Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread msleeper
WTB SourceBans export file.


On Fri, 2010-07-02 at 23:38 -0400, Spencer 'voogru' MacDonald wrote:
> Keep your friends close, and your enemies closer.
> 
> ;)
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Polley
> Sent: Friday, July 02, 2010 7:24 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] hlds Digest, Vol 29, Issue 8
> 
> Isn't that website the cause of pretty much every source hack in existance?
> 
> On Fri, Jul 2, 2010 at 12:22 PM, wrote:
> 
> >
> > On Jul 2, 2010 2:40 AM,  wrote:
> >
> > One of my admins is the owner of game deception, another one of my admins
> > used to run united admins and all that anti-cheat good stuff.
> >
> > The deck is quite stacked against aimbotters on my server. They aren't
> > exactly noobie powertrip admins.
> > Sent via BlackBerry by AT&T
> >
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> 
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Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread Spencer 'voogru' MacDonald
Keep your friends close, and your enemies closer.

;)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Polley
Sent: Friday, July 02, 2010 7:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hlds Digest, Vol 29, Issue 8

Isn't that website the cause of pretty much every source hack in existance?

On Fri, Jul 2, 2010 at 12:22 PM, wrote:

>
> On Jul 2, 2010 2:40 AM,  wrote:
>
> One of my admins is the owner of game deception, another one of my admins
> used to run united admins and all that anti-cheat good stuff.
>
> The deck is quite stacked against aimbotters on my server. They aren't
> exactly noobie powertrip admins.
> Sent via BlackBerry by AT&T
>
>
>
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Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread HL-SDK Synths
It is only for 2 kinds of people -- those who would like to join a community
of intellegent, innovative reverse engineers, and those who would like to
"how can i use this code? Will I must compiling it?" (quote from today)

Writing cheats is not very different from writing things serverside, the
only difference is that you can do almost anything you ever wanted
serverside.

Also G-D also serves other games like the COD series, warrock, anti-cheat
development, online fax, etc

On Fri, Jul 2, 2010 at 7:23 PM, Steven Polley wrote:

> Isn't that website the cause of pretty much every source hack in existance?
>
> On Fri, Jul 2, 2010 at 12:22 PM,  >wrote:
>
> >
> > On Jul 2, 2010 2:40 AM,  wrote:
> >
> > One of my admins is the owner of game deception, another one of my admins
> > used to run united admins and all that anti-cheat good stuff.
> >
> > The deck is quite stacked against aimbotters on my server. They aren't
> > exactly noobie powertrip admins.
> > Sent via BlackBerry by AT&T
> >
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread Steven Polley
Isn't that website the cause of pretty much every source hack in existance?

On Fri, Jul 2, 2010 at 12:22 PM, wrote:

>
> On Jul 2, 2010 2:40 AM,  wrote:
>
> One of my admins is the owner of game deception, another one of my admins
> used to run united admins and all that anti-cheat good stuff.
>
> The deck is quite stacked against aimbotters on my server. They aren't
> exactly noobie powertrip admins.
> Sent via BlackBerry by AT&T
>
>
>
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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread voogru
Eh?
Sent via BlackBerry by AT&T

-Original Message-
From: Allan Button 
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 2 Jul 2010 14:21:12 
To: Half-Life dedicated Win32 server mailing list; 
Cevius
Reply-To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Team Fortress 2 Update Available

Still hung over from Canada day celebrations?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Loic Peron
Sent: Friday, July 02, 2010 7:58 AM
To: Cevius
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Lo bu
Jll
J v

L
Rvr

T
Sent from my iPhoneb


On 2 juil. 2010, at 04:24, "Cevius"  wrote:

> On 2 July 2010 12:17, M33CROB  wrote:
> 
>> So this warning is displayed with any server that has more than 24 slots?
>> 
>> On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald < 
>> voo...@voogru.com> wrote:
>> 
>>> "Added a warning dialog that pops up to warn players joining games 
>>> with more than the recommended number of players."
>>> 
>>> 1. The server shows the max player count next to the number of 
>>> players currently on the server.
>>> 2. The servers usually keep the "increased_maxplayers" tag when they 
>>> have more than 24 players on the server.
>>> 
>>> Players know how many players can be on the server when joining, 
>>> they
>> don't
>>> need yet another warning. The only thing that this may encourage is 
>>> some malicious server ops to do the exact opposite of what they are 
>>> doing now, show their servers as 23/24 when in fact they are 32/33.
>>> 
>>> The warning would be far more useful if it warned about "impossible"
>>> servers, such as 34/36 etc servers, because those are actually 
>>> somewhat malicious.
>>> 
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
>>> Sent: Thursday, July 01, 2010 9:27 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> 
>>> They should just delist servers over 33 slots, they just run fake 
>>> clients to fill the extra 4 slots. Stupid and deceiving. Shame on 
>>> those server ops.
>>> 
>>> On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
>>> wrote:
>>> 
 Does anyone know how the warning message works for players 
 connecting
>> to
 server with more than the recommended number? Is this all servers 
 with
>>> more
 than 24 players, or just servers with more than 32.  Is there some 
 arbitrary number depending on the type of map?
 
 Thanks
 
 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! 
  wrote:
 
> Download was pain free. :) I downloaded before I could start my
>> client,
 it
> said the servers were too busy. :P
> 
> On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
>> saul.renni...@gmail.com
>> wrote:
> 
>> /me passes cookie
>> 
>> On Friday, July 2, 2010, Allan Button 
>> wrote:
>>> Hmm. Looks like the Linux build and the windows build was 
>>> different Cookie please.
>>> 
>>> Sent from my mobile.
>>> 
>>> On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
>>> jas...@valvesoftware.com
> 
>>> wrote:
>>> 
 A required update for Team Fortress 2 is now available.  This 
 is also an optional update for Counter-Strike: Source, since it
>> fixes
>>> a
 bullet penetration problem on Linux servers.  The specific
>> changes
 are:
 
 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
>>> games
 with more than the recommended number of players.
 - Added a "max player count" filter setting.
 - Renamed quick list checkbox from "Show Map List" to
>> "Simplified
 List".
   - Mouseover the checkbox now explains the simplified list in
>>> the
 status bar.
 - Quicklist now shows the number of other servers running each
>>> map.
 - Fixed a couple of bugs related to toggling the quick list,
>> which
 were resulting in you needing to refresh again.
 
 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with 
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
>>> Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
- Fixed unlockable items not being visible.
- Stopped "player is carrying X" messages looping forever.
- Fixed overhealed particle effect being visible on your
>>> current
 view target when in first-person spec

Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread Allan Button
Still hung over from Canada day celebrations?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Loic Peron
Sent: Friday, July 02, 2010 7:58 AM
To: Cevius
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Lo bu
Jll
J v

L
Rvr

T
Sent from my iPhoneb


On 2 juil. 2010, at 04:24, "Cevius"  wrote:

> On 2 July 2010 12:17, M33CROB  wrote:
> 
>> So this warning is displayed with any server that has more than 24 slots?
>> 
>> On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald < 
>> voo...@voogru.com> wrote:
>> 
>>> "Added a warning dialog that pops up to warn players joining games 
>>> with more than the recommended number of players."
>>> 
>>> 1. The server shows the max player count next to the number of 
>>> players currently on the server.
>>> 2. The servers usually keep the "increased_maxplayers" tag when they 
>>> have more than 24 players on the server.
>>> 
>>> Players know how many players can be on the server when joining, 
>>> they
>> don't
>>> need yet another warning. The only thing that this may encourage is 
>>> some malicious server ops to do the exact opposite of what they are 
>>> doing now, show their servers as 23/24 when in fact they are 32/33.
>>> 
>>> The warning would be far more useful if it warned about "impossible"
>>> servers, such as 34/36 etc servers, because those are actually 
>>> somewhat malicious.
>>> 
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
>>> Sent: Thursday, July 01, 2010 9:27 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> 
>>> They should just delist servers over 33 slots, they just run fake 
>>> clients to fill the extra 4 slots. Stupid and deceiving. Shame on 
>>> those server ops.
>>> 
>>> On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
>>> wrote:
>>> 
 Does anyone know how the warning message works for players 
 connecting
>> to
 server with more than the recommended number? Is this all servers 
 with
>>> more
 than 24 players, or just servers with more than 32.  Is there some 
 arbitrary number depending on the type of map?
 
 Thanks
 
 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! 
  wrote:
 
> Download was pain free. :) I downloaded before I could start my
>> client,
 it
> said the servers were too busy. :P
> 
> On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
>> saul.renni...@gmail.com
>> wrote:
> 
>> /me passes cookie
>> 
>> On Friday, July 2, 2010, Allan Button 
>> wrote:
>>> Hmm. Looks like the Linux build and the windows build was 
>>> different Cookie please.
>>> 
>>> Sent from my mobile.
>>> 
>>> On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
>>> jas...@valvesoftware.com
> 
>>> wrote:
>>> 
 A required update for Team Fortress 2 is now available.  This 
 is also an optional update for Counter-Strike: Source, since it
>> fixes
>>> a
 bullet penetration problem on Linux servers.  The specific
>> changes
 are:
 
 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
>>> games
 with more than the recommended number of players.
 - Added a "max player count" filter setting.
 - Renamed quick list checkbox from "Show Map List" to
>> "Simplified
 List".
   - Mouseover the checkbox now explains the simplified list in
>>> the
 status bar.
 - Quicklist now shows the number of other servers running each
>>> map.
 - Fixed a couple of bugs related to toggling the quick list,
>> which
 were resulting in you needing to refresh again.
 
 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with 
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
>>> Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
- Fixed unlockable items not being visible.
- Stopped "player is carrying X" messages looping forever.
- Fixed overhealed particle effect being visible on your
>>> current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see
>> http://www.teamfortress.com/
 )
 
 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with L

Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread Loic Peron
Lo bu
Jll
J v

L
Rvr

T
Sent from my iPhoneb


On 2 juil. 2010, at 04:24, "Cevius"  wrote:

> On 2 July 2010 12:17, M33CROB  wrote:
> 
>> So this warning is displayed with any server that has more than 24 slots?
>> 
>> On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
>> voo...@voogru.com> wrote:
>> 
>>> "Added a warning dialog that pops up to warn players joining games with
>>> more
>>> than the recommended number of players."
>>> 
>>> 1. The server shows the max player count next to the number of players
>>> currently on the server.
>>> 2. The servers usually keep the "increased_maxplayers" tag when they have
>>> more than 24 players on the server.
>>> 
>>> Players know how many players can be on the server when joining, they
>> don't
>>> need yet another warning. The only thing that this may encourage is some
>>> malicious server ops to do the exact opposite of what they are doing now,
>>> show their servers as 23/24 when in fact they are 32/33.
>>> 
>>> The warning would be far more useful if it warned about "impossible"
>>> servers, such as 34/36 etc servers, because those are actually somewhat
>>> malicious.
>>> 
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
>>> Sent: Thursday, July 01, 2010 9:27 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>> 
>>> They should just delist servers over 33 slots, they just run fake clients
>>> to
>>> fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
>>> 
>>> On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
>>> wrote:
>>> 
 Does anyone know how the warning message works for players connecting
>> to
 server with more than the recommended number? Is this all servers with
>>> more
 than 24 players, or just servers with more than 32.  Is there some
 arbitrary
 number depending on the type of map?
 
 Thanks
 
 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName!  wrote:
 
> Download was pain free. :) I downloaded before I could start my
>> client,
 it
> said the servers were too busy. :P
> 
> On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
>> saul.renni...@gmail.com
>> wrote:
> 
>> /me passes cookie
>> 
>> On Friday, July 2, 2010, Allan Button 
>> wrote:
>>> Hmm. Looks like the Linux build and the windows build was
>>> different Cookie please.
>>> 
>>> Sent from my mobile.
>>> 
>>> On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
>>> jas...@valvesoftware.com
> 
>>> wrote:
>>> 
 A required update for Team Fortress 2 is now available.  This is
 also an optional update for Counter-Strike: Source, since it
>> fixes
>>> a
 bullet penetration problem on Linux servers.  The specific
>> changes
 are:
 
 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
>>> games
 with more than the recommended number of players.
 - Added a "max player count" filter setting.
 - Renamed quick list checkbox from "Show Map List" to
>> "Simplified
 List".
   - Mouseover the checkbox now explains the simplified list in
>>> the
 status bar.
 - Quicklist now shows the number of other servers running each
>>> map.
 - Fixed a couple of bugs related to toggling the quick list,
>> which
 were resulting in you needing to refresh again.
 
 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
>>> Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
- Fixed unlockable items not being visible.
- Stopped "player is carrying X" messages looping forever.
- Fixed overhealed particle effect being visible on your
>>> current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see
>> http://www.teamfortress.com/
 )
 
 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names
>> to
 something other than their Steam profile name.
 
 Jason
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
>>

Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread HL-SDK Synths
<3 absolution :-p

On Jul 2, 2010 2:40 AM,  wrote:

One of my admins is the owner of game deception, another one of my admins
used to run united admins and all that anti-cheat good stuff.

The deck is quite stacked against aimbotters on my server. They aren't
exactly noobie powertrip admins.
Sent via BlackBerry by AT&T


-Original Message-
From: mfan 
Sender: hlds-boun...@list.valvesof...
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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread jimbomcb
Yeah, shame to see it go but wouldn't mind seeing valves reasoning behind it.

Send from your iPhone

On 2 July 2010 05:12, Shawn Somers  wrote:
> Spencer 'voogru' MacDonald wrote:
>> The warning would be far more useful if it warned about "impossible"
>> servers, such as 34/36 etc servers, because those are actually somewhat
>> malicious
>
> I'm curious as to why you think this is malicious, Care to expand?
>
> Shawn
>
> ___
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> visit:
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-02 Thread ics
Just to clear something out, as Keeper said, the latest version of 
Mani-admin isn't vulnerable. Sourcemod is as vulnerable as Mani-admin is 
without additional plugins, such as D-FENS, against the exploits within 
the Source engine.

-ics

2.7.2010 10:03, Joshua 'Dislexsick' Bost kirjoitti:
> I don't disagree with that.  The OP came asking how to secure his server 
> running mani, the answer was that mani has been compromised or can be 
> compromised, the OP was then given alternatives, and reasons to use the 
> alternatives. At no point did I say he has to use it or that mani is 
> bad/evil/whatever, merely that SM can be made to look and feel like mani, in 
> case he was hesitant to switch...
>
> I stand by my statement about binding keys though...
>
> Sent from my iPhone
>
> On 02/07/2010, at 2:04 PM, ics  wrote:
>
>
>> This petty and childish fight is unnecessary. People use what they want
>> and what they like.
>>
>> -ics
>>
>> 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti:
>>  
>>> The thing is, he's quite right here. Even the chat triggers can be changed 
>>> readily, which seems to be the biggest hurdle for ex-Mani users. If your 
>>> admins aren't confident with chat commands or console commands they can use 
>>> sm_admin.  If they can't bind a key to sm_admin get better admins
>>>
>>> Obnoxiously Sent from my iPhone
>>>
>>> On 02/07/2010, at 4:58 AM, msleeper   wrote:
>>>
>>>
>>>
 Everything Mani can do, SourceMod can do better.


 On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:

  
> Maybe not your plugin of choice, but it's served many server operators 
> well
> over the years.
>
> I forgot about that SRCDS_Hardening.  That's a good read for any server
> operator.  Plus it provides links to solutions.
>
> -Original Message-
> From: msleeper [mailto:mslee...@ismsleeperwrong.com]
> Sent: Thursday, July 01, 2010 3:16 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
>
> I hate to tell you this buddy, but Mani stopped being the admin plugin
> of choice a couple years ago. What is it with the CS:S community and
> thinking that Mani is still useful? I recommend you go install Metamod +
> SourceMod, and stop running an ancient plugin on your servers.
>
> As for actual security stuff, you are pretty safe installing most of the
> plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
>
> I say "most" because this article doesn't feature KAC
> (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
> security/anti-cheat plugin and has replaced some - but not all - of the
> functionality listed on that Wiki article.
>
> Welcome to the future. It's nice here.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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>
>
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

  
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
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>>  
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-02 Thread Joshua 'Dislexsick' Bost
I don't disagree with that.  The OP came asking how to secure his server 
running mani, the answer was that mani has been compromised or can be 
compromised, the OP was then given alternatives, and reasons to use the 
alternatives. At no point did I say he has to use it or that mani is 
bad/evil/whatever, merely that SM can be made to look and feel like mani, in 
case he was hesitant to switch...

I stand by my statement about binding keys though...

Sent from my iPhone

On 02/07/2010, at 2:04 PM, ics  wrote:

> This petty and childish fight is unnecessary. People use what they want 
> and what they like.
> 
> -ics
> 
> 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti:
>> The thing is, he's quite right here. Even the chat triggers can be changed 
>> readily, which seems to be the biggest hurdle for ex-Mani users. If your 
>> admins aren't confident with chat commands or console commands they can use 
>> sm_admin.  If they can't bind a key to sm_admin get better admins
>> 
>> Obnoxiously Sent from my iPhone
>> 
>> On 02/07/2010, at 4:58 AM, msleeper  wrote:
>> 
>> 
>>> Everything Mani can do, SourceMod can do better.
>>> 
>>> 
>>> On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
>>> 
 Maybe not your plugin of choice, but it's served many server operators well
 over the years.
 
 I forgot about that SRCDS_Hardening.  That's a good read for any server
 operator.  Plus it provides links to solutions.
 
 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com]
 Sent: Thursday, July 01, 2010 3:16 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
 
 I hate to tell you this buddy, but Mani stopped being the admin plugin
 of choice a couple years ago. What is it with the CS:S community and
 thinking that Mani is still useful? I recommend you go install Metamod +
 SourceMod, and stop running an ancient plugin on your servers.
 
 As for actual security stuff, you are pretty safe installing most of the
 plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
 
 I say "most" because this article doesn't feature KAC
 (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
 security/anti-cheat plugin and has replaced some - but not all - of the
 functionality listed on that Wiki article.
 
 Welcome to the future. It's nice here.
 
 
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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread DarthNinja
I think the new "Warning" is BS even if there is a disable button.
I wonder how this will impact my 32 slot servers.

On Fri, Jul 2, 2010 at 1:09 AM, Sebastian Staudt  wrote:

> Thanks for finally starting to have real APIs.
>
> Funny thing I just started to integrate TF2 item support into Steam
> Condenser (http://koraktor.github.com/steam-condenser) yesterday.
>
> Best regards.
>
> 2010/7/2 k e 
>
> > anyone else crashing at map change?
> >
> > On Thu, Jul 1, 2010 at 10:21 PM, Cevius  wrote:
> >
> > > The warning has the option to never be displayed again. Only silly
> users
> > > will ever see the warning more than once.
> > >
> > > On 2 July 2010 12:17, M33CROB  wrote:
> > >
> > > > So this warning is displayed with any server that has more than 24
> > slots?
> > > >
> > > > On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald <
> > > > voo...@voogru.com> wrote:
> > > >
> > > > > "Added a warning dialog that pops up to warn players joining games
> > with
> > > > > more
> > > > > than the recommended number of players."
> > > > >
> > > > > 1. The server shows the max player count next to the number of
> > players
> > > > > currently on the server.
> > > > > 2. The servers usually keep the "increased_maxplayers" tag when
> they
> > > have
> > > > > more than 24 players on the server.
> > > > >
> > > > > Players know how many players can be on the server when joining,
> they
> > > > don't
> > > > > need yet another warning. The only thing that this may encourage is
> > > some
> > > > > malicious server ops to do the exact opposite of what they are
> doing
> > > now,
> > > > > show their servers as 23/24 when in fact they are 32/33.
> > > > >
> > > > > The warning would be far more useful if it warned about
> "impossible"
> > > > > servers, such as 34/36 etc servers, because those are actually
> > somewhat
> > > > > malicious.
> > > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> > > DontWannaName!
> > > > > Sent: Thursday, July 01, 2010 9:27 PM
> > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > Subject: Re: [hlds] Team Fortress 2 Update Available
> > > > >
> > > > > They should just delist servers over 33 slots, they just run fake
> > > clients
> > > > > to
> > > > > fill the extra 4 slots. Stupid and deceiving. Shame on those server
> > > ops.
> > > > >
> > > > > On Thu, Jul 1, 2010 at 6:21 PM, M33CROB <
> ad...@phoenixrisingtf2.com>
> > > > > wrote:
> > > > >
> > > > > > Does anyone know how the warning message works for players
> > connecting
> > > > to
> > > > > > server with more than the recommended number? Is this all servers
> > > with
> > > > > more
> > > > > > than 24 players, or just servers with more than 32.  Is there
> some
> > > > > > arbitrary
> > > > > > number depending on the type of map?
> > > > > >
> > > > > > Thanks
> > > > > >
> > > > > > On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! <
> > > ad...@topnotchclan.com
> > > > > > >wrote:
> > > > > >
> > > > > > > Download was pain free. :) I downloaded before I could start my
> > > > client,
> > > > > > it
> > > > > > > said the servers were too busy. :P
> > > > > > >
> > > > > > > On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison <
> > > > saul.renni...@gmail.com
> > > > > > > >wrote:
> > > > > > >
> > > > > > > > /me passes cookie
> > > > > > > >
> > > > > > > > On Friday, July 2, 2010, Allan Button 
> > > > wrote:
> > > > > > > > > Hmm. Looks like the Linux build and the windows build was
> > > > > > > > > different Cookie please.
> > > > > > > > >
> > > > > > > > > Sent from my mobile.
> > > > > > > > >
> > > > > > > > > On Jul 1, 2010, at 8:31 PM, "Jason Ruymen" <
> > > > > jas...@valvesoftware.com
> > > > > > >
> > > > > > > > > wrote:
> > > > > > > > >
> > > > > > > > >> A required update for Team Fortress 2 is now available.
> >  This
> > > is
> > > > > > > > >> also an optional update for Counter-Strike: Source, since
> it
> > > > fixes
> > > > > a
> > > > > > > > >> bullet penetration problem on Linux servers.  The specific
> > > > changes
> > > > > > > > >> are:
> > > > > > > > >>
> > > > > > > > >> Server Browser
> > > > > > > > >> - Server browser now starts centered onscreen when it
> opens
> > > up.
> > > > > > > > >> - Filter panel now starts expanded, instead of hidden.
> > > > > > > > >> - Added a warning dialog that pops up to warn players
> > joining
> > > > > games
> > > > > > > > >> with more than the recommended number of players.
> > > > > > > > >> - Added a "max player count" filter setting.
> > > > > > > > >> - Renamed quick list checkbox from "Show Map List" to
> > > > "Simplified
> > > > > > > > >> List".
> > > > > > > > >>- Mouseover the checkbox now explains the simplified
> list
> > > in
> > > > > the
> > > > > > > > >> status bar.
> > > > > > > > >> - Quicklist now shows the number of other servers running
> > each
> > > > > map.
> > > > > > > > >> - Fixed a coup