Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread Kyle Sanderson
Linux is fine, as well. Besides some maps, but then again I'm sure
Valve knows that a good chunk (1/4th?) of custom maps crash the server
since the OB move (I have about 30 core dumps, if anyone is
interested).

Oh well,
Kyle.

On Wed, Aug 4, 2010 at 6:56 PM, Mike Vail  wrote:
> I can confirm that Windows 2008 appears ok. We have CSS both Vanilla and 
> running Sourcemod 1.4 with Metamod 1.8.3 with the latest versions of SM 
> Gungame and SM Deathmatch loaded, along with tons of Sourcemod plugins and we 
> haven't seen any crashes that I'm aware of. We have the latest version of KAC 
> on the Sourcemod servers as well.
>
> Sorry you're all having such trouble. God I love Valve updates CSS is now 
> another TF2! Hang in there!
>
> On Aug 4, 2010, at 5:07 PM, Adam Piatek  wrote:
>
>> Same here, we are very current with all the latest hardening and security
>> preventions.  As many posted in the thread I suggested above, trials with
>> both vanilla servers and servers running the proper plugins and patches
>> still produce the same constant crashing. However, this crash again appears
>> to be isolated to Windows Server 03 instances.  All *ix and 08 instances
>> appear fine.
>>
>> -Adam
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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread Mike Vail
I can confirm that Windows 2008 appears ok. We have CSS both Vanilla and 
running Sourcemod 1.4 with Metamod 1.8.3 with the latest versions of SM Gungame 
and SM Deathmatch loaded, along with tons of Sourcemod plugins and we haven't 
seen any crashes that I'm aware of. We have the latest version of KAC on the 
Sourcemod servers as well. 

Sorry you're all having such trouble. God I love Valve updates CSS is now 
another TF2! Hang in there! 

On Aug 4, 2010, at 5:07 PM, Adam Piatek  wrote:

> Same here, we are very current with all the latest hardening and security
> preventions.  As many posted in the thread I suggested above, trials with
> both vanilla servers and servers running the proper plugins and patches
> still produce the same constant crashing. However, this crash again appears
> to be isolated to Windows Server 03 instances.  All *ix and 08 instances
> appear fine.
> 
> -Adam
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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread Adam Piatek
Same here, we are very current with all the latest hardening and security
preventions.  As many posted in the thread I suggested above, trials with
both vanilla servers and servers running the proper plugins and patches
still produce the same constant crashing. However, this crash again appears
to be isolated to Windows Server 03 instances.  All *ix and 08 instances
appear fine.

-Adam
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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread andy
Same here and the Windows 2008 boxes haven't had an issue yet.
Sent on the Sprint® Now Network from my BlackBerry®

-Original Message-
From: Thomas 
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 05 Aug 2010 01:48:19 
To: Half-Life dedicated Win32 server mailing list
Reply-To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] CS:S servers crashing *constantly* since last update...

The servers are currently running latest version of both KAC and DBlocker.
Both are said to prevent it. And as someone else said in that thread 
posted in the OP, it only started after the latest CSS update.

Another note, also running Windows Server 03

ics wrote:
> If it's always after disconnecting, then it might be an exploit that 
> people do with lua scripts to crash servers. KAC will block the people 
> running those scripts entering the server.
>
> -ics
>
> 5.8.2010 2:29, Thomas kirjoitti:
>> Yes, I'm also currently experiencing constant server crashes. And 
>> after looking back in the logs, the last message that gets logged is 
>> someone leaving the server.
>>
>> Fun fact, one of them actually crashed not more then 30 seconds 
>> before I got this email.
>>
>> Adam Piatek wrote:
>>> Curious if anyone else in here is experiencing the same symptoms as 
>>> found in
>>> this thread..
>>>
>>> http://forums.steampowered.com/forums/showthread.php?t=1389109&page=4
>>>
>>> Appears that servers running on Windows Server 03, (Vanilla, or with
>>> modifications) causes constant server crashes due to player disconnect
>>> events.
>>>
>>> We are attempting to gather more information on this, and to also 
>>> bring the
>>> attention to light if no one of importance is aware yet.
>>>
>>> -Adam
>>>
>>
>>
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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread Thomas

The servers are currently running latest version of both KAC and DBlocker.
Both are said to prevent it. And as someone else said in that thread 
posted in the OP, it only started after the latest CSS update.


Another note, also running Windows Server 03

ics wrote:
If it's always after disconnecting, then it might be an exploit that 
people do with lua scripts to crash servers. KAC will block the people 
running those scripts entering the server.


-ics

5.8.2010 2:29, Thomas kirjoitti:
Yes, I'm also currently experiencing constant server crashes. And 
after looking back in the logs, the last message that gets logged is 
someone leaving the server.


Fun fact, one of them actually crashed not more then 30 seconds 
before I got this email.


Adam Piatek wrote:
Curious if anyone else in here is experiencing the same symptoms as 
found in

this thread..

http://forums.steampowered.com/forums/showthread.php?t=1389109&page=4

Appears that servers running on Windows Server 03, (Vanilla, or with
modifications) causes constant server crashes due to player disconnect
events.

We are attempting to gather more information on this, and to also 
bring the

attention to light if no one of importance is aware yet.

-Adam




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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread ics
If it's always after disconnecting, then it might be an exploit that 
people do with lua scripts to crash servers. KAC will block the people 
running those scripts entering the server.


-ics

5.8.2010 2:29, Thomas kirjoitti:
Yes, I'm also currently experiencing constant server crashes. And 
after looking back in the logs, the last message that gets logged is 
someone leaving the server.


Fun fact, one of them actually crashed not more then 30 seconds before 
I got this email.


Adam Piatek wrote:
Curious if anyone else in here is experiencing the same symptoms as 
found in

this thread..

http://forums.steampowered.com/forums/showthread.php?t=1389109&page=4

Appears that servers running on Windows Server 03, (Vanilla, or with
modifications) causes constant server crashes due to player disconnect
events.

We are attempting to gather more information on this, and to also 
bring the

attention to light if no one of importance is aware yet.

-Adam




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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread andy
Actually, we've experienced the same thing on x86 windows server 2003. 


--Original Message--
From: Thomas
Sender: hlds-boun...@list.valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
ReplyTo: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CS:S servers crashing *constantly* since last update...
Sent: Aug 4, 2010 6:29 PM

Yes, I'm also currently experiencing constant server crashes. And after 
looking back in the logs, the last message that gets logged is someone 
leaving the server.

Fun fact, one of them actually crashed not more then 30 seconds before I 
got this email.

Adam Piatek wrote:
> Curious if anyone else in here is experiencing the same symptoms as found in
> this thread..
>
> http://forums.steampowered.com/forums/showthread.php?t=1389109&page=4
>
> Appears that servers running on Windows Server 03, (Vanilla, or with
> modifications) causes constant server crashes due to player disconnect
> events.
>
> We are attempting to gather more information on this, and to also bring the
> attention to light if no one of importance is aware yet.
>
> -Adam
>
>   


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Sent on the Sprint® Now Network from my BlackBerry®
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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread Thomas
Yes, I'm also currently experiencing constant server crashes. And after 
looking back in the logs, the last message that gets logged is someone 
leaving the server.


Fun fact, one of them actually crashed not more then 30 seconds before I 
got this email.


Adam Piatek wrote:

Curious if anyone else in here is experiencing the same symptoms as found in
this thread..

http://forums.steampowered.com/forums/showthread.php?t=1389109&page=4

Appears that servers running on Windows Server 03, (Vanilla, or with
modifications) causes constant server crashes due to player disconnect
events.

We are attempting to gather more information on this, and to also bring the
attention to light if no one of importance is aware yet.

-Adam

  



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[hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread Adam Piatek
Curious if anyone else in here is experiencing the same symptoms as found in
this thread..

http://forums.steampowered.com/forums/showthread.php?t=1389109&page=4

Appears that servers running on Windows Server 03, (Vanilla, or with
modifications) causes constant server crashes due to player disconnect
events.

We are attempting to gather more information on this, and to also bring the
attention to light if no one of importance is aware yet.

-Adam

-- 
Adam N Piatek
https://www.GaloreGameServers.Com
a...@galoregameservers.com
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Re: [hlds] (tf2) pl_thundermountain server crash

2010-08-04 Thread DarthNinja
May not be related but: Strangely I've been having a client crash when I
connect to my server when its running thundermountain.

On Wed, Aug 4, 2010 at 5:07 PM, 1nsane <1nsane...@gmail.com> wrote:

> Do you have a backtrace from a crash?
>
> On Wed, Aug 4, 2010 at 3:51 PM, Saint K.  wrote:
>
> > Problem confirmed for Linux.
> >
> > Saint K.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
> > Sent: Wednesday, August 04, 2010 5:40 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] (tf2) pl_thundermountain server crash
> >
> > I'm experiencing crashes only on the pl_thundermountain map
> > Crashes occur between rounds, and not every time the map is played. The
> new
> > round begins, clients get swapped in the other team, and then crash. The
> > last line in the log is always something like
> > "name" triggered "medic_death"
> > against "name" (healing "0") (ubercharge "0")
> > This is an excerpt from the log file http://pastebin.com/Sfwuipjx
> > Is anyone having similar problems?
> >
> > A side question: the last crash dumps I have in the orangebox/bin/dumps
> > folder for any tf2 server I run was made on 06/24/2010.
> > Crash dumps for CSS, L4D and other gameservers are being generated fine.
> Is
> > there a magic command line argument to enable them again?
> > windows 2008
> >
> > Thank you in advance
> > Claudio
> >
> > ___
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Re: [hlds] (tf2) pl_thundermountain server crash

2010-08-04 Thread 1nsane
Do you have a backtrace from a crash?

On Wed, Aug 4, 2010 at 3:51 PM, Saint K.  wrote:

> Problem confirmed for Linux.
>
> Saint K.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
> Sent: Wednesday, August 04, 2010 5:40 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] (tf2) pl_thundermountain server crash
>
> I'm experiencing crashes only on the pl_thundermountain map
> Crashes occur between rounds, and not every time the map is played. The new
> round begins, clients get swapped in the other team, and then crash. The
> last line in the log is always something like
> "name" triggered "medic_death"
> against "name" (healing "0") (ubercharge "0")
> This is an excerpt from the log file http://pastebin.com/Sfwuipjx
> Is anyone having similar problems?
>
> A side question: the last crash dumps I have in the orangebox/bin/dumps
> folder for any tf2 server I run was made on 06/24/2010.
> Crash dumps for CSS, L4D and other gameservers are being generated fine. Is
> there a magic command line argument to enable them again?
> windows 2008
>
> Thank you in advance
> Claudio
>
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Re: [hlds] (tf2) pl_thundermountain server crash

2010-08-04 Thread ics
Personally haven't seen a single crash with the map on any of our 
servers but it doesn't mean that the problem would not exist. I assume 
you all run more than 24 slots on your servers? It may be again one of 
those too many dynamic entities in the map issues. Plr_pipeline used to 
have that issue, it being 3-stage and it caused crashes.


-ics

4.8.2010 22:51, Saint K. kirjoitti:

Problem confirmed for Linux.

Saint K.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Wednesday, August 04, 2010 5:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] (tf2) pl_thundermountain server crash

I'm experiencing crashes only on the pl_thundermountain map
Crashes occur between rounds, and not every time the map is played. The new
round begins, clients get swapped in the other team, and then crash. The
last line in the log is always something like
"name" triggered "medic_death"
against "name" (healing "0") (ubercharge "0")
This is an excerpt from the log file http://pastebin.com/Sfwuipjx
Is anyone having similar problems?

A side question: the last crash dumps I have in the orangebox/bin/dumps
folder for any tf2 server I run was made on 06/24/2010.
Crash dumps for CSS, L4D and other gameservers are being generated fine. Is
there a magic command line argument to enable them again?
windows 2008

Thank you in advance
Claudio

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Re: [hlds] (tf2) pl_thundermountain server crash

2010-08-04 Thread Saint K .
Problem confirmed for Linux.

Saint K.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Wednesday, August 04, 2010 5:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] (tf2) pl_thundermountain server crash

I'm experiencing crashes only on the pl_thundermountain map
Crashes occur between rounds, and not every time the map is played. The new
round begins, clients get swapped in the other team, and then crash. The
last line in the log is always something like
"name" triggered "medic_death"
against "name" (healing "0") (ubercharge "0")
This is an excerpt from the log file http://pastebin.com/Sfwuipjx
Is anyone having similar problems?

A side question: the last crash dumps I have in the orangebox/bin/dumps
folder for any tf2 server I run was made on 06/24/2010.
Crash dumps for CSS, L4D and other gameservers are being generated fine. Is
there a magic command line argument to enable them again?
windows 2008

Thank you in advance
Claudio

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Re: [hlds] (tf2) pl_thundermountain server crash

2010-08-04 Thread steve grout

yup we are having the same problems your not alone!

Claudio Beretta wrote:

I'm experiencing crashes only on the pl_thundermountain map
Crashes occur between rounds, and not every time the map is played. The new
round begins, clients get swapped in the other team, and then crash. The
last line in the log is always something like
"name" triggered "medic_death"
against "name" (healing "0") (ubercharge "0")
This is an excerpt from the log file http://pastebin.com/Sfwuipjx
Is anyone having similar problems?

A side question: the last crash dumps I have in the orangebox/bin/dumps
folder for any tf2 server I run was made on 06/24/2010.
Crash dumps for CSS, L4D and other gameservers are being generated fine. Is
there a magic command line argument to enable them again?
windows 2008

Thank you in advance
Claudio

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[hlds] (tf2) pl_thundermountain server crash

2010-08-04 Thread Claudio Beretta
I'm experiencing crashes only on the pl_thundermountain map
Crashes occur between rounds, and not every time the map is played. The new
round begins, clients get swapped in the other team, and then crash. The
last line in the log is always something like
"name" triggered "medic_death"
against "name" (healing "0") (ubercharge "0")
This is an excerpt from the log file http://pastebin.com/Sfwuipjx
Is anyone having similar problems?

A side question: the last crash dumps I have in the orangebox/bin/dumps
folder for any tf2 server I run was made on 06/24/2010.
Crash dumps for CSS, L4D and other gameservers are being generated fine. Is
there a magic command line argument to enable them again?
windows 2008

Thank you in advance
Claudio

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