Re: [hlds] Petitioning Valve TF2 Development

2014-02-25 Thread Peter Jerde
I don't know about you, but our quickplay traffic has more than TRIPLED since 
the changes. Seems to have been quite a positive change.

 - Peter



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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Tony Paloma
Does the user need to be online in order to load account ids into their 
favorites?
Yes. This will happen as soon as they start Steam and it's been > 24 hours 
since the last time the client has refreshed accounts/IPs.

If people were already logged in right before an IP change does this mean they 
won't see the new server for another 24 hours?
Yes

If we leave a notice server up without an account at the old address, will 
there be no update because there was a working server at that address?
The IP will still update even if there is a server running at the old IP 
address.

Would it be possible to increase the update rate in the future?
It's possible


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bottiger
Sent: Tuesday, February 25, 2014 5:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

Thanks for the update. I have a few questions.

1. Does the user need to be online in order to load account ids into their 
favorites?
2. If people were already logged in right before an IP change does this mean 
they won't see the new server for another 24 hours?
3. If we leave a notice server up without an account at the old address, will 
there be no update because there was a working server at that address?
4. Would it be possible to increase the update rate in the future?


On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma 
mailto:to...@valvesoftware.com>> wrote:
Yes, you can change IP, port, or both and user's favorites will update within a 
day or the next time they refresh their favorites list thereafter. What I mean 
by that is, the Steam client only asks for updated IP:port information at most 
once every 24 hours. At the same time as that request, the Steam client will 
also look at all the favorites it doesn't know the Steam ID for and check to 
see if it has a persistent account and then fill it in if so. So you may want 
to wait a few days before changing your IP or port to ensure people get the 
Steam update and get a chance to get your game server's Steam ID in their 
favorites list.

From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Weasels Lair
Sent: Tuesday, February 25, 2014 1:19 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

Related question to this ...
In addition to tracking what IP ADDRESS the server moved to, I *assume* it will 
track the before/after PORT?  In other words ADDRESS:PORT, not just ADDRESS?
Maybe somebody from Valve could confirm?

On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail 
mailto:supp...@boomgaming.net>> wrote:
I just got a Steam Client update this morning that included the following in 
the General update notes:

"Add IP tracking to game server favorites. Favorites will automatically update 
to new server IP addresses if the game server is using a persistent account."

I'm assuming that this feature is no longer just a beta client feature now, 
which is wonderful news for anyone looking to change their IP addess(es).




From: Mike Vail [mailto:supp...@boomgaming.net]
Sent: Saturday, February 15, 2014 10:49 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

So this week for the first time since I started running Valve servers almost 10 
years ago, I began getting ddos attacked on one of my servers. The datacenter 
null-routed the IP, which is typical in these cases. I don't have advanced 
firewall protection right now other than Windows 2008 Firewall so I'm kinda 
stuck. I don't even know the nature of the attack because the datacenter isn't 
helpful at all. Wireshark hangs and crashes every 30 minutes so it too is 
useless in identifying the attack.  I also learned another server-op who runs a 
similar server is having the same attacks so it's likely the same guy trying to 
take us both down so he can start his own server like ours.

So then I started thinking about these new game server accounts. My affected 
server is by no means stock. It runs a custom map, has instant respawn and 100% 
crits, which disqualifies it from Quick-play. That's fine but here's my 
question. As I read the recent thread about the new Game server account 
feature, by adding my server to a game server account, I can change the IP and 
players with it saved in their favorites will receive the new server IP address 
because their favorites will update after the IP change. Is this correct? If 
so, I should be able to change the IP after registering it and people should 
find the server through their favorites like before even though

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Bottiger
Thanks for the update. I have a few questions.

1. Does the user need to be online in order to load account ids into their
favorites?
2. If people were already logged in right before an IP change does this
mean they won't see the new server for another 24 hours?
3. If we leave a notice server up without an account at the old address,
will there be no update because there was a working server at that address?
4. Would it be possible to increase the update rate in the future?



On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma wrote:

>  Yes, you can change IP, port, or both and user's favorites will update
> within a day or the next time they refresh their favorites list thereafter.
> What I mean by that is, the Steam client only asks for updated IP:port
> information at most once every 24 hours. At the same time as that request,
> the Steam client will also look at all the favorites it doesn't know the
> Steam ID for and check to see if it has a persistent account and then fill
> it in if so. So you may want to wait a few days before changing your IP or
> port to ensure people get the Steam update and get a chance to get your
> game server's Steam ID in their favorites list.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Weasels Lair
> *Sent:* Tuesday, February 25, 2014 1:19 PM
> *To:* Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list
> *Subject:* Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
> Resolve These Issues Now?
>
>
>
> Related question to this ...
>
> In addition to tracking what IP ADDRESS the server moved to, I *assume* it
> will track the before/after PORT?  In other words ADDRESS:PORT, not just
> ADDRESS?
>
> Maybe somebody from Valve could confirm?
>
>
>
> On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail  wrote:
>
> I just got a Steam Client update this morning that included the following
> in the General update notes:
>
>
>
> "Add IP tracking to game server favorites. Favorites will automatically
> update to new server IP addresses if the game server is using a persistent
> account."
>
>
>
> I'm assuming that this feature is no longer just a beta client feature
> now, which is wonderful news for anyone looking to change their IP
> addess(es).
>
>
>
>
>
>
>
>
>
> *From:* Mike Vail [mailto:supp...@boomgaming.net]
> *Sent:* Saturday, February 15, 2014 10:49 AM
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
> Resolve These Issues Now?
>
>
>
> So this week for the first time since I started running Valve servers
> almost 10 years ago, I began getting ddos attacked on one of my servers.
> The datacenter null-routed the IP, which is typical in these cases. I don't
> have advanced firewall protection right now other than Windows 2008
> Firewall so I'm kinda stuck. I don't even know the nature of the attack
> because the datacenter isn't helpful at all. Wireshark hangs and crashes
> every 30 minutes so it too is useless in identifying the attack.  I also
> learned another server-op who runs a similar server is having the same
> attacks so it's likely the same guy trying to take us both down so he can
> start his own server like ours.
>
>
>
> So then I started thinking about these new game server accounts. My
> affected server is by no means stock. It runs a custom map, has instant
> respawn and 100% crits, which disqualifies it from Quick-play. That's fine
> but here's my question. As I read the recent thread about the new Game
> server account feature, by adding my server to a game server account, I can
> change the IP and players with it saved in their favorites will receive the
> new server IP address because their favorites will update after the IP
> change. Is this correct? If so, I should be able to change the IP after
> registering it and people should find the server through their favorites
> like before even though the server won't work with quick-play right?
>
>
>
> Lastly, with game server accounts becoming the norm, would it not make
> since for Valve to game servers' IP addresses from everyone in the future
> so the ability to attack them would be greatly diminished? I realize that
> dedicated attackers will always find a way to do evil, but by hiding the IP
> addresses from players, it may go a long way to reducing the frequency of
> attacks by script kiddies.
>
>
>
> What do you guys think?
>
>
>
> Happy Saturday,
>
> Mike
>
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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[hlds] Petitioning Valve TF2 Development

2014-02-25 Thread Supreet
If we as server ops want to see a change made, let's do this the
legitimate way and get as many signatures as we can to show the
importance of the change. Please don't leave any hatred or foul
remarks. If you would not like to participate, please ignore it. If
you would like to see a change take place, please sign this petition.
It has been forwarded to Fletcher D. so Valve should be aware of this.

Any Reddit savvy server ops are also recommended to post this and try
to get this topic attention. Here is the link -
http://www.change.org/petitions/valve-tf2-development-restore-default-quickplay-to-community-servers-or-provide-an-option-to-choose-either-valve-only-servers-or-community-servers-on-every-quickplay-connect

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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Mike Vail
@Violent Crimes

 

It's  a 24/7 TF2 Mario Kart Server. I've been in touch with a few other
Mario Kart owners and they are having the same problem. It's probably some
guy trying to start his own server and is looking to kill off his
competition. 

 

After the IP was nulled for a few days, the datacenter randomly un-nulled it
and the attacks have stopped. I have no doubt they will start up again.  I
don't want to move the server. I've been hosted in many p[laces and have
been in California for many years. I collocate my own dedi with all my game
servers. Moving the box and changing IPs is an absolute nightmare. Even if I
did, I can't afford to pay more for hosting the box. I don't use 3rd parties
to host. I don't run ads and have very few donors. I pay the datacenter
directly at $135.00/mo. to avoid a middle man. I shopped for weeks to get
that price and no one else came close for the same level of service here. At
this point,  I'd rather shutdown go through another move. A hardware
firewall is simply too costly from what I hear, though I'm still considering
that option. 

 

I know and IP change may not solve my attack problems, but at least I can
try it now that Valve implemented this change.  My hope is that someday IPs
will no longer be listed anywhere so these attacks are a thing of the past.
At least it would make it harder for little kids to start these attacks
anyway.

 

 

From: Violent Crimes [mailto:violentcri...@convictgaming.com] 
Sent: Tuesday, February 25, 2014 3:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
Resolve These Issues Now?

 

Hey Mike what are you running on the server that is getting hit?

On 2/25/2014 4:16 PM, Mike Vail wrote:

I just got a Steam Client update this morning that included the following in
the General update notes:

 

"Add IP tracking to game server favorites. Favorites will automatically
update to new server IP addresses if the game server is using a persistent
account."

 

I'm assuming that this feature is no longer just a beta client feature now,
which is wonderful news for anyone looking to change their IP addess(es).

 

 

 

 

From: Mike Vail [mailto:supp...@boomgaming.net] 
Sent: Saturday, February 15, 2014 10:49 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve
These Issues Now?

 

So this week for the first time since I started running Valve servers almost
10 years ago, I began getting ddos attacked on one of my servers. The
datacenter null-routed the IP, which is typical in these cases. I don't have
advanced firewall protection right now other than Windows 2008 Firewall so
I'm kinda stuck. I don't even know the nature of the attack because the
datacenter isn't helpful at all. Wireshark hangs and crashes every 30
minutes so it too is useless in identifying the attack.  I also learned
another server-op who runs a similar server is having the same attacks so
it's likely the same guy trying to take us both down so he can start his own
server like ours.

 

So then I started thinking about these new game server accounts. My affected
server is by no means stock. It runs a custom map, has instant respawn and
100% crits, which disqualifies it from Quick-play. That's fine but here's my
question. As I read the recent thread about the new Game server account
feature, by adding my server to a game server account, I can change the IP
and players with it saved in their favorites will receive the new server IP
address because their favorites will update after the IP change. Is this
correct? If so, I should be able to change the IP after registering it and
people should find the server through their favorites like before even
though the server won't work with quick-play right?

 

Lastly, with game server accounts becoming the norm, would it not make since
for Valve to game servers' IP addresses from everyone in the future so the
ability to attack them would be greatly diminished? I realize that dedicated
attackers will always find a way to do evil, but by hiding the IP addresses
from players, it may go a long way to reducing the frequency of attacks by
script kiddies.

 

What do you guys think?

 

Happy Saturday, 

Mike






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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Violent Crimes

Hey Mike what are you running on the server that is getting hit?

On 2/25/2014 4:16 PM, Mike Vail wrote:


I just got a Steam Client update this morning that included the 
following in the General update notes:


"Add IP tracking to game server favorites. Favorites will 
automatically update to new server IP addresses if the game server is 
using a persistent account."


I'm assuming that this feature is no longer just a beta client feature 
now, which is wonderful news for anyone looking to change their IP 
addess(es).


*From:*Mike Vail [mailto:supp...@boomgaming.net]
*Sent:* Saturday, February 15, 2014 10:49 AM
*To:* 'Half-Life dedicated Win32 server mailing list'
*Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
Resolve These Issues Now?


So this week for the first time since I started running Valve servers 
almost 10 years ago, I began getting ddos attacked on one of my 
servers. The datacenter null-routed the IP, which is typical in these 
cases. I don't have advanced firewall protection right now other than 
Windows 2008 Firewall so I'm kinda stuck. I don't even know the nature 
of the attack because the datacenter isn't helpful at all. Wireshark 
hangs and crashes every 30 minutes so it too is useless in identifying 
the attack.  I also learned another server-op who runs a similar 
server is having the same attacks so it's likely the same guy trying 
to take us both down so he can start his own server like ours.


So then I started thinking about these new game server accounts. My 
affected server is by no means stock. It runs a custom map, has 
instant respawn and 100% crits, which disqualifies it from Quick-play. 
That's fine but here's my question. As I read the recent thread about 
the new Game server account feature, by adding my server to a game 
server account, I can change the IP and players with it saved in their 
favorites will receive the new server IP address because their 
favorites will update after the IP change. Is this correct? If so, I 
should be able to change the IP after registering it and people should 
find the server through their favorites like before even though the 
server won't work with quick-play right?


Lastly, with game server accounts becoming the norm, would it not make 
since for Valve to game servers' IP addresses from everyone in the 
future so the ability to attack them would be greatly diminished? I 
realize that dedicated attackers will always find a way to do evil, 
but by hiding the IP addresses from players, it may go a long way to 
reducing the frequency of attacks by script kiddies.


What do you guys think?

Happy Saturday,

Mike



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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Mart-Jan Reeuwijk
Nice Tony, thnx.

I'd change only after a week or 2 or maybe a month, to allow the ppl that 
aren't online that much (weekends only etc) to have it too. Comm's worked long 
enough to get ppl to favorite the server, that extra couple weeks would not 
change much. Must allow first to get all ppl to populate it in their steam 
client.

Its not fit to negate DDOS attacks, it never was in anyway imo. At earliest a 
day after ppl would be getting the new location, which defeats any DDOS counter 
for the players one has.

But that is my opinion.



>
> From: Tony Paloma 
>To: 'Half-Life dedicated Win32 server mailing list' 
> 
>Sent: Tuesday, 25 February 2014, 22:28
>Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>Resolve These Issues Now?
> 
>
>
>Yes, you can change IP, port, or both and user’s favorites will update within 
>a day or the next time they refresh their favorites list thereafter. What I 
>mean by that is, the Steam client only asks for updated IP:port information at 
>most once every 24 hours. At the same time as that request, the Steam client 
>will also look at all the favorites it doesn’t know the Steam ID for and check 
>to see if it has a persistent account and then fill it in if so. So you may 
>want to wait a few days before changing your IP or port to ensure people get 
>the Steam update and get a chance to get your game server’s Steam ID in their 
>favorites list.
> 
>From:hlds-boun...@list.valvesoftware.com 
>[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
>Sent: Tuesday, February 25, 2014 1:19 PM
>To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
>server mailing list
>Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>Resolve These Issues Now?
> 
>Related question to this ...
>In addition to tracking what IP ADDRESS the server moved to, I *assume* it 
>will track the before/after PORT?  In other words ADDRESS:PORT, not just 
>ADDRESS?
>Maybe somebody from Valve could confirm?
> 
>On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail  wrote:
>I just got a Steam Client update this morning that included the following in 
>the General update notes:
> 
>“Add IP tracking to game server favorites. Favorites will automatically update 
>to new server IP addresses if the game server is using a persistent account.”
> 
>I’m assuming that this feature is no longer just a beta client feature now, 
>which is wonderful news for anyone looking to change their IP addess(es).
> 
> 
> 
> 
>From:Mike Vail [mailto:supp...@boomgaming.net] 
>Sent: Saturday, February 15, 2014 10:49 AM
>To: 'Half-Life dedicated Win32 server mailing list'
>Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
>These Issues Now?
> 
>So this week for the first time since I started running Valve servers almost 
>10 years ago, I began getting ddos attacked on one of my servers. The 
>datacenter null-routed the IP, which is typical in these cases. I don’t have 
>advanced firewall protection right now other than Windows 2008 Firewall so I’m 
>kinda stuck. I don’t even know the nature of the attack because the datacenter 
>isn’t helpful at all. Wireshark hangs and crashes every 30 minutes so it too 
>is useless in identifying the attack.  I also learned another server-op who 
>runs a similar server is having the same attacks so it’s likely the same guy 
>trying to take us both down so he can start his own server like ours.
> 
>So then I started thinking about these new game server accounts. My affected 
>server is by no means stock. It runs a custom map, has instant respawn and 
>100% crits, which disqualifies it from Quick-play. That’s fine but here’s my 
>question. As I read the recent thread about the new Game server account 
>feature, by adding my server to a game server account, I can change the IP and 
>players with it saved in their favorites will receive the new server IP 
>address because their favorites will update after the IP change. Is this 
>correct? If so, I should be able to change the IP after registering it and 
>people should find the server through their favorites like before even though 
>the server won’t work with quick-play right?
> 
>Lastly, with game server accounts becoming the norm, would it not make since 
>for Valve to game servers’ IP addresses from everyone in the future so the 
>ability to attack them would be greatly diminished? I realize that dedicated 
>attackers will always find a way to do evil, but by hiding the IP addresses 
>from players, it may go a long way to reducing the frequency of attacks by 
>script kiddies.
> 
>What do you guys think?
> 
>Happy Saturday, 
>Mike
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
>
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>To unsubscribe, edit your list prefer

Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Mike Vail
I still have all my servers in my favorites thank God. I run a Windows 7 Steam 
Client. It would suck if a bunch of players lost their favorites over this like 
1nsane did!

-Original Message-
From: ics [mailto:i...@ics-base.net] 
Sent: Tuesday, February 25, 2014 1:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

Many people complain the same thing on our servers.

Also, while steam supports this feature, there is only 1 game that supports 
this atm.

-ics

1nsane kirjoitti:
> Soon as I got this update all my favorites were deleted.
>
> Anyone else had this issue happen to them?
>
>
> On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail  > wrote:
>
> I just got a Steam Client update this morning that included the
> following in the General update notes:
>
> “Add IP tracking to game server favorites. Favorites will
> automatically update to new server IP addresses if the game server
> is using a persistent account.”
>
> I’m assuming that this feature is no longer just a beta client
> feature now, which is wonderful news for anyone looking to change
> their IP addess(es).
>
> *From:*Mike Vail [mailto:supp...@boomgaming.net
> ]
> *Sent:* Saturday, February 15, 2014 10:49 AM
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server
> Accounts Resolve These Issues Now?
>
> So this week for the first time since I started running Valve
> servers almost 10 years ago, I began getting ddos attacked on one
> of my servers. The datacenter null-routed the IP, which is typical
> in these cases. I don’t have advanced firewall protection right
> now other than Windows 2008 Firewall so I’m kinda stuck. I don’t
> even know the nature of the attack because the datacenter isn’t
> helpful at all. Wireshark hangs and crashes every 30 minutes so it
> too is useless in identifying the attack.  I also learned another
> server-op who runs a similar server is having the same attacks so
> it’s likely the same guy trying to take us both down so he can
> start his own server like ours.
>
> So then I started thinking about these new game server accounts.
> My affected server is by no means stock. It runs a custom map, has
> instant respawn and 100% crits, which disqualifies it from
> Quick-play. That’s fine but here’s my question. As I read the
> recent thread about the new Game server account feature, by adding
> my server to a game server account, I can change the IP and
> players with it saved in their favorites will receive the new
> server IP address because their favorites will update after the IP
> change. Is this correct? If so, I should be able to change the IP
> after registering it and people should find the server through
> their favorites like before even though the server won’t work with
> quick-play right?
>
> Lastly, with game server accounts becoming the norm, would it not
> make since for Valve to game servers’ IP addresses from everyone
> in the future so the ability to attack them would be greatly
> diminished? I realize that dedicated attackers will always find a
> way to do evil, but by hiding the IP addresses from players, it
> may go a long way to reducing the frequency of attacks by script
> kiddies.
>
> What do you guys think?
>
> Happy Saturday,
>
> Mike
>
>
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> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread ics

Many people complain the same thing on our servers.

Also, while steam supports this feature, there is only 1 game that 
supports this atm.


-ics

1nsane kirjoitti:

Soon as I got this update all my favorites were deleted.

Anyone else had this issue happen to them?


On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail > wrote:


I just got a Steam Client update this morning that included the
following in the General update notes:

“Add IP tracking to game server favorites. Favorites will
automatically update to new server IP addresses if the game server
is using a persistent account.”

I’m assuming that this feature is no longer just a beta client
feature now, which is wonderful news for anyone looking to change
their IP addess(es).

*From:*Mike Vail [mailto:supp...@boomgaming.net
]
*Sent:* Saturday, February 15, 2014 10:49 AM
*To:* 'Half-Life dedicated Win32 server mailing list'
*Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server
Accounts Resolve These Issues Now?

So this week for the first time since I started running Valve
servers almost 10 years ago, I began getting ddos attacked on one
of my servers. The datacenter null-routed the IP, which is typical
in these cases. I don’t have advanced firewall protection right
now other than Windows 2008 Firewall so I’m kinda stuck. I don’t
even know the nature of the attack because the datacenter isn’t
helpful at all. Wireshark hangs and crashes every 30 minutes so it
too is useless in identifying the attack.  I also learned another
server-op who runs a similar server is having the same attacks so
it’s likely the same guy trying to take us both down so he can
start his own server like ours.

So then I started thinking about these new game server accounts.
My affected server is by no means stock. It runs a custom map, has
instant respawn and 100% crits, which disqualifies it from
Quick-play. That’s fine but here’s my question. As I read the
recent thread about the new Game server account feature, by adding
my server to a game server account, I can change the IP and
players with it saved in their favorites will receive the new
server IP address because their favorites will update after the IP
change. Is this correct? If so, I should be able to change the IP
after registering it and people should find the server through
their favorites like before even though the server won’t work with
quick-play right?

Lastly, with game server accounts becoming the norm, would it not
make since for Valve to game servers’ IP addresses from everyone
in the future so the ability to attack them would be greatly
diminished? I realize that dedicated attackers will always find a
way to do evil, but by hiding the IP addresses from players, it
may go a long way to reducing the frequency of attacks by script
kiddies.

What do you guys think?

Happy Saturday,

Mike


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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Tony Paloma
Yes, you can change IP, port, or both and user's favorites will update within a 
day or the next time they refresh their favorites list thereafter. What I mean 
by that is, the Steam client only asks for updated IP:port information at most 
once every 24 hours. At the same time as that request, the Steam client will 
also look at all the favorites it doesn't know the Steam ID for and check to 
see if it has a persistent account and then fill it in if so. So you may want 
to wait a few days before changing your IP or port to ensure people get the 
Steam update and get a chance to get your game server's Steam ID in their 
favorites list.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Tuesday, February 25, 2014 1:19 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

Related question to this ...
In addition to tracking what IP ADDRESS the server moved to, I *assume* it will 
track the before/after PORT?  In other words ADDRESS:PORT, not just ADDRESS?
Maybe somebody from Valve could confirm?

On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail 
mailto:supp...@boomgaming.net>> wrote:
I just got a Steam Client update this morning that included the following in 
the General update notes:

"Add IP tracking to game server favorites. Favorites will automatically update 
to new server IP addresses if the game server is using a persistent account."

I'm assuming that this feature is no longer just a beta client feature now, 
which is wonderful news for anyone looking to change their IP addess(es).




From: Mike Vail [mailto:supp...@boomgaming.net]
Sent: Saturday, February 15, 2014 10:49 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
These Issues Now?

So this week for the first time since I started running Valve servers almost 10 
years ago, I began getting ddos attacked on one of my servers. The datacenter 
null-routed the IP, which is typical in these cases. I don't have advanced 
firewall protection right now other than Windows 2008 Firewall so I'm kinda 
stuck. I don't even know the nature of the attack because the datacenter isn't 
helpful at all. Wireshark hangs and crashes every 30 minutes so it too is 
useless in identifying the attack.  I also learned another server-op who runs a 
similar server is having the same attacks so it's likely the same guy trying to 
take us both down so he can start his own server like ours.

So then I started thinking about these new game server accounts. My affected 
server is by no means stock. It runs a custom map, has instant respawn and 100% 
crits, which disqualifies it from Quick-play. That's fine but here's my 
question. As I read the recent thread about the new Game server account 
feature, by adding my server to a game server account, I can change the IP and 
players with it saved in their favorites will receive the new server IP address 
because their favorites will update after the IP change. Is this correct? If 
so, I should be able to change the IP after registering it and people should 
find the server through their favorites like before even though the server 
won't work with quick-play right?

Lastly, with game server accounts becoming the norm, would it not make since 
for Valve to game servers' IP addresses from everyone in the future so the 
ability to attack them would be greatly diminished? I realize that dedicated 
attackers will always find a way to do evil, but by hiding the IP addresses 
from players, it may go a long way to reducing the frequency of attacks by 
script kiddies.

What do you guys think?

Happy Saturday,
Mike

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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread 1nsane
Soon as I got this update all my favorites were deleted.

Anyone else had this issue happen to them?


On Tue, Feb 25, 2014 at 3:16 PM, Mike Vail  wrote:

> I just got a Steam Client update this morning that included the following
> in the General update notes:
>
>
>
> "Add IP tracking to game server favorites. Favorites will automatically
> update to new server IP addresses if the game server is using a persistent
> account."
>
>
>
> I'm assuming that this feature is no longer just a beta client feature
> now, which is wonderful news for anyone looking to change their IP
> addess(es).
>
>
>
>
>
>
>
>
>
> *From:* Mike Vail [mailto:supp...@boomgaming.net]
> *Sent:* Saturday, February 15, 2014 10:49 AM
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
> Resolve These Issues Now?
>
>
>
> So this week for the first time since I started running Valve servers
> almost 10 years ago, I began getting ddos attacked on one of my servers.
> The datacenter null-routed the IP, which is typical in these cases. I don't
> have advanced firewall protection right now other than Windows 2008
> Firewall so I'm kinda stuck. I don't even know the nature of the attack
> because the datacenter isn't helpful at all. Wireshark hangs and crashes
> every 30 minutes so it too is useless in identifying the attack.  I also
> learned another server-op who runs a similar server is having the same
> attacks so it's likely the same guy trying to take us both down so he can
> start his own server like ours.
>
>
>
> So then I started thinking about these new game server accounts. My
> affected server is by no means stock. It runs a custom map, has instant
> respawn and 100% crits, which disqualifies it from Quick-play. That's fine
> but here's my question. As I read the recent thread about the new Game
> server account feature, by adding my server to a game server account, I can
> change the IP and players with it saved in their favorites will receive the
> new server IP address because their favorites will update after the IP
> change. Is this correct? If so, I should be able to change the IP after
> registering it and people should find the server through their favorites
> like before even though the server won't work with quick-play right?
>
>
>
> Lastly, with game server accounts becoming the norm, would it not make
> since for Valve to game servers' IP addresses from everyone in the future
> so the ability to attack them would be greatly diminished? I realize that
> dedicated attackers will always find a way to do evil, but by hiding the IP
> addresses from players, it may go a long way to reducing the frequency of
> attacks by script kiddies.
>
>
>
> What do you guys think?
>
>
>
> Happy Saturday,
>
> Mike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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visit:
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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Weasels Lair
Related question to this ...
In addition to tracking what IP ADDRESS the server moved to, I *assume* it
will track the before/after PORT?  In other words ADDRESS:PORT, not just
ADDRESS?
Maybe somebody from Valve could confirm?


On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail  wrote:

> I just got a Steam Client update this morning that included the following
> in the General update notes:
>
>
>
> "Add IP tracking to game server favorites. Favorites will automatically
> update to new server IP addresses if the game server is using a persistent
> account."
>
>
>
> I'm assuming that this feature is no longer just a beta client feature
> now, which is wonderful news for anyone looking to change their IP
> addess(es).
>
>
>
>
>
>
>
>
>
> *From:* Mike Vail [mailto:supp...@boomgaming.net]
> *Sent:* Saturday, February 15, 2014 10:49 AM
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts
> Resolve These Issues Now?
>
>
>
> So this week for the first time since I started running Valve servers
> almost 10 years ago, I began getting ddos attacked on one of my servers.
> The datacenter null-routed the IP, which is typical in these cases. I don't
> have advanced firewall protection right now other than Windows 2008
> Firewall so I'm kinda stuck. I don't even know the nature of the attack
> because the datacenter isn't helpful at all. Wireshark hangs and crashes
> every 30 minutes so it too is useless in identifying the attack.  I also
> learned another server-op who runs a similar server is having the same
> attacks so it's likely the same guy trying to take us both down so he can
> start his own server like ours.
>
>
>
> So then I started thinking about these new game server accounts. My
> affected server is by no means stock. It runs a custom map, has instant
> respawn and 100% crits, which disqualifies it from Quick-play. That's fine
> but here's my question. As I read the recent thread about the new Game
> server account feature, by adding my server to a game server account, I can
> change the IP and players with it saved in their favorites will receive the
> new server IP address because their favorites will update after the IP
> change. Is this correct? If so, I should be able to change the IP after
> registering it and people should find the server through their favorites
> like before even though the server won't work with quick-play right?
>
>
>
> Lastly, with game server accounts becoming the norm, would it not make
> since for Valve to game servers' IP addresses from everyone in the future
> so the ability to attack them would be greatly diminished? I realize that
> dedicated attackers will always find a way to do evil, but by hiding the IP
> addresses from players, it may go a long way to reducing the frequency of
> attacks by script kiddies.
>
>
>
> What do you guys think?
>
>
>
> Happy Saturday,
>
> Mike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve These Issues Now?

2014-02-25 Thread Mike Vail
I just got a Steam Client update this morning that included the following in
the General update notes:

 

"Add IP tracking to game server favorites. Favorites will automatically
update to new server IP addresses if the game server is using a persistent
account."

 

I'm assuming that this feature is no longer just a beta client feature now,
which is wonderful news for anyone looking to change their IP addess(es).

 

 

 

 

From: Mike Vail [mailto:supp...@boomgaming.net] 
Sent: Saturday, February 15, 2014 10:49 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve
These Issues Now?

 

So this week for the first time since I started running Valve servers almost
10 years ago, I began getting ddos attacked on one of my servers. The
datacenter null-routed the IP, which is typical in these cases. I don't have
advanced firewall protection right now other than Windows 2008 Firewall so
I'm kinda stuck. I don't even know the nature of the attack because the
datacenter isn't helpful at all. Wireshark hangs and crashes every 30
minutes so it too is useless in identifying the attack.  I also learned
another server-op who runs a similar server is having the same attacks so
it's likely the same guy trying to take us both down so he can start his own
server like ours.

 

So then I started thinking about these new game server accounts. My affected
server is by no means stock. It runs a custom map, has instant respawn and
100% crits, which disqualifies it from Quick-play. That's fine but here's my
question. As I read the recent thread about the new Game server account
feature, by adding my server to a game server account, I can change the IP
and players with it saved in their favorites will receive the new server IP
address because their favorites will update after the IP change. Is this
correct? If so, I should be able to change the IP after registering it and
people should find the server through their favorites like before even
though the server won't work with quick-play right?

 

Lastly, with game server accounts becoming the norm, would it not make since
for Valve to game servers' IP addresses from everyone in the future so the
ability to attack them would be greatly diminished? I realize that dedicated
attackers will always find a way to do evil, but by hiding the IP addresses
from players, it may go a long way to reducing the frequency of attacks by
script kiddies.

 

What do you guys think?

 

Happy Saturday, 

Mike

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visit:
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