Re: [hlds] 1 server lagging when full
Yes I understand that According to windows task manager the idle server alone uses ~2.5 Mbits a second. The server is in a peak10 data center. I use scrdsfpsbooster found on whisper's ticrate wiki page. Idle server cfg hostname xxcvxcvsdvsdvsdv rcon_password "!sdfdfsdfd#$#" sv_pure 0 mp_timelimit 0 mp_idledealmethod 0 mp_idledealmethod "" mp_waitingforplayers_cancel "1" mp_respawnwavetime 0 sv_password "" mp_winlimit 0 sv_alltalk 1 sv_cheats 0 sv_downloadurl "" sv_tags "idle,instaspawn" //3rd party log on C:\TF2\idle\orangebox\srcds.exe -console -game tf -maxplayers 27 -ip x.x.x.x -port 27015 -ticrate 66 +exec server.cfg +map achievement_idle_inferno_b2 +fps_max 300 The 27th never fills I find it odd that its network traffic. I can be in the game I and see no lose or choke in the net graph. It also only happens on the one server. I will lower fps and rate for the idle server and see if that helps any. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Charles Mabbott Sent: Saturday, April 17, 2010 1:53 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] 1 server lagging when full Unless my math is off this is my guess A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of bandwidth. (This formula) Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8 Explanation of the formula is here http://www.bluesnews.com/cgi-bin/finger.pl?id=182 So from my guess is your hitting the limits of your bandwidth.. Since it's an idle server, I would drop sv_maxrate on the idle server significantly, but worst case scenario you have a total of 56 slots * 100 updates/second which is 5600 packets per second which might be overloading the network card (some are VERY cheap and choke relatively quickly).. Verify your bandwith with a rate checker, test it from various locations and pick the worst one to base your number off of. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra Sent: Saturday, April 17, 2010 9:12 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] 1 server lagging when full I am running 3 gameservers on one box. 1 tf2 idle server (26 slot) 1 24/7 island PVKII server (15 slot) 1 standard PVKII server (15 slot) The problem I am having is when all the servers are full the last one listed drops to ~15-20 fps and lags like hell. I really am not sure why its only the one server. The other PVKII server will be fine and I don't really care if the tf2 idle server lags. I don't seem to be maxing out my server, CPU stays at about 60-75% when all servers are full. Box specs Dell 1750 Windows 2003 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores) 4 gigs of ram 100 Mbit connection. All server run SM 1.3 and sourcebans The command line I am using C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg Server.cfg hostname " [Hlds list is the best]" mp_timelimit 20 mp_timelimit_waitroundend 1 mp_roundtime 3 mp_roundlimit 0 mp_winlimit 0 sv_community_groupid "x" sv_admin_groupid "0" sv_community_grouptag "" rcon_password "xx" sv_downloadurl "xx" sv_minupdaterate 20 sv_maxupdaterate 100 sv_maxrate 2 // sv_region tells the Steam servers where your server is located, possible values are: // 0 - US East coast // 1 - US West coast // 2 - South America // 3 - Europe // 4 - Asia // 5 - Australia // 6 - Middle East // 7 - Africa sv_region -1 Any ideas? I just find it odd that only one server lags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 1 server lagging when full
http://www.reece-eu.net/drekrates.php On Sat, Apr 17, 2010 at 1:52 PM, Charles Mabbott wrote: > Unless my math is off this is my guess > > A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of > bandwidth. (This formula) > > Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8 > > Explanation of the formula is here > http://www.bluesnews.com/cgi-bin/finger.pl?id=182 > > So from my guess is your hitting the limits of your bandwidth.. > > Since it's an idle server, I would drop sv_maxrate on the idle server > significantly, but worst case scenario you have a total of 56 slots * 100 > updates/second which is 5600 packets per second which might be overloading > the network card (some are VERY cheap and choke relatively quickly).. > > Verify your bandwith with a rate checker, test it from various locations > and > pick the worst one to base your number off of. > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra > Sent: Saturday, April 17, 2010 9:12 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: [hlds] 1 server lagging when full > > > I am running 3 gameservers on one box. > > 1 tf2 idle server (26 slot) > 1 24/7 island PVKII server (15 slot) > 1 standard PVKII server (15 slot) > > The problem I am having is when all the servers are full the last one > listed > drops to ~15-20 fps and lags like hell. I really am not sure why its only > the one server. The other PVKII server will be fine and I don't really > care > if the tf2 idle server lags. > > I don't seem to be maxing out my server, CPU stays at about 60-75% when > all > servers are full. > > Box specs > Dell 1750 > Windows 2003 > Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores) > 4 gigs of ram > 100 Mbit connection. > All server run SM 1.3 and sourcebans > > The command line I am using > > C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate > 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg > > Server.cfg > hostname " [Hlds list is the best]" > > mp_timelimit 20 > mp_timelimit_waitroundend 1 > > mp_roundtime 3 > mp_roundlimit 0 > mp_winlimit 0 > sv_community_groupid "x" > sv_admin_groupid "0" > sv_community_grouptag "" > rcon_password "xx" > sv_downloadurl "xx" > sv_minupdaterate 20 > sv_maxupdaterate 100 > sv_maxrate 2 > > // sv_region tells the Steam servers where your server is located, possible > values are: > // 0 - US East coast > // 1 - US West coast > // 2 - South America > // 3 - Europe > // 4 - Asia > // 5 - Australia > // 6 - Middle East > // 7 - Africa > > sv_region -1 > > Any ideas? I just find it odd that only one server lags. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 1 server lagging when full
Unless my math is off this is my guess A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of bandwidth. (This formula) Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8 Explanation of the formula is here http://www.bluesnews.com/cgi-bin/finger.pl?id=182 So from my guess is your hitting the limits of your bandwidth.. Since it's an idle server, I would drop sv_maxrate on the idle server significantly, but worst case scenario you have a total of 56 slots * 100 updates/second which is 5600 packets per second which might be overloading the network card (some are VERY cheap and choke relatively quickly).. Verify your bandwith with a rate checker, test it from various locations and pick the worst one to base your number off of. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra Sent: Saturday, April 17, 2010 9:12 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] 1 server lagging when full I am running 3 gameservers on one box. 1 tf2 idle server (26 slot) 1 24/7 island PVKII server (15 slot) 1 standard PVKII server (15 slot) The problem I am having is when all the servers are full the last one listed drops to ~15-20 fps and lags like hell. I really am not sure why its only the one server. The other PVKII server will be fine and I don't really care if the tf2 idle server lags. I don't seem to be maxing out my server, CPU stays at about 60-75% when all servers are full. Box specs Dell 1750 Windows 2003 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores) 4 gigs of ram 100 Mbit connection. All server run SM 1.3 and sourcebans The command line I am using C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg Server.cfg hostname " [Hlds list is the best]" mp_timelimit 20 mp_timelimit_waitroundend 1 mp_roundtime 3 mp_roundlimit 0 mp_winlimit 0 sv_community_groupid "x" sv_admin_groupid "0" sv_community_grouptag "" rcon_password "xx" sv_downloadurl "xx" sv_minupdaterate 20 sv_maxupdaterate 100 sv_maxrate 2 // sv_region tells the Steam servers where your server is located, possible values are: // 0 - US East coast // 1 - US West coast // 2 - South America // 3 - Europe // 4 - Asia // 5 - Australia // 6 - Middle East // 7 - Africa sv_region -1 Any ideas? I just find it odd that only one server lags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 1 server lagging when full
Murna, Two questions for you... 1. What kind of of Internet connection do you have? Is this on a home Internet or is the box located in a datacenter? 2. Are you "ping-boosting" your server to get the 500 FPS setting you're using in your startup line? I agree with what has already been said in that it appears you're experiencing a lack of network bandwidth for all the clients. I have found that in my experience in running servers on limited bandwidth, everything runs good up to a certain point, then it reaches a certain threshold where everything completely breaks down after a certain number of players are on the box. This is very typical when running servers on home Internet connections. The outgoing bandwidth simply can't handle more than about 12 - 14 players on a 66-tick server. Mike Vail -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra Sent: Saturday, April 17, 2010 6:12 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] 1 server lagging when full I am running 3 gameservers on one box. 1 tf2 idle server (26 slot) 1 24/7 island PVKII server (15 slot) 1 standard PVKII server (15 slot) The problem I am having is when all the servers are full the last one listed drops to ~15-20 fps and lags like hell. I really am not sure why its only the one server. The other PVKII server will be fine and I don't really care if the tf2 idle server lags. I don't seem to be maxing out my server, CPU stays at about 60-75% when all servers are full. Box specs Dell 1750 Windows 2003 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores) 4 gigs of ram 100 Mbit connection. All server run SM 1.3 and sourcebans The command line I am using C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg Server.cfg hostname " [Hlds list is the best]" mp_timelimit 20 mp_timelimit_waitroundend 1 mp_roundtime 3 mp_roundlimit 0 mp_winlimit 0 sv_community_groupid "x" sv_admin_groupid "0" sv_community_grouptag "" rcon_password "xx" sv_downloadurl "xx" sv_minupdaterate 20 sv_maxupdaterate 100 sv_maxrate 2 // sv_region tells the Steam servers where your server is located, possible values are: // 0 - US East coast // 1 - US West coast // 2 - South America // 3 - Europe // 4 - Asia // 5 - Australia // 6 - Middle East // 7 - Africa sv_region -1 Any ideas? I just find it odd that only one server lags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 1 server lagging when full
I was having the same issue on my dedicated box. I ran a single processor dual core and had 5 TF2 servers. The last one I installed had bad hit registry and lag when the servers were full. I upgraded to a multi-processor quad and it fixed the issue. Although your resources in the task manager may be fine, as was explained to me, it has to do with the amount of info going back and forth from the servers to players, etc. Although 3 servers does not seem like much, based on your hardware, I'd bet that's the issue. You could lower your max rates to see if that helps some. On Sat, Apr 17, 2010 at 9:12 AM, Munra wrote: > > I am running 3 gameservers on one box. > > 1 tf2 idle server (26 slot) > 1 24/7 island PVKII server (15 slot) > 1 standard PVKII server (15 slot) > > The problem I am having is when all the servers are full the last one > listed > drops to ~15-20 fps and lags like hell. I really am not sure why its only > the one server. The other PVKII server will be fine and I don't really > care > if the tf2 idle server lags. > > I don't seem to be maxing out my server, CPU stays at about 60-75% when > all > servers are full. > > Box specs > Dell 1750 > Windows 2003 > Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores) > 4 gigs of ram > 100 Mbit connection. > All server run SM 1.3 and sourcebans > > The command line I am using > > C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate > 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg > > Server.cfg > hostname " [Hlds list is the best]" > > mp_timelimit 20 > mp_timelimit_waitroundend 1 > > mp_roundtime 3 > mp_roundlimit 0 > mp_winlimit 0 > sv_community_groupid "x" > sv_admin_groupid "0" > sv_community_grouptag "" > rcon_password "xx" > sv_downloadurl "xx" > sv_minupdaterate 20 > sv_maxupdaterate 100 > sv_maxrate 2 > > // sv_region tells the Steam servers where your server is located, possible > values are: > // 0 - US East coast > // 1 - US West coast > // 2 - South America > // 3 - Europe > // 4 - Asia > // 5 - Australia > // 6 - Middle East > // 7 - Africa > > sv_region -1 > > Any ideas? I just find it odd that only one server lags. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 1 server lagging when full
I am running 3 gameservers on one box. 1 tf2 idle server (26 slot) 1 24/7 island PVKII server (15 slot) 1 standard PVKII server (15 slot) The problem I am having is when all the servers are full the last one listed drops to ~15-20 fps and lags like hell. I really am not sure why its only the one server. The other PVKII server will be fine and I don't really care if the tf2 idle server lags. I don't seem to be maxing out my server, CPU stays at about 60-75% when all servers are full. Box specs Dell 1750 Windows 2003 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores) 4 gigs of ram 100 Mbit connection. All server run SM 1.3 and sourcebans The command line I am using C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg Server.cfg hostname " [Hlds list is the best]" mp_timelimit 20 mp_timelimit_waitroundend 1 mp_roundtime 3 mp_roundlimit 0 mp_winlimit 0 sv_community_groupid "x" sv_admin_groupid "0" sv_community_grouptag "" rcon_password "xx" sv_downloadurl "xx" sv_minupdaterate 20 sv_maxupdaterate 100 sv_maxrate 2 // sv_region tells the Steam servers where your server is located, possible values are: // 0 - US East coast // 1 - US West coast // 2 - South America // 3 - Europe // 4 - Asia // 5 - Australia // 6 - Middle East // 7 - Africa sv_region -1 Any ideas? I just find it odd that only one server lags. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds