PS: I have only tested this (so far) on a Windows TF2 "client" (where I
typically smoke-test a new TF2 map before uploading it to a "dedicated
server" - typically Linux-based). However, I have never encountered this
issue before.
On Fri, Oct 16, 2020 at 7:18 PM Mecha Weasel
wrote:
> I've been doing this for years with custom maps:
> * Compile the map as usual.
> * Create a map-specific CFG file for it (i.e. same basefile name as the
> BSP + .cfg).
> * Use the lump-editor in VIDE or similar utility to embed the .CFG file
> into the .BSP in the /cfg virtual folder.
> * Basically the same process as embedding map-specific .TXT files,
> materials/textures (.VMTs and .VTFs, custom sound files, etc.
>
> However, I noticed today that when I fired-up TF2 to do a test-run of a
> new map, that it said (at runtime) that it couldn't find the map-specific
> CFG file? Sure enough, none of the settings I normally include in that
> map-specific CFG file were being set (such as tf_allow_player_use 1).
>
> Not sure when this started, but I did verify that the .CFG file *IS*
> definitely included in the .BSP file. I am not having other issues with
> custom textures/materials and/or sounds. They are all displaying and
> playing correctly.
>
> So, I went back and ran some other maps I have compiled and distributed
> previously, and had been working, and noticed they are now exhibiting the
> same symptom.
>
> Did Valve make some change to how it finds/executes map-specific CFG
> files? RECENTLY?
>
> I am not sure when this symptom first started.
> But, I just noticed it TODAY.
>
> Anybody else having / noticed similar issues?
>
> Thanks!
>
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