Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread voogru
One of my admins is the owner of game deception, another one of my admins used 
to run united admins and all that anti-cheat good stuff.

The deck is quite stacked against aimbotters on my server. They aren't exactly 
noobie powertrip admins.
Sent via BlackBerry by AT&T

-Original Message-
From: mfan 
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 01 Jul 2010 23:27:25 
To: Half-Life dedicated Win32 server mailing list
Reply-To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Team Fortress 2 Update Available

I'm banned for aimbotting on all voogru servers. your admins are born 
with the asshole/stupid gene at least

Spencer 'voogru' MacDonald wrote:
> Because the servers don't really have that many players on it. These servers
> are misleading players, therefore malicious.
>
> Their goal is to have their servers show up higher when sorted by max
> players, and do no service to the players.
>
> Sure, I'm perfectly capable of playing the same game and showing 255/255 and
> being on top, but sadly I was born without the asshole gene.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
> Sent: Friday, July 02, 2010 12:12 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Spencer 'voogru' MacDonald wrote:
>   
>> The warning would be far more useful if it warned about "impossible"
>> servers, such as 34/36 etc servers, because those are actually somewhat
>> malicious
>> 
>
> I'm curious as to why you think this is malicious, Care to expand?
>
> Shawn
>
> ___
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> please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread DontWannaName!
You must have been born without the grammar gene. Seriously, 36 slot servers
are created with the explicit intent to get players to join their servers
BECAUSE they are 36 slots, whether sorted by player slots or seeming full
most of the time as 35/36.

On Thu, Jul 1, 2010 at 11:27 PM, mfan  wrote:

> I'm banned for aimbotting on all voogru servers. your admins are born
> with the asshole/stupid gene at least
>
> Spencer 'voogru' MacDonald wrote:
> > Because the servers don't really have that many players on it. These
> servers
> > are misleading players, therefore malicious.
> >
> > Their goal is to have their servers show up higher when sorted by max
> > players, and do no service to the players.
> >
> > Sure, I'm perfectly capable of playing the same game and showing 255/255
> and
> > being on top, but sadly I was born without the asshole gene.
> >
> > - voogru.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
> > Sent: Friday, July 02, 2010 12:12 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > Spencer 'voogru' MacDonald wrote:
> >
> >> The warning would be far more useful if it warned about "impossible"
> >> servers, such as 34/36 etc servers, because those are actually somewhat
> >> malicious
> >>
> >
> > I'm curious as to why you think this is malicious, Care to expand?
> >
> > Shawn
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> please visit:
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> >
> >
>
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread ics
Perhaps due to this reason, if you go and sort the server by player 
count, they big servers won't be on top anymore. Servers do not get 
sorted anymore as they used to. I don't really care if it works or not 
but some random player at time when there is less players around might 
want to browser for a server that has players and would like to see the 
ones with players on top and not between the servers list like it does now.

I do not support the over 32 slot servers myself either. I consider 
those just cheating players and thus, malicious.

-ics

2.7.2010 9:23, Spencer 'voogru' MacDonald kirjoitti:
> Because the servers don't really have that many players on it. These servers
> are misleading players, therefore malicious.
>
> Their goal is to have their servers show up higher when sorted by max
> players, and do no service to the players.
>
> Sure, I'm perfectly capable of playing the same game and showing 255/255 and
> being on top, but sadly I was born without the asshole gene.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
> Sent: Friday, July 02, 2010 12:12 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Spencer 'voogru' MacDonald wrote:
>
>> The warning would be far more useful if it warned about "impossible"
>> servers, such as 34/36 etc servers, because those are actually somewhat
>> malicious
>>  
> I'm curious as to why you think this is malicious, Care to expand?
>
> Shawn
>
> ___
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> please visit:
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>
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread mfan
I'm banned for aimbotting on all voogru servers. your admins are born 
with the asshole/stupid gene at least

Spencer 'voogru' MacDonald wrote:
> Because the servers don't really have that many players on it. These servers
> are misleading players, therefore malicious.
>
> Their goal is to have their servers show up higher when sorted by max
> players, and do no service to the players.
>
> Sure, I'm perfectly capable of playing the same game and showing 255/255 and
> being on top, but sadly I was born without the asshole gene.
>
> - voogru.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
> Sent: Friday, July 02, 2010 12:12 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Spencer 'voogru' MacDonald wrote:
>   
>> The warning would be far more useful if it warned about "impossible"
>> servers, such as 34/36 etc servers, because those are actually somewhat
>> malicious
>> 
>
> I'm curious as to why you think this is malicious, Care to expand?
>
> Shawn
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   

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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Spencer 'voogru' MacDonald
Because the servers don't really have that many players on it. These servers
are misleading players, therefore malicious.

Their goal is to have their servers show up higher when sorted by max
players, and do no service to the players.

Sure, I'm perfectly capable of playing the same game and showing 255/255 and
being on top, but sadly I was born without the asshole gene.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
Sent: Friday, July 02, 2010 12:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Spencer 'voogru' MacDonald wrote:
> The warning would be far more useful if it warned about "impossible"
> servers, such as 34/36 etc servers, because those are actually somewhat
> malicious

I'm curious as to why you think this is malicious, Care to expand?

Shawn

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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Sebastian Staudt
Thanks for finally starting to have real APIs.

Funny thing I just started to integrate TF2 item support into Steam
Condenser (http://koraktor.github.com/steam-condenser) yesterday.

Best regards.

2010/7/2 k e 

> anyone else crashing at map change?
>
> On Thu, Jul 1, 2010 at 10:21 PM, Cevius  wrote:
>
> > The warning has the option to never be displayed again. Only silly users
> > will ever see the warning more than once.
> >
> > On 2 July 2010 12:17, M33CROB  wrote:
> >
> > > So this warning is displayed with any server that has more than 24
> slots?
> > >
> > > On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
> > > voo...@voogru.com> wrote:
> > >
> > > > "Added a warning dialog that pops up to warn players joining games
> with
> > > > more
> > > > than the recommended number of players."
> > > >
> > > > 1. The server shows the max player count next to the number of
> players
> > > > currently on the server.
> > > > 2. The servers usually keep the "increased_maxplayers" tag when they
> > have
> > > > more than 24 players on the server.
> > > >
> > > > Players know how many players can be on the server when joining, they
> > > don't
> > > > need yet another warning. The only thing that this may encourage is
> > some
> > > > malicious server ops to do the exact opposite of what they are doing
> > now,
> > > > show their servers as 23/24 when in fact they are 32/33.
> > > >
> > > > The warning would be far more useful if it warned about "impossible"
> > > > servers, such as 34/36 etc servers, because those are actually
> somewhat
> > > > malicious.
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> > DontWannaName!
> > > > Sent: Thursday, July 01, 2010 9:27 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] Team Fortress 2 Update Available
> > > >
> > > > They should just delist servers over 33 slots, they just run fake
> > clients
> > > > to
> > > > fill the extra 4 slots. Stupid and deceiving. Shame on those server
> > ops.
> > > >
> > > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
> > > > wrote:
> > > >
> > > > > Does anyone know how the warning message works for players
> connecting
> > > to
> > > > > server with more than the recommended number? Is this all servers
> > with
> > > > more
> > > > > than 24 players, or just servers with more than 32.  Is there some
> > > > > arbitrary
> > > > > number depending on the type of map?
> > > > >
> > > > > Thanks
> > > > >
> > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! <
> > ad...@topnotchclan.com
> > > > > >wrote:
> > > > >
> > > > > > Download was pain free. :) I downloaded before I could start my
> > > client,
> > > > > it
> > > > > > said the servers were too busy. :P
> > > > > >
> > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
> > > saul.renni...@gmail.com
> > > > > > >wrote:
> > > > > >
> > > > > > > /me passes cookie
> > > > > > >
> > > > > > > On Friday, July 2, 2010, Allan Button 
> > > wrote:
> > > > > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > > > > different Cookie please.
> > > > > > > >
> > > > > > > > Sent from my mobile.
> > > > > > > >
> > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> > > > jas...@valvesoftware.com
> > > > > >
> > > > > > > > wrote:
> > > > > > > >
> > > > > > > >> A required update for Team Fortress 2 is now available.
>  This
> > is
> > > > > > > >> also an optional update for Counter-Strike: Source, since it
> > > fixes
> > > > a
> > > > > > > >> bullet penetration problem on Linux servers.  The specific
> > > changes
> > > > > > > >> are:
> > > > > > > >>
> > > > > > > >> Server Browser
> > > > > > > >> - Server browser now starts centered onscreen when it opens
> > up.
> > > > > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > > > > >> - Added a warning dialog that pops up to warn players
> joining
> > > > games
> > > > > > > >> with more than the recommended number of players.
> > > > > > > >> - Added a "max player count" filter setting.
> > > > > > > >> - Renamed quick list checkbox from "Show Map List" to
> > > "Simplified
> > > > > > > >> List".
> > > > > > > >>- Mouseover the checkbox now explains the simplified list
> > in
> > > > the
> > > > > > > >> status bar.
> > > > > > > >> - Quicklist now shows the number of other servers running
> each
> > > > map.
> > > > > > > >> - Fixed a couple of bugs related to toggling the quick list,
> > > which
> > > > > > > >> were resulting in you needing to refresh again.
> > > > > > > >>
> > > > > > > >> Team Fortress 2
> > > > > > > >> - Added missing earbud particles for DX8 players.
> > > > > > > >> - Added new ConVar mp_windifference_min to be used with
> > > > > > > >> mp_windifference.
> > > > > > > >> - Added Engineer to the list of classes that can equip Max's
> > > > Pistol.
> > > > > > > >> - Rebuilt sound cache files tha

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Shawn Somers
Spencer 'voogru' MacDonald wrote:
> The warning would be far more useful if it warned about "impossible"
> servers, such as 34/36 etc servers, because those are actually somewhat
> malicious

I'm curious as to why you think this is malicious, Care to expand?

Shawn

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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread ics
This petty and childish fight is unnecessary. People use what they want 
and what they like.

-ics

2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti:
> The thing is, he's quite right here. Even the chat triggers can be changed 
> readily, which seems to be the biggest hurdle for ex-Mani users. If your 
> admins aren't confident with chat commands or console commands they can use 
> sm_admin.  If they can't bind a key to sm_admin get better admins
>
> Obnoxiously Sent from my iPhone
>
> On 02/07/2010, at 4:58 AM, msleeper  wrote:
>
>
>> Everything Mani can do, SourceMod can do better.
>>
>>
>> On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
>>  
>>> Maybe not your plugin of choice, but it's served many server operators well
>>> over the years.
>>>
>>> I forgot about that SRCDS_Hardening.  That's a good read for any server
>>> operator.  Plus it provides links to solutions.
>>>
>>> -Original Message-
>>> From: msleeper [mailto:mslee...@ismsleeperwrong.com]
>>> Sent: Thursday, July 01, 2010 3:16 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
>>>
>>> I hate to tell you this buddy, but Mani stopped being the admin plugin
>>> of choice a couple years ago. What is it with the CS:S community and
>>> thinking that Mani is still useful? I recommend you go install Metamod +
>>> SourceMod, and stop running an ancient plugin on your servers.
>>>
>>> As for actual security stuff, you are pretty safe installing most of the
>>> plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
>>>
>>> I say "most" because this article doesn't feature KAC
>>> (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
>>> security/anti-cheat plugin and has replaced some - but not all - of the
>>> functionality listed on that Wiki article.
>>>
>>> Welcome to the future. It's nice here.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread k e
anyone else crashing at map change?

On Thu, Jul 1, 2010 at 10:21 PM, Cevius  wrote:

> The warning has the option to never be displayed again. Only silly users
> will ever see the warning more than once.
>
> On 2 July 2010 12:17, M33CROB  wrote:
>
> > So this warning is displayed with any server that has more than 24 slots?
> >
> > On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
> > voo...@voogru.com> wrote:
> >
> > > "Added a warning dialog that pops up to warn players joining games with
> > > more
> > > than the recommended number of players."
> > >
> > > 1. The server shows the max player count next to the number of players
> > > currently on the server.
> > > 2. The servers usually keep the "increased_maxplayers" tag when they
> have
> > > more than 24 players on the server.
> > >
> > > Players know how many players can be on the server when joining, they
> > don't
> > > need yet another warning. The only thing that this may encourage is
> some
> > > malicious server ops to do the exact opposite of what they are doing
> now,
> > > show their servers as 23/24 when in fact they are 32/33.
> > >
> > > The warning would be far more useful if it warned about "impossible"
> > > servers, such as 34/36 etc servers, because those are actually somewhat
> > > malicious.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> DontWannaName!
> > > Sent: Thursday, July 01, 2010 9:27 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Team Fortress 2 Update Available
> > >
> > > They should just delist servers over 33 slots, they just run fake
> clients
> > > to
> > > fill the extra 4 slots. Stupid and deceiving. Shame on those server
> ops.
> > >
> > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
> > > wrote:
> > >
> > > > Does anyone know how the warning message works for players connecting
> > to
> > > > server with more than the recommended number? Is this all servers
> with
> > > more
> > > > than 24 players, or just servers with more than 32.  Is there some
> > > > arbitrary
> > > > number depending on the type of map?
> > > >
> > > > Thanks
> > > >
> > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! <
> ad...@topnotchclan.com
> > > > >wrote:
> > > >
> > > > > Download was pain free. :) I downloaded before I could start my
> > client,
> > > > it
> > > > > said the servers were too busy. :P
> > > > >
> > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
> > saul.renni...@gmail.com
> > > > > >wrote:
> > > > >
> > > > > > /me passes cookie
> > > > > >
> > > > > > On Friday, July 2, 2010, Allan Button 
> > wrote:
> > > > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > > > different Cookie please.
> > > > > > >
> > > > > > > Sent from my mobile.
> > > > > > >
> > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> > > jas...@valvesoftware.com
> > > > >
> > > > > > > wrote:
> > > > > > >
> > > > > > >> A required update for Team Fortress 2 is now available.  This
> is
> > > > > > >> also an optional update for Counter-Strike: Source, since it
> > fixes
> > > a
> > > > > > >> bullet penetration problem on Linux servers.  The specific
> > changes
> > > > > > >> are:
> > > > > > >>
> > > > > > >> Server Browser
> > > > > > >> - Server browser now starts centered onscreen when it opens
> up.
> > > > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > > > >> - Added a warning dialog that pops up to warn players joining
> > > games
> > > > > > >> with more than the recommended number of players.
> > > > > > >> - Added a "max player count" filter setting.
> > > > > > >> - Renamed quick list checkbox from "Show Map List" to
> > "Simplified
> > > > > > >> List".
> > > > > > >>- Mouseover the checkbox now explains the simplified list
> in
> > > the
> > > > > > >> status bar.
> > > > > > >> - Quicklist now shows the number of other servers running each
> > > map.
> > > > > > >> - Fixed a couple of bugs related to toggling the quick list,
> > which
> > > > > > >> were resulting in you needing to refresh again.
> > > > > > >>
> > > > > > >> Team Fortress 2
> > > > > > >> - Added missing earbud particles for DX8 players.
> > > > > > >> - Added new ConVar mp_windifference_min to be used with
> > > > > > >> mp_windifference.
> > > > > > >> - Added Engineer to the list of classes that can equip Max's
> > > Pistol.
> > > > > > >> - Rebuilt sound cache files that were out of date.
> > > > > > >> - Source TV:
> > > > > > >> - Fixed unlockable items not being visible.
> > > > > > >> - Stopped "player is carrying X" messages looping forever.
> > > > > > >> - Fixed overhealed particle effect being visible on your
> > > current
> > > > > > >> view target when in first-person spectator mode.
> > > > > > >> - Changed in-game button colors to be less eyepoppingly
> bright.
> > > > > > >> - Improved Steam Web APIs for TF2 items (see

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Lane Eckley
In case anyone is still struggling to get the new files:
http://gs.gamerslifeline.com/team-fortress-2-windows-server/

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cevius
Sent: Thursday, July 01, 2010 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

The warning has the option to never be displayed again. Only silly users
will ever see the warning more than once.

On 2 July 2010 12:17, M33CROB  wrote:

> So this warning is displayed with any server that has more than 24 slots?
>
> On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
> > "Added a warning dialog that pops up to warn players joining games with
> > more
> > than the recommended number of players."
> >
> > 1. The server shows the max player count next to the number of players
> > currently on the server.
> > 2. The servers usually keep the "increased_maxplayers" tag when they
have
> > more than 24 players on the server.
> >
> > Players know how many players can be on the server when joining, they
> don't
> > need yet another warning. The only thing that this may encourage is some
> > malicious server ops to do the exact opposite of what they are doing
now,
> > show their servers as 23/24 when in fact they are 32/33.
> >
> > The warning would be far more useful if it warned about "impossible"
> > servers, such as 34/36 etc servers, because those are actually somewhat
> > malicious.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> > Sent: Thursday, July 01, 2010 9:27 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > They should just delist servers over 33 slots, they just run fake
clients
> > to
> > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
> >
> > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
> > wrote:
> >
> > > Does anyone know how the warning message works for players connecting
> to
> > > server with more than the recommended number? Is this all servers with
> > more
> > > than 24 players, or just servers with more than 32.  Is there some
> > > arbitrary
> > > number depending on the type of map?
> > >
> > > Thanks
> > >
> > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  > > >wrote:
> > >
> > > > Download was pain free. :) I downloaded before I could start my
> client,
> > > it
> > > > said the servers were too busy. :P
> > > >
> > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
> saul.renni...@gmail.com
> > > > >wrote:
> > > >
> > > > > /me passes cookie
> > > > >
> > > > > On Friday, July 2, 2010, Allan Button 
> wrote:
> > > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > > different Cookie please.
> > > > > >
> > > > > > Sent from my mobile.
> > > > > >
> > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> > jas...@valvesoftware.com
> > > >
> > > > > > wrote:
> > > > > >
> > > > > >> A required update for Team Fortress 2 is now available.  This
is
> > > > > >> also an optional update for Counter-Strike: Source, since it
> fixes
> > a
> > > > > >> bullet penetration problem on Linux servers.  The specific
> changes
> > > > > >> are:
> > > > > >>
> > > > > >> Server Browser
> > > > > >> - Server browser now starts centered onscreen when it opens up.
> > > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > > >> - Added a warning dialog that pops up to warn players joining
> > games
> > > > > >> with more than the recommended number of players.
> > > > > >> - Added a "max player count" filter setting.
> > > > > >> - Renamed quick list checkbox from "Show Map List" to
> "Simplified
> > > > > >> List".
> > > > > >>- Mouseover the checkbox now explains the simplified list in
> > the
> > > > > >> status bar.
> > > > > >> - Quicklist now shows the number of other servers running each
> > map.
> > > > > >> - Fixed a couple of bugs related to toggling the quick list,
> which
> > > > > >> were resulting in you needing to refresh again.
> > > > > >>
> > > > > >> Team Fortress 2
> > > > > >> - Added missing earbud particles for DX8 players.
> > > > > >> - Added new ConVar mp_windifference_min to be used with
> > > > > >> mp_windifference.
> > > > > >> - Added Engineer to the list of classes that can equip Max's
> > Pistol.
> > > > > >> - Rebuilt sound cache files that were out of date.
> > > > > >> - Source TV:
> > > > > >> - Fixed unlockable items not being visible.
> > > > > >> - Stopped "player is carrying X" messages looping forever.
> > > > > >> - Fixed overhealed particle effect being visible on your
> > current
> > > > > >> view target when in first-person spectator mode.
> > > > > >> - Changed in-game button colors to be less eyepoppingly bright.
> > > > > >> - Improved Steam 

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread HL-SDK Synths
Doesn't this have merit for the 64 player case servers that are unplayable?
Never had too many problems like that in tf2. Anyway, a worthwhile feature.

On Jul 1, 2010 10:19 PM, "M33CROB"  wrote:

So this warning is displayed with any server that has more than 24 slots?


On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> "Added a ...
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Cevius
The warning has the option to never be displayed again. Only silly users
will ever see the warning more than once.

On 2 July 2010 12:17, M33CROB  wrote:

> So this warning is displayed with any server that has more than 24 slots?
>
> On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
> > "Added a warning dialog that pops up to warn players joining games with
> > more
> > than the recommended number of players."
> >
> > 1. The server shows the max player count next to the number of players
> > currently on the server.
> > 2. The servers usually keep the "increased_maxplayers" tag when they have
> > more than 24 players on the server.
> >
> > Players know how many players can be on the server when joining, they
> don't
> > need yet another warning. The only thing that this may encourage is some
> > malicious server ops to do the exact opposite of what they are doing now,
> > show their servers as 23/24 when in fact they are 32/33.
> >
> > The warning would be far more useful if it warned about "impossible"
> > servers, such as 34/36 etc servers, because those are actually somewhat
> > malicious.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> > Sent: Thursday, July 01, 2010 9:27 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > They should just delist servers over 33 slots, they just run fake clients
> > to
> > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
> >
> > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
> > wrote:
> >
> > > Does anyone know how the warning message works for players connecting
> to
> > > server with more than the recommended number? Is this all servers with
> > more
> > > than 24 players, or just servers with more than 32.  Is there some
> > > arbitrary
> > > number depending on the type of map?
> > >
> > > Thanks
> > >
> > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  > > >wrote:
> > >
> > > > Download was pain free. :) I downloaded before I could start my
> client,
> > > it
> > > > said the servers were too busy. :P
> > > >
> > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
> saul.renni...@gmail.com
> > > > >wrote:
> > > >
> > > > > /me passes cookie
> > > > >
> > > > > On Friday, July 2, 2010, Allan Button 
> wrote:
> > > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > > different Cookie please.
> > > > > >
> > > > > > Sent from my mobile.
> > > > > >
> > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> > jas...@valvesoftware.com
> > > >
> > > > > > wrote:
> > > > > >
> > > > > >> A required update for Team Fortress 2 is now available.  This is
> > > > > >> also an optional update for Counter-Strike: Source, since it
> fixes
> > a
> > > > > >> bullet penetration problem on Linux servers.  The specific
> changes
> > > > > >> are:
> > > > > >>
> > > > > >> Server Browser
> > > > > >> - Server browser now starts centered onscreen when it opens up.
> > > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > > >> - Added a warning dialog that pops up to warn players joining
> > games
> > > > > >> with more than the recommended number of players.
> > > > > >> - Added a "max player count" filter setting.
> > > > > >> - Renamed quick list checkbox from "Show Map List" to
> "Simplified
> > > > > >> List".
> > > > > >>- Mouseover the checkbox now explains the simplified list in
> > the
> > > > > >> status bar.
> > > > > >> - Quicklist now shows the number of other servers running each
> > map.
> > > > > >> - Fixed a couple of bugs related to toggling the quick list,
> which
> > > > > >> were resulting in you needing to refresh again.
> > > > > >>
> > > > > >> Team Fortress 2
> > > > > >> - Added missing earbud particles for DX8 players.
> > > > > >> - Added new ConVar mp_windifference_min to be used with
> > > > > >> mp_windifference.
> > > > > >> - Added Engineer to the list of classes that can equip Max's
> > Pistol.
> > > > > >> - Rebuilt sound cache files that were out of date.
> > > > > >> - Source TV:
> > > > > >> - Fixed unlockable items not being visible.
> > > > > >> - Stopped "player is carrying X" messages looping forever.
> > > > > >> - Fixed overhealed particle effect being visible on your
> > current
> > > > > >> view target when in first-person spectator mode.
> > > > > >> - Changed in-game button colors to be less eyepoppingly bright.
> > > > > >> - Improved Steam Web APIs for TF2 items (see
> > > > > http://www.teamfortress.com/
> > > > > >> )
> > > > > >>
> > > > > >> Engine
> > > > > >> - Fixed some graphical issues when alt-tabbing during a game.
> > > > > >> - Fixed bullet penetration problems with Linux dedicated server.
> > > > > >> - Removed an exploit that allowed people to change their names
> to
> > > > > >> something other than their Steam profile 

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread M33CROB
So this warning is displayed with any server that has more than 24 slots?

On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> "Added a warning dialog that pops up to warn players joining games with
> more
> than the recommended number of players."
>
> 1. The server shows the max player count next to the number of players
> currently on the server.
> 2. The servers usually keep the "increased_maxplayers" tag when they have
> more than 24 players on the server.
>
> Players know how many players can be on the server when joining, they don't
> need yet another warning. The only thing that this may encourage is some
> malicious server ops to do the exact opposite of what they are doing now,
> show their servers as 23/24 when in fact they are 32/33.
>
> The warning would be far more useful if it warned about "impossible"
> servers, such as 34/36 etc servers, because those are actually somewhat
> malicious.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: Thursday, July 01, 2010 9:27 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> They should just delist servers over 33 slots, they just run fake clients
> to
> fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
>
> On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
> wrote:
>
> > Does anyone know how the warning message works for players connecting to
> > server with more than the recommended number? Is this all servers with
> more
> > than 24 players, or just servers with more than 32.  Is there some
> > arbitrary
> > number depending on the type of map?
> >
> > Thanks
> >
> > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  > >wrote:
> >
> > > Download was pain free. :) I downloaded before I could start my client,
> > it
> > > said the servers were too busy. :P
> > >
> > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison  > > >wrote:
> > >
> > > > /me passes cookie
> > > >
> > > > On Friday, July 2, 2010, Allan Button  wrote:
> > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > different Cookie please.
> > > > >
> > > > > Sent from my mobile.
> > > > >
> > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> jas...@valvesoftware.com
> > >
> > > > > wrote:
> > > > >
> > > > >> A required update for Team Fortress 2 is now available.  This is
> > > > >> also an optional update for Counter-Strike: Source, since it fixes
> a
> > > > >> bullet penetration problem on Linux servers.  The specific changes
> > > > >> are:
> > > > >>
> > > > >> Server Browser
> > > > >> - Server browser now starts centered onscreen when it opens up.
> > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > >> - Added a warning dialog that pops up to warn players joining
> games
> > > > >> with more than the recommended number of players.
> > > > >> - Added a "max player count" filter setting.
> > > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified
> > > > >> List".
> > > > >>- Mouseover the checkbox now explains the simplified list in
> the
> > > > >> status bar.
> > > > >> - Quicklist now shows the number of other servers running each
> map.
> > > > >> - Fixed a couple of bugs related to toggling the quick list, which
> > > > >> were resulting in you needing to refresh again.
> > > > >>
> > > > >> Team Fortress 2
> > > > >> - Added missing earbud particles for DX8 players.
> > > > >> - Added new ConVar mp_windifference_min to be used with
> > > > >> mp_windifference.
> > > > >> - Added Engineer to the list of classes that can equip Max's
> Pistol.
> > > > >> - Rebuilt sound cache files that were out of date.
> > > > >> - Source TV:
> > > > >> - Fixed unlockable items not being visible.
> > > > >> - Stopped "player is carrying X" messages looping forever.
> > > > >> - Fixed overhealed particle effect being visible on your
> current
> > > > >> view target when in first-person spectator mode.
> > > > >> - Changed in-game button colors to be less eyepoppingly bright.
> > > > >> - Improved Steam Web APIs for TF2 items (see
> > > > http://www.teamfortress.com/
> > > > >> )
> > > > >>
> > > > >> Engine
> > > > >> - Fixed some graphical issues when alt-tabbing during a game.
> > > > >> - Fixed bullet penetration problems with Linux dedicated server.
> > > > >> - Removed an exploit that allowed people to change their names to
> > > > >> something other than their Steam profile name.
> > > > >>
> > > > >> Jason
> > > > >>
> > > > >>
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > >> archives, please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > ar

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Matt Hoffman
I think the other flaw in this warning system besides what Voogru pointed
out is the lack of accounting for SourceTV. (To my knowledge)

On Thu, Jul 1, 2010 at 7:12 PM, Karl Labrador  wrote:

> What happens to the servers with real 33rd slots? :o
>
> 2010/7/2 Spencer 'voogru' MacDonald 
>
> > "Added a warning dialog that pops up to warn players joining games with
> > more
> > than the recommended number of players."
> >
> > 1. The server shows the max player count next to the number of players
> > currently on the server.
> > 2. The servers usually keep the "increased_maxplayers" tag when they have
> > more than 24 players on the server.
> >
> > Players know how many players can be on the server when joining, they
> don't
> > need yet another warning. The only thing that this may encourage is some
> > malicious server ops to do the exact opposite of what they are doing now,
> > show their servers as 23/24 when in fact they are 32/33.
> >
> > The warning would be far more useful if it warned about "impossible"
> > servers, such as 34/36 etc servers, because those are actually somewhat
> > malicious.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> > Sent: Thursday, July 01, 2010 9:27 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > They should just delist servers over 33 slots, they just run fake clients
> > to
> > fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
> >
> > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
> > wrote:
> >
> > > Does anyone know how the warning message works for players connecting
> to
> > > server with more than the recommended number? Is this all servers with
> > more
> > > than 24 players, or just servers with more than 32.  Is there some
> > > arbitrary
> > > number depending on the type of map?
> > >
> > > Thanks
> > >
> > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  > > >wrote:
> > >
> > > > Download was pain free. :) I downloaded before I could start my
> client,
> > > it
> > > > said the servers were too busy. :P
> > > >
> > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
> saul.renni...@gmail.com
> > > > >wrote:
> > > >
> > > > > /me passes cookie
> > > > >
> > > > > On Friday, July 2, 2010, Allan Button 
> wrote:
> > > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > > different Cookie please.
> > > > > >
> > > > > > Sent from my mobile.
> > > > > >
> > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> > jas...@valvesoftware.com
> > > >
> > > > > > wrote:
> > > > > >
> > > > > >> A required update for Team Fortress 2 is now available.  This is
> > > > > >> also an optional update for Counter-Strike: Source, since it
> fixes
> > a
> > > > > >> bullet penetration problem on Linux servers.  The specific
> changes
> > > > > >> are:
> > > > > >>
> > > > > >> Server Browser
> > > > > >> - Server browser now starts centered onscreen when it opens up.
> > > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > > >> - Added a warning dialog that pops up to warn players joining
> > games
> > > > > >> with more than the recommended number of players.
> > > > > >> - Added a "max player count" filter setting.
> > > > > >> - Renamed quick list checkbox from "Show Map List" to
> "Simplified
> > > > > >> List".
> > > > > >>- Mouseover the checkbox now explains the simplified list in
> > the
> > > > > >> status bar.
> > > > > >> - Quicklist now shows the number of other servers running each
> > map.
> > > > > >> - Fixed a couple of bugs related to toggling the quick list,
> which
> > > > > >> were resulting in you needing to refresh again.
> > > > > >>
> > > > > >> Team Fortress 2
> > > > > >> - Added missing earbud particles for DX8 players.
> > > > > >> - Added new ConVar mp_windifference_min to be used with
> > > > > >> mp_windifference.
> > > > > >> - Added Engineer to the list of classes that can equip Max's
> > Pistol.
> > > > > >> - Rebuilt sound cache files that were out of date.
> > > > > >> - Source TV:
> > > > > >> - Fixed unlockable items not being visible.
> > > > > >> - Stopped "player is carrying X" messages looping forever.
> > > > > >> - Fixed overhealed particle effect being visible on your
> > current
> > > > > >> view target when in first-person spectator mode.
> > > > > >> - Changed in-game button colors to be less eyepoppingly bright.
> > > > > >> - Improved Steam Web APIs for TF2 items (see
> > > > > http://www.teamfortress.com/
> > > > > >> )
> > > > > >>
> > > > > >> Engine
> > > > > >> - Fixed some graphical issues when alt-tabbing during a game.
> > > > > >> - Fixed bullet penetration problems with Linux dedicated server.
> > > > > >> - Removed an exploit that allowed people to change their names
> to
> > > > > >> something other than their Steam profile name.
> > > > > >>
> > > > > >> Jaso

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Karl Labrador
What happens to the servers with real 33rd slots? :o

2010/7/2 Spencer 'voogru' MacDonald 

> "Added a warning dialog that pops up to warn players joining games with
> more
> than the recommended number of players."
>
> 1. The server shows the max player count next to the number of players
> currently on the server.
> 2. The servers usually keep the "increased_maxplayers" tag when they have
> more than 24 players on the server.
>
> Players know how many players can be on the server when joining, they don't
> need yet another warning. The only thing that this may encourage is some
> malicious server ops to do the exact opposite of what they are doing now,
> show their servers as 23/24 when in fact they are 32/33.
>
> The warning would be far more useful if it warned about "impossible"
> servers, such as 34/36 etc servers, because those are actually somewhat
> malicious.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: Thursday, July 01, 2010 9:27 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> They should just delist servers over 33 slots, they just run fake clients
> to
> fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
>
> On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
> wrote:
>
> > Does anyone know how the warning message works for players connecting to
> > server with more than the recommended number? Is this all servers with
> more
> > than 24 players, or just servers with more than 32.  Is there some
> > arbitrary
> > number depending on the type of map?
> >
> > Thanks
> >
> > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  > >wrote:
> >
> > > Download was pain free. :) I downloaded before I could start my client,
> > it
> > > said the servers were too busy. :P
> > >
> > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison  > > >wrote:
> > >
> > > > /me passes cookie
> > > >
> > > > On Friday, July 2, 2010, Allan Button  wrote:
> > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > different Cookie please.
> > > > >
> > > > > Sent from my mobile.
> > > > >
> > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> jas...@valvesoftware.com
> > >
> > > > > wrote:
> > > > >
> > > > >> A required update for Team Fortress 2 is now available.  This is
> > > > >> also an optional update for Counter-Strike: Source, since it fixes
> a
> > > > >> bullet penetration problem on Linux servers.  The specific changes
> > > > >> are:
> > > > >>
> > > > >> Server Browser
> > > > >> - Server browser now starts centered onscreen when it opens up.
> > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > >> - Added a warning dialog that pops up to warn players joining
> games
> > > > >> with more than the recommended number of players.
> > > > >> - Added a "max player count" filter setting.
> > > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified
> > > > >> List".
> > > > >>- Mouseover the checkbox now explains the simplified list in
> the
> > > > >> status bar.
> > > > >> - Quicklist now shows the number of other servers running each
> map.
> > > > >> - Fixed a couple of bugs related to toggling the quick list, which
> > > > >> were resulting in you needing to refresh again.
> > > > >>
> > > > >> Team Fortress 2
> > > > >> - Added missing earbud particles for DX8 players.
> > > > >> - Added new ConVar mp_windifference_min to be used with
> > > > >> mp_windifference.
> > > > >> - Added Engineer to the list of classes that can equip Max's
> Pistol.
> > > > >> - Rebuilt sound cache files that were out of date.
> > > > >> - Source TV:
> > > > >> - Fixed unlockable items not being visible.
> > > > >> - Stopped "player is carrying X" messages looping forever.
> > > > >> - Fixed overhealed particle effect being visible on your
> current
> > > > >> view target when in first-person spectator mode.
> > > > >> - Changed in-game button colors to be less eyepoppingly bright.
> > > > >> - Improved Steam Web APIs for TF2 items (see
> > > > http://www.teamfortress.com/
> > > > >> )
> > > > >>
> > > > >> Engine
> > > > >> - Fixed some graphical issues when alt-tabbing during a game.
> > > > >> - Fixed bullet penetration problems with Linux dedicated server.
> > > > >> - Removed an exploit that allowed people to change their names to
> > > > >> something other than their Steam profile name.
> > > > >>
> > > > >> Jason
> > > > >>
> > > > >>
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > > > >> archives, please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/m

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Spencer 'voogru' MacDonald
"Added a warning dialog that pops up to warn players joining games with more
than the recommended number of players."

1. The server shows the max player count next to the number of players
currently on the server.
2. The servers usually keep the "increased_maxplayers" tag when they have
more than 24 players on the server.

Players know how many players can be on the server when joining, they don't
need yet another warning. The only thing that this may encourage is some
malicious server ops to do the exact opposite of what they are doing now,
show their servers as 23/24 when in fact they are 32/33.

The warning would be far more useful if it warned about "impossible"
servers, such as 34/36 etc servers, because those are actually somewhat
malicious.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Thursday, July 01, 2010 9:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

They should just delist servers over 33 slots, they just run fake clients to
fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.

On Thu, Jul 1, 2010 at 6:21 PM, M33CROB  wrote:

> Does anyone know how the warning message works for players connecting to
> server with more than the recommended number? Is this all servers with
more
> than 24 players, or just servers with more than 32.  Is there some
> arbitrary
> number depending on the type of map?
>
> Thanks
>
> On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  >wrote:
>
> > Download was pain free. :) I downloaded before I could start my client,
> it
> > said the servers were too busy. :P
> >
> > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison  > >wrote:
> >
> > > /me passes cookie
> > >
> > > On Friday, July 2, 2010, Allan Button  wrote:
> > > > Hmm. Looks like the Linux build and the windows build was
> > > > different Cookie please.
> > > >
> > > > Sent from my mobile.
> > > >
> > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen"  >
> > > > wrote:
> > > >
> > > >> A required update for Team Fortress 2 is now available.  This is
> > > >> also an optional update for Counter-Strike: Source, since it fixes
a
> > > >> bullet penetration problem on Linux servers.  The specific changes
> > > >> are:
> > > >>
> > > >> Server Browser
> > > >> - Server browser now starts centered onscreen when it opens up.
> > > >> - Filter panel now starts expanded, instead of hidden.
> > > >> - Added a warning dialog that pops up to warn players joining games
> > > >> with more than the recommended number of players.
> > > >> - Added a "max player count" filter setting.
> > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified
> > > >> List".
> > > >>- Mouseover the checkbox now explains the simplified list in the
> > > >> status bar.
> > > >> - Quicklist now shows the number of other servers running each map.
> > > >> - Fixed a couple of bugs related to toggling the quick list, which
> > > >> were resulting in you needing to refresh again.
> > > >>
> > > >> Team Fortress 2
> > > >> - Added missing earbud particles for DX8 players.
> > > >> - Added new ConVar mp_windifference_min to be used with
> > > >> mp_windifference.
> > > >> - Added Engineer to the list of classes that can equip Max's
Pistol.
> > > >> - Rebuilt sound cache files that were out of date.
> > > >> - Source TV:
> > > >> - Fixed unlockable items not being visible.
> > > >> - Stopped "player is carrying X" messages looping forever.
> > > >> - Fixed overhealed particle effect being visible on your
current
> > > >> view target when in first-person spectator mode.
> > > >> - Changed in-game button colors to be less eyepoppingly bright.
> > > >> - Improved Steam Web APIs for TF2 items (see
> > > http://www.teamfortress.com/
> > > >> )
> > > >>
> > > >> Engine
> > > >> - Fixed some graphical issues when alt-tabbing during a game.
> > > >> - Fixed bullet penetration problems with Linux dedicated server.
> > > >> - Removed an exploit that allowed people to change their names to
> > > >> something other than their Steam profile name.
> > > >>
> > > >> Jason
> > > >>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > --
> > >
> > > Thanks,
> > >  - Saul.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To un

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread DontWannaName!
They should just delist servers over 33 slots, they just run fake clients to
fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.

On Thu, Jul 1, 2010 at 6:21 PM, M33CROB  wrote:

> Does anyone know how the warning message works for players connecting to
> server with more than the recommended number? Is this all servers with more
> than 24 players, or just servers with more than 32.  Is there some
> arbitrary
> number depending on the type of map?
>
> Thanks
>
> On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  >wrote:
>
> > Download was pain free. :) I downloaded before I could start my client,
> it
> > said the servers were too busy. :P
> >
> > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison  > >wrote:
> >
> > > /me passes cookie
> > >
> > > On Friday, July 2, 2010, Allan Button  wrote:
> > > > Hmm. Looks like the Linux build and the windows build was
> > > > different Cookie please.
> > > >
> > > > Sent from my mobile.
> > > >
> > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen"  >
> > > > wrote:
> > > >
> > > >> A required update for Team Fortress 2 is now available.  This is
> > > >> also an optional update for Counter-Strike: Source, since it fixes a
> > > >> bullet penetration problem on Linux servers.  The specific changes
> > > >> are:
> > > >>
> > > >> Server Browser
> > > >> - Server browser now starts centered onscreen when it opens up.
> > > >> - Filter panel now starts expanded, instead of hidden.
> > > >> - Added a warning dialog that pops up to warn players joining games
> > > >> with more than the recommended number of players.
> > > >> - Added a "max player count" filter setting.
> > > >> - Renamed quick list checkbox from "Show Map List" to "Simplified
> > > >> List".
> > > >>- Mouseover the checkbox now explains the simplified list in the
> > > >> status bar.
> > > >> - Quicklist now shows the number of other servers running each map.
> > > >> - Fixed a couple of bugs related to toggling the quick list, which
> > > >> were resulting in you needing to refresh again.
> > > >>
> > > >> Team Fortress 2
> > > >> - Added missing earbud particles for DX8 players.
> > > >> - Added new ConVar mp_windifference_min to be used with
> > > >> mp_windifference.
> > > >> - Added Engineer to the list of classes that can equip Max's Pistol.
> > > >> - Rebuilt sound cache files that were out of date.
> > > >> - Source TV:
> > > >> - Fixed unlockable items not being visible.
> > > >> - Stopped "player is carrying X" messages looping forever.
> > > >> - Fixed overhealed particle effect being visible on your current
> > > >> view target when in first-person spectator mode.
> > > >> - Changed in-game button colors to be less eyepoppingly bright.
> > > >> - Improved Steam Web APIs for TF2 items (see
> > > http://www.teamfortress.com/
> > > >> )
> > > >>
> > > >> Engine
> > > >> - Fixed some graphical issues when alt-tabbing during a game.
> > > >> - Fixed bullet penetration problems with Linux dedicated server.
> > > >> - Removed an exploit that allowed people to change their names to
> > > >> something other than their Steam profile name.
> > > >>
> > > >> Jason
> > > >>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> > > >> archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > --
> > >
> > > Thanks,
> > >  - Saul.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
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visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread M33CROB
Does anyone know how the warning message works for players connecting to
server with more than the recommended number? Is this all servers with more
than 24 players, or just servers with more than 32.  Is there some arbitrary
number depending on the type of map?

Thanks

On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! wrote:

> Download was pain free. :) I downloaded before I could start my client, it
> said the servers were too busy. :P
>
> On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison  >wrote:
>
> > /me passes cookie
> >
> > On Friday, July 2, 2010, Allan Button  wrote:
> > > Hmm. Looks like the Linux build and the windows build was
> > > different Cookie please.
> > >
> > > Sent from my mobile.
> > >
> > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" 
> > > wrote:
> > >
> > >> A required update for Team Fortress 2 is now available.  This is
> > >> also an optional update for Counter-Strike: Source, since it fixes a
> > >> bullet penetration problem on Linux servers.  The specific changes
> > >> are:
> > >>
> > >> Server Browser
> > >> - Server browser now starts centered onscreen when it opens up.
> > >> - Filter panel now starts expanded, instead of hidden.
> > >> - Added a warning dialog that pops up to warn players joining games
> > >> with more than the recommended number of players.
> > >> - Added a "max player count" filter setting.
> > >> - Renamed quick list checkbox from "Show Map List" to "Simplified
> > >> List".
> > >>- Mouseover the checkbox now explains the simplified list in the
> > >> status bar.
> > >> - Quicklist now shows the number of other servers running each map.
> > >> - Fixed a couple of bugs related to toggling the quick list, which
> > >> were resulting in you needing to refresh again.
> > >>
> > >> Team Fortress 2
> > >> - Added missing earbud particles for DX8 players.
> > >> - Added new ConVar mp_windifference_min to be used with
> > >> mp_windifference.
> > >> - Added Engineer to the list of classes that can equip Max's Pistol.
> > >> - Rebuilt sound cache files that were out of date.
> > >> - Source TV:
> > >> - Fixed unlockable items not being visible.
> > >> - Stopped "player is carrying X" messages looping forever.
> > >> - Fixed overhealed particle effect being visible on your current
> > >> view target when in first-person spectator mode.
> > >> - Changed in-game button colors to be less eyepoppingly bright.
> > >> - Improved Steam Web APIs for TF2 items (see
> > http://www.teamfortress.com/
> > >> )
> > >>
> > >> Engine
> > >> - Fixed some graphical issues when alt-tabbing during a game.
> > >> - Fixed bullet penetration problems with Linux dedicated server.
> > >> - Removed an exploit that allowed people to change their names to
> > >> something other than their Steam profile name.
> > >>
> > >> Jason
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > --
> >
> > Thanks,
> >  - Saul.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Michael Krasnow
cool, an actual documented api ;) that wiki page needs a bit more info
though

On Thu, Jul 1, 2010 at 9:08 PM, DontWannaName! wrote:

> Download was pain free. :) I downloaded before I could start my client, it
> said the servers were too busy. :P
>
> On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison  >wrote:
>
> > /me passes cookie
> >
> > On Friday, July 2, 2010, Allan Button  wrote:
> > > Hmm. Looks like the Linux build and the windows build was
> > > different Cookie please.
> > >
> > > Sent from my mobile.
> > >
> > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" 
> > > wrote:
> > >
> > >> A required update for Team Fortress 2 is now available.  This is
> > >> also an optional update for Counter-Strike: Source, since it fixes a
> > >> bullet penetration problem on Linux servers.  The specific changes
> > >> are:
> > >>
> > >> Server Browser
> > >> - Server browser now starts centered onscreen when it opens up.
> > >> - Filter panel now starts expanded, instead of hidden.
> > >> - Added a warning dialog that pops up to warn players joining games
> > >> with more than the recommended number of players.
> > >> - Added a "max player count" filter setting.
> > >> - Renamed quick list checkbox from "Show Map List" to "Simplified
> > >> List".
> > >>- Mouseover the checkbox now explains the simplified list in the
> > >> status bar.
> > >> - Quicklist now shows the number of other servers running each map.
> > >> - Fixed a couple of bugs related to toggling the quick list, which
> > >> were resulting in you needing to refresh again.
> > >>
> > >> Team Fortress 2
> > >> - Added missing earbud particles for DX8 players.
> > >> - Added new ConVar mp_windifference_min to be used with
> > >> mp_windifference.
> > >> - Added Engineer to the list of classes that can equip Max's Pistol.
> > >> - Rebuilt sound cache files that were out of date.
> > >> - Source TV:
> > >> - Fixed unlockable items not being visible.
> > >> - Stopped "player is carrying X" messages looping forever.
> > >> - Fixed overhealed particle effect being visible on your current
> > >> view target when in first-person spectator mode.
> > >> - Changed in-game button colors to be less eyepoppingly bright.
> > >> - Improved Steam Web APIs for TF2 items (see
> > http://www.teamfortress.com/
> > >> )
> > >>
> > >> Engine
> > >> - Fixed some graphical issues when alt-tabbing during a game.
> > >> - Fixed bullet penetration problems with Linux dedicated server.
> > >> - Removed an exploit that allowed people to change their names to
> > >> something other than their Steam profile name.
> > >>
> > >> Jason
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > --
> >
> > Thanks,
> >  - Saul.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread DontWannaName!
Download was pain free. :) I downloaded before I could start my client, it
said the servers were too busy. :P

On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison wrote:

> /me passes cookie
>
> On Friday, July 2, 2010, Allan Button  wrote:
> > Hmm. Looks like the Linux build and the windows build was
> > different Cookie please.
> >
> > Sent from my mobile.
> >
> > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" 
> > wrote:
> >
> >> A required update for Team Fortress 2 is now available.  This is
> >> also an optional update for Counter-Strike: Source, since it fixes a
> >> bullet penetration problem on Linux servers.  The specific changes
> >> are:
> >>
> >> Server Browser
> >> - Server browser now starts centered onscreen when it opens up.
> >> - Filter panel now starts expanded, instead of hidden.
> >> - Added a warning dialog that pops up to warn players joining games
> >> with more than the recommended number of players.
> >> - Added a "max player count" filter setting.
> >> - Renamed quick list checkbox from "Show Map List" to "Simplified
> >> List".
> >>- Mouseover the checkbox now explains the simplified list in the
> >> status bar.
> >> - Quicklist now shows the number of other servers running each map.
> >> - Fixed a couple of bugs related to toggling the quick list, which
> >> were resulting in you needing to refresh again.
> >>
> >> Team Fortress 2
> >> - Added missing earbud particles for DX8 players.
> >> - Added new ConVar mp_windifference_min to be used with
> >> mp_windifference.
> >> - Added Engineer to the list of classes that can equip Max's Pistol.
> >> - Rebuilt sound cache files that were out of date.
> >> - Source TV:
> >> - Fixed unlockable items not being visible.
> >> - Stopped "player is carrying X" messages looping forever.
> >> - Fixed overhealed particle effect being visible on your current
> >> view target when in first-person spectator mode.
> >> - Changed in-game button colors to be less eyepoppingly bright.
> >> - Improved Steam Web APIs for TF2 items (see
> http://www.teamfortress.com/
> >> )
> >>
> >> Engine
> >> - Fixed some graphical issues when alt-tabbing during a game.
> >> - Fixed bullet penetration problems with Linux dedicated server.
> >> - Removed an exploit that allowed people to change their names to
> >> something other than their Steam profile name.
> >>
> >> Jason
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> --
>
> Thanks,
>  - Saul.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Saul Rennison
/me passes cookie

On Friday, July 2, 2010, Allan Button  wrote:
> Hmm. Looks like the Linux build and the windows build was
> different Cookie please.
>
> Sent from my mobile.
>
> On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" 
> wrote:
>
>> A required update for Team Fortress 2 is now available.  This is
>> also an optional update for Counter-Strike: Source, since it fixes a
>> bullet penetration problem on Linux servers.  The specific changes
>> are:
>>
>> Server Browser
>> - Server browser now starts centered onscreen when it opens up.
>> - Filter panel now starts expanded, instead of hidden.
>> - Added a warning dialog that pops up to warn players joining games
>> with more than the recommended number of players.
>> - Added a "max player count" filter setting.
>> - Renamed quick list checkbox from "Show Map List" to "Simplified
>> List".
>>    - Mouseover the checkbox now explains the simplified list in the
>> status bar.
>> - Quicklist now shows the number of other servers running each map.
>> - Fixed a couple of bugs related to toggling the quick list, which
>> were resulting in you needing to refresh again.
>>
>> Team Fortress 2
>> - Added missing earbud particles for DX8 players.
>> - Added new ConVar mp_windifference_min to be used with
>> mp_windifference.
>> - Added Engineer to the list of classes that can equip Max's Pistol.
>> - Rebuilt sound cache files that were out of date.
>> - Source TV:
>>     - Fixed unlockable items not being visible.
>>     - Stopped "player is carrying X" messages looping forever.
>>     - Fixed overhealed particle effect being visible on your current
>> view target when in first-person spectator mode.
>> - Changed in-game button colors to be less eyepoppingly bright.
>> - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/
>> )
>>
>> Engine
>> - Fixed some graphical issues when alt-tabbing during a game.
>> - Fixed bullet penetration problems with Linux dedicated server.
>> - Removed an exploit that allowed people to change their names to
>> something other than their Steam profile name.
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

-- 

Thanks,
 - Saul.

___
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Jonah Hirsch
"Fixed some graphical issues when alt-tabbing during a game."

No more recording demos? Or does this really only fix *some* of the issues?
Jonah Hirsch
---


On Thu, Jul 1, 2010 at 5:38 PM, Allan Button  wrote:

> Hmm. Looks like the Linux build and the windows build was
> different Cookie please.
>
> Sent from my mobile.
>
> On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" 
> wrote:
>
> > A required update for Team Fortress 2 is now available.  This is
> > also an optional update for Counter-Strike: Source, since it fixes a
> > bullet penetration problem on Linux servers.  The specific changes
> > are:
> >
> > Server Browser
> > - Server browser now starts centered onscreen when it opens up.
> > - Filter panel now starts expanded, instead of hidden.
> > - Added a warning dialog that pops up to warn players joining games
> > with more than the recommended number of players.
> > - Added a "max player count" filter setting.
> > - Renamed quick list checkbox from "Show Map List" to "Simplified
> > List".
> >- Mouseover the checkbox now explains the simplified list in the
> > status bar.
> > - Quicklist now shows the number of other servers running each map.
> > - Fixed a couple of bugs related to toggling the quick list, which
> > were resulting in you needing to refresh again.
> >
> > Team Fortress 2
> > - Added missing earbud particles for DX8 players.
> > - Added new ConVar mp_windifference_min to be used with
> > mp_windifference.
> > - Added Engineer to the list of classes that can equip Max's Pistol.
> > - Rebuilt sound cache files that were out of date.
> > - Source TV:
> > - Fixed unlockable items not being visible.
> > - Stopped "player is carrying X" messages looping forever.
> > - Fixed overhealed particle effect being visible on your current
> > view target when in first-person spectator mode.
> > - Changed in-game button colors to be less eyepoppingly bright.
> > - Improved Steam Web APIs for TF2 items (see
> http://www.teamfortress.com/
> > )
> >
> > Engine
> > - Fixed some graphical issues when alt-tabbing during a game.
> > - Fixed bullet penetration problems with Linux dedicated server.
> > - Removed an exploit that allowed people to change their names to
> > something other than their Steam profile name.
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread HL-SDK Synths
Sent from my mobile too!!!

On Jul 1, 2010 8:43 PM, "Allan Button"  wrote:

Har har har.

Sent from my mobile.

On Jul 1, 2010, at 8:39 PM, "HL-SDK Synths" 
wrote:


> There is a default plungin called vac that does a great jpb, I hear
>
> On Jul 1, 2010 5:14 PM, "...

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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Allan Button
Har har har.

Sent from my mobile.

On Jul 1, 2010, at 8:39 PM, "HL-SDK Synths"   
wrote:

> There is a default plungin called vac that does a great jpb, I hear
>
> On Jul 1, 2010 5:14 PM, "Joshua 'Dislexsick' Bost" <
> dislexs...@dislexsick.com> wrote:
>
> The thing is, he's quite right here. Even the chat triggers can be  
> changed
> readily, which seems to be the biggest hurdle for ex-Mani users. If  
> your
> admins aren't confident with chat commands or console commands they  
> can use
> sm_admin.  If they can't bind a key to sm_admin get better admins
>
> Obnoxiously Sent from my iPhone
>
>
> On 02/07/2010, at 4:58 AM, msleeper   
> wrote:
>
>> Everything Mani can do...
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread HL-SDK Synths
There is a default plungin called vac that does a great jpb, I hear

On Jul 1, 2010 5:14 PM, "Joshua 'Dislexsick' Bost" <
dislexs...@dislexsick.com> wrote:

The thing is, he's quite right here. Even the chat triggers can be changed
readily, which seems to be the biggest hurdle for ex-Mani users. If your
admins aren't confident with chat commands or console commands they can use
sm_admin.  If they can't bind a key to sm_admin get better admins

Obnoxiously Sent from my iPhone


On 02/07/2010, at 4:58 AM, msleeper  wrote:

> Everything Mani can do...
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread Allan Button
Hmm. Looks like the Linux build and the windows build was  
different Cookie please.

Sent from my mobile.

On Jul 1, 2010, at 8:31 PM, "Jason Ruymen"   
wrote:

> A required update for Team Fortress 2 is now available.  This is  
> also an optional update for Counter-Strike: Source, since it fixes a  
> bullet penetration problem on Linux servers.  The specific changes  
> are:
>
> Server Browser
> - Server browser now starts centered onscreen when it opens up.
> - Filter panel now starts expanded, instead of hidden.
> - Added a warning dialog that pops up to warn players joining games  
> with more than the recommended number of players.
> - Added a "max player count" filter setting.
> - Renamed quick list checkbox from "Show Map List" to "Simplified  
> List".
>- Mouseover the checkbox now explains the simplified list in the  
> status bar.
> - Quicklist now shows the number of other servers running each map.
> - Fixed a couple of bugs related to toggling the quick list, which  
> were resulting in you needing to refresh again.
>
> Team Fortress 2
> - Added missing earbud particles for DX8 players.
> - Added new ConVar mp_windifference_min to be used with  
> mp_windifference.
> - Added Engineer to the list of classes that can equip Max's Pistol.
> - Rebuilt sound cache files that were out of date.
> - Source TV:
> - Fixed unlockable items not being visible.
> - Stopped "player is carrying X" messages looping forever.
> - Fixed overhealed particle effect being visible on your current  
> view target when in first-person spectator mode.
> - Changed in-game button colors to be less eyepoppingly bright.
> - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ 
> )
>
> Engine
> - Fixed some graphical issues when alt-tabbing during a game.
> - Fixed bullet penetration problems with Linux dedicated server.
> - Removed an exploit that allowed people to change their names to  
> something other than their Steam profile name.
>
> Jason
>
>
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread HL-SDK Synths
How dare they remove my ability to be the man with no name! Thx 4 fixin' the
GUI

On Jul 1, 2010 8:33 PM, "Jason Ruymen"  wrote:

A required update for Team Fortress 2 is now available.  This is also an
optional update for Counter-Strike: Source, since it fixes a bullet
penetration problem on Linux servers.  The specific changes are:

Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining games with
more than the recommended number of players.
 - Added a "max player count" filter setting.
 - Renamed quick list checkbox from "Show Map List" to "Simplified List".
   - Mouseover the checkbox now explains the simplified list in the
status bar.
 - Quicklist now shows the number of other servers running each map.
 - Fixed a couple of bugs related to toggling the quick list, which were
resulting in you needing to refresh again.

Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with mp_windifference.
 - Added Engineer to the list of classes that can equip Max's Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
- Fixed unlockable items not being visible.
- Stopped "player is carrying X" messages looping forever.
- Fixed overhealed particle effect being visible on your current
view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)

Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to something
other than their Steam profile name.

Jason


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[hlds] Team Fortress 2 Update Available

2010-07-01 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  This is also an 
optional update for Counter-Strike: Source, since it fixes a bullet penetration 
problem on Linux servers.  The specific changes are:

Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining games with more 
than the recommended number of players.
 - Added a "max player count" filter setting.
 - Renamed quick list checkbox from "Show Map List" to "Simplified List".
- Mouseover the checkbox now explains the simplified list in the status 
bar.
 - Quicklist now shows the number of other servers running each map.
 - Fixed a couple of bugs related to toggling the quick list, which were 
resulting in you needing to refresh again.

Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with mp_windifference.
 - Added Engineer to the list of classes that can equip Max's Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
 - Fixed unlockable items not being visible.
 - Stopped "player is carrying X" messages looping forever.
 - Fixed overhealed particle effect being visible on your current view 
target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)

Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to something 
other than their Steam profile name.

Jason


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Joshua 'Dislexsick' Bost
The thing is, he's quite right here. Even the chat triggers can be changed 
readily, which seems to be the biggest hurdle for ex-Mani users. If your admins 
aren't confident with chat commands or console commands they can use sm_admin.  
If they can't bind a key to sm_admin get better admins

Obnoxiously Sent from my iPhone

On 02/07/2010, at 4:58 AM, msleeper  wrote:

> Everything Mani can do, SourceMod can do better.
> 
> 
> On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
>> Maybe not your plugin of choice, but it's served many server operators well
>> over the years.
>> 
>> I forgot about that SRCDS_Hardening.  That's a good read for any server
>> operator.  Plus it provides links to solutions.
>> 
>> -Original Message-
>> From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
>> Sent: Thursday, July 01, 2010 3:16 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
>> 
>> I hate to tell you this buddy, but Mani stopped being the admin plugin
>> of choice a couple years ago. What is it with the CS:S community and
>> thinking that Mani is still useful? I recommend you go install Metamod +
>> SourceMod, and stop running an ancient plugin on your servers.
>> 
>> As for actual security stuff, you are pretty safe installing most of the
>> plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
>> 
>> I say "most" because this article doesn't feature KAC
>> (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
>> security/anti-cheat plugin and has replaced some - but not all - of the
>> functionality listed on that Wiki article.
>> 
>> Welcome to the future. It's nice here.
>> 
>> 
>> ___
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>> please visit:
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> 
> 
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Re: [hlds] (no subject)

2010-07-01 Thread DontWannaName!
Did anyone get my email that warned people to change their passwords if its
the same as your email...

On Thu, Jul 1, 2010 at 1:56 PM, Greg Williams  wrote:

> http://bontilivo1981.tabletwellnessmeds.net/?camp=777
>
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[hlds] (no subject)

2010-07-01 Thread Greg Williams
http://bontilivo1981.tabletwellnessmeds.net/?camp=777

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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Niels Meijer
Welcome to the future. It's nice here.

Rofl ;)
You just made my day.

Niels Meijer.

-Oorspronkelijk bericht-
Van: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Namens msleeper
Verzonden: donderdag 1 juli 2010 21:16
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] CS:S recommended anti-cheat plugins?

I hate to tell you this buddy, but Mani stopped being the admin plugin
of choice a couple years ago. What is it with the CS:S community and
thinking that Mani is still useful? I recommend you go install Metamod +
SourceMod, and stop running an ancient plugin on your servers.

As for actual security stuff, you are pretty safe installing most of the
plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening

I say "most" because this article doesn't feature KAC
(http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
security/anti-cheat plugin and has replaced some - but not all - of the
functionality listed on that Wiki article.

Welcome to the future. It's nice here.


On Thu, 2010-07-01 at 17:16 +0200, Todd Ferguson wrote:
> Hi All -
> 
> I'm running a base CS:S server with the Mani Admin Plugin.  I was
wondering if anyone has a good list of anti-cheat plugins I should add?
> 
> Thanks in advance and best regards,
> Todd
> 
> 


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Geen virus gevonden in het binnenkomende-bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 9.0.830 / Virusdatabase: 271.1.1/2975 - datum van uitgifte: 07/01/10
08:35:00


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread msleeper
Everything Mani can do, SourceMod can do better.


On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
> Maybe not your plugin of choice, but it's served many server operators well
> over the years.
> 
> I forgot about that SRCDS_Hardening.  That's a good read for any server
> operator.  Plus it provides links to solutions.
> 
> -Original Message-
> From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
> Sent: Thursday, July 01, 2010 3:16 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
> 
> I hate to tell you this buddy, but Mani stopped being the admin plugin
> of choice a couple years ago. What is it with the CS:S community and
> thinking that Mani is still useful? I recommend you go install Metamod +
> SourceMod, and stop running an ancient plugin on your servers.
> 
> As for actual security stuff, you are pretty safe installing most of the
> plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
> 
> I say "most" because this article doesn't feature KAC
> (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
> security/anti-cheat plugin and has replaced some - but not all - of the
> functionality listed on that Wiki article.
> 
> Welcome to the future. It's nice here.
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Keeper
Maybe not your plugin of choice, but it's served many server operators well
over the years.

I forgot about that SRCDS_Hardening.  That's a good read for any server
operator.  Plus it provides links to solutions.

-Original Message-
From: msleeper [mailto:mslee...@ismsleeperwrong.com] 
Sent: Thursday, July 01, 2010 3:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CS:S recommended anti-cheat plugins?

I hate to tell you this buddy, but Mani stopped being the admin plugin
of choice a couple years ago. What is it with the CS:S community and
thinking that Mani is still useful? I recommend you go install Metamod +
SourceMod, and stop running an ancient plugin on your servers.

As for actual security stuff, you are pretty safe installing most of the
plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening

I say "most" because this article doesn't feature KAC
(http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
security/anti-cheat plugin and has replaced some - but not all - of the
functionality listed on that Wiki article.

Welcome to the future. It's nice here.


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread msleeper
I hate to tell you this buddy, but Mani stopped being the admin plugin
of choice a couple years ago. What is it with the CS:S community and
thinking that Mani is still useful? I recommend you go install Metamod +
SourceMod, and stop running an ancient plugin on your servers.

As for actual security stuff, you are pretty safe installing most of the
plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening

I say "most" because this article doesn't feature KAC
(http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
security/anti-cheat plugin and has replaced some - but not all - of the
functionality listed on that Wiki article.

Welcome to the future. It's nice here.


On Thu, 2010-07-01 at 17:16 +0200, Todd Ferguson wrote:
> Hi All -
> 
> I'm running a base CS:S server with the Mani Admin Plugin.  I was wondering 
> if anyone has a good list of anti-cheat plugins I should add?
> 
> Thanks in advance and best regards,
> Todd
> 
> 


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Keeper
Not because of anything doing with mani.  Just a vulnerability in the source 
engine and es_tools allows culprits to take control of mani.

But I would go to the sourcemod forums 
(http://forums.alliedmods.net/forumdisplay.php?f=52) and look around there.  
Many people have written scripts/addons for security fixes.

Keeper

-Original Message-
From: Kyle Sanderson [mailto:kyle.l...@gmail.com] 
Sent: Thursday, July 01, 2010 2:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CS:S recommended anti-cheat plugins?

In General, Mani + Security do not go hand in hand (Just a basic rule
of thumb, as of late).

Kyle.


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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Kyle Sanderson
In General, Mani + Security do not go hand in hand (Just a basic rule
of thumb, as of late).

Kyle.

On Thu, Jul 1, 2010 at 8:16 AM, Todd Ferguson  wrote:
> Hi All -
>
> I'm running a base CS:S server with the Mani Admin Plugin.  I was wondering 
> if anyone has a good list of anti-cheat plugins I should add?
>
> Thanks in advance and best regards,
> Todd
>
>
> --
> GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
>
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[hlds] (no subject)

2010-07-01 Thread David Britton
http://healthx15085.healthcaretablets.com
  
_
The New Busy is not the old busy. Search, chat and e-mail from your inbox.
http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_3
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[hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread Todd Ferguson
Hi All -

I'm running a base CS:S server with the Mani Admin Plugin.  I was wondering if 
anyone has a good list of anti-cheat plugins I should add?

Thanks in advance and best regards,
Todd


-- 
GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01

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