[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-09-08 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: 
Source are on the way.  We hope to have them live in about 45 minutes.

Jason


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[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: 
Source are now available.  Please run hldsupdatetool to receive the updates.  
The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled clients loading server plug-ins unless the plug-ins are signed by 
Steam or the client is running in insecure mode.
- Added a checkbox to the Options-Audio dialog to control muting the audio 
when the game window is in the background.

Counter-Strike: Source
- Fixed crash in custom maps using the trigger_camera entity.

Team Fortress 2
- Fixed another bug in the Steamworks internal stats reporting.
- Updated the localization files.

Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread M33CROB
Thank you very much for this, and the warning that an update is coming.

On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates to Team Fortress 2, Counter-Strike: Source and Day of
 Defeat: Source are now available.  Please run hldsupdatetool to receive the
 updates.  The specific changes include:

 Source Engine Changes (CS:S, DoD:S, TF2)
 - Disabled clients loading server plug-ins unless the plug-ins are signed
 by Steam or the client is running in insecure mode.
 - Added a checkbox to the Options-Audio dialog to control muting the audio
 when the game window is in the background.

 Counter-Strike: Source
 - Fixed crash in custom maps using the trigger_camera entity.

 Team Fortress 2
 - Fixed another bug in the Steamworks internal stats reporting.
 - Updated the localization files.

 Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Jonah Hirsch
On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

 Disabled clients loading server plug-ins unless the plug-ins are signed by
 Steam or the client is running in insecure mode.


Well, aren't some people going to be happy.
---
Jonah Hirsch
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Keeper
Ok, I have to ask ... signed by steam?  How will this process work?

-Original Message-
From: Jason Ruymen [mailto:jas...@valvesoftware.com] 
Sent: Wednesday, September 08, 2010 4:14 PM
To: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source
Updates Released

Required updates to Team Fortress 2, Counter-Strike: Source and Day of
Defeat: Source are now available.  Please run hldsupdatetool to receive the
updates.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled clients loading server plug-ins unless the plug-ins are signed by
Steam or the client is running in insecure mode.
- Added a checkbox to the Options-Audio dialog to control muting the audio
when the game window is in the background.

Counter-Strike: Source
- Fixed crash in custom maps using the trigger_camera entity.

Team Fortress 2
- Fixed another bug in the Steamworks internal stats reporting.
- Updated the localization files.

Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Taylor Henderson

So...how about that Polycount? Eh? Eh?!
 
 From: crazydog...@gmail.com
 Date: Wed, 8 Sep 2010 13:30:33 -0700
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
 Source Updates Released
 
 On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 
  Disabled clients loading server plug-ins unless the plug-ins are signed by
  Steam or the client is running in insecure mode.
 
 
 Well, aren't some people going to be happy.
 ---
 Jonah Hirsch
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread RTL-Servers | Lee

Hello,

No doubt this will be client side plugins lua's as opposed to server 
side plugins.


Just waiting on steam server to hurry up xD

Regards
Lee Gardiner
RTL-Servers

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[hlds] TF2 Hangs After _restart

2010-09-08 Thread msleeper
When issuing a _restart to a TF2 server, it hangs indefinitely. This
started a few updates back, not sure if anyone else has mentioned it. I
am still seeing this behavior with the most recent update though.


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Mike Kurfis
Thank you, Source Engine Team!

On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates to Team Fortress 2, Counter-Strike: Source and Day of
 Defeat: Source are now available.  Please run hldsupdatetool to receive the
 updates.  The specific changes include:

 Source Engine Changes (CS:S, DoD:S, TF2)
 - Disabled clients loading server plug-ins unless the plug-ins are signed
 by Steam or the client is running in insecure mode.
 - Added a checkbox to the Options-Audio dialog to control muting the audio
 when the game window is in the background.

 Counter-Strike: Source
 - Fixed crash in custom maps using the trigger_camera entity.

 Team Fortress 2
 - Fixed another bug in the Steamworks internal stats reporting.
 - Updated the localization files.

 Jason


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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread HL-SDK Synths
This protection has been defeated for weeks since it was introduced in CSS.

On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:

  Disabled clients loading server plug-ins unless the plug-ins are signed
 by
  Steam or the client is running in insecure mode.


 Well, aren't some people going to be happy.
 ---
 Jonah Hirsch
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Re: [hlds] TF2 Hangs After _restart

2010-09-08 Thread Adrian Forze
Aint you using nemrun? I tried to start server with default srcds_run and i
could _restart it without issues. At the same time server with nemrun hangs
on _restart and eats the whole cpu core..

On Wed, Sep 8, 2010 at 11:58 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 When issuing a _restart to a TF2 server, it hangs indefinitely. This
 started a few updates back, not sure if anyone else has mentioned it. I
 am still seeing this behavior with the most recent update though.


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Re: [hlds] TF2 Hangs After _restart

2010-09-08 Thread formologic23
I noticed the same thing on my servers. Just ran things manually and it works. 
--Original Message--
From: msleeper
Sender: hlds-boun...@list.valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
ReplyTo: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Hangs After _restart
Sent: Sep 8, 2010 1:58 PM

When issuing a _restart to a TF2 server, it hangs indefinitely. This
started a few updates back, not sure if anyone else has mentioned it. I
am still seeing this behavior with the most recent update though.


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Sent from my Verizon Wireless BlackBerry

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Re: [hlds] TF2 Hangs After _restart

2010-09-08 Thread msleeper
Yeah I use nemrun. I wonder if the problem is with that?


On Thu, 2010-09-09 at 00:36 +0300, Adrian Forze wrote:
 Aint you using nemrun? I tried to start server with default srcds_run and i
 could _restart it without issues. At the same time server with nemrun hangs
 on _restart and eats the whole cpu core..
 
 On Wed, Sep 8, 2010 at 11:58 PM, msleeper mslee...@ismsleeperwrong.comwrote:
 
  When issuing a _restart to a TF2 server, it hangs indefinitely. This
  started a few updates back, not sure if anyone else has mentioned it. I
  am still seeing this behavior with the most recent update though.
 
 
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Kyle Sanderson
As HL-SDK has stated, unless if something has drastically changed since the
beta... There are already multiple public work arounds, one of which was
just returning 1 (true) for the boolean which seems like a joke in itself.

Thanks for the heads up though, at least we know something is in the works.
Kyle.

On Wed, Sep 8, 2010 at 2:33 PM, HL-SDK Synths syntron...@gmail.com wrote:

 This protection has been defeated for weeks since it was introduced in CSS.

 On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:

  On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com
   wrote:
 
   Disabled clients loading server plug-ins unless the plug-ins are signed
  by
   Steam or the client is running in insecure mode.
 
 
  Well, aren't some people going to be happy.
  ---
  Jonah Hirsch
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread 1nsane
This is what Valve has said:
 Falsifying DLL signatures or bypassing the signature test is a VAC
offense. No further update is needed at this time.

http://forums.steampowered.com/forums/showpost.php?p=16904887postcount=20

We shall see.

On Wed, Sep 8, 2010 at 5:33 PM, HL-SDK Synths syntron...@gmail.com wrote:

 This protection has been defeated for weeks since it was introduced in CSS.

 On Wed, Sep 8, 2010 at 4:30 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:

  On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.com
   wrote:
 
   Disabled clients loading server plug-ins unless the plug-ins are signed
  by
   Steam or the client is running in insecure mode.
 
 
  Well, aren't some people going to be happy.
  ---
  Jonah Hirsch
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  please visit:
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[hlds] 'Loading unsigned module server.dll'?

2010-09-08 Thread
I just updated my server to the new version of srcds (CS:S), and I noticed
these entries at the very beginning of my server startup routine:

http://imgur.com/KHVay.png

(If you don't want to check out the random image link, it says stuff like
'Steam is not active, running in -insecure mode.' and 'Loading unsigned
engine module xxx.dll Access to secure servers is disabled')


Then at the very end of the startup routine it says 'Connection to steam
servers successful. VAC secure mode is activated', and when I look at my
running server's info it says it is VAC secure.

So I guess I'm just wondering if this is normal or if it may be a bug
related to the most recent update? Everything seems to be working normally,
but those notices made me kind of uneasy.

Also, if it matters, my gameinfo.txt is modified so that metamod loads that
way instead of a vdf file.
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Re: [hlds] 'Loading unsigned module server.dll'?

2010-09-08 Thread HL-SDK Synths
This information would be pertinent if you were a client.

Has the update impacted the performance of your server? If not -- no harm
done.

On Wed, Sep 8, 2010 at 8:12 PM, ∞ mango.smoot...@gmail.com wrote:

 I just updated my server to the new version of srcds (CS:S), and I noticed
 these entries at the very beginning of my server startup routine:

 http://imgur.com/KHVay.png

 (If you don't want to check out the random image link, it says stuff like
 'Steam is not active, running in -insecure mode.' and 'Loading unsigned
 engine module xxx.dll Access to secure servers is disabled')


 Then at the very end of the startup routine it says 'Connection to steam
 servers successful. VAC secure mode is activated', and when I look at my
 running server's info it says it is VAC secure.

 So I guess I'm just wondering if this is normal or if it may be a bug
 related to the most recent update? Everything seems to be working normally,
 but those notices made me kind of uneasy.

 Also, if it matters, my gameinfo.txt is modified so that metamod loads that
 way instead of a vdf file.
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[hlds] Counter-Strike: Source Update Released

2010-09-08 Thread Jason Ruymen
An optional update to Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed a crash that could occur if a player disconnected shortly after 
attacking a bot

Jason


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[hlds] A ton of cheaters even with VAC enabled

2010-09-08 Thread Harry Strongburg
Hi, I am running a CS:S server, version : 1.0.0.52/15 4317 secure. 
Recently I have been getting a ton of obvious aimbotters. Is there any 
program I can use to help auto-ban these users? I understand VAC 
works, but its system is designed for delayed bans (so they are free 
to cheat in my server for a while). So I wonder, is there anything I can 
do server-side to auto-ban these jerks (other than recruit more 
admins)? I tried KAC and they still come.

Thanks.

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Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-08 Thread formologic23
Zblock?
--Original Message--
From: Harry Strongburg
Sender: hlds-boun...@list.valvesoftware.com
To: hlds@list.valvesoftware.com
ReplyTo: Half-Life dedicated Win32 server mailing list
Subject: [hlds] A ton of cheaters even with VAC enabled
Sent: Sep 8, 2010 7:33 PM

Hi, I am running a CS:S server, version : 1.0.0.52/15 4317 secure. 
Recently I have been getting a ton of obvious aimbotters. Is there any 
program I can use to help auto-ban these users? I understand VAC 
works, but its system is designed for delayed bans (so they are free 
to cheat in my server for a while). So I wonder, is there anything I can 
do server-side to auto-ban these jerks (other than recruit more 
admins)? I tried KAC and they still come.

Thanks.

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Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-08 Thread Kyle Sanderson
There's been a push on the use of DBlocker as of late. However, in terms of
Aimbot detection, I'm not sure you would have any more luck with Zblock then
that of DBlocker, or KAC in their current states. There were a couple
projects in the past that were abandoned (I can't even find any mention of
TheZProject stuff anymore). Kigen apparently has something in the works,
although it requires communication with his Community Server to even
function (could just be a pipe dream in the long run).

You're most definitely not alone with the influx of Aimbots,
Kyle.

On Wed, Sep 8, 2010 at 7:40 PM, formologi...@cynicalgamers.com wrote:

 Zblock?
 --Original Message--
 From: Harry Strongburg
 Sender: hlds-boun...@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 ReplyTo: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] A ton of cheaters even with VAC enabled
 Sent: Sep 8, 2010 7:33 PM

 Hi, I am running a CS:S server, version : 1.0.0.52/15 4317 secure.
 Recently I have been getting a ton of obvious aimbotters. Is there any
 program I can use to help auto-ban these users? I understand VAC
 works, but its system is designed for delayed bans (so they are free
 to cheat in my server for a while). So I wonder, is there anything I can
 do server-side to auto-ban these jerks (other than recruit more
 admins)? I tried KAC and they still come.

 Thanks.

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Re: [hlds] [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Kyle Sanderson
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates
Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source
have been released. The updates will be applied automatically when your
Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)

Disabled signature checking to determine if it's the source of some reported
launch issues


One step forward, one step back.
Kyle.

On Wed, Sep 8, 2010 at 5:52 PM, Keeper hl2li...@afksoftware.com wrote:

 You cannot join a server that is secure with an unsigned plugin.

 It will not force unload, it will kick you.  This is not VAC bannable.
 Plugins cannot be unloaded.

 Bypassing the signature process will get you VAC banned, which should
 eventually help eliminate the abusers.  VALVe is serious about getting rid
 of this problem, and it may require updates in the future.  For now it is a
 great first step for server owners.

 And for the record, the signature process is not an open one.  Only certain
 plugins will receive the signature.

 -Original Message-
 From: Harry Strongburg [mailto:harry.h...@harry.lu]
 Sent: Wednesday, September 08, 2010 8:17 PM
 To: hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of
 Defeat: Source Updates Released

 On Wed, Sep 08, 2010 at 02:31:32PM -0700, Craig H wrote:
  Using non-approved plugins from this point forward will get you hit
  with a VAC ban.

 Haha, no. If I am understanding correct... if you bypass the unloading, you
 could get VAC banned. Having
 them loaded - as long as the game isn't modified to prevent unloading
 - you shouldn't get VAC banned.

 Example: if I have LSS loaded (for the record, I never would), and I
 join a VAC secured server, the plguin will be forced unloaded, and I do
 not risk a VAC ban. Now, if I modify the game to bypass the forced
 unloading (sv_pure bypasser programs as an exaple), then I will probably
 get VAC banned. Having these plugins loaded on an otherwise unmodified
 client should NOT trigger a VAC ban.


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