Re: [hlds] 1 server lagging when full

2010-04-17 Thread Munra
Yes I understand that

According to windows task manager the idle server alone uses ~2.5 Mbits a
second.

The server is in a peak10 data center.   


I use scrdsfpsbooster found on whisper's ticrate wiki page.

Idle server cfg

hostname xxcvxcvsdvsdvsdv
rcon_password "!sdfdfsdfd#$#"
sv_pure 0
mp_timelimit 0
mp_idledealmethod 0
mp_idledealmethod ""
mp_waitingforplayers_cancel "1"
mp_respawnwavetime 0
sv_password ""
mp_winlimit 0
sv_alltalk 1
sv_cheats 0
sv_downloadurl ""
sv_tags "idle,instaspawn"
//3rd party

log on

C:\TF2\idle\orangebox\srcds.exe -console -game tf -maxplayers 27 -ip x.x.x.x
-port 27015 -ticrate 66 +exec server.cfg +map achievement_idle_inferno_b2
+fps_max 300

The 27th never fills

I find it odd that its network traffic.  I can be in the game I and see no
lose or choke in the net graph.  It also only happens on the one server. 

I will lower fps and rate for the idle server and see if that helps any.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Charles Mabbott
Sent: Saturday, April 17, 2010 1:53 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] 1 server lagging when full

Unless my math is off this is my guess

A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of
bandwidth. (This formula)

Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8

Explanation of the formula is here
http://www.bluesnews.com/cgi-bin/finger.pl?id=182

So from my guess is your hitting the limits of your bandwidth..

Since it's an idle server, I would drop sv_maxrate on the idle server
significantly, but worst case scenario you have a total of 56 slots * 100
updates/second which is 5600 packets per second which might be overloading
the network card (some are VERY cheap and choke relatively quickly)..

Verify your bandwith with a rate checker, test it from various locations and
pick the worst one to base your number off of.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Saturday, April 17, 2010 9:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] 1 server lagging when full


I am running 3 gameservers on one box. 

1 tf2 idle server (26 slot)
1 24/7 island PVKII server (15 slot)
1 standard PVKII server (15 slot)

The problem I am having is when all the servers are full the last one listed
drops to ~15-20 fps and lags like hell.  I really am not sure why its only
the one server.  The other PVKII server will be fine and I don't really care
if the tf2 idle server lags.  

I don't seem to be maxing out my server,  CPU stays at about 60-75% when all
servers are full.

Box specs
Dell 1750
Windows 2003
 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores)
4 gigs of ram
100 Mbit connection.
All server run SM 1.3 and sourcebans

The command line I am using

C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate
66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg

Server.cfg
hostname "  [Hlds list is the best]"

mp_timelimit 20
mp_timelimit_waitroundend 1

mp_roundtime 3
mp_roundlimit 0
mp_winlimit 0
sv_community_groupid "x"
sv_admin_groupid "0"
sv_community_grouptag ""
rcon_password "xx"
sv_downloadurl "xx"
sv_minupdaterate 20
sv_maxupdaterate 100
sv_maxrate 2

// sv_region tells the Steam servers where your server is located, possible
values are:
// 0 - US East coast
// 1 - US West coast
// 2 - South America
// 3 - Europe
// 4 - Asia
// 5 - Australia
// 6 - Middle East
// 7 - Africa

sv_region -1

Any ideas?   I just find it odd that only one server lags. 


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Re: [hlds] 1 server lagging when full

2010-04-17 Thread Mike O'Laughlen
http://www.reece-eu.net/drekrates.php

On Sat, Apr 17, 2010 at 1:52 PM, Charles Mabbott wrote:

> Unless my math is off this is my guess
>
> A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of
> bandwidth. (This formula)
>
> Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8
>
> Explanation of the formula is here
> http://www.bluesnews.com/cgi-bin/finger.pl?id=182
>
> So from my guess is your hitting the limits of your bandwidth..
>
> Since it's an idle server, I would drop sv_maxrate on the idle server
> significantly, but worst case scenario you have a total of 56 slots * 100
> updates/second which is 5600 packets per second which might be overloading
> the network card (some are VERY cheap and choke relatively quickly)..
>
> Verify your bandwith with a rate checker, test it from various locations
> and
> pick the worst one to base your number off of.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
> Sent: Saturday, April 17, 2010 9:12 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: [hlds] 1 server lagging when full
>
>
> I am running 3 gameservers on one box.
>
> 1 tf2 idle server (26 slot)
> 1 24/7 island PVKII server (15 slot)
> 1 standard PVKII server (15 slot)
>
> The problem I am having is when all the servers are full the last one
> listed
> drops to ~15-20 fps and lags like hell.  I really am not sure why its only
> the one server.  The other PVKII server will be fine and I don't really
> care
> if the tf2 idle server lags.
>
> I don't seem to be maxing out my server,  CPU stays at about 60-75% when
> all
> servers are full.
>
> Box specs
> Dell 1750
> Windows 2003
>  Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores)
> 4 gigs of ram
> 100 Mbit connection.
> All server run SM 1.3 and sourcebans
>
> The command line I am using
>
> C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate
> 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg
>
> Server.cfg
> hostname "  [Hlds list is the best]"
>
> mp_timelimit 20
> mp_timelimit_waitroundend 1
>
> mp_roundtime 3
> mp_roundlimit 0
> mp_winlimit 0
> sv_community_groupid "x"
> sv_admin_groupid "0"
> sv_community_grouptag ""
> rcon_password "xx"
> sv_downloadurl "xx"
> sv_minupdaterate 20
> sv_maxupdaterate 100
> sv_maxrate 2
>
> // sv_region tells the Steam servers where your server is located, possible
> values are:
> // 0 - US East coast
> // 1 - US West coast
> // 2 - South America
> // 3 - Europe
> // 4 - Asia
> // 5 - Australia
> // 6 - Middle East
> // 7 - Africa
>
> sv_region -1
>
> Any ideas?   I just find it odd that only one server lags.
>
>
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> please visit:
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>
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Re: [hlds] 1 server lagging when full

2010-04-17 Thread Charles Mabbott
Unless my math is off this is my guess

A full 15 slots at sv_maxrate 100 will take about a 2.4mbs connection of
bandwidth. (This formula)

Bandwidth (bytes/sec) = Player Slots * sv_maxrate (bit/s) value * 8

Explanation of the formula is here
http://www.bluesnews.com/cgi-bin/finger.pl?id=182

So from my guess is your hitting the limits of your bandwidth..

Since it's an idle server, I would drop sv_maxrate on the idle server
significantly, but worst case scenario you have a total of 56 slots * 100
updates/second which is 5600 packets per second which might be overloading
the network card (some are VERY cheap and choke relatively quickly)..

Verify your bandwith with a rate checker, test it from various locations and
pick the worst one to base your number off of.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Saturday, April 17, 2010 9:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] 1 server lagging when full


I am running 3 gameservers on one box. 

1 tf2 idle server (26 slot)
1 24/7 island PVKII server (15 slot)
1 standard PVKII server (15 slot)

The problem I am having is when all the servers are full the last one listed
drops to ~15-20 fps and lags like hell.  I really am not sure why its only
the one server.  The other PVKII server will be fine and I don't really care
if the tf2 idle server lags.  

I don't seem to be maxing out my server,  CPU stays at about 60-75% when all
servers are full.

Box specs 
Dell 1750
Windows 2003
 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores)
4 gigs of ram 
100 Mbit connection.
All server run SM 1.3 and sourcebans

The command line I am using

C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate
66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg

Server.cfg
hostname "  [Hlds list is the best]"

mp_timelimit 20
mp_timelimit_waitroundend 1

mp_roundtime 3
mp_roundlimit 0
mp_winlimit 0
sv_community_groupid "x"
sv_admin_groupid "0"
sv_community_grouptag ""
rcon_password "xx"
sv_downloadurl "xx"
sv_minupdaterate 20
sv_maxupdaterate 100
sv_maxrate 2

// sv_region tells the Steam servers where your server is located, possible
values are:
// 0 - US East coast
// 1 - US West coast
// 2 - South America
// 3 - Europe
// 4 - Asia
// 5 - Australia
// 6 - Middle East
// 7 - Africa

sv_region -1

Any ideas?   I just find it odd that only one server lags. 


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Re: [hlds] 1 server lagging when full

2010-04-17 Thread Mike Vail
Murna, 

Two questions for you... 

1. What kind of of Internet connection do you have? Is this on a home
Internet or is the box located in a datacenter? 

2. Are you "ping-boosting" your server to get the 500 FPS setting you're
using in your startup line?

I agree with what has already been said in that it appears you're
experiencing a lack of network bandwidth for all the clients. I have found
that in my experience in running servers on limited bandwidth, everything
runs good up to a certain point, then it reaches a certain threshold where
everything completely breaks down after a certain number of players are on
the box. This is very typical when running servers on home Internet
connections. The outgoing bandwidth simply can't handle more than about 12 -
14 players on a 66-tick server.

Mike Vail


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Munra
Sent: Saturday, April 17, 2010 6:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] 1 server lagging when full


I am running 3 gameservers on one box. 

1 tf2 idle server (26 slot)
1 24/7 island PVKII server (15 slot)
1 standard PVKII server (15 slot)

The problem I am having is when all the servers are full the last one listed
drops to ~15-20 fps and lags like hell.  I really am not sure why its only
the one server.  The other PVKII server will be fine and I don't really care
if the tf2 idle server lags.  

I don't seem to be maxing out my server,  CPU stays at about 60-75% when all
servers are full.

Box specs
Dell 1750
Windows 2003
 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores)
4 gigs of ram
100 Mbit connection.
All server run SM 1.3 and sourcebans

The command line I am using

C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate
66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg

Server.cfg
hostname "  [Hlds list is the best]"

mp_timelimit 20
mp_timelimit_waitroundend 1

mp_roundtime 3
mp_roundlimit 0
mp_winlimit 0
sv_community_groupid "x"
sv_admin_groupid "0"
sv_community_grouptag ""
rcon_password "xx"
sv_downloadurl "xx"
sv_minupdaterate 20
sv_maxupdaterate 100
sv_maxrate 2

// sv_region tells the Steam servers where your server is located, possible
values are:
// 0 - US East coast
// 1 - US West coast
// 2 - South America
// 3 - Europe
// 4 - Asia
// 5 - Australia
// 6 - Middle East
// 7 - Africa

sv_region -1

Any ideas?   I just find it odd that only one server lags. 


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Re: [hlds] 1 server lagging when full

2010-04-17 Thread k e
I was having the same issue on my dedicated box. I ran a single processor
dual core and had 5 TF2 servers. The last one I installed had bad hit
registry and lag when the servers were full.

I upgraded to a multi-processor quad and it fixed the issue. Although your
resources in the task manager may be fine, as was explained to me, it has to
do with the amount of info going back and forth from the servers to players,
etc. Although 3 servers does not seem like much, based on your hardware, I'd
bet that's the issue. You could lower your max rates to see if that helps
some.

On Sat, Apr 17, 2010 at 9:12 AM, Munra  wrote:

>
> I am running 3 gameservers on one box.
>
> 1 tf2 idle server (26 slot)
> 1 24/7 island PVKII server (15 slot)
> 1 standard PVKII server (15 slot)
>
> The problem I am having is when all the servers are full the last one
> listed
> drops to ~15-20 fps and lags like hell.  I really am not sure why its only
> the one server.  The other PVKII server will be fine and I don't really
> care
> if the tf2 idle server lags.
>
> I don't seem to be maxing out my server,  CPU stays at about 60-75% when
> all
> servers are full.
>
> Box specs
> Dell 1750
> Windows 2003
>  Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores)
> 4 gigs of ram
> 100 Mbit connection.
> All server run SM 1.3 and sourcebans
>
> The command line I am using
>
> C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate
> 66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg
>
> Server.cfg
> hostname "  [Hlds list is the best]"
>
> mp_timelimit 20
> mp_timelimit_waitroundend 1
>
> mp_roundtime 3
> mp_roundlimit 0
> mp_winlimit 0
> sv_community_groupid "x"
> sv_admin_groupid "0"
> sv_community_grouptag ""
> rcon_password "xx"
> sv_downloadurl "xx"
> sv_minupdaterate 20
> sv_maxupdaterate 100
> sv_maxrate 2
>
> // sv_region tells the Steam servers where your server is located, possible
> values are:
> // 0 - US East coast
> // 1 - US West coast
> // 2 - South America
> // 3 - Europe
> // 4 - Asia
> // 5 - Australia
> // 6 - Middle East
> // 7 - Africa
>
> sv_region -1
>
> Any ideas?   I just find it odd that only one server lags.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds] 1 server lagging when full

2010-04-17 Thread Munra

I am running 3 gameservers on one box. 

1 tf2 idle server (26 slot)
1 24/7 island PVKII server (15 slot)
1 standard PVKII server (15 slot)

The problem I am having is when all the servers are full the last one listed
drops to ~15-20 fps and lags like hell.  I really am not sure why its only
the one server.  The other PVKII server will be fine and I don't really care
if the tf2 idle server lags.  

I don't seem to be maxing out my server,  CPU stays at about 60-75% when all
servers are full.

Box specs 
Dell 1750
Windows 2003
 Dual 3 Ghz Xeons. (Single core but windows does show them as dual cores)
4 gigs of ram 
100 Mbit connection.
All server run SM 1.3 and sourcebans

The command line I am using

C:\pvkii\orangebox\srcds.exe -console -game pvkii -ip xx.xx.x.xxx -ticrate
66 -maxplayers 15 +fps_max 600 +map bt_island +exec server.cfg

Server.cfg
hostname "  [Hlds list is the best]"

mp_timelimit 20
mp_timelimit_waitroundend 1

mp_roundtime 3
mp_roundlimit 0
mp_winlimit 0
sv_community_groupid "x"
sv_admin_groupid "0"
sv_community_grouptag ""
rcon_password "xx"
sv_downloadurl "xx"
sv_minupdaterate 20
sv_maxupdaterate 100
sv_maxrate 2

// sv_region tells the Steam servers where your server is located, possible
values are:
// 0 - US East coast
// 1 - US West coast
// 2 - South America
// 3 - Europe
// 4 - Asia
// 5 - Australia
// 6 - Middle East
// 7 - Africa

sv_region -1

Any ideas?   I just find it odd that only one server lags. 


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