Re: [hlds] Server copy + redirect

2009-05-30 Thread 1nsane
It would seem that those servers are down. I wonder what could of
transpired.

On Fri, May 29, 2009 at 9:38 AM, Alec Sanger eclyp...@hotmail.com wrote:


 just as an FYI to everyone on the list, here is a handful of the servers
 that have been copied. Looks like a lot of good communities

 http://www.game-monitor.com/search.php?search=64.85.166.216
 http://www.game-monitor.com/search.php?search=216.245.192.172

 There may be more, but I haven't found any additional ones.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  From: eclyp...@hotmail.com
  To: hlds@list.valvesoftware.com
  Date: Fri, 29 May 2009 08:24:26 -0400
  Subject: Re: [hlds] Server copy + redirect
 
 
  Yeah, I know there's nothing technically illegal about it. Hell, it's not
 even against any rules. Just pretty shitty.
 
  btw, if your servers are even remotely popular there's a good chance
 they're doing it to you as well.
 
  http://www.ownageclan.com/forums/viewtopic.php?t=9108
  http://www.ownageclan.com/forums/viewtopic.php?t=9114
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Fri, 29 May 2009 14:18:15 +0200
   From: sai...@specialattack.net
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Server copy + redirect
  
   Unfortunately there is not much to do accept for reporting the IP's in
   question to VALVe and hope for a full de-list on the redirect servers
 as
   well as the servers they redirect to.
  
   Other then that only non-legal stuff is available.
  
   Good luck.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   Sent: vrijdag 29 mei 2009 14:08
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Server copy + redirect
  
  
   The chances of anything changing are rather slim, but a group recently
   duplicated a couple of our server names, faked their slots to show as
   full, and are redirecting to their own servers. What would you guys do
   in this situation?
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
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Re: [hlds] Dead Ringer logging issue w/ HLstatsX

2009-05-30 Thread DontWannaName!
The premium version has too.

2009/5/29 Cc2iscooL cc2isc...@gmail.com

 If you're using the community edition it's already been patched for this
 I'm
 pretty sure.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 2009/5/30 Nicholas Hastings nshasti...@gmail.com

  There is a difference in the log lines. Feign death kills have the
  following in the log line:
  (customkill feign_death)
 
  You could attempt to block the log line with a plugin, but if kill
  message broadcasts are on, the attacker would know the victim was a spy
  when they didn't see the kill message after what they thought was a kill.
 
  Since their system gives you know access, you're pretty much stuck
  waiting for them to fix it.
 
 
  Timothy Sadleir wrote:
   It seems that there is no difference between the log lines of a Dead
  Ringer
   fake death and a real death.  This doesn't work well for Spy users
 and
   HLstatsX.  Any time you get killed for your Dead Ringer fake death
   HLstatsX subtracts points from you just as it would a normal death.  Is
   there any way to make these log lines different?  I tested this out and
  here
   are the two different log lines...
  
   Fake Death - *2009-05-29 23:52:39: 65.60.46.39:27015 - E008:
  Rambler
   P:1069,U:265,W:0:7320697,T:Red killed Tim λ²
   P:25,U:295,W:1:7215241,T:Blue with natascha (location kill)*
   Real Death - *2009-05-29 23:52:54: 65.60.46.39:27015 - E008:
  GunGrave
   P:1049,U:234,W:0:9175303,T:Red killed Tim λ²
   P:25,U:295,W:1:7215241,T:Blue with sniperrifle (location kill)*
  
   I'm really not sure, are these lines the only things HLstatsX uses?  Or
  is
   there more background info they take that makes this issue totally
 under
   their control?  I've got a Premium account with them and am not using
 the
   community edition.
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Re: [hlds] Dead Ringer logging issue w/ HLstatsX

2009-05-30 Thread D3vilfish
Woot for hlstatsx community edition!
It roxorz your boxorz!
http://www.hlxcommunity.com

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: 30 May 2009 06:28
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dead Ringer logging issue w/ HLstatsX

If you're using the community edition it's already been patched for this I'm
pretty sure.

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com


2009/5/30 Nicholas Hastings nshasti...@gmail.com

 There is a difference in the log lines. Feign death kills have the
 following in the log line:
 (customkill feign_death)

 You could attempt to block the log line with a plugin, but if kill
 message broadcasts are on, the attacker would know the victim was a spy
 when they didn't see the kill message after what they thought was a kill.

 Since their system gives you know access, you're pretty much stuck
 waiting for them to fix it.


 Timothy Sadleir wrote:
  It seems that there is no difference between the log lines of a Dead
 Ringer
  fake death and a real death.  This doesn't work well for Spy users and
  HLstatsX.  Any time you get killed for your Dead Ringer fake death
  HLstatsX subtracts points from you just as it would a normal death.  Is
  there any way to make these log lines different?  I tested this out and
 here
  are the two different log lines...
 
  Fake Death - *2009-05-29 23:52:39: 65.60.46.39:27015 - E008:
 Rambler
  P:1069,U:265,W:0:7320697,T:Red killed Tim λ²
  P:25,U:295,W:1:7215241,T:Blue with natascha (location kill)*
  Real Death - *2009-05-29 23:52:54: 65.60.46.39:27015 - E008:
 GunGrave
  P:1049,U:234,W:0:9175303,T:Red killed Tim λ²
  P:25,U:295,W:1:7215241,T:Blue with sniperrifle (location kill)*
 
  I'm really not sure, are these lines the only things HLstatsX uses?  Or
 is
  there more background info they take that makes this issue totally under
  their control?  I've got a Premium account with them and am not using
the
  community edition.
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Re: [hlds] Lots of crashes since the newest update

2009-05-30 Thread Ronald
Myne TF2 crasch whitout any mods.
- Original Message - 
From: CLAN RCR clan...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, May 30, 2009 3:27 AM
Subject: Re: [hlds] Lots of crashes since the newest update


 no crashes here.

 2x32 slot
 2x24 slot

 Both modified.

 -Matt

 On Fri, May 29, 2009 at 7:46 PM, admin ad...@firestormpcs.net wrote:

 ya i just crash twice
 On May 29, 2009, at 8:38 PM, Brent Veal wrote:

  Are you talking about server crashes or client crashes
 
  On Fri, May 29, 2009 at 5:33 PM, David J. Ulbrich 
 david_ulbr...@hotmail.com
  wrote:
 
  Anyone else crashing since the newest update?
 
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[hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs


Good news people! Valve doesn't delist servers! At least according to their 
highly trained support staff!! 



= Please enter your reply ABOVE this line = 

Hello, 

A staff member has replied to your question: 

Andy, 

Steam does not delist servers. 

Anytime you wish you can view your question online: 


Oh, but wait! Yes they DO! 



http://www.mail-archive.com/hlds_li...@list.valvesoftware.com/msg51870.html 



Directly from Erik Johnson: 



Right now, we're not trying to provide a finely tuned quality difference 
between servers to players looking for a server. Instead, we're focused on 
finding and removing the very worst servers...Delistings are temporary (1 month 
right now) 



Apparently having 6 fake clients qualifies you as one of the very worst 
servers. I removed my fake clients plugin and changed the IP and BAM! The 
server was listed again! Valve refuses to talk to me about this in a support 
ticket because they don't support their own server software. They suggested I 
visit the forums. I'm sorry, but no one in the forums can address that issue. 
Only Valve can. 



Ya gotta love support drones! 
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
If I remember correctly, you are delisted based on your server rank, 
which is calculated when people join and leave your server. If people 
leave your server after not a lot of time then you will have a low 
server rank, and hence be delisted.

Valve isn't delisting your server because you have fake clients, they're 
delisting it because people don't like your server (probably because you 
have fake clients!!).

System working as intended.

shorec...@comcast.net wrote:
 
 Good news people! Valve doesn't delist servers! At least according to their 
 highly trained support staff!! 
 
 
 
 = Please enter your reply ABOVE this line = 
 
 Hello, 
 
 A staff member has replied to your question: 
 
 Andy, 
 
 Steam does not delist servers. 
 
 Anytime you wish you can view your question online: 
 
 
 Oh, but wait! Yes they DO! 
 
 
 
 http://www.mail-archive.com/hlds_li...@list.valvesoftware.com/msg51870.html 
 
 
 
 Directly from Erik Johnson: 
 
 
 
 Right now, we're not trying to provide a finely tuned quality difference 
 between servers to players looking for a server. Instead, we're focused on 
 finding and removing the very worst servers...Delistings are temporary (1 
 month right now) 
 
 
 
 Apparently having 6 fake clients qualifies you as one of the very worst 
 servers. I removed my fake clients plugin and changed the IP and BAM! The 
 server was listed again! Valve refuses to talk to me about this in a support 
 ticket because they don't support their own server software. They suggested I 
 visit the forums. I'm sorry, but no one in the forums can address that issue. 
 Only Valve can. 
 
 
 
 Ya gotta love support drones! 
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs


What's this server rank thing? I've heard a little about it, but haven't paid 
attention to it. Under the new IP, it's listed in the server list just like any 
other server. 


- Original Message - 
From: Steve Colebourne steve.colebou...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Cc: steve colebourne steve.colebou...@gmail.com 
Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Valve doesn't delist servers according to support... 

If I remember correctly, you are delisted based on your server rank, 
which is calculated when people join and leave your server. If people 
leave your server after not a lot of time then you will have a low 
server rank, and hence be delisted. 

Valve isn't delisting your server because you have fake clients, they're 
delisting it because people don't like your server (probably because you 
have fake clients!!). 

System working as intended. 

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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
http://www.teamfortress.com/post.php?id=2338

shorec...@comcast.net wrote:
 
 What's this server rank thing? I've heard a little about it, but haven't paid 
 attention to it. Under the new IP, it's listed in the server list just like 
 any other server. 
 
 
 - Original Message - 
 From: Steve Colebourne steve.colebou...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Cc: steve colebourne steve.colebou...@gmail.com 
 Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern 
 Subject: Re: [hlds] Valve doesn't delist servers according to support... 
 
 If I remember correctly, you are delisted based on your server rank, 
 which is calculated when people join and leave your server. If people 
 leave your server after not a lot of time then you will have a low 
 server rank, and hence be delisted. 
 
 Valve isn't delisting your server because you have fake clients, they're 
 delisting it because people don't like your server (probably because you 
 have fake clients!!). 
 
 System working as intended. 
 
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Donnie Newlove
If a majority of players leave soon after they've joined your server
could be delisted as this is usually caused by for example fake
clients or extreme lag.

On Sat, May 30, 2009 at 11:43 AM,  shorec...@comcast.net wrote:


 What's this server rank thing? I've heard a little about it, but haven't paid 
 attention to it. Under the new IP, it's listed in the server list just like 
 any other server.


 - Original Message -
 From: Steve Colebourne steve.colebou...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Cc: steve colebourne steve.colebou...@gmail.com
 Sent: Saturday, May 30, 2009 5:25:01 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Valve doesn't delist servers according to support...

 If I remember correctly, you are delisted based on your server rank,
 which is calculated when people join and leave your server. If people
 leave your server after not a lot of time then you will have a low
 server rank, and hence be delisted.

 Valve isn't delisting your server because you have fake clients, they're
 delisting it because people don't like your server (probably because you
 have fake clients!!).

 System working as intended.

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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Philip Bembridge
{watches everyone go sniper and spy and watches the achievement servers
fill...}Anyone else prefer this new system?
I think it would have been great had the probabability just been weighted
towards playing well..

I'm going to be interested in their next blog post...

Phil


2009/5/30 Aj Collins gamerzwo...@gmail.com

 Alright. Seems you have to join a couple of servers to get them to unlock.

 On Fri, May 29, 2009 at 8:40 PM, Mike Stiehm mikesti...@gmail.com wrote:

  19:40:31 CPU   InOut   Uptime  Users   FPSPlayers
  13.28 125525.39 581391.50  54 1   47.60  33
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
  Sent: Friday, May 29, 2009 7:12 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Works fine here:
  20:11:22 HLSW NOTE: Connecting to 66.172.37.19:27015 ...
  20:11:22 stats
  20:11:23 CPU   InOut   Uptime  Users   FPSPlayers
  53.00 68946.38 187396.78   7 0 4761.90  33
 
  On Fri, May 29, 2009 at 8:08 PM, Craig Collinson 
  craig.collinso...@googlemail.com wrote:
 
   can some one confirm this. trying to connect to server via rcon on
   hlsw and it fails every time. worked fine befor the update ?
  
   2009/5/30 Donnie Newlove donnie.newl...@gmail.com:
I don't see how that is related to my question but alright, enjoy
 your
   unlocks.
   
On 5/30/09, Joel R. joelru...@gmail.com wrote:
Yay, it's been a week and all I have is the crappiest unlockable,
 the
Ambastard.
   
On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove
donnie.newl...@gmail.comwrote:
   
Sorry, what old queue behavior? I had no idea there was even a new
queue behavior.
   
On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote:
 good job valve :D

 2009/5/30 Jason Ruymen jas...@valvesoftware.com

 A required update to Team Fortress 2 is now available.  Please
 run
 hldsupdatetool to receive it.  The specific changes include:

 - Added Sniper/Spy milestone achievements as an additional way
   players
can
 get the new unlockables
 Arena Mode:
- Added tf_arena_use_queue server convar. Turn this
 on
  to
 get
 the old queue behavior. Default is off
- Added tf_arena_round_time to set a timelimit on the
   round
 - Added the userid of the player who built the teleporter to the
 player_teleported event
 - Fixed player killed event causing server crash
 - Fixed Spies not being telefragged when standing on an enemy
 teleporter
 exit with the Dead Ringer enabled
 - Fixed attackers seeing the mini-crit particle effect for full
   crits
 if
 the victim has the Jarate effect enabled
 - Fixed the Ambassador not doing damage to buildings
 - Fixed Spies disguised as their own team not drawing blood
  effects
 - Fixed players killed by flaming arrows not showing the
  appropriate
death
 icon

 Jason

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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs


Ah, more evidence for me to give to the support drone that Valve does indeed 
delist servers. 



Anyway, is there a way for players to access these 'rankings' to decide what 
servers to join or is Valve just delisting what it deams to be 'bad' servers 
with no way to see how the servers actually rank? 



Seems kinda unfair, though, for unpopular servers. Just because a server 
doesn't get much traffic, it should be penalized and not be given a chance to 
become more popular? 


- Original Message - 
From: Steve Colebourne steve.colebou...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Cc: steve colebourne steve.colebou...@gmail.com 
Sent: Saturday, May 30, 2009 5:46:57 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Valve doesn't delist servers according to support... 

http://www.teamfortress.com/post.php?id=2338 


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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread ShoreCogs


I'm curious why Valve hasn't delisted servers running those achivement maps... 
seems like it would be fair game to delist them. 


- Original Message - 
From: Philip Bembridge philipbembri...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Team Fortress 2 Update Available 

{watches everyone go sniper and spy and watches the achievement servers 
fill...}Anyone else prefer this new system? 
I think it would have been great had the probabability just been weighted 
towards playing well.. 

I'm going to be interested in their next blog post... 

Phil 

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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Donnie Newlove
You do not get delisted for having less traffic, you get delisted for
having much traffic and having most players immediately leave.

On Sat, May 30, 2009 at 12:21 PM,  shorec...@comcast.net wrote:


 Ah, more evidence for me to give to the support drone that Valve does indeed 
 delist servers.



 Anyway, is there a way for players to access these 'rankings' to decide what 
 servers to join or is Valve just delisting what it deams to be 'bad' servers 
 with no way to see how the servers actually rank?



 Seems kinda unfair, though, for unpopular servers. Just because a server 
 doesn't get much traffic, it should be penalized and not be given a chance to 
 become more popular?


 - Original Message -
 From: Steve Colebourne steve.colebou...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Cc: steve colebourne steve.colebou...@gmail.com
 Sent: Saturday, May 30, 2009 5:46:57 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Valve doesn't delist servers according to support...

 http://www.teamfortress.com/post.php?id=2338


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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Steve Colebourne
It really depends what you deem fair. It was explained in the blog post 
that the only servers getting delisted are those at the extreme bottom 
end of the scale.

The system was developed to catch people who were poorly advertising 
their servers, and in particular, running fake clients.

Given that, your objection to being delisted seems to have little 
weight, having said that you have fake clients running on your server.

shorec...@comcast.net wrote:
 
 So a new server that has people join, then decide they don't like the 
 configuration can unfairly get delisted... oops.. forgot, Valve doesn't 
 delist. 
 
 
 - Original Message - 
 From: Donnie Newlove donnie.newl...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Saturday, May 30, 2009 6:45:29 AM GMT -05:00 US/Canada Eastern 
 Subject: Re: [hlds] Valve doesn't delist servers according to support... 
 
 You do not get delisted for having less traffic, you get delisted for 
 having much traffic and having most players immediately leave. 
 
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread gameadmin
If people are having to ACTUALLY JOIN your server to figure out you're
running some esoteric config that they don't like, then You're Doing It
Wrong; that's what the server title (and server tags) are for, among other
things.  Also, a new server can't trigger this; there's a minimum level of
connections needed before you can be considered for delisting.

Also, the system is NOT on a hair trigger; for all the theoretical what if
this really unlikely chain of events discussions that took place, I can't
remember a single instance on the list of someone being delisted who wasn't
misrepresenting their server to the users.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of shorec...@comcast.net
 Sent: 30 May 2009 13:11
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Valve doesn't delist servers according to
 support...
 
 
 
 So a new server that has people join, then decide they don't like the
 configuration can unfairly get delisted... oops.. forgot, Valve doesn't
 delist.
 
 
 - Original Message -
 From: Donnie Newlove donnie.newl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, May 30, 2009 6:45:29 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Valve doesn't delist servers according to
 support...
 
 You do not get delisted for having less traffic, you get delisted for
 having much traffic and having most players immediately leave.
 
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Dan Offord
gamead...@127001.org wrote:

 Also, the system is NOT on a hair trigger; for all the theoretical what if
 this really unlikely chain of events discussions that took place, I can't
 remember a single instance on the list of someone being delisted who wasn't
 misrepresenting their server to the users.

   
Thats not actually true.

I've seen servers delisted which where doing nothing out of the ordinary 
- however, getting a reply out of Valve about it was almost impossible.

Also, Saint K got both L4D  TF2 server(s) delisted for running a bball 
server.




This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Nightbox
so delisting is working dan ?

2009/5/30 Dan Offord li...@multiplay.co.uk

 gamead...@127001.org wrote:
 
  Also, the system is NOT on a hair trigger; for all the theoretical what
 if
  this really unlikely chain of events discussions that took place, I
 can't
  remember a single instance on the list of someone being delisted who
 wasn't
  misrepresenting their server to the users.
 
 
 Thats not actually true.

 I've seen servers delisted which where doing nothing out of the ordinary
 - however, getting a reply out of Valve about it was almost impossible.

 Also, Saint K got both L4D  TF2 server(s) delisted for running a bball
 server.



 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs


First off, as explained in my original post, I don't have the fake clients 
plugin running anymore. Also, I don't think having 6 fake clients put my server 
at the extreme bottom. Then again, the purpose of this post wasn't to debate 
the fake clients plugin, it was to emphasis the fact that Valve support is 
nothing but drones and don't know what they're talking about. 



Either that or Valve doesn't really delist servers. 


- Original Message - 
From: Steve Colebourne steve.colebou...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Cc: steve colebourne steve.colebou...@gmail.com 
Sent: Saturday, May 30, 2009 8:41:26 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Valve doesn't delist servers according to support... 

It really depends what you deem fair. It was explained in the blog post 
that the only servers getting delisted are those at the extreme bottom 
end of the scale. 

The system was developed to catch people who were poorly advertising 
their servers, and in particular, running fake clients. 

Given that, your objection to being delisted seems to have little 
weight, having said that you have fake clients running on your server. 

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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread 1nsane
A pile of them are run locally by players. Delisting dynamic ips is not fun.

On Sat, May 30, 2009 at 6:23 AM, shorec...@comcast.net wrote:



 I'm curious why Valve hasn't delisted servers running those achivement
 maps... seems like it would be fair game to delist them.


 - Original Message -
 From: Philip Bembridge philipbembri...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Available

 {watches everyone go sniper and spy and watches the achievement servers
 fill...}Anyone else prefer this new system?
 I think it would have been great had the probabability just been weighted
 towards playing well..

 I'm going to be interested in their next blog post...

 Phil

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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Brent Veal
I would assume that the delisting only occurs on the main server browser

On Sat, May 30, 2009 at 6:40 AM, shorec...@comcast.net wrote:



 No, because Valve doesn't delist servers, just like support says.



 If they DID delist servers (maybe there's a remote chance support was
 wrong?), it only removes the server from the main browser, not favorites,
 X-Fire, game-monitor.com, etc...


 - Original Message -
 From: Nightbox 
 alexandrualexa...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=alexandrualexa...@gmail.com
 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com
 
 Sent: Saturday, May 30, 2009 9:08:33 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Valve doesn't delist servers according to support...

 so delisting is working dan ?


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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread ShoreCogs


I wonder if they can dislist servers based on the map their are running, like 
blocking any with the name achievement in them. 


- Original Message - 
From: 1nsane 1nsane...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Saturday, May 30, 2009 10:00:58 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Team Fortress 2 Update Available 

A pile of them are run locally by players. Delisting dynamic ips is not fun. 
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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Brent Veal
If Valve tried to get rid of all the achievement farming servers, then all
those farmers would start grinding in servers where real games are going on.
It sucks when you're trying to play a game and half your team is attempting
to get random achievements. People are always going to farm when there are
unlockables so letting them have a place to do it is a good thing imo

On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote:

 A pile of them are run locally by players. Delisting dynamic ips is not
 fun.

 On Sat, May 30, 2009 at 6:23 AM, 
 shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net
 wrote:

 
 
  I'm curious why Valve hasn't delisted servers running those achivement
  maps... seems like it would be fair game to delist them.
 
 
  - Original Message -
  From: Philip Bembridge 
  philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=philipbembri...@gmail.com
 
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com
 
  Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  {watches everyone go sniper and spy and watches the achievement servers
  fill...}Anyone else prefer this new system?
  I think it would have been great had the probabability just been weighted
  towards playing well..
 
  I'm going to be interested in their next blog post...
 
  Phil
 
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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Brent Veal
Then map makers would change their map name to something else. Or
achievement servers would grind with regular maps. Or those grinders would
all grind in normal servers

On Sat, May 30, 2009 at 7:23 AM, shorec...@comcast.net wrote:



 I wonder if they can dislist servers based on the map their are running,
 like blocking any with the name achievement in them.


 - Original Message -
 From: 1nsane 1nsane...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com
 
 Sent: Saturday, May 30, 2009 10:00:58 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Available

 A pile of them are run locally by players. Delisting dynamic ips is not
 fun.
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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Yatin Vadhia
I second Brent's comment.

On 30 May 2009, at 15:26, Brent Veal naslund.fan...@gmail.com wrote:

 If Valve tried to get rid of all the achievement farming servers,  
 then all
 those farmers would start grinding in servers where real games are  
 going on.
 It sucks when you're trying to play a game and half your team is  
 attempting
 to get random achievements. People are always going to farm when  
 there are
 unlockables so letting them have a place to do it is a good thing imo

 On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote:

 A pile of them are run locally by players. Delisting dynamic ips is  
 not
 fun.

 On Sat, May 30, 2009 at 6:23 AM, 
 shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=shorec...@comcast.net
  
 
 wrote:



 I'm curious why Valve hasn't delisted servers running those  
 achivement
 maps... seems like it would be fair game to delist them.


 - Original Message -
 From: Philip Bembridge 
 philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to=philipbembri...@gmail.com
  
 

 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com
  
 

 Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Available

 {watches everyone go sniper and spy and watches the achievement  
 servers
 fill...}Anyone else prefer this new system?
 I think it would have been great had the probabability just been  
 weighted
 towards playing well..

 I'm going to be interested in their next blog post...

 Phil

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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread ShoreCogs


That's what the sm_ban command is for. :) 


- Original Message - 
From: Brent Veal naslund.fan...@gmail.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Saturday, May 30, 2009 10:26:05 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Team Fortress 2 Update Available 

If Valve tried to get rid of all the achievement farming servers, then all 
those farmers would start grinding in servers where real games are going on. 
It sucks when you're trying to play a game and half your team is attempting 
to get random achievements. People are always going to farm when there are 
unlockables so letting them have a place to do it is a good thing imo 

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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread gameadmin
Also, achievement servers don't hurt other players.  It's very difficult to
stumble into an achievement server and go hey, this isn't the game I
thought it would be

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Brent Veal
 Sent: 30 May 2009 15:26
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 If Valve tried to get rid of all the achievement farming servers, then
 all
 those farmers would start grinding in servers where real games are
 going on.
 It sucks when you're trying to play a game and half your team is
 attempting
 to get random achievements. People are always going to farm when there
 are
 unlockables so letting them have a place to do it is a good thing imo
 
 On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote:
 
  A pile of them are run locally by players. Delisting dynamic ips is
 not
  fun.
 
  On Sat, May 30, 2009 at 6:23 AM,
 shorec...@comcast.nethttps://mail.google.com/mail?view=cmtf=0to=Sho
 rec...@comcast.net
  wrote:
 
  
  
   I'm curious why Valve hasn't delisted servers running those
 achivement
   maps... seems like it would be fair game to delist them.
  
  
   - Original Message -
   From: Philip Bembridge
 philipbembri...@gmail.comhttps://mail.google.com/mail?view=cmtf=0to
 =philipbembri...@gmail.com
  
   To: Half-Life dedicated Win32 server mailing list 
  
 hlds@list.valvesoftware.comhttps://mail.google.com/mail?view=cmtf=0t
 o=h...@list.valvesoftware.com
  
   Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada
 Eastern
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   {watches everyone go sniper and spy and watches the achievement
 servers
   fill...}Anyone else prefer this new system?
   I think it would have been great had the probabability just been
 weighted
   towards playing well..
  
   I'm going to be interested in their next blog post...
  
   Phil
  
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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread ShoreCogs


I suppose stat padders in BF2 and BF2142 say the same thing. 


- Original Message - 
From: gamead...@127001.org 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Saturday, May 30, 2009 11:30:22 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Team Fortress 2 Update Available 

Also, achievement servers don't hurt other players.  It's very difficult to 
stumble into an achievement server and go hey, this isn't the game I 
thought it would be
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread ShoreCogs


Well, they now admit that they do delist servers: 



I'm sorry about the wrong information, you are indeed correct about the 
listings and delistings. Unfortunately we do not have access to this 
information. I'm sorry but we can not assist you further in this issue. 
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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Neil Voutt
Keeping achivement grinders off of regular servers is good.

Neil Voutt - Admin
http://www.neilvoutt.com
http://www.ipoststupidshit.com
Sent from my iPhone

On 30-May-09, at 1:44 PM, shorec...@comcast.net wrote:



 I suppose stat padders in BF2 and BF2142 say the same thing.


 - Original Message -
 From: gamead...@127001.org
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 
 Sent: Saturday, May 30, 2009 11:30:22 AM GMT -05:00 US/Canada Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Also, achievement servers don't hurt other players.  It's very  
 difficult to
 stumble into an achievement server and go hey, this isn't the game I
 thought it would be
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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread Joel R.
Is the clientside cloaking glitch going to be fixed? Everytime you cloak or
uncloak it flickers your uncloaked model.  This makes it really annoying to
figure out if your cloaking or uncloaking sometimes.  Also, I miss the You
are disguising message, it let me know i was changing and I didn't miss the
button.

On Sat, May 30, 2009 at 6:31 PM, Georg Zoeller georg.zoel...@gmail.comwrote:

 Which was exactly the point.
 People go voluntarily to achievement servers, they don't get 'conned' into
 joining them, wasting their time looking around on an empty server.


 On Sat, May 30, 2009 at 9:30 AM, gamead...@127001.org wrote:

  Also, achievement servers don't hurt other players.  It's very difficult
 to
  stumble into an achievement server and go hey, this isn't the game I
  thought it would be
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Brent Veal
   Sent: 30 May 2009 15:26
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Available
  
   If Valve tried to get rid of all the achievement farming servers, then
   all
   those farmers would start grinding in servers where real games are
   going on.
   It sucks when you're trying to play a game and half your team is
   attempting
   to get random achievements. People are always going to farm when there
   are
   unlockables so letting them have a place to do it is a good thing imo
  
   On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote:
  
A pile of them are run locally by players. Delisting dynamic ips is
   not
fun.
   
On Sat, May 30, 2009 at 6:23 AM,
   shorec...@comcast.net
 https://mail.google.com/mail?view=cmtf=0to=Sho
   rec...@comcast.net
wrote:
   


 I'm curious why Valve hasn't delisted servers running those
   achivement
 maps... seems like it would be fair game to delist them.


 - Original Message -
 From: Philip Bembridge
   philipbembri...@gmail.com
 https://mail.google.com/mail?view=cmtf=0to
   =philipbembri...@gmail.com

 To: Half-Life dedicated Win32 server mailing list 

   hlds@list.valvesoftware.com
 https://mail.google.com/mail?view=cmtf=0t
   o=h...@list.valvesoftware.com

 Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada
   Eastern
 Subject: Re: [hlds] Team Fortress 2 Update Available

 {watches everyone go sniper and spy and watches the achievement
   servers
 fill...}Anyone else prefer this new system?
 I think it would have been great had the probabability just been
   weighted
 towards playing well..

 I'm going to be interested in their next blog post...

 Phil

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Re: [hlds] Team Fortress 2 Update Available

2009-05-30 Thread k e
Anyone able to get full arena teams? Setting the cvar to 0 and to 1 do not
work. I have a plugin that is supposed to allow for it, but that seems
broken.

On Sat, May 30, 2009 at 9:18 PM, Joel R. joelru...@gmail.com wrote:

 Is the clientside cloaking glitch going to be fixed? Everytime you cloak or
 uncloak it flickers your uncloaked model.  This makes it really annoying to
 figure out if your cloaking or uncloaking sometimes.  Also, I miss the You
 are disguising message, it let me know i was changing and I didn't miss
 the
 button.

 On Sat, May 30, 2009 at 6:31 PM, Georg Zoeller georg.zoel...@gmail.com
 wrote:

  Which was exactly the point.
  People go voluntarily to achievement servers, they don't get 'conned'
 into
  joining them, wasting their time looking around on an empty server.
 
 
  On Sat, May 30, 2009 at 9:30 AM, gamead...@127001.org wrote:
 
   Also, achievement servers don't hurt other players.  It's very
 difficult
  to
   stumble into an achievement server and go hey, this isn't the game I
   thought it would be
  
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Brent Veal
Sent: 30 May 2009 15:26
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available
   
If Valve tried to get rid of all the achievement farming servers,
 then
all
those farmers would start grinding in servers where real games are
going on.
It sucks when you're trying to play a game and half your team is
attempting
to get random achievements. People are always going to farm when
 there
are
unlockables so letting them have a place to do it is a good thing imo
   
On Sat, May 30, 2009 at 7:00 AM, 1nsane 1nsane...@gmail.com wrote:
   
 A pile of them are run locally by players. Delisting dynamic ips is
not
 fun.

 On Sat, May 30, 2009 at 6:23 AM,
shorec...@comcast.net
  https://mail.google.com/mail?view=cmtf=0to=Sho
rec...@comcast.net
 wrote:

 
 
  I'm curious why Valve hasn't delisted servers running those
achivement
  maps... seems like it would be fair game to delist them.
 
 
  - Original Message -
  From: Philip Bembridge
philipbembri...@gmail.com
  https://mail.google.com/mail?view=cmtf=0to
=philipbembri...@gmail.com
 
  To: Half-Life dedicated Win32 server mailing list 
 
hlds@list.valvesoftware.com
  https://mail.google.com/mail?view=cmtf=0t
o=h...@list.valvesoftware.com
 
  Sent: Saturday, May 30, 2009 5:55:02 AM GMT -05:00 US/Canada
Eastern
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  {watches everyone go sniper and spy and watches the achievement
servers
  fill...}Anyone else prefer this new system?
  I think it would have been great had the probabability just been
weighted
  towards playing well..
 
  I'm going to be interested in their next blog post...
 
  Phil
 
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[hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Jake E
Hi~
This is very recent
At the moment, NO COMPUTER on my network, dedicated server or client, can
maintain a stable connection to steam. It will connect for about 10 seconds,
then disconnect for about 20. It is not stopping. This is rather annoying
for when I play games, but for my dedicated server noone can get on because
it's not listed on the master server.

This is also odd - not too long ago, my wireless got hacked and someone
started downloading illegal stuff and got my internet shut off for a week. I
just got new neighbors - sigh - . So this is only with steam, no other
issues. I tried port forwarding but it does not seem to help... assuming
IpV4 is local, i think.

Any help would be great...
For my Client I'll try deleting clientregistry.blob.
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Cc2iscooL
Secure your network better kthx.

That will fix your problem.

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com


On Sat, May 30, 2009 at 9:59 PM, Jake E jackac...@gmail.com wrote:

 Hi~
 This is very recent
 At the moment, NO COMPUTER on my network, dedicated server or client, can
 maintain a stable connection to steam. It will connect for about 10
 seconds,
 then disconnect for about 20. It is not stopping. This is rather annoying
 for when I play games, but for my dedicated server noone can get on because
 it's not listed on the master server.

 This is also odd - not too long ago, my wireless got hacked and someone
 started downloading illegal stuff and got my internet shut off for a week.
 I
 just got new neighbors - sigh - . So this is only with steam, no other
 issues. I tried port forwarding but it does not seem to help... assuming
 IpV4 is local, i think.

 Any help would be great...
 For my Client I'll try deleting clientregistry.blob.
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Yaakov Smith
Have you checked your firewall and router settings?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
Sent: Sunday, 31 May 2009 12:59 PM
To: HLDS
Subject: [hlds] Steam / VAC Connection Unstable

Hi~
This is very recent
At the moment, NO COMPUTER on my network, dedicated server or client, can
maintain a stable connection to steam. It will connect for about 10 seconds,
then disconnect for about 20. It is not stopping. This is rather annoying
for when I play games, but for my dedicated server noone can get on because
it's not listed on the master server.

This is also odd - not too long ago, my wireless got hacked and someone
started downloading illegal stuff and got my internet shut off for a week. I
just got new neighbors - sigh - . So this is only with steam, no other
issues. I tried port forwarding but it does not seem to help... assuming
IpV4 is local, i think.

Any help would be great...
For my Client I'll try deleting clientregistry.blob.
___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
 

__ Information from ESET Smart Security, version of virus signature
database 4117 (20090530) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4117 (20090530) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Jake E
Yes, i have checked settings and stuff.

@c2 What is the most secure wireless security? Currently is 128 bit WEP 26
hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.

On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Have you checked your firewall and router settings?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
 Sent: Sunday, 31 May 2009 12:59 PM
 To: HLDS
 Subject: [hlds] Steam / VAC Connection Unstable

 Hi~
 This is very recent
 At the moment, NO COMPUTER on my network, dedicated server or client, can
 maintain a stable connection to steam. It will connect for about 10
 seconds,
 then disconnect for about 20. It is not stopping. This is rather annoying
 for when I play games, but for my dedicated server noone can get on because
 it's not listed on the master server.

 This is also odd - not too long ago, my wireless got hacked and someone
 started downloading illegal stuff and got my internet shut off for a week.
 I
 just got new neighbors - sigh - . So this is only with steam, no other
 issues. I tried port forwarding but it does not seem to help... assuming
 IpV4 is local, i think.

 Any help would be great...
 For my Client I'll try deleting clientregistry.blob.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus signature
 database 4117 (20090530) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus signature
 database 4117 (20090530) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
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 please visit:
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Cc2iscooL
Use WPA. Wep can be cracked in approx 10 minutes by even a novice with aircrack.

On 5/30/09, Jake E jackac...@gmail.com wrote:
 Yes, i have checked settings and stuff.

 @c2 What is the most secure wireless security? Currently is 128 bit WEP 26
 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.

 On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Have you checked your firewall and router settings?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
 Sent: Sunday, 31 May 2009 12:59 PM
 To: HLDS
 Subject: [hlds] Steam / VAC Connection Unstable

 Hi~
 This is very recent
 At the moment, NO COMPUTER on my network, dedicated server or client, can
 maintain a stable connection to steam. It will connect for about 10
 seconds,
 then disconnect for about 20. It is not stopping. This is rather annoying
 for when I play games, but for my dedicated server noone can get on
 because
 it's not listed on the master server.

 This is also odd - not too long ago, my wireless got hacked and someone
 started downloading illegal stuff and got my internet shut off for a week.
 I
 just got new neighbors - sigh - . So this is only with steam, no other
 issues. I tried port forwarding but it does not seem to help... assuming
 IpV4 is local, i think.

 Any help would be great...
 For my Client I'll try deleting clientregistry.blob.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
 signature
 database 4117 (20090530) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
 signature
 database 4117 (20090530) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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-- 

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com

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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Justin
Just restrict your wireless network to your computer's mac address and that
would be the best for secureing it, imo..

On Sat, May 30, 2009 at 11:26 PM, Jake E jackac...@gmail.com wrote:

 Yes, i have checked settings and stuff.

 @c2 What is the most secure wireless security? Currently is 128 bit WEP 26
 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.

 On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

  Have you checked your firewall and router settings?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
  Sent: Sunday, 31 May 2009 12:59 PM
  To: HLDS
  Subject: [hlds] Steam / VAC Connection Unstable
 
  Hi~
  This is very recent
  At the moment, NO COMPUTER on my network, dedicated server or client, can
  maintain a stable connection to steam. It will connect for about 10
  seconds,
  then disconnect for about 20. It is not stopping. This is rather annoying
  for when I play games, but for my dedicated server noone can get on
 because
  it's not listed on the master server.
 
  This is also odd - not too long ago, my wireless got hacked and someone
  started downloading illegal stuff and got my internet shut off for a
 week.
  I
  just got new neighbors - sigh - . So this is only with steam, no other
  issues. I tried port forwarding but it does not seem to help... assuming
  IpV4 is local, i think.
 
  Any help would be great...
  For my Client I'll try deleting clientregistry.blob.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4117 (20090530) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4117 (20090530) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread Dustin Wyatt
I believe that spoofing a mac address is trivial.

On Sat, May 30, 2009 at 10:35 PM, Justin mysteriousjus...@gmail.com wrote:
 Just restrict your wireless network to your computer's mac address and that
 would be the best for secureing it, imo..

 On Sat, May 30, 2009 at 11:26 PM, Jake E jackac...@gmail.com wrote:

 Yes, i have checked settings and stuff.

 @c2 What is the most secure wireless security? Currently is 128 bit WEP 26
 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.

 On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

  Have you checked your firewall and router settings?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
  Sent: Sunday, 31 May 2009 12:59 PM
  To: HLDS
  Subject: [hlds] Steam / VAC Connection Unstable
 
  Hi~
  This is very recent
  At the moment, NO COMPUTER on my network, dedicated server or client, can
  maintain a stable connection to steam. It will connect for about 10
  seconds,
  then disconnect for about 20. It is not stopping. This is rather annoying
  for when I play games, but for my dedicated server noone can get on
 because
  it's not listed on the master server.
 
  This is also odd - not too long ago, my wireless got hacked and someone
  started downloading illegal stuff and got my internet shut off for a
 week.
  I
  just got new neighbors - sigh - . So this is only with steam, no other
  issues. I tried port forwarding but it does not seem to help... assuming
  IpV4 is local, i think.
 
  Any help would be great...
  For my Client I'll try deleting clientregistry.blob.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4117 (20090530) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 signature
  database 4117 (20090530) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread FergoFrog
You really shouldn't be using Wireless for your server at all. If 
possible move your server over to your Wireless AP (which generally 
includes a 4 port switch) and plug it in. Wireless is unsuitable because 
it is only half-duplex (meaning traffic can only go one way at any one 
time) and this can lead to connection drops, especially if you have many 
computers on the network or are receiving interference from, for example 
a cordless phone.

FergoFrog

Justin wrote:
 Just restrict your wireless network to your computer's mac address and that
 would be the best for secureing it, imo..

 On Sat, May 30, 2009 at 11:26 PM, Jake E jackac...@gmail.com wrote:

   
 Yes, i have checked settings and stuff.

 @c2 What is the most secure wireless security? Currently is 128 bit WEP 26
 hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.

 On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 
 Have you checked your firewall and router settings?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
 Sent: Sunday, 31 May 2009 12:59 PM
 To: HLDS
 Subject: [hlds] Steam / VAC Connection Unstable

 Hi~
 This is very recent
 At the moment, NO COMPUTER on my network, dedicated server or client, can
 maintain a stable connection to steam. It will connect for about 10
 seconds,
 then disconnect for about 20. It is not stopping. This is rather annoying
 for when I play games, but for my dedicated server noone can get on
   
 because
 
 it's not listed on the master server.

 This is also odd - not too long ago, my wireless got hacked and someone
 started downloading illegal stuff and got my internet shut off for a
   
 week.
 
 I
 just got new neighbors - sigh - . So this is only with steam, no other
 issues. I tried port forwarding but it does not seem to help... assuming
 IpV4 is local, i think.

 Any help would be great...
 For my Client I'll try deleting clientregistry.blob.
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 __ Information from ESET Smart Security, version of virus
   
 signature
 
 database 4117 (20090530) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



 __ Information from ESET Smart Security, version of virus
   
 signature
 
 database 4117 (20090530) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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 please visit:
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Re: [hlds] Steam / VAC Connection Unstable

2009-05-30 Thread CLAN RCR
Fergo is right.

Also, wtf with not securing your wireless. ..srsly?

-Matt

On Sat, May 30, 2009 at 10:43 PM, FergoFrog mailli...@fergofrog.com wrote:

 You really shouldn't be using Wireless for your server at all. If
 possible move your server over to your Wireless AP (which generally
 includes a 4 port switch) and plug it in. Wireless is unsuitable because
 it is only half-duplex (meaning traffic can only go one way at any one
 time) and this can lead to connection drops, especially if you have many
 computers on the network or are receiving interference from, for example
 a cordless phone.

 FergoFrog

 Justin wrote:
  Just restrict your wireless network to your computer's mac address and
 that
  would be the best for secureing it, imo..
 
  On Sat, May 30, 2009 at 11:26 PM, Jake E jackac...@gmail.com wrote:
 
 
  Yes, i have checked settings and stuff.
 
  @c2 What is the most secure wireless security? Currently is 128 bit WEP
 26
  hex digits. I also have Pre-Shared Key, PSK RADIUS, RADUIS.
 
  On Sat, May 30, 2009 at 11:16 PM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
 
  Have you checked your firewall and router settings?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake E
  Sent: Sunday, 31 May 2009 12:59 PM
  To: HLDS
  Subject: [hlds] Steam / VAC Connection Unstable
 
  Hi~
  This is very recent
  At the moment, NO COMPUTER on my network, dedicated server or client,
 can
  maintain a stable connection to steam. It will connect for about 10
  seconds,
  then disconnect for about 20. It is not stopping. This is rather
 annoying
  for when I play games, but for my dedicated server noone can get on
 
  because
 
  it's not listed on the master server.
 
  This is also odd - not too long ago, my wireless got hacked and someone
  started downloading illegal stuff and got my internet shut off for a
 
  week.
 
  I
  just got new neighbors - sigh - . So this is only with steam, no other
  issues. I tried port forwarding but it does not seem to help...
 assuming
  IpV4 is local, i think.
 
  Any help would be great...
  For my Client I'll try deleting clientregistry.blob.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  __ Information from ESET Smart Security, version of virus
 
  signature
 
  database 4117 (20090530) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  __ Information from ESET Smart Security, version of virus
 
  signature
 
  database 4117 (20090530) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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