[hlds] When will quickplay return to a level playing field?

2014-03-24 Thread Jason Tango
As we approach the 2-month mark since Valve's servers were made the default 
servers for all quickplay players, can the TF2 team give us a time frame when 
they will return the system to a level playing field for all servers?
As it stands, the players who want to avoid all community servers now have the 
ability to do so simply by clicking the Official Server Only button, so is it 
really necessary to keep driving nearly all quickplay traffic away from 
community servers? 
In fact, a better question would probably be - is it in TF2's best (long-term) 
interest to do so? Helping players find a home server where they become a 
regular creates long-term players, and since so much emphasis (in the design 
of the UI) has been placed on guiding players to use quickplay, the longer that 
community servers are effectively excluded from that traffic, the more 
long-term players the game will likely lose.
The players that only want random games with random people on Valve servers now 
have the option to make sure that's all they get, but preventing the rest of 
the player base from experiencing all the diversity that the TF2 community can 
provide is both unnecessary and unfair to those of us who have never broken any 
rules, or violated any policies.
With that in mind, please consider leveling the playing field again asap by 
including all community servers by default, and let the players decide for 
themselves if they don't want to be a part of that community.
Thanks, guys.


  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread 1nsane
What about something similar like before where valve servers had an
advantage over community servers with new players being sent to them (due
to the valve server score boost)?

Except this time just make it so all new players get sent to valve servers
by default. And then after a certain amount of hours played it either
defaults to all servers or pops up a message asking if community servers
should be included and explaining a little bit about the other quickplay
options and how to access them.

I talked to plenty of players who weren't aware that quickplay search can
be customized or that you need to click on the gear icon to bring up
advanced search options. There's plenty of people who hate crits or default
respawn times and yet they're not even aware of this functionality being
part of quickplay. Or perhaps that's on purpose and maybe that's the reason
why the icon is so tiny...


On Thu, Mar 20, 2014 at 7:31 PM, Jason Tango jtrun...@outlook.com wrote:

 As we approach the 2-month mark since Valve's servers were made the
 default servers for all quickplay players, can the TF2 team give us a
 time frame when they will return the system to a level playing field for
 all servers?

 As it stands, the players who want to avoid all community servers now have
 the ability to do so simply by clicking the Official Server Only button,
 so is it really necessary to keep driving nearly all quickplay traffic away
 from community servers?

 In fact, a better question would probably be - is it in TF2's best
 (long-term) interest to do so? Helping players find a home server where
 they become a regular creates long-term players, and since so much
 emphasis (in the design of the UI) has been placed on guiding players to
 use quickplay, the longer that community servers are effectively excluded
 from that traffic, the more long-term players the game will likely lose.

 The players that only want random games with random people on Valve
 servers now have the option to make sure that's all they get, but
 preventing the rest of the player base from experiencing all the diversity
 that the TF2 community can provide is both unnecessary and unfair to those
 of us who have never broken any rules, or violated any policies.

 With that in mind, please consider leveling the playing field again asap
 by including all community servers by default, and let the players decide
 for themselves if they don't want to be a part of that community.

 Thanks, guys.




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread Robert Paulson
As I said before, the problem is not that the official servers only option
exists, the problem is that it is on by default. People too lazy to use the
browser are too lazy to use options.

Again I would like to suggest automatically un-checking the official
servers only after 4-5 hours of play. Anything that requires manual
intervention will not solve the problem.

For anyone arguing community servers are inferior again, I refer you to
this post.

https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg74795.html


On Mon, Mar 24, 2014 at 5:03 PM, 1nsane 1nsane...@gmail.com wrote:

 What about something similar like before where valve servers had an
 advantage over community servers with new players being sent to them (due
 to the valve server score boost)?

 Except this time just make it so all new players get sent to valve servers
 by default. And then after a certain amount of hours played it either
 defaults to all servers or pops up a message asking if community servers
 should be included and explaining a little bit about the other quickplay
 options and how to access them.

 I talked to plenty of players who weren't aware that quickplay search can
 be customized or that you need to click on the gear icon to bring up
 advanced search options. There's plenty of people who hate crits or default
 respawn times and yet they're not even aware of this functionality being
 part of quickplay. Or perhaps that's on purpose and maybe that's the reason
 why the icon is so tiny...


 On Thu, Mar 20, 2014 at 7:31 PM, Jason Tango jtrun...@outlook.com wrote:

 As we approach the 2-month mark since Valve's servers were made the
 default servers for all quickplay players, can the TF2 team give us a
 time frame when they will return the system to a level playing field for
 all servers?

 As it stands, the players who want to avoid all community servers now
 have the ability to do so simply by clicking the Official Server Only
 button, so is it really necessary to keep driving nearly all quickplay
 traffic away from community servers?

 In fact, a better question would probably be - is it in TF2's best
 (long-term) interest to do so? Helping players find a home server where
 they become a regular creates long-term players, and since so much
 emphasis (in the design of the UI) has been placed on guiding players to
 use quickplay, the longer that community servers are effectively excluded
 from that traffic, the more long-term players the game will likely lose.

 The players that only want random games with random people on Valve
 servers now have the option to make sure that's all they get, but
 preventing the rest of the player base from experiencing all the diversity
 that the TF2 community can provide is both unnecessary and unfair to those
 of us who have never broken any rules, or violated any policies.

 With that in mind, please consider leveling the playing field again asap
 by including all community servers by default, and let the players decide
 for themselves if they don't want to be a part of that community.

 Thanks, guys.




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread Chris Oryschak
It would be really nice to get some input on this from Valve.  Since the
change every day gets worse and worse for player activity on my servers
thanks to the QP changes and lack of new players having the ability to find
my servers.
You can view the beautiful downward trend caused by these changes:

http://i.imgur.com/uvlq056.png

If anyone else is running the Player Analytics plugin just edit
data/sessions.php and change 30 DAY to 90 DAY.
I'd love to see the same trends from other communities to help reinforce
this bad change for all server ops.





On Mon, Mar 24, 2014 at 9:09 PM, Robert Paulson thepauls...@gmail.comwrote:

 As I said before, the problem is not that the official servers only option
 exists, the problem is that it is on by default. People too lazy to use the
 browser are too lazy to use options.

 Again I would like to suggest automatically un-checking the official
 servers only after 4-5 hours of play. Anything that requires manual
 intervention will not solve the problem.

 For anyone arguing community servers are inferior again, I refer you to
 this post.


 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg74795.html


 On Mon, Mar 24, 2014 at 5:03 PM, 1nsane 1nsane...@gmail.com wrote:

 What about something similar like before where valve servers had an
 advantage over community servers with new players being sent to them (due
 to the valve server score boost)?

 Except this time just make it so all new players get sent to valve
 servers by default. And then after a certain amount of hours played it
 either defaults to all servers or pops up a message asking if community
 servers should be included and explaining a little bit about the other
 quickplay options and how to access them.

 I talked to plenty of players who weren't aware that quickplay search can
 be customized or that you need to click on the gear icon to bring up
 advanced search options. There's plenty of people who hate crits or default
 respawn times and yet they're not even aware of this functionality being
 part of quickplay. Or perhaps that's on purpose and maybe that's the reason
 why the icon is so tiny...


 On Thu, Mar 20, 2014 at 7:31 PM, Jason Tango jtrun...@outlook.comwrote:

 As we approach the 2-month mark since Valve's servers were made the
 default servers for all quickplay players, can the TF2 team give us a
 time frame when they will return the system to a level playing field for
 all servers?

 As it stands, the players who want to avoid all community servers now
 have the ability to do so simply by clicking the Official Server Only
 button, so is it really necessary to keep driving nearly all quickplay
 traffic away from community servers?

 In fact, a better question would probably be - is it in TF2's best
 (long-term) interest to do so? Helping players find a home server where
 they become a regular creates long-term players, and since so much
 emphasis (in the design of the UI) has been placed on guiding players to
 use quickplay, the longer that community servers are effectively excluded
 from that traffic, the more long-term players the game will likely lose.

 The players that only want random games with random people on Valve
 servers now have the option to make sure that's all they get, but
 preventing the rest of the player base from experiencing all the diversity
 that the TF2 community can provide is both unnecessary and unfair to those
 of us who have never broken any rules, or violated any policies.

 With that in mind, please consider leveling the playing field again asap
 by including all community servers by default, and let the players decide
 for themselves if they don't want to be a part of that community.

 Thanks, guys.




 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread E. Olsen
I think the issue here, is...there really is no longer any reason for valve
servers to be the default servers once a player has 8-12 hours in the
game.

The minority of players who only want those random pub games on valve
servers now have that option - but the players who stick around in the
long-term will be the ones that find a home server/group of servers, not
those looking for the x-box live experience of random games with random
people every time. Honestly, if the TF2 team could see the chaos and lack
of teamwork that valve servers actually seem to encourage, I think they
would take a step back and realize that it really doesn't do the game any
justice. There is a reason some of the newer players have taken to calling
community servers pubstomp servers - it's because community servers are
where they fist come up against actual, cohesive teamwork - and they're
used to a bunch of random players just doing they're own thing.

Frankly - I firmly believe the long-term health of the game rests with
community servers who provide diversity, supervision (to get rid of the
plethora of hackers/griefers, etc.), and a much better experience overall
(not to mention higher skill levels).

In short - I agree with Mr. Paulson - give the new players a a few hours of
mandatory play on valve's servers to get their feet wet in the game, and
then open quickplay up to all servers by default and allow them to see
all the diversity that's out there. You've given the players the option
of going back to valve-only if they should want it, now lets rollback the
mass punishment (that was really killing a mosquito with a sledgehammer),
and give the server operators a fair shake again.


On Mon, Mar 24, 2014 at 11:14 PM, Chris Oryschak ch...@oryschak.com wrote:

 It would be really nice to get some input on this from Valve.  Since the
 change every day gets worse and worse for player activity on my servers
 thanks to the QP changes and lack of new players having the ability to find
 my servers.
 You can view the beautiful downward trend caused by these changes:

 http://i.imgur.com/uvlq056.png

 If anyone else is running the Player Analytics plugin just edit
 data/sessions.php and change 30 DAY to 90 DAY.
 I'd love to see the same trends from other communities to help reinforce
 this bad change for all server ops.





 On Mon, Mar 24, 2014 at 9:09 PM, Robert Paulson thepauls...@gmail.comwrote:

 As I said before, the problem is not that the official servers only
 option exists, the problem is that it is on by default. People too lazy to
 use the browser are too lazy to use options.

 Again I would like to suggest automatically un-checking the official
 servers only after 4-5 hours of play. Anything that requires manual
 intervention will not solve the problem.

 For anyone arguing community servers are inferior again, I refer you to
 this post.


 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg74795.html


 On Mon, Mar 24, 2014 at 5:03 PM, 1nsane 1nsane...@gmail.com wrote:

 What about something similar like before where valve servers had an
 advantage over community servers with new players being sent to them (due
 to the valve server score boost)?

 Except this time just make it so all new players get sent to valve
 servers by default. And then after a certain amount of hours played it
 either defaults to all servers or pops up a message asking if community
 servers should be included and explaining a little bit about the other
 quickplay options and how to access them.

 I talked to plenty of players who weren't aware that quickplay search
 can be customized or that you need to click on the gear icon to bring up
 advanced search options. There's plenty of people who hate crits or default
 respawn times and yet they're not even aware of this functionality being
 part of quickplay. Or perhaps that's on purpose and maybe that's the reason
 why the icon is so tiny...


 On Thu, Mar 20, 2014 at 7:31 PM, Jason Tango jtrun...@outlook.comwrote:

 As we approach the 2-month mark since Valve's servers were made the
 default servers for all quickplay players, can the TF2 team give us a
 time frame when they will return the system to a level playing field for
 all servers?

 As it stands, the players who want to avoid all community servers now
 have the ability to do so simply by clicking the Official Server Only
 button, so is it really necessary to keep driving nearly all quickplay
 traffic away from community servers?

 In fact, a better question would probably be - is it in TF2's best
 (long-term) interest to do so? Helping players find a home server where
 they become a regular creates long-term players, and since so much
 emphasis (in the design of the UI) has been placed on guiding players to
 use quickplay, the longer that community servers are effectively excluded
 from that traffic, the more long-term players the game will likely lose.

 The players that only want random games with random people on Valve
 

Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread Phillip Vector
I love how you guys are saying you want to develop the community you are
trying to build, then the next sentence is that people are too stupid/lazy
to find you guys.

Can't have it both ways. Personally, I've got lots of time into the game
and love quick play. I know I can get a vanilla experience without having
to search for mods that I don't enjoy. I have a server browser for that.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds