Re: [hlds] What is up with all the spam?

2013-01-25 Thread Alastor Raynes
And please don't use the list to advertise your recruitment.

On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest h...@wonkagaming.com wrote:

 Past 48 hours my email has been bombarded with off Half life 2 server side
 information with this list... Please guys stop with the spamming Fletcher
 and Eric have emails if you are having that many problems with your servers
 they also even created a help webpage you can reference to..

 ALSO on another note WonkaGaming is recruiting and PAYING server-side
 coders for Windows SRCDS servers. We are beta testing a new program for
 windows server users to run servers in Ashersoftware version of SRCDS admin
 is out of date and needs to be remade but better. We are also looking for
 people with 2+ years exp in Source-mod scripting/coding for private mods
 for TF2 server side

 If any of these apply to you and your looking for good work or just love
 to test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 -Willywonka

 PS
 please please please stop with the spam guys

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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Alastor Raynes
I also should note that the unsubscribe function for the mailing list has
been broken for months, and it's currently impossible to unsub from this
list.

On Fri, Jan 25, 2013 at 5:01 PM, Charlie Skog charlie.s...@gmail.comwrote:

 You're the cancer of this mailing list.


 On Sat, Jan 26, 2013 at 12:00 AM, Bjorn Wielens uniac...@yahoo.ca wrote:

 *Ahem*. Pot, meet kettle.

 And I quote: 
 If any of these apply to you and your looking for good work or just love
 to test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 That is unsolicited advertising, aka spam. Discussion about srcds servers
 is NOT.



   --
 *From:* HLDS Digest h...@wonkagaming.com
 *To:* hlds@list.valvesoftware.com
 *Sent:* Friday, January 25, 2013 6:57:46 PM
 *Subject:* [hlds] What is up with all the spam?

 Past 48 hours my email has been bombarded with off Half life 2 server
 side information with this list... Please guys stop with the spamming
 Fletcher and Eric have emails if you are having that many problems with
 your servers they also even created a help webpage you can reference
 to..

 ALSO on another note WonkaGaming is recruiting and PAYING server-side
 coders for Windows SRCDS servers. We are beta testing a new program for
 windows server users to run servers in Ashersoftware version of SRCDS admin
 is out of date and needs to be remade but better. We are also looking for
 people with 2+ years exp in Source-mod scripting/coding for private mods
 for TF2 server side

 If any of these apply to you and your looking for good work or just love
 to test stuff on high populated servers WONKA WANTS YOU! apply at
 wonkagaming.net or wonkagaming.com

 -Willywonka

 PS
 please please please stop with the spam guys

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 --
 MvH Charlie Skog

 Taxi Kurir i Stockholm AB
 Postadress: Box 42201, 126 17 Stockholm
 Telephone: +4687449409
 Cellphone: +46708312558
 Company E-mail:  charlie.s...@sto.taxikurir.se
 Personal E-mail: charlie.s...@gmail.com

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Re: [hlds] test

2013-01-11 Thread Alastor Raynes
:siren:
On Jan 11, 2013 5:12 PM, Maavrik maav...@maavrik.com wrote:

  This is not a test.
 Everyone evacuate the list.
 On 1/8/2013 10:59 AM, Pizza wrote:

  testing


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Re: [hlds] test

2013-01-10 Thread Alastor Raynes
See, this guy gets it.
On Jan 8, 2013 2:12 PM, Pizza pi...@makemeapizza.com wrote:

  PONG… ACK ACK… THANK YOU.

 ** **
  --

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Alastor Raynes
 *Sent:* Tuesday, January 08, 2013 3:06 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] test

 ** **

 Nonono, the proper reply is pong. You've ruined the joke. _

 On Jan 8, 2013 1:38 PM, Russell Smith ve...@tinylittlerobots.us wrote:
 

 It hasn't even been two days since you were complaining about people
 spamming this list.  That was quite a quick turn around for you.

 On 08.01.2013 10:59, Pizza wrote:

 testing



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Re: [hlds] test

2013-01-08 Thread Alastor Raynes
Ping
On Jan 8, 2013 1:02 PM, John Marbury barreltr...@gmail.com wrote:

 Immolate yourselves.


 On Tue, Jan 8, 2013 at 1:52 PM, cmun...@cameronmunroe.com wrote:

 Testing 123



 On , Pizza wrote:

 testing
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Re: [hlds] test

2013-01-08 Thread Alastor Raynes
Nonono, the proper reply is pong. You've ruined the joke. _
On Jan 8, 2013 1:38 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 It hasn't even been two days since you were complaining about people
 spamming this list.  That was quite a quick turn around for you.

 On 08.01.2013 10:59, Pizza wrote:

 testing



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Re: [hlds] 128 Tick

2012-12-29 Thread Alastor Raynes
Well, it does say HLDS mailing list, not everything but CS:GO mailing
list.
On Dec 29, 2012 11:13 AM, Eli Witt eliw...@gmail.com wrote:

 Jesus, go the hell away.



 On Sat, Dec 29, 2012 at 9:42 AM, sudsac...@gmail.com wrote:

  Hi



 Can someone tell me how to make 128 tick server in cs go



 I am using tcadmin for my servers



 Thanks

 Sachin

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Re: [hlds] [hlds_linux] tf_forced_holiday Cosmetics not appearing

2012-11-16 Thread Alastor Raynes
Which glitch are you referring to? And personally, I'd rather they put out
a working patch than a broken one.
On Nov 16, 2012 12:33 PM, Aedan Shea aeda...@gmail.com wrote:


 I want the update today.
 I'm sick of kicking players for abusing the buffalo steak glitch.

 On Fri, Nov 16, 2012 at 1:26 PM, ics i...@ics-base.net wrote:

 If the update isn't completely ready, please hold off for next week as i
 don't want to end up having up a broken server for the weekend. Thanks.

 -ics

 16.11.2012 3:44, Fletcher Dunn kirjoitti:

  A sequence of problems has delayed the update.  We are expecting to
 release the update tomorrow morning.

 I'm confident you would not have wanted us to release any of the builds
 that were made this week.

 -Original Message-
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto:
 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Ross Bemrose
 Sent: Thursday, November 15, 2012 3:08 PM
 To: Half-Life Windows dedicated server mailing; Half-Life Linux
 dedicated server mailing list
 Subject: Re: [hlds_linux] [hlds] tf_forced_holiday Cosmetics not
 appearing

 It's been nearly a week now, is there any ETA on this?

 On 11/9/2012 8:12 PM, Mike Lee wrote:

 We discovered some issues and the release has been delayed and will
 not be released on the weekend

 -Mike

 *From:*hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com
 [mailto:hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of
 *wickedplayer494 .
 *Sent:* Friday, November 09, 2012 5:07 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] tf_forced_holiday Cosmetics not appearing

 Has this by chance been delayed to Saturday or Monday? It's starting
 to be inconvenient timing for European admins.

 On Fri, Nov 9, 2012 at 2:31 PM, Eric Smith er...@valvesoftware.com
 mailto:erics@valvesoftware.**com er...@valvesoftware.com wrote:

 We have a fix for this that we're hoping to release later today.

 -Eric

 *From:*hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com
 mailto:hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com
 
 [mailto:hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com
 mailto:hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *quigonjoe
 *Sent:* Friday, November 09, 2012 12:30 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* [hlds] tf_forced_holiday Cosmetics not appearing

 Hello,

 With the Halloween event now over, I wanted to set tf_forced_holiday 2
 (Halloween/Full Moon) on my server to let my friends still equip their
 zombie souls and such.

 I find that I am able to use my Halloween weapons like Bat Outta
 Hell, but none of my Halloween cosmetics show up.

 Please advise! Thanks.


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Re: [hlds] Mvm Bug

2012-08-16 Thread Alastor Raynes
We did some screwing around on a private a bit ago. Source mod seems to
crash the server, though I'd wager Gameservers just hasn't updated it yet.

Its interesting to note that MvM does run on a 24-slot server, albeit with
some ghosting and strangeness. Its definitely playable (and a  damn blast
too!)
On Aug 16, 2012 1:20 AM, Maavrik maav...@maavrik.com wrote:

  On 8/15/2012 11:10 PM, Ian Thompson wrote:

 With the first bug, I saw that too on a private server. The bots and
 humans die whenever they reach the pit, and the only thing that could
 deliver a bomb was a tank. For us, it seemed to happen whenever the bomb
 was delivered after the server's map timer ran out.


 On Thu, Aug 16, 2012 at 1:30 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Bugs I've found (on a private server):

  - Rounds continued after we lost (the bomb was delivered) on the first
 wave

  - At the start of each round (after losing on the first wave), it let
 us know we failed, but the wave continued anyway



 On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

 Scratch that.  The bug resolved itself.  It kicked the players when
 the round started.

 On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
 smelly.feet.you.h...@gmail.com wrote:
  Whoops. There were 4 players and when I unlocked it 28 joined within 5
  seconds
 
 
  On Wednesday, August 15, 2012, Daniel Barreiro
  smelly.feet.you.h...@gmail.com wrote:
  I just unlocked my server and it suddenly got 32 real clients all
 player
 

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  I have a private server up right now, and I haven't had anything out of
 the ordinary.  It doesn't have SourceMod or anything on it though.

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Re: [hlds] Mvm Bug

2012-08-16 Thread Alastor Raynes
I apologize; one of my users corrected me.

Apparently, running the server in 24-man mode limits the server to 4
players during a wave, as bots use those slots while things are in motion.
Players can still join and play when there's no wave active, but during a
wave things are locked down.

If there are 6 joined and ready before a wave starts, it'll let all 6 play.

On Thu, Aug 16, 2012 at 1:24 AM, Russell Smith ve...@tinylittlerobots.uswrote:

 SourceMod has issues right now with the menu system.  Anything using it is
 unstable at the moment, including things like nominations.


 On 8/15/2012 11:23 PM, Alastor Raynes wrote:


 We did some screwing around on a private a bit ago. Source mod seems to
 crash the server, though I'd wager Gameservers just hasn't updated it yet.

 Its interesting to note that MvM does run on a 24-slot server, albeit
 with some ghosting and strangeness. Its definitely playable (and a  damn
 blast too!)




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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Alastor Raynes
A few quick questions, if I may.

1) Will it be possible to force a server to run in only MvM mode, like how
Arena mode currently works? If so, how is this done?

2) If a server has the capability, will spectators be able to join and
watch MvM matches without SourceTV? If so, will they be able to cycle in
and out after each match, like Arena mode?

I apologize if these have already been answered.
On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

 7th.

 We'll do the best we can and are hoping to not release it too late.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
 Sent: Wednesday, August 15, 2012 8:47 AM
 To: hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


 6th

  From: flub...@gmail.com
  Date: Wed, 15 Aug 2012 17:42:15 +0200
  To: hlds_li...@list.valvesoftware.com
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  5Th
 
  2012/8/15 Vader_666 vader...@gmail.com
 
   4th
  
   2012/8/15 Giovanni Harting chefeification...@gmail.com
  
Third.
   
2012/8/15 Dr. McKay li...@doctormckay.com
   
 I second this request.


 Dr. McKay
 http://www.doctormckay.com

 On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net
 wrote:

  Is there any chance at all in having this update release
  before 5PM
EST??
  The Meet the Pyro update released so late for many of us that
  we
   didn't
 have
  time to do much in the form of damage control and make the
  needed adjustments server side till the next day. It would be
  nice to have
   it
  release early enough so we can set servers up without it being
  into
   the
 wee
  hours of the night again.
 
  I believe that's just a very small favor to ask as this update
   appears
it
  may be a beast.
 
  Thanks guys!
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
  Of
Fletcher
  Dunn
  Sent: Tuesday, August 14, 2012 1:17 PM
  To: Half-Life dedicated Linux server mailing list
  (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
   server
  mailing list
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  OK, a little investigating reveals that this statement I made:
 
  * You can switch the server in and out of any matchmaking mode
  pool
   or
 back
  to any regular game mode at any time.
 
  Is not really accurate!  Sorry!  If the server is EMPTY or has
  fewer
 than 6
  players, yes, there are no problems with switching --- that is
 true.
  However, in general, switching from PvP to MvM is going to
  cause
several
  problems.  (I believe that what would actually happen is that
  the
   7th,
 8th,
  etc. players who connect on a map change will be forced into
   spectator.
  At
  any rate, we don't officially support that, so if you do it,
  you're
   on
 your
  own.)  So, you should expect to segregate your servers into
  MvM and
PvP.
  Don't just put the MvM maps into the mapcycle file, that won't
 work.
  (Actually, the mapcycle file is slightly different for MvM
  because
   you
  really are cycling through missions, not the maps.  Likewise,
  players
can
  vote to change the mission even if it's on the current map.
  We'll
have
  more details on all this tomorrow.)
 
 
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  inux

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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Alastor Raynes
So a server MUST run in 32-man mode to run MvM? Will we have to pay an
upgrade to our server hosts to be able to play on MvM if we only have
rights for a 24-man? :(
On Aug 15, 2012 1:17 PM, Dan Offord li...@multiplay.co.uk wrote:

   * No PvP maps in the MvM mission cycle file.  (More details on
 this file will follow.)

 Will we be able to set where this file is? similar to mapcyclefile?

 Regards,

 Dan

 On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.comwrote:

 MOAR IMPORTANT FACTS!

 The MvM in-game voting system restricts the options given to players to
 change the map or mission.  Similarly, PvP voting restricts the options to
 what's in your mapcycle file.

 So...

 To host a PvP server:

 * No MvM maps in the mapcycle file.

 * Set tf_mm_servermode 1 (or 0)

 * Boot the server on a PvP map in your map cycle.

 To host an MvM server:

 * Make sure maxplayers is 32!

 * No PvP maps in the MvM mission cycle file.  (More details on
 this file will follow.)

 * Set tf_mm_servermode 2 (or 0)

 * Boot the server on a MvM map in your map cycle.

 If you do the above, the server will essentially be locked in either one
 mode or the other, and players will not be able to switch.  (Barring any
 use of rcon, etc.)




 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
 Sent: Wednesday, August 15, 2012 9:33 AM
 To: Half-Life dedicated Win32 server mailing list
 Cc: hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions


 A few quick questions, if I may.

 1) Will it be possible to force a server to run in only MvM mode, like
 how Arena mode currently works? If so, how is this done?

 2) If a server has the capability, will spectators be able to join and
 watch MvM matches without SourceTV? If so, will they be able to cycle in
 and out after each match, like Arena mode?

 I apologize if these have already been answered.
 On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com
 mailto:fletch...@valvesoftware.com wrote:
 7th.

 We'll do the best we can and are hoping to not release it too late.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover
 Sent: Wednesday, August 15, 2012 8:47 AM
 To: hlds_li...@list.valvesoftware.commailto:
 hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions


 6th

  From: flub...@gmail.commailto:flub...@gmail.com
  Date: Wed, 15 Aug 2012 17:42:15 +0200
  To: hlds_li...@list.valvesoftware.commailto:
 hlds_li...@list.valvesoftware.com
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  5Th
 
  2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com
 
   4th
  
   2012/8/15 Giovanni Harting chefeification...@gmail.commailto:
 chefeification...@gmail.com
  
Third.
   
2012/8/15 Dr. McKay li...@doctormckay.commailto:
 li...@doctormckay.com
   
 I second this request.


 Dr. McKay
 http://www.doctormckay.com

 On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net
 mailto:ad...@gamerscrib.net wrote:

  Is there any chance at all in having this update release
  before 5PM
EST??
  The Meet the Pyro update released so late for many of us that
  we
   didn't
 have
  time to do much in the form of damage control and make the
  needed adjustments server side till the next day. It would be
  nice to have
   it
  release early enough so we can set servers up without it being
  into
   the
 wee
  hours of the night again.
 
  I believe that's just a very small favor to ask as this update
   appears
it
  may be a beast.
 
  Thanks guys!
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf
  Of
Fletcher
  Dunn
  Sent: Tuesday, August 14, 2012 1:17 PM
  To: Half-Life dedicated Linux server mailing list
  (hlds_li...@list.valvesoftware.commailto:
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32
   server
  mailing list
  Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
 
  OK, a little investigating reveals that this statement I made:
 
  * You can switch the server in and out of any matchmaking mode
  pool
   or
 back
  to any regular game mode at any time.
 
  Is not really accurate!  Sorry!  If the server is EMPTY or has
  fewer
 than 6
  players, yes, there are no problems with switching --- that is
 true