that issue. Only Valve can. Ya gotta love support drones! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have fake clients, they're delisting it because people don't like your server (probably because you have fake clients!!). System working as intended. shorec...@comcast.net wrote: Good news people! Valve doesn't delist servers! At least according to their highly trained support staff!! = Please enter your reply ABOVE this line = Hello, A staff member has replied to your question: Andy, Steam does not delist servers. Anytime you wish you can view your question online: Oh, but wait! Yes they DO! http://www.mail-archive.com/hlds_li...@list.valvesoftware.com/msg51870.html Directly from Erik Johnson: Right now, we're not trying to provide a finely tuned quality difference between servers to players looking for a server. Instead, we're focused on finding and removing the very worst servers...Delistings are temporary (1 month right now) Apparently having 6 fake clients qualifies you as one of the very worst servers. I removed my fake clients plugin and changed the IP and BAM! The server was listed again! Valve refuses to talk to me about this in a support ticket because they don't support their own server software. They suggested I visit the forums. I'm sorry, but no one in the forums can address that issue. Only Valve can. Ya gotta love support drones! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
What's this server rank thing? I've heard a little about it, but haven't paid attention to it. Under the new IP, it's listed in the server list just like any other server. - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have fake clients, they're delisting it because people don't like your server (probably because you have fake clients!!). System working as intended. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
http://www.teamfortress.com/post.php?id=2338 shorec...@comcast.net wrote: What's this server rank thing? I've heard a little about it, but haven't paid attention to it. Under the new IP, it's listed in the server list just like any other server. - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have fake clients, they're delisting it because people don't like your server (probably because you have fake clients!!). System working as intended. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
If a majority of players leave soon after they've joined your server could be delisted as this is usually caused by for example fake clients or extreme lag. On Sat, May 30, 2009 at 11:43 AM, shorec...@comcast.net wrote: What's this server rank thing? I've heard a little about it, but haven't paid attention to it. Under the new IP, it's listed in the server list just like any other server. - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... If I remember correctly, you are delisted based on your server rank, which is calculated when people join and leave your server. If people leave your server after not a lot of time then you will have a low server rank, and hence be delisted. Valve isn't delisting your server because you have fake clients, they're delisting it because people don't like your server (probably because you have fake clients!!). System working as intended. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
{watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil 2009/5/30 Aj Collins gamerzwo...@gmail.com Alright. Seems you have to join a couple of servers to get them to unlock. On Fri, May 29, 2009 at 8:40 PM, Mike Stiehm mikesti...@gmail.com wrote: 19:40:31 CPU InOut Uptime Users FPSPlayers 13.28 125525.39 581391.50 54 1 47.60 33 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, May 29, 2009 7:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Works fine here: 20:11:22 HLSW NOTE: Connecting to 66.172.37.19:27015 ... 20:11:22 stats 20:11:23 CPU InOut Uptime Users FPSPlayers 53.00 68946.38 187396.78 7 0 4761.90 33 On Fri, May 29, 2009 at 8:08 PM, Craig Collinson craig.collinso...@googlemail.com wrote: can some one confirm this. trying to connect to server via rcon on hlsw and it fails every time. worked fine befor the update ? 2009/5/30 Donnie Newlove donnie.newl...@gmail.com: I don't see how that is related to my question but alright, enjoy your unlocks. On 5/30/09, Joel R. joelru...@gmail.com wrote: Yay, it's been a week and all I have is the crappiest unlockable, the Ambastard. On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Sorry, what old queue behavior? I had no idea there was even a new queue behavior. On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote: good job valve :D 2009/5/30 Jason Ruymen jas...@valvesoftware.com A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables Arena Mode: - Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off - Added tf_arena_round_time to set a timelimit on the round - Added the userid of the player who built the teleporter to the player_teleported event - Fixed player killed event causing server crash - Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled - Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled - Fixed the Ambassador not doing damage to buildings - Fixed Spies disguised as their own team not drawing blood effects - Fixed players killed by flaming arrows not showing the appropriate death icon Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4116 (20090529) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4116 (20090529) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com
Re: [hlds] Valve doesn't delist servers according to support...
Ah, more evidence for me to give to the support drone that Valve does indeed delist servers. Anyway, is there a way for players to access these 'rankings' to decide what servers to join or is Valve just delisting what it deams to be 'bad' servers with no way to see how the servers actually rank? Seems kinda unfair, though, for unpopular servers. Just because a server doesn't get much traffic, it should be penalized and not be given a chance to become more popular? - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:46:57 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... http://www.teamfortress.com/post.php?id=2338 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
You do not get delisted for having less traffic, you get delisted for having much traffic and having most players immediately leave. On Sat, May 30, 2009 at 12:21 PM, shorec...@comcast.net wrote: Ah, more evidence for me to give to the support drone that Valve does indeed delist servers. Anyway, is there a way for players to access these 'rankings' to decide what servers to join or is Valve just delisting what it deams to be 'bad' servers with no way to see how the servers actually rank? Seems kinda unfair, though, for unpopular servers. Just because a server doesn't get much traffic, it should be penalized and not be given a chance to become more popular? - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 5:46:57 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... http://www.teamfortress.com/post.php?id=2338 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
It really depends what you deem fair. It was explained in the blog post that the only servers getting delisted are those at the extreme bottom end of the scale. The system was developed to catch people who were poorly advertising their servers, and in particular, running fake clients. Given that, your objection to being delisted seems to have little weight, having said that you have fake clients running on your server. shorec...@comcast.net wrote: So a new server that has people join, then decide they don't like the configuration can unfairly get delisted... oops.. forgot, Valve doesn't delist. - Original Message - From: Donnie Newlove donnie.newl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 6:45:29 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... You do not get delisted for having less traffic, you get delisted for having much traffic and having most players immediately leave. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
If people are having to ACTUALLY JOIN your server to figure out you're running some esoteric config that they don't like, then You're Doing It Wrong; that's what the server title (and server tags) are for, among other things. Also, a new server can't trigger this; there's a minimum level of connections needed before you can be considered for delisting. Also, the system is NOT on a hair trigger; for all the theoretical what if this really unlikely chain of events discussions that took place, I can't remember a single instance on the list of someone being delisted who wasn't misrepresenting their server to the users. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net Sent: 30 May 2009 13:11 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve doesn't delist servers according to support... So a new server that has people join, then decide they don't like the configuration can unfairly get delisted... oops.. forgot, Valve doesn't delist. - Original Message - From: Donnie Newlove donnie.newl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 6:45:29 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... You do not get delisted for having less traffic, you get delisted for having much traffic and having most players immediately leave. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
gamead...@127001.org wrote: Also, the system is NOT on a hair trigger; for all the theoretical what if this really unlikely chain of events discussions that took place, I can't remember a single instance on the list of someone being delisted who wasn't misrepresenting their server to the users. Thats not actually true. I've seen servers delisted which where doing nothing out of the ordinary - however, getting a reply out of Valve about it was almost impossible. Also, Saint K got both L4D TF2 server(s) delisted for running a bball server. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
so delisting is working dan ? 2009/5/30 Dan Offord li...@multiplay.co.uk gamead...@127001.org wrote: Also, the system is NOT on a hair trigger; for all the theoretical what if this really unlikely chain of events discussions that took place, I can't remember a single instance on the list of someone being delisted who wasn't misrepresenting their server to the users. Thats not actually true. I've seen servers delisted which where doing nothing out of the ordinary - however, getting a reply out of Valve about it was almost impossible. Also, Saint K got both L4D TF2 server(s) delisted for running a bball server. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
First off, as explained in my original post, I don't have the fake clients plugin running anymore. Also, I don't think having 6 fake clients put my server at the extreme bottom. Then again, the purpose of this post wasn't to debate the fake clients plugin, it was to emphasis the fact that Valve support is nothing but drones and don't know what they're talking about. Either that or Valve doesn't really delist servers. - Original Message - From: Steve Colebourne steve.colebou...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: steve colebourne steve.colebou...@gmail.com Sent: Saturday, May 30, 2009 8:41:26 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... It really depends what you deem fair. It was explained in the blog post that the only servers getting delisted are those at the extreme bottom end of the scale. The system was developed to catch people who were poorly advertising their servers, and in particular, running fake clients. Given that, your objection to being delisted seems to have little weight, having said that you have fake clients running on your server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
I would assume that the delisting only occurs on the main server browser On Sat, May 30, 2009 at 6:40 AM, shorec...@comcast.net wrote: No, because Valve doesn't delist servers, just like support says. If they DID delist servers (maybe there's a remote chance support was wrong?), it only removes the server from the main browser, not favorites, X-Fire, game-monitor.com, etc... - Original Message - From: Nightbox alexandrualexa...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=alexandrualexa...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 9:08:33 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Valve doesn't delist servers according to support... so delisting is working dan ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I wonder if they can dislist servers based on the map their are running, like blocking any with the name achievement in them. - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 10:00:58 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available A pile of them are run locally by players. Delisting dynamic ips is not fun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote: A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Then map makers would change their map name to something else. Or achievement servers would grind with regular maps. Or those grinders would all grind in normal servers On Sat, May 30, 2009 at 7:23 AM, shorec...@comcast.net wrote: I wonder if they can dislist servers based on the map their are running, like blocking any with the name achievement in them. - Original Message - From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 10:00:58 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available A pile of them are run locally by players. Delisting dynamic ips is not fun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I second Brent's comment. On 30 May 2009, at 15:26, Brent Veal naslund.fan...@gmail.com wrote: If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote: A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
That's what the sm_ban command is for. :) - Original Message - From: Brent Veal naslund.fan...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 10:26:05 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Also, achievement servers don't hurt other players. It's very difficult to stumble into an achievement server and go hey, this isn't the game I thought it would be -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: 30 May 2009 15:26 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote: A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=Sho rec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to =philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0t o=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I suppose stat padders in BF2 and BF2142 say the same thing. - Original Message - From: gamead...@127001.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 11:30:22 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available Also, achievement servers don't hurt other players. It's very difficult to stumble into an achievement server and go hey, this isn't the game I thought it would be ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve doesn't delist servers according to support...
Well, they now admit that they do delist servers: I'm sorry about the wrong information, you are indeed correct about the listings and delistings. Unfortunately we do not have access to this information. I'm sorry but we can not assist you further in this issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Keeping achivement grinders off of regular servers is good. Neil Voutt - Admin http://www.neilvoutt.com http://www.ipoststupidshit.com Sent from my iPhone On 30-May-09, at 1:44 PM, shorec...@comcast.net wrote: I suppose stat padders in BF2 and BF2142 say the same thing. - Original Message - From: gamead...@127001.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 30, 2009 11:30:22 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available Also, achievement servers don't hurt other players. It's very difficult to stumble into an achievement server and go hey, this isn't the game I thought it would be ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Is the clientside cloaking glitch going to be fixed? Everytime you cloak or uncloak it flickers your uncloaked model. This makes it really annoying to figure out if your cloaking or uncloaking sometimes. Also, I miss the You are disguising message, it let me know i was changing and I didn't miss the button. On Sat, May 30, 2009 at 6:31 PM, Georg Zoeller georg.zoel...@gmail.comwrote: Which was exactly the point. People go voluntarily to achievement servers, they don't get 'conned' into joining them, wasting their time looking around on an empty server. On Sat, May 30, 2009 at 9:30 AM, gamead...@127001.org wrote: Also, achievement servers don't hurt other players. It's very difficult to stumble into an achievement server and go hey, this isn't the game I thought it would be -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: 30 May 2009 15:26 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote: A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.net https://mail.google.com/mail?view=cmtf=0to=Sho rec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.com https://mail.google.com/mail?view=cmtf=0to =philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0t o=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Anyone able to get full arena teams? Setting the cvar to 0 and to 1 do not work. I have a plugin that is supposed to allow for it, but that seems broken. On Sat, May 30, 2009 at 9:18 PM, Joel R. joelru...@gmail.com wrote: Is the clientside cloaking glitch going to be fixed? Everytime you cloak or uncloak it flickers your uncloaked model. This makes it really annoying to figure out if your cloaking or uncloaking sometimes. Also, I miss the You are disguising message, it let me know i was changing and I didn't miss the button. On Sat, May 30, 2009 at 6:31 PM, Georg Zoeller georg.zoel...@gmail.com wrote: Which was exactly the point. People go voluntarily to achievement servers, they don't get 'conned' into joining them, wasting their time looking around on an empty server. On Sat, May 30, 2009 at 9:30 AM, gamead...@127001.org wrote: Also, achievement servers don't hurt other players. It's very difficult to stumble into an achievement server and go hey, this isn't the game I thought it would be -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: 30 May 2009 15:26 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available If Valve tried to get rid of all the achievement farming servers, then all those farmers would start grinding in servers where real games are going on. It sucks when you're trying to play a game and half your team is attempting to get random achievements. People are always going to farm when there are unlockables so letting them have a place to do it is a good thing imo On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote: A pile of them are run locally by players. Delisting dynamic ips is not fun. On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.net https://mail.google.com/mail?view=cmtf=0to=Sho rec...@comcast.net wrote: I'm curious why Valve hasn't delisted servers running those achivement maps... seems like it would be fair game to delist them. - Original Message - From: Philip Bembridge philipbembri...@gmail.com https://mail.google.com/mail?view=cmtf=0to =philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0t o=h...@list.valvesoftware.com Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Team Fortress 2 Update Available {watches everyone go sniper and spy and watches the achievement servers fill...}Anyone else prefer this new system? I think it would have been great had the probabability just been weighted towards playing well.. I'm going to be interested in their next blog post... Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Steam / VAC Connection Unstable
Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
Secure your network better kthx. That will fix your problem. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sat, May 30, 2009 at 9:59 PM, Jake E jackac...@gmail.com wrote: Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
Use WPA. Wep can be cracked in approx 10 minutes by even a novice with aircrack. On 5/30/09, Jake E jackac...@gmail.com wrote: Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
Just restrict your wireless network to your computer's mac address and that would be the best for secureing it, imo.. On Sat, May 30, 2009 at 11:26 PM, Jake E jackac...@gmail.com wrote: Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
I believe that spoofing a mac address is trivial. On Sat, May 30, 2009 at 10:35 PM, Justin mysteriousjus...@gmail.com wrote: Just restrict your wireless network to your computer's mac address and that would be the best for secureing it, imo.. On Sat, May 30, 2009 at 11:26 PM, Jake E jackac...@gmail.com wrote: Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
You really shouldn't be using Wireless for your server at all. If possible move your server over to your Wireless AP (which generally includes a 4 port switch) and plug it in. Wireless is unsuitable because it is only half-duplex (meaning traffic can only go one way at any one time) and this can lead to connection drops, especially if you have many computers on the network or are receiving interference from, for example a cordless phone. FergoFrog Justin wrote: Just restrict your wireless network to your computer's mac address and that would be the best for secureing it, imo.. On Sat, May 30, 2009 at 11:26 PM, Jake E jackac...@gmail.com wrote: Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam / VAC Connection Unstable
Fergo is right. Also, wtf with not securing your wireless. ..srsly? -Matt On Sat, May 30, 2009 at 10:43 PM, FergoFrog mailli...@fergofrog.com wrote: You really shouldn't be using Wireless for your server at all. If possible move your server over to your Wireless AP (which generally includes a 4 port switch) and plug it in. Wireless is unsuitable because it is only half-duplex (meaning traffic can only go one way at any one time) and this can lead to connection drops, especially if you have many computers on the network or are receiving interference from, for example a cordless phone. FergoFrog Justin wrote: Just restrict your wireless network to your computer's mac address and that would be the best for secureing it, imo.. On Sat, May 30, 2009 at 11:26 PM, Jake E jackac...@gmail.com wrote: Yes, i have checked settings and stuff. @c2 What is the most secure wireless security? Currently is 128 bit WEP 26 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS. On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote: Have you checked your firewall and router settings? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E Sent: Sunday, 31 May 2009 12:59 PM To: HLDS Subject: [hlds] Steam / VAC Connection Unstable Hi~ This is very recent At the moment, NO COMPUTER on my network, dedicated server or client, can maintain a stable connection to steam. It will connect for about 10 seconds, then disconnect for about 20. It is not stopping. This is rather annoying for when I play games, but for my dedicated server noone can get on because it's not listed on the master server. This is also odd - not too long ago, my wireless got hacked and someone started downloading illegal stuff and got my internet shut off for a week. I just got new neighbors - sigh - . So this is only with steam, no other issues. I tried port forwarding but it does not seem to help... assuming IpV4 is local, i think. Any help would be great... For my Client I'll try deleting clientregistry.blob. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4117 (20090530) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds