[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
oh anf alfred your about as helpful as a bunion scratcher m ade for my balls
you loser
your fuckin us all over and you dont care.
i would love to take a bat to your knees
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > >

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
whisper is a lil gay bitch behind a desk who jerks it to these forums and
the idea that he actually knows something.
what a lil bitch
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent:

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > >

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
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- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
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- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
free sound list is full
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- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
free sound list is full
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- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to

[hlds] hows it fell u fucks

2007-06-22 Thread [xXx] con
free sound list is full
free sound list is full
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free sound list is fullull
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
free sound list is full
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free sound list is fullull
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
free sound list is full
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- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send t

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con
admin take me off this goddamn list of l ittle bitches
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command r

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > >

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > >

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > >

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > >

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > >

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > >

[hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread [xXx] con

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Sent: Wednesday, June 20, 2007 2:10 PM
> > > > > > > > Subject: Re: [hlds] Command rate / Update rate limitation
> > > > > > > >
> > > > >

[hlds] wow

2007-06-22 Thread [xXx] con
wow , i have asked several legit questions in hopes of anyone helping and
you fucking fags ignore me?
fuck you asshole lil nerd bitches.
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 21, 2007 1:40 PM
Subject: hlds digest, Vol 1 #5446 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Command rate / Update rate limitation (AnAkIn .)
>2. Re: Command rate / Update rate limitation (AnAkIn .)
>3. RE: banned.cfg and banned_ip.cfg resetting on server restart
(Matthew Kerswill)
>4. Re: Upcoming Steam Update (James Gray)
>5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
>
> --__--__--
>
> Message: 1
> Date: Thu, 21 Jun 2007 17:03:14 +0200
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Command rate / Update rate limitation
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Well, i know those articles, but aren't they only for source ? There isn't
> anything for sys_ticrate, only for -tickrate ?
>
> 2007/6/21, Whisper <[EMAIL PROTECTED]>:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > http://developer.valvesoftware.com/wiki/Lag_Compensation
> > http://developer.valvesoftware.com/wiki/Networking_Entities
> >
> > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Ok and in HLDS the server fps is limited by sys_ticrate ?
> > > sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate
> > can
> > > go
> > > to 1 and tickrate to 100. Could you explain the difference ?
> > >
> > >
> > > And yeah english isn't my first language, i'm french.
> > >
> > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > cl_cmdrate is how many updates per second the client will send to
the
> > > > server
> > > > cl_updaterate is how many updates per second the server will send to
> > the
> > > > client
> > > >
> > > > server fps is the amount of I/O's per second the server can do
> > > >
> > > > Server fps in HLDS = tickrate in SRCDS (server fps in SRCDS is
> > > de-coupled
> > > > from tickrate where as in HLDS it is the same thing)
> > > >
> > > > In HLDS server fps is how many times the server will send and
receive
> > > > updates per second with the obvious limitations of sv_maxupdaterate
> > for
> > > > how
> > > > many times the server will send clients updates.
> > > >
> > > > How often the client can send an update to the server is limited by
> > the
> > > > clients fps and the servers fps.
> > > >
> > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hmm, in source engine, there seems to be only a limitation for
> > > > cl_cmdrate,
> > > > > right ? max is 100. But for cl_updaterate, there seem to be no
> > > > limitation
> > > > > except sv_maxupdaterate ?
> > > > >
> > > > > Well, if alfred could answer about hl engine...
> > > > >
> > > > > 2007/6/20, Whisper <[EMAIL PROTECTED]>:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > The same rules & prinicples for net_graph 3 apply for CS 1.6 as
> > they
> > > > do
> > > > > > for
> > > > > > CS:S more or less.
> > > > > >
> > > > > > On 6/21/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Well, i mean, how can you be sure it's 25000/101/101 ?
> > > > > > > is there any way to check ? can you see that anywhere ?
> > > > > > > because in HL1 engine, by just typing the cvar into console,
it
> > > > > doesn't
> > > > > > > say
> > > > > > > any infos you know, like in source engine.
> > > > > > >
> > > > > > > In a netcode article, it says the max is 2 and after it
> > > doesn't
> > > > > > change
> > > > > > > anything...
> > > > > > >
> > > > > > > AnAkIn
> > > > > > >
> > > > > > > 2007/6/20, Hermans Dennis <[EMAIL PROTECTED]>:
> > > > > > > >
> > > > > > > > I dont get your point or what your asking ?
> > > > > > > > Server engine network code gives 25000 and 101 max so why
> > would
> > > > you
> > > > > > set
> > > > > > > it
> > > > > > > > to 500
> > > > > > > > - Original Message -
> > > > > > > > From: "AnAkIn ." <[EMAIL PROTECTED]>
> > > > > > > > To: 
> > > > > > > > Se

[hlds] sv_pure 2

2007-06-19 Thread [xXx] con
could someone define the whole sv_pure instances and could sv_pure 0
possibly be my round start freeze problem???



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[hlds] round start freeze

2007-06-19 Thread [xXx] con
can anyone help me here?
half my players are freezing on round start for about 5 seconds
50 man 66 tic server

dual core 1.8 conroe
2 gig ram
oc 48 connection

mods:
mani 1.2r
quake sounds




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visit:
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[hlds] APOLOGIES

2007-06-18 Thread [xXx] con
my apologies to spam at such a bad time.
players freezing at round start and the free sound list thing have been a
constant problem since the update .

for the guy who needs to unsubscribe look here plz
To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds



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[hlds] why not stop free sound list is full error

2007-06-18 Thread [xXx] con
surely you would recognize the common eror and want to fix it when
all you see in console of a 50 man server is
free sound list is full
free sound list is full
free sound list is full
free sound list is full
prong connected
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full
free sound list is full



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[hlds] server issues

2007-06-17 Thread [xXx] con
1.8 conroe
2 gig ram
OC48 connection

my server ran flawless before the update , but now we experience round start
freezes pretty badly
anyone else having this trouble?
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Sunday, June 17, 2007 8:26 AM
Subject: hlds digest, Vol 1 #5431 - 5 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. server issues ([xXx] con)
>2. RE: server issues (Chris Barnett)
>3. HL2MP: Player models vanish after update (Mark Edwards)
>4. Server running at 10X speed (dan)
>    5. Re: Server running at 10X speed (Cc2iscooL)
>
> --__--__--
>
> Message: 1
> From: "[xXx] con" <[EMAIL PROTECTED]>
> To: 
> Date: Sat, 16 Jun 2007 10:27:55 -0500
> Subject: [hlds] server issues
> Reply-To: hlds@list.valvesoftware.com
>
> dear valve, i would like to point out that there are many issues with your
> newest update.
>
> While chasing the executing admins down you have severely hindered the
> actual performance of the game.
>
> as with cs 1.6 it almost seems like your trying to eliminate the game.
>
> Please give us gamers back the quality that we used to enjoy.
>
> * On another note i would also like to thank you for the many fixes
that
> came out on the 14th.
>
> i have noticed many improvements and hope that you will continue to pound
> out the bugs from both client and server sides.
>
>
>
>
>
> --__--__--
>
> Message: 2
> From: "Chris Barnett" <[EMAIL PROTECTED]>
> To: 
> Subject: RE: [hlds] server issues
> Date: Sat, 16 Jun 2007 16:01:21 +0100
> Reply-To: hlds@list.valvesoftware.com
>
> Hi,
>
> They can't solve the issues if you don't list exactly what issues you are
> having, server specs, what plugins you have installed, whether you have
the
> same performance issues with the plugins, etc etc etc etc.
>
> Chris.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
> Sent: 16 June 2007 16:28
> To: hlds@list.valvesoftware.com
> Subject: [hlds] server issues
>
> dear valve, i would like to point out that there are many issues with your
> newest update.
>
> While chasing the executing admins down you have severely hindered the
> actual performance of the game.
>
> as with cs 1.6 it almost seems like your trying to eliminate the game.
>
> Please give us gamers back the quality that we used to enjoy.
>
> * On another note i would also like to thank you for the many fixes
that
> came out on the 14th.
>
> i have noticed many improvements and hope that you will continue to pound
> out the bugs from both client and server sides.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --__--__--
>
> Message: 3
> From: Mark Edwards <[EMAIL PROTECTED]>
> To: 
> Date: Sat, 16 Jun 2007 17:08:39 +0100
> Subject: [hlds] HL2MP: Player models vanish after update
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hi
>
> I, and at least two other players I have spoken to, have noticed sometimes
=
> player models disapear since the update, leaving only the weapon model
visi=
> ble. Can anyone else confirm this? Can Valve confirm this is a bug?
>
> Cheers
>
> Mark
> --
>
>
> --__--__--
>
> Message: 4
> From: "dan" <[EMAIL PROTECTED]>
> To: 
> Date: Sat, 16 Jun 2007 23:04:16 +0100
> Subject: [hlds] Server running at 10X speed
> Reply-To: hlds@list.valvesoftware.com
>
> greetings all
>
> ive resently installed a new server and i connected to it and it was
running
> at a really fast speed EG: bots can rush CT spawn on DE_dust2 within about
3
> seconds
>
> any idears on it
>
>
>
> --__--__--
>
> Message: 5
> Date: Sat, 16 Jun 2007 17:15:10 -0500
> From: Cc2iscooL <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server running at 10X speed
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picke

[hlds] server issues

2007-06-16 Thread [xXx] con
dear valve, i would like to point out that there are many issues with your
newest update.

While chasing the executing admins down you have severely hindered the
actual performance of the game.

as with cs 1.6 it almost seems like your trying to eliminate the game.

Please give us gamers back the quality that we used to enjoy.

* On another note i would also like to thank you for the many fixes that
came out on the 14th.

i have noticed many improvements and hope that you will continue to pound
out the bugs from both client and server sides.




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[hlds] Re: hlds digest, Vol 1 #5377 - 7 msgs

2007-05-04 Thread [xXx] con
> Free Sound List is full!
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
> Free Sound List is full!
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0

[hlds] Free sound lis is full and fragments errors

2007-05-03 Thread [xXx] con
has anyone ever found a reasron for this error in console.
i have a 60 man 66 tic server running nicely, but the fragments error and
this error is becoming a serious drag.any help would be greatly appreciated.

150.2 fps 44/60 on map  de_piranesi
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
L 05/03/2007 - 18:16:54:
"Mr.Money.Bags.music.<4002>" joined team "TERRORIST"
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
L 05/03/2007 - 18:16:55: "chopz<3995>" killed
"Sitalius<37
62>" with "m4a1"
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
L 05/03/2007 - 18:16:55: "Stinky Nuts
?¬/?ì<3985>
" killed "omghax<3940>" with "ak47"
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
L 05/03/2007 - 18:16:56: "[xXx] B.B.(CDN)<4003>"
killed "
DwArF GoLdEn K!L!3R<3962>" with "awp"
Free Sound List is full!
L 05/03/2007 - 18:16:57: "sTeVe iRwIn<3989>"
kille
d "PoOP-Ship_DestRoyEr<3998>" with "awp"
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
Free Sound List is full!
L 05/03/2007 - 18:17:00: "<4017><>"
entered th
e game
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
Free Sound List is full!
Free Sound List is full!
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/5ee0b669.dat' doesn't exist.
CreateFragmentsFromFile: '

[hlds] friends list warning!!!!!

2007-04-09 Thread [xXx] con
it has been reported to me that players have been adding themselves to your
friends list and somehow stealing the accounts
i am also seeing many ppl suddenly trying to add me to their friends list

1 members account has already been stolen this way


- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Sunday, April 08, 2007 8:27 AM
Subject: hlds digest, Vol 1 #5307 - 4 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. RE: odd exploit? (frag)
>2. Command line rcon for windows. (like ogsrcon) (Pawel Dabrowski)
>3. Re: Command line rcon for windows. (like ogsrcon) ([GS]Admin)
>4. RE: Command line rcon for windows. (like ogsrcon) (Pawel Dabrowski)
>
> --__--__--
>
> Message: 1
> Date: Sun, 8 Apr 2007 01:16:06 -0700 (Pacific Daylight Time)
> From: "frag" <[EMAIL PROTECTED]>
> To: 
> Subject: RE: [hlds] odd exploit?
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Go and download this plugin  anti_steamID_pending
> http://forums.alliedmods.net/showthread.php?t=10456  It will work for all
> Hl1mods.:)
>
> ---Original Message---
>
> From: RMaioroff
> Date: 04/07/07 20:41:29
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] odd exploit?
>
> I just googled "steam id exploit" and found several references to this
type
> of exploit from back in 2004. Perhaps it's back again? If you dig deep
> enough you will find a few discussions on how they can be STEAM_ID Pending
> for awhile, and then basically manufacture a new ID on the fly.
>
> Anyways, good luck with this. Thankfully we've yet to see it hit our
Garry's
> Mod servers. *Crosses fingers*
>
> Rob
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Affordablegameservers.com
> Sent: Saturday, April 07, 2007 5:50 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] odd exploit?
>
> Anyone know of an exploit for source that allows you to come in as other
> users/ips/steamids?
>
> This makes it pretty impossibly to ban him and all you end up doing is
> banning another person.
>
> This a new nasty im not aware of any way to combat that?
>
> Heres his psychostats sheet (a lot of the ips on there belong to people
that
> were playing at the time as did the steamids and names heh)
>
>
http://stats.affordablegameservers.com/diamond/player.php?id=70&ps_sess_id=4
> 800c0c11b6b3858d8d207175c437597
>
> Tia
> dex
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> --
>
>
>
>
> --__--__--
>
> Message: 2
> From: "Pawel Dabrowski" <[EMAIL PROTECTED]>
> To: 
> Date: Sun, 8 Apr 2007 10:48:38 +0200
> Subject: [hlds] Command line rcon for windows. (like ogsrcon)
> Reply-To: hlds@list.valvesoftware.com
>
> Hi
>
> I'm looking for a windows command line based rcon tool. I see there is one
> called ogsrcon but am unable to find a download for it. Can someone point
me
> to a link please or to a similar tool.
>
> Regards
> Pawel Dabrowski
>
>
>
> --__--__--
>
> Message: 3
> From: "[GS]Admin" <[EMAIL PROTECTED]>
> To: 
> Subject: Re: [hlds] Command line rcon for windows. (like ogsrcon)
> Date: Sun, 8 Apr 2007 04:32:24 -0500
> Reply-To: hlds@list.valvesoftware.com
>
> Not too sure about OGSRcon being around anymore but he has a new program
> people are very fond ofhere's the link hope it helps you!
>
> http://gearbox.oathill.com/cbb/
>
> BeNt
>
> - Original Message -
> From: "Pawel Dabrowski" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, April 08, 2007 3:48 AM
> Subject: [hlds] Command line rcon for windows. (like ogsrcon)
>
>
> > Hi
> >
> > I'm looking for a windows command line based rcon tool. I see there is
one
> > called ogsrcon but am unable to find a download for it. Can someone
point
> > me
> > to a link please or to a similar tool.
> >
> > Regards
> > Pawel Dabrowski
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --__--__--
>
> Message: 4
> From: "Pawel Dabrowski" <[EMAIL PROTECTED]>
> To: 
> Subject: RE: [hlds] Command line rcon for windows. (like ogsrcon)
> Date: Sun, 8 Apr 2007 11:47:16 +0

[hlds] beta junk

2007-04-07 Thread [xXx] con
i found the beta to be junk
1.none of the usual console errors are fixed,
2. i get the same 512 fps from console on a stock server
3. pings did appear to be more level, but at a higher ping in general by 5ms
or so

dual core conroe 1.8
2gig ram
oc48 100 mb connection
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Saturday, April 07, 2007 8:27 AM
Subject: hlds digest, Vol 1 #5305 - 9 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. More lag w/ Beta. (Peter N)
>2. Re: More lag w/ Beta. (ShootMe)
>3. Re: More lag w/ Beta. (Hell Phoenix)
>4. Re: More lag w/ Beta. (ShootMe)
>5. Re: More lag w/ Beta. (Hell Phoenix)
>6. Re: More lag w/ Beta. (ShootMe)
>7. Re: More lag w/ Beta. (Kevin Ottalini)
>8. Re: More lag w/ Beta. (ShootMe)
>9. Re: More lag w/ Beta. (Kevin Ottalini)
>
> --__--__--
>
> Message: 1
> Date: Fri, 6 Apr 2007 07:01:26 -0700 (PDT)
> From: Peter N <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: [hlds] More lag w/ Beta.
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> I installed the Beta yesterday morning and it a my users reported much
more=
>  lag than ever before.  I have since gone back to stock.  Has anyone else
h=
> ad this problem?
>
> |MD| Multideath =AE
> --
>
>
> --__--__--
>
> Message: 2
> Date: Fri, 06 Apr 2007 17:42:35 +0200
> From: ShootMe <[EMAIL PROTECTED]>
> To:  hlds@list.valvesoftware.com
> Subject: Re: [hlds] More lag w/ Beta.
> Reply-To: hlds@list.valvesoftware.com
>
> I'd the same problems with Beta - i did now again the downgrade to Built
> 2949 which works without any lags:
>
> Beta with Problems:
> Protocol version 7
> Exe version 1.0.0.7 (dod)
> Exe build: 14:43:53 Apr  2 2007 (3068)
>
> Built 2949 without Problems:
> Protocol version 7
> Exe version 1.0.0.7 (dod)
> Exe build: 18:24:30 Jan  3 2007 (2949)
>
> System is Debian Sarge 3.1 on Pentium D930 and 1000 HZ Kernel.
> Gameserver is a 32 Slot DoD:S with 66 Tickrate
>
> Thomas
>
> Peter N wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I installed the Beta yesterday morning and it a my users reported much
mo=
> re lag than ever before.  I have since gone back to stock.  Has anyone
else=
>  had this problem?
> >
> > |MD| Multideath =AE
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
pl=
> ease visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
>
> --__--__--
>
> Message: 3
> Date: Fri, 06 Apr 2007 11:14:22 -0500
> From: Hell Phoenix <[EMAIL PROTECTED]>
> To:  hlds@list.valvesoftware.com
> Subject: Re: [hlds] More lag w/ Beta.
> Reply-To: hlds@list.valvesoftware.com
>
> The beta wasnt updated until last night...so you still tried the first
> version of the beta with the known problem.  Redownload and try again,
> you should be ok.
>
> HP
>
> Peter N wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I installed the Beta yesterday morning and it a my users reported much
mo=
> re lag than ever before.  I have since gone back to stock.  Has anyone
else=
>  had this problem?
> >
> > |MD| Multideath =AE
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
pl=
> ease visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> --__--__--
>
> Message: 4
> Date: Fri, 06 Apr 2007 18:23:32 +0200
> From: ShootMe <[EMAIL PROTECTED]>
> To:  hlds@list.valvesoftware.com
> Subject: Re: [hlds] More lag w/ Beta.
> Reply-To: hlds@list.valvesoftware.com
>
> So the Beta with Built 3068 from 2.4.2007 had still the lag problem?
>
> I updated today in the morning (GMT+1) and got the Built 3068 and had
> lag problems like with the "regular" version.
>
> Thomas
>
> Hell Phoenix wrote:
> > The beta wasnt updated until last night...so you still tried the first
> > version of the beta with the known problem.  Redownload and try again,
> > you should be ok.
> >
> > HP
> >
> > Peter N wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I installed the Beta yesterday morning and it a my users reported
> >> much more lag than ever before.  I have since gone back to stock.
> >> Has anyone else had this problem?
> >>
> >> |MD| Multideath =AE
>
>
>
> --__--__--
>
> Message: 5
> Date: Fri, 06 Apr 2007 11:50:31 -0500
> From: Hell Phoenix <[EMAIL PROTECTED]>
> To:  hlds@list.valvesoftware.com
> Subject: Re: [hlds] More lag w/ Beta.
> Reply

[hlds] beta comfirmation

2007-04-05 Thread [xXx] con
ok, is there any way to confirm that my server has the files and running?


> > We have a beta update for the Source Engine available for Dedicated
> > servers. To get the update run the hldsupdatetool with "-beta srcds0407"
> > on the command line.
> >
> > This update addresses some lag issues that have been seen when running
> > the Source Engine (in particular, it programmatically does something
> > similar to using the net_queuesplits cvar).
> >
> > - Alfred


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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[hlds] Re: hlds digest, Vol 1 #5296 - 10 msgs

2007-04-05 Thread [xXx] con
do i need -beta srcds0407 in the startup line as well?

> Date: Mon, 2 Apr 2007 16:16:52 -0700
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>

> Reply-To: hlds@list.valvesoftware.com
>
> We have a beta update for the Source Engine available for Dedicated
> servers. To get the update run the hldsupdatetool with "-beta srcds0407"
> on the command line.
>
> This update addresses some lag issues that have been seen when running
> the Source Engine (in particular, it programmatically does something
> similar to using the net_queuesplits cvar).
>
> - Alfred


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] Re: hlds digest, Vol 1 #5263 - 5 msgs

2007-03-11 Thread [xXx] con
t; sv_maxupdaterate 66
> sv_client_predict 1
> sv_client_interpolate 1
> sv_client_min_interp_ratio 1
> sv_client_max_interp_ratio 1
> sv_client_cmdrate_difference 1
>
> some restrictions only seem to work, depending on how you launch the
> game
>
> and as an added bonus I can't use zblock or any such utilities as most
> players who do not play for a clan etc do not have a clue that they may
> need to type something into console great work, leaving me with the
> choice of empty servers or playing with suspect players.
>
> & now testing adverts in 1.6 which only benefits valve & nobody else,
> the players do not want to see it & we don't either..chances of this
> been removed zero!
>
> If it wasn't for the community I would have shut down in January.. just
> waiting for the final straw.. shame really but it will happen as valve
> really do not appear to care, you look through the forums at
> steampowered.com & get depressed at the sight of amount of players with
> issues that wish to play but valve doesn't seem to want to fix or indeed
> how have a clue how they broke it in the first place datacache.dll
> anyone?
>
> How about valve actually fix issues, rather than adding new stuff, &
> while there at it  do some optimization as the source engine, as it
> seems so much slower than it used be..maybe utilizing some of those ATI
> 9600 XT's that used to be able to run the game at ok FPS? rather than
> there shiny dev machines running whatever kick arse gfx cards they
> have..they don't have to hear some players whining about 20 fps, when 16
> players meet up ingame in the same space
>
> Sorry this has been a while coming & I'm sorry if you don't want to read
> it :)
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 268.18.8/717 - Release Date:
> 3/10/2007 2:25 PM
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 268.18.8/717 - Release Date:
> 3/10/2007 2:25 PM
>
>
>
>
> --__--__--
>
> Message: 3
> Date: Sat, 10 Mar 2007 17:40:24 +
> From: "$cookie_()" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] hlds digest, Vol 1 Do Valve Care?
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> Agree 100%.
>
> On 3/10/07, Tim Renshaw <[EMAIL PROTECTED]> wrote:
> >
> > Actions speak volumes...DWP how many servers have this switched
> > on..not many..have valved pulled it no..
> >
> > cl_restrict_server_commands...  valve restrict us from admining our
> > own servers.. & replace it with non functioning restrictions..and tell
> > us it works.. funny how I see rate hackers all over the place with
> > pings of 5.. warping etc(thank goodness interp actually seems to work
> > now :)
> >
> > sv_mincmdrate 66
> > sv_maxcmdrate 66
> > sv_minupdaterate 66
> > sv_maxupdaterate 66
> > sv_client_predict 1
> > sv_client_interpolate 1
> > sv_client_min_interp_ratio 1
> > sv_client_max_interp_ratio 1
> > sv_client_cmdrate_difference 1
> >
> > some restrictions only seem to work, depending on how you launch the
> > game
> >
> > and as an added bonus I can't use zblock or any such utilities as most
> > players who do not play for a clan etc do not have a clue that they
> > may need to type something into console great work, leaving me with
> > the choice of empty servers or playing with suspect players.
> >
> > & now testing adverts in 1.6 which only benefits valve & nobody else,
> > the players do not want to see it & we don't either..chances of this
> > been removed zero!
> >
> > If it wasn't for the community I would have shut down in January..
> > just waiting for the final straw.. shame really but it will happen as
> > valve really do not appear to care, you look through the forums at
> > steampowered.com & get depressed at the sight of amount of players
> > with issues that wish to play but valve doesn't seem to want to fix or
> > indeed how have a clue how they broke it in the first place
> > datacache.dll anyone?
> >
> > How about valve actually fix issues, rather than adding new stuff, &
> > while there at it  do some optimization as the

[hlds] Re: hlds digest, Vol 1 #5261 - 1 msg

2007-03-10 Thread [xXx] con
theres always a way
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 10, 2007 10:40 AM
Subject: hlds digest, Vol 1 #5261 - 1 msg


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Re: hlds digest, Vol 1 #5254 - 8 msgs ($cookie_())
>
> --__--__--
>
> Message: 1
> Date: Sat, 10 Mar 2007 16:02:31 +
> From: "$cookie_()" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Re: hlds digest, Vol 1 #5254 - 8 msgs
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
>  72.3.184.144 - 72.3.184.159 dont seem to make any difference. I tried
> 72.3.184.144 - 72.3.184.159 also but that dont seem to change anything
> eather.
>
> Suggestions?
>
> On 3/9/07, Chris Bass <[EMAIL PROTECTED]> wrote:
> >
> > First off, HLDS DOES NOT HAVE ANYTHING TO DO WITH ADS. PERIOD, ADS ARE
> > DOWNLOADED CLIENT SIDE AND SERVER DOES NOT KNOW WHAT IS GOING ON.
> >
> > Second off, they are using the same company that BF2142 did. I imagine
> > the technique used by CS 1.6 is similar if not the same. Do a search for
> > BF2142 ads and see what you can dig up.
> >
> > *cough*Firewall off 72.3.184.144 - 72.3.184.159 *cough*
> >
> > [xXx] con wrote:
> > > does anyone have a solution to removing these ads, or do we need to
find
> > > someone to piddle the files, because i have noticed a HUGE decline in
> > the
> > > purchase of cs 1.6 servers.
> > > a client complained the other day that his server was not doing well,
> > and
> > > after visiting his server i saw why.
> > > what a shame this is.
> > > - Original Message -
> > > From: < [EMAIL PROTECTED]>
> > > To: 
> > > Sent: Thursday, March 08, 2007 1:48 PM
> > > Subject: hlds digest, Vol 1 #5254 - 8 msgs
> > >
> > >
> > >
> > >> Send hlds mailing list submissions to
> > >> hlds@list.valvesoftware.com
> > >>
> > >> To subscribe or unsubscribe via the World Wide Web, visit
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> or, via email, send a message with subject or body 'help' to
> > >> [EMAIL PROTECTED]
> > >>
> > >> You can reach the person managing the list at
> > >> [EMAIL PROTECTED]
> > >>
> > >> When replying, please edit your Subject line so it is more specific
> > >> than "Re: Contents of hlds digest..."
> > >>
> > >>
> > >> Today's Topics:
> > >>
> > >>1. RE: Ingame adds, who will remove them? (Edward Luna)
> > >>2. Re: Ingame adds, who will remove them? (Whisper)
> > >>3. Re: Ingame adds, who will remove them? (Roman Hatsiev)
> > >>4. Re: Ingame adds, who will remove them? (Cc2iscooL)
> > >>5. Voice and Voice text improvements. (Chris Barnett)
> > >>6. RE: Ingame adds, who will remove them? (J. Laws - Hi-Definition
> > >>
> > > Gaming)
> > >
> > >>7. RE: Ingame adds, who will remove them? (Jason O. Washburn)
> > >>8. RE: Ingame adds, who will remove them? (Gigabit Nick)
> > >>
> > >> -- __--__--
> > >>
> > >> Message: 1
> > >> Subject: RE: [hlds] Ingame adds, who will remove them?
> > >> Date: Thu, 8 Mar 2007 10:59:30 -0500
> > >> From: "Edward Luna" < [EMAIL PROTECTED]>
> > >> To: 
> > >> Reply-To: hlds@list.valvesoftware.com
> > >>
> > >> Commercials in movie theaters have nothing to do with the movie
> > theater,
> > >>
> > > th=
> > >
> > >> ey're built into the film (client side).  Without the movie theaters
> > >>
> > > Hollyw=
> > >
> > >> ood has no outlet for their films and without the servers Valve has
no
> > >>
> > > outl=
> > >
> > >> et for their MP games.
> > >>
> >

[hlds] Re: hlds digest, Vol 1 #5254 - 8 msgs

2007-03-08 Thread [xXx] con
does anyone have a solution to removing these ads, or do we need to find
someone to piddle the files, because i have noticed a HUGE decline in the
purchase of cs 1.6 servers.
a client complained the other day that his server was not doing well, and
after visiting his server i saw why.
what a shame this is.
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 08, 2007 1:48 PM
Subject: hlds digest, Vol 1 #5254 - 8 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. RE: Ingame adds, who will remove them? (Edward Luna)
>2. Re: Ingame adds, who will remove them? (Whisper)
>3. Re: Ingame adds, who will remove them? (Roman Hatsiev)
>4. Re: Ingame adds, who will remove them? (Cc2iscooL)
>5. Voice and Voice text improvements. (Chris Barnett)
>6. RE: Ingame adds, who will remove them? (J. Laws - Hi-Definition
Gaming)
>7. RE: Ingame adds, who will remove them? (Jason O. Washburn)
>8. RE: Ingame adds, who will remove them? (Gigabit Nick)
>
> --__--__--
>
> Message: 1
> Subject: RE: [hlds] Ingame adds, who will remove them?
> Date: Thu, 8 Mar 2007 10:59:30 -0500
> From: "Edward Luna" <[EMAIL PROTECTED]>
> To: 
> Reply-To: hlds@list.valvesoftware.com
>
> Commercials in movie theaters have nothing to do with the movie theater,
th=
> ey're built into the film (client side).  Without the movie theaters
Hollyw=
> ood has no outlet for their films and without the servers Valve has no
outl=
> et for their MP games.
>
> Bottom line... your server is the equivalent of the screen in a movie
theat=
> er.  Valve's movie is playing on your projector.  There is only one Valve
b=
> ut an almost limitless number of projectors... those currently in
operation=
>  and those that will take their place in the event the current projectors
(=
> servers) drop out.
>
> TBH... it's amazing Valve has lasted this long.  The original game was so
g=
> ood that it's carried them well past what would normally be considered a
re=
> asonable product life.  Valve must evolve or go the way of Acclaim
Entertai=
> nment.
>
>
> -Original Message-
> From: Kevin Ottalini [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, March 07, 2007 9:45 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Ingame adds, who will remove them?
>
>
> One thing I thought I would toss out here is that the in-game ads are
purel=
> y
> client-side and servers (and server admins and operators) have nothing to
d=
> o
> with providing them, control over them or with being involved with
promotin=
> g
> the ads or the ad content.
>
> Even though I personally don't enjoy having non-original content on maps
> while I play, this issue is similar to player sprays except the ads will
> never have any porn or abusive content.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
plea=
> se visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> --__--__--
>
> Message: 2
> Date: Fri, 9 Mar 2007 03:30:13 +1100
> From: Whisper <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Ingame adds, who will remove them?
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> The Cinema is allowed to play their own ads and thereby generate revenue,
to
> people brought to the Cinema by the movie made by Hollywood.
>
> On 3/9/07, Edward Luna <[EMAIL PROTECTED]> wrote:
> >
> > Commercials in movie theaters have nothing to do with the movie theater,
> > they're built into the film (client side).  Without the movie theaters
> > Hollywood has no outlet for their films and without the servers Valve
has no
> > outlet for their MP games.
> >
> > Bottom line... your server is the equivalent of the screen in a movie
> > theater.  Valve's movie is playing on your projector.  There is only one
> > Valve but an almost limitless number of projectors... those currently in
> > operation and those that will take their place in the event the current
> > projectors (servers) drop out.
> >
> > TBH... it's amazing Valve has lasted this long.  The original game was
so
> > good that it's carried them well past what would normally be considered
a
> > reasonable product life.  Valve must evolve or go the way of Acclaim
> > Entertainment.
> >
> >
> > -Original Message-
> > From: Kevin Ottalini [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, March 07, 2007 9:45 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Ingame adds, who will remove them?
> >
> >
> > One thing I 

[hlds] Re: hlds digest, Vol 1 #5228 - 1 msg

2007-02-16 Thread [xXx] con
mani's path is started in the auoexec.cfg
the server.cfg also has eec mani_server.cfg to guarantee its been executed.




- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 16, 2007 9:27 AM
Subject: hlds digest, Vol 1 #5228 - 1 msg


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Tell srcds which server.cfg to load?
(=?UTF-8?B?IkVpbmFyIFMuIElkc8O4Ig==?=)
>
> --__--__--
>
> Message: 1
> Date: Fri, 16 Feb 2007 14:48:25 +0100
> From: =?UTF-8?B?IkVpbmFyIFMuIElkc8O4Ig==?= <[EMAIL PROTECTED]>
> Organization: Dept. Engineering Cybernetics, NTNU
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Tell srcds which server.cfg to load?
> Reply-To: hlds@list.valvesoftware.com
>
> I can't find anything else that's being done to use a specific mani
> path. Please make sure you don't assign mani_path in any of the server
> config files. If that doesn't solve it, please post your command-line
here.
>
> Regarding documentation:
>
http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_insta=
> ll_config_maniservercfg.htm
> "For multiple installations where you require a different plugin
> configuration to be used add =E2=80=98+mani_path
mani_admin_plugin=E2=80=99=
>  in your
> startup script that runs the server. Replace mani_admin_plugin with the
> path you need to use for your instance."
>
> Cheers,
> Einar
>
> Ludens wrote:
> > I tried to rename "mani_admin_plugin" to "mani_admin_plugin1"
> > and then copy "mani_admin_plugin1" to "mani_admin_plugin2",
> > then tried to start two servers with different +mani_path
> > - both servers are crashing.
> > Then I copy "mani_admin_plugin1" to "mani_admin_plugin", servers start
ok=
> ,
> > but it seems, that both servers are still using default folder
"mani_admi=
> n_plugin".
> >
> > There is no any topics at mani forums about changing "mani_path"
variable=
> ...
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
> ware.com] On Behalf Of "Einar S. Idso"
> > Sent: Friday, February 16, 2007 4:57 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Tell srcds which server.cfg to load?
> >
> > Each server can have its own mani directory. Simply add the following to
> > your startup-line: +mani_path pathtoserversmanidir
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
pl=
> ease visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
> --__--__--
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest


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[hlds] Re: hlds digest, Vol 1 #5191 - 2 msgs

2007-01-25 Thread [xXx] con

"Well, since you brought up that you're using Windows now, did you use a
timer resolution booster or are you keeping Windows Media Player open in
the
background? What does "stats" show in the server's console? Can your server
handle the tickrate? If not, it will choke."

whoever said this has an xXxcellent point.
since you may NOT enforce the clients rates, fps booster or win media player
will help lower that choke on win 2003 servers.


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[hlds] STEAM request-FIX RATES?

2007-01-25 Thread [xXx] con

dear steam,
now that you have taken the power to force healthy rates on our pub players
i was wondering if you could set the rates properly in all the clients.
it seems noone with a cable modem ever has the proper rates so they go
skippin through server after server complaining about each one of them, but
the true reason for their skipping is a defualt rate of 7500 and a
cl_updaterate of 10.
The least you could do if your gonna make cl_restrict_server_commands reset
to 1 each time thay connect is assure they have the proper rates to play on.
this would be considered a xmas gift to providors who are already sick of
seeing skipping players in the pubs.

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Thursday, January 25, 2007 4:36 AM
Subject: hlds digest, Vol 1 #5190 - 3 msgs



Send hlds mailing list submissions to
hlds@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds
or, via email, send a message with subject or body 'help' to
[EMAIL PROTECTED]

You can reach the person managing the list at
[EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."


Today's Topics:

  1. RE: To protect against cheaters and abusive admins, why not destroy
the ability for CS:S to be played on the internet? (Chris Barnett)
  2. Re: [OT]Savvis Metwork (Saint K.)
  3. Re: hlds server (Filipp)

--__--__--

Message: 1
From: "Chris Barnett" <[EMAIL PROTECTED]>
To: 
Subject: RE: [hlds] To protect against cheaters and abusive admins, why
not destroy the ability for CS:S to be played on the internet?
Date: Wed, 24 Jan 2007 15:08:46 -
Reply-To: hlds@list.valvesoftware.com

Sorry Jason,

But I'm kinda trying to make a point in my own away about functionality
that's needlessly removed from the game in order to protect users from
admin
/ abuse and exploits.

Don't get me wrong, I'm over the moon with VALVe at the moment, as long as
they do beta rollouts, I'll always be generally happy in life etc etc etc,
but I do worry about functionality being removed needlessly!

Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: 24 January 2007 10:45
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] To protect against cheaters and abusive admins, why
not
destroy the ability for CS:S to be played on the internet?

Obviously this list has gone off the deep end again **shakes head**:-(

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: Wednesday, January 24, 2007 4:30 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] To protect against cheaters and abusive admins, why
not destroy the ability for CS:S to be played on the internet?


--
[ Picked text/plain from multipart/alternative ]
Because your lack of intelect and sense of humor is terrible. Please
proceed to castrate yourself using a spoon now, followed by suicide.
Thank you. Good Bye.

On 1/24/07, Chris Barnett <[EMAIL PROTECTED]> wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,



If functionality (e.g. to be able to run server commands on the
client) can be placed on the altar to be sacrificed (needlessly) in
order to protect the
casual CS:S player against abusive admins, then why not follow that to
it's
logical conclusion and remove the ability for CS:S to be played on the
internet?



Cheers!



Chris Barnett



--


___
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please visit: http://list.valvesoftware.com/mailman/listinfo/hlds





--
___
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

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please visit:
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--__--__--

Message: 2
From: "Saint K." <[EMAIL PROTECTED]>
To: 
Subject: Re: [hlds] [OT]Savvis Metwork
Date: Wed, 24 Jan 2007 16:25:58 +0100
Reply-To: hlds@list.valvesoftware.com

PE's will drop ICMP packets if their too busy handling other traffic.
Thought if the desitnation machine is configured to respond on ICMP, you
can
very well troubleshoot using traces.

For this, you can best use a program called (win)MTR, Linux users mostly
have this pre-installed, windows users can download the windows version
from: http://winmtr.sourceforge.net

With this tool you can messure packetloss, and other routings issues.

if the last hop (destination IP) doesnt show any packetloss, the line is
having no issues (if you messure packetloss in the middle, but not in the
end, its sim

[hlds] Re: hlds digest, Vol 1 #5172 - 4 msgs

2007-01-21 Thread [xXx] con

i have found issues with the virtual memory causing this problem and
resolved all my dedicated box issues.

i currently onlt have 7 boxes with 27 game servers running in them but i
thinbk i know what is causing your problem.
interested?ill share my knowledge if you share yours
email me at [EMAIL PROTECTED]
xfire infexXxiousservers
www.xxxclanxxx.com
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Sunday, January 21, 2007 9:26 AM
Subject: hlds digest, Vol 1 #5172 - 4 msgs



Send hlds mailing list submissions to
hlds@list.valvesoftware.com

To subscribe or unsubscribe via the World Wide Web, visit
http://list.valvesoftware.com/mailman/listinfo/hlds
or, via email, send a message with subject or body 'help' to
[EMAIL PROTECTED]

You can reach the person managing the list at
[EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."


Today's Topics:

  1. Application Fatal Error- srcds.exe (RMaioroff)
  2. RE: Application Fatal Error- srcds.exe ([EMAIL PROTECTED])
  3. RE: Application Fatal Error- srcds.exe (Robert Whelan)
  4. Re: RE: client's choke dependency of clien't rate
(=?ISO-8859-2?Q?Faustas_Bu=B9kevi=E8ius?=)

--__--__--

Message: 1
From: "RMaioroff" <[EMAIL PROTECTED]>
To: 
Date: Sat, 20 Jan 2007 21:49:35 -0700
Subject: [hlds] Application Fatal Error- srcds.exe
Reply-To: hlds@list.valvesoftware.com

Hi List,

We have been struggling with srcds.exe crashing out with a FE. This almost
always happens when we have a lot of people playing and then do a map
change. The error happens 95% of the time when we change maps (using RCON
or
via console). I have logging enabled, however for some reason the logs
don't
have any data in them if the server crashed (0 bytes). Here is the error:


BEGIN SNIPPET
srcds.exe - Application Error : The instruction at "0x00dc2c1a"
referenced memory at "0x119100fc". The memory could not be "read".

Click on OK to terminate the program
END SNIPPET**


The machine(s) exist for only one reason: Run dedicated game servers.
Nothing else is installed on them; not IIS, nor DNS or Mail services.
Nothing.
On the multi-cpu machines we have set the CPU affinity using imagecfg.exe
and bound the server to CPU 0. We also have tried binding to 0/1 as well
as
0/1/2/3/4/5/6/7 (for the quad CPU PowerEdge). NOTE: The variation of
affinity settings is due to us trying to improve the currently terrible
performance of srcds.exe when handling large netcode payloads from GMOD10
(Such performance issues are a whole different topic I'm guessing).

So has anyone resolved this problem yet? I know I'm not the only one as
I've
found many others (via Google) with this issue, however all the leads
turned
up nothing. Can anyone please help us? Below is a short description of our
environment.

Soft:

Binary: srcds.exe (stand-alone dedicated)
OS: Windows 2003 server EE
Game: HL2
Mod: GMOD10
Misc: srcdsfpsbooster, +fps_max 600, -tickrate 66, using a BAT file to
restart on crash and have modified the registry to silence the ErrorMode
popup.


Hard:

CPU: Dual Xeon 3.0Ghz
Ram: 4 GB DDR2
HDD: RAID 0 / SCSI 15k
WAN: 100Mb port on Saavis backbone





Rob Maioroff
eCareMD, Inc.
1-877-ECAREMD (322-7363) Ext. 111
FAX: (208) 624-7181 Ext. 109
GMT -07:00





--__--__--

Message: 2
From: <[EMAIL PROTECTED]>
To: 
Subject: RE: [hlds] Application Fatal Error- srcds.exe
Date: Sun, 21 Jan 2007 18:30:20 +1300
Reply-To: hlds@list.valvesoftware.com

We were having similar issues with our 2003 CSS gun game server turning
stats off has fixed 99% of them

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RMaioroff
Sent: Sunday, 21 January 2007 5:50 p.m.
To: hlds@list.valvesoftware.com
Subject: [hlds] Application Fatal Error- srcds.exe

Hi List,

We have been struggling with srcds.exe crashing out with a FE. This almost
always happens when we have a lot of people playing and then do a map
change. The error happens 95% of the time when we change maps (using RCON
or
via console). I have logging enabled, however for some reason the logs
don't
have any data in them if the server crashed (0 bytes). Here is the error:


BEGIN SNIPPET
srcds.exe - Application Error : The instruction at "0x00dc2c1a"
referenced memory at "0x119100fc". The memory could not be "read".

Click on OK to terminate the program
END SNIPPET**


The machine(s) exist for only one reason: Run dedicated game servers.
Nothing else is installed on them; not IIS, nor DNS or Mail services.
Nothing.
On the multi-cpu machines we have set the CPU affinity using imagecfg.exe
and bound the server to CPU 0. We also have tried binding to 0/1 as well
as
0/1/2/3/4/5/6/7 (for the quad CPU PowerEdge). NOTE: The variation of
affinity settings is due to us trying to improve the currently terrible
performance of srcds.exe when handling large netcode payload

[hlds] Re: hlds digest, Vol 1 #5141 - 8 msgs

2006-12-29 Thread [xXx] con

i never run bvots and get this same problem.
monitor its usage and see what its using.
youll be surprised
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 29, 2006 9:27 AM
Subject: hlds digest, Vol 1 #5141 - 8 msgs



Send hlds mailing list submissions to
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To subscribe or unsubscribe via the World Wide Web, visit
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or, via email, send a message with subject or body 'help' to
[EMAIL PROTECTED]

You can reach the person managing the list at
[EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of hlds digest..."


Today's Topics:

  1. cs:s bot_chatter (Robert Whelan)
  2. RE: cs:s bot_chatter (Bart King)
  3. RE: cs:s bot_chatter (Robert Whelan)
  4. RE: cs:s bot_chatter (Robert Whelan)
  5. RE: rcon address logging (Alfred Reynolds)
  6. RE: rcon address logging (Ray)
  7. Re: VALVe wants advertisements in CS 1.6 (HLDS User)
  8. Re: rcon address logging (chad)

--__--__--

Message: 1
Date: Thu, 28 Dec 2006 07:09:53 -0800 (PST)
From: Robert Whelan <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] cs:s bot_chatter
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
 I=92m gearing up to run a cs:s server and the srcds console is being
spam=
med with:

 Free sound list is full!

 I=92ve been thru the archives and valves search feature keeps dumping on
=
meh! Even with 4 bots and bot_chatter set to off, minimal, normal or radio
=
there is no escaping the spam stemming from the bots?


__
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
--


--__--__--

Message: 2
Subject: RE: [hlds] cs:s bot_chatter
Date: Thu, 28 Dec 2006 16:31:18 -
From: "Bart King" <[EMAIL PROTECTED]>
To: 
Reply-To: hlds@list.valvesoftware.com

Hello,

This error is generally spammed in the console, bots or not, but the
amount of spam produced by this is less than it was several builds
before.  It can also happen in other Source-enabled games (even HL2), so
it's not specifically related to bots.

It is occasionally quite annoying when you're trying to use the server
console, but can be ignored.

--
Bart King
http://www.bart666.com -- +44 781 219 5654


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: 28 December 2006 15:10
To: hlds@list.valvesoftware.com
Subject: [hlds] cs:s bot_chatter

--
[ Picked text/plain from multipart/alternative ]
 I'm gearing up to run a cs:s server and the srcds console is being
spammed with:

 Free sound list is full!

 I've been thru the archives and valves search feature keeps dumping on
meh! Even with 4 bots and bot_chatter set to off, minimal, normal or
radio there is no escaping the spam stemming from the bots?


--__--__--

Message: 3
Date: Thu, 28 Dec 2006 09:04:34 -0800 (PST)
From: Robert Whelan <[EMAIL PROTECTED]>
Subject: RE: [hlds] cs:s bot_chatter
To: hlds@list.valvesoftware.com
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Thx Bart,

 Dunno why they would elect to flood the console with what appears to be
u=
seless clutter. As you mentioned.. trying to get anything done in the
conso=
le is futile. Filter it as debug code or something.. hell if I wanna see
it=
.

Bart King <[EMAIL PROTECTED]> wrote:
 Hello,

This error is generally spammed in the console, bots or not, but the
amount of spam produced by this is less than it was several builds
before. It can also happen in other Source-enabled games (even HL2), so
it's not specifically related to bots.

It is occasionally quite annoying when you're trying to use the server
console, but can be ignored.

--
Bart King
http://www.bart666.com -- +44 781 219 5654


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: 28 December 2006 15:10
To: hlds@list.valvesoftware.com
Subject: [hlds] cs:s bot_chatter

--
[ Picked text/plain from multipart/alternative ]
I'm gearing up to run a cs:s server and the srcds console is being
spammed with:

Free sound list is full!

I've been thru the archives and valves search feature keeps dumping on
meh! Even with 4 bots and bot_chatter set to off, minimal, normal or
radio there is no escaping the spam stemming from the bots?

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se visit:
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__
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
--


--__--__--

Message: 4
Date: Thu, 28 Dec 2006 09:21:32 -0800 (PST)
From: Robert Whelan <[EMAIL PROTECTED]>
Subject: RE: [hlds] cs:s bot_chatter
To: hlds@list.valvesoftware.com
Reply-To: 

[hlds] Re: hlds digest, Vol 1 #5042 - 6 msgs

2006-11-18 Thread [xXx] con
"The CVAR plugins are also used to do things like set my rate, cl_cmdrate,
and cl_updaterate to settings that are not appropriate for my internet
connection. I hate joining a server and having it set my cl_cmdrate and
cl_updaterate to 101 every time I spawn."

FOR YOUR INFORMATION, IDIOT CLIENTS JUST LIKE YOU COME INTO OUR 45 MAN 66
TIC SERVER ALL THE TIME CRYING OH MY GOD IM LAGGING SETTING THE PLAYERS
RATES IS A COURTESY TO CLIENTS SO THEY DONT LAG

CL_CMDRATE 67
CL_UPDATERATE 67
RATE 3
THIS RUNS ALL PLAYERS TO MY PUB PERFECTLY, BUT THANKS TO VALVE I GUESS ILL
JUST HAVE TO LET THE NEW PLAYERS WHO BUY THE GAME KEEP THEIR  RATE IN
SOURCE.
THANKS VALVE!
YOU ALL ARE BEING ASSES TO THE OPERATORS AND YOU WILL BE REWARDED... IM SURE
OF THAT
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Saturday, November 18, 2006 2:48 PM
Subject: hlds digest, Vol 1 #5042 - 6 msgs


> Send hlds mailing list submissions to
> hlds@list.valvesoftware.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://list.valvesoftware.com/mailman/listinfo/hlds
> or, via email, send a message with subject or body 'help' to
> [EMAIL PROTECTED]
>
> You can reach the person managing the list at
> [EMAIL PROTECTED]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of hlds digest..."
>
>
> Today's Topics:
>
>1. Re: Workaround for cl_restrict_server_commands ? (LDuke)
>2. Re: Re: [hlds_announce] Counter-Strike: Source and SourceEngine
Update Released (Bud Ingram)
>3. Re: Re: [hlds_announce] Counter-Strike: Source and SourceEngine
Update Released (Biscuits)
>4. Re: Server Clan to Inform Valve of their Mistake (Bud Ingram)
>5. RE: more on the fiasco... ([DumB]TeXas)
>6. Re: Workaround for cl_restrict_server_commands ? (Wim Barelds)
>
> --__--__--
>
> Message: 1
> Date: Sat, 18 Nov 2006 09:19:06 -0700
> From: LDuke <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Workaround for cl_restrict_server_commands ?
> Reply-To: hlds@list.valvesoftware.com
>
> --
> [ Picked text/plain from multipart/alternative ]
> The CVAR plugins are also used to do things like set my rate, cl_cmdrate,
> and cl_updaterate to settings that are not appropriate for my internet
> connection. I hate joining a server and having it set my cl_cmdrate and
> cl_updaterate to 101 every time I spawn.
>
> I am against the new CVAR though.
>
>
> On 11/17/06, Whisper <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Oh no Wim, zBlock is evil
> >
> > It ruins peoples choice
> >
> > The choice to be a rating retard
> > The choice to use see through models and walls
> > The choice to not be flashed
> > The choice not have to deal with pesky smoke grenades
> > The choice not have to run pesky 3rd party programs that could get you
VAC
> > banned
> >
> > See, its all about the clients right to choose!
> >
> > Gawd forbid people have the right to choose to play
Counter-Strike:Source
> > against other people online the way the original creators intended.
> >
> > On 11/18/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > http://img374.imageshack.us/img374/2339/detrain0002mh5.jpg
> > > Go zBlock-less servers.
> > >
> > > On 11/17/06, Frazer <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Beetlemod seems to have nailed a decent solution - and I expect that
> > > Mani
> > > > will follow suit shortly.  Pity that Valve continues to rely on mod
> > > > developers for implementing things it is too complacent to undertake
> > > > itself.
> > > >
> > > > Having slagged Valve one more time, I will now make a suggestion to
> > > them:
> > > >
> > > > It is reasonable to allow clients to control how client-side
settings
> > > are
> > > > manipulated.  It is also entirely reasonable that game server hosts
be
> > > > able
> > > > to establish and enforce "rules of admittance".  Valve has addressed
> > the
> > > > needs of the client-side part of the community - but has neglected
the
> > > > server side.  This is really very simple - implement a change -
> > quickly
> > > -
> > > > that allow game admins to establish configurations that insist on
the
> > > > ability to modify certain client settings.  Give them the tools to
> > deny
> > > or
> > > > accept players based on the client's choice to allow the changes.
The
> > > > default setting can still be restrictive - as long as the server
side
> > > > solution provides a means to clearly notify the player why his or
her
> > > > connection has been closed.  This way, the player is protected and
> > given
> > > > choice - and the game hoster is able to deliver an enhanced and
> > balanced
> > > > play experience to those who CHOOSE to join.
> > > >
> > > > If the mod developers can nail this solution with hours of this
fiasco
> > > > unfolding then it can't be that difficult.
> > > >
> > > > Frazer
> > > >
> > >

[hlds] a possible beetle workaround for cl_restrict_server_commands 0

2006-11-17 Thread [xXx] con
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
new users of beetlemod may find this a bit hard to understand, but if you 
download the newest version of beetle(version T1)
you can set the following in your defaults.cfg, thereby executing it when 
players join.
it seems to be converting players in my pub . i used a clanmember to test it in 
another server and was able to move him after visitation to our primary pub.
someone else please test this in your defaults.cfg and lemme know if my command 
is slowly changing all pub players restrict to 0

it may be a slow process, but our efforts could override this command

bm_task "joinserver" @execclientall cl_restrict_server_commands 0
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[hlds] need free cp

2006-11-11 Thread [xXx] con
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
can anyone recommend any free control panel programs that i might be able to 
get my hands on for cs:s?
--


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[hlds] looking for free control panel

2006-11-11 Thread [xXx] con
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
can anyone recommend any free control panel programs that i might be able to 
get my hands on for cs:s?
--


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Re: [hlds] Server hosting

2006-10-04 Thread [xXx] con


Intel Dual Core Technology
E6300 Conroe 1.86GHz
1066 FSB
1GB RAM
160GB SATA HDD
1250GBs monthly traffic
10 mbps port
2 IPs
Support included

  Regular Price:

$119.00

connection -
direct line in hop one
oc48 connection on 10 mb port
mcclean virginia

interested?
 check it out at www.xxxclanxxx.com
- Original Message -
From: "Jason O. Washburn" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, October 03, 2006 3:33 AM
Subject: [hlds] Server hosting


> Guys I was considering renting a couple more 32 player DOD 1.3 servers.
> What I was wondering is who has the best deals out there right now and
> also the different prices everyone is paying for them monthly.
>
>
> Thanks,
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
> Sent: Monday, October 02, 2006 1:36 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Remove Player Limits
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> You don't need to decompile the map to add spawn points. You can add
> entities to a map file, and only the server needs to have the changes.
> The map version won't differ. I used that method to add a chicken model,
> feathers, and sound to cs_italy with no problems.
>
>
>
> On 10/2/06, Jamie Garside <[EMAIL PROTECTED]> wrote:
> >
> > It is possible to add spawn points using mani admin plugin. There is a
>
> > file you can edit in order to create new ones at set points in the
> > map. Plus, decompiling the map is illegal, and also clients would get
> > an error that their version of the map differs from the server.
> >
> > Jason wrote:
> > > I'm trying to make a zombie server (bots only join a team with
> > > knives) but it wont allow more then 20 players on a certain
> > > team...is there a way to remove this limit.
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
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>
>
>
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Re: [hlds] Server "stats" report interesting note (HT related) & server total bandwidth usage

2006-09-24 Thread [xXx] con

- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, September 24, 2006 3:57 PM
Subject: [hlds] Server "stats" report interesting note (HT related) & server
total bandwidth usage


>
> Since I've never seen a factual report of actual server bandwidth usage, I
> thought this might be interesting to everyone.
>
> I have three servers running on an Intel platform under Win Server2003,
> Hyperthreading is enabled.
>
> When I ran "stats" on the servers when they were very busy, I saw two
> servers reporting 75% CPU each and one server reporting 30% CPU - that
adds
> up to a total of 180% CPU utilization.  The reported usage matches what
was
> being shown graphically in the server GUIs.
>
> Task Manager was reporting about 90% utilization during that time, so it
> makes sense that the system is acting as if there were two processors
> available.
>
> I did some testing earlier and there was very little performance
difference
> with HT enabled or disabled, although the server in general seemed
slightly
> more responsive with HT enabled.
>
> Bandwidth usage - The three servers have been running a month now and have
> been very busy.
>
> There is a 32-player server, a 16 player server and a 14 player server so
> max 62 players, but the max has been about 50 players on at the same time.
> (I think the 32 player server is overloaded, probably needs to be limited
to
> no more then 20 players).
>
> The platform has been extremely stable with no crashes, the only time I've
> had to reboot was to install OS updates.  I run no addons on the two
Source
> servers and I only run metamod and stripper2 on the HLDS server.
>
> The game server and corresponding web server utilization are:
>
> Server box (3 game servers):
> Bandwidth  used: 388 GB of allowed 500GB/Month in 22 days, 30 day
> total/month = 17.64GB/day = 529GB/month  (I need to keep an eye on this
> hehe)
>
> webhosting (fast http):
> Bandwidth: 21.577.04 GB of allowed 2000.0 GB/month in 22 Days so about
> 1GB/day (includes the server web page).
>
> qUiCkSiLvEr
>
>
> ___
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[hlds] where to email mdump files

2006-09-18 Thread [xXx] con
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
can someone please tell me where i can send in mdump files for review?
--



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Re: [hlds] Servers Crash?

2006-09-18 Thread [xXx] con
beetlemod has been the demise of most of my crashes
while it runs a lower latency with bice options in the defaults.cfg, i feel
that its stats program often overload its ass causing crashes
i suggest guess and test with mani mod
- Original Message -
From: "]FUSION[ Gray Death" <[EMAIL PROTECTED]>
To: 
Sent: Monday, September 18, 2006 9:02 AM
Subject: Re: [hlds] Servers Crash?


> Wayne wrote:
> > Could all the Admins reading this mail list please post the average
numbers
> > of times there CSS servers crash and require a reboot in a 24 hour
period.
> >
> > I would like to have a rough guide to how often CSS servers will crash
in a
> > 24 hour period.
> >
> Our server normaly doesn't crash but we run a cronjob, restarting it at
> 5pm every day. Last time it crashed, it was most clearly add-on related
> and nothing with srcds. Quite happy with it. (Linux version)
>
> ___
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Re: [hlds] server unable to connect to authentication servers

2006-09-15 Thread [xXx] con
i got this problem too and valve told me it wasnt an error of steams
"got steam authentication response for unknown user."
- Original Message -
From: "Ryan Brady" <[EMAIL PROTECTED]>
To: 
Sent: Friday, September 15, 2006 4:04 PM
Subject: Re: [hlds] server unable to connect to authentication servers


> i must have restarted them about 15 times
> - Original Message -
> From: "Gary" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, September 14, 2006 2:13 AM
> Subject: Re: [hlds] server unable to connect to authentication servers
>
>
> > I am. I think it's a peering problem with one of their master
> > servers. After a few restarts everything came online.
> >
> > At 12:03 PM 9/15/2006, Ryan Brady wrote:
> > >This is a multi-part message in MIME format.
> > >--
> > >[ Picked text/plain from multipart/alternative ]
> > >for some reason starting a few days ago (2-3 not sure) all of my
> > >servers cannot connect to the steam ticket authentication servers.
> > >linux hlds on centos. anyone else experiencing a similar problem ?
> > >--
> > >
> > >
> > >___
> > >To unsubscribe, edit your list preferences, or view the list
> > >archives, please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > G. Stanley
> > IP Engineering (AS36352)
> > Velocity Servers, INC
> > [EMAIL PROTECTED]
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
> ___
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Re: [hlds] Steam and Counter-strike Source Crashing on Team Change to T

2006-09-13 Thread [xXx] con
i have 7 servers for my community and dont have this prob in any of them
dual xeon 2.8
100mb port
win 2003 web edition
oc48 connection
- Original Message -
From: "Dabosman" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, September 13, 2006 5:52 PM
Subject: [hlds] Steam and Counter-strike Source Crashing on Team Change to T


>
> I just wanted to report that the 'crashing bug' when people join the
> Terrorist team seems to be back.  We noticed then when playing some clan
> matches last night on our server.  This is after the latest update.  This
> had been there two updates ago - but seemed to be fixed on the update on
> Aug. 30th.  It is now back again - although I'm happy to report that the
> 'Dead Spectate' bug DOES seem to be fixed now.
>
> This entire crashing of CS Source happened in 3 different matches when the
5
> members swapped from CT over to T.  It doesn't seem to affect the CT side
> though - oddly enough.
>
> Anyway, wanted to report - and hopefully it will be fixed soon.
>
> Let me know if any more information of logs are needed.
>
> Thanks,
>
> K. Russell
>
>
> ___
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Re: [hlds] web panel

2006-09-03 Thread [xXx] con
no, all you need is a free copy of serverdoc. its fairly easy to setup as
well.
if you need hel you can email me or x fire me and ill help you out.
i currently have 54 game servers and at least 75% run on free versions of
serverdoc.
xfire-infexXxiousservers
[EMAIL PROTECTED]
- Original Message -
From: "Adam Heath" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, September 03, 2006 6:38 AM
Subject: RE: [hlds] web panel


> --
> --
> [ Picked text/plain from multipart/alternative ]
> Thank you all for replying - I have looked into gamepanel and tried to
> install it but, like most things, failed to set it up. Am I right in
saying
> you need to turn the dedi boxes the servers are on into web servers for
this
> to work properly?
>
> Thanks
>
> ---Original Message---
>
> From: [GS]-BeNt-
> Date: 09/03/06 04:48:55
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] web panel
>
> On Fri, September 1, 2006 4:26 pm, DLinkOZ wrote:
> > I have used Gamepanel for about 2 years now, the beta4 (everything more
> > recent has moved to a normal pay basis).  It's free, does everything I
> > need
> > (start/stop services - this tool creates the services for you, web-based
> > file manipulation, rcon interface, user/group permissions, etc).  It can
> > even span multiple servers within a single web instance.  Great, free
> > tool.
> >
> > http://www.gamepanel.org/
>
> I second DLinkOZ,
>
> I have used Gamepanel for about 2-3 years ever since his first beta.Like
> he said it now on a pay basis but if you goto the website you can download
> beta 4 and it has online ftp,file editing,stop start,rcon prompts ect.And
> like said,it can span across several servers.No restrictions.I like it
> alot and will probably not move to anything else.
>
> You can have it control ANY service on the box as well.As long as it's in
> the services.msc you can control it.Like your hirestimer apps ect.And its
> themeable Really a great tool I highly suggest it!
>
> /info-mercial
>
> BeNt
> http://www.gorillazsouth.com
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> --
> [ faint_grain.jpg of type image/jpeg deleted ]
> --
> [ imstp_uk.gif of type image/gif deleted ]
> --
>
>
> ___
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Re: [hlds] web panel

2006-09-01 Thread [xXx] con
serverdoc has a free version that i believe allows you to have a start/stop
button.
its all i offer clients. simple and effective for stopping servers correctly
- Original Message -
From: "Adam Heath" <[EMAIL PROTECTED]>
To: 
Sent: Friday, September 01, 2006 2:37 PM
Subject: [hlds] web panel


> --
> --
> [ Picked text/plain from multipart/alternative ]
>
> Hey - 1 very quick question
>
> Does any know where I can get the code to turn servers on and off via a
web
> panel - a simple on/off button is all that's needed and a place to enter
IP
> address and either rcon password or a preset password for security.
>
> Thanks
> --
> [ faint_grain.jpg of type image/jpeg deleted ]
> --
> [ imstp_uk.gif of type image/gif deleted ]
> --
>
>
> ___
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Re: [hlds] Counter-Strike: Source update released

2006-08-26 Thread [xXx] con
edit your gameinfo.txt
- Original Message -
From: "Dave Williams" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 25, 2006 6:26 PM
Subject: Re: [hlds] Counter-Strike: Source update released


> i haven't finished catching up yet but my server is reporting metamod is
> not running. and it was before the update. Also my copy of zblock is not
> loaded either. FFS valve sort yourselves out.
>
> Adam Sando wrote:
> > I'm finding my server only seems to bite the bullet when it tries to
> > load "some" non-valve maps.
> >
> > I'm just going through some maps during my lunch break to try work out
> > what the trigger is. If its occurring on vanilla servers with no 3rd
> > party mods, I'd assume people on this list have already tried disabling
> > Metamod, etc?
> >
> > Regards,
> > Adam "fLAiL" Sando.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Friday, 25 August 2006 12:00 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Counter-Strike: Source update released
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Mani is fixed afaik
> >
> > Its just a changed gametypes.txt
> >
> > http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.t
> > xt
> >
> > Cheers
> >
> > On 8/25/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
> >
> >> actually, we're running a naked server (disabled /addons) with no
> >> customs in rotation on windows. it crashes, oh, every other map.
> >> rented from nuclearfallout for those keeping score at home.
> >>
> >> On 8/24/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:
> >>
> >>> Well 1.1.0zi does 'work', as in; it will start and everything will
> >>>
> >> appear to
> >>
> >>> be working - admin menu works and most admin commands (not slay)
> >>> works
> >>>
> >> from
> >>
> >>> what I could see. However, the second a player dies the server dies
> >>> with
> >>>
> >> it.
> >>
> >>> So in other words, its not exactly of much use... :P
> >>>
> >>> The new update was not too bad; the new radar is kind of nice if you
> >>>
> >
> >
> >>> ask me... I would however not say that a new and fancy radar is
> >>> worth
> >>>
> >> breaking
> >>
> >>> just about any 3rd party plugin running at any server out there
> >>>
> >> though...
> >>
> >>> Surely you know by now that probably the majority of
> >>>
> >> counter-strike:source
> >>
> >>> servers out there is running the mani admin plugin for an example.
> >>> Has
> >>>
> >> it
> >>
> >>> not occurred to you that it might be worth putting a bit extra time
> >>> into making sure that at least the major ones will be working with
> >>> your new updates?
> >>>
> >>> You could for an example have a dev section at your forums, where
> >>>
> >> registered
> >>
> >>> developers for the major 3rd party plugins could get access to new
> >>>
> >> updates
> >>
> >>> and information a few days in advance so that they could debug and
> >>>
> >> update
> >>
> >>> their plugins before the update was released to the general public.
> >>> Just throwing an idea out there, Imo _something_ should be done to
> >>> improve
> >>>
> >> this
> >>
> >>> either way. (The issue with updates breaking everything happens just
> >>>
> >> about
> >>
> >>> every time)
> >>>
> >>> It wouldn't kill you to postpone the full release a few extra days,
> >>> nor would it kill you to take better care of your customers and the
> >>> people
> >>>
> >> that
> >>
> >>> is actually developing for your games and running the servers making
> >>>
> >> your
> >>
> >>> games the success they are! Remember that in the end valve wouldn't
> >>> be
> >>>
> >> this
> >>
> >>> great if there were no people interested in running game servers out
> >>>
> >> there
> >>
> >>> and coding plugins and mods. Spending some extra time, effort and
> >>> money
> >>>
> >> to
> >>
> >>> make life a bit easier for those could be a good idea. ;)
> >>>
> >>> My 2 cents...
> >>>
> >>> TeX.
> >>>
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> >>> Albiniak
> >>> Sent: 25. august 2006 01:52
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] Counter-Strike: Source update released
> >>>
> >>> rumor is 1.1.0zi works, but the beta series is having trouble. i'm
> >>> running 1.2betaN rc2, and it's definitely having trouble.
> >>>
> >>> On 8/24/06, Link Pankratz <[EMAIL PROTECTED]> wrote:
> >>>
>  Does Mani have a fix out yet?
> 
>  Link
> 
>  Matt Albiniak wrote:
> 
> > fyi - breaks mani-admin-plugin. please keep your hands and feet
> >
> >> inside
> >>
> > the car at all times..
> >
> > On 8/24/06, Whisper <[EMAIL PROTECTED]> wrote:
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ] My 1 man
> >> campaign paid off
> >>
> >> Thanks guys
> >>
> >> On 8/25/06, Jason Ruymen <[EMAIL PROTECTED]> wrote:
> >>
> >>> Updates to Counter-Strike: 

Re: [hlds] Vanilla TFC Server crashes

2006-08-22 Thread [xXx] con
i see this kind of problem when there isnt enough ram to run the server in
the box. noone is lag hackin the server
- Original Message -
From: "Jason" <[EMAIL PROTECTED]>
To: 
Sent: Monday, August 21, 2006 11:44 PM
Subject: [hlds] Vanilla TFC Server crashes


> I've been noticing a few lag attacks on servers amongst the TFC
> community. It seems that the attacks are caused by simply lagging the
> server so horribly that it loses communication with everything. A dDoS
> attack for TFC if you will. But it also seems that it attacks the server
> internally because it takes hours for the server to restart and
> reconnect. Has anyone else been expirencing or seen this happening?
>
> ___
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Re: [hlds] Server Dropping out on Map Change

2006-08-16 Thread [xXx] con
beetlemod has been the culprit of this crashing way too much
u running beetlemod?
- Original Message -
From: "alex" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, August 16, 2006 9:35 PM
Subject: [hlds] Server Dropping out on Map Change


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Guys,
>
> After a server has been up for a while, very often and I mean very often
> when we change maps on the source server, it crashes the server and we
> cant work out what it might be, any ideas?
> --
>
>
> ___
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Re: [hlds] Re: hlds digest, Vol 1 #4824 - 1000fps

2006-08-13 Thread [xXx] con
i disagree
through experience i have found that it seems to strengthen a servevr that
has multiple servers runnning in it
- Original Message -
From: "Gary" <[EMAIL PROTECTED]>
To: ; 
Sent: Sunday, August 13, 2006 12:45 PM
Subject: Re: [hlds] Re: hlds digest, Vol 1 #4824 - 1000fps


> E.. Multiple timer enforcements are useless.. you only need 1, not >1
>
> At 10:28 AM 8/13/2006, [xXx] con wrote:
> >1000 fps will still only deliver a constant 512 fps
> >running multiple timer enforcement helps when you have multiple servers
in
> >one box.
>
>
>
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Re: [hlds] Re: hlds digest, Vol 1 #4824 - 1000fps

2006-08-13 Thread [xXx] con
1000 fps will still only deliver a constant 512 fps
running multiple timer enforcement helps when you have multiple servers in
one box.
- Original Message -
From: "Tim Renshaw" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, August 13, 2006 8:42 AM
Subject: [hlds] Re: hlds digest, Vol 1 #4824 - 1000fps


> nothing to do with bios, my friend, have to the box dual booting, has
> latest bios/drivers/sp packs.. with non acpi 850 - 950 fps & acpi
> gives 512... both installs are clean and using same css install, was
> only testing as an experiment to test sombody else's theory given it
> the digest( maybe you have read the last couple of days).. the article
> you point to states talks about desktop machines, why would have
> problems with irq's on a server box... non of them share & and is
> plenty spare, don't need the power management is still plug "n" play..
> seems you think we have an issue wasn't case mearly testing out
> inquisitiveness..
>
> to  "[xXx] con" what fps are you actually getting, setting at 1000fps
> is one thing, getting as another. tbh we just use one resolution
> timer per box, seems pointless running two, also with it being set to
> low priority it would just sit there doing nothing as everything else
> take priority over it, even if the other process crashed, would do you
> no good & maybe impair, haven't actually seen the process drop out so
> hopefully will never happen to you :)
>
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Re: [hlds] noob help

2006-08-12 Thread [xXx] con
for cs source or 1.6?
1.is ur servevr on steam dedicated or stand alone cmd server
2.on your desktop or leasing a dedicated box?
3.your connection ?
- Original Message -
From: "Michael Green" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 12, 2006 2:38 AM
Subject: Re: [hlds] noob help


--
[ Picked text/plain from multipart/alternative ]
dude i am haveing the same problem. help would be good aye

On 8/12/06, mrwrinkle <[EMAIL PROTECTED]> wrote:
>
> Ok, I'm an Idiot, but I'm trying to set up my first server.. I've got the
> meta mod working, and the server running, but.. (1) I can't get any of my
> admin rights to work.. maybe my user file is not set up right.. (2) can't
> get bot's to work.. No plugins work.. basically I'm a mess.. all jacked
> up.
> I've read everything that I could find and have tried everything, pushing
> about 18 hours of my life I could have gotten back just to get my server
> to
> recognize the metamod file.  running off of steam client, dedicated
> internet.   If there is anyone out there that want's to help a noob out, I
> would appreciate it, if not, that's cool..  I thought I was smarter than
> this, but now I'm feeling like an idiot.  any help would be cool.  Thanks
>
>
> - Original Message -
> From: "Joey" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, August 11, 2006 10:28 PM
> Subject: Re: [hlds] Error verifying STEAM UserID Ticket
>
>
> Look it's a simple fix ,just log out of steam by changing user and re log
> on
> and you wont get the error, it seems to be a periodict erro message. But
> this should fix it
> - Original Message -
> From: "Hell Phoenix" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, August 11, 2006 4:26 PM
> Subject: Re: [hlds] Error verifying STEAM UserID Ticket
>
>
> You guys can think whatever you want Im just trying to help out.  Take
> off the steambans client if you are getting the errors and see if they
> go away. (They did for us and many other people)
>
> Still dont believe that steambans causes the errors?  Go look in their
> forums.  Its right there in black and white.
>
> Sheesh.  You would think I insulted your mothers.  Relax and open your
> minds people.
>
> HP
>
> WhiskyHornan wrote:
> > We have experienced that problem with "Error verifying STEAM UserID
> > Ticket(server was unable to contact the authentication server)" on our
> > servers since October update 2005 and we didn't use steambans at the
> time
> > so
> > the problem is not that excellent plugin.
> >
> > -Ursprungligt meddelande-
> > Från: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] För Hell Phoenix
> > Skickat: den 11 augusti 2006 22:42
> > Till: hlds@list.valvesoftware.com
> > Ämne: Re: [hlds] Error verifying STEAM UserID Ticket
> >
> > [ Converted text/html to text/plain ]
> > Take off steambans and you wont have another problem with it.  It sucks
> > because its been a known bug for at least a month (known that steambans
> > causes
> > it) and the steambans team claims they fixed it but its obvious they
> > havent..
> > Ever since I removed it last month I havent had a single problem with
> the
> > steamid verification error.  Its too bad because they block a lot of
> > players
> > coming into the servers.
> > The only other option (and I didnt test this) would be to reboot the
> > machine
> > everyday.  Since that clears up the problem when it starts, I would
> assume
> > that would allow you to keep running hte plugin and not get the errors.
> > But
> > who wants to reboot their machine every day?
> > HP
> > Brian M Frain (eternal) wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I am getting this as well, also running steambans.
> >
> > On 8/11/06, Scott Tuttle <[EMAIL PROTECTED]>[1] wrote:
> >
> > Nope.  I was wrong.  It wasn't completely fixed.  I did have to reboot
> the
> > server to completely fix the problem.  I did not have to sign in and out
> > of
> > my client.  Rebooting the entire server box fixed the problem
> completely.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo
> Omelet
> > Sent: Friday, August 11, 2006 11:32 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Error verifying STEAM UserID Ticket
> >
> > Scott, I have noticed this problem on my server also.  In fact, I have
> > noticed this problem from my client when I attempt to connect to other
> > servers!  The problem is related to the client, not the server.  The
> > client needs to logout of steam and then back in, then all is well.
> >
> > I have several accounts (my whole family plays) and I think the steam
> > servers get nervous every once in a while and just "flake"
> > the auth for
> > the user, forcing them to sign back in.
> >
> > Hope this helps.
> > Chorizo
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> > Sent: Friday, August 11, 2006 5:11 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] Error v

Re: [hlds] Re: hlds digest, RE: 1000fps

2006-08-12 Thread [xXx] con
i have 2 flawless 66tic servers running fps_max 1000 in my server.cfg
i use fpsbooster and windows media player(on low priority to enforce the
timer)
209.160.70.79:27019 [xXx] SlaughterHouse 66 tic!!!209.160.70.80:27015 [xXx]
SlaughterII 66 tic!!!
these 2 servers run on a
P4 3.0 with sata
1g DDR ram
10MB port
hop one internet

but i will try your 2000 fps and let ya know how it goes

- Original Message -
From: "James Grimstead" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 12, 2006 10:04 AM
Subject: Re: [hlds] Re: hlds digest, RE: 1000fps


> If  you have fps_max set to 1000, this can cause choppy fps and give you
an
> inaccurate result because the fps will "bump into" the cap and try and
> adjust itself.  If you cap the fps_max to something like 2000, the engine
> will be allowed to run at its full 1000 fps without "bumping" into the cap
> and sowing down.
>
> James
>
> - Original Message -
> From: "Tim Renshaw" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, August 12, 2006 10:40 AM
> Subject: [hlds] Re: hlds digest, RE: 1000fps
>
>
> > Just ran a test box with non acpi install of 2003 web edtion, and can
> > confirm that  it gives better fps and getting between 850 & 950 fps...
> > bit different from 512! with fps_max 1000 :)
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.1.405 / Virus Database: 268.10.7/411 - Release Date:
07/08/2006
> >
> >
>
>
> ___
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Re: [hlds] noob help

2006-08-12 Thread [xXx] con
do you have the command line in plugins.ini for metamod?
- Original Message -
From: "mrwrinkle" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 12, 2006 3:36 PM
Subject: Re: [hlds] noob help


TFC, I've tried to install adminmod a couple of times.

- Original Message -
From: "Frazer" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 12, 2006 7:05 AM
Subject: RE: [hlds] noob help


Which particular game is it for which you are setting up a server?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mrwrinkle
Sent: Saturday, August 12, 2006 3:21 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] noob help

Ok, I'm an Idiot, but I'm trying to set up my first server.. I've got the
meta mod working, and the server running, but.. (1) I can't get any of my
admin rights to work.. maybe my user file is not set up right.. (2) can't
get bot's to work.. No plugins work.. basically I'm a mess.. all jacked up.
I've read everything that I could find and have tried everything, pushing
about 18 hours of my life I could have gotten back just to get my server to
recognize the metamod file.  running off of steam client, dedicated
internet.   If there is anyone out there that want's to help a noob out, I
would appreciate it, if not, that's cool..  I thought I was smarter than
this, but now I'm feeling like an idiot.  any help would be cool.  Thanks


- Original Message -
From: "Joey" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 11, 2006 10:28 PM
Subject: Re: [hlds] Error verifying STEAM UserID Ticket


Look it's a simple fix ,just log out of steam by changing user and re log on
and you wont get the error, it seems to be a periodict erro message. But
this should fix it
- Original Message -
From: "Hell Phoenix" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 11, 2006 4:26 PM
Subject: Re: [hlds] Error verifying STEAM UserID Ticket


You guys can think whatever you want Im just trying to help out.  Take off
the steambans client if you are getting the errors and see if they go away.
(They did for us and many other people)

Still dont believe that steambans causes the errors?  Go look in their
forums.  Its right there in black and white.

Sheesh.  You would think I insulted your mothers.  Relax and open your minds
people.

HP

WhiskyHornan wrote:
> We have experienced that problem with "Error verifying STEAM UserID
> Ticket(server was unable to contact the authentication server)" on our
> servers since October update 2005 and we didn't use steambans at the
> time so the problem is not that excellent plugin.
>
> -Ursprungligt meddelande-
> Från: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] För Hell Phoenix
> Skickat: den 11 augusti 2006 22:42
> Till: hlds@list.valvesoftware.com
> Ämne: Re: [hlds] Error verifying STEAM UserID Ticket
>
> [ Converted text/html to text/plain ]
> Take off steambans and you wont have another problem with it.  It
> sucks because its been a known bug for at least a month (known that
> steambans causes
> it) and the steambans team claims they fixed it but its obvious they
> havent..
> Ever since I removed it last month I havent had a single problem with
> the steamid verification error.  Its too bad because they block a lot
> of players coming into the servers.
> The only other option (and I didnt test this) would be to reboot the
> machine everyday.  Since that clears up the problem when it starts, I
> would assume that would allow you to keep running hte plugin and not
> get the errors.
> But
> who wants to reboot their machine every day?
> HP
> Brian M Frain (eternal) wrote:
>
> --
> [ Picked text/plain from multipart/alternative ] I am getting this as
> well, also running steambans.
>
> On 8/11/06, Scott Tuttle <[EMAIL PROTECTED]>[1] wrote:
>
> Nope.  I was wrong.  It wasn't completely fixed.  I did have to reboot
> the server to completely fix the problem.  I did not have to sign in
> and out of my client.  Rebooting the entire server box fixed the
> problem completely.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chorizo
> Omelet
> Sent: Friday, August 11, 2006 11:32 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Error verifying STEAM UserID Ticket
>
> Scott, I have noticed this problem on my server also.  In fact, I have
> noticed this problem from my client when I attempt to connect to other
> servers!  The problem is related to the client, not the server.  The
> client needs to logout of steam and then back in, then all is well.
>
> I have several accounts (my whole family plays) and I think the steam
> servers get nervous every once in a while and just "flake"
> the auth for
> the user, forcing them to sign back in.
>
> Hope this helps.
> Chorizo
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott
> Tuttle
> Sent: Friday, August 11, 2006 5:11 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds] Error verifying STEAM UserID T

Re: [hlds] Lag Problems on Counter-Strike Source Dedicated Server (Linux)

2006-08-12 Thread [xXx] con
is this a home connection, or are you leasing this servers from someone like
infexXxiousservers?
connection is very important
- Original Message -
From: "Dave Williams" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, August 12, 2006 4:12 PM
Subject: Re: [hlds] Lag Problems on Counter-Strike Source Dedicated Server
(Linux)


> you'd better port that on the linux list.
hlds_linux@list.valvesoftware.com
>
> Andreas Grimm wrote:
> > Hello there,
> >
> > i got a big lag problem and i have no more ideas, what i could do
against it
> > :-/
> > i hope someone here can help me to find out what i do wrong ...
> >
> > Server Specs are:
> > AMD Athlon 64 3500+
> > 2.048 MB DDR-RAM
> > on SuSE Linux 9.3 64 Bit
> >
> > I want to run 2 30 slot CSS Servers, but when they get full, i got a lot
of
> > lag problems ...
> > One Server needs something around 50% of the CPU for only 25 players.
> >
> > I only got the latest Version of Manu running ( 1.2 beta n )
> > and have the following settings in server.cfg
> >
> > --
> > hostname "xxx"
> > sv_region 3
> > sv_lan 0
> > rcon_password x
> >
> > sv_visiblemaxplayers 30
> >
> > mp_autoteambalance 1
> > mp_limitteams 1
> >
> > mp_friendlyfire 0
> >
> > mp_freezetime 5
> > mp_buytime 0.5
> > mp_startmoney 800
> >
> > mp_flashlight 1
> > mp_footsteps 1
> > mp_falldamage 0
> >
> > sv_voiceenable 1
> > sv_alltalk 0
> >
> > mp_allowspectators 1
> >
> > // Punishments
> > mp_autokick 0
> > mp_tkpunish 0
> > mp_hostagepenalty 10
> >
> > // Limits
> > mp_roundtime 3.0
> > mp_timelimit 20
> > mp_fraglimit 666
> > mp_maxrounds 0
> >
> > sv_downloadurl "http://xx";
> > sv_allowdownload 0
> > sv_allowupload 0
> >
> > sv_cheats 0
> > sv_pausable 0
> >
> > log on
> >
> > sv_enableoldqueries 0
> > sv_turbophysics 0
> >
> > exec mani_server.cfg
> > --
> >
> > The server itself is using the standard tickrate of 33
> >
> > any ideas ? :(
> > im not very good in working with linux systems, perhaps an OS issue ?
> >
> > thx for help
> > andi
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
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[hlds] got steam2 authentication response for unknown user

2006-08-11 Thread [xXx] con
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
i have no mods installed other than beetle and have been getting this error.
i see this error in the cmd of my servers
"got steam2 authentication response for unknown user"

anyone else gettin this?
--



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Re: [hlds] Bad challenge from 68.142.232.32:27243

2006-08-04 Thread [xXx] con
thx for the info on the "bad challenge. im hopin to fix the same problem i
have with this
- Original Message -
From: "Chris Bass" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 04, 2006 9:19 PM
Subject: Re: [hlds] Bad challenge from 68.142.232.32:27243


I get that as well. That is All Seeing Eye scanner looking at your
server using the old protocol. Unless you have it enabled, you will get
that. Personally, I would ignore it or if it's truly bothering you,
firewall it off. It doing no damage though.

Chuck wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Sorry if this is old news but can someone tell me how to fix the
following:
>
> Bad challenge from 68.142.232.32:27243.
> Could not establish connection to Steam servers.
>
> Now when I had my server at home doing some upgrades it would connect and
VAC enable with no issues.  This was hooked up to my linksys router with no
ports forward.  But with it now at my buddies work on there network I get
that error.  Any ides on what ports i should have opened or what else i
should look at?
>
> Thanks in advance,
>
> Chuck
> --
>
>
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Re: [hlds] steam2 errors

2006-08-04 Thread [xXx] con
basicly when any players connect to the fresh install of hlds for cs source
it says player disconnected, then spits out the message
"got steam2 error authenticating unknown user"
this is happening in the cmd
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 04, 2006 2:04 PM
Subject: RE: [hlds] steam2 errors


> Can you send the exact text of the message please.
>
> - Alfred
>
>  wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i keep getting this error when players join one of my new servers
> >
> > got steam2 error authenticationg  unknown user
> >
> >
> > anyone know what it is?
> > --
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds] steam2 errors

2006-08-04 Thread [xXx] con
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
i keep getting this error when players join one of my new servers

got steam2 error authenticationg  unknown user


anyone know what it is?
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Re: [hlds] Counter-Strike: Source update released

2006-01-18 Thread [xXx] con
ok anyone have the hldsupdatetool say its updating version 44 to 45 and then
just freeze?
c:
cd \srcds
hldsupdatetool -command update -game "Counter-Strike Source" -dir c:\srcds
Microsoft Windows [Version 5.2.3790]
(C) Copyright 1985-2003 Microsoft Corp.

C:\Documents and Settings\Administrator>c:

C:\Documents and Settings\Administrator>cd \srcds

C:\srcds>hldsupdatetool -command update -game "Counter-Strike Source" -dir
C:\srcds

THIS IS WHAT I GET IN CMD:

Checking bootstrapper version ...
Updating Installation
Updating 'Counter-Strike Source Shared Content' from version 44 to version
45
THEN NONTHING JUST LIKE FREEZES..
my specs:
dual xeon 2.8
100mbps
80 gig
1g DDR ram
windows web 2003


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, January 18, 2006 7:47 PM
Subject: [hlds] Counter-Strike: Source update released


> We have released an update to Counter-Strike: Source. Run the
> hldsupdatetool to get this update.
>
> This release includes a remake of a classic map, cs_militia and also
> fixes several bugs. More details can be found here:
> http://steampowered.com/index.php?area=news&id=502
>
>
> - Alfred
>
> ___
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Re: [hlds] Banned_user.cfg empty

2006-01-18 Thread [xXx] con
i never have this problem.
this problem usually occurs when a server providor makes a "copy" of an
already downloaded server.
the best way to avoid this problem is to download a dedicated server rather
than copying one .
- Original Message -
From: "Graham M." <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, January 17, 2006 7:42 PM
Subject: Re: [hlds] Banned_user.cfg empty


> James McKenna wrote:
>
> > I'm sure this has been brought up before, but as I look at my now empty
> > banned_user.cfg (originally full of 4800 steamids) I wonder how this
> > periodically happens. Any insight would be appreciated.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> One way is if someone uses HLSW and doesnt update the Bans list before
> Adding a ban and saving it. (Particularly happens on out of date versions)
>
> Graham
>
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Re: [hlds] Newbie question

2006-01-07 Thread [xXx] con
www.steampowered.com
1. click on get steam now.
2. next webpage download the hldsupdatetool
install
- Original Message -
From: "Scott Perry" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, January 07, 2006 8:16 PM
Subject: [hlds] Newbie question


> I downloaded Counter Strike server 1.6.
>
> Dows anyone know where I can get Couter Strike Source Server?
>
> Thanks.
>
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Re: [hlds] Multiple CSS Servers

2006-01-07 Thread [xXx] con
running hi priority is only bad if it is affecting the other servers or if
your are raising your cpu too high causing lag ripples that will roll
through all the servers, but not necessarily at the same time, well at least
this has been my experience.
i would try running the largest server in high priority, then the next most
important on abovenormal, then the rest on normal, but only if they are NOT
above 33 tic. 66 tic demands specific priority and will kick your ass if you
set it too low.
good luck and email me at [EMAIL PROTECTED] if you wanna discuss
more guess and test theories that i have found. I would share my experiences
on here, but
i have seen noone other than alfred sharing information.
They dont wanna give away their secrets.
[EMAIL PROTECTED]
[EMAIL PROTECTED]

www.xxxclanxxx.com

- Original Message -
From: "Shane Bauer" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, January 07, 2006 4:36 PM
Subject: [hlds] Multiple CSS Servers


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi All,
>
> I run a game server community. On our Dual Xeon box, we have multiple
srcds instances running.
>
> I've heard people saying that running all of them at a higher priority is
bad. Is this true? We're running about 3-4 instances right now.
>
> Thanks,
> Shane
>
>
> --
>
>
>
> ___
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Re: [hlds] Bans Keep getting reset

2006-01-05 Thread [xXx] con
did you make a copy of the DOD server or is ia complete download of its own
making?
- Original Message -
From: "Dark Dog" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, January 05, 2006 4:41 AM
Subject: Re: [hlds] Bans Keep getting reset


> --
> [ Picked text/plain from multipart/alternative ]
> I am also having this problem with my DOD:S Server
> --
>
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Re: [hlds] Bans Keep getting reset

2006-01-04 Thread [xXx] con
this commonly happens when you make a copy of a game
the copy of the game(dedicated server) sometimes loses its ip banned cfg and
othere miscellaneous stuff.
try downloading a solid, whole, new, updated  copy from the command prompt
and install your goodies like beetle and im sure youll be rid of this
problem.
- Original Message -
From: "Hell Phoenix" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, January 04, 2006 9:55 AM
Subject: Re: [hlds] Bans Keep getting reset


> I should mention that I use this setup on my dystopia server and dont
> have a problem =/
>
> Hell Phoenix wrote:
>
> > Ok, ever since dod:s has come out I have been fighting with this
> > problem, and I cant figure it out.  Every day or two our bans get
> > erased.  I thought it was when the server crashed, but thats not it
> > because I saw it happen when the server hadnt crashed at all.  I have
> > this in my server.cfg:
> >
> > exec mani_server.cfg
> > exec listip.cfg
> > exec banned.cfg
> > exec banned_users.cfg
> > writeid
> > writeip
> >
> > But nothing seems to work.  I changed the rcon so only I knew it for a
> > few days and it STILL happened.  I have searched every forum known to
> > man and still cant figure it out.  Anyone have any ideas?
> >
> > Wish amxbans worked on source =/
> >
> > Thanks
> > HP
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
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Re: [hlds] Faulty Updates

2005-12-26 Thread [xXx] con
sir as much as i agree with you and your professional opiniion, i know that
steam will continue to "stick it to us every update knowing that we have no
choice but to update and patch it all together and run on 23 fps lol
- Original Message -
From: "House Of Rock Email" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 26, 2005 12:37 AM
Subject: [hlds] Faulty Updates


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I don't really have a problem with HOW or WHEN updates are rolled out and I
fully understand that these updates are FREE. I too work "in the industry"
for one of the largest IT companies in existence and I have actually written
lots of world-class software for a number of our large customers over the
past 15 years. I have been in this industry since 1978 and I am currently
teaching GUI Development, .NET Programming Languages, and MS Office
Automation courses in the evenings at a major world-class university. I
mention this not to brag, but to qualify my professional and expert opinions
on the sad state of affairs that exists.

What I have a problem with is the release of software that purports to fix
prior problems AND ADDS ENHANCEMENTS FOR FUTURE PRODUCTS but then breaks
existing software and takes it lightly or passes it off because IT IS FREE.
Frankly - any number of my colleagues and I would have been either fired or
relegated to some "pasture" in the organization if I or we had done the same
even once. But this philanthropist software company, in all its good
intentions, seems to either not believe in or is too busy to bother with a
little thing like FULL PRODUCT TESTING BEFORE RELEASE!  At a minimum, I
would think that they could solicit volunteer beta testers from amongst the
ranks of real users. I, for one, would gladly volunteer my services to test
releases prior to distribution. I also know several players, mappers, and
server admins all over the world who would probably volunteer.

To make matters worse, some of these updates are MANDATORY. MANDATORY
BREAKAGE of even a FREE product is ludicrous. First they broke the mani
admin plugin. Yes - that is 3rd party software and they are not responsible
for keeping 3rd parties updated on what changes they are making. I accept
the mani breakage as not being within their realm (After all, I can
certainly rely on the fact that Mani is very good and fast at fixing what
they break.) But now they break HAMMER!! Yes, another FREE tool - I know.
But I am dead in the water with my map creation and maintenance now that I
get the infamous "Extra App ID set to 211, but no SteamAppId" error. And, if
I had a chance to test the update on one of my two test servers here at home
prior to updating my development box and 3 rental servers and had the
ability to postpone or deny any updates, I would still be happy making and
enhancing maps - as would my users, i.e., the other CUSTOMERS of this
philanthropist company.

C'est La Vie
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Re: [hlds] unannounced updates

2005-12-23 Thread [xXx] con
i agree , in the past 3 months of updates Valve has literally crushed my
chances of ever getting anywhere with my tiny little game server providor
business.
ive lost nearly half my customers because of laggy and unannounced updates
that keep servers offline for hours.
its hi time valve put out an ANNOUNCED optimization of the game.
im sick of playing evry single game on earth and getting 250 fps, but barely
clear 75 in source because "free sound list is full" error and many others
run in console lowering fps and raising cpu.
please just clean up the game errors
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 23, 2005 9:45 PM
Subject: [hlds] unannounced updates


> Alright, this is getting old. For the guys at Valve that don't have a
> clue
>
> WINDOWS DOES NOT AUTOUPDATE OUR CLIENT'S SERVERS!!!
>
> I don't care what cool new tool you guys add or fix to these server files
> but Windows server operators need some god damned NOTICE!! When the
> customers that bought your game have to come to us to ask why their server
> is down and we find out there has been an update and that's why the Linux
> servers aren't restarting for 20+ minutes you create support issues for
> GSPs. Whoever you got in there authorizing these unannounced updates needs
> to get in this list and NOTIFY US of this shit. Years of running your
> servers and still we have to put up with this bullshit. Either run ALL the
> world's servers or have some respect for the companies, businesses, and
> people that actually give your customers a place to play.
>
> The group here can flame all you want and I promise not to respond but
we've
> absolutely had it with Alfred being the ONLY Valve staff member who
actually
> posts to this list and when he's gone we have piles of support contacts
> because the monkeys in Valve take the opportunity before a major holiday
to
> run updates (in the last case a mandatory one). Get your shit together or
> get out of the business. You shoved this STEAM shit down our throats and
> provide no way for Windows admins to autoupdate our servers. Your choices
> are fairly simple. Either code something into the binaries to autoupdate
> these things or give some god damn warning before you release shit.
>
> GRR!!
>
> Rayne
>
>
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Re: [hlds] RE: hlds digest, Vol 1 #4274 - 1 msg

2005-12-23 Thread [xXx] con
if you have beetlemod you could try ebforcing cl_minmodels in the
defaults.cfg
- Original Message -
From: "Chris | FatPipeServer.com" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 23, 2005 12:51 PM
Subject: [hlds] RE: hlds digest, Vol 1 #4274 - 1 msg


> Thanks, that definitely worked for me.  The lag was pretty much gone
> instantly.
>
> > > > New models being laggy? Hrm...
> > > >
> > > > I don't know of any way to disable the extra models server-side,
> > > > but you can tell your players to use cl_minmodels 1, that way they
> > > > see just the one model type per team. Maybe that will help out
> > > > your 'lag' issue some.
>
>
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[hlds] server updates

2005-12-20 Thread [xXx] con
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
anyone else having trouble getting the updates to apply?
i keep getting the following error on my dual xeon 2.8 that has 4 servers on 
it. after 3 tries i got 2 to update

Connection Reset, WinSock Error 10054 "Connection reset by peer"

C:\xxx2>

any other help here?
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Re: [hlds] FPS?

2005-12-17 Thread [xXx] con
i believe the win hlbooster 2.4 for cs 1.6 is all the way at the bottom.
http://metamod.org/plugins.html
makes my server ping beautifully also.
tricky install, but follow the readme and youll have
an infexXxious server :]
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, December 17, 2005 10:12 PM
Subject: Re: [hlds] FPS?


> --
> [ Picked text/plain from multipart/alternative ]
> Lol
>
> I'm famous
>
> http://whisper.ausgamers.com/wiki/index.php/Tickrate
>
> The damn file with source code can be found here:
> http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip
>
> On 12/18/05, K2 <[EMAIL PROTECTED]> wrote:
> >
> > Worth a look - http://www.sourcemod.net/forums/viewtopic.php?t=2787
> >
> > - K2
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
> > Sent: Saturday, December 17, 2005 5:13 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] FPS?
> >
> > Checkout this link: http://gs1.ender.us/cs_without_media_player.jpg
> >
> > You can see it does make a difference for non-source servers too.
> >
> > Still, I am curious about "hlbooster for cs"; where do I find it?
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
> > Sent: Saturday, December 17, 2005 07:36
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] FPS?
> >
> > the media player trick only works with cs source. you need hlbooster for
> > cs
> > 1.6
> > its a metamod plugin and it works well.
> > my 32 man cs 1.6 averages 185 full, but it does use some considerable
cpu
> > - Original Message -
> > From: "Visitor Rodgers" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Saturday, December 17, 2005 8:29 PM
> > Subject: [hlds] FPS?
> >
> >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ] I was curious to see
> > > the difference between two servers.  So I loaded the server on both
> > > and fired up both.  I used the standard technique of running media
> > > player to hook the mm timer and set the process priority to HIGH on
> > > both.  Well, the existing server is running on at 1.3ghz the other
> > > server is running a dual-core 3ghz.  Both servers report FPS at around
> >
> > > 85 on the Statistics Tab.
> > >
> > > Am I missing something in my understanding?  I thougth for sure the
> > > faster server would have a much higher frame rate.  I have read people
> >
> > > post here with frame rates of 500 or higher...HOW?
> > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> > ___
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> >
> --
>
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Re: [hlds] FPS?

2005-12-17 Thread [xXx] con
the media player trick only works with cs source. you need hlbooster for cs
1.6
its a metamod plugin and it works well.
my 32 man cs 1.6 averages 185 full, but it does use some considerable cpu
- Original Message -
From: "Visitor Rodgers" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, December 17, 2005 8:29 PM
Subject: [hlds] FPS?


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I was curious to see the difference between two servers.  So I loaded
> the server on both and fired up both.  I used the standard technique of
> running media player to hook the mm timer and set the process priority
> to HIGH on both.  Well, the existing server is running on at 1.3ghz the
> other server is running a dual-core 3ghz.  Both servers report FPS at
> around 85 on the Statistics Tab.
>
> Am I missing something in my understanding?  I thougth for sure the
> faster server would have a much higher frame rate.  I have read people
> post here with frame rates of 500 or higher...HOW?
>
> --
>
> ___
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[hlds] server loses vac secure

2005-12-17 Thread [xXx] con
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
is anyone else losing vac2 in cs source after the server has been running for a 
while?
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Re: [hlds] Alfred, people are exploiting your steamid 'mixup'

2005-12-16 Thread [xXx] con
wow that is excellent detective work sir. Valve could use a couple net spies
like yourself.

- Original Message -
From: "Richard Fennell" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 16, 2005 7:10 AM
Subject: Re: [hlds] Alfred, people are exploiting your steamid 'mixup'


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Graham Robinson wrote:
>
> >>The site that we believe released the hack in the first place (
> >>http://www.icthacks.com ) no longer allows activation of new users.  My
> >>guess is that they don't want server admins or valve developers finding
out
> >>about the exploit. But that is just speculation.  After searching
through my
> >>server logs for a while, I found a few examples of what happens when a
> >>hacker uses the exploits described above.
> >>
> >>
> >
> >I've emailed a few people on this thread a user/pass if they want a
> >look (not that I needed to register).
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> Hehe good to see a nice Dell Advert on the site, wont be buying anymore
> dells then  :-)
> Im emailing my account representative at Dell and the Kanoodle add
company.
>
> Comon Valve, upon reading some of the sites contents i can see plainly
> that a huge amount of time and effort by a great number of people is
> being aimed at destroying Valves customers enjoyment. Taking the
> registrant to court and getting a conviction would deter many other
> sadd'o's  with nothing better to do than spend there leisure time
> hacking Valve Games. Get em behind bars for 3 years and see how much
> pleasure they get from that :D
>
> I see Game-Deception and a few other sites also are registered (this is
> another hack ive seen ruining on our HL1 servers) so taking these small
> minded hateful tards out could uproot the tree and give us a little
> breathing space.
>
> Richy
> --
>
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Re: [hlds] Source Server Plugins

2005-12-16 Thread [xXx] con
www.sourcemod.com
and
http://www.sourcemod.net/forums/

- Original Message -
From: "Bush" <[EMAIL PROTECTED]>
To: 
Sent: Friday, December 16, 2005 7:04 AM
Subject: [hlds] Source Server Plugins


> Can someone be kind enough to give me a list of all the Source game
plugins
> & URLs to them please. I currently use mani -- and i'm considering this
> "Bloatware" b/c of all its stupid features like burning people, etc.
>
>
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Re: [hlds] Console Crashing Hacks

2005-12-15 Thread [xXx] con
i host for ghostfacekillerclan and they have had their server freeze a
couple of times out of nowhere just like you speak of
- Original Message -
From: "sKel" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, December 15, 2005 1:59 PM
Subject: Re: [hlds] Console Crashing Hacks


> lol.. judgeing by there intro, i wouldn't doubt that its them.
>
>
> - Original Message -
> From: "Aaron Matthews" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, December 15, 2005 1:10 PM
> Subject: [hlds] Console Crashing Hacks
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I own and operate the LANFusion gaming community.  We have 5 source
> > servers,
> > and in the past week have been experiencing many problems with the
servers
> > going down.  At first I thought it was something to do w/ the admin
mods,
> > however, I have traced it to a group of hackers.  Basically, one of
these
> > guys comes into the servers, and starts using all the normal hacks
(walls,
> > aim, you name it).  Then, when he knows he's been bagged (or about to
be)
> > he
> > starts spamming text or music which tells people "Console hacks
activated,
> > press console button to turn on" (or something to that point).  This
gets
> > people in the server to press the console button, and when they do,
their
> > HL2 program freezes.  This causes people in the server to time out, and
if
> > enough do it, causes the server itself to have a memory read error.
> >
> > Now these people are tricky, because not only can they make the server
> > crash, but they are using other peoples steam ids.  The only way I have
> > been
> > able to stop them is by banning the IP address from which they
connected.
> > But they just change their IP address and come right back.  I searched
> > through my log files for the name and IP and found that one guy had
> > connected from the same IP with about 15 different STEAMIDs.  When i
> > searched the steamid's he had, I saw that those steamid's belonged to
> > other
> > people who were in the server at the time. I have no idea how he's
masking
> > his actual steamid (or how he's stealing other peoples) but this is a
real
> > problem.
> >
> > One of my admins traced one of the guys back to a group called ICT or
> > 'International Coding Team' (* *www.theict.com ).  I tried to register
on
> > their forums but my account wouldn't activate.  I'm not positive if
these
> > guys are the actual culprits, however, they are apparently coming out
with
> > a
> > ton of hacks.
> >
> > Valve, are you aware of this exploit?  Have any of you guys experienced
a
> > similar problem on your CS:S servers?  If so, do you have any
suggestions
> > on
> > how to get around it?
> >
> > Regards,
> >
> > Aaron Matthews
> > #LANFusion | Bugs
> > CEO, LANFusion LLC.
> > http://www.lanfusion.com
> >
> > 69.9.36.4 (40 man, 66 tic)
> > 69.9.36.7 (32 man, 66 tic)
> > 69.9.43.180 (24 man, 100 tic)
> > 69.9.43.181 (24 man, 100 tic)
> > 69.9.43.182 (18 man, 100 tic)
> > --
> >
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>
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