Re: [hlds] Counter-Strike: Source Beta Updated

2010-09-10 Thread Kigen
That's quite the list of updates.  Thanks. :)  Nice to see CS:S being
worked on after so long.  Especially that invalid RCON crash being
fixed not too long ago.

On Thu, Sep 9, 2010 at 6:29 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update to the Counter-Strike: Source is now available.  The 
 specific changes include:

 - Fixed a bug where the player crouching/standing animations were delayed 
 until after (from the player's local viewpoint).
 - Changed the way that scope zooming works so that it is no longer affected 
 by client-server latency, and zooming begins immediately for the local 
 player. This fixes an issue that would give an advantage to lower ping 
 players and penalize higher ping players.
 - Fixed animation problem caused by aborting bomb plant by switching weapons 
 (crab walk).
 - Crosshairs now have customizable size, thickness, and color:
        - cl_crosshairsize specifies the size of the crosshair in pixels at 
 640x480 resolution
        - cl_crosshairthickness specifies the thickness of the crosshair in 
 pixels at 640x480 resolution
        - The crosshair now scales proportionately for all screen resolutions. 
 This replaces the old scaling behavior, and the cvar cl_crosshairscale is no 
 longer used. Players can revert to old crosshair behavior by setting 
 cl_legacy_crosshair_scale to 1.
        - Setting cl_crosshaircolor to 5 enables the use of custom crosshair 
 colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and 
 cl_crosshaircolor_b.
        - The default of cl_crosshairuseapha has been changed to 1. Alpha 
 blending makes the crosshair much more visible on new HDR maps, and it is 
 recommended that existing players enable this setting manually or through the 
 options interface (Multiplayer-Crosshair appearance-Translucent).
        - Cvar cl_legacy_crosshair has been renamed to 
 cl_legacy_crosshair_recoil for consistency.
 - Fixed inverted translucency preview on crosshair configuration panel.
 - Removed the ability for players to temporarily stand on and jump from 
 thrown grenades and jumping players. Legacy behavior can be enabled by 
 setting sv_enableboost to 1.
 - Fixed issue with players stacking on ladders. Players are no longer 
 prevented from moving off a ladder when they are in contact with a player 
 beneath them.
 - Fixed UI issue causing Steam dialog boxes to be unreadable over certain 
 backgrounds.
 - Fixed a bug which allowed players to move the bomb with +use when 
 sv_turbophysics was enabled.
 - Fixed a bug that caused crosshair to expand when attempting to fire an 
 empty gun or when holding trigger on pistols.
 - Players are no longer kicked for team killing during mp_spawnprotectiontime 
 if mp_autokick is not enabled.
 - Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
 - Fixed FoV on wide-screen display modes.
 - Fixed a bug which caused incorrect zoom for a spectator watching a player 
 with a sniper rifle.
 - Fixed a crash that could occur if a player disconnected shortly after 
 attacking a bot.
 - Bomb icon now has priority over dominated/dominating icon on scoreboard.
 - Deathcam now allows a short period of camera movement (matching pre-OB 
 behavior) when a player dies.
 - Bots now use distinct Terrorist and Counter-Terrorist icons on the 
 scoreboard, voice indicators, end of match, and freeze panel.
 - The round clock on the spectator UI is now replaced with a bomb icon after 
 the C4 has been planted.
 - Fixed a bug which caused models to occasionally appear non-animating when 
 cl_minmodels and low violence mode were both enabled.
 - Fixed the Buy Menu not taking into account the discounted price for Kevlar 
 + Helmet if you already have Kevlar (not damaged) or a Helmet.
 - Fixed cases where flashbang was not visible but still blinded the player.
 - Reduced blindness amount when looking away from a flashbang.
 - Made smoke grenades block flashbangs.
 - Changed the way ammo purchasing works.  Details are here: 
 http://forums.steampowered.com/forums/showthread.php?t=1406537
 - Made another pass on fixing bugs and exploits in de_inferno.  Details are 
 here: http://forums.steampowered.com/forums/showthread.php?t=1428239
 - Added a checkbox to the Options-Audio dialog to control muting the audio 
 when the game window is in the background.
 - Fixed crash in custom maps using the trigger_camera entity.
 - Fixed a crash that could occur if a player disconnected shortly after 
 attacking a bot

 Jason


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[hlds] SRCDS Protect Tips

2010-09-10 Thread Alon Gubkin
I'm going to open 4 CS:S servers soon, and I need your help in blocking
cheaters, crashers, etc.

Currently, I am:

   - Blocking TCP port (no RCON)
   - Setting file permissions carefully, running SRCDS under a limited user
   - Installing the following plugins:
  - Kigen's Anti Cheat http://kigenac.com
  - DBlocker http://dblocker.didrole.com/
  - http://dblocker.didrole.com/Denial of Service
Protecthttps://forums.alliedmods.net/showthread.php?t=95312
  - 
https://forums.alliedmods.net/showthread.php?t=95312D-FENShttps://forums.alliedmods.net/showthread.php?t=109453
  - https://forums.alliedmods.net/showthread.php?t=109453Rcon locker /
  exploit fix https://forums.alliedmods.net/showthread.php?t=93934

I took this list mainly from herehttp://wiki.alliedmods.net/SRCDS_Hardening,
but it's seems to be a little outdated now. There are many new defense
plugins (like Query Cache), and I don't know what *should* I install and
what's just unnecessary.

What plugins aren't necessary anymore from this list? What plugins should I
add? What else would you suggest to protect my servers?

Thanks.
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Re: [hlds] SRCDS Protect Tips

2010-09-10 Thread Radical Subjectivist

this will protect you from everything.
http://www.youtube.com/watch?v=poyWs95UYCI  
  
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Re: [hlds] SRCDS Protect Tips

2010-09-10 Thread Codeseer
You add the password to the startup parameters for RCON and that replaces
the 'rcon locker' without any of the side effects that the 'rcon locker'
has.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alon Gubkin
Sent: Friday, September 10, 2010 6:45 AM
To: Half-Life dedicated Linux server mailing list;
hlds@list.valvesoftware.com
Subject: [hlds] SRCDS Protect Tips

I'm going to open 4 CS:S servers soon, and I need your help in blocking
cheaters, crashers, etc.

Currently, I am:

   - Blocking TCP port (no RCON)
   - Setting file permissions carefully, running SRCDS under a limited user
   - Installing the following plugins:
  - Kigen's Anti Cheat http://kigenac.com
  - DBlocker http://dblocker.didrole.com/
  - http://dblocker.didrole.com/Denial of Service
Protecthttps://forums.alliedmods.net/showthread.php?t=95312
  -
https://forums.alliedmods.net/showthread.php?t=95312D-FENShttps://forums.
alliedmods.net/showthread.php?t=109453
  - https://forums.alliedmods.net/showthread.php?t=109453Rcon locker /
  exploit fix https://forums.alliedmods.net/showthread.php?t=93934

I took this list mainly from
herehttp://wiki.alliedmods.net/SRCDS_Hardening,
but it's seems to be a little outdated now. There are many new defense
plugins (like Query Cache), and I don't know what *should* I install and
what's just unnecessary.

What plugins aren't necessary anymore from this list? What plugins should I
add? What else would you suggest to protect my servers?

Thanks.
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Re: [hlds] SRCDS Protect Tips

2010-09-10 Thread Saul Rennison
No need to block your TCP port either because the crashes have been fixed :D

On Friday, September 10, 2010, Codeseer codes...@gmail.com wrote:
 You add the password to the startup parameters for RCON and that replaces
 the 'rcon locker' without any of the side effects that the 'rcon locker'
 has.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alon Gubkin
 Sent: Friday, September 10, 2010 6:45 AM
 To: Half-Life dedicated Linux server mailing list;
 hlds@list.valvesoftware.com
 Subject: [hlds] SRCDS Protect Tips

 I'm going to open 4 CS:S servers soon, and I need your help in blocking
 cheaters, crashers, etc.

 Currently, I am:

    - Blocking TCP port (no RCON)
    - Setting file permissions carefully, running SRCDS under a limited user
    - Installing the following plugins:
       - Kigen's Anti Cheat http://kigenac.com
       - DBlocker http://dblocker.didrole.com/
       - http://dblocker.didrole.com/Denial of Service
 Protecthttps://forums.alliedmods.net/showthread.php?t=95312
       -
 https://forums.alliedmods.net/showthread.php?t=95312D-FENShttps://forums.
 alliedmods.net/showthread.php?t=109453
       - https://forums.alliedmods.net/showthread.php?t=109453Rcon locker /
       exploit fix https://forums.alliedmods.net/showthread.php?t=93934

 I took this list mainly from
 herehttp://wiki.alliedmods.net/SRCDS_Hardening,
 but it's seems to be a little outdated now. There are many new defense
 plugins (like Query Cache), and I don't know what *should* I install and
 what's just unnecessary.

 What plugins aren't necessary anymore from this list? What plugins should I
 add? What else would you suggest to protect my servers?

 Thanks.
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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-- 

Thanks,
 - Saul.

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[hlds] Team Fortress 2 Update Released

2010-09-10 Thread Jason Ruymen
A required update to Team Fortress 2 is now available.  The specific changes 
include:

Engine (CS:S, DoD:S, TF2):
- Fixed clients locking up while attempting to load the game and re-enabled 
signature checking.

Team Fortress 2:
- Fixed a case where some items would display an empty string for their name.

Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Mark P
tradding

2010/9/10 Jason Ruymen jas...@valvesoftware.com

 A required update to Team Fortress 2 is now available.  The specific
 changes include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Taylor Henderson

An update that's NOT Polycount? Don't pester me with such things.
 
 From: jas...@valvesoftware.com
 To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Date: Fri, 10 Sep 2010 21:21:28 +
 Subject: [hlds] Team Fortress 2 Update Released
 
 A required update to Team Fortress 2 is now available. The specific changes 
 include:
 
 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and re-enabled 
 signature checking.
 
 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their name.
 
 Jason
 
 
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Saint K .
It's fkin 23:30 Friday night here. We ever going to stop with this crap?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, September 10, 2010 11:21 PM
To: 'Half-Life dedicated Linux server mailing list'; 
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Released

A required update to Team Fortress 2 is now available.  The specific changes 
include:

Engine (CS:S, DoD:S, TF2):
- Fixed clients locking up while attempting to load the game and re-enabled 
signature checking.

Team Fortress 2:
- Fixed a case where some items would display an empty string for their name.

Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Radical Subjectivist

cry some more, it'll come when it comes.
/valveteim.

 From: taylorhenders...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Fri, 10 Sep 2010 17:25:02 -0400
 Subject: Re: [hlds] Team Fortress 2 Update Released
 
 
 An update that's NOT Polycount? Don't pester me with such things.
  
  From: jas...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
  hlds_annou...@list.valvesoftware.com
  Date: Fri, 10 Sep 2010 21:21:28 +
  Subject: [hlds] Team Fortress 2 Update Released
  
  A required update to Team Fortress 2 is now available. The specific changes 
  include:
  
  Engine (CS:S, DoD:S, TF2):
  - Fixed clients locking up while attempting to load the game and re-enabled 
  signature checking.
  
  Team Fortress 2:
  - Fixed a case where some items would display an empty string for their 
  name.
  
  Jason
  
  
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  please visit:
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Kevin b er
Quit complaining about content updates not happening.  We all know about
valve time.

On Fri, Sep 10, 2010 at 4:25 PM, Taylor Henderson 
taylorhenders...@hotmail.com wrote:


 An update that's NOT Polycount? Don't pester me with such things.

  From: jas...@valvesoftware.com
  To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Date: Fri, 10 Sep 2010 21:21:28 +
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update to Team Fortress 2 is now available. The specific
 changes include:
 
  Engine (CS:S, DoD:S, TF2):
  - Fixed clients locking up while attempting to load the game and
 re-enabled signature checking.
 
  Team Fortress 2:
  - Fixed a case where some items would display an empty string for their
 name.
 
  Jason
 
 
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Taylor Henderson

Valve time is just a fancy way of saying 'We've been lied to.'
 
 From: kevin-b...@starmen.net
 Date: Fri, 10 Sep 2010 16:27:49 -0500
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2 Update Released
 
 Quit complaining about content updates not happening. We all know about
 valve time.
 
 On Fri, Sep 10, 2010 at 4:25 PM, Taylor Henderson 
 taylorhenders...@hotmail.com wrote:
 
 
  An update that's NOT Polycount? Don't pester me with such things.
 
   From: jas...@valvesoftware.com
   To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
   Date: Fri, 10 Sep 2010 21:21:28 +
   Subject: [hlds] Team Fortress 2 Update Released
  
   A required update to Team Fortress 2 is now available. The specific
  changes include:
  
   Engine (CS:S, DoD:S, TF2):
   - Fixed clients locking up while attempting to load the game and
  re-enabled signature checking.
  
   Team Fortress 2:
   - Fixed a case where some items would display an empty string for their
  name.
  
   Jason
  
  
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread 1nsane
Never! I love me some bufixes!

On Fri, Sep 10, 2010 at 5:26 PM, Saint K. sai...@specialattack.net wrote:

 It's fkin 23:30 Friday night here. We ever going to stop with this crap?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, September 10, 2010 11:21 PM
 To: 'Half-Life dedicated Linux server mailing list'; '
 hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Tony Paloma
This update did not include changed steam.inf with correct version.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, September 10, 2010 2:21 PM
To: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Released

A required update to Team Fortress 2 is now available.  The specific changes
include:

Engine (CS:S, DoD:S, TF2):
- Fixed clients locking up while attempting to load the game and re-enabled
signature checking.

Team Fortress 2:
- Fixed a case where some items would display an empty string for their
name.

Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread 1nsane
Friday updates are usually awesome. Especially when they break things that
don't get fixed until Monday or Tuesday, I love those especially.

On Fri, Sep 10, 2010 at 5:35 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 This update did not include changed steam.inf with correct version.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, September 10, 2010 2:21 PM
 To: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes
 include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread D3vilfish - Simiancage.org
Has it done a version change as we have updated download new so files yet
still getting version out of date restarting on map change??

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: 10 September 2010 22:42
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

Friday updates are usually awesome. Especially when they break things that
don't get fixed until Monday or Tuesday, I love those especially.

On Fri, Sep 10, 2010 at 5:35 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 This update did not include changed steam.inf with correct version.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, September 10, 2010 2:21 PM
 To: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes
 include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and
re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread DarthNinja
Update is not required for servers; I got into mine without updating the
server.
The update does indeed fix the time names on clients.

~DN

On Fri, Sep 10, 2010 at 5:44 PM, D3vilfish - Simiancage.org 
priv...@caterhamhill.net wrote:

 Has it done a version change as we have updated download new so files yet
 still getting version out of date restarting on map change??

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: 10 September 2010 22:42
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

 Friday updates are usually awesome. Especially when they break things that
 don't get fixed until Monday or Tuesday, I love those especially.

 On Fri, Sep 10, 2010 at 5:35 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  This update did not include changed steam.inf with correct version.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Friday, September 10, 2010 2:21 PM
  To: 'Half-Life dedicated Linux server mailing list';
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update to Team Fortress 2 is now available.  The specific
  changes
  include:
 
  Engine (CS:S, DoD:S, TF2):
  - Fixed clients locking up while attempting to load the game and
 re-enabled
  signature checking.
 
  Team Fortress 2:
  - Fixed a case where some items would display an empty string for their
  name.
 
  Jason
 
 
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-- 
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http://www.GoRClan.com
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Kevin b er
Master server complaining about version.  What should the patch version be?

On Fri, Sep 10, 2010 at 4:41 PM, 1nsane 1nsane...@gmail.com wrote:

 Friday updates are usually awesome. Especially when they break things that
 don't get fixed until Monday or Tuesday, I love those especially.

 On Fri, Sep 10, 2010 at 5:35 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:

  This update did not include changed steam.inf with correct version.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
  Sent: Friday, September 10, 2010 2:21 PM
  To: 'Half-Life dedicated Linux server mailing list';
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update to Team Fortress 2 is now available.  The specific
  changes
  include:
 
  Engine (CS:S, DoD:S, TF2):
  - Fixed clients locking up while attempting to load the game and
 re-enabled
  signature checking.
 
  Team Fortress 2:
  - Fixed a case where some items would display an empty string for their
  name.
 
  Jason
 
 
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  please visit:
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Harry Strongburg
On Fri, Sep 10, 2010 at 10:44:53PM +0100, D3vilfish - Simiancage.org wrote:
 Has it done a version change as we have updated download new so files yet
 still getting version out of date restarting on map change??

Yes, it uses the steam.inf to detect the version. The master-server is 
saying a newer version, yet the content servers have not gotten a newer 
one.

Bloody awesome. :(

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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread 1nsane
Both the client and the server have old version steam.inf (1.1.0.6), master
is expecting new version (1.1.0.7)

On Fri, Sep 10, 2010 at 5:45 PM, Kevin b er kevin-b...@starmen.net wrote:

 Master server complaining about version.  What should the patch version be?

 On Fri, Sep 10, 2010 at 4:41 PM, 1nsane 1nsane...@gmail.com wrote:

  Friday updates are usually awesome. Especially when they break things
 that
  don't get fixed until Monday or Tuesday, I love those especially.
 
  On Fri, Sep 10, 2010 at 5:35 PM, Tony Paloma drunkenf...@hotmail.com
  wrote:
 
   This update did not include changed steam.inf with correct version.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
   Sent: Friday, September 10, 2010 2:21 PM
   To: 'Half-Life dedicated Linux server mailing list';
   'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
   Subject: [hlds] Team Fortress 2 Update Released
  
   A required update to Team Fortress 2 is now available.  The specific
   changes
   include:
  
   Engine (CS:S, DoD:S, TF2):
   - Fixed clients locking up while attempting to load the game and
  re-enabled
   signature checking.
  
   Team Fortress 2:
   - Fixed a case where some items would display an empty string for their
   name.
  
   Jason
  
  
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread John
 In related news, the L4D2 update released earlier today also lacked a 
new steam.inf file, despite being required.


-John


This update did not include changed steam.inf with correct version.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, September 10, 2010 2:21 PM
To: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Released

A required update to Team Fortress 2 is now available.  The specific changes
include:

Engine (CS:S, DoD:S, TF2):
- Fixed clients locking up while attempting to load the game and re-enabled
signature checking.

Team Fortress 2:
- Fixed a case where some items would display an empty string for their
name.

Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread ics

 Yeah, it's all messed up now. I guess we can expect another update soon.

-ics

11.9.2010 0:56, 1nsane kirjoitti:

Both the client and the server have old version steam.inf (1.1.0.6), master
is expecting new version (1.1.0.7)

On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net  wrote:


Master server complaining about version.  What should the patch version be?

On Fri, Sep 10, 2010 at 4:41 PM, 1nsane1nsane...@gmail.com  wrote:


Friday updates are usually awesome. Especially when they break things

that

don't get fixed until Monday or Tuesday, I love those especially.

On Fri, Sep 10, 2010 at 5:35 PM, Tony Palomadrunkenf...@hotmail.com

wrote:
This update did not include changed steam.inf with correct version.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, September 10, 2010 2:21 PM
To: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Released

A required update to Team Fortress 2 is now available.  The specific
changes
include:

Engine (CS:S, DoD:S, TF2):
- Fixed clients locking up while attempting to load the game and

re-enabled

signature checking.

Team Fortress 2:
- Fixed a case where some items would display an empty string for their
name.

Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Jason Ruymen
Yes, we're working on fixing this and should have it resolved soon.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, September 10, 2010 2:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

  Yeah, it's all messed up now. I guess we can expect another update soon.

-ics

11.9.2010 0:56, 1nsane kirjoitti:
 Both the client and the server have old version steam.inf (1.1.0.6), master
 is expecting new version (1.1.0.7)

 On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net  wrote:

 Master server complaining about version.  What should the patch version be?

 On Fri, Sep 10, 2010 at 4:41 PM, 1nsane1nsane...@gmail.com  wrote:

 Friday updates are usually awesome. Especially when they break things
 that
 don't get fixed until Monday or Tuesday, I love those especially.

 On Fri, Sep 10, 2010 at 5:35 PM, Tony Palomadrunkenf...@hotmail.com
 wrote:
 This update did not include changed steam.inf with correct version.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, September 10, 2010 2:21 PM
 To: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes
 include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and
 re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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 please visit:
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Harry Strongburg
On Fri, Sep 10, 2010 at 02:59:14PM -0700, John wrote:
  In related news, the L4D2 update released earlier today also lacked
 a new steam.inf file, despite being required.

I am pretty sure the L4D2 mutation updates are not required server-side.

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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread ics
 You are wrong. The servers complain about updating if you do not 
update and no one connects.


-ics

11.9.2010 1:07, Harry Strongburg kirjoitti:

On Fri, Sep 10, 2010 at 02:59:14PM -0700, John wrote:

  In related news, the L4D2 update released earlier today also lacked
a new steam.inf file, despite being required.

I am pretty sure the L4D2 mutation updates are not required server-side.

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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread John



  In related news, the L4D2 update released earlier today also lacked
a new steam.inf file, despite being required.

I am pretty sure the L4D2 mutation updates are not required server-side.




They are always required but normally they correctly include an updated 
steam.inf. Without today's update, joining from lobbies gives:


Bad CRC for update\pak01_dir.vpk
Server is enforcing consistency for this file:
update\pak01_dir.vpk

-John

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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread 1nsane
Got the issue fixed on my Windows servers, but I just nuked my Linux VM so I
can't compile anything there YAY, guess I'll have to wait for the official
fix.

Feature idea though.

On Fri, Sep 10, 2010 at 6:12 PM, John lists.va...@nuclearfallout.netwrote:


   In related news, the L4D2 update released earlier today also lacked
 a new steam.inf file, despite being required.

 I am pretty sure the L4D2 mutation updates are not required server-side.



 They are always required but normally they correctly include an updated
 steam.inf. Without today's update, joining from lobbies gives:

 Bad CRC for update\pak01_dir.vpk
 Server is enforcing consistency for this file:
 update\pak01_dir.vpk

 -John


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Jason Ruymen
And this is fixed now.  So if you run a Team Fortress 2 server, please run 
hldsupdatetool again to allow customers to connect.

Jason 

-Original Message-
From: Jason Ruymen 
Sent: Friday, September 10, 2010 3:03 PM
To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated Linux 
server mailing list'
Subject: RE: [hlds] Team Fortress 2 Update Released

Yes, we're working on fixing this and should have it resolved soon.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, September 10, 2010 2:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

  Yeah, it's all messed up now. I guess we can expect another update soon.

-ics

11.9.2010 0:56, 1nsane kirjoitti:
 Both the client and the server have old version steam.inf (1.1.0.6), master
 is expecting new version (1.1.0.7)

 On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net  wrote:

 Master server complaining about version.  What should the patch version be?

 On Fri, Sep 10, 2010 at 4:41 PM, 1nsane1nsane...@gmail.com  wrote:

 Friday updates are usually awesome. Especially when they break things
 that
 don't get fixed until Monday or Tuesday, I love those especially.

 On Fri, Sep 10, 2010 at 5:35 PM, Tony Palomadrunkenf...@hotmail.com
 wrote:
 This update did not include changed steam.inf with correct version.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, September 10, 2010 2:21 PM
 To: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes
 include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and
 re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread 1nsane
Yay!

On Fri, Sep 10, 2010 at 6:30 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 And this is fixed now.  So if you run a Team Fortress 2 server, please run
 hldsupdatetool again to allow customers to connect.

 Jason

 -Original Message-
 From: Jason Ruymen
 Sent: Friday, September 10, 2010 3:03 PM
 To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated
 Linux server mailing list'
 Subject: RE: [hlds] Team Fortress 2 Update Released

 Yes, we're working on fixing this and should have it resolved soon.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Friday, September 10, 2010 2:58 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Released

  Yeah, it's all messed up now. I guess we can expect another update soon.

 -ics

 11.9.2010 0:56, 1nsane kirjoitti:
  Both the client and the server have old version steam.inf (1.1.0.6),
 master
  is expecting new version (1.1.0.7)
 
  On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net
  wrote:
 
  Master server complaining about version.  What should the patch version
 be?
 
  On Fri, Sep 10, 2010 at 4:41 PM, 1nsane1nsane...@gmail.com  wrote:
 
  Friday updates are usually awesome. Especially when they break things
  that
  don't get fixed until Monday or Tuesday, I love those especially.
 
  On Fri, Sep 10, 2010 at 5:35 PM, Tony Palomadrunkenf...@hotmail.com
  wrote:
  This update did not include changed steam.inf with correct version.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
 Ruymen
  Sent: Friday, September 10, 2010 2:21 PM
  To: 'Half-Life dedicated Linux server mailing list';
  'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
  Subject: [hlds] Team Fortress 2 Update Released
 
  A required update to Team Fortress 2 is now available.  The specific
  changes
  include:
 
  Engine (CS:S, DoD:S, TF2):
  - Fixed clients locking up while attempting to load the game and
  re-enabled
  signature checking.
 
  Team Fortress 2:
  - Fixed a case where some items would display an empty string for
 their
  name.
 
  Jason
 
 
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  please visit:
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Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Saint K .
Nuthin is happening. By now its 12:40 and in Europe we're pissed.

Drunken administrator syndrome 4tw. I hold you accountable :D

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, September 11, 2010 12:30 AM
To: Jason Ruymen; 'Half-Life dedicated Win32 server mailing list'; 'Half-Life 
dedicated Linux server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Released

And this is fixed now.  So if you run a Team Fortress 2 server, please run 
hldsupdatetool again to allow customers to connect.

Jason 

-Original Message-
From: Jason Ruymen 
Sent: Friday, September 10, 2010 3:03 PM
To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated Linux 
server mailing list'
Subject: RE: [hlds] Team Fortress 2 Update Released

Yes, we're working on fixing this and should have it resolved soon.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, September 10, 2010 2:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

  Yeah, it's all messed up now. I guess we can expect another update soon.

-ics

11.9.2010 0:56, 1nsane kirjoitti:
 Both the client and the server have old version steam.inf (1.1.0.6), master
 is expecting new version (1.1.0.7)

 On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net  wrote:

 Master server complaining about version.  What should the patch version be?

 On Fri, Sep 10, 2010 at 4:41 PM, 1nsane1nsane...@gmail.com  wrote:

 Friday updates are usually awesome. Especially when they break things
 that
 don't get fixed until Monday or Tuesday, I love those especially.

 On Fri, Sep 10, 2010 at 5:35 PM, Tony Palomadrunkenf...@hotmail.com
 wrote:
 This update did not include changed steam.inf with correct version.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
 Sent: Friday, September 10, 2010 2:21 PM
 To: 'Half-Life dedicated Linux server mailing list';
 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds] Team Fortress 2 Update Released

 A required update to Team Fortress 2 is now available.  The specific
 changes
 include:

 Engine (CS:S, DoD:S, TF2):
 - Fixed clients locking up while attempting to load the game and
 re-enabled
 signature checking.

 Team Fortress 2:
 - Fixed a case where some items would display an empty string for their
 name.

 Jason


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[hlds] script for transferring group members?

2010-09-10 Thread sten rulz
Hello,

How can i send group invites to everyone who is in the old steam group
via a script? Does any one have ideas on what this code would be?

I know a while ago there was a few scripts for adding players to your
group from a txt file, etc. That involved using
http://steamcommunity.com/actions/GroupInvite?type=groupInvite;

Thanks

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Re: [hlds] script for transferring group members?

2010-09-10 Thread msleeper
No.

Also, thread is relevant to server administration.


On Sat, 2010-09-11 at 12:51 +1000, sten rulz wrote:
 Hello,
 
 How can i send group invites to everyone who is in the old steam group
 via a script? Does any one have ideas on what this code would be?
 
 I know a while ago there was a few scripts for adding players to your
 group from a txt file, etc. That involved using
 http://steamcommunity.com/actions/GroupInvite?type=groupInvite;
 
 Thanks
 
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Re: [hlds] script for transferring group members?

2010-09-10 Thread Harry Strongburg
On Sat, Sep 11, 2010 at 12:51:49PM +1000, sten rulz wrote:
 How can i send group invites to everyone who is in the old steam group
 via a script? Does any one have ideas on what this code would be?
 
 I know a while ago there was a few scripts for adding players to your
 group from a txt file, etc. That involved using
 http://steamcommunity.com/actions/GroupInvite?type=groupInvite;

Are you that same guy who was asking about it in #sourcemod for the past 
two days?

The answer is that there is no public way to do it, and anyone who knows 
how is not interested in sharing. Mass group invites are annoying. Even 
if you own the old group to transfer members (pretty lame excuse in 
my opinion, groups don't break, so there's no need for it unless 
you're trying to recruit people from another group).
@psychonic Puddles: go autoinvite yourself

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