I think once minidumps are uploaded to valve they get deleted which is why you 
don't see them. They should keep a local copy after uploading even if we can't 
fully debug them.

Sent from my iPhone 4

On Aug 24, 2010, at 11:27 AM, "Dominik Friedrichs" <d...@forlix.org> wrote:

> Yeah I tried this, but just had my server hang again.
> One difference though, I couldnt find a dump in C:/dumps where it seems to 
> put them now.
> But it doesnt help with the hanging, at least for me.
> 
> ----- Original Message ----- From: "1nsane" <1nsane...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" 
> <hlds@list.valvesoftware.com>
> Sent: Sunday, August 22, 2010 04:41
> Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,Windows 
> 2003
> 
> 
>> There definitely was a bot related crash, might still be. I stopped running
>> bots on some of my CSS servers because of it.
>> 
>> I talked with a guy from HPE sometime around the CSS beta (limited one) in
>> regards to bots crashing, and he said that they were aware of it. Fairly
>> certain Valve's breakpad thingie was spamming them with minidumps
>> referencing bot crashes.
>> 
>> Talking of which, those of you with freezing issues. Try starting your
>> server with -nobreakpad. This way it won't send the minidumps to valve after
>> crashing (unfortunate for crash stats gathering though) but it might just
>> restart without hanging.
>> 
>> That solved my hang issues on Linux anyway. Haven't had a server hang since.
>> 
>> 
>> 
>> 
>> On Sat, Aug 21, 2010 at 10:08 PM, Chris <headad...@gmail.com> wrote:
>> 
>>> Seeing exact same error messages and lockups on my win2k tf2 servers
>>> 
>>> On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan <mrrjwhe...@yahoo.com>
>>> wrote:
>>> 
>>> > I saw this start back on the 8/17 CSS update and reported it though no
>>> > comments
>>> > were added.
>>> >
>>> > I mentioned:-
>>> >
>>> > CSS locked up after awhile, hadn't been watching it closely to see what
>>> > happened
>>> > or how long it was up.
>>> >
>>> >  Win2k3 Server
>>> >
>>> > Console froze showing:
>>> >
>>> > workthreadpool.cpp (297) : Assertion Failed:
>>> > CWorkThreadPool::StopWorkThreads:
>>> > Some threads required forcible termination.
>>> >
>>> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some > threads
>>> > required forcible termination.
>>> >
>>> >  ):.\workthreadpool.cpp:297
>>> >
>>> > Since then I've seen this happen probably a dozen times or so...
>>> >
>>> >
>>> >
>>> >
>>> > ________________________________
>>> > From: Andreas Grimm <l...@gmx.net>
>>> > To: Dominik Friedrichs <d...@forlix.org>; Half-Life dedicated Win32 > 
>>> > server
>>> > mailing
>>> > list <hlds@list.valvesoftware.com>
>>> > Sent: Sat, August 21, 2010 1:25:32 PM
>>> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
>>> Windows
>>> > 2003
>>> >
>>> > Hi,
>>> >
>>> > I have same issues on my Win2008 64bit system.
>>> > Had two hangs in TF2 and two hangs in CSS today.
>>> >
>>> > Andreas
>>> >
>>> > -----Original Message-----
>>> > From: hlds-boun...@list.valvesoftware.com
>>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
>>> > Friedrichs
>>> > Sent: Saturday, August 21, 2010 7:47 PM
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows
>>> > 2003
>>> >
>>> > Today I've gotten three crashes of my CS:S and TF2 servers already, > both
>>> > without quitting. The servers just hang, very annoying because they > will
>>> > not
>>> > quit and restart automatically via batch file, they simply stay offline
>>> > until I notice the issue...
>>> >
>>> > CS:S (non-beta):
>>> > Found the console in a hung state, saying something about forcible > 
>>> > thread
>>> > termination/assertion failed, happened twice today without any apparent
>>> > reason (no player disconnecting or anything)
>>> > Dump: http://forlix.org/_res/host/css_hang.dmp
>>> >
>>> > TF2:
>>> > Found the console simply in a hung state for no apparent reason - it > 
>>> > just
>>> > hung in the middle of normal gameplay.
>>> > I attached a debugger and saw that it was running through a pretty > small
>>> > piece of code that probably had to do with waiting for another thread,
>>> over
>>> > and over again. I did a manual crash dump using DrWatson, but its 64bit
>>> so
>>> > I
>>> > cant open it on my home PC.
>>> > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp
>>> >
>>> >
>>> >
>>> > _______________________________________________
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>>> >
>>> >
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>>> > please
>>> > visit:
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>>> >
>>> >
>>> >
>>> >
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>>> > please visit:
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> 
> 
> 
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