[hlds] Mandatory TF2 update released

2015-07-08 Thread John Schoenick
We've released a mandatory update for TF2. The notes for the update are 
below. The new version is 2870030 Konsole output .


- John

-

 - Revolver and Pistol Killstreak Kits now properly work on decorated 
weapons

 - Rescue Ranger bolts now properly heal friendly mini-sentries
 - Vaccinator Über bubbles once again work on Reanimators in Mann vs 
Machine, but now instantly fills them by 90%
 - Fixed cosmetic items with an ambient particle effect (i.e. Soldier's 
Stogie, Nine-Pipe Problem) erroneously reporting that they had the 
Genteel Smoke unusual effect
 - Fixed Stickybombs not properly having distance fall off for the 
first 5 seconds of their life time
 - Fixed an issue with The Sandvich where consuming it at full health 
would consume it forever
 - Fixed The Dalokoh's Bar giving medium health kits when thrown. Now 
properly gives small health kits when thrown
 - Fixed suicides counting for the "Get a kill on Powerhouse" Contract 
objective

 - Fixed a issue with The Box Trot taunt when window focus changed
 - Fixed a case where speed-line particles were visible for enemy 
players when a Spy triggered the Dead Ringer
 - Fixed The Scorch Shot not applying its small knockback on 
non-burning enemies

 - Fixed The Scorch Shot knockback from effecting Quick-Fix Über
 - Fixed The Wrangler not properly disabling Sentries for 3 seconds on 
Engineer death
 - Fixed a case where textures and models would fail to load on maps 
with embedded resources
 - Fixed an exploit related to instantly completing a payload map while 
taunting and picking up dropped weapons


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[hlds] Mandatory update for TF2 coming

2015-07-08 Thread John Schoenick

We're working on a mandatory update for TF2. We should have it ready soon.

- John


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Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread Lunar Tide
I made a video demonstrating the map exploit a few days ago
https://youtu.be/w-zJzjklujI
On Jul 8, 2015 4:37 PM, "N-Gon"  wrote:

> If you stand on the opposite side of where the payload cart falls into the
> pit (but far back enough where you're just outside of the squared off
> area), then start a high-five taunt, if you kill yourself some part of your
> body or weapon falls through the ground triggering the event.
> It's pretty easy to tell who triggers it through since you'll see someone
> suiciding right before the explosion.
>
> On Wed, Jul 8, 2015 at 4:26 PM, Nathaniel Theis  wrote:
>
>> On death, the weapon doesn't drop where your weapon bone is, but there's
>> another way to drop your weapon. That's not fixed.
>>
>> On Wed, Jul 8, 2015 at 1:23 PM, N-Gon  wrote:
>>
>>> I've been able to do it on my server without fail.
>>> It doesn't end the round but it makes it so the offense team only needs
>>> to cap the second to last point to win the round
>>>
>>> On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen  wrote:
>>>
 Just FYI - I believe the taunt bug on payload maps was either
 re-introduced, or not entirely fixed, as we've had someone do it twice so
 far today on pl_badwater.

 Apparently you can do some sort of taunt and/or kill yourself via the
 Kill or Explode command on the last point of Badwater and it will blow up
 the last point and cause the cart to keep rolling.

 On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick >>> > wrote:

> We've released a mandatory update for TF2. The notes for the update
> are below. The new version is 2865874.
>
> - John
>
> -
>
>  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
> jumping)
>  - Vaccinator - Übercharge penalty no longer applies during setup time
>  - Fixed a case where weapons could still be dropped in Mann vs.
> Machine
>  - Fixed missing descriptions for the Powerhouse Contract
>  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro
> and any other means of force from self damage.  Soldier jumping was fixed
> in a previous patch)
>  - Fixed weapon pickups resetting the Ullapool Caber
>  - Fixed some weapons not displaying their attachments when dropped
> (Festives, Kritzkrieg, etc.)
>  - Fixed missing freeze period, not resetting of player scores and not
> resetting map time when using mp_tournament
>  - Fixed only showing friends' avatars when
> tf_hud_target_id_show_avatars is set to show everyone
>  - Fixed Shotgun and SMG Killstreak kits not working on Decorated
> weapons
>  - Fixed an OS X crash related to Contracts
>
>
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> please visit:
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>


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Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread N-Gon
If you stand on the opposite side of where the payload cart falls into the
pit (but far back enough where you're just outside of the squared off
area), then start a high-five taunt, if you kill yourself some part of your
body or weapon falls through the ground triggering the event.
It's pretty easy to tell who triggers it through since you'll see someone
suiciding right before the explosion.

On Wed, Jul 8, 2015 at 4:26 PM, Nathaniel Theis  wrote:

> On death, the weapon doesn't drop where your weapon bone is, but there's
> another way to drop your weapon. That's not fixed.
>
> On Wed, Jul 8, 2015 at 1:23 PM, N-Gon  wrote:
>
>> I've been able to do it on my server without fail.
>> It doesn't end the round but it makes it so the offense team only needs
>> to cap the second to last point to win the round
>>
>> On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen  wrote:
>>
>>> Just FYI - I believe the taunt bug on payload maps was either
>>> re-introduced, or not entirely fixed, as we've had someone do it twice so
>>> far today on pl_badwater.
>>>
>>> Apparently you can do some sort of taunt and/or kill yourself via the
>>> Kill or Explode command on the last point of Badwater and it will blow up
>>> the last point and cause the cart to keep rolling.
>>>
>>> On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick 
>>> wrote:
>>>
 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2865874.

 - John

 -

  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
 jumping)
  - Vaccinator - Übercharge penalty no longer applies during setup time
  - Fixed a case where weapons could still be dropped in Mann vs. Machine
  - Fixed missing descriptions for the Powerhouse Contract
  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro
 and any other means of force from self damage.  Soldier jumping was fixed
 in a previous patch)
  - Fixed weapon pickups resetting the Ullapool Caber
  - Fixed some weapons not displaying their attachments when dropped
 (Festives, Kritzkrieg, etc.)
  - Fixed missing freeze period, not resetting of player scores and not
 resetting map time when using mp_tournament
  - Fixed only showing friends' avatars when
 tf_hud_target_id_show_avatars is set to show everyone
  - Fixed Shotgun and SMG Killstreak kits not working on Decorated
 weapons
  - Fixed an OS X crash related to Contracts


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

>>>
>>>
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>>>
>>
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>>
>
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Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread Nathaniel Theis
On death, the weapon doesn't drop where your weapon bone is, but there's
another way to drop your weapon. That's not fixed.

On Wed, Jul 8, 2015 at 1:23 PM, N-Gon  wrote:

> I've been able to do it on my server without fail.
> It doesn't end the round but it makes it so the offense team only needs to
> cap the second to last point to win the round
>
> On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen  wrote:
>
>> Just FYI - I believe the taunt bug on payload maps was either
>> re-introduced, or not entirely fixed, as we've had someone do it twice so
>> far today on pl_badwater.
>>
>> Apparently you can do some sort of taunt and/or kill yourself via the
>> Kill or Explode command on the last point of Badwater and it will blow up
>> the last point and cause the cart to keep rolling.
>>
>> On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick 
>> wrote:
>>
>>> We've released a mandatory update for TF2. The notes for the update are
>>> below. The new version is 2865874.
>>>
>>> - John
>>>
>>> -
>>>
>>>  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
>>> jumping)
>>>  - Vaccinator - Übercharge penalty no longer applies during setup time
>>>  - Fixed a case where weapons could still be dropped in Mann vs. Machine
>>>  - Fixed missing descriptions for the Powerhouse Contract
>>>  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro
>>> and any other means of force from self damage.  Soldier jumping was fixed
>>> in a previous patch)
>>>  - Fixed weapon pickups resetting the Ullapool Caber
>>>  - Fixed some weapons not displaying their attachments when dropped
>>> (Festives, Kritzkrieg, etc.)
>>>  - Fixed missing freeze period, not resetting of player scores and not
>>> resetting map time when using mp_tournament
>>>  - Fixed only showing friends' avatars when
>>> tf_hud_target_id_show_avatars is set to show everyone
>>>  - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
>>>  - Fixed an OS X crash related to Contracts
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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>>
>
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Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread N-Gon
I've been able to do it on my server without fail.
It doesn't end the round but it makes it so the offense team only needs to
cap the second to last point to win the round

On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen  wrote:

> Just FYI - I believe the taunt bug on payload maps was either
> re-introduced, or not entirely fixed, as we've had someone do it twice so
> far today on pl_badwater.
>
> Apparently you can do some sort of taunt and/or kill yourself via the Kill
> or Explode command on the last point of Badwater and it will blow up the
> last point and cause the cart to keep rolling.
>
> On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick 
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version is 2865874.
>>
>> - John
>>
>> -
>>
>>  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
>> jumping)
>>  - Vaccinator - Übercharge penalty no longer applies during setup time
>>  - Fixed a case where weapons could still be dropped in Mann vs. Machine
>>  - Fixed missing descriptions for the Powerhouse Contract
>>  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro
>> and any other means of force from self damage.  Soldier jumping was fixed
>> in a previous patch)
>>  - Fixed weapon pickups resetting the Ullapool Caber
>>  - Fixed some weapons not displaying their attachments when dropped
>> (Festives, Kritzkrieg, etc.)
>>  - Fixed missing freeze period, not resetting of player scores and not
>> resetting map time when using mp_tournament
>>  - Fixed only showing friends' avatars when tf_hud_target_id_show_avatars
>> is set to show everyone
>>  - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
>>  - Fixed an OS X crash related to Contracts
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] Mandatory TF2 update released

2015-07-08 Thread E. Olsen
Just FYI - I believe the taunt bug on payload maps was either
re-introduced, or not entirely fixed, as we've had someone do it twice so
far today on pl_badwater.

Apparently you can do some sort of taunt and/or kill yourself via the Kill
or Explode command on the last point of Badwater and it will blow up the
last point and cause the cart to keep rolling.

On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick 
wrote:

> We've released a mandatory update for TF2. The notes for the update are
> below. The new version is 2865874.
>
> - John
>
> -
>
>  - Scorchshot - Added a -35% self damage force penalty (Reduced blast
> jumping)
>  - Vaccinator - Übercharge penalty no longer applies during setup time
>  - Fixed a case where weapons could still be dropped in Mann vs. Machine
>  - Fixed missing descriptions for the Powerhouse Contract
>  - Fixed self blast jumping for non-Soldier classes.  (i.e. Demo, Pyro and
> any other means of force from self damage.  Soldier jumping was fixed in a
> previous patch)
>  - Fixed weapon pickups resetting the Ullapool Caber
>  - Fixed some weapons not displaying their attachments when dropped
> (Festives, Kritzkrieg, etc.)
>  - Fixed missing freeze period, not resetting of player scores and not
> resetting map time when using mp_tournament
>  - Fixed only showing friends' avatars when tf_hud_target_id_show_avatars
> is set to show everyone
>  - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
>  - Fixed an OS X crash related to Contracts
>
>
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> please visit:
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