Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread Lance Waidzunas
Anybody not able to join via the new system?  Tried for the past half hour
and none of the 3 people I've been trying with can join, regardless of
whether or not they're the leader... Readout from client console is as
follows:

OnSteamGameLobbyJoinRequested([L:1:1344561415])
Joining lobby([L:1:1344561415])
OnSteamLobbyEnter([L:1:1344561415])
OnSteamLobbyDataUpdate([L:1:1344561415])
Requesting GC add us to party FFC0E38E27AFFA41
OnSteamLobbyDataUpdate([L:1:1344561415])
Party created
Party was instanced as a result of accepting invite.  Entering matchmaking
lobby UI
Lobby created
Detected lobby in state RUN
Connecting to 199.191.56.50:27017
Detected lobby in state RUN
Connecting to 199.191.56.50:27017
Connecting to 199.191.56.50:27017...
Retrying 199.191.56.50:27017...
OnSteamLobbyDataUpdate([L:1:1344561415])
Retrying 199.191.56.50:27017...
Retrying 199.191.56.50:27017...
Connection failed after 4 retries.


On Tue, Jul 24, 2012 at 1:27 PM, Fletcher Dunn
wrote:

>  Thanks for that info.  Definitely looks like a bug.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
> *Sent:* Tuesday, July 24, 2012 6:28 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] New quickplay is in the real Team Fortress, not TF
> beta
>
> ** **
>
> I've noticed these messages in the server logs from time to time:
>
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting
> reservations.
> 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
> [U:1:21052342].
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting
> reservations.
> 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
> [U:1:35355887].
> 15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
> [U:1:101185024].
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 25 clients, new client count of 28 would exceed engine maximum
> of 24.
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 25 clients, new client count of 28 would exceed engine maximum
> of 24.
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 25 clients, new client count of 28 would exceed engine maximum
> of 24.
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 25 clients, new client count of 28 would exceed engine maximum
> of 24.
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 25 clients, new client count of 28 would exceed engine maximum
> of 24.
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 25 clients, new client count of 28 would exceed engine maximum
> of 24.
> 15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
> 15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 25 clients, new client count of 28 would exceed engine maximum
> of 24.
> 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
> 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 26 clients, new client count of 29 would exceed engine maximum
> of 24.
> 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
> 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 26 clients, new client count of 29 would exceed engine maximum
> of 24.
> 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
> 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 26 clients, new client count of 29 would exceed engine maximum
> of 24.
> 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
> 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 26 clients, new client count of 29 would exceed engine maximum
> of 24.
> 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
> 15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
> already have 26 clients, new client count of 29 would exceed engine maximum
> of 24.
> 15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
> 15:23:33 L 07/24/2012 - 15:48:50: Server canno

Re: [hlds] [hlds_linux]Player count TF2

2012-07-24 Thread Fletcher Dunn
Can you please provide the exact message text you are seeing?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Franco Valerio
Sent: Tuesday, July 24, 2012 1:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux]Player count TF2

Same Here, happens in my linux servers with replay.

-Mensaje original-
From: anna rack
Sent: Tuesday, July 24, 2012 3:07 PM
To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux 
server mailing list
Subject: [hlds] [hlds_linux]Player count TF2

Hello,

When our server was freshly booted it showed 25 slots and on connecting there 
was a server warning of this significant difference in the server player count! 
After a forced map change it went back to 24. This particular server has replay 
enabled. For our other servers we did not have this problem.

Has anyone else noticed this?

Kind Regards

annarack

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Re: [hlds] [hlds_linux]Player count TF2

2012-07-24 Thread Franco Valerio

Same Here, happens in my linux servers with replay.

-Mensaje original- 
From: anna rack

Sent: Tuesday, July 24, 2012 3:07 PM
To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated 
Linux server mailing list

Subject: [hlds] [hlds_linux]Player count TF2

Hello,

When our server was freshly booted it showed 25 slots and on connecting 
there was a server warning of this significant difference in the server 
player count! After a forced map change it went back to 24. This particular 
server has replay enabled. For our other servers we did not have this 
problem.


Has anyone else noticed this?

Kind Regards

annarack

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[hlds] [hlds_linux]Player count TF2

2012-07-24 Thread anna rack
Hello,

When our server was freshly booted it showed 25 slots and on connecting there 
was a server warning of this significant difference in the server player count! 
After a forced map change it went back to 24. This particular server has replay 
enabled. For our other servers we did not have this problem. 

Has anyone else noticed this?

Kind Regards

annarack

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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread Fletcher Dunn
Thanks for that info.  Definitely looks like a bug.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Tuesday, July 24, 2012 6:28 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

I've noticed these messages in the server logs from time to time:
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting 
reservations.
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member 
[U:1:21052342].
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting 
reservations.
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member 
[U:1:35355887].
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member 
[U:1:101185024].
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 25 clients, new client count of 28 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it already 
have 26 clients, new client count of 29 would exceed engine maximum of 24.

It's saying my server has 26 clients, though it only had 24 or less, weird.
2012/7/24 1nsane <1nsane...@gmail.com>
I've been matchmade to a listen server that went down shortly after because the 
host quit... Found that to be odd.

On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg 
mailto:harry.h...@harry.lu>> wrote:
Not sure if this problem ever happened with normal quickplay (I don't
usually use it), but I've gotten matchmade to offline servers quite a
bit. I'd assume that would be pretty confusing to a new player.

Console was exactly like this (IP = 
77.87.184.8:27015):
> Party created
> Lobby created
> Detected lobby in state RUN
> Connecting to 
> Detected lobby in state RUN
> Connecting to 
> Connecting to ...
> Retrying ...
> Ret

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread AnAkIn
I've noticed these messages in the server logs from time to time:
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 1 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting
reservations.
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
[U:1:21052342].
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 2 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server appears to have room; accepting
reservations.
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
[U:1:35355887].
15:23:32 L 07/24/2012 - 15:48:50: Adding reservation for lobby member
[U:1:101185024].
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:32 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 3 slots.
15:23:32 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 25 clients, new client count of 28 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.
15:23:33 L 07/24/2012 - 15:48:50: GC is requesting us to reserve 4 slots.
15:23:33 L 07/24/2012 - 15:48:50: Server cannot accept reservations; it
already have 26 clients, new client count of 29 would exceed engine maximum
of 24.

It's saying my server has 26 clients, though it only had 24 or less, weird.

2012/7/24 1nsane <1nsane...@gmail.com>

> I've been matchmade to a listen server that went down shortly after
> because the host quit... Found that to be odd.
>
>
> On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg wrote:
>
>> Not sure if this problem ever happened with normal quickplay (I don't
>> usually use it), but I've gotten matchmade to offline servers quite a
>> bit. I'd assume that would be pretty confusing to a new player.
>>
>> Console was exactly like this (IP = 77.87.184.8:27015):
>> > Party created
>> > Lobby created
>> > Detected lobby in state RUN
>> > Connecting to 
>> > Detected lobby in state RUN
>> > Connecting to 
>> > Connecting to ...
>> > Retrying ...
>> > Retrying ...
>> > Retrying ...
>> > Connection failed after 4 retries.
>> >
>> > Sending request to exit matchmaking system
>> > Sending request to exit matchmaking system
>> > Sending request to exit matchmaking system
>> > Sending request to exit matchmaking system
>> > Lobby destroyed
>> > Sending request to exit matchmaking system
>> > Party destroyed
>>
>> ___

Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread 1nsane
I've been matchmade to a listen server that went down shortly after because
the host quit... Found that to be odd.

On Tue, Jul 24, 2012 at 7:12 AM, Harry Strongburg wrote:

> Not sure if this problem ever happened with normal quickplay (I don't
> usually use it), but I've gotten matchmade to offline servers quite a
> bit. I'd assume that would be pretty confusing to a new player.
>
> Console was exactly like this (IP = 77.87.184.8:27015):
> > Party created
> > Lobby created
> > Detected lobby in state RUN
> > Connecting to 
> > Detected lobby in state RUN
> > Connecting to 
> > Connecting to ...
> > Retrying ...
> > Retrying ...
> > Retrying ...
> > Connection failed after 4 retries.
> >
> > Sending request to exit matchmaking system
> > Sending request to exit matchmaking system
> > Sending request to exit matchmaking system
> > Sending request to exit matchmaking system
> > Lobby destroyed
> > Sending request to exit matchmaking system
> > Party destroyed
>
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> please visit:
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Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread Harry Strongburg
Not sure if this problem ever happened with normal quickplay (I don't 
usually use it), but I've gotten matchmade to offline servers quite a 
bit. I'd assume that would be pretty confusing to a new player.

Console was exactly like this (IP = 77.87.184.8:27015):
> Party created
> Lobby created
> Detected lobby in state RUN
> Connecting to 
> Detected lobby in state RUN
> Connecting to 
> Connecting to ...
> Retrying ...
> Retrying ...
> Retrying ...
> Connection failed after 4 retries.
>
> Sending request to exit matchmaking system
> Sending request to exit matchmaking system
> Sending request to exit matchmaking system
> Sending request to exit matchmaking system
> Lobby destroyed
> Sending request to exit matchmaking system
> Party destroyed

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