Re: [hlds] HL2DM crashing after porting to OB?!
I installed mine to http://www.msleeper.com/misc/phillip_vector_is_a_huge_tool.txt and it loads fine for me. On Fri, 2010-10-08 at 21:18 -0700, Phillip Vector wrote: as compared to /orangebox/hl2mp/honeypot/. On Fri, Oct 8, 2010 at 7:57 PM, msleeper mslee...@ismsleeperwrong.com wrote: You changed the run path, right? Remember, it now lives in /orangebox/hl2mp/. On Fri, 2010-10-08 at 21:52 -0500, Mike Stiehm wrote: Did you try a clean install? On Oct 8, 2010 9:25 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I finally got around to running the updates on our HL2DM server which ports it over to the Orangebox engine. So, before I added anything I tried running it with no changes. The server crashes every 5 minutes or so. There are no errors reported in the logs and there are no dumps created. This is on a win2k3 server. I tried my testbox and after fiddling around it seems it might be related to +fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes and seemed fine. I added +fps_max 600 to the commandline to match all my other servers settings I run on my main box (win2k3) and it began crashing. My win2k3 server is boosted and all my servers idle at 500fps except HL2DM, that idles around half that, 250fps. So... I disabled the booster dll and removed -tickrate 66 +fps_max 600. That didn't help... still crashes. Being I could re-produce the crash on Vista by adding +fps_max 600, I'm guessing somethings wrong. I'm guessing the 250fps is related to the issue. Any ideas? Valve? As of now our Vanilla HL2DM is DOA. C:\SRCDS3hldsupdatetool -command version -dir c:\srcds3 Bootstrapper version: 44 Versions installed in 'c:\srcds3': Source Dedicated Server: 101 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 OB Dedicated Server: 69 Half-Life 2 Deathmatch: 37 Press any key to continue . . . I ran -verify_all several times... Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 32, Issue 24
Yeah, but part of the fun in trading. Is finding someone to trade with. It would't be very fun if you could just take an item you have, select an item you want, and just have them auto-traded... I, Personally think trading is a great thing for building social communities. While it may lead to a few people standing around in-game, it sure has brought a lot more attention to my communities forums. I don't see this as a serious issue at all. Sent from my BlackBerry® phone powered by Koodo Mobile®. -Original Message- From: hlds-requ...@list.valvesoftware.com Sender: hlds-boun...@list.valvesoftware.com Date: Mon, 11 Oct 2010 12:00:02 To: hlds@list.valvesoftware.com Reply-To: hlds@list.valvesoftware.com Subject: hlds Digest, Vol 32, Issue 24 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Team Fortress 2 Update Available (clad iron) -- Message: 1 Date: Sun, 10 Oct 2010 23:39:36 -0400 From: clad iron cladi...@gmail.com Subject: Re: [hlds] Team Fortress 2 Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: aanlkti=ogy5_br221sbavm4qop=jssxfd-2-vkqpa...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 I just wanted to post this in case someone from valve may read this and give it some thought. If there was a button in the MainMenuOverride.res that link directly to a chatroom built with in the steam Overlay. That would solve and help this issue with players standing around, and or being kicked. As we all know trading isn't a really fast process, even tho you have made it a simple process to do. Players like to talk and after 1 trade it may lead to another which is time consuming. So you have these players standing around. A server admin doesn't really want to kick them knowing they will be back soon. They just are not sure how long it will be. In this chat room there would be NO voice chat possible, and txt chat would be time limited between messages (anti-spam). In this room players would highlight what they want (from a full list of trade-able items), or what they have to trade (from there own list). The others in the room could mouseover a player and instantly have a popup or dropdown window showing the items that player wants to trade. This would help speed up the process of trading. To help limit more Spam in chat, limit the chat to only when the players are connected to trade. Or better yet, have a checkbox in the window that a player could check and it would stop all chat except for when connected to another player to trade. This checkbox would be located on the chat room window. - Turn TXT chat OFF (Chat re-enabled when trading) On Sat, Oct 9, 2010 at 10:40 PM, [MP] Oh Noes! ohn...@maxpowergaming.xfactorservers.com wrote: Yeah, you got a good point there. I don't know why they just can't build in a button on the main TF2 screen that you click and you get a simple chat window... with a user listing... and it have like link generation that people can just click to open trade with whoever generated the link... like 'Trading [Fish] for buff banner' or like 'Looking for [Fish]'.. then people could just click the link and it open up a PM chat between those two people with a trade window on the side; and this would reduce spam. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Saturday, October 09, 2010 9:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Get yourself an AFK manager plugin that moves them to spec. This does not stop the trading in game. It does however keep them grouped while trading (aka spec mode). So it could be helpful for keeping teams balanced, but then again you will still have those people basically afk while trading taking up a slot. Lets say you get 2 people trading, then get moved to spec. then 2 more start trading, and they get moved to spec. (lets be realilistic about this also. it's normally more than 4 people trading at 1 time anyway) Lets say we have 6 people trading at 1 time. They get moved to spec for being afk. So now you have almost a 1/4 of the players in spec trading. Out of the other 3/4 of the players some of them will leave (lets say 4 players) due to so many going or getting moved to spec to trade. So now we 1/2 a server playing.
Re: [hlds] HL2DM crashing after porting to OB?!
riveting tale chap Cheers, - Sam On Tue, Oct 12, 2010 at 05:08, msleeper mslee...@ismsleeperwrong.comwrote: I installed mine to http://www.msleeper.com/misc/phillip_vector_is_a_huge_tool.txt and it loads fine for me. On Fri, 2010-10-08 at 21:18 -0700, Phillip Vector wrote: as compared to /orangebox/hl2mp/honeypot/. On Fri, Oct 8, 2010 at 7:57 PM, msleeper mslee...@ismsleeperwrong.com wrote: You changed the run path, right? Remember, it now lives in /orangebox/hl2mp/. On Fri, 2010-10-08 at 21:52 -0500, Mike Stiehm wrote: Did you try a clean install? On Oct 8, 2010 9:25 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I finally got around to running the updates on our HL2DM server which ports it over to the Orangebox engine. So, before I added anything I tried running it with no changes. The server crashes every 5 minutes or so. There are no errors reported in the logs and there are no dumps created. This is on a win2k3 server. I tried my testbox and after fiddling around it seems it might be related to +fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes and seemed fine. I added +fps_max 600 to the commandline to match all my other servers settings I run on my main box (win2k3) and it began crashing. My win2k3 server is boosted and all my servers idle at 500fps except HL2DM, that idles around half that, 250fps. So... I disabled the booster dll and removed -tickrate 66 +fps_max 600. That didn't help... still crashes. Being I could re-produce the crash on Vista by adding +fps_max 600, I'm guessing somethings wrong. I'm guessing the 250fps is related to the issue. Any ideas? Valve? As of now our Vanilla HL2DM is DOA. C:\SRCDS3hldsupdatetool -command version -dir c:\srcds3 Bootstrapper version: 44 Versions installed in 'c:\srcds3': Source Dedicated Server: 101 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 OB Dedicated Server: 69 Half-Life 2 Deathmatch: 37 Press any key to continue . . . I ran -verify_all several times... Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM crashing after porting to OB?!
That's what she said On Mon, Oct 11, 2010 at 2:29 PM, Sam Horn supersammyfl...@gmail.com wrote: riveting tale chap Cheers, - Sam On Tue, Oct 12, 2010 at 05:08, msleeper mslee...@ismsleeperwrong.com wrote: I installed mine to http://www.msleeper.com/misc/phillip_vector_is_a_huge_tool.txt and it loads fine for me. On Fri, 2010-10-08 at 21:18 -0700, Phillip Vector wrote: as compared to /orangebox/hl2mp/honeypot/. On Fri, Oct 8, 2010 at 7:57 PM, msleeper mslee...@ismsleeperwrong.com wrote: You changed the run path, right? Remember, it now lives in /orangebox/hl2mp/. On Fri, 2010-10-08 at 21:52 -0500, Mike Stiehm wrote: Did you try a clean install? On Oct 8, 2010 9:25 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I finally got around to running the updates on our HL2DM server which ports it over to the Orangebox engine. So, before I added anything I tried running it with no changes. The server crashes every 5 minutes or so. There are no errors reported in the logs and there are no dumps created. This is on a win2k3 server. I tried my testbox and after fiddling around it seems it might be related to +fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes and seemed fine. I added +fps_max 600 to the commandline to match all my other servers settings I run on my main box (win2k3) and it began crashing. My win2k3 server is boosted and all my servers idle at 500fps except HL2DM, that idles around half that, 250fps. So... I disabled the booster dll and removed -tickrate 66 +fps_max 600. That didn't help... still crashes. Being I could re-produce the crash on Vista by adding +fps_max 600, I'm guessing somethings wrong. I'm guessing the 250fps is related to the issue. Any ideas? Valve? As of now our Vanilla HL2DM is DOA. C:\SRCDS3hldsupdatetool -command version -dir c:\srcds3 Bootstrapper version: 44 Versions installed in 'c:\srcds3': Source Dedicated Server: 101 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 OB Dedicated Server: 69 Half-Life 2 Deathmatch: 37 Press any key to continue . . . I ran -verify_all several times... Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sys_ticrate in TCAdmin
Hello, I am trying to get the -sys_ticrate option to work in TCAdmin from the startline. When I put it in, it does not have any effect on the server. I already have the hrtimers enabled, the command still does not work. All servers run at whatever sys_ticrate is set in the server.cfg I need to be able to lock the FPS with -systicrate from the startline, but it is not working. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sys_ticrate in TCAdmin
I'm pretty sure there's an option in TCAdmin to block certain cvars from being used... at least, it can send angry emails and shut down servers for not having a password set for a 'private' server. You might be able to set it up to look for something in addition to sv_password? On 10/11/2010 4:07 PM, unrealized wrote: Hello, I am trying to get the -sys_ticrate option to work in TCAdmin from the startline. When I put it in, it does not have any effect on the server. I already have the hrtimers enabled, the command still does not work. All servers run at whatever sys_ticrate is set in the server.cfg I need to be able to lock the FPS with -systicrate from the startline, but it is not working. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alien Swarm Update Released
Updates to Alien Swarm have been released. The major changes include: *Alien Swarm* - Added TTF font support - Fixed an engine exploit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sys_ticrate in TCAdmin
Ok I will look into it. It seems like this should work. I can confirm it works when running the server from the desktop, just not in TCAdmin. TCAdmin support of course will not help me with this issue, even though it seems apparent in only their panel. If someone has working TCAdmin config for setting sys_ticrate, please let me know. On Mon, Oct 11, 2010 at 4:30 PM, Matt Stanton inflatablesoulm...@brothersofchaos.com wrote: I'm pretty sure there's an option in TCAdmin to block certain cvars from being used... at least, it can send angry emails and shut down servers for not having a password set for a 'private' server. You might be able to set it up to look for something in addition to sv_password? On 10/11/2010 4:07 PM, unrealized wrote: Hello, I am trying to get the -sys_ticrate option to work in TCAdmin from the startline. When I put it in, it does not have any effect on the server. I already have the hrtimers enabled, the command still does not work. All servers run at whatever sys_ticrate is set in the server.cfg I need to be able to lock the FPS with -systicrate from the startline, but it is not working. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sys_ticrate in TCAdmin
Fixed it, needed to check the interact with desktop box... wtf! On Mon, Oct 11, 2010 at 5:49 PM, unrealized unrealize...@gmail.com wrote: Ok I will look into it. It seems like this should work. I can confirm it works when running the server from the desktop, just not in TCAdmin. TCAdmin support of course will not help me with this issue, even though it seems apparent in only their panel. If someone has working TCAdmin config for setting sys_ticrate, please let me know. On Mon, Oct 11, 2010 at 4:30 PM, Matt Stanton inflatablesoulm...@brothersofchaos.com wrote: I'm pretty sure there's an option in TCAdmin to block certain cvars from being used... at least, it can send angry emails and shut down servers for not having a password set for a 'private' server. You might be able to set it up to look for something in addition to sv_password? On 10/11/2010 4:07 PM, unrealized wrote: Hello, I am trying to get the -sys_ticrate option to work in TCAdmin from the startline. When I put it in, it does not have any effect on the server. I already have the hrtimers enabled, the command still does not work. All servers run at whatever sys_ticrate is set in the server.cfg I need to be able to lock the FPS with -systicrate from the startline, but it is not working. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds