Re: [hlds] Mandatory DoD:s and HL2:DM updates released

2012-09-21 Thread Anthony Marchese
Not sure what happened regarding these last few updates, but my FPS have
dropped significantly. Now I'm barely holding close to 60 FPS, when I was
easily at 300+. I've installed no software or hardware since 8/1/2012,
restarted 4x, defragged TF2, switched all my high graphic setting to the
lowest, force synced my monitor with video in console with fps_max 60 and
still struggling to maintain 60 FPS..

Anyone else experiencing this?

Thanks,
Oz | pc.

On Fri, Sep 21, 2012 at 9:22 PM, RSS List User wrote:

> HL2:DM is now working, so confirmed.
>
> Thanks,
> Artie
>
>
> On 9/21/2012 9:19 PM, Eric Smith wrote:
>
>> We've released mandatory updates to DoD:S and HL2:DM. The notes for the
>> updates are below.
>>
>> -Eric
>>
>> --
>>
>> - Updated with other Orange Box client/server fixes
>>
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Re: [hlds] Mandatory DoD:s and HL2:DM updates released

2012-09-21 Thread RSS List User

HL2:DM is now working, so confirmed.

Thanks,
Artie

On 9/21/2012 9:19 PM, Eric Smith wrote:

We've released mandatory updates to DoD:S and HL2:DM. The notes for the updates 
are below.

-Eric

--

- Updated with other Orange Box client/server fixes

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[hlds] Mandatory DoD:s and HL2:DM updates released

2012-09-21 Thread Eric Smith
We've released mandatory updates to DoD:S and HL2:DM. The notes for the updates 
are below.

-Eric

--

- Updated with other Orange Box client/server fixes

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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread RSS List User
Thank you Valve, I'm getting tired of all these: ZOMG!!!111 my server is 
broken, tickets.


Thanks,
Artie

On 9/21/2012 8:59 PM, Eric Smith wrote:


It only affects DoD:S and HL2:DM.  We're getting ready to release the fix.

-Eric

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS List User

*Sent:* Friday, September 21, 2012 5:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.

Our TF2 servers seen to be working fine.

Thanks,
Artie

On 9/21/2012 8:56 PM, wickedplayer494 . wrote:

I don't believe it's affecting TF2. Correct me if I'm wrong.

On Fri, Sep 21, 2012 at 7:52 PM, Cameron Munroe
mailto:cmun...@cameronmunroe.com>> wrote:

Is this issue affecting tf2? If so Debian seems fine and running
with no issues.




On 9/21/2012 5:17 PM, RSS List User wrote:

Excellent, thank you Mark. =)

I will also add that ingame grav gun for HL2DM is
malfunctioning in a way I can't describe. I'm sure someone
will describe it better on SPUF.

Thanks,
Artie

On 9/21/2012 8:15 PM, Mark Wagner wrote:

I can confirm it's the same deal with CentOS 6.3

On Fri, Sep 21, 2012 at 7:14 PM, RSS List User
mailto:l...@redspeedservers.com>> wrote:

This is also valid for DOD:S and GMOD (garry's problem
right? =P).
Do we have any further information like if this affects a
certain OS?

Thanks,
Artie



On 9/21/2012 8:01 PM, Fletcher Dunn wrote:

We're investigating the problem and will keep you posted.

*From:*hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com] *On
Behalf Of *RSS List User
*Sent:* Friday, September 21, 2012 4:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla
server.

Can Valve provide a fix? I have customers breathing
down my neck at this point.

Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:

Same for DoD:S. No addons or anything loaded,
DoD:S server will not launch. Uses 100% of the
core it's on and stops there.

On Fri, Sep 21, 2012 at 4:25 PM, RSS List User
mailto:l...@redspeedservers.com>> wrote:

** For Half-Life 2 Deathmatch
**

All our servers since upgrading to the new update
today will not load any map with this update.

To double-check, we downloaded a fresh copy from
hldsupdatetool and tried to run it, with the
console saying map started, but the map not
loading in the green bar at the top of the window.
This is for Windows.

We also have an update before copy which works
fine, so anything on our end is out of the
question. All of our hl2dm servers are not working.

Thanks,
Artie

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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread Eric Smith
It only affects DoD:S and HL2:DM.  We're getting ready to release the fix.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User
Sent: Friday, September 21, 2012 5:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam update broke HL2DM vanilla server.

Our TF2 servers seen to be working fine.

Thanks,
Artie

On 9/21/2012 8:56 PM, wickedplayer494 . wrote:
I don't believe it's affecting TF2. Correct me if I'm wrong.
On Fri, Sep 21, 2012 at 7:52 PM, Cameron Munroe 
mailto:cmun...@cameronmunroe.com>> wrote:
Is this issue affecting tf2? If so Debian seems fine and running with no issues.



On 9/21/2012 5:17 PM, RSS List User wrote:
Excellent, thank you Mark. =)

I will also add that ingame grav gun for HL2DM is malfunctioning in a way I 
can't describe. I'm sure someone will describe it better on SPUF.

Thanks,
Artie

On 9/21/2012 8:15 PM, Mark Wagner wrote:
I can confirm it's the same deal with CentOS 6.3
On Fri, Sep 21, 2012 at 7:14 PM, RSS List User 
mailto:l...@redspeedservers.com>> wrote:
This is also valid for DOD:S and GMOD (garry's problem right? =P).
Do we have any further information like if this affects a certain OS?

Thanks,
Artie


On 9/21/2012 8:01 PM, Fletcher Dunn wrote:
We're investigating the problem and will keep you posted.

From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User
Sent: Friday, September 21, 2012 4:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam update broke HL2DM vanilla server.

Can Valve provide a fix? I have customers breathing down my neck at this point.

Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:
Same for DoD:S. No addons or anything loaded, DoD:S server will not launch. 
Uses 100% of the core it's on and stops there.
On Fri, Sep 21, 2012 at 4:25 PM, RSS List User 
mailto:l...@redspeedservers.com>> wrote:
** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today will not load any map 
with this update.

To double-check, we downloaded a fresh copy from hldsupdatetool and tried to 
run it, with the console saying map started, but the map not loading in the 
green bar at the top of the window. This is for Windows.

We also have an update before copy which works fine, so anything on our end is 
out of the question. All of our hl2dm servers are not working.

Thanks,
Artie

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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread RSS List User

Our TF2 servers seen to be working fine.

Thanks,
Artie

On 9/21/2012 8:56 PM, wickedplayer494 . wrote:

I don't believe it's affecting TF2. Correct me if I'm wrong.

On Fri, Sep 21, 2012 at 7:52 PM, Cameron Munroe 
mailto:cmun...@cameronmunroe.com>> wrote:


Is this issue affecting tf2? If so Debian seems fine and running
with no issues.



On 9/21/2012 5:17 PM, RSS List User wrote:

Excellent, thank you Mark. =)

I will also add that ingame grav gun for HL2DM is malfunctioning
in a way I can't describe. I'm sure someone will describe it
better on SPUF.

Thanks,
Artie

On 9/21/2012 8:15 PM, Mark Wagner wrote:

I can confirm it's the same deal with CentOS 6.3

On Fri, Sep 21, 2012 at 7:14 PM, RSS List User
mailto:l...@redspeedservers.com>> wrote:

This is also valid for DOD:S and GMOD (garry's problem
right? =P).
Do we have any further information like if this affects a
certain OS?

Thanks,
Artie


On 9/21/2012 8:01 PM, Fletcher Dunn wrote:


We're investigating the problem and will keep you posted.

*From:*hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of
*RSS List User
*Sent:* Friday, September 21, 2012 4:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.

Can Valve provide a fix? I have customers breathing down my
neck at this point.

Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:

Same for DoD:S. No addons or anything loaded, DoD:S
server will not launch. Uses 100% of the core it's on
and stops there.

On Fri, Sep 21, 2012 at 4:25 PM, RSS List User
mailto:l...@redspeedservers.com>> wrote:

** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today
will not load any map with this update.

To double-check, we downloaded a fresh copy from
hldsupdatetool and tried to run it, with the console
saying map started, but the map not loading in the
green bar at the top of the window. This is for Windows.

We also have an update before copy which works fine, so
anything on our end is out of the question. All of our
hl2dm servers are not working.

Thanks,
Artie

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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread wickedplayer494 .
I don't believe it's affecting TF2. Correct me if I'm wrong.

On Fri, Sep 21, 2012 at 7:52 PM, Cameron Munroe
wrote:

>  Is this issue affecting tf2? If so Debian seems fine and running with no
> issues.
>
>
>
> On 9/21/2012 5:17 PM, RSS List User wrote:
>
> Excellent, thank you Mark. =)
>
> I will also add that ingame grav gun for HL2DM is malfunctioning in a way
> I can't describe. I'm sure someone will describe it better on SPUF.
>
> Thanks,
> Artie
>
> On 9/21/2012 8:15 PM, Mark Wagner wrote:
>
> I can confirm it's the same deal with CentOS 6.3
>
> On Fri, Sep 21, 2012 at 7:14 PM, RSS List User 
> wrote:
>
>>  This is also valid for DOD:S and GMOD (garry's problem right? =P).
>> Do we have any further information like if this affects a certain OS?
>>
>> Thanks,
>> Artie
>>
>>
>> On 9/21/2012 8:01 PM, Fletcher Dunn wrote:
>>
>>  We’re investigating the problem and will keep you posted.
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [
>> mailto:hlds-boun...@list.valvesoftware.com]
>> *On Behalf Of *RSS List User
>> *Sent:* Friday, September 21, 2012 4:57 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.
>>
>>
>>
>> Can Valve provide a fix? I have customers breathing down my neck at this
>> point.
>>
>> Thanks,
>> Artie
>>
>> On 9/21/2012 7:52 PM, Charlie wrote:
>>
>> Same for DoD:S. No addons or anything loaded, DoD:S server will not
>> launch. Uses 100% of the core it's on and stops there.
>>
>> On Fri, Sep 21, 2012 at 4:25 PM, RSS List User 
>> wrote:
>>
>> ** For Half-Life 2 Deathmatch **
>>
>> All our servers since upgrading to the new update today will not load any
>> map with this update.
>>
>> To double-check, we downloaded a fresh copy from hldsupdatetool and tried
>> to run it, with the console saying map started, but the map not loading in
>> the green bar at the top of the window. This is for Windows.
>>
>> We also have an update before copy which works fine, so anything on our
>> end is out of the question. All of our hl2dm servers are not working.
>>
>> Thanks,
>> Artie
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>>
>>
>> --
>> */// UNCLASSIFIED*
>>
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>>
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>> please visit:
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>
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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread Cameron Munroe
Is this issue affecting tf2? If so Debian seems fine and running with no 
issues.



On 9/21/2012 5:17 PM, RSS List User wrote:

Excellent, thank you Mark. =)

I will also add that ingame grav gun for HL2DM is malfunctioning in a 
way I can't describe. I'm sure someone will describe it better on SPUF.


Thanks,
Artie

On 9/21/2012 8:15 PM, Mark Wagner wrote:

I can confirm it's the same deal with CentOS 6.3

On Fri, Sep 21, 2012 at 7:14 PM, RSS List User 
mailto:l...@redspeedservers.com>> wrote:


This is also valid for DOD:S and GMOD (garry's problem right? =P).
Do we have any further information like if this affects a certain OS?

Thanks,
Artie


On 9/21/2012 8:01 PM, Fletcher Dunn wrote:


We're investigating the problem and will keep you posted.

*From:*hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS
List User
*Sent:* Friday, September 21, 2012 4:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.

Can Valve provide a fix? I have customers breathing down my neck
at this point.

Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:

Same for DoD:S. No addons or anything loaded, DoD:S server
will not launch. Uses 100% of the core it's on and stops there.

On Fri, Sep 21, 2012 at 4:25 PM, RSS List User
mailto:l...@redspeedservers.com>>
wrote:

** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today will
not load any map with this update.

To double-check, we downloaded a fresh copy from
hldsupdatetool and tried to run it, with the console saying
map started, but the map not loading in the green bar at the
top of the window. This is for Windows.

We also have an update before copy which works fine, so
anything on our end is out of the question. All of our hl2dm
servers are not working.

Thanks,
Artie

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Re: [hlds] Steam update broke DAY OF DEFEAT SOURCE vanilla server.

2012-09-21 Thread Calvin Judy
Fletcher is aware and said they're looking into it.

__
Level 3 Technician
Griffin Networks LLC - Gaming Solutions


  - Original Message - 
  From: Mohammed Khalik 
  To: hlds@list.valvesoftware.com 
  Sent: Friday, September 21, 2012 8:28 PM
  Subject: [hlds] Steam update broke DAY OF DEFEAT SOURCE vanilla server.


  Day Of Defeat Source


  The server does not start-up since the latest update. (vanilla server)




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Re: [hlds] Steam update broke DAY OF DEFEAT SOURCE vanilla server.

2012-09-21 Thread Eric Smith
We have a fix that we're working on and will be releasing as soon as we can.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mohammed Khalik
Sent: Friday, September 21, 2012 5:29 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Steam update broke DAY OF DEFEAT SOURCE vanilla server.

Day Of Defeat Source

The server does not start-up since the latest update. (vanilla server)

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[hlds] Steam update broke DAY OF DEFEAT SOURCE vanilla server.

2012-09-21 Thread Mohammed Khalik

Day Of Defeat Source
The server does not start-up since the latest update. (vanilla server)
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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread RSS List User

Excellent, thank you Mark. =)

I will also add that ingame grav gun for HL2DM is malfunctioning in a 
way I can't describe. I'm sure someone will describe it better on SPUF.


Thanks,
Artie

On 9/21/2012 8:15 PM, Mark Wagner wrote:

I can confirm it's the same deal with CentOS 6.3

On Fri, Sep 21, 2012 at 7:14 PM, RSS List User 
mailto:l...@redspeedservers.com>> wrote:


This is also valid for DOD:S and GMOD (garry's problem right? =P).
Do we have any further information like if this affects a certain OS?

Thanks,
Artie


On 9/21/2012 8:01 PM, Fletcher Dunn wrote:


We're investigating the problem and will keep you posted.

*From:*hlds-boun...@list.valvesoftware.com

[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS
List User
*Sent:* Friday, September 21, 2012 4:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.

Can Valve provide a fix? I have customers breathing down my neck
at this point.

Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:

Same for DoD:S. No addons or anything loaded, DoD:S server
will not launch. Uses 100% of the core it's on and stops there.

On Fri, Sep 21, 2012 at 4:25 PM, RSS List User
mailto:l...@redspeedservers.com>>
wrote:

** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today will
not load any map with this update.

To double-check, we downloaded a fresh copy from
hldsupdatetool and tried to run it, with the console saying
map started, but the map not loading in the green bar at the
top of the window. This is for Windows.

We also have an update before copy which works fine, so
anything on our end is out of the question. All of our hl2dm
servers are not working.

Thanks,
Artie

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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread Mark Wagner
I can confirm it's the same deal with CentOS 6.3

On Fri, Sep 21, 2012 at 7:14 PM, RSS List User wrote:

>  This is also valid for DOD:S and GMOD (garry's problem right? =P).
> Do we have any further information like if this affects a certain OS?
>
> Thanks,
> Artie
>
>
> On 9/21/2012 8:01 PM, Fletcher Dunn wrote:
>
>  We’re investigating the problem and will keep you posted. 
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *RSS List User
> *Sent:* Friday, September 21, 2012 4:57 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.
>
> ** **
>
> Can Valve provide a fix? I have customers breathing down my neck at this
> point.
>
> Thanks,
> Artie
>
> On 9/21/2012 7:52 PM, Charlie wrote:
>
> Same for DoD:S. No addons or anything loaded, DoD:S server will not
> launch. Uses 100% of the core it's on and stops there.
>
> On Fri, Sep 21, 2012 at 4:25 PM, RSS List User 
> wrote:
>
> ** For Half-Life 2 Deathmatch **
>
> All our servers since upgrading to the new update today will not load any
> map with this update.
>
> To double-check, we downloaded a fresh copy from hldsupdatetool and tried
> to run it, with the console saying map started, but the map not loading in
> the green bar at the top of the window. This is for Windows.
>
> We also have an update before copy which works fine, so anything on our
> end is out of the question. All of our hl2dm servers are not working.
>
> Thanks,
> Artie
>
> ___
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>
>
> 
>
> ** **
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> --
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>
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> 
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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread RSS List User

This is also valid for DOD:S and GMOD (garry's problem right? =P).
Do we have any further information like if this affects a certain OS?

Thanks,
Artie

On 9/21/2012 8:01 PM, Fletcher Dunn wrote:


We're investigating the problem and will keep you posted.

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS List User

*Sent:* Friday, September 21, 2012 4:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.

Can Valve provide a fix? I have customers breathing down my neck at 
this point.


Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:

Same for DoD:S. No addons or anything loaded, DoD:S server will
not launch. Uses 100% of the core it's on and stops there.

On Fri, Sep 21, 2012 at 4:25 PM, RSS List User
mailto:l...@redspeedservers.com>> wrote:

** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today will not
load any map with this update.

To double-check, we downloaded a fresh copy from hldsupdatetool
and tried to run it, with the console saying map started, but the
map not loading in the green bar at the top of the window. This is
for Windows.

We also have an update before copy which works fine, so anything
on our end is out of the question. All of our hl2dm servers are
not working.

Thanks,
Artie

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[hlds] (Another) Mandatory TF update has been released

2012-09-21 Thread Fletcher Dunn
Team Fortress 2:
- Fixed bug causing gameservers to report themselves as full to the matchmaking 
system


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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread Fletcher Dunn
We're investigating the problem and will keep you posted.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of RSS List User
Sent: Friday, September 21, 2012 4:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam update broke HL2DM vanilla server.

Can Valve provide a fix? I have customers breathing down my neck at this point.

Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:
Same for DoD:S. No addons or anything loaded, DoD:S server will not launch. 
Uses 100% of the core it's on and stops there.
On Fri, Sep 21, 2012 at 4:25 PM, RSS List User 
mailto:l...@redspeedservers.com>> wrote:
** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today will not load any map 
with this update.

To double-check, we downloaded a fresh copy from hldsupdatetool and tried to 
run it, with the console saying map started, but the map not loading in the 
green bar at the top of the window. This is for Windows.

We also have an update before copy which works fine, so anything on our end is 
out of the question. All of our hl2dm servers are not working.

Thanks,
Artie

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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread RSS List User
Can Valve provide a fix? I have customers breathing down my neck at this 
point.


Thanks,
Artie

On 9/21/2012 7:52 PM, Charlie wrote:
Same for DoD:S. No addons or anything loaded, DoD:S server will not 
launch. Uses 100% of the core it's on and stops there.


On Fri, Sep 21, 2012 at 4:25 PM, RSS List User 
mailto:l...@redspeedservers.com>> wrote:


** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today will not
load any map with this update.

To double-check, we downloaded a fresh copy from hldsupdatetool
and tried to run it, with the console saying map started, but the
map not loading in the green bar at the top of the window. This is
for Windows.

We also have an update before copy which works fine, so anything
on our end is out of the question. All of our hl2dm servers are
not working.

Thanks,
Artie

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Re: [hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread Charlie
Same for DoD:S. No addons or anything loaded, DoD:S server will not launch.
Uses 100% of the core it's on and stops there.

On Fri, Sep 21, 2012 at 4:25 PM, RSS List User wrote:

> ** For Half-Life 2 Deathmatch **
>
> All our servers since upgrading to the new update today will not load any
> map with this update.
>
> To double-check, we downloaded a fresh copy from hldsupdatetool and tried
> to run it, with the console saying map started, but the map not loading in
> the green bar at the top of the window. This is for Windows.
>
> We also have an update before copy which works fine, so anything on our
> end is out of the question. All of our hl2dm servers are not working.
>
> Thanks,
> Artie
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread DontWannaName!
Here ya go https://support.steampowered.com/kb_article.php?ref=6656-IAZN-7933

On Fri, Sep 21, 2012 at 4:26 PM, Peter HLDS  wrote:
> Is there an updated kb article or other source of definitive documentation 
> for how matchmaking works in all its permutations?
>
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 seems out 
> of date, since it doesn't include tf_mm_servermode at all.
>
>  - Peter
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Peter HLDS
Is there an updated kb article or other source of definitive documentation for 
how matchmaking works in all its permutations?

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 seems out of 
date, since it doesn't include tf_mm_servermode at all.

 - Peter
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[hlds] Steam update broke HL2DM vanilla server.

2012-09-21 Thread RSS List User

** For Half-Life 2 Deathmatch **

All our servers since upgrading to the new update today will not load 
any map with this update.


To double-check, we downloaded a fresh copy from hldsupdatetool and 
tried to run it, with the console saying map started, but the map not 
loading in the green bar at the top of the window. This is for Windows.


We also have an update before copy which works fine, so anything on our 
end is out of the question. All of our hl2dm servers are not working.


Thanks,
Artie

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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Essay Tew Phaun
Ah, yes, woops.

On Fri, Sep 21, 2012 at 7:20 PM, Essay Tew Phaun  wrote:

> I'd like to add that they're actually just hanging and not full out
> crashing so nemrun isn't restarting them.
>
>
> On Fri, Sep 21, 2012 at 7:19 PM, Essay Tew Phaun wrote:
>
>> Anyone had any crashing issue? All my servers are up but 2 went down
>> right at the same time, weird.
>>
>>
>> On Fri, Sep 21, 2012 at 7:19 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>>> Yeah, the server's beta quickplay.
>>>
>>>
>>> On Fri, Sep 21, 2012 at 7:18 PM, 1nsane <1nsane...@gmail.com> wrote:
>>>
 Probably depends on which quickplay. There's 2. Beta and old. In Beta
 quickplay I can not get into a game because they are all full :P.

 On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
 smelly.feet.you.h...@gmail.com> wrote:

> My server that's always empty is full.  It was filled by quickplay, so
> are you sure it affects all?
>
> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  There is a bug causing all gameservers to report that they are
>> “full”, preventing them from receiving matchmaking traffic.
>>
>> ** **
>>
>> It should be a small patch, and will be available in about an hour or
>> so.
>>
>> ___
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>> archives, please visit:
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Daniel Barreiro
The server that filled is a windows server.

On Fri, Sep 21, 2012 at 7:20 PM, Fletcher Dunn
wrote:

>  Windows and Linux servers might behave differently due to the nature of
> this bug.  (Result of divide by zero used in conditional.)  I notice you
> are replying on Windows, which I believe happens to work.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane
> *Sent:* Friday, September 21, 2012 4:19 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Another mandatory TF update coming in an hour or so*
> ***
>
> ** **
>
> Probably depends on which quickplay. There's 2. Beta and old. In Beta
> quickplay I can not get into a game because they are all full :P.
>
> On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
> My server that's always empty is full.  It was filled by quickplay, so are
> you sure it affects all?
>
> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>   There is a bug causing all gameservers to report that they are “full”,
> preventing them from receiving matchmaking traffic.
>
>  
>
> It should be a small patch, and will be available in about an hour or so.*
> ***
>
> ** **
>
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Essay Tew Phaun
I'd like to add that they're actually just hanging and not full out
crashing so nemrun isn't restarting them.

On Fri, Sep 21, 2012 at 7:19 PM, Essay Tew Phaun  wrote:

> Anyone had any crashing issue? All my servers are up but 2 went down right
> at the same time, weird.
>
>
> On Fri, Sep 21, 2012 at 7:19 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Yeah, the server's beta quickplay.
>>
>>
>> On Fri, Sep 21, 2012 at 7:18 PM, 1nsane <1nsane...@gmail.com> wrote:
>>
>>> Probably depends on which quickplay. There's 2. Beta and old. In Beta
>>> quickplay I can not get into a game because they are all full :P.
>>>
>>> On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
>>> smelly.feet.you.h...@gmail.com> wrote:
>>>
 My server that's always empty is full.  It was filled by quickplay, so
 are you sure it affects all?

 On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
 fletch...@valvesoftware.com> wrote:

>  There is a bug causing all gameservers to report that they are
> “full”, preventing them from receiving matchmaking traffic.
>
> ** **
>
> It should be a small patch, and will be available in about an hour or
> so.
>
> ___
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> please visit:
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Fletcher Dunn
Windows and Linux servers might behave differently due to the nature of this 
bug.  (Result of divide by zero used in conditional.)  I notice you are 
replying on Windows, which I believe happens to work.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Friday, September 21, 2012 4:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Another mandatory TF update coming in an hour or so

Probably depends on which quickplay. There's 2. Beta and old. In Beta quickplay 
I can not get into a game because they are all full :P.
On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro 
mailto:smelly.feet.you.h...@gmail.com>> wrote:
My server that's always empty is full.  It was filled by quickplay, so are you 
sure it affects all?
On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn 
mailto:fletch...@valvesoftware.com>> wrote:
There is a bug causing all gameservers to report that they are "full", 
preventing them from receiving matchmaking traffic.

It should be a small patch, and will be available in about an hour or so.

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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Essay Tew Phaun
Anyone had any crashing issue? All my servers are up but 2 went down right
at the same time, weird.

On Fri, Sep 21, 2012 at 7:19 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Yeah, the server's beta quickplay.
>
>
> On Fri, Sep 21, 2012 at 7:18 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> Probably depends on which quickplay. There's 2. Beta and old. In Beta
>> quickplay I can not get into a game because they are all full :P.
>>
>> On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
>> smelly.feet.you.h...@gmail.com> wrote:
>>
>>> My server that's always empty is full.  It was filled by quickplay, so
>>> are you sure it affects all?
>>>
>>> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:
>>>
  There is a bug causing all gameservers to report that they are
 “full”, preventing them from receiving matchmaking traffic.

 ** **

 It should be a small patch, and will be available in about an hour or
 so.

 ___
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 please visit:
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>>>
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>>> please visit:
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>>>
>>
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Daniel Barreiro
Yeah, the server's beta quickplay.

On Fri, Sep 21, 2012 at 7:18 PM, 1nsane <1nsane...@gmail.com> wrote:

> Probably depends on which quickplay. There's 2. Beta and old. In Beta
> quickplay I can not get into a game because they are all full :P.
>
> On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> My server that's always empty is full.  It was filled by quickplay, so
>> are you sure it affects all?
>>
>> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>>
>>>  There is a bug causing all gameservers to report that they are “full”,
>>> preventing them from receiving matchmaking traffic.
>>>
>>> ** **
>>>
>>> It should be a small patch, and will be available in about an hour or so.
>>> 
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread 1nsane
Probably depends on which quickplay. There's 2. Beta and old. In Beta
quickplay I can not get into a game because they are all full :P.

On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> My server that's always empty is full.  It was filled by quickplay, so are
> you sure it affects all?
>
> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  There is a bug causing all gameservers to report that they are “full”,
>> preventing them from receiving matchmaking traffic.
>>
>> ** **
>>
>> It should be a small patch, and will be available in about an hour or so.
>> 
>>
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Daniel Barreiro
Looking at the logs, everything happened in a very short amount of time, so
I'm guessing it's quickplay.

On Fri, Sep 21, 2012 at 7:14 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> My server that's always empty is full.  It was filled by quickplay, so are
> you sure it affects all?
>
> On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  There is a bug causing all gameservers to report that they are “full”,
>> preventing them from receiving matchmaking traffic.
>>
>> ** **
>>
>> It should be a small patch, and will be available in about an hour or so.
>> 
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Daniel Barreiro
My server that's always empty is full.  It was filled by quickplay, so are
you sure it affects all?

On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn
wrote:

>  There is a bug causing all gameservers to report that they are “full”,
> preventing them from receiving matchmaking traffic.
>
> ** **
>
> It should be a small patch, and will be available in about an hour or so.*
> ***
>
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> please visit:
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Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread byteframe
Update that kills fall crates, and maybe makes seal mask wrapable?

On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn
wrote:

>  There is a bug causing all gameservers to report that they are “full”,
> preventing them from receiving matchmaking traffic.
>
> ** **
>
> It should be a small patch, and will be available in about an hour or so.*
> ***
>
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[hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Fletcher Dunn
There is a bug causing all gameservers to report that they are "full", 
preventing them from receiving matchmaking traffic.

It should be a small patch, and will be available in about an hour or so.
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Re: [hlds] Mandatory TF2 update released

2012-09-21 Thread Nomaan Ahmad
That one has passed.

On 21 September 2012 23:00, Mart-Jan Reeuwijk  wrote:

>
> Wasn't a sync promised some weeks ago? or is that one passed already.
>
>--
> *From:* Ryan Becerra 
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Friday, 21 September 2012, 23:35
> *Subject:* Re: [hlds] Mandatory TF2 update released
>
> The client crash audio bug fix -- Is this related to the overflow in net
> message crash that occurs when too many people are speaking on the mic? If
> so can we get a sync for that to CS:S.
>
> If not please disregard. Thank you!
>
> On Sep 21, 2012, at 4:27 PM, Eric Smith  wrote:
>
> > We've released a mandatory update to TF2. The notes for the update are
> below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Fix client crash bug caused by overflow of the audio cache
> > - Fix bug allowing server browser network activity to continue after
> choosing a server
> >
> > Team Fortress 2
> > - Added new promo items
> > - Unlocked the "What's in the Sandvich Box?"
> > - Unlocked the "What's in the Companion Square Box?"
> > - Fixed a server crash related to Demoman bot AI
> > - Updated the Tin Pot to use the correct skin for each style
> > - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
> > - Updated the localization files
> > - Updated Mann vs. Machine
> >  - Matchmaking search criteria supports selecting multiple missions
> >  - Mann Up servers will retry notification of mission victory to game
> coordinator, to ensure loot is eventually granted in the case of service
> disruption
> >  - Matchmaking will prevent late joining into the a server near the end
> of the last wave
> >  - Added a new currency UI element to indicate money that is active in
> the world
> >  - Added the tour number to the information on the scoreboard
> >  - Fixed the Medigun overheal duration attribute causing the overheal
> effect to decay faster, rather than slower
> >  - Added the ability to buy projectile penetration for the Crusader's
> Crossbow
> >  - Fixed a false positive for the achievement "Clockwork Carnage"
> >  - Added a new command "bot_hurt"
> >  - Parameters -name [bot name], -team [red/blue/all], -damage
> [amount]
> >  - Fixed the Demoman shields not saving their upgrades upon round reset
> > - Updated koth_king
> >  - Reflections fixed for the floors and some glass windows
> >  - Modified model file for the sign 6 through 9 to avoid Red signs on
> Blu side of the map
> >  - Modified light pole to merge bulb and pole into a single model for
> perf
> >  - Fixed location where mini-sentries can shoot through a bush without
> being seen
> >  - Clipping pass
> >  - Added glass on footbridge roof and lights nearby
> >  - Prop reduction for perf
> >  - Some props changed to non-solid for player mobility
> >  - Adjusted health and ammo in various spots
> > - Community requests:
> >  - Add a new server ConVar "tf_avoidteammates_pushaway" to control
> whether or not teammates push each other away when occupying the same space
> >  - Add a new server ConVar "tf_arena_override_team_size" to allow server
> owners to set the maximum team size in arena mode
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2012-09-21 Thread Mart-Jan Reeuwijk

Wasn't a sync promised some weeks ago? or is that one passed already.



>
> From: Ryan Becerra 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Friday, 21 September 2012, 23:35
>Subject: Re: [hlds] Mandatory TF2 update released
> 
>The client crash audio bug fix -- Is this related to the overflow in net 
>message crash that occurs when too many people are speaking on the mic? If so 
>can we get a sync for that to CS:S.
>
>If not please disregard. Thank you!
>
>On Sep 21, 2012, at 4:27 PM, Eric Smith  wrote:
>
>> We've released a mandatory update to TF2. The notes for the update are below.
>> 
>> -Eric
>> 
>> --
>> 
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Fix client crash bug caused by overflow of the audio cache
>> - Fix bug allowing server browser network activity to continue after 
>> choosing a server
>> 
>> Team Fortress 2
>> - Added new promo items
>> - Unlocked the "What's in the Sandvich Box?"
>> - Unlocked the "What's in the Companion Square Box?"
>> - Fixed a server crash related to Demoman bot AI
>> - Updated the Tin Pot to use the correct skin for each style
>> - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
>> - Updated the localization files
>> - Updated Mann vs. Machine 
>>   - Matchmaking search criteria supports selecting multiple missions
>>   - Mann Up servers will retry notification of mission victory to game 
>>coordinator, to ensure loot is eventually granted in the case of service 
>>disruption
>>   - Matchmaking will prevent late joining into the a server near the end of 
>>the last wave
>>   - Added a new currency UI element to indicate money that is active in the 
>>world
>>   - Added the tour number to the information on the scoreboard
>>   - Fixed the Medigun overheal duration attribute causing the overheal 
>>effect to decay faster, rather than slower
>>   - Added the ability to buy projectile penetration for the Crusader's 
>>Crossbow
>>   - Fixed a false positive for the achievement "Clockwork Carnage"
>>   - Added a new command "bot_hurt"
>>      - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
>>   - Fixed the Demoman shields not saving their upgrades upon round reset
>> - Updated koth_king
>>   - Reflections fixed for the floors and some glass windows
>>   - Modified model file for the sign 6 through 9 to avoid Red signs on Blu 
>>side of the map
>>   - Modified light pole to merge bulb and pole into a single model for perf
>>   - Fixed location where mini-sentries can shoot through a bush without 
>>being seen
>>   - Clipping pass
>>   - Added glass on footbridge roof and lights nearby
>>   - Prop reduction for perf
>>   - Some props changed to non-solid for player mobility
>>   - Adjusted health and ammo in various spots
>> - Community requests:
>>   - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether 
>>or not teammates push each other away when occupying the same space
>>   - Add a new server ConVar "tf_arena_override_team_size" to allow server 
>>owners to set the maximum team size in arena mode
>> 
>> 
>> 
>> 
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Mandatory TF2 update released

2012-09-21 Thread Ryan Becerra
The client crash audio bug fix -- Is this related to the overflow in net 
message crash that occurs when too many people are speaking on the mic? If so 
can we get a sync for that to CS:S.

If not please disregard. Thank you!

On Sep 21, 2012, at 4:27 PM, Eric Smith  wrote:

> We've released a mandatory update to TF2. The notes for the update are below.
> 
> -Eric
> 
> --
> 
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fix client crash bug caused by overflow of the audio cache
> - Fix bug allowing server browser network activity to continue after choosing 
> a server
> 
> Team Fortress 2
> - Added new promo items
> - Unlocked the "What's in the Sandvich Box?"
> - Unlocked the "What's in the Companion Square Box?"
> - Fixed a server crash related to Demoman bot AI
> - Updated the Tin Pot to use the correct skin for each style
> - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
> - Updated the localization files
> - Updated Mann vs. Machine 
>   - Matchmaking search criteria supports selecting multiple missions
>   - Mann Up servers will retry notification of mission victory to game 
> coordinator, to ensure loot is eventually granted in the case of service 
> disruption
>   - Matchmaking will prevent late joining into the a server near the end of 
> the last wave
>   - Added a new currency UI element to indicate money that is active in the 
> world
>   - Added the tour number to the information on the scoreboard
>   - Fixed the Medigun overheal duration attribute causing the overheal effect 
> to decay faster, rather than slower
>   - Added the ability to buy projectile penetration for the Crusader's 
> Crossbow
>   - Fixed a false positive for the achievement "Clockwork Carnage"
>   - Added a new command "bot_hurt"
>  - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
>   - Fixed the Demoman shields not saving their upgrades upon round reset
> - Updated koth_king
>   - Reflections fixed for the floors and some glass windows
>   - Modified model file for the sign 6 through 9 to avoid Red signs on Blu 
> side of the map
>   - Modified light pole to merge bulb and pole into a single model for perf
>   - Fixed location where mini-sentries can shoot through a bush without being 
> seen
>   - Clipping pass
>   - Added glass on footbridge roof and lights nearby
>   - Prop reduction for perf
>   - Some props changed to non-solid for player mobility
>   - Adjusted health and ammo in various spots
> - Community requests:
>   - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether 
> or not teammates push each other away when occupying the same space
>   - Add a new server ConVar "tf_arena_override_team_size" to allow server 
> owners to set the maximum team size in arena mode
> 
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


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[hlds] Mandatory TF2 update released

2012-09-21 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fix client crash bug caused by overflow of the audio cache
- Fix bug allowing server browser network activity to continue after choosing a 
server

Team Fortress 2
- Added new promo items
- Unlocked the "What's in the Sandvich Box?"
- Unlocked the "What's in the Companion Square Box?"
- Fixed a server crash related to Demoman bot AI
- Updated the Tin Pot to use the correct skin for each style
- Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
- Updated the localization files
- Updated Mann vs. Machine 
   - Matchmaking search criteria supports selecting multiple missions
   - Mann Up servers will retry notification of mission victory to game 
coordinator, to ensure loot is eventually granted in the case of service 
disruption
   - Matchmaking will prevent late joining into the a server near the end of 
the last wave
   - Added a new currency UI element to indicate money that is active in the 
world
   - Added the tour number to the information on the scoreboard
   - Fixed the Medigun overheal duration attribute causing the overheal effect 
to decay faster, rather than slower
   - Added the ability to buy projectile penetration for the Crusader's Crossbow
   - Fixed a false positive for the achievement "Clockwork Carnage"
   - Added a new command "bot_hurt"
  - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
   - Fixed the Demoman shields not saving their upgrades upon round reset
- Updated koth_king
   - Reflections fixed for the floors and some glass windows
   - Modified model file for the sign 6 through 9 to avoid Red signs on Blu 
side of the map
   - Modified light pole to merge bulb and pole into a single model for perf
   - Fixed location where mini-sentries can shoot through a bush without being 
seen
   - Clipping pass
   - Added glass on footbridge roof and lights nearby
   - Prop reduction for perf
   - Some props changed to non-solid for player mobility
   - Adjusted health and ammo in various spots
- Community requests:
   - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or 
not teammates push each other away when occupying the same space
   - Add a new server ConVar "tf_arena_override_team_size" to allow server 
owners to set the maximum team size in arena mode




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Re: [hlds] Mandatory TF2 update coming

2012-09-21 Thread Jimmy Rustler

So uh, any release notes? Got a 186 MB update. 

> From: er...@valvesoftware.com
> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Fri, 21 Sep 2012 20:38:07 +
> Subject: [hlds] Mandatory TF2 update coming
> 
> We're working on a mandatory update for TF2. We should have it ready soon. 
> 
> -Eric
> 
> 
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[hlds] Mandatory TF2 update coming

2012-09-21 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon. 

-Eric


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