RE: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Andrew R. Mitcham
This is a multi-part message in MIME format.
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They could have a source at VALVe after emailing. But whenever I email
someone at VALVe and get a response, I QUOTE IT. And reading the last
1,000,000 posts about how VALVe is working on it from some douche that
has no clue if what he/she is saying is true or not does NOT have a
quote from an email and clearly states that VALVe is probably working
on it. I can see how you would feel that VALVe cannot legally comment on
the issue. But if enough people get angry about getting jerked around
about HL2 release dates, HEARING FROM GAME FREAKING NEWELL that the CS
community would never be left out again. then VAC not updating,
loopholes not being plugged, and a hyped December release that was
literally a (server) FAILURE, you could make them comment about this.

I clearly remember reading from a GameSpy article that Gabe and other
VALVe execs/employees where going to be more forthcoming and responsive
to the community now. They need to respond about an issue that is a pain
in the ass and has been for a long time. It is going to take the
community saying OK, that is enough. No more room in my asshole to get
it through.

Can you IMAGINE what CAL would be like with no ESP or wallhacks? My clan
would be CAL-Premier by now.

Can you IMAGINE no more myg0t, JAPS, speedhacking, no-recoil, no more
having to explain your 1337ness to a n00b admin?

You ban the speedhacker now. 20 minutes later; the douche has a new
STEAMID. YAY!

We (server admin community) have complained about this endlessly for
years. I complained for a while then shut up for a good year or so
because I was convinced VALVe was actually working on it (according to
You Know Who). And I think now people are starting to smell the BS that
people who stick up for VALVe (but do not work for them) are dishing
out.

We can either sit here in the same old state of: they are working on
it. they HAVE to be. it is S bad out there they MUST be working on
it . like the last few years OR just DO SOMETHING about it.
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RE: [hlds] When will the nosteam hacks be fixed?

2004-12-16 Thread Andrew R. Mitcham
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.

I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.

I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me Good, then uninstall and leave us all alone because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.

_
Darren J. Mason wrote:

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper [EMAIL PROTECTED]
wrote:
 Can somebody who is more familiar with Databases and Database security
 please explain to me/us why it is difficult for Valve to secure their
 STEAM_ID system?

 Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

 Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

 Don't Valve know whether a STEAM Account has been created legitimately
 on their STEAM User database or not?

All accounts are created legitimately.

 Can't Valve verify that people in a server are using STEAM_ID's that
 were created legitimately and belong to the STEAM User they purport to
 be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?



Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]



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RE: [hlds] When will the nosteam hacks be fixed?

2004-12-16 Thread Andrew R. Mitcham
I was just making the point that I believe VALVe relies on the replies
of people like this to make the issue minor instead of major. It is
people that say Hey, relax guy. They are working on it that makes the
people who complain feel stupid and n00b. Let us not forget that these
people are NOT VALVe employees and DO NOT know anything more than US.
This has occurred for YEARS and we need to stop that. It would make
VALVe more honest and forthcoming about issues that relate to
SRCDS/HLDS. I certainly would not be angry in I heard from an employee
ANYHTING relating to this issue, rather than some dude in... Arkansas or
something... that has no clue what is going on telling me to chill out.

Again, this has happened for years and it will continue to happen until
people make it known that it will not be tolerated anymore, especially
by the people who supply the environment to PLAY the game in.


-Original Message-
Rather then pointlessly venting anger on the list you could take the
time to email someone off-list at VALVe and they generally will respond
rather fast.

- Bruce Bahamut Andrews


From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Friday, December 17, 2004 1:20 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the nosteam hacks be fixed?

Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.

I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.

I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me Good, then uninstall and leave us all alone because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.

_
Darren J. Mason wrote:

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper [EMAIL PROTECTED]
wrote:
 Can somebody who is more familiar with Databases and Database security
 please explain to me/us why it is difficult for Valve to secure their
 STEAM_ID system?

 Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

 Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

 Don't Valve know whether a STEAM Account has been created legitimately
 on their STEAM User database or not?

All accounts are created legitimately.

 Can't Valve verify that people in a server are using STEAM_ID's that
 were created legitimately and belong to the STEAM User they purport to
 be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait

RE: [hlds] When will the nosteam hacks be fixed?

2004-12-14 Thread Andrew R. Mitcham
I'm all for a shut down of my servers in protest. I think I have bitched
and moaned about the negligence of VAC for years... and every time I do,
someone says Oh, they are working on it... be patient. 2 years
later... MORE hackers than pre-steam.

I participate in Steambans.com (I'm ranked #1 on there :D) which was
great for a while. But now that I hear people can get a new STEAMID so
easily, I have noticed return hackers... especially the ones that have
the name changing script.

While all of us stopping our servers for a day is a small percentage,
I'm pretty sure we are the owners of some of the BETTER pubs out there.
I know my CSDM server is hugely popular and its absence for a day would
cause a lot of people to wonder. Multiply that by everyone on this list
(OK, not everyone) it could cause a little publicity.

We should email fan sites (csnation.net, hlfallout.net, halflife2.net,
etc) and let them know that this event may occur and the reason why.

Seriously, SOMETHING needs to be done and I won't take someone is
working on it for an answer by someone who doesn't work for VALVe.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 10:25 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?

IMO, this Friday is too soon, we need some organization and lots of
folks (web sites) to spread the word

Happy Holidays

K. Mike Bradley wrote:

It wont hurt and it mite send a message.
There has been a discussion for over 8 months now so that don't work
...

Show some solidarity admins!

DO SOMETHING TO BREAK THE IMPASSE!



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 8:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?

Thats just it, you won't hear a peep from them!  On a serious note, I
am
open to anything that would work.

Happy Holidays

J Marcus wrote:



Nah that is not the answer..it would just help the empty servers. Why
not
have a open discussion about it on this mailing list. Not looking to
go


into


anything specific but to have absolutely no response or participation
in


the


dialog from Valve just doesn't sit well with me. Or did I miss
something..


jefe

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: Tuesday, December 14, 2004 6:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?

Mike, a day is not enough, lets say a week!

K. Mike Bradley wrote:





If you server admins really wanted to do something stop your servers
for




one




day ... Lets say this Friday.

See what Valve does then.







--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.296 / Virus Database: 265.5.3 - Release Date: 12/14/2004



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RE: [hlds] HDL2

2004-11-11 Thread Andrew R. Mitcham
There are already plans for HL2 DM:
http://www.jhgamers.com/hl2dm/

As soon as the full SDK is out, these guys will go to town on it to make
it happen. I also hear that with HL1: Source, there will be multiplayer
for that. So, in theory, there will be HL1DM: Source or something of
that nature. I could be wrong if VALVe did not bother to port over the
HL1 Multiplayer portion.

Sincerely,
Andrew R. Mitcham

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, November 11, 2004 9:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HDL2

How about you get off your ass and make those mods for HL2 when the full
SDK is out?

- Original Message -
From: Ook [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, November 11, 2004 07:42 PM
Subject: Re: [hlds] HDL2


 For those of us who don't care for CS or DOD, we are pretty much
screwed. I
 don't know what Valve is planning, will there be HL2 DM? TFC:Source?
 OP4:Source? DeathMatch may not be very popular these days, but in the
 beginning that was all there was. I remember when there were less then
1000
 total Half-Life servers, and I was there rampaging on them :)

 Maybe Valve is waiting for someone to make a Death Match mod? (XDM
guys, you
 have any comments?)

 I predict that HL1 multiplayer will continue to be very popular for
quite
 some time to come. Gee,ze there are still people playing Q2 online,
fer
 crying' out loud...



 November 16 is approaching!  Pardon my stupidity but I do not see the
HDL2
 server yet.
 When will it be available!  the gang wants to make sure I will have
the
 server up the minute
 their HDL2 is activated.

 thanks!


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[hlds] Bugs... STILL

2004-11-06 Thread Andrew R. Mitcham
A few of my customers are still experiencing an exploit in which a
player switches teams rapidly, causing lag and a few people to drop.
This is the quote from myg0t's website:

In the last CS:S Steam update, they patched the name change spam
crash. However, they did not fix the nade exploit. A new server crashing
bug has been discovered by face-

download tcrash.cfg: here
and put it in counter-strike source\cstrike\cfg

then bind as below:
bind MWHEELUP exec tcrash.cfg; exec tcrash.cfg
bind MWHEELDOWN exec tcrash.cfg; exec tcrash.cfg

teams must be even and not full for this one to work, and you must use
team 0, if you dont it will only let you do one team change, team 0
allows you to keep doing it non stop. just spam your mouse wheel up and
down.

Also, some customers are loosing RCON access after a few hours. It comes
back after a restart of the server, but I have to wait until 4 am when
they are empty. Anyone else experiencing these exploits/bugs?


Thanks,
Andrew Mitcham


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[hlds] Server managment tools

2004-10-20 Thread Andrew R. Mitcham
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What server management tools does everyone use? I am using Fire Daemon
but I'm not too happy with it. It has an attitude and doesn't always
feel like restarting people's servers, even when it isn't an error. just
the user typing rcon quit in the console. I had hlds_proc (and paid)
before the project died. What other tools like this are there?
--


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[hlds] Server managment tools

2004-10-20 Thread Andrew R. Mitcham
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--
[ Picked text/plain from multipart/alternative ]
What server management tools does everyone use? I am using Fire Daemon
but I'm not too happy with it. It has an attitude and doesn't always
feel like restarting people's servers, even when it isn't an error. just
the user typing rcon quit in the console. I had hlds_proc (and paid)
before the project died. Serverdoc flat-out sucks. What other tools like
this are there?
--


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RE: [hlds] CPU status command?

2004-10-20 Thread Andrew R. Mitcham
Anyone know this command yet?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Wednesday, October 20, 2004 12:37 AM
To: [EMAIL PROTECTED]
Subject: [hlds] CPU status command?

Does anyone know what the CPU usage status command is for Source? I know
it is rcon stats for 1.6, but I've looked at the cvar list for Source
and can't find one. I see an sv_stats, but that outputs a file somewhere
(that I can't find). Any help would be great!

-Andrew Mitcham




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[hlds] CPU status command?

2004-10-19 Thread Andrew R. Mitcham
Does anyone know what the CPU usage status command is for Source? I know
it is rcon stats for 1.6, but I've looked at the cvar list for Source
and can't find one. I see an sv_stats, but that outputs a file somewhere
(that I can't find). Any help would be great!

-Andrew Mitcham


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[hlds] Server out of date... just updated - source

2004-10-07 Thread Andrew R. Mitcham
I just updated my customers' CS: Source servers, restarted them, and it
is still saying out of date please restart. Anyone else?




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RE: [hlds] Full version CS:S Server

2004-10-07 Thread Andrew R. Mitcham
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Even after mapchange, it still says out of date. Maybe the first bug? We
are cool.
--


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[hlds] RE: Where has all the traffic gone?

2004-09-09 Thread Andrew R. Mitcham
Ya. Our customers with either WC3, SuperHero Mod, or 24/7
Iceworld/Scoutzknivez are the only ones retaining players. Everyone else
is empty or scrimmaging. It has been this way for a long time. You need
to just get a good admin staff, anti-cheat software, Steambans.com, and
don't kick people for being good. People will add you to their favorites
and that is how you get traffic. You'll get a chance to start off clean
when CS: Source comes out. The first servers out there with a good admin
staff will be the popular ones.

Good luck.

Mobbo
Firegaming.net

I have not noticed this.
Our 20 port server is 24x7 full about. Peeps paying
for reserved slots now. lol.

Of course it is a WC3 FT CS 1.6 server. :-)

-CyberGameZone.com
-CyberGameZone.net

-DOA

--- Ooks Server [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 What has changed in the last week or two? My modest
 little 6 player server used to be maxed out most of
 the time, but about a week or so ago, the traffic
 dropped off, and now it sits there empty. I don't
 believe there are any router or connectiity issues,
 as a few players do come and go, and I can access it
 fine. Last weekend it was empty all weekend.
 Weekends usually see it maxed 24/7.
 --


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=
YIM: cybergamezone2002

Gaming Website: http://www.cybergamezone.com

My League: http://league.cybergamezone.com

Hotwheels Website: http://store.cybergamezone.com

Gaming Clan Website: http://www.cybergamezone.net




Sincerely,
Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]



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