[hlds] Mandatory TF2 update released
We've released a mandatory update for TF2. The notes for the update are below. The new version is 2870030 Konsole output . - John - - Revolver and Pistol Killstreak Kits now properly work on decorated weapons - Rescue Ranger bolts now properly heal friendly mini-sentries - Vaccinator Über bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90% - Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect - Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time - Fixed an issue with The Sandvich where consuming it at full health would consume it forever - Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown - Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective - Fixed a issue with The Box Trot taunt when window focus changed - Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer - Fixed The Scorch Shot not applying its small knockback on non-burning enemies - Fixed The Scorch Shot knockback from effecting Quick-Fix Über - Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death - Fixed a case where textures and models would fail to load on maps with embedded resources - Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory update for TF2 coming
We're working on a mandatory update for TF2. We should have it ready soon. - John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I made a video demonstrating the map exploit a few days ago https://youtu.be/w-zJzjklujI On Jul 8, 2015 4:37 PM, "N-Gon" wrote: > If you stand on the opposite side of where the payload cart falls into the > pit (but far back enough where you're just outside of the squared off > area), then start a high-five taunt, if you kill yourself some part of your > body or weapon falls through the ground triggering the event. > It's pretty easy to tell who triggers it through since you'll see someone > suiciding right before the explosion. > > On Wed, Jul 8, 2015 at 4:26 PM, Nathaniel Theis wrote: > >> On death, the weapon doesn't drop where your weapon bone is, but there's >> another way to drop your weapon. That's not fixed. >> >> On Wed, Jul 8, 2015 at 1:23 PM, N-Gon wrote: >> >>> I've been able to do it on my server without fail. >>> It doesn't end the round but it makes it so the offense team only needs >>> to cap the second to last point to win the round >>> >>> On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen wrote: >>> Just FYI - I believe the taunt bug on payload maps was either re-introduced, or not entirely fixed, as we've had someone do it twice so far today on pl_badwater. Apparently you can do some sort of taunt and/or kill yourself via the Kill or Explode command on the last point of Badwater and it will blow up the last point and cause the cart to keep rolling. On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick >>> > wrote: > We've released a mandatory update for TF2. The notes for the update > are below. The new version is 2865874. > > - John > > - > > - Scorchshot - Added a -35% self damage force penalty (Reduced blast > jumping) > - Vaccinator - Übercharge penalty no longer applies during setup time > - Fixed a case where weapons could still be dropped in Mann vs. > Machine > - Fixed missing descriptions for the Powerhouse Contract > - Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro > and any other means of force from self damage. Soldier jumping was fixed > in a previous patch) > - Fixed weapon pickups resetting the Ullapool Caber > - Fixed some weapons not displaying their attachments when dropped > (Festives, Kritzkrieg, etc.) > - Fixed missing freeze period, not resetting of player scores and not > resetting map time when using mp_tournament > - Fixed only showing friends' avatars when > tf_hud_target_id_show_avatars is set to show everyone > - Fixed Shotgun and SMG Killstreak kits not working on Decorated > weapons > - Fixed an OS X crash related to Contracts > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
If you stand on the opposite side of where the payload cart falls into the pit (but far back enough where you're just outside of the squared off area), then start a high-five taunt, if you kill yourself some part of your body or weapon falls through the ground triggering the event. It's pretty easy to tell who triggers it through since you'll see someone suiciding right before the explosion. On Wed, Jul 8, 2015 at 4:26 PM, Nathaniel Theis wrote: > On death, the weapon doesn't drop where your weapon bone is, but there's > another way to drop your weapon. That's not fixed. > > On Wed, Jul 8, 2015 at 1:23 PM, N-Gon wrote: > >> I've been able to do it on my server without fail. >> It doesn't end the round but it makes it so the offense team only needs >> to cap the second to last point to win the round >> >> On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen wrote: >> >>> Just FYI - I believe the taunt bug on payload maps was either >>> re-introduced, or not entirely fixed, as we've had someone do it twice so >>> far today on pl_badwater. >>> >>> Apparently you can do some sort of taunt and/or kill yourself via the >>> Kill or Explode command on the last point of Badwater and it will blow up >>> the last point and cause the cart to keep rolling. >>> >>> On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick >>> wrote: >>> We've released a mandatory update for TF2. The notes for the update are below. The new version is 2865874. - John - - Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping) - Vaccinator - Übercharge penalty no longer applies during setup time - Fixed a case where weapons could still be dropped in Mann vs. Machine - Fixed missing descriptions for the Powerhouse Contract - Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch) - Fixed weapon pickups resetting the Ullapool Caber - Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.) - Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament - Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons - Fixed an OS X crash related to Contracts ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
On death, the weapon doesn't drop where your weapon bone is, but there's another way to drop your weapon. That's not fixed. On Wed, Jul 8, 2015 at 1:23 PM, N-Gon wrote: > I've been able to do it on my server without fail. > It doesn't end the round but it makes it so the offense team only needs to > cap the second to last point to win the round > > On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen wrote: > >> Just FYI - I believe the taunt bug on payload maps was either >> re-introduced, or not entirely fixed, as we've had someone do it twice so >> far today on pl_badwater. >> >> Apparently you can do some sort of taunt and/or kill yourself via the >> Kill or Explode command on the last point of Badwater and it will blow up >> the last point and cause the cart to keep rolling. >> >> On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick >> wrote: >> >>> We've released a mandatory update for TF2. The notes for the update are >>> below. The new version is 2865874. >>> >>> - John >>> >>> - >>> >>> - Scorchshot - Added a -35% self damage force penalty (Reduced blast >>> jumping) >>> - Vaccinator - Übercharge penalty no longer applies during setup time >>> - Fixed a case where weapons could still be dropped in Mann vs. Machine >>> - Fixed missing descriptions for the Powerhouse Contract >>> - Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro >>> and any other means of force from self damage. Soldier jumping was fixed >>> in a previous patch) >>> - Fixed weapon pickups resetting the Ullapool Caber >>> - Fixed some weapons not displaying their attachments when dropped >>> (Festives, Kritzkrieg, etc.) >>> - Fixed missing freeze period, not resetting of player scores and not >>> resetting map time when using mp_tournament >>> - Fixed only showing friends' avatars when >>> tf_hud_target_id_show_avatars is set to show everyone >>> - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons >>> - Fixed an OS X crash related to Contracts >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I've been able to do it on my server without fail. It doesn't end the round but it makes it so the offense team only needs to cap the second to last point to win the round On Wed, Jul 8, 2015 at 4:11 PM, E. Olsen wrote: > Just FYI - I believe the taunt bug on payload maps was either > re-introduced, or not entirely fixed, as we've had someone do it twice so > far today on pl_badwater. > > Apparently you can do some sort of taunt and/or kill yourself via the Kill > or Explode command on the last point of Badwater and it will blow up the > last point and cause the cart to keep rolling. > > On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick > wrote: > >> We've released a mandatory update for TF2. The notes for the update are >> below. The new version is 2865874. >> >> - John >> >> - >> >> - Scorchshot - Added a -35% self damage force penalty (Reduced blast >> jumping) >> - Vaccinator - Übercharge penalty no longer applies during setup time >> - Fixed a case where weapons could still be dropped in Mann vs. Machine >> - Fixed missing descriptions for the Powerhouse Contract >> - Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro >> and any other means of force from self damage. Soldier jumping was fixed >> in a previous patch) >> - Fixed weapon pickups resetting the Ullapool Caber >> - Fixed some weapons not displaying their attachments when dropped >> (Festives, Kritzkrieg, etc.) >> - Fixed missing freeze period, not resetting of player scores and not >> resetting map time when using mp_tournament >> - Fixed only showing friends' avatars when tf_hud_target_id_show_avatars >> is set to show everyone >> - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons >> - Fixed an OS X crash related to Contracts >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Just FYI - I believe the taunt bug on payload maps was either re-introduced, or not entirely fixed, as we've had someone do it twice so far today on pl_badwater. Apparently you can do some sort of taunt and/or kill yourself via the Kill or Explode command on the last point of Badwater and it will blow up the last point and cause the cart to keep rolling. On Mon, Jul 6, 2015 at 9:34 PM, John Schoenick wrote: > We've released a mandatory update for TF2. The notes for the update are > below. The new version is 2865874. > > - John > > - > > - Scorchshot - Added a -35% self damage force penalty (Reduced blast > jumping) > - Vaccinator - Übercharge penalty no longer applies during setup time > - Fixed a case where weapons could still be dropped in Mann vs. Machine > - Fixed missing descriptions for the Powerhouse Contract > - Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and > any other means of force from self damage. Soldier jumping was fixed in a > previous patch) > - Fixed weapon pickups resetting the Ullapool Caber > - Fixed some weapons not displaying their attachments when dropped > (Festives, Kritzkrieg, etc.) > - Fixed missing freeze period, not resetting of player scores and not > resetting map time when using mp_tournament > - Fixed only showing friends' avatars when tf_hud_target_id_show_avatars > is set to show everyone > - Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons > - Fixed an OS X crash related to Contracts > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds