Re: [hlds] Team Fortress 2 Update Available

2010-10-09 Thread [MP] Oh Noes!
Yeah, you got a good point there. I don't know why they just can't build in
a button on the main TF2 screen that you click and you get a simple chat
window... with a user listing... and it have like link generation that
people can just click to open trade with whoever generated the link... like
'Trading [Fish] for buff banner' or like 'Looking for [Fish]'.. then people
could just click the link and it open up a PM chat between those two people
with a trade window on the side; and this would reduce spam.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Saturday, October 09, 2010 9:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

>
> Get yourself an AFK manager plugin that moves them to spec.
>

This does not stop the trading in game.
It does however keep them grouped while trading (aka spec mode).
So it could be helpful for keeping teams balanced, but then again you will
still have those people basically afk while trading taking up a slot.
Lets say you get 2 people trading, then get moved to spec. then 2 more start
trading, and they get moved to spec. (lets be realilistic about this also.
it's normally more than 4 people trading at 1 time anyway)
Lets say we have 6 people trading at 1 time. They get moved to spec for
being afk.
So now you have almost a 1/4 of the players in spec trading.
Out of the other 3/4 of the players some of them will leave (lets say 4
players) due to so many going or getting moved to spec to trade.
 So now we 1/2 a server playing. some of them will leave due to the others
that have left, and some will leave due to the amount going to spec, and
even so... some will leave due the amount of chat spam "hey anyone want to
trade?"

Simple solution is do not allow trading while in a server, and keep it in a
PM / trading post built with in steam.
This would allow everyone to chat about trading without effecting everyone
else in a server.



On Sat, Oct 9, 2010 at 2:31 PM, Mike O'Laughlen wrote:

> Valve should either buy Tony's tf2items.com site and integrate it into the
> game or include a trading post to flag items to be traded for one or more
> items.
>
> On Sat, Oct 9, 2010 at 10:18 AM, [MP] Oh Noes! <
> ohn...@maxpowergaming.xfactorservers.com> wrote:
>
> > Get yourself an AFK manager plugin that moves them to spec. That being
> > said,
> > I think you should be able to trade through the steam browser, outside
> the
> > game.
> >
> > - Oh Noes!
> > MAX POWER Gaming Community
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
> > Sent: Saturday, October 09, 2010 2:42 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > wow i thought i was the only 1 that noticed the increase of ppl standing
> > around.
> > I think trading should be limited to off server trading.
> >
> > Watching ppl spamming chat and the mic about wanting to trade gets old.
> >
> > Actually allowing them to stand around trading makes as much since as
the
> > SG's not have ANY limit on range when firing manually.
> >
> >
> >
> > On Sat, Oct 9, 2010 at 2:12 AM, Ronny Schedel 
> > wrote:
> >
> > > It would be nice to have a server side CVar, which prevents trading,
> > > crafting and buying on the server. This would stop the cases where one
> > team
> > > is idling the whole game.
> > >
> > >
> > >
> > >  A required update for Team Fortress 2 is now available.  The specific
> > >> changes include:
> > >>
> > >> - Fixed an exploit that allowed people to bypass the Gloves of
Rushing
> > >> Urgently's damage taking penalty.
> > >> - Made the following items nameable: Mildly Disturbing Halloween
Mask,
> > >> Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co.
> > Cap,
> > >> Polycount Pin.
> > >> - Fixed a case where some clients where timing out while accessing
the
> > >> store.
> > >>
> > >> Jason
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> __

Re: [hlds] Team Fortress 2 Update Available

2010-10-09 Thread Michael Krasnow
 or maybe a cvar *gasp* that valve can build in... or.. suppress the
messages



On Saturday, October 9, 2010 at 9:01 PM, clad iron wrote:


Get yourself an AFK manager plugin that moves them to spec.


This does not stop the trading in game.
It does however keep them grouped while trading (aka spec mode).
So it could be helpful for keeping teams balanced, but then again you will
still have those people basically afk while trading taking up a slot.
Lets say you get 2 people trading, then get moved to spec. then 2 more start
trading, and they get moved to spec. (lets be realilistic about this also.
it's normally more than 4 people trading at 1 time anyway)
Lets say we have 6 people trading at 1 time. They get moved to spec for
being afk.
So now you have almost a 1/4 of the players in spec trading.
Out of the other 3/4 of the players some of them will leave (lets say 4
players) due to so many going or getting moved to spec to trade.
So now we 1/2 a server playing. some of them will leave due to the o thers
that have left, and some will leave due to the amount going to spec, and
even so... some will leave due the amount of chat spam "hey anyone want to
trade?"

Simple solution is do not allow trading while in a server, and keep it in a
PM / trading post built with in steam.
This would allow everyone to chat about trading without effecting everyone
else in a server.



On Sat, Oct 9, 2010 at 2:31 PM, Mike O'Laughlen wrote:

Valve should either buy Tony's tf2items.com site and integrate it into the
game or include a trading post to flag items to be traded for one or more
items.

On Sat, Oct 9, 2010 at 10:18 AM, [MP] Oh Noes! <
ohn...@maxpowergaming.xfactorservers.com> wrote:

> Get yourself an AFK manager plugin that moves them to spec. That being<
br> > said,
> I think you should be able to trade through the steam browser, outside
the
> game.
>
> - Oh Noes!
> MAX POWER Gaming Community
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com]
On Behalf Of clad iron
> Sent: Saturday, October 09, 2010 2:42 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> wow i thought i was the only 1 that noticed the increase of ppl standing
> around.
> I think trading should be limited to off server trading.
>
> Watching ppl spamming chat and the mic about wanting to trade gets old.
>
> Actually allowing them to stand around trading makes as much since as the
> SG's not have ANY limit on range when firing manually.
>
>
>
> On Sat, Oct 9, 2010 at 2:12 AM, Ronny Schedel
> wrote:
>
> > It would be nice to have a server side CVar, which prevents trading,
> > crafting and buying on the server. This would stop the cases where one
> team
> > is idling the whole game.
> >
> >
> >
> > A required update for Team Fortress 2 is now available. The specific
> >> changes include:
> >>
> >> - Fixed an exploit that allowed people to bypass the Gloves of Rushing
> >> Urgently's damage taking penalty.
> >> - Made the following items nameable: Mildly Disturbing Halloween Mask,
> >> Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co.
> Cap,
> >> Polycount Pin.
> >> - Fixed a c ase where some clients where timing out while accessing the
> >> store.
> >>
> >> Jason
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Team Fortress 2 Update Available

2010-10-09 Thread clad iron
>
> Get yourself an AFK manager plugin that moves them to spec.
>

This does not stop the trading in game.
It does however keep them grouped while trading (aka spec mode).
So it could be helpful for keeping teams balanced, but then again you will
still have those people basically afk while trading taking up a slot.
Lets say you get 2 people trading, then get moved to spec. then 2 more start
trading, and they get moved to spec. (lets be realilistic about this also.
it's normally more than 4 people trading at 1 time anyway)
Lets say we have 6 people trading at 1 time. They get moved to spec for
being afk.
So now you have almost a 1/4 of the players in spec trading.
Out of the other 3/4 of the players some of them will leave (lets say 4
players) due to so many going or getting moved to spec to trade.
 So now we 1/2 a server playing. some of them will leave due to the others
that have left, and some will leave due to the amount going to spec, and
even so... some will leave due the amount of chat spam "hey anyone want to
trade?"

Simple solution is do not allow trading while in a server, and keep it in a
PM / trading post built with in steam.
This would allow everyone to chat about trading without effecting everyone
else in a server.



On Sat, Oct 9, 2010 at 2:31 PM, Mike O'Laughlen wrote:

> Valve should either buy Tony's tf2items.com site and integrate it into the
> game or include a trading post to flag items to be traded for one or more
> items.
>
> On Sat, Oct 9, 2010 at 10:18 AM, [MP] Oh Noes! <
> ohn...@maxpowergaming.xfactorservers.com> wrote:
>
> > Get yourself an AFK manager plugin that moves them to spec. That being
> > said,
> > I think you should be able to trade through the steam browser, outside
> the
> > game.
> >
> > - Oh Noes!
> > MAX POWER Gaming Community
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
> > Sent: Saturday, October 09, 2010 2:42 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > wow i thought i was the only 1 that noticed the increase of ppl standing
> > around.
> > I think trading should be limited to off server trading.
> >
> > Watching ppl spamming chat and the mic about wanting to trade gets old.
> >
> > Actually allowing them to stand around trading makes as much since as the
> > SG's not have ANY limit on range when firing manually.
> >
> >
> >
> > On Sat, Oct 9, 2010 at 2:12 AM, Ronny Schedel 
> > wrote:
> >
> > > It would be nice to have a server side CVar, which prevents trading,
> > > crafting and buying on the server. This would stop the cases where one
> > team
> > > is idling the whole game.
> > >
> > >
> > >
> > >  A required update for Team Fortress 2 is now available.  The specific
> > >> changes include:
> > >>
> > >> - Fixed an exploit that allowed people to bypass the Gloves of Rushing
> > >> Urgently's damage taking penalty.
> > >> - Made the following items nameable: Mildly Disturbing Halloween Mask,
> > >> Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co.
> > Cap,
> > >> Polycount Pin.
> > >> - Fixed a case where some clients where timing out while accessing the
> > >> store.
> > >>
> > >> Jason
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
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Re: [hlds] hlds Digest, Vol 32, Issue 21- TF2 crashing and restarting

2010-10-09 Thread Mike O'Laughlen
Sounds like a scheduler is kicking off a windows update or something.

On Sat, Oct 9, 2010 at 2:23 PM, John  wrote:

> My TF2 server just restarted at exactly 1400 hours Eastern. Like the second
> time today, happened overnight as well.  This has been going on for the
> past
> couple of weeks now, 2 or 3 times a day.  It seemed to be ok about 4 or 5
> days ago, but now it's starting again.
>
>
> ___
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Re: [hlds] Team Fortress 2 Update Available

2010-10-09 Thread Mike O'Laughlen
Valve should either buy Tony's tf2items.com site and integrate it into the
game or include a trading post to flag items to be traded for one or more
items.

On Sat, Oct 9, 2010 at 10:18 AM, [MP] Oh Noes! <
ohn...@maxpowergaming.xfactorservers.com> wrote:

> Get yourself an AFK manager plugin that moves them to spec. That being
> said,
> I think you should be able to trade through the steam browser, outside the
> game.
>
> - Oh Noes!
> MAX POWER Gaming Community
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
> Sent: Saturday, October 09, 2010 2:42 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> wow i thought i was the only 1 that noticed the increase of ppl standing
> around.
> I think trading should be limited to off server trading.
>
> Watching ppl spamming chat and the mic about wanting to trade gets old.
>
> Actually allowing them to stand around trading makes as much since as the
> SG's not have ANY limit on range when firing manually.
>
>
>
> On Sat, Oct 9, 2010 at 2:12 AM, Ronny Schedel 
> wrote:
>
> > It would be nice to have a server side CVar, which prevents trading,
> > crafting and buying on the server. This would stop the cases where one
> team
> > is idling the whole game.
> >
> >
> >
> >  A required update for Team Fortress 2 is now available.  The specific
> >> changes include:
> >>
> >> - Fixed an exploit that allowed people to bypass the Gloves of Rushing
> >> Urgently's damage taking penalty.
> >> - Made the following items nameable: Mildly Disturbing Halloween Mask,
> >> Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co.
> Cap,
> >> Polycount Pin.
> >> - Fixed a case where some clients where timing out while accessing the
> >> store.
> >>
> >> Jason
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlds] hlds Digest, Vol 32, Issue 21- TF2 crashing and restarting

2010-10-09 Thread John
My TF2 server just restarted at exactly 1400 hours Eastern. Like the second
time today, happened overnight as well.  This has been going on for the past
couple of weeks now, 2 or 3 times a day.  It seemed to be ok about 4 or 5
days ago, but now it's starting again.


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Re: [hlds] HL2DM crashing after porting to OB?!

2010-10-09 Thread Mike Stiehm
Cool cool glad to help :)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
Sent: Saturday, October 09, 2010 8:49 AM
To: Hlds/Srcds Mailing List
Subject: Re: [hlds] HL2DM crashing after porting to OB?!

Hm... still not getting copied, oh well.

@Mike Stiehm

I tried a clean install to a new directory and the server ran fine
overnight, 
survived 8 hours. Not sure whats wrong with the ported upgrade though. To me

that's just like a 'clean install' being it writes to a new directory and is
the 
point of porting a game, allows you to keep your original environment
intact.

Anyways... the only reason I mention that is on my testbox I have C:/HLDS
and 
C:/SRCDS. I've always been able to port games, run betas as well as run mods

that depend on other games and just route command-lines to run whats needed.

Worst case scenario is on my testbox I'd just remove +fps_max 600 from the 
command-line.

Thx for listening :)

Maybe Valve will come across something wrong
 
 




From: Robert Whelan 
To: Hlds/Srcds Mailing List 
Sent: Fri, October 8, 2010 11:20:31 PM
Subject: Re: HL2DM crashing after porting to OB?!

Grrr... not getting any emails from hlds list, replying manually.

@Mike Stiehm
 
Clean install? Its a new port (orangebox/hl2mp)... its a fresh install of
what 
Valve released.
 
@msleeper
 
Yup, /orangebox/hl2mp/





From: Robert Whelan 
To: Hlds/Srcds Mailing List 
Sent: Fri, October 8, 2010 2:57:13 PM
Subject: HL2DM crashing after porting to OB?!


I finally got around to running the updates on our HL2DM server which ports
it 
over to the Orangebox engine. So, before I added anything I tried running it

with no changes. The server crashes every 5 minutes or so. There are no
errors 
reported in the logs and there are no dumps created. This is on a win2k3
server.

I tried my testbox and after fiddling around it seems it might be related to

+fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes and seemed 
fine. I added +fps_max 600 to the commandline to match all my other servers 
settings I run on my main box (win2k3) and it began crashing.

My win2k3 server is boosted and all my servers idle at 500fps except HL2DM,
that 
idles around half that, 250fps. So... I disabled the booster dll and removed

-tickrate 66 +fps_max 600. That didn't help... still crashes.

Being I could re-produce the crash on Vista by adding +fps_max 600, I'm
guessing 
somethings wrong. I'm guessing the 250fps is related to the issue.

Any ideas? Valve?

As of now our Vanilla HL2DM is DOA.


C:\SRCDS3>hldsupdatetool -command version -dir c:\srcds3
Bootstrapper version: 44
Versions installed in 'c:\srcds3':
    Source Dedicated Server: 101
    Base Source Shared Materials: 8
    Base Source Shared Models: 4
    Base Source Shared Sounds: 4
    OB Dedicated Server: 69
    Half-Life 2 Deathmatch: 37
Press any key to continue . . .

I ran -verify_all several times...

Thx


  
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Re: [hlds] Team Fortress 2 Update Available

2010-10-09 Thread [MP] Oh Noes!
Get yourself an AFK manager plugin that moves them to spec. That being said,
I think you should be able to trade through the steam browser, outside the
game.

- Oh Noes!
MAX POWER Gaming Community


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Saturday, October 09, 2010 2:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

wow i thought i was the only 1 that noticed the increase of ppl standing
around.
I think trading should be limited to off server trading.

Watching ppl spamming chat and the mic about wanting to trade gets old.

Actually allowing them to stand around trading makes as much since as the
SG's not have ANY limit on range when firing manually.



On Sat, Oct 9, 2010 at 2:12 AM, Ronny Schedel  wrote:

> It would be nice to have a server side CVar, which prevents trading,
> crafting and buying on the server. This would stop the cases where one
team
> is idling the whole game.
>
>
>
>  A required update for Team Fortress 2 is now available.  The specific
>> changes include:
>>
>> - Fixed an exploit that allowed people to bypass the Gloves of Rushing
>> Urgently's damage taking penalty.
>> - Made the following items nameable: Mildly Disturbing Halloween Mask,
>> Ghastly Gibus, Soldier's Medal, Honest Halo, Golden Wrench, Mann Co. Cap,
>> Polycount Pin.
>> - Fixed a case where some clients where timing out while accessing the
>> store.
>>
>> Jason
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] HL2DM crashing after porting to OB?!

2010-10-09 Thread Robert Whelan
Hm... still not getting copied, oh well.

@Mike Stiehm

I tried a clean install to a new directory and the server ran fine overnight, 
survived 8 hours. Not sure whats wrong with the ported upgrade though. To me 
that's just like a 'clean install' being it writes to a new directory and is 
the 
point of porting a game, allows you to keep your original environment intact.

Anyways... the only reason I mention that is on my testbox I have C:/HLDS and 
C:/SRCDS. I've always been able to port games, run betas as well as run mods 
that depend on other games and just route command-lines to run whats needed. 
Worst case scenario is on my testbox I'd just remove +fps_max 600 from the 
command-line.

Thx for listening :)

Maybe Valve will come across something wrong
 
 




From: Robert Whelan 
To: Hlds/Srcds Mailing List 
Sent: Fri, October 8, 2010 11:20:31 PM
Subject: Re: HL2DM crashing after porting to OB?!

Grrr... not getting any emails from hlds list, replying manually.

@Mike Stiehm
 
Clean install? Its a new port (orangebox/hl2mp)... its a fresh install of what 
Valve released.
 
@msleeper
 
Yup, /orangebox/hl2mp/





From: Robert Whelan 
To: Hlds/Srcds Mailing List 
Sent: Fri, October 8, 2010 2:57:13 PM
Subject: HL2DM crashing after porting to OB?!


I finally got around to running the updates on our HL2DM server which ports it 
over to the Orangebox engine. So, before I added anything I tried running it 
with no changes. The server crashes every 5 minutes or so. There are no errors 
reported in the logs and there are no dumps created. This is on a win2k3 server.

I tried my testbox and after fiddling around it seems it might be related to 
+fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes and seemed 
fine. I added +fps_max 600 to the commandline to match all my other servers 
settings I run on my main box (win2k3) and it began crashing.

My win2k3 server is boosted and all my servers idle at 500fps except HL2DM, 
that 
idles around half that, 250fps. So... I disabled the booster dll and removed 
-tickrate 66 +fps_max 600. That didn't help... still crashes.

Being I could re-produce the crash on Vista by adding +fps_max 600, I'm 
guessing 
somethings wrong. I'm guessing the 250fps is related to the issue.

Any ideas? Valve?

As of now our Vanilla HL2DM is DOA.


C:\SRCDS3>hldsupdatetool -command version -dir c:\srcds3
Bootstrapper version: 44
Versions installed in 'c:\srcds3':
    Source Dedicated Server: 101
    Base Source Shared Materials: 8
    Base Source Shared Models: 4
    Base Source Shared Sounds: 4
    OB Dedicated Server: 69
    Half-Life 2 Deathmatch: 37
Press any key to continue . . .

I ran -verify_all several times...

Thx


  
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Re: [hlds] HL2DM crashing after porting to OB?!

2010-10-09 Thread Rick Payton
hey at least he's trying to be helpful. I see msleeper is still living rent 
free in your head  lol

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
Sent: Friday, October 08, 2010 6:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2DM crashing after porting to OB?!

as compared to /orangebox/hl2mp/honeypot/.

On Fri, Oct 8, 2010 at 7:57 PM, msleeper  wrote:
> You changed the run path, right? Remember, it now lives in 
> /orangebox/hl2mp/.
>
>
> On Fri, 2010-10-08 at 21:52 -0500, Mike Stiehm wrote:
>> Did you try a clean install?
>> On Oct 8, 2010 9:25 PM, "Robert Whelan"  wrote:
>> > I finally got around to running the updates on our HL2DM server 
>> > which
>> ports it
>> > over to the Orangebox engine. So, before I added anything I tried 
>> > running
>> it
>> > with no changes. The server crashes every 5 minutes or so. There 
>> > are no
>> errors
>> > reported in the logs and there are no dumps created. This is on a 
>> > win2k3
>> server.
>> >
>> > I tried my testbox and after fiddling around it seems it might be 
>> > related
>> to
>> > +fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes 
>> > +and
>> seemed
>> > fine. I added +fps_max 600 to the commandline to match all my other
>> servers
>> > settings I run on my main box (win2k3) and it began crashing.
>> >
>> > My win2k3 server is boosted and all my servers idle at 500fps 
>> > except
>> HL2DM, that
>> > idles around half that, 250fps. So... I disabled the booster dll 
>> > and
>> removed
>> > -tickrate 66 +fps_max 600. That didn't help... still crashes.
>> >
>> > Being I could re-produce the crash on Vista by adding +fps_max 600, 
>> > I'm
>> guessing
>> > somethings wrong. I'm guessing the 250fps is related to the issue.
>> >
>> > Any ideas? Valve?
>> >
>> > As of now our Vanilla HL2DM is DOA.
>> >
>> >
>> > C:\SRCDS3>hldsupdatetool -command version -dir c:\srcds3 
>> > Bootstrapper version: 44 Versions installed in 'c:\srcds3':
>> >         Source Dedicated Server: 101
>> >         Base Source Shared Materials: 8
>> >         Base Source Shared Models: 4
>> >         Base Source Shared Sounds: 4
>> >         OB Dedicated Server: 69
>> >         Half-Life 2 Deathmatch: 37
>> > Press any key to continue . . .
>> >
>> > I ran -verify_all several times...
>> >
>> > Thx
>> >
>> >
>> >
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>> > archives,
>> please visit:
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>
>
>
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