[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. We hope to have them live in about 45 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. - Added a checkbox to the Options-Audio dialog to control muting the audio when the game window is in the background. Counter-Strike: Source - Fixed crash in custom maps using the trigger_camera entity. Team Fortress 2 - Fixed another bug in the Steamworks internal stats reporting. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Thank you very much for this, and the warning that an update is coming. On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. - Added a checkbox to the Options-Audio dialog to control muting the audio when the game window is in the background. Counter-Strike: Source - Fixed crash in custom maps using the trigger_camera entity. Team Fortress 2 - Fixed another bug in the Steamworks internal stats reporting. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com wrote: Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. Well, aren't some people going to be happy. --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Ok, I have to ask ... signed by steam? How will this process work? -Original Message- From: Jason Ruymen [mailto:jas...@valvesoftware.com] Sent: Wednesday, September 08, 2010 4:14 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. - Added a checkbox to the Options-Audio dialog to control muting the audio when the game window is in the background. Counter-Strike: Source - Fixed crash in custom maps using the trigger_camera entity. Team Fortress 2 - Fixed another bug in the Steamworks internal stats reporting. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
So...how about that Polycount? Eh? Eh?! From: crazydog...@gmail.com Date: Wed, 8 Sep 2010 13:30:33 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com wrote: Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. Well, aren't some people going to be happy. --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Hello, No doubt this will be client side plugins lua's as opposed to server side plugins. Just waiting on steam server to hurry up xD Regards Lee Gardiner RTL-Servers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 Hangs After _restart
When issuing a _restart to a TF2 server, it hangs indefinitely. This started a few updates back, not sure if anyone else has mentioned it. I am still seeing this behavior with the most recent update though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Thank you, Source Engine Team! On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. - Added a checkbox to the Options-Audio dialog to control muting the audio when the game window is in the background. Counter-Strike: Source - Fixed crash in custom maps using the trigger_camera entity. Team Fortress 2 - Fixed another bug in the Steamworks internal stats reporting. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
This protection has been defeated for weeks since it was introduced in CSS. On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch crazydog...@gmail.com wrote: On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com wrote: Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. Well, aren't some people going to be happy. --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hangs After _restart
Aint you using nemrun? I tried to start server with default srcds_run and i could _restart it without issues. At the same time server with nemrun hangs on _restart and eats the whole cpu core.. On Wed, Sep 8, 2010 at 11:58 PM, msleeper mslee...@ismsleeperwrong.comwrote: When issuing a _restart to a TF2 server, it hangs indefinitely. This started a few updates back, not sure if anyone else has mentioned it. I am still seeing this behavior with the most recent update though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hangs After _restart
I noticed the same thing on my servers. Just ran things manually and it works. --Original Message-- From: msleeper Sender: hlds-boun...@list.valvesoftware.com To: Half-Life dedicated Win32 server mailing list ReplyTo: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Hangs After _restart Sent: Sep 8, 2010 1:58 PM When issuing a _restart to a TF2 server, it hangs indefinitely. This started a few updates back, not sure if anyone else has mentioned it. I am still seeing this behavior with the most recent update though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent from my Verizon Wireless BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hangs After _restart
Yeah I use nemrun. I wonder if the problem is with that? On Thu, 2010-09-09 at 00:36 +0300, Adrian Forze wrote: Aint you using nemrun? I tried to start server with default srcds_run and i could _restart it without issues. At the same time server with nemrun hangs on _restart and eats the whole cpu core.. On Wed, Sep 8, 2010 at 11:58 PM, msleeper mslee...@ismsleeperwrong.comwrote: When issuing a _restart to a TF2 server, it hangs indefinitely. This started a few updates back, not sure if anyone else has mentioned it. I am still seeing this behavior with the most recent update though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
As HL-SDK has stated, unless if something has drastically changed since the beta... There are already multiple public work arounds, one of which was just returning 1 (true) for the boolean which seems like a joke in itself. Thanks for the heads up though, at least we know something is in the works. Kyle. On Wed, Sep 8, 2010 at 2:33 PM, HL-SDK Synths syntron...@gmail.com wrote: This protection has been defeated for weeks since it was introduced in CSS. On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch crazydog...@gmail.com wrote: On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com wrote: Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. Well, aren't some people going to be happy. --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
This is what Valve has said: Falsifying DLL signatures or bypassing the signature test is a VAC offense. No further update is needed at this time. http://forums.steampowered.com/forums/showpost.php?p=16904887postcount=20 We shall see. On Wed, Sep 8, 2010 at 5:33 PM, HL-SDK Synths syntron...@gmail.com wrote: This protection has been defeated for weeks since it was introduced in CSS. On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch crazydog...@gmail.com wrote: On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com wrote: Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. Well, aren't some people going to be happy. --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] 'Loading unsigned module server.dll'?
I just updated my server to the new version of srcds (CS:S), and I noticed these entries at the very beginning of my server startup routine: http://imgur.com/KHVay.png (If you don't want to check out the random image link, it says stuff like 'Steam is not active, running in -insecure mode.' and 'Loading unsigned engine module xxx.dll Access to secure servers is disabled') Then at the very end of the startup routine it says 'Connection to steam servers successful. VAC secure mode is activated', and when I look at my running server's info it says it is VAC secure. So I guess I'm just wondering if this is normal or if it may be a bug related to the most recent update? Everything seems to be working normally, but those notices made me kind of uneasy. Also, if it matters, my gameinfo.txt is modified so that metamod loads that way instead of a vdf file. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 'Loading unsigned module server.dll'?
This information would be pertinent if you were a client. Has the update impacted the performance of your server? If not -- no harm done. On Wed, Sep 8, 2010 at 8:12 PM, ∞ mango.smoot...@gmail.com wrote: I just updated my server to the new version of srcds (CS:S), and I noticed these entries at the very beginning of my server startup routine: http://imgur.com/KHVay.png (If you don't want to check out the random image link, it says stuff like 'Steam is not active, running in -insecure mode.' and 'Loading unsigned engine module xxx.dll Access to secure servers is disabled') Then at the very end of the startup routine it says 'Connection to steam servers successful. VAC secure mode is activated', and when I look at my running server's info it says it is VAC secure. So I guess I'm just wondering if this is normal or if it may be a bug related to the most recent update? Everything seems to be working normally, but those notices made me kind of uneasy. Also, if it matters, my gameinfo.txt is modified so that metamod loads that way instead of a vdf file. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source Update Released
An optional update to Counter-Strike: Source is now available. The specific changes include: - Fixed a crash that could occur if a player disconnected shortly after attacking a bot Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] A ton of cheaters even with VAC enabled
Hi, I am running a CS:S server, version : 1.0.0.52/15 4317 secure. Recently I have been getting a ton of obvious aimbotters. Is there any program I can use to help auto-ban these users? I understand VAC works, but its system is designed for delayed bans (so they are free to cheat in my server for a while). So I wonder, is there anything I can do server-side to auto-ban these jerks (other than recruit more admins)? I tried KAC and they still come. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A ton of cheaters even with VAC enabled
Zblock? --Original Message-- From: Harry Strongburg Sender: hlds-boun...@list.valvesoftware.com To: hlds@list.valvesoftware.com ReplyTo: Half-Life dedicated Win32 server mailing list Subject: [hlds] A ton of cheaters even with VAC enabled Sent: Sep 8, 2010 7:33 PM Hi, I am running a CS:S server, version : 1.0.0.52/15 4317 secure. Recently I have been getting a ton of obvious aimbotters. Is there any program I can use to help auto-ban these users? I understand VAC works, but its system is designed for delayed bans (so they are free to cheat in my server for a while). So I wonder, is there anything I can do server-side to auto-ban these jerks (other than recruit more admins)? I tried KAC and they still come. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent from my Verizon Wireless BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A ton of cheaters even with VAC enabled
There's been a push on the use of DBlocker as of late. However, in terms of Aimbot detection, I'm not sure you would have any more luck with Zblock then that of DBlocker, or KAC in their current states. There were a couple projects in the past that were abandoned (I can't even find any mention of TheZProject stuff anymore). Kigen apparently has something in the works, although it requires communication with his Community Server to even function (could just be a pipe dream in the long run). You're most definitely not alone with the influx of Aimbots, Kyle. On Wed, Sep 8, 2010 at 7:40 PM, formologi...@cynicalgamers.com wrote: Zblock? --Original Message-- From: Harry Strongburg Sender: hlds-boun...@list.valvesoftware.com To: hlds@list.valvesoftware.com ReplyTo: Half-Life dedicated Win32 server mailing list Subject: [hlds] A ton of cheaters even with VAC enabled Sent: Sep 8, 2010 7:33 PM Hi, I am running a CS:S server, version : 1.0.0.52/15 4317 secure. Recently I have been getting a ton of obvious aimbotters. Is there any program I can use to help auto-ban these users? I understand VAC works, but its system is designed for delayed bans (so they are free to cheat in my server for a while). So I wonder, is there anything I can do server-side to auto-ban these jerks (other than recruit more admins)? I tried KAC and they still come. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent from my Verizon Wireless BlackBerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released Product Update - Valve Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2) Disabled signature checking to determine if it's the source of some reported launch issues One step forward, one step back. Kyle. On Wed, Sep 8, 2010 at 5:52 PM, Keeper hl2li...@afksoftware.com wrote: You cannot join a server that is secure with an unsigned plugin. It will not force unload, it will kick you. This is not VAC bannable. Plugins cannot be unloaded. Bypassing the signature process will get you VAC banned, which should eventually help eliminate the abusers. VALVe is serious about getting rid of this problem, and it may require updates in the future. For now it is a great first step for server owners. And for the record, the signature process is not an open one. Only certain plugins will receive the signature. -Original Message- From: Harry Strongburg [mailto:harry.h...@harry.lu] Sent: Wednesday, September 08, 2010 8:17 PM To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released On Wed, Sep 08, 2010 at 02:31:32PM -0700, Craig H wrote: Using non-approved plugins from this point forward will get you hit with a VAC ban. Haha, no. If I am understanding correct... if you bypass the unloading, you could get VAC banned. Having them loaded - as long as the game isn't modified to prevent unloading - you shouldn't get VAC banned. Example: if I have LSS loaded (for the record, I never would), and I join a VAC secured server, the plguin will be forced unloaded, and I do not risk a VAC ban. Now, if I modify the game to bypass the forced unloading (sv_pure bypasser programs as an exaple), then I will probably get VAC banned. Having these plugins loaded on an otherwise unmodified client should NOT trigger a VAC ban. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds