Re: [hlds] Team Fortress 2 Update Available
One of my admins is the owner of game deception, another one of my admins used to run united admins and all that anti-cheat good stuff. The deck is quite stacked against aimbotters on my server. They aren't exactly noobie powertrip admins. Sent via BlackBerry by AT&T -Original Message- From: mfan Sender: hlds-boun...@list.valvesoftware.com Date: Thu, 01 Jul 2010 23:27:25 To: Half-Life dedicated Win32 server mailing list Reply-To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I'm banned for aimbotting on all voogru servers. your admins are born with the asshole/stupid gene at least Spencer 'voogru' MacDonald wrote: > Because the servers don't really have that many players on it. These servers > are misleading players, therefore malicious. > > Their goal is to have their servers show up higher when sorted by max > players, and do no service to the players. > > Sure, I'm perfectly capable of playing the same game and showing 255/255 and > being on top, but sadly I was born without the asshole gene. > > - voogru. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers > Sent: Friday, July 02, 2010 12:12 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > Spencer 'voogru' MacDonald wrote: > >> The warning would be far more useful if it warned about "impossible" >> servers, such as 34/36 etc servers, because those are actually somewhat >> malicious >> > > I'm curious as to why you think this is malicious, Care to expand? > > Shawn > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
You must have been born without the grammar gene. Seriously, 36 slot servers are created with the explicit intent to get players to join their servers BECAUSE they are 36 slots, whether sorted by player slots or seeming full most of the time as 35/36. On Thu, Jul 1, 2010 at 11:27 PM, mfan wrote: > I'm banned for aimbotting on all voogru servers. your admins are born > with the asshole/stupid gene at least > > Spencer 'voogru' MacDonald wrote: > > Because the servers don't really have that many players on it. These > servers > > are misleading players, therefore malicious. > > > > Their goal is to have their servers show up higher when sorted by max > > players, and do no service to the players. > > > > Sure, I'm perfectly capable of playing the same game and showing 255/255 > and > > being on top, but sadly I was born without the asshole gene. > > > > - voogru. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers > > Sent: Friday, July 02, 2010 12:12 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > Spencer 'voogru' MacDonald wrote: > > > >> The warning would be far more useful if it warned about "impossible" > >> servers, such as 34/36 etc servers, because those are actually somewhat > >> malicious > >> > > > > I'm curious as to why you think this is malicious, Care to expand? > > > > Shawn > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Perhaps due to this reason, if you go and sort the server by player count, they big servers won't be on top anymore. Servers do not get sorted anymore as they used to. I don't really care if it works or not but some random player at time when there is less players around might want to browser for a server that has players and would like to see the ones with players on top and not between the servers list like it does now. I do not support the over 32 slot servers myself either. I consider those just cheating players and thus, malicious. -ics 2.7.2010 9:23, Spencer 'voogru' MacDonald kirjoitti: > Because the servers don't really have that many players on it. These servers > are misleading players, therefore malicious. > > Their goal is to have their servers show up higher when sorted by max > players, and do no service to the players. > > Sure, I'm perfectly capable of playing the same game and showing 255/255 and > being on top, but sadly I was born without the asshole gene. > > - voogru. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers > Sent: Friday, July 02, 2010 12:12 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > Spencer 'voogru' MacDonald wrote: > >> The warning would be far more useful if it warned about "impossible" >> servers, such as 34/36 etc servers, because those are actually somewhat >> malicious >> > I'm curious as to why you think this is malicious, Care to expand? > > Shawn > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I'm banned for aimbotting on all voogru servers. your admins are born with the asshole/stupid gene at least Spencer 'voogru' MacDonald wrote: > Because the servers don't really have that many players on it. These servers > are misleading players, therefore malicious. > > Their goal is to have their servers show up higher when sorted by max > players, and do no service to the players. > > Sure, I'm perfectly capable of playing the same game and showing 255/255 and > being on top, but sadly I was born without the asshole gene. > > - voogru. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers > Sent: Friday, July 02, 2010 12:12 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > Spencer 'voogru' MacDonald wrote: > >> The warning would be far more useful if it warned about "impossible" >> servers, such as 34/36 etc servers, because those are actually somewhat >> malicious >> > > I'm curious as to why you think this is malicious, Care to expand? > > Shawn > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Because the servers don't really have that many players on it. These servers are misleading players, therefore malicious. Their goal is to have their servers show up higher when sorted by max players, and do no service to the players. Sure, I'm perfectly capable of playing the same game and showing 255/255 and being on top, but sadly I was born without the asshole gene. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers Sent: Friday, July 02, 2010 12:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Spencer 'voogru' MacDonald wrote: > The warning would be far more useful if it warned about "impossible" > servers, such as 34/36 etc servers, because those are actually somewhat > malicious I'm curious as to why you think this is malicious, Care to expand? Shawn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thanks for finally starting to have real APIs. Funny thing I just started to integrate TF2 item support into Steam Condenser (http://koraktor.github.com/steam-condenser) yesterday. Best regards. 2010/7/2 k e > anyone else crashing at map change? > > On Thu, Jul 1, 2010 at 10:21 PM, Cevius wrote: > > > The warning has the option to never be displayed again. Only silly users > > will ever see the warning more than once. > > > > On 2 July 2010 12:17, M33CROB wrote: > > > > > So this warning is displayed with any server that has more than 24 > slots? > > > > > > On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald < > > > voo...@voogru.com> wrote: > > > > > > > "Added a warning dialog that pops up to warn players joining games > with > > > > more > > > > than the recommended number of players." > > > > > > > > 1. The server shows the max player count next to the number of > players > > > > currently on the server. > > > > 2. The servers usually keep the "increased_maxplayers" tag when they > > have > > > > more than 24 players on the server. > > > > > > > > Players know how many players can be on the server when joining, they > > > don't > > > > need yet another warning. The only thing that this may encourage is > > some > > > > malicious server ops to do the exact opposite of what they are doing > > now, > > > > show their servers as 23/24 when in fact they are 32/33. > > > > > > > > The warning would be far more useful if it warned about "impossible" > > > > servers, such as 34/36 etc servers, because those are actually > somewhat > > > > malicious. > > > > > > > > -Original Message- > > > > From: hlds-boun...@list.valvesoftware.com > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of > > DontWannaName! > > > > Sent: Thursday, July 01, 2010 9:27 PM > > > > To: Half-Life dedicated Win32 server mailing list > > > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > > > > > They should just delist servers over 33 slots, they just run fake > > clients > > > > to > > > > fill the extra 4 slots. Stupid and deceiving. Shame on those server > > ops. > > > > > > > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB > > > > wrote: > > > > > > > > > Does anyone know how the warning message works for players > connecting > > > to > > > > > server with more than the recommended number? Is this all servers > > with > > > > more > > > > > than 24 players, or just servers with more than 32. Is there some > > > > > arbitrary > > > > > number depending on the type of map? > > > > > > > > > > Thanks > > > > > > > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! < > > ad...@topnotchclan.com > > > > > >wrote: > > > > > > > > > > > Download was pain free. :) I downloaded before I could start my > > > client, > > > > > it > > > > > > said the servers were too busy. :P > > > > > > > > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison < > > > saul.renni...@gmail.com > > > > > > >wrote: > > > > > > > > > > > > > /me passes cookie > > > > > > > > > > > > > > On Friday, July 2, 2010, Allan Button > > > wrote: > > > > > > > > Hmm. Looks like the Linux build and the windows build was > > > > > > > > different Cookie please. > > > > > > > > > > > > > > > > Sent from my mobile. > > > > > > > > > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" < > > > > jas...@valvesoftware.com > > > > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > >> A required update for Team Fortress 2 is now available. > This > > is > > > > > > > >> also an optional update for Counter-Strike: Source, since it > > > fixes > > > > a > > > > > > > >> bullet penetration problem on Linux servers. The specific > > > changes > > > > > > > >> are: > > > > > > > >> > > > > > > > >> Server Browser > > > > > > > >> - Server browser now starts centered onscreen when it opens > > up. > > > > > > > >> - Filter panel now starts expanded, instead of hidden. > > > > > > > >> - Added a warning dialog that pops up to warn players > joining > > > > games > > > > > > > >> with more than the recommended number of players. > > > > > > > >> - Added a "max player count" filter setting. > > > > > > > >> - Renamed quick list checkbox from "Show Map List" to > > > "Simplified > > > > > > > >> List". > > > > > > > >>- Mouseover the checkbox now explains the simplified list > > in > > > > the > > > > > > > >> status bar. > > > > > > > >> - Quicklist now shows the number of other servers running > each > > > > map. > > > > > > > >> - Fixed a couple of bugs related to toggling the quick list, > > > which > > > > > > > >> were resulting in you needing to refresh again. > > > > > > > >> > > > > > > > >> Team Fortress 2 > > > > > > > >> - Added missing earbud particles for DX8 players. > > > > > > > >> - Added new ConVar mp_windifference_min to be used with > > > > > > > >> mp_windifference. > > > > > > > >> - Added Engineer to the list of classes that can equip Max's > > > > Pistol. > > > > > > > >> - Rebuilt sound cache files tha
Re: [hlds] Team Fortress 2 Update Available
Spencer 'voogru' MacDonald wrote: > The warning would be far more useful if it warned about "impossible" > servers, such as 34/36 etc servers, because those are actually somewhat > malicious I'm curious as to why you think this is malicious, Care to expand? Shawn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
This petty and childish fight is unnecessary. People use what they want and what they like. -ics 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti: > The thing is, he's quite right here. Even the chat triggers can be changed > readily, which seems to be the biggest hurdle for ex-Mani users. If your > admins aren't confident with chat commands or console commands they can use > sm_admin. If they can't bind a key to sm_admin get better admins > > Obnoxiously Sent from my iPhone > > On 02/07/2010, at 4:58 AM, msleeper wrote: > > >> Everything Mani can do, SourceMod can do better. >> >> >> On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote: >> >>> Maybe not your plugin of choice, but it's served many server operators well >>> over the years. >>> >>> I forgot about that SRCDS_Hardening. That's a good read for any server >>> operator. Plus it provides links to solutions. >>> >>> -Original Message- >>> From: msleeper [mailto:mslee...@ismsleeperwrong.com] >>> Sent: Thursday, July 01, 2010 3:16 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] CS:S recommended anti-cheat plugins? >>> >>> I hate to tell you this buddy, but Mani stopped being the admin plugin >>> of choice a couple years ago. What is it with the CS:S community and >>> thinking that Mani is still useful? I recommend you go install Metamod + >>> SourceMod, and stop running an ancient plugin on your servers. >>> >>> As for actual security stuff, you are pretty safe installing most of the >>> plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening >>> >>> I say "most" because this article doesn't feature KAC >>> (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer >>> security/anti-cheat plugin and has replaced some - but not all - of the >>> functionality listed on that Wiki article. >>> >>> Welcome to the future. It's nice here. >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
anyone else crashing at map change? On Thu, Jul 1, 2010 at 10:21 PM, Cevius wrote: > The warning has the option to never be displayed again. Only silly users > will ever see the warning more than once. > > On 2 July 2010 12:17, M33CROB wrote: > > > So this warning is displayed with any server that has more than 24 slots? > > > > On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald < > > voo...@voogru.com> wrote: > > > > > "Added a warning dialog that pops up to warn players joining games with > > > more > > > than the recommended number of players." > > > > > > 1. The server shows the max player count next to the number of players > > > currently on the server. > > > 2. The servers usually keep the "increased_maxplayers" tag when they > have > > > more than 24 players on the server. > > > > > > Players know how many players can be on the server when joining, they > > don't > > > need yet another warning. The only thing that this may encourage is > some > > > malicious server ops to do the exact opposite of what they are doing > now, > > > show their servers as 23/24 when in fact they are 32/33. > > > > > > The warning would be far more useful if it warned about "impossible" > > > servers, such as 34/36 etc servers, because those are actually somewhat > > > malicious. > > > > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of > DontWannaName! > > > Sent: Thursday, July 01, 2010 9:27 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > > > They should just delist servers over 33 slots, they just run fake > clients > > > to > > > fill the extra 4 slots. Stupid and deceiving. Shame on those server > ops. > > > > > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB > > > wrote: > > > > > > > Does anyone know how the warning message works for players connecting > > to > > > > server with more than the recommended number? Is this all servers > with > > > more > > > > than 24 players, or just servers with more than 32. Is there some > > > > arbitrary > > > > number depending on the type of map? > > > > > > > > Thanks > > > > > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! < > ad...@topnotchclan.com > > > > >wrote: > > > > > > > > > Download was pain free. :) I downloaded before I could start my > > client, > > > > it > > > > > said the servers were too busy. :P > > > > > > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison < > > saul.renni...@gmail.com > > > > > >wrote: > > > > > > > > > > > /me passes cookie > > > > > > > > > > > > On Friday, July 2, 2010, Allan Button > > wrote: > > > > > > > Hmm. Looks like the Linux build and the windows build was > > > > > > > different Cookie please. > > > > > > > > > > > > > > Sent from my mobile. > > > > > > > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" < > > > jas...@valvesoftware.com > > > > > > > > > > > > wrote: > > > > > > > > > > > > > >> A required update for Team Fortress 2 is now available. This > is > > > > > > >> also an optional update for Counter-Strike: Source, since it > > fixes > > > a > > > > > > >> bullet penetration problem on Linux servers. The specific > > changes > > > > > > >> are: > > > > > > >> > > > > > > >> Server Browser > > > > > > >> - Server browser now starts centered onscreen when it opens > up. > > > > > > >> - Filter panel now starts expanded, instead of hidden. > > > > > > >> - Added a warning dialog that pops up to warn players joining > > > games > > > > > > >> with more than the recommended number of players. > > > > > > >> - Added a "max player count" filter setting. > > > > > > >> - Renamed quick list checkbox from "Show Map List" to > > "Simplified > > > > > > >> List". > > > > > > >>- Mouseover the checkbox now explains the simplified list > in > > > the > > > > > > >> status bar. > > > > > > >> - Quicklist now shows the number of other servers running each > > > map. > > > > > > >> - Fixed a couple of bugs related to toggling the quick list, > > which > > > > > > >> were resulting in you needing to refresh again. > > > > > > >> > > > > > > >> Team Fortress 2 > > > > > > >> - Added missing earbud particles for DX8 players. > > > > > > >> - Added new ConVar mp_windifference_min to be used with > > > > > > >> mp_windifference. > > > > > > >> - Added Engineer to the list of classes that can equip Max's > > > Pistol. > > > > > > >> - Rebuilt sound cache files that were out of date. > > > > > > >> - Source TV: > > > > > > >> - Fixed unlockable items not being visible. > > > > > > >> - Stopped "player is carrying X" messages looping forever. > > > > > > >> - Fixed overhealed particle effect being visible on your > > > current > > > > > > >> view target when in first-person spectator mode. > > > > > > >> - Changed in-game button colors to be less eyepoppingly > bright. > > > > > > >> - Improved Steam Web APIs for TF2 items (see
Re: [hlds] Team Fortress 2 Update Available
In case anyone is still struggling to get the new files: http://gs.gamerslifeline.com/team-fortress-2-windows-server/ -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cevius Sent: Thursday, July 01, 2010 10:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The warning has the option to never be displayed again. Only silly users will ever see the warning more than once. On 2 July 2010 12:17, M33CROB wrote: > So this warning is displayed with any server that has more than 24 slots? > > On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald < > voo...@voogru.com> wrote: > > > "Added a warning dialog that pops up to warn players joining games with > > more > > than the recommended number of players." > > > > 1. The server shows the max player count next to the number of players > > currently on the server. > > 2. The servers usually keep the "increased_maxplayers" tag when they have > > more than 24 players on the server. > > > > Players know how many players can be on the server when joining, they > don't > > need yet another warning. The only thing that this may encourage is some > > malicious server ops to do the exact opposite of what they are doing now, > > show their servers as 23/24 when in fact they are 32/33. > > > > The warning would be far more useful if it warned about "impossible" > > servers, such as 34/36 etc servers, because those are actually somewhat > > malicious. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! > > Sent: Thursday, July 01, 2010 9:27 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > They should just delist servers over 33 slots, they just run fake clients > > to > > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. > > > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB > > wrote: > > > > > Does anyone know how the warning message works for players connecting > to > > > server with more than the recommended number? Is this all servers with > > more > > > than 24 players, or just servers with more than 32. Is there some > > > arbitrary > > > number depending on the type of map? > > > > > > Thanks > > > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! > > >wrote: > > > > > > > Download was pain free. :) I downloaded before I could start my > client, > > > it > > > > said the servers were too busy. :P > > > > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison < > saul.renni...@gmail.com > > > > >wrote: > > > > > > > > > /me passes cookie > > > > > > > > > > On Friday, July 2, 2010, Allan Button > wrote: > > > > > > Hmm. Looks like the Linux build and the windows build was > > > > > > different Cookie please. > > > > > > > > > > > > Sent from my mobile. > > > > > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" < > > jas...@valvesoftware.com > > > > > > > > > > wrote: > > > > > > > > > > > >> A required update for Team Fortress 2 is now available. This is > > > > > >> also an optional update for Counter-Strike: Source, since it > fixes > > a > > > > > >> bullet penetration problem on Linux servers. The specific > changes > > > > > >> are: > > > > > >> > > > > > >> Server Browser > > > > > >> - Server browser now starts centered onscreen when it opens up. > > > > > >> - Filter panel now starts expanded, instead of hidden. > > > > > >> - Added a warning dialog that pops up to warn players joining > > games > > > > > >> with more than the recommended number of players. > > > > > >> - Added a "max player count" filter setting. > > > > > >> - Renamed quick list checkbox from "Show Map List" to > "Simplified > > > > > >> List". > > > > > >>- Mouseover the checkbox now explains the simplified list in > > the > > > > > >> status bar. > > > > > >> - Quicklist now shows the number of other servers running each > > map. > > > > > >> - Fixed a couple of bugs related to toggling the quick list, > which > > > > > >> were resulting in you needing to refresh again. > > > > > >> > > > > > >> Team Fortress 2 > > > > > >> - Added missing earbud particles for DX8 players. > > > > > >> - Added new ConVar mp_windifference_min to be used with > > > > > >> mp_windifference. > > > > > >> - Added Engineer to the list of classes that can equip Max's > > Pistol. > > > > > >> - Rebuilt sound cache files that were out of date. > > > > > >> - Source TV: > > > > > >> - Fixed unlockable items not being visible. > > > > > >> - Stopped "player is carrying X" messages looping forever. > > > > > >> - Fixed overhealed particle effect being visible on your > > current > > > > > >> view target when in first-person spectator mode. > > > > > >> - Changed in-game button colors to be less eyepoppingly bright. > > > > > >> - Improved Steam
Re: [hlds] Team Fortress 2 Update Available
Doesn't this have merit for the 64 player case servers that are unplayable? Never had too many problems like that in tf2. Anyway, a worthwhile feature. On Jul 1, 2010 10:19 PM, "M33CROB" wrote: So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald < voo...@voogru.com> wrote: > "Added a ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
The warning has the option to never be displayed again. Only silly users will ever see the warning more than once. On 2 July 2010 12:17, M33CROB wrote: > So this warning is displayed with any server that has more than 24 slots? > > On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald < > voo...@voogru.com> wrote: > > > "Added a warning dialog that pops up to warn players joining games with > > more > > than the recommended number of players." > > > > 1. The server shows the max player count next to the number of players > > currently on the server. > > 2. The servers usually keep the "increased_maxplayers" tag when they have > > more than 24 players on the server. > > > > Players know how many players can be on the server when joining, they > don't > > need yet another warning. The only thing that this may encourage is some > > malicious server ops to do the exact opposite of what they are doing now, > > show their servers as 23/24 when in fact they are 32/33. > > > > The warning would be far more useful if it warned about "impossible" > > servers, such as 34/36 etc servers, because those are actually somewhat > > malicious. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! > > Sent: Thursday, July 01, 2010 9:27 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > They should just delist servers over 33 slots, they just run fake clients > > to > > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. > > > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB > > wrote: > > > > > Does anyone know how the warning message works for players connecting > to > > > server with more than the recommended number? Is this all servers with > > more > > > than 24 players, or just servers with more than 32. Is there some > > > arbitrary > > > number depending on the type of map? > > > > > > Thanks > > > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! > > >wrote: > > > > > > > Download was pain free. :) I downloaded before I could start my > client, > > > it > > > > said the servers were too busy. :P > > > > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison < > saul.renni...@gmail.com > > > > >wrote: > > > > > > > > > /me passes cookie > > > > > > > > > > On Friday, July 2, 2010, Allan Button > wrote: > > > > > > Hmm. Looks like the Linux build and the windows build was > > > > > > different Cookie please. > > > > > > > > > > > > Sent from my mobile. > > > > > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" < > > jas...@valvesoftware.com > > > > > > > > > > wrote: > > > > > > > > > > > >> A required update for Team Fortress 2 is now available. This is > > > > > >> also an optional update for Counter-Strike: Source, since it > fixes > > a > > > > > >> bullet penetration problem on Linux servers. The specific > changes > > > > > >> are: > > > > > >> > > > > > >> Server Browser > > > > > >> - Server browser now starts centered onscreen when it opens up. > > > > > >> - Filter panel now starts expanded, instead of hidden. > > > > > >> - Added a warning dialog that pops up to warn players joining > > games > > > > > >> with more than the recommended number of players. > > > > > >> - Added a "max player count" filter setting. > > > > > >> - Renamed quick list checkbox from "Show Map List" to > "Simplified > > > > > >> List". > > > > > >>- Mouseover the checkbox now explains the simplified list in > > the > > > > > >> status bar. > > > > > >> - Quicklist now shows the number of other servers running each > > map. > > > > > >> - Fixed a couple of bugs related to toggling the quick list, > which > > > > > >> were resulting in you needing to refresh again. > > > > > >> > > > > > >> Team Fortress 2 > > > > > >> - Added missing earbud particles for DX8 players. > > > > > >> - Added new ConVar mp_windifference_min to be used with > > > > > >> mp_windifference. > > > > > >> - Added Engineer to the list of classes that can equip Max's > > Pistol. > > > > > >> - Rebuilt sound cache files that were out of date. > > > > > >> - Source TV: > > > > > >> - Fixed unlockable items not being visible. > > > > > >> - Stopped "player is carrying X" messages looping forever. > > > > > >> - Fixed overhealed particle effect being visible on your > > current > > > > > >> view target when in first-person spectator mode. > > > > > >> - Changed in-game button colors to be less eyepoppingly bright. > > > > > >> - Improved Steam Web APIs for TF2 items (see > > > > > http://www.teamfortress.com/ > > > > > >> ) > > > > > >> > > > > > >> Engine > > > > > >> - Fixed some graphical issues when alt-tabbing during a game. > > > > > >> - Fixed bullet penetration problems with Linux dedicated server. > > > > > >> - Removed an exploit that allowed people to change their names > to > > > > > >> something other than their Steam profile
Re: [hlds] Team Fortress 2 Update Available
So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald < voo...@voogru.com> wrote: > "Added a warning dialog that pops up to warn players joining games with > more > than the recommended number of players." > > 1. The server shows the max player count next to the number of players > currently on the server. > 2. The servers usually keep the "increased_maxplayers" tag when they have > more than 24 players on the server. > > Players know how many players can be on the server when joining, they don't > need yet another warning. The only thing that this may encourage is some > malicious server ops to do the exact opposite of what they are doing now, > show their servers as 23/24 when in fact they are 32/33. > > The warning would be far more useful if it warned about "impossible" > servers, such as 34/36 etc servers, because those are actually somewhat > malicious. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! > Sent: Thursday, July 01, 2010 9:27 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > They should just delist servers over 33 slots, they just run fake clients > to > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB > wrote: > > > Does anyone know how the warning message works for players connecting to > > server with more than the recommended number? Is this all servers with > more > > than 24 players, or just servers with more than 32. Is there some > > arbitrary > > number depending on the type of map? > > > > Thanks > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! > >wrote: > > > > > Download was pain free. :) I downloaded before I could start my client, > > it > > > said the servers were too busy. :P > > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison > > >wrote: > > > > > > > /me passes cookie > > > > > > > > On Friday, July 2, 2010, Allan Button wrote: > > > > > Hmm. Looks like the Linux build and the windows build was > > > > > different Cookie please. > > > > > > > > > > Sent from my mobile. > > > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" < > jas...@valvesoftware.com > > > > > > > > wrote: > > > > > > > > > >> A required update for Team Fortress 2 is now available. This is > > > > >> also an optional update for Counter-Strike: Source, since it fixes > a > > > > >> bullet penetration problem on Linux servers. The specific changes > > > > >> are: > > > > >> > > > > >> Server Browser > > > > >> - Server browser now starts centered onscreen when it opens up. > > > > >> - Filter panel now starts expanded, instead of hidden. > > > > >> - Added a warning dialog that pops up to warn players joining > games > > > > >> with more than the recommended number of players. > > > > >> - Added a "max player count" filter setting. > > > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified > > > > >> List". > > > > >>- Mouseover the checkbox now explains the simplified list in > the > > > > >> status bar. > > > > >> - Quicklist now shows the number of other servers running each > map. > > > > >> - Fixed a couple of bugs related to toggling the quick list, which > > > > >> were resulting in you needing to refresh again. > > > > >> > > > > >> Team Fortress 2 > > > > >> - Added missing earbud particles for DX8 players. > > > > >> - Added new ConVar mp_windifference_min to be used with > > > > >> mp_windifference. > > > > >> - Added Engineer to the list of classes that can equip Max's > Pistol. > > > > >> - Rebuilt sound cache files that were out of date. > > > > >> - Source TV: > > > > >> - Fixed unlockable items not being visible. > > > > >> - Stopped "player is carrying X" messages looping forever. > > > > >> - Fixed overhealed particle effect being visible on your > current > > > > >> view target when in first-person spectator mode. > > > > >> - Changed in-game button colors to be less eyepoppingly bright. > > > > >> - Improved Steam Web APIs for TF2 items (see > > > > http://www.teamfortress.com/ > > > > >> ) > > > > >> > > > > >> Engine > > > > >> - Fixed some graphical issues when alt-tabbing during a game. > > > > >> - Fixed bullet penetration problems with Linux dedicated server. > > > > >> - Removed an exploit that allowed people to change their names to > > > > >> something other than their Steam profile name. > > > > >> > > > > >> Jason > > > > >> > > > > >> > > > > >> ___ > > > > >> To unsubscribe, edit your list preferences, or view the list > > > > >> archives, please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > ar
Re: [hlds] Team Fortress 2 Update Available
I think the other flaw in this warning system besides what Voogru pointed out is the lack of accounting for SourceTV. (To my knowledge) On Thu, Jul 1, 2010 at 7:12 PM, Karl Labrador wrote: > What happens to the servers with real 33rd slots? :o > > 2010/7/2 Spencer 'voogru' MacDonald > > > "Added a warning dialog that pops up to warn players joining games with > > more > > than the recommended number of players." > > > > 1. The server shows the max player count next to the number of players > > currently on the server. > > 2. The servers usually keep the "increased_maxplayers" tag when they have > > more than 24 players on the server. > > > > Players know how many players can be on the server when joining, they > don't > > need yet another warning. The only thing that this may encourage is some > > malicious server ops to do the exact opposite of what they are doing now, > > show their servers as 23/24 when in fact they are 32/33. > > > > The warning would be far more useful if it warned about "impossible" > > servers, such as 34/36 etc servers, because those are actually somewhat > > malicious. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! > > Sent: Thursday, July 01, 2010 9:27 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2 Update Available > > > > They should just delist servers over 33 slots, they just run fake clients > > to > > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. > > > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB > > wrote: > > > > > Does anyone know how the warning message works for players connecting > to > > > server with more than the recommended number? Is this all servers with > > more > > > than 24 players, or just servers with more than 32. Is there some > > > arbitrary > > > number depending on the type of map? > > > > > > Thanks > > > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! > > >wrote: > > > > > > > Download was pain free. :) I downloaded before I could start my > client, > > > it > > > > said the servers were too busy. :P > > > > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison < > saul.renni...@gmail.com > > > > >wrote: > > > > > > > > > /me passes cookie > > > > > > > > > > On Friday, July 2, 2010, Allan Button > wrote: > > > > > > Hmm. Looks like the Linux build and the windows build was > > > > > > different Cookie please. > > > > > > > > > > > > Sent from my mobile. > > > > > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" < > > jas...@valvesoftware.com > > > > > > > > > > wrote: > > > > > > > > > > > >> A required update for Team Fortress 2 is now available. This is > > > > > >> also an optional update for Counter-Strike: Source, since it > fixes > > a > > > > > >> bullet penetration problem on Linux servers. The specific > changes > > > > > >> are: > > > > > >> > > > > > >> Server Browser > > > > > >> - Server browser now starts centered onscreen when it opens up. > > > > > >> - Filter panel now starts expanded, instead of hidden. > > > > > >> - Added a warning dialog that pops up to warn players joining > > games > > > > > >> with more than the recommended number of players. > > > > > >> - Added a "max player count" filter setting. > > > > > >> - Renamed quick list checkbox from "Show Map List" to > "Simplified > > > > > >> List". > > > > > >>- Mouseover the checkbox now explains the simplified list in > > the > > > > > >> status bar. > > > > > >> - Quicklist now shows the number of other servers running each > > map. > > > > > >> - Fixed a couple of bugs related to toggling the quick list, > which > > > > > >> were resulting in you needing to refresh again. > > > > > >> > > > > > >> Team Fortress 2 > > > > > >> - Added missing earbud particles for DX8 players. > > > > > >> - Added new ConVar mp_windifference_min to be used with > > > > > >> mp_windifference. > > > > > >> - Added Engineer to the list of classes that can equip Max's > > Pistol. > > > > > >> - Rebuilt sound cache files that were out of date. > > > > > >> - Source TV: > > > > > >> - Fixed unlockable items not being visible. > > > > > >> - Stopped "player is carrying X" messages looping forever. > > > > > >> - Fixed overhealed particle effect being visible on your > > current > > > > > >> view target when in first-person spectator mode. > > > > > >> - Changed in-game button colors to be less eyepoppingly bright. > > > > > >> - Improved Steam Web APIs for TF2 items (see > > > > > http://www.teamfortress.com/ > > > > > >> ) > > > > > >> > > > > > >> Engine > > > > > >> - Fixed some graphical issues when alt-tabbing during a game. > > > > > >> - Fixed bullet penetration problems with Linux dedicated server. > > > > > >> - Removed an exploit that allowed people to change their names > to > > > > > >> something other than their Steam profile name. > > > > > >> > > > > > >> Jaso
Re: [hlds] Team Fortress 2 Update Available
What happens to the servers with real 33rd slots? :o 2010/7/2 Spencer 'voogru' MacDonald > "Added a warning dialog that pops up to warn players joining games with > more > than the recommended number of players." > > 1. The server shows the max player count next to the number of players > currently on the server. > 2. The servers usually keep the "increased_maxplayers" tag when they have > more than 24 players on the server. > > Players know how many players can be on the server when joining, they don't > need yet another warning. The only thing that this may encourage is some > malicious server ops to do the exact opposite of what they are doing now, > show their servers as 23/24 when in fact they are 32/33. > > The warning would be far more useful if it warned about "impossible" > servers, such as 34/36 etc servers, because those are actually somewhat > malicious. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! > Sent: Thursday, July 01, 2010 9:27 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Available > > They should just delist servers over 33 slots, they just run fake clients > to > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB > wrote: > > > Does anyone know how the warning message works for players connecting to > > server with more than the recommended number? Is this all servers with > more > > than 24 players, or just servers with more than 32. Is there some > > arbitrary > > number depending on the type of map? > > > > Thanks > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! > >wrote: > > > > > Download was pain free. :) I downloaded before I could start my client, > > it > > > said the servers were too busy. :P > > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison > > >wrote: > > > > > > > /me passes cookie > > > > > > > > On Friday, July 2, 2010, Allan Button wrote: > > > > > Hmm. Looks like the Linux build and the windows build was > > > > > different Cookie please. > > > > > > > > > > Sent from my mobile. > > > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" < > jas...@valvesoftware.com > > > > > > > > wrote: > > > > > > > > > >> A required update for Team Fortress 2 is now available. This is > > > > >> also an optional update for Counter-Strike: Source, since it fixes > a > > > > >> bullet penetration problem on Linux servers. The specific changes > > > > >> are: > > > > >> > > > > >> Server Browser > > > > >> - Server browser now starts centered onscreen when it opens up. > > > > >> - Filter panel now starts expanded, instead of hidden. > > > > >> - Added a warning dialog that pops up to warn players joining > games > > > > >> with more than the recommended number of players. > > > > >> - Added a "max player count" filter setting. > > > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified > > > > >> List". > > > > >>- Mouseover the checkbox now explains the simplified list in > the > > > > >> status bar. > > > > >> - Quicklist now shows the number of other servers running each > map. > > > > >> - Fixed a couple of bugs related to toggling the quick list, which > > > > >> were resulting in you needing to refresh again. > > > > >> > > > > >> Team Fortress 2 > > > > >> - Added missing earbud particles for DX8 players. > > > > >> - Added new ConVar mp_windifference_min to be used with > > > > >> mp_windifference. > > > > >> - Added Engineer to the list of classes that can equip Max's > Pistol. > > > > >> - Rebuilt sound cache files that were out of date. > > > > >> - Source TV: > > > > >> - Fixed unlockable items not being visible. > > > > >> - Stopped "player is carrying X" messages looping forever. > > > > >> - Fixed overhealed particle effect being visible on your > current > > > > >> view target when in first-person spectator mode. > > > > >> - Changed in-game button colors to be less eyepoppingly bright. > > > > >> - Improved Steam Web APIs for TF2 items (see > > > > http://www.teamfortress.com/ > > > > >> ) > > > > >> > > > > >> Engine > > > > >> - Fixed some graphical issues when alt-tabbing during a game. > > > > >> - Fixed bullet penetration problems with Linux dedicated server. > > > > >> - Removed an exploit that allowed people to change their names to > > > > >> something other than their Steam profile name. > > > > >> > > > > >> Jason > > > > >> > > > > >> > > > > >> ___ > > > > >> To unsubscribe, edit your list preferences, or view the list > > > > >> archives, please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/m
Re: [hlds] Team Fortress 2 Update Available
"Added a warning dialog that pops up to warn players joining games with more than the recommended number of players." 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the "increased_maxplayers" tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about "impossible" servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB wrote: > Does anyone know how the warning message works for players connecting to > server with more than the recommended number? Is this all servers with more > than 24 players, or just servers with more than 32. Is there some > arbitrary > number depending on the type of map? > > Thanks > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! >wrote: > > > Download was pain free. :) I downloaded before I could start my client, > it > > said the servers were too busy. :P > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison > >wrote: > > > > > /me passes cookie > > > > > > On Friday, July 2, 2010, Allan Button wrote: > > > > Hmm. Looks like the Linux build and the windows build was > > > > different Cookie please. > > > > > > > > Sent from my mobile. > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" > > > > > wrote: > > > > > > > >> A required update for Team Fortress 2 is now available. This is > > > >> also an optional update for Counter-Strike: Source, since it fixes a > > > >> bullet penetration problem on Linux servers. The specific changes > > > >> are: > > > >> > > > >> Server Browser > > > >> - Server browser now starts centered onscreen when it opens up. > > > >> - Filter panel now starts expanded, instead of hidden. > > > >> - Added a warning dialog that pops up to warn players joining games > > > >> with more than the recommended number of players. > > > >> - Added a "max player count" filter setting. > > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified > > > >> List". > > > >>- Mouseover the checkbox now explains the simplified list in the > > > >> status bar. > > > >> - Quicklist now shows the number of other servers running each map. > > > >> - Fixed a couple of bugs related to toggling the quick list, which > > > >> were resulting in you needing to refresh again. > > > >> > > > >> Team Fortress 2 > > > >> - Added missing earbud particles for DX8 players. > > > >> - Added new ConVar mp_windifference_min to be used with > > > >> mp_windifference. > > > >> - Added Engineer to the list of classes that can equip Max's Pistol. > > > >> - Rebuilt sound cache files that were out of date. > > > >> - Source TV: > > > >> - Fixed unlockable items not being visible. > > > >> - Stopped "player is carrying X" messages looping forever. > > > >> - Fixed overhealed particle effect being visible on your current > > > >> view target when in first-person spectator mode. > > > >> - Changed in-game button colors to be less eyepoppingly bright. > > > >> - Improved Steam Web APIs for TF2 items (see > > > http://www.teamfortress.com/ > > > >> ) > > > >> > > > >> Engine > > > >> - Fixed some graphical issues when alt-tabbing during a game. > > > >> - Fixed bullet penetration problems with Linux dedicated server. > > > >> - Removed an exploit that allowed people to change their names to > > > >> something other than their Steam profile name. > > > >> > > > >> Jason > > > >> > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > -- > > > > > > Thanks, > > > - Saul. > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To un
Re: [hlds] Team Fortress 2 Update Available
They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB wrote: > Does anyone know how the warning message works for players connecting to > server with more than the recommended number? Is this all servers with more > than 24 players, or just servers with more than 32. Is there some > arbitrary > number depending on the type of map? > > Thanks > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! >wrote: > > > Download was pain free. :) I downloaded before I could start my client, > it > > said the servers were too busy. :P > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison > >wrote: > > > > > /me passes cookie > > > > > > On Friday, July 2, 2010, Allan Button wrote: > > > > Hmm. Looks like the Linux build and the windows build was > > > > different Cookie please. > > > > > > > > Sent from my mobile. > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" > > > > > wrote: > > > > > > > >> A required update for Team Fortress 2 is now available. This is > > > >> also an optional update for Counter-Strike: Source, since it fixes a > > > >> bullet penetration problem on Linux servers. The specific changes > > > >> are: > > > >> > > > >> Server Browser > > > >> - Server browser now starts centered onscreen when it opens up. > > > >> - Filter panel now starts expanded, instead of hidden. > > > >> - Added a warning dialog that pops up to warn players joining games > > > >> with more than the recommended number of players. > > > >> - Added a "max player count" filter setting. > > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified > > > >> List". > > > >>- Mouseover the checkbox now explains the simplified list in the > > > >> status bar. > > > >> - Quicklist now shows the number of other servers running each map. > > > >> - Fixed a couple of bugs related to toggling the quick list, which > > > >> were resulting in you needing to refresh again. > > > >> > > > >> Team Fortress 2 > > > >> - Added missing earbud particles for DX8 players. > > > >> - Added new ConVar mp_windifference_min to be used with > > > >> mp_windifference. > > > >> - Added Engineer to the list of classes that can equip Max's Pistol. > > > >> - Rebuilt sound cache files that were out of date. > > > >> - Source TV: > > > >> - Fixed unlockable items not being visible. > > > >> - Stopped "player is carrying X" messages looping forever. > > > >> - Fixed overhealed particle effect being visible on your current > > > >> view target when in first-person spectator mode. > > > >> - Changed in-game button colors to be less eyepoppingly bright. > > > >> - Improved Steam Web APIs for TF2 items (see > > > http://www.teamfortress.com/ > > > >> ) > > > >> > > > >> Engine > > > >> - Fixed some graphical issues when alt-tabbing during a game. > > > >> - Fixed bullet penetration problems with Linux dedicated server. > > > >> - Removed an exploit that allowed people to change their names to > > > >> something other than their Steam profile name. > > > >> > > > >> Jason > > > >> > > > >> > > > >> ___ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > -- > > > > > > Thanks, > > > - Saul. > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! wrote: > Download was pain free. :) I downloaded before I could start my client, it > said the servers were too busy. :P > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison >wrote: > > > /me passes cookie > > > > On Friday, July 2, 2010, Allan Button wrote: > > > Hmm. Looks like the Linux build and the windows build was > > > different Cookie please. > > > > > > Sent from my mobile. > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" > > > wrote: > > > > > >> A required update for Team Fortress 2 is now available. This is > > >> also an optional update for Counter-Strike: Source, since it fixes a > > >> bullet penetration problem on Linux servers. The specific changes > > >> are: > > >> > > >> Server Browser > > >> - Server browser now starts centered onscreen when it opens up. > > >> - Filter panel now starts expanded, instead of hidden. > > >> - Added a warning dialog that pops up to warn players joining games > > >> with more than the recommended number of players. > > >> - Added a "max player count" filter setting. > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified > > >> List". > > >>- Mouseover the checkbox now explains the simplified list in the > > >> status bar. > > >> - Quicklist now shows the number of other servers running each map. > > >> - Fixed a couple of bugs related to toggling the quick list, which > > >> were resulting in you needing to refresh again. > > >> > > >> Team Fortress 2 > > >> - Added missing earbud particles for DX8 players. > > >> - Added new ConVar mp_windifference_min to be used with > > >> mp_windifference. > > >> - Added Engineer to the list of classes that can equip Max's Pistol. > > >> - Rebuilt sound cache files that were out of date. > > >> - Source TV: > > >> - Fixed unlockable items not being visible. > > >> - Stopped "player is carrying X" messages looping forever. > > >> - Fixed overhealed particle effect being visible on your current > > >> view target when in first-person spectator mode. > > >> - Changed in-game button colors to be less eyepoppingly bright. > > >> - Improved Steam Web APIs for TF2 items (see > > http://www.teamfortress.com/ > > >> ) > > >> > > >> Engine > > >> - Fixed some graphical issues when alt-tabbing during a game. > > >> - Fixed bullet penetration problems with Linux dedicated server. > > >> - Removed an exploit that allowed people to change their names to > > >> something other than their Steam profile name. > > >> > > >> Jason > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > Thanks, > > - Saul. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
cool, an actual documented api ;) that wiki page needs a bit more info though On Thu, Jul 1, 2010 at 9:08 PM, DontWannaName! wrote: > Download was pain free. :) I downloaded before I could start my client, it > said the servers were too busy. :P > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison >wrote: > > > /me passes cookie > > > > On Friday, July 2, 2010, Allan Button wrote: > > > Hmm. Looks like the Linux build and the windows build was > > > different Cookie please. > > > > > > Sent from my mobile. > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" > > > wrote: > > > > > >> A required update for Team Fortress 2 is now available. This is > > >> also an optional update for Counter-Strike: Source, since it fixes a > > >> bullet penetration problem on Linux servers. The specific changes > > >> are: > > >> > > >> Server Browser > > >> - Server browser now starts centered onscreen when it opens up. > > >> - Filter panel now starts expanded, instead of hidden. > > >> - Added a warning dialog that pops up to warn players joining games > > >> with more than the recommended number of players. > > >> - Added a "max player count" filter setting. > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified > > >> List". > > >>- Mouseover the checkbox now explains the simplified list in the > > >> status bar. > > >> - Quicklist now shows the number of other servers running each map. > > >> - Fixed a couple of bugs related to toggling the quick list, which > > >> were resulting in you needing to refresh again. > > >> > > >> Team Fortress 2 > > >> - Added missing earbud particles for DX8 players. > > >> - Added new ConVar mp_windifference_min to be used with > > >> mp_windifference. > > >> - Added Engineer to the list of classes that can equip Max's Pistol. > > >> - Rebuilt sound cache files that were out of date. > > >> - Source TV: > > >> - Fixed unlockable items not being visible. > > >> - Stopped "player is carrying X" messages looping forever. > > >> - Fixed overhealed particle effect being visible on your current > > >> view target when in first-person spectator mode. > > >> - Changed in-game button colors to be less eyepoppingly bright. > > >> - Improved Steam Web APIs for TF2 items (see > > http://www.teamfortress.com/ > > >> ) > > >> > > >> Engine > > >> - Fixed some graphical issues when alt-tabbing during a game. > > >> - Fixed bullet penetration problems with Linux dedicated server. > > >> - Removed an exploit that allowed people to change their names to > > >> something other than their Steam profile name. > > >> > > >> Jason > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > Thanks, > > - Saul. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison wrote: > /me passes cookie > > On Friday, July 2, 2010, Allan Button wrote: > > Hmm. Looks like the Linux build and the windows build was > > different Cookie please. > > > > Sent from my mobile. > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" > > wrote: > > > >> A required update for Team Fortress 2 is now available. This is > >> also an optional update for Counter-Strike: Source, since it fixes a > >> bullet penetration problem on Linux servers. The specific changes > >> are: > >> > >> Server Browser > >> - Server browser now starts centered onscreen when it opens up. > >> - Filter panel now starts expanded, instead of hidden. > >> - Added a warning dialog that pops up to warn players joining games > >> with more than the recommended number of players. > >> - Added a "max player count" filter setting. > >> - Renamed quick list checkbox from "Show Map List" to "Simplified > >> List". > >>- Mouseover the checkbox now explains the simplified list in the > >> status bar. > >> - Quicklist now shows the number of other servers running each map. > >> - Fixed a couple of bugs related to toggling the quick list, which > >> were resulting in you needing to refresh again. > >> > >> Team Fortress 2 > >> - Added missing earbud particles for DX8 players. > >> - Added new ConVar mp_windifference_min to be used with > >> mp_windifference. > >> - Added Engineer to the list of classes that can equip Max's Pistol. > >> - Rebuilt sound cache files that were out of date. > >> - Source TV: > >> - Fixed unlockable items not being visible. > >> - Stopped "player is carrying X" messages looping forever. > >> - Fixed overhealed particle effect being visible on your current > >> view target when in first-person spectator mode. > >> - Changed in-game button colors to be less eyepoppingly bright. > >> - Improved Steam Web APIs for TF2 items (see > http://www.teamfortress.com/ > >> ) > >> > >> Engine > >> - Fixed some graphical issues when alt-tabbing during a game. > >> - Fixed bullet penetration problems with Linux dedicated server. > >> - Removed an exploit that allowed people to change their names to > >> something other than their Steam profile name. > >> > >> Jason > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > > Thanks, > - Saul. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
/me passes cookie On Friday, July 2, 2010, Allan Button wrote: > Hmm. Looks like the Linux build and the windows build was > different Cookie please. > > Sent from my mobile. > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" > wrote: > >> A required update for Team Fortress 2 is now available. This is >> also an optional update for Counter-Strike: Source, since it fixes a >> bullet penetration problem on Linux servers. The specific changes >> are: >> >> Server Browser >> - Server browser now starts centered onscreen when it opens up. >> - Filter panel now starts expanded, instead of hidden. >> - Added a warning dialog that pops up to warn players joining games >> with more than the recommended number of players. >> - Added a "max player count" filter setting. >> - Renamed quick list checkbox from "Show Map List" to "Simplified >> List". >> - Mouseover the checkbox now explains the simplified list in the >> status bar. >> - Quicklist now shows the number of other servers running each map. >> - Fixed a couple of bugs related to toggling the quick list, which >> were resulting in you needing to refresh again. >> >> Team Fortress 2 >> - Added missing earbud particles for DX8 players. >> - Added new ConVar mp_windifference_min to be used with >> mp_windifference. >> - Added Engineer to the list of classes that can equip Max's Pistol. >> - Rebuilt sound cache files that were out of date. >> - Source TV: >> - Fixed unlockable items not being visible. >> - Stopped "player is carrying X" messages looping forever. >> - Fixed overhealed particle effect being visible on your current >> view target when in first-person spectator mode. >> - Changed in-game button colors to be less eyepoppingly bright. >> - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ >> ) >> >> Engine >> - Fixed some graphical issues when alt-tabbing during a game. >> - Fixed bullet penetration problems with Linux dedicated server. >> - Removed an exploit that allowed people to change their names to >> something other than their Steam profile name. >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
"Fixed some graphical issues when alt-tabbing during a game." No more recording demos? Or does this really only fix *some* of the issues? Jonah Hirsch --- On Thu, Jul 1, 2010 at 5:38 PM, Allan Button wrote: > Hmm. Looks like the Linux build and the windows build was > different Cookie please. > > Sent from my mobile. > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" > wrote: > > > A required update for Team Fortress 2 is now available. This is > > also an optional update for Counter-Strike: Source, since it fixes a > > bullet penetration problem on Linux servers. The specific changes > > are: > > > > Server Browser > > - Server browser now starts centered onscreen when it opens up. > > - Filter panel now starts expanded, instead of hidden. > > - Added a warning dialog that pops up to warn players joining games > > with more than the recommended number of players. > > - Added a "max player count" filter setting. > > - Renamed quick list checkbox from "Show Map List" to "Simplified > > List". > >- Mouseover the checkbox now explains the simplified list in the > > status bar. > > - Quicklist now shows the number of other servers running each map. > > - Fixed a couple of bugs related to toggling the quick list, which > > were resulting in you needing to refresh again. > > > > Team Fortress 2 > > - Added missing earbud particles for DX8 players. > > - Added new ConVar mp_windifference_min to be used with > > mp_windifference. > > - Added Engineer to the list of classes that can equip Max's Pistol. > > - Rebuilt sound cache files that were out of date. > > - Source TV: > > - Fixed unlockable items not being visible. > > - Stopped "player is carrying X" messages looping forever. > > - Fixed overhealed particle effect being visible on your current > > view target when in first-person spectator mode. > > - Changed in-game button colors to be less eyepoppingly bright. > > - Improved Steam Web APIs for TF2 items (see > http://www.teamfortress.com/ > > ) > > > > Engine > > - Fixed some graphical issues when alt-tabbing during a game. > > - Fixed bullet penetration problems with Linux dedicated server. > > - Removed an exploit that allowed people to change their names to > > something other than their Steam profile name. > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Sent from my mobile too!!! On Jul 1, 2010 8:43 PM, "Allan Button" wrote: Har har har. Sent from my mobile. On Jul 1, 2010, at 8:39 PM, "HL-SDK Synths" wrote: > There is a default plungin called vac that does a great jpb, I hear > > On Jul 1, 2010 5:14 PM, "... > ___ > To unsubscribe, edit your list preferences, or v... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Har har har. Sent from my mobile. On Jul 1, 2010, at 8:39 PM, "HL-SDK Synths" wrote: > There is a default plungin called vac that does a great jpb, I hear > > On Jul 1, 2010 5:14 PM, "Joshua 'Dislexsick' Bost" < > dislexs...@dislexsick.com> wrote: > > The thing is, he's quite right here. Even the chat triggers can be > changed > readily, which seems to be the biggest hurdle for ex-Mani users. If > your > admins aren't confident with chat commands or console commands they > can use > sm_admin. If they can't bind a key to sm_admin get better admins > > Obnoxiously Sent from my iPhone > > > On 02/07/2010, at 4:58 AM, msleeper > wrote: > >> Everything Mani can do... > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
There is a default plungin called vac that does a great jpb, I hear On Jul 1, 2010 5:14 PM, "Joshua 'Dislexsick' Bost" < dislexs...@dislexsick.com> wrote: The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users. If your admins aren't confident with chat commands or console commands they can use sm_admin. If they can't bind a key to sm_admin get better admins Obnoxiously Sent from my iPhone On 02/07/2010, at 4:58 AM, msleeper wrote: > Everything Mani can do... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" wrote: > A required update for Team Fortress 2 is now available. This is > also an optional update for Counter-Strike: Source, since it fixes a > bullet penetration problem on Linux servers. The specific changes > are: > > Server Browser > - Server browser now starts centered onscreen when it opens up. > - Filter panel now starts expanded, instead of hidden. > - Added a warning dialog that pops up to warn players joining games > with more than the recommended number of players. > - Added a "max player count" filter setting. > - Renamed quick list checkbox from "Show Map List" to "Simplified > List". >- Mouseover the checkbox now explains the simplified list in the > status bar. > - Quicklist now shows the number of other servers running each map. > - Fixed a couple of bugs related to toggling the quick list, which > were resulting in you needing to refresh again. > > Team Fortress 2 > - Added missing earbud particles for DX8 players. > - Added new ConVar mp_windifference_min to be used with > mp_windifference. > - Added Engineer to the list of classes that can equip Max's Pistol. > - Rebuilt sound cache files that were out of date. > - Source TV: > - Fixed unlockable items not being visible. > - Stopped "player is carrying X" messages looping forever. > - Fixed overhealed particle effect being visible on your current > view target when in first-person spectator mode. > - Changed in-game button colors to be less eyepoppingly bright. > - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ > ) > > Engine > - Fixed some graphical issues when alt-tabbing during a game. > - Fixed bullet penetration problems with Linux dedicated server. > - Removed an exploit that allowed people to change their names to > something other than their Steam profile name. > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
How dare they remove my ability to be the man with no name! Thx 4 fixin' the GUI On Jul 1, 2010 8:33 PM, "Jason Ruymen" wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a "max player count" filter setting. - Renamed quick list checkbox from "Show Map List" to "Simplified List". - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped "player is carrying X" messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a "max player count" filter setting. - Renamed quick list checkbox from "Show Map List" to "Simplified List". - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped "player is carrying X" messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users. If your admins aren't confident with chat commands or console commands they can use sm_admin. If they can't bind a key to sm_admin get better admins Obnoxiously Sent from my iPhone On 02/07/2010, at 4:58 AM, msleeper wrote: > Everything Mani can do, SourceMod can do better. > > > On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote: >> Maybe not your plugin of choice, but it's served many server operators well >> over the years. >> >> I forgot about that SRCDS_Hardening. That's a good read for any server >> operator. Plus it provides links to solutions. >> >> -Original Message- >> From: msleeper [mailto:mslee...@ismsleeperwrong.com] >> Sent: Thursday, July 01, 2010 3:16 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] CS:S recommended anti-cheat plugins? >> >> I hate to tell you this buddy, but Mani stopped being the admin plugin >> of choice a couple years ago. What is it with the CS:S community and >> thinking that Mani is still useful? I recommend you go install Metamod + >> SourceMod, and stop running an ancient plugin on your servers. >> >> As for actual security stuff, you are pretty safe installing most of the >> plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening >> >> I say "most" because this article doesn't feature KAC >> (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer >> security/anti-cheat plugin and has replaced some - but not all - of the >> functionality listed on that Wiki article. >> >> Welcome to the future. It's nice here. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Did anyone get my email that warned people to change their passwords if its the same as your email... On Thu, Jul 1, 2010 at 1:56 PM, Greg Williams wrote: > http://bontilivo1981.tabletwellnessmeds.net/?camp=777 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (no subject)
http://bontilivo1981.tabletwellnessmeds.net/?camp=777 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Welcome to the future. It's nice here. Rofl ;) You just made my day. Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens msleeper Verzonden: donderdag 1 juli 2010 21:16 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say "most" because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. On Thu, 2010-07-01 at 17:16 +0200, Todd Ferguson wrote: > Hi All - > > I'm running a base CS:S server with the Mani Admin Plugin. I was wondering if anyone has a good list of anti-cheat plugins I should add? > > Thanks in advance and best regards, > Todd > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.830 / Virusdatabase: 271.1.1/2975 - datum van uitgifte: 07/01/10 08:35:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Everything Mani can do, SourceMod can do better. On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote: > Maybe not your plugin of choice, but it's served many server operators well > over the years. > > I forgot about that SRCDS_Hardening. That's a good read for any server > operator. Plus it provides links to solutions. > > -Original Message- > From: msleeper [mailto:mslee...@ismsleeperwrong.com] > Sent: Thursday, July 01, 2010 3:16 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] CS:S recommended anti-cheat plugins? > > I hate to tell you this buddy, but Mani stopped being the admin plugin > of choice a couple years ago. What is it with the CS:S community and > thinking that Mani is still useful? I recommend you go install Metamod + > SourceMod, and stop running an ancient plugin on your servers. > > As for actual security stuff, you are pretty safe installing most of the > plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening > > I say "most" because this article doesn't feature KAC > (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer > security/anti-cheat plugin and has replaced some - but not all - of the > functionality listed on that Wiki article. > > Welcome to the future. It's nice here. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Maybe not your plugin of choice, but it's served many server operators well over the years. I forgot about that SRCDS_Hardening. That's a good read for any server operator. Plus it provides links to solutions. -Original Message- From: msleeper [mailto:mslee...@ismsleeperwrong.com] Sent: Thursday, July 01, 2010 3:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say "most" because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say "most" because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. On Thu, 2010-07-01 at 17:16 +0200, Todd Ferguson wrote: > Hi All - > > I'm running a base CS:S server with the Mani Admin Plugin. I was wondering > if anyone has a good list of anti-cheat plugins I should add? > > Thanks in advance and best regards, > Todd > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
Not because of anything doing with mani. Just a vulnerability in the source engine and es_tools allows culprits to take control of mani. But I would go to the sourcemod forums (http://forums.alliedmods.net/forumdisplay.php?f=52) and look around there. Many people have written scripts/addons for security fixes. Keeper -Original Message- From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, July 01, 2010 2:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? In General, Mani + Security do not go hand in hand (Just a basic rule of thumb, as of late). Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
In General, Mani + Security do not go hand in hand (Just a basic rule of thumb, as of late). Kyle. On Thu, Jul 1, 2010 at 8:16 AM, Todd Ferguson wrote: > Hi All - > > I'm running a base CS:S server with the Mani Admin Plugin. I was wondering > if anyone has a good list of anti-cheat plugins I should add? > > Thanks in advance and best regards, > Todd > > > -- > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (no subject)
http://healthx15085.healthcaretablets.com _ The New Busy is not the old busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CS:S recommended anti-cheat plugins?
Hi All - I'm running a base CS:S server with the Mani Admin Plugin. I was wondering if anyone has a good list of anti-cheat plugins I should add? Thanks in advance and best regards, Todd -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds