Re: [hlds] Counter-Strike: Source Update Released

2010-08-24 Thread gmail
Make alt+tab

Map change cs_office to de_nuke

Return in game and have a free whall hack

http://img245.imageshack.us/g/denuke0002a.jpg/

nice update
(ati 5870 + catalyst 10.7 + seven 64)

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de Jason Ruymen
Envoyé : mercredi 25 août 2010 00:46
À : 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Objet : [hlds] Counter-Strike: Source Update Released

Required updates to Counter-Strike: Source are now available.  The specific
changes include:

- Added a new server ConVar "sv_competitive_minspec" that enforces the
following restrictions on clients when set to 1:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing
materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands "mat_supress" and "mat_debug"

Jason


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Re: [hlds] "status" command broken

2010-08-24 Thread raydan
my email?  nothing there

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Re: [hlds] "status" command broken

2010-08-24 Thread Michael Krasnow
check your email :/ it was about commands not doing anything if entered more
than once

On Tue, Aug 24, 2010 at 8:13 PM, raydan  wrote:

> where?
>
> 2010/8/25 Bajdechi "Nightbox" Alexandru :
> > there is already a thread :D
> >
> > 2010/8/24 raydan 
> >
> >> in CSS windows server, i type "status" 3 times in server console,  the
> >> result only show once.
> >>
> >> my another css servers, "status" command completely broken (server
> >> console & client), i must restart the server to fix it.
> >>
> >> hlstats completely broken, "status" no longer work.
> >>
> >> GIVE ME BACK "status" server command, WTF
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
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> >>
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-- 
Michael Krasnow
http://mnkras.com
mnk...@gmail.com
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Re: [hlds] "status" command broken

2010-08-24 Thread raydan
where?

2010/8/25 Bajdechi "Nightbox" Alexandru :
> there is already a thread :D
>
> 2010/8/24 raydan 
>
>> in CSS windows server, i type "status" 3 times in server console,  the
>> result only show once.
>>
>> my another css servers, "status" command completely broken (server
>> console & client), i must restart the server to fix it.
>>
>> hlstats completely broken, "status" no longer work.
>>
>> GIVE ME BACK "status" server command, WTF
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
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[hlds] Counter-Strike: Source Update Released

2010-08-24 Thread Jason Ruymen
Required updates to Counter-Strike: Source are now available.  The specific 
changes include:

- Added a new server ConVar "sv_competitive_minspec" that enforces the 
following restrictions on clients when set to 1:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping when using mp_fadetoblack 1
- Fixed a buffer overrun exploit that could be used to attack/crash servers.
- Fixed a crash at startup when no sound emitter scripts were loaded.
- Fixed a crash that could happen if a custom model was loaded with missing 
materials.
- Fixed a crashed related to alt-tab.
- Fixed a potential crash in the shaders.
- Fixed a crash when running custom maps with missing model files
- Removed the client console commands "mat_supress" and "mat_debug"

Jason


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[hlds] Counter-Strike: Source Update Coming

2010-08-24 Thread Jason Ruymen
A required update to Counter-Strike: Source is on the way.  The update should 
be live at around 3:30 PM PST.

Jason


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Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003

2010-08-24 Thread Kyle Sanderson
At the moment, on Linux atleast, the -nobreakpad option is broken.

Cheers,
Kyle.

On Tue, Aug 24, 2010 at 11:38 AM, DontWannaName! wrote:

> I think once minidumps are uploaded to valve they get deleted which is why
> you don't see them. They should keep a local copy after uploading even if we
> can't fully debug them.
>
> Sent from my iPhone 4
>
> On Aug 24, 2010, at 11:27 AM, "Dominik Friedrichs"  wrote:
>
> > Yeah I tried this, but just had my server hang again.
> > One difference though, I couldnt find a dump in C:/dumps where it seems
> to put them now.
> > But it doesnt help with the hanging, at least for me.
> >
> > - Original Message - From: "1nsane" <1nsane...@gmail.com>
> > To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> > Sent: Sunday, August 22, 2010 04:41
> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2
> servers,Windows 2003
> >
> >
> >> There definitely was a bot related crash, might still be. I stopped
> running
> >> bots on some of my CSS servers because of it.
> >>
> >> I talked with a guy from HPE sometime around the CSS beta (limited one)
> in
> >> regards to bots crashing, and he said that they were aware of it. Fairly
> >> certain Valve's breakpad thingie was spamming them with minidumps
> >> referencing bot crashes.
> >>
> >> Talking of which, those of you with freezing issues. Try starting your
> >> server with -nobreakpad. This way it won't send the minidumps to valve
> after
> >> crashing (unfortunate for crash stats gathering though) but it might
> just
> >> restart without hanging.
> >>
> >> That solved my hang issues on Linux anyway. Haven't had a server hang
> since.
> >>
> >>
> >>
> >>
> >> On Sat, Aug 21, 2010 at 10:08 PM, Chris  wrote:
> >>
> >>> Seeing exact same error messages and lockups on my win2k tf2 servers
> >>>
> >>> On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan 
> >>> wrote:
> >>>
> >>> > I saw this start back on the 8/17 CSS update and reported it though
> no
> >>> > comments
> >>> > were added.
> >>> >
> >>> > I mentioned:-
> >>> >
> >>> > CSS locked up after awhile, hadn't been watching it closely to see
> what
> >>> > happened
> >>> > or how long it was up.
> >>> >
> >>> >  Win2k3 Server
> >>> >
> >>> > Console froze showing:
> >>> >
> >>> > workthreadpool.cpp (297) : Assertion Failed:
> >>> > CWorkThreadPool::StopWorkThreads:
> >>> > Some threads required forcible termination.
> >>> >
> >>> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some >
> threads
> >>> > required forcible termination.
> >>> >
> >>> >  ):.\workthreadpool.cpp:297
> >>> >
> >>> > Since then I've seen this happen probably a dozen times or so...
> >>> >
> >>> >
> >>> >
> >>> >
> >>> > 
> >>> > From: Andreas Grimm 
> >>> > To: Dominik Friedrichs ; Half-Life dedicated Win32 >
> server
> >>> > mailing
> >>> > list 
> >>> > Sent: Sat, August 21, 2010 1:25:32 PM
> >>> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> >>> Windows
> >>> > 2003
> >>> >
> >>> > Hi,
> >>> >
> >>> > I have same issues on my Win2008 64bit system.
> >>> > Had two hangs in TF2 and two hangs in CSS today.
> >>> >
> >>> > Andreas
> >>> >
> >>> > -Original Message-
> >>> > From: hlds-boun...@list.valvesoftware.com
> >>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
> >>> > Friedrichs
> >>> > Sent: Saturday, August 21, 2010 7:47 PM
> >>> > To: Half-Life dedicated Win32 server mailing list
> >>> > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> Windows
> >>> > 2003
> >>> >
> >>> > Today I've gotten three crashes of my CS:S and TF2 servers already, >
> both
> >>> > without quitting. The servers just hang, very annoying because they >
> will
> >>> > not
> >>> > quit and restart automatically via batch file, they simply stay
> offline
> >>> > until I notice the issue...
> >>> >
> >>> > CS:S (non-beta):
> >>> > Found the console in a hung state, saying something about forcible >
> thread
> >>> > termination/assertion failed, happened twice today without any
> apparent
> >>> > reason (no player disconnecting or anything)
> >>> > Dump: http://forlix.org/_res/host/css_hang.dmp
> >>> >
> >>> > TF2:
> >>> > Found the console simply in a hung state for no apparent reason - it
> > just
> >>> > hung in the middle of normal gameplay.
> >>> > I attached a debugger and saw that it was running through a pretty >
> small
> >>> > piece of code that probably had to do with waiting for another
> thread,
> >>> over
> >>> > and over again. I did a manual crash dump using DrWatson, but its
> 64bit
> >>> so
> >>> > I
> >>> > cant open it on my home PC.
> >>> > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp
> >>> >
> >>> >
> >>> >
> >>> > ___
> >>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>> > please
> >>> > visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>> >
> >>> >

Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003

2010-08-24 Thread DontWannaName!
I think once minidumps are uploaded to valve they get deleted which is why you 
don't see them. They should keep a local copy after uploading even if we can't 
fully debug them.

Sent from my iPhone 4

On Aug 24, 2010, at 11:27 AM, "Dominik Friedrichs"  wrote:

> Yeah I tried this, but just had my server hang again.
> One difference though, I couldnt find a dump in C:/dumps where it seems to 
> put them now.
> But it doesnt help with the hanging, at least for me.
> 
> - Original Message - From: "1nsane" <1nsane...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" 
> 
> Sent: Sunday, August 22, 2010 04:41
> Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows 
> 2003
> 
> 
>> There definitely was a bot related crash, might still be. I stopped running
>> bots on some of my CSS servers because of it.
>> 
>> I talked with a guy from HPE sometime around the CSS beta (limited one) in
>> regards to bots crashing, and he said that they were aware of it. Fairly
>> certain Valve's breakpad thingie was spamming them with minidumps
>> referencing bot crashes.
>> 
>> Talking of which, those of you with freezing issues. Try starting your
>> server with -nobreakpad. This way it won't send the minidumps to valve after
>> crashing (unfortunate for crash stats gathering though) but it might just
>> restart without hanging.
>> 
>> That solved my hang issues on Linux anyway. Haven't had a server hang since.
>> 
>> 
>> 
>> 
>> On Sat, Aug 21, 2010 at 10:08 PM, Chris  wrote:
>> 
>>> Seeing exact same error messages and lockups on my win2k tf2 servers
>>> 
>>> On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan 
>>> wrote:
>>> 
>>> > I saw this start back on the 8/17 CSS update and reported it though no
>>> > comments
>>> > were added.
>>> >
>>> > I mentioned:-
>>> >
>>> > CSS locked up after awhile, hadn't been watching it closely to see what
>>> > happened
>>> > or how long it was up.
>>> >
>>> >  Win2k3 Server
>>> >
>>> > Console froze showing:
>>> >
>>> > workthreadpool.cpp (297) : Assertion Failed:
>>> > CWorkThreadPool::StopWorkThreads:
>>> > Some threads required forcible termination.
>>> >
>>> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some > threads
>>> > required forcible termination.
>>> >
>>> >  ):.\workthreadpool.cpp:297
>>> >
>>> > Since then I've seen this happen probably a dozen times or so...
>>> >
>>> >
>>> >
>>> >
>>> > 
>>> > From: Andreas Grimm 
>>> > To: Dominik Friedrichs ; Half-Life dedicated Win32 > 
>>> > server
>>> > mailing
>>> > list 
>>> > Sent: Sat, August 21, 2010 1:25:32 PM
>>> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
>>> Windows
>>> > 2003
>>> >
>>> > Hi,
>>> >
>>> > I have same issues on my Win2008 64bit system.
>>> > Had two hangs in TF2 and two hangs in CSS today.
>>> >
>>> > Andreas
>>> >
>>> > -Original Message-
>>> > From: hlds-boun...@list.valvesoftware.com
>>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
>>> > Friedrichs
>>> > Sent: Saturday, August 21, 2010 7:47 PM
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows
>>> > 2003
>>> >
>>> > Today I've gotten three crashes of my CS:S and TF2 servers already, > both
>>> > without quitting. The servers just hang, very annoying because they > will
>>> > not
>>> > quit and restart automatically via batch file, they simply stay offline
>>> > until I notice the issue...
>>> >
>>> > CS:S (non-beta):
>>> > Found the console in a hung state, saying something about forcible > 
>>> > thread
>>> > termination/assertion failed, happened twice today without any apparent
>>> > reason (no player disconnecting or anything)
>>> > Dump: http://forlix.org/_res/host/css_hang.dmp
>>> >
>>> > TF2:
>>> > Found the console simply in a hung state for no apparent reason - it > 
>>> > just
>>> > hung in the middle of normal gameplay.
>>> > I attached a debugger and saw that it was running through a pretty > small
>>> > piece of code that probably had to do with waiting for another thread,
>>> over
>>> > and over again. I did a manual crash dump using DrWatson, but its 64bit
>>> so
>>> > I
>>> > cant open it on my home PC.
>>> > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp
>>> >
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please
>>> > visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please
>>> > visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > http://list.valvesoftware.com/ma

Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003

2010-08-24 Thread Dominik Friedrichs

Yeah I tried this, but just had my server hang again.
One difference though, I couldnt find a dump in C:/dumps where it seems to 
put them now.

But it doesnt help with the hanging, at least for me.

- Original Message - 
From: "1nsane" <1nsane...@gmail.com>
To: "Half-Life dedicated Win32 server mailing list" 


Sent: Sunday, August 22, 2010 04:41
Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows 
2003



There definitely was a bot related crash, might still be. I stopped 
running

bots on some of my CSS servers because of it.

I talked with a guy from HPE sometime around the CSS beta (limited one) in
regards to bots crashing, and he said that they were aware of it. Fairly
certain Valve's breakpad thingie was spamming them with minidumps
referencing bot crashes.

Talking of which, those of you with freezing issues. Try starting your
server with -nobreakpad. This way it won't send the minidumps to valve 
after

crashing (unfortunate for crash stats gathering though) but it might just
restart without hanging.

That solved my hang issues on Linux anyway. Haven't had a server hang 
since.





On Sat, Aug 21, 2010 at 10:08 PM, Chris  wrote:


Seeing exact same error messages and lockups on my win2k tf2 servers

On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan 
wrote:

> I saw this start back on the 8/17 CSS update and reported it though no
> comments
> were added.
>
> I mentioned:-
>
> CSS locked up after awhile, hadn't been watching it closely to see what
> happened
> or how long it was up.
>
>  Win2k3 Server
>
> Console froze showing:
>
> workthreadpool.cpp (297) : Assertion Failed:
> CWorkThreadPool::StopWorkThreads:
> Some threads required forcible termination.
>
> Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some 
> threads

> required forcible termination.
>
>  ):.\workthreadpool.cpp:297
>
> Since then I've seen this happen probably a dozen times or so...
>
>
>
>
> 
> From: Andreas Grimm 
> To: Dominik Friedrichs ; Half-Life dedicated Win32 
> server

> mailing
> list 
> Sent: Sat, August 21, 2010 1:25:32 PM
> Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
Windows
> 2003
>
> Hi,
>
> I have same issues on my Win2008 64bit system.
> Had two hangs in TF2 and two hangs in CSS today.
>
> Andreas
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
> Friedrichs
> Sent: Saturday, August 21, 2010 7:47 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows
> 2003
>
> Today I've gotten three crashes of my CS:S and TF2 servers already, 
> both
> without quitting. The servers just hang, very annoying because they 
> will

> not
> quit and restart automatically via batch file, they simply stay offline
> until I notice the issue...
>
> CS:S (non-beta):
> Found the console in a hung state, saying something about forcible 
> thread

> termination/assertion failed, happened twice today without any apparent
> reason (no player disconnecting or anything)
> Dump: http://forlix.org/_res/host/css_hang.dmp
>
> TF2:
> Found the console simply in a hung state for no apparent reason - it 
> just

> hung in the middle of normal gameplay.
> I attached a debugger and saw that it was running through a pretty 
> small

> piece of code that probably had to do with waiting for another thread,
over
> and over again. I did a manual crash dump using DrWatson, but its 64bit
so
> I
> cant open it on my home PC.
> Dump: http://forlix.org/_res/host/tf2_deadlock.dmp
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] "status" command broken

2010-08-24 Thread Bajdechi "Nightbox" Alexandru
there is already a thread :D

2010/8/24 raydan 

> in CSS windows server, i type "status" 3 times in server console,  the
> result only show once.
>
> my another css servers, "status" command completely broken (server
> console & client), i must restart the server to fix it.
>
> hlstats completely broken, "status" no longer work.
>
> GIVE ME BACK "status" server command, WTF
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds] "status" command broken

2010-08-24 Thread raydan
in CSS windows server, i type "status" 3 times in server console,  the
result only show once.

my another css servers, "status" command completely broken (server
console & client), i must restart the server to fix it.

hlstats completely broken, "status" no longer work.

GIVE ME BACK "status" server command, WTF

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