I think once minidumps are uploaded to valve they get deleted which is why you don't see them. They should keep a local copy after uploading even if we can't fully debug them.
Sent from my iPhone 4 On Aug 24, 2010, at 11:27 AM, "Dominik Friedrichs" <d...@forlix.org> wrote: > Yeah I tried this, but just had my server hang again. > One difference though, I couldnt find a dump in C:/dumps where it seems to > put them now. > But it doesnt help with the hanging, at least for me. > > ----- Original Message ----- From: "1nsane" <1nsane...@gmail.com> > To: "Half-Life dedicated Win32 server mailing list" > <hlds@list.valvesoftware.com> > Sent: Sunday, August 22, 2010 04:41 > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows > 2003 > > >> There definitely was a bot related crash, might still be. I stopped running >> bots on some of my CSS servers because of it. >> >> I talked with a guy from HPE sometime around the CSS beta (limited one) in >> regards to bots crashing, and he said that they were aware of it. Fairly >> certain Valve's breakpad thingie was spamming them with minidumps >> referencing bot crashes. >> >> Talking of which, those of you with freezing issues. Try starting your >> server with -nobreakpad. This way it won't send the minidumps to valve after >> crashing (unfortunate for crash stats gathering though) but it might just >> restart without hanging. >> >> That solved my hang issues on Linux anyway. Haven't had a server hang since. >> >> >> >> >> On Sat, Aug 21, 2010 at 10:08 PM, Chris <headad...@gmail.com> wrote: >> >>> Seeing exact same error messages and lockups on my win2k tf2 servers >>> >>> On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan <mrrjwhe...@yahoo.com> >>> wrote: >>> >>> > I saw this start back on the 8/17 CSS update and reported it though no >>> > comments >>> > were added. >>> > >>> > I mentioned:- >>> > >>> > CSS locked up after awhile, hadn't been watching it closely to see what >>> > happened >>> > or how long it was up. >>> > >>> > Win2k3 Server >>> > >>> > Console froze showing: >>> > >>> > workthreadpool.cpp (297) : Assertion Failed: >>> > CWorkThreadPool::StopWorkThreads: >>> > Some threads required forcible termination. >>> > >>> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some > threads >>> > required forcible termination. >>> > >>> > ):.\workthreadpool.cpp:297 >>> > >>> > Since then I've seen this happen probably a dozen times or so... >>> > >>> > >>> > >>> > >>> > ________________________________ >>> > From: Andreas Grimm <l...@gmx.net> >>> > To: Dominik Friedrichs <d...@forlix.org>; Half-Life dedicated Win32 > >>> > server >>> > mailing >>> > list <hlds@list.valvesoftware.com> >>> > Sent: Sat, August 21, 2010 1:25:32 PM >>> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, >>> Windows >>> > 2003 >>> > >>> > Hi, >>> > >>> > I have same issues on my Win2008 64bit system. >>> > Had two hangs in TF2 and two hangs in CSS today. >>> > >>> > Andreas >>> > >>> > -----Original Message----- >>> > From: hlds-boun...@list.valvesoftware.com >>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik >>> > Friedrichs >>> > Sent: Saturday, August 21, 2010 7:47 PM >>> > To: Half-Life dedicated Win32 server mailing list >>> > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows >>> > 2003 >>> > >>> > Today I've gotten three crashes of my CS:S and TF2 servers already, > both >>> > without quitting. The servers just hang, very annoying because they > will >>> > not >>> > quit and restart automatically via batch file, they simply stay offline >>> > until I notice the issue... >>> > >>> > CS:S (non-beta): >>> > Found the console in a hung state, saying something about forcible > >>> > thread >>> > termination/assertion failed, happened twice today without any apparent >>> > reason (no player disconnecting or anything) >>> > Dump: http://forlix.org/_res/host/css_hang.dmp >>> > >>> > TF2: >>> > Found the console simply in a hung state for no apparent reason - it > >>> > just >>> > hung in the middle of normal gameplay. >>> > I attached a debugger and saw that it was running through a pretty > small >>> > piece of code that probably had to do with waiting for another thread, >>> over >>> > and over again. I did a manual crash dump using DrWatson, but its 64bit >>> so >>> > I >>> > cant open it on my home PC. >>> > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp >>> > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please >>> > visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please >>> > visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds