Re: [hlds] Holidays, Pile o' Gifts, War on Swissmas

2017-12-24 Thread Ben Platnick
They did that on purpose due to some unsavory characters stealing credit cards, 
buying a bunch of the various "Pile o'" items, and then getting 23 of their 
other accounts on one server and then trading all the gained items back to 
themselves. Since items gained from gift packages were instantly tradable, 
these people would then trade for items using the items gained from the gift 
packages, then when the victim of the credit card theft initiated the 
chargeback, it would cause the poor soul who traded for the items gained from 
gift packages to become trade banned.

It sucks that because of the actions of a few we all have to face the 
consequences, but it isn't Valve's fault this time.


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Re: [hlds] Mandatory Team Fortress 2 update released

2017-10-21 Thread Ben Platnick
There is also an issue with the store thats causing me enough pain to be 
mentioned here. If you preview the banjo taunt, the music will not stop, no 
matter what you do.
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Ben Platnick
Looks like the item servers and game coordinator are down. I really hope that 
they are pushing a patch for the broken things, and not just having everything 
break right after they push a big update :l___
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Ben Platnick
Contracts dont even work, you would think that after 3 campaigns they would 
have learned___
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Re: [hlds] Prerelease Update available for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base

2016-04-25 Thread Ben K.
Quick tests with a Source SDK 2013 Multiplayer mod (coming from the 
beta_test branch of course) on Windows (client) and Linux (server) 
didn't reveal any issues with the prerelease so far.


Cheers!

Ben

John Schoenick wrote:

A prerelease update is available for Counter-Strike: Source, Day of
Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch,
and the Source SDK 2013 Base. The update notes are below.

Prerelease branches can be accessed in Steam via the Properties -> Betas
tab. Dedicated servers can pass -beta prerelease to the app_update
command in SteamCMD.

If all goes well, this branch will be promoted to the current release in
the coming days, so please let us know if you encounter any issues.

  - John

-

  - Fixed potential security issues (thanks to Justin G. (aka sigsegv),
Nathaniel Theis, Simon Pinfold for these reports)
  - Fixed a case where changelevel2 would print a map not found error and
fail to function in SDK2013 mods
  - Fixed an exploit that could be used to crash dedicated servers


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Re: [hlds] Policy of Truth??

2012-05-03 Thread Ben Waters
Sounds like a plan, boss.

Or you could just, you know, build a server that people want to play on and 
fills itself up, and not have to rely on bots. Just a suggestion.

On May 3, 2012, at 7:05 PM, Cc2iscooL  wrote:

> Someone's mad that they were cheating the system.
> 
> On Thu, May 3, 2012 at 7:02 PM, admin  wrote:
> Is Policy of Truth still in effect? Because I see users with fakeclient spoof 
> + bot join time running 
> 
> 
> ON WELL OVER 80 SERVERS
> 
> 
> or does this only apply to WONKAGAMING? for when you banned me for one month?!
> 
> Fletcher Dunn? Hello i'll start posting in here because you tend not to care 
> for users running it
> 
> 
> I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these 
> server are not banned.
> 
> 
> 
> -- 
> This communication is for use by the intended recipient and contains 
> information that may be Privileged, confidential or copyrighted under 
> applicable law. If you are not the intended recipient, you are hereby 
> formally notified that any use, copying or distribution of this e-mail, in 
> whole or in part, is strictly prohibited. Please notify the sender by return 
> e-mail and delete this e-mail from your system. Unless explicitly and 
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Re: [hlds] Confirm an email?

2011-06-20 Thread Ben Williams
Cancel the above. Prankster confirmed it fake.

On Mon, Jun 20, 2011 at 10:26 PM, Ben Williams wrote:

> Can anyone confirm or deny an email that was very recently sent around.
> Apparently it originated from Jason Ruymen, and contained the information
> below.
>
> The Summer Smash has arrived! Celebrate the first day of summer with NEW,
>> free to play TF2, a lite version of the classic hat based multiplayer game!
>> To celebrate the release of TF2F2P, we're launching a new, exciting content
>> update and the world premiere of the much anticipated Meet the Medic! And
>> we're making it easier than ever to join the fray, with the new matchmaking
>> system, launching with this update! If that wasn't enough, the new Raid mode
>> allows for players to fight against the boss as they try to capture control
>> points!
>>
>> The patch notes are as follows
>>
>> The major changes include:
>> * Added 6 new weapon sets!
>> * Added over 25 additional new weapons!
>> * Added over 30 new hats!
>> * Added 5 new community contributed paint colors!
>> * Most hats are now paintable
>> * Added 4 new unusual effects
>> * Added a new matchmaking system that allows players to easily and quickly
>> join matches
>> * Added main menu option to view Meet the Team videos and comics
>> * Added new startup music, "Ze Hurting is More Rewarding"
>> * Hooked up new community contributed voice responses to Engineer
>> * Added community contributed weapon sounds to most weapons
>> * Added new kill icons. Every instance of death should have a kill icon.
>> * Added new Payload map, Barnblitz
>> * Added new Payload map, Cashworks
>> * Added new mode: Raid and 2 new Raid maps. This mode is a boss based mode
>> similar to the Halloween event.
>> * Added Capture the Flag to the list of modes supported by Badlands
>> * Added 15 new achievements
>> Map Changes
>> Itemtest
>> * Improved loading time for map by reducing resources needed.
>> * Fixed several minor glitches with items not behaving as intended
>> * Fixed rare crash caused by material overflow
>> * Added tooltips to the Itemtest menu
>>
>> Weapon Changes
>> Loch-N-Load
>> * Now reloads two granades
>> * Added new reloading animations
>> * Fixed grenades not shattering when hitting certain world entities
>> * Added a new, unique grenade model.
>> * Fixed damage spread not being applied correctly
>>
>> Shortstop
>> * +10% reload time
>> * Slightly tweaked the damage falloff at medium range.
>>
>> Eyelander
>> * Removed random crit penalty
>> * Lowered speed bonus given for each head
>>
>> Half-Zatoichi
>> * Increased range to match other swords
>> * Now only heals 50% of health from each head taken
>>
>> Frying-Pan
>> * Can now be equipped on Heavy and Pyro
>>
>> Crusader's Crossbow
>> * Will now reload more like the Flaregun
>> * Added unique projectile
>> * Now uses Needlegun taunt
>> * Improved model based on creator's suggestions
>> * Slight reloading animation tweak
>>
>> Fan-Of-War
>> * Mark of death now lasts 30 seconds
>> * Added new sound effects for hitting and mark of death
>>
>> Kritzkreig
>> * Improved quality of textures and model
>>
>> Rocket Jumper
>> * Removed damage penalty
>> * Made craftable, and added to random drops. Previously purchased RJers
>> are now vintage and tradable.
>> * Added unique model
>>
>> Sticky Jumper
>> * Added unique model
>> * Replaced damage vulnerabilities with +100% explosive damage taken.
>> * Made craftable and added it to the drop system. Previously purchased
>> SJers are now vintage and tradable.
>
>
> Was this a real email sent to all hlds subscribers, or simply a prank
> pulled upon the TF2 Community? Please Forward the email to myself if it is
> real.
> Thank you.
>
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[hlds] Confirm an email?

2011-06-20 Thread Ben Williams
Can anyone confirm or deny an email that was very recently sent around.
Apparently it originated from Jason Ruymen, and contained the information
below.

The Summer Smash has arrived! Celebrate the first day of summer with NEW,
> free to play TF2, a lite version of the classic hat based multiplayer game!
> To celebrate the release of TF2F2P, we're launching a new, exciting content
> update and the world premiere of the much anticipated Meet the Medic! And
> we're making it easier than ever to join the fray, with the new matchmaking
> system, launching with this update! If that wasn't enough, the new Raid mode
> allows for players to fight against the boss as they try to capture control
> points!
>
> The patch notes are as follows
>
> The major changes include:
> * Added 6 new weapon sets!
> * Added over 25 additional new weapons!
> * Added over 30 new hats!
> * Added 5 new community contributed paint colors!
> * Most hats are now paintable
> * Added 4 new unusual effects
> * Added a new matchmaking system that allows players to easily and quickly
> join matches
> * Added main menu option to view Meet the Team videos and comics
> * Added new startup music, "Ze Hurting is More Rewarding"
> * Hooked up new community contributed voice responses to Engineer
> * Added community contributed weapon sounds to most weapons
> * Added new kill icons. Every instance of death should have a kill icon.
> * Added new Payload map, Barnblitz
> * Added new Payload map, Cashworks
> * Added new mode: Raid and 2 new Raid maps. This mode is a boss based mode
> similar to the Halloween event.
> * Added Capture the Flag to the list of modes supported by Badlands
> * Added 15 new achievements
> Map Changes
> Itemtest
> * Improved loading time for map by reducing resources needed.
> * Fixed several minor glitches with items not behaving as intended
> * Fixed rare crash caused by material overflow
> * Added tooltips to the Itemtest menu
>
> Weapon Changes
> Loch-N-Load
> * Now reloads two granades
> * Added new reloading animations
> * Fixed grenades not shattering when hitting certain world entities
> * Added a new, unique grenade model.
> * Fixed damage spread not being applied correctly
>
> Shortstop
> * +10% reload time
> * Slightly tweaked the damage falloff at medium range.
>
> Eyelander
> * Removed random crit penalty
> * Lowered speed bonus given for each head
>
> Half-Zatoichi
> * Increased range to match other swords
> * Now only heals 50% of health from each head taken
>
> Frying-Pan
> * Can now be equipped on Heavy and Pyro
>
> Crusader's Crossbow
> * Will now reload more like the Flaregun
> * Added unique projectile
> * Now uses Needlegun taunt
> * Improved model based on creator's suggestions
> * Slight reloading animation tweak
>
> Fan-Of-War
> * Mark of death now lasts 30 seconds
> * Added new sound effects for hitting and mark of death
>
> Kritzkreig
> * Improved quality of textures and model
>
> Rocket Jumper
> * Removed damage penalty
> * Made craftable, and added to random drops. Previously purchased RJers are
> now vintage and tradable.
> * Added unique model
>
> Sticky Jumper
> * Added unique model
> * Replaced damage vulnerabilities with +100% explosive damage taken.
> * Made craftable and added it to the drop system. Previously purchased
> SJers are now vintage and tradable.


Was this a real email sent to all hlds subscribers, or simply a prank pulled
upon the TF2 Community? Please Forward the email to myself if it is real.
Thank you.
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Re: [hlds] TF2 Engineer building exploit

2010-10-18 Thread Ben Williams
Some maps don't have Resupply Lockers in all respawn rooms.
Granary comes to mind. I like the feature.

On Sun, Oct 17, 2010 at 8:33 PM, DarthNinja wrote:

> The "Respawn after loadout changes" feature is dumb, it has no function
> except to annoy.
> If you need to re-equip, touch a locker!
>
> On Sun, Oct 17, 2010 at 3:15 PM, Chris Beesley  >wrote:
>
> > Quoted from Facepunch, if and when they snip the exploit in an attempt to
> > stop Valve noticing (ha).
> >
> > "1. Taunt and pickup an engineer building
> > 2. Make sure to have "Respawn after loadout changes" enabled (multiplayer
> >
> > advanced)
> > 3. Switch your loadout inside your respawn (you should respawn after
> doing
> > so)
> > 4. Depending on what building you glitched, type:
> > Build 0 0 > dispensers / Build 1 0 > entrance / Build 1 1 > exit / Build
> 2
> > 0
> > > sentry
> > 5. If done correctly you should be able to build endlessly"
> >
> > On 17 October 2010 19:25, Thomas  wrote:
> >
> > >  I can confirm too that it's working. I had everyone on my server try
> > > reproduce the exploit after the plugin was put on. No one was able to.
> > >
> > >
> > > ___
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> > > please visit:
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> > >
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> > please visit:
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> >
>
>
>
> --
> ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
> http://www.DarthNinja.com
> http://www.GoRClan.com
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Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available

2010-08-07 Thread Ben B
lol its always the name of the directory the mod is in...
mod dir being where you will find ./cfg ./maps ./cfg yadda yadda

On Fri, Aug 6, 2010 at 9:05 PM, Robert Whelan  wrote:

> Nevermind... I rummaged thru the gameinfo.txt and found its cstrike_beta
>
> Grrr...
>
>
>
>
> 
> From: Robert Whelan 
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Fri, August 6, 2010 9:57:22 PM
> Subject: Re: [hlds] Counter-Strike: Source Beta Dedicated Server Available
>
>
> Welp... I dl'd the files long ago... ran -verify_all several times. I have
> the
> latest updates etc.
>
> No addons... 100% vanilla on a windows testbox.
>
> C:\SRCDS\cssbeta\srcds.exe -game cstrike -console +maxplayers 14 +map
> de_dust2
> +log 1 -ip 192.168.1.104 +hostport 27015
>
> Nothing happens, lol. What am I missing? Anyone else having trouble?
>
> I also tried -game cssbeta
>
> I've rechecked everything many times... I host
> l4d/l4d2/tf2/css/ff/hl2dm/tfc
> go figure
>
> I give... uncle :)
>
>
>
>
> 
> From: Jason Ruymen 
> To: Half-Life dedicated Linux server mailing list
> ; "hlds@list.valvesoftware.com"
> 
> Sent: Fri, August 6, 2010 3:58:46 PM
> Subject: [hlds] Counter-Strike: Source Beta Dedicated Server Available
>
> The beta for Counter-Strike: Source will be coming back online later
> today.
> Right now the dedicated  server files are available, so if you would like
> to run
> a dedicated server please start downloading the bits.  The hldsupdatetool
> game
> name is 'cssbeta'.  A more detailed announced, along with specific changes,
> will
> be set live once the client is up.
>
> Jason
>
>
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>
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Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Ben B
servers with that mod have A W F U L his registration. Oranegbox was
designed and optnized for 66 tick. Forcing 100 totally screws it up. I know
ill be avoiding awful servers running that 100 tick work-around

On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! wrote:

> Lets see how fast it gets patched, that will be the real test.
>
> On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow  wrote:
>
> > wow that was fast :P
> >
> > On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi "Nightbox" Alexandru <
> > alexandrualexa...@gmail.com> wrote:
> >
> > > http://didrole.com/tickrate_enabler/
> > >
> > > 2010/6/24 AnAkIn . 
> > >
> > > > I was able to bunnyhop on 66tick servers, but not on 33tick servers.
> > > >
> > > > 2010/6/24 Mark Gunnett 
> > > >
> > > > > OrangeBox is source with a bunch of tweaks right? I know I can't
> Bhop
> > > in
> > > > > TeamFortress 2, so I was kind of expecting Bhoping, surfing, and
> all
> > > > those
> > > > > other types of physics exploits to vanish in the move anyways. Is
> > there
> > > > > anyone on this list that can confirm that they were able to Bhop in
> > the
> > > > > CS:S
> > > > > Beta? Cause if not... Then the move to 66 tick really shouldn't
> > matter
> > > > for
> > > > > the physics anyways. It'll be more of a problem for people with
> > > bandwidth
> > > > > restrictions (i.e. they liked running 33 tick to reduce the amount
> of
> > > > > network data because they only have so much bandwidth per month).
> > > > >
> > > > > --
> > > > > "All programmers are playwrights and all computers are lousy
> actors."
> > > > >  - Unknown
> > > > >
> > > > > "When I do good, I feel good; when I do bad, I feel bad, and that
> is
> > my
> > > > > religion."
> > > > >  - Abraham Lincoln
> > > > >
> > > > > Mark J. Gunnett
> > > > > [EoE]SniperFodder{AL}
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Best regards,
> > > > AnAkIn,
> > > > -
> > > > ESL EU TF2 Admin
> > > > http://www.esl.eu/eu/tf2
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > ___
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> > > please visit:
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> > >
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Ben B
Lol, and now the update actually downloads some stuff.

One server doesn't launch, instantly crashes.

The other server launches, but says it's still out-of-date.

*rolls eyes
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Ben B
holy how I'd be so embarrassed if i were valve. a 'network' with dozens of
content servers, and every single update brings on this mess.
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Ben B
updates used to run fast, at most took 5 minutes valve broke something
D:<

On Thu, May 27, 2010 at 5:17 PM, Jason Ruymen wrote:

> Required updates for Team Fortress 2, Day of Defeat: Source and
> Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to
> receive the update.  The specific changes include:
>
> GameUI
> - Fixed the desktop resolution not appearing in the list of valid
> resolutions when using windowed-mode.
>
> Server Browser
> - Fixed a crash caused by leaving the server browser open while playing.
>
> Engine
> - Added client/server version check on client connect.
> - Fixed a crash caused by hitting ctrl-alt-del while playing.
>
> Counter-Strike: Source Beta
> - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
> - Added sv_nonemesis cvar to turn off domination/revenge on a server.
> - Added sv_nomvp cvar to turn off MVP stars on a server.
> - Added sv_nostats cvar to turn off stats on a server.
> - Added avatar images to the scoreboards.
> - Added stats report to scoreboard to show whether a server has stats
> enabled or not.
> - Fixed achievement tab so it now updates at the time you earn an
> achievement.
> - Fixed bug causing achievements to be listed as earned in July 2009.
> - Fixed issue where you couldn't chat during intermission.
> - Fixed player stutter while moving in water.
> - Fixed player stutter when running into other players.
> - Fixed issue that caused footsteps to play when walking.
> - Fixed miscellaneous consistency, spelling and grammatical errors in the
> string tables.
> - Fixed grenade velocity problems.
> - Updated a few audio effects.
> - Updated scoreboard
>   - Changed layout to make it more readable.
>   - Changed scoreboard opacity to make the action behind it more readable.
>   - Supports Unicode and lowercase letters.
>   - Grayed out the names of dead players.
>
> Team Fortress 2
> - Added community submitted deathnotice icons for the community submitted
> weapons.
> - Changed the deathnotice text color to use black instead of white when the
> local player is involved.
> - Fixed domination/revenge messages not using team colors for the player
> names.
> - Fixed an issue where sequences with an activity weight of 0 never get
> selected.
> - Updated Koth_Nucleus:
>   - Changed side spawn exits to prevent sniping from inside the spawn door.
>   - Fixed graphical glitch on platform floor.
>   - Fixed blue-colored models in RED area.
> - Updated Tc_Hydro:
>   - Added respawn time advantages when a team begins to cap any point.
>- Resets when the cap progress resets.
>   - Fixed various nobuild and playerclip issues reported by the community.
>   - Removed logic that reduced spawn times based on roundtime.
>
> Jason
>
>
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Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Ben B
holy hell, fix your crappy network before you release another update!

On Thu, May 27, 2010 at 5:32 PM, Derek Denholm wrote:

> Not enough content servers ?
>
> Sigh.. emailed them last week yet to get a response. Guess they don't want
> free servers.
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: May-27-10 7:24 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and
> Counter-Strike: Source Beta Updates Released
>
> Been trying to update for the past 20 minutes. My client server files
> downloaded about 15 minutes ago. What is wrong with the update tool?
> :(
>
> On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen 
> wrote:
> > Required updates for Team Fortress 2, Day of Defeat: Source and
> Counter-Strike: Source Beta are now available.  Please run hldsupdatetool to
> receive the update.  The specific changes include:
> >
> > GameUI
> > - Fixed the desktop resolution not appearing in the list of valid
> resolutions when using windowed-mode.
> >
> > Server Browser
> > - Fixed a crash caused by leaving the server browser open while playing.
> >
> > Engine
> > - Added client/server version check on client connect.
> > - Fixed a crash caused by hitting ctrl-alt-del while playing.
> >
> > Counter-Strike: Source Beta
> > - Added sv_disablefreezecam cvar to turn off the freezecam on a server.
> > - Added sv_nonemesis cvar to turn off domination/revenge on a server.
> > - Added sv_nomvp cvar to turn off MVP stars on a server.
> > - Added sv_nostats cvar to turn off stats on a server.
> > - Added avatar images to the scoreboards.
> > - Added stats report to scoreboard to show whether a server has stats
> enabled or not.
> > - Fixed achievement tab so it now updates at the time you earn an
> achievement.
> > - Fixed bug causing achievements to be listed as earned in July 2009.
> > - Fixed issue where you couldn't chat during intermission.
> > - Fixed player stutter while moving in water.
> > - Fixed player stutter when running into other players.
> > - Fixed issue that caused footsteps to play when walking.
> > - Fixed miscellaneous consistency, spelling and grammatical errors in the
> string tables.
> > - Fixed grenade velocity problems.
> > - Updated a few audio effects.
> > - Updated scoreboard
> >   - Changed layout to make it more readable.
> >   - Changed scoreboard opacity to make the action behind it more
> readable.
> >   - Supports Unicode and lowercase letters.
> >   - Grayed out the names of dead players.
> >
> > Team Fortress 2
> > - Added community submitted deathnotice icons for the community submitted
> weapons.
> > - Changed the deathnotice text color to use black instead of white when
> the local player is involved.
> > - Fixed domination/revenge messages not using team colors for the player
> names.
> > - Fixed an issue where sequences with an activity weight of 0 never get
> selected.
> > - Updated Koth_Nucleus:
> >   - Changed side spawn exits to prevent sniping from inside the spawn
> door.
> >   - Fixed graphical glitch on platform floor.
> >   - Fixed blue-colored models in RED area.
> > - Updated Tc_Hydro:
> >   - Added respawn time advantages when a team begins to cap any point.
> >- Resets when the cap progress resets.
> >   - Fixed various nobuild and playerclip issues reported by the
> community.
> >   - Removed logic that reduced spawn times based on roundtime.
> >
> > Jason
> >
> >
> > ___
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> please visit:
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> >
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA COMMAND LINE

2010-05-13 Thread Ben B
its always the name of the mod directory for the -game parameter.

On Thu, May 13, 2010 at 9:20 PM, Mike Vail  wrote:

> Here's a working command line for you Rikard:
>
> -game cstrike_beta -secure -console +ip xxx.xxx.xxx.xxx -port 27015
> +maxplayers 20 +map de_dust2 -tickrate 66 +fps_max 300
>
> I had the same problem until I learned the gametype is: cstrike_beta and
> not
> cssbeta like some other people reported and is used for installing it with
> the HLDS Update tool.
>
> Good luck!
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley
> Sent: Thursday, May 13, 2010 1:02 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> What does you commandline look like?
>
> -Lane
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
> Sent: Thursday, May 13, 2010 3:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and make
> sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click the
> srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
> > On the contrary, Valve can do whatever the heck they want. I just
> > don't appreciate losing  compatibility with my current rig. It's a
> > moot point since I'm going to be building a new one soon anyways. It
> > just sucks when the game you once could play, now is unplayable. It's
> > one thing to be
> unable
> > to play a game cause your rig makes the game run 100x faster then it
> > was meant to run cause the game is so old. Even then you can usually
> > tweak it
> to
> > be playable. But if in the long run it gets rid of some of the
> > retarded assed exploits that are currently apart of the source engine
> > that will be nice.
> >
> > I haven't exactly played the beta so i can't say whether the changes
> > are good or bad. I think the most important part is being able to have
> > regular updates that will fix the exploits that come about. Some of
> > Valves
> responses
> > to exploits insofar that have been documented and given to them is
> > either
> a
> > slipshod patch or no response at all. I can appreciate them not
> > responding because they were going to move to OB and eliminate a bunch
> > of work that would have been trashed anyways.
> >
> > But we'll see.
> >
> > On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:
> >
> >
> >> So, Valve shouldn't update their games because you don't want to
> >> upgrade your PC? You should stick with consoles then...
> >>
> >> I hate when people show lack of appreciation for Valve's free updates.
> >> We love you Valve! Please continue with your awesomeness.
> >>
> >> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
> >>
> >>> I honestly Don't know about this. One, I'm for it if it brings more
> >>>
> >> exploit
> >>
> >>> fixes to the CS:S Servers and clients. But I'm also against it in
> >>> the
> >>>
> >> fact
> >>
> >>> that it is orangebox. It may be just TF2, but whenever a server gets
> full
> >>>
> >> I
> >>
> >>> take huge hits to FPS. I've had friends who had to quit playing TF2
> cause
> >>> all of the updates have slowly turned that game into a monster when
> >>> it
> >>>
> >> comes
> >>
> >>> to running it. I don't want to see the same thing happen to CS:S.
> >>>
> >>> True, my rig may be crappy, but having to buy a new PC just to play
> >>> a
> >>>
> >> game I
> >>
> >>> already own and runs great as it is (aside from the exploits), will
> >>> not
> >>>
> >> make
> >>
> >>> me happy. But This is valve, and they are going to do it anyways
> >>> whether
> >>>
> >> we
> >>
> >>> like it or not :)
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> >
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Re: [hlds] Team Fortress 2 Update Available

2010-05-07 Thread Ben B
thanks, pal

On Fri, May 7, 2010 at 5:42 PM, Jason Ruymen wrote:

> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> - Fixed players seeing cloaked Spies when they should be fully cloaked
> - Updated the Homewrecker
>- It now damages enemy sappers on friendly buildings
> - Fixed items not displaying correctly while playing back a demo
> - Badge hire dates now display the time in GMT
>
> Jason
>
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Re: [hlds] Mirrors

2010-05-07 Thread Ben Jensz
The "unused" content servers probably don't have the update on them to 
serve out to users at that particular point in time for some reason or 
other.  Filtered content servers are restricted by IP address ranges, 
not to specific Steam user accounts.

Running your own content server is a significant investment not just in 
hardware (thats the small part really), but also bandwidth as they can 
use extreme amounts.  Our two in Australia (that aren't filtered 
currently) do a combined peak of well over 1.5Gbit of traffic, lately a 
lot more than that (one of them is running at around 900Mbit right now, 
the other one not far behind that).



1nsane wrote:
> But wait... how about Valve fixes the updatetool to not use overloaded
> servers? :D
>
> There's plenty of unused content servers when an update happens, piles of
> them!
>
> On Thu, May 6, 2010 at 12:19 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>   
>> I believe this would surplus the requirements:
>> http://www.100tb.com/
>>
>>
>> On Thu, May 6, 2010 at 11:57 AM, Mark Gunnett wrote:
>>
>> 
>>> I believe Valve would Approve. Like the KB Article Page says, you need
>>> those
>>> req's to be a content host. If you look at the stats page, nearly all the
>>> non-valve Content providers are filtered and only serve a few people, not
>>> the entire valve network. So it's possible. The Server though would be
>>> pretty expensive though looking at those minimum specs. Then again, The
>>> most
>>> expensive thing would be the bandwidth
>>>
>>> --
>>> "All programmers are playwrights and all computers are lousy actors."
>>>  - Unknown
>>>
>>> "When I do good, I feel good; when I do bad, I feel bad, and that is my
>>> religion."
>>>  - Abraham Lincoln
>>>
>>> Mark J. Gunnett
>>> [EoE]SniperFodder{AL}
>>> ___
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>>> please visit:
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>>>
>>>   
>> 
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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread Ben B
thanks for the link

On Wed, May 5, 2010 at 7:19 PM, Matt Lyons  wrote:

> Zip of the changed files for windows servers (19MB):
>
> http://files2.games.on.net/tf2/tf2_2010050600.zip
>
> I'll leave it up for a few hours.
>
>
> --
> Matt Lyons
> Content Administrator, games.on.net
> Email: m...@games.on.net
> Web: http://games.on.net
> "In theory, there is no difference between theory and practice; In
> practice, there is."
>
>
>
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Re: [hlds] Team Fortress 2 Update Available

2010-05-05 Thread Ben B
anyone else having trouble downloading this?
i got windows in atlanta, and linux in dallas, and both keep saying 'retry
in 30 seconds' over and over :(

On Wed, May 5, 2010 at 6:57 PM, Mike O'Laughlen wrote:

> It's the push to the end of TF2 as we know it!!!
>
> On Wed, May 5, 2010 at 8:48 PM, Tom Grant  wrote:
>
> > How long have the avatars been broken for arena? I feel like they've been
> > broken for ages
> >
> > On Wed, May 5, 2010 at 8:43 PM, Rory King 
> wrote:
> >
> > > Cheers!
> > >
> > >
> > >
> > > On 6 May 2010, at 01:39, Jason Ruymen 
> wrote:
> > >
> > > > A required update for Team Fortress 2 is now available.  Please run
> > > > hldsupdatetool to receive the update.  The specific changes include:
> > > >
> > > > - Mann Co. badges updated
> > > >- Added new "Primeval Warrior" employee badge
> > > >- Moved badges start date to the official TF2 release date of
> > > > October 10th, 2007
> > > >- Gave "Primeval Warrior" badge to anyone who played in the TF2
> > > > Beta prior to the official release
> > > >- Adjusted existing badges based on the new start date
> > > > - Fixed player avatars being squashed in the Arena win panel
> > > > - Fixed a client crash caused by players calling for a Medic
> > > > - Fixed a server crash caused by receiving invalid data in player
> > > > commands
> > > > - Fixed wearables attached to ragdolls not setting their skins and
> > > > bodygoups correctly
> > > > - Fixed deflected remote-detonate pipebombs becoming mini-crits when
> > > > detonated
> > > > - Fixed deflected remote-detonate pipebombs becoming full crits if
> > > > the Pyro is critboosted
> > > > - Prevented custom models from showing domination particles in
> > > > PropHunt
> > > >
> > > > Jason
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > ___
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> > > please visit:
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> > >
> > ___
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> > please visit:
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> >
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Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Ben B
i think if you ran the update too quick, you messed up. i ran the update
again, and it downloaded a bunch of .dll's and now my windows servers are
just fine

On Fri, Apr 30, 2010 at 7:21 PM, Jeff Sugar  wrote:

> running a-ok here
>
>
> On Fri, Apr 30, 2010 at 6:17 PM, o k  wrote:
>
> > My windows server wont even start after this update. No addons. No
> > minidumps. Nothing,. Anyone else?
> >
> > On Fri, Apr 30, 2010 at 9:09 PM, mfan  wrote:
> >
> > > NEWSFLASH: TF2 COMMUNITY IS FULL OF DIPSHITS
> > >
> > > Ben B wrote:
> > > > wow way to get mad for TOO MUCH support, where other devs release a
> > > bugged
> > > > game and never fix it :(
> > > >
> > > > On Fri, Apr 30, 2010 at 7:03 PM, D4rKr0W 
> wrote:
> > > >
> > > >
> > > >> Il 01/05/2010 03:01, Michael Krasnow ha scritto:
> > > >>
> > > >>> ... is this the last update for the next 2 weeks?
> > > >>>
> > > >> lol, haters. You should be thankful they're actually trying to patch
> > up
> > > >> the game :)
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >>
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > >
> > > ___
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> > > please visit:
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> > >
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Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Ben B
more like the whole internet is full of dipshits.

on topic though.

I use both windows and linux, the linux ones updated fine, but the windows
ones will not start. anyone else?

On Fri, Apr 30, 2010 at 7:09 PM, mfan  wrote:

> NEWSFLASH: TF2 COMMUNITY IS FULL OF DIPSHITS
>
> Ben B wrote:
> > wow way to get mad for TOO MUCH support, where other devs release a
> bugged
> > game and never fix it :(
> >
> > On Fri, Apr 30, 2010 at 7:03 PM, D4rKr0W  wrote:
> >
> >
> >> Il 01/05/2010 03:01, Michael Krasnow ha scritto:
> >>
> >>> ... is this the last update for the next 2 weeks?
> >>>
> >> lol, haters. You should be thankful they're actually trying to patch up
> >> the game :)
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
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> please visit:
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> >
> >
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Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Ben B
wow way to get mad for TOO MUCH support, where other devs release a bugged
game and never fix it :(

On Fri, Apr 30, 2010 at 7:03 PM, D4rKr0W  wrote:

> Il 01/05/2010 03:01, Michael Krasnow ha scritto:
> > ... is this the last update for the next 2 weeks?
>
> lol, haters. You should be thankful they're actually trying to patch up
> the game :)
>
> ___
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Re: [hlds] Team Fortress 2 and Day of Defeat: Source Updates Available

2010-02-03 Thread Ben B
oo highlander.

On Wed, Feb 3, 2010 at 3:40 PM, Jason Ruymen wrote:

> Required updates for Team Fortress 2 and Day of Defeat: Source are now
> available.  Please run hldsupdatetool to receive them.  The specific changes
> include:
>
> Engine
> Enabled Steam Cloud support for key bindings and custom spraypaint images
>   - Added Options->Multiplayer->Advanced option to toggle off/on: default
> is on
>
> Team Fortress 2
> Added new Highlander mode.
>   - 9 players allowed per team.
>   - Restricts each team to 1 of each class.
>   - Use mp_highlander (0/1) to toggle off/on: default is 0
> Added "bots" to the server's sv_tags convar if the server is running bots.
> Fixed a weapon name localization issue.
> Fixed the "tf_teamtalk" server convar not controlling text chat between
> living/dead teammates.
> Updated the map CTF_DoubleCross
>   - Fixed the map not ending correctly when using mp_timelimit.
>   - Changed to prevent Engineers from building on top of the shack in each
> base.
> Updated the map Arena_WatchTower
>   - Fixed a case where players could open and get stuck on the starting
> gates before the round start.
>   - Improved clipping to prevent people from getting out of the map.
>   - Optimized the map for better performance.
>
> Jason
>
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Re: [hlds] TF2 CTF crashing

2009-12-19 Thread Ben B
if you have plugins that use tf2-specific sdk calls, then you need to make
sure you have updated gamedata

On Sat, Dec 19, 2009 at 3:34 PM, w4rezz  wrote:

> I has no crash since last update.
>
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Re: [hlds] Team Fortress 2 Update Released

2009-12-11 Thread Ben B
mmm plugins to give demomen reduce damage vs rockets

On Fri, Dec 11, 2009 at 8:51 AM, Eric Pan  wrote:

> People who call Soldier, "solly" should resign themselves to the position
> of
> Demoman.
> I won't have maggots turning Soldier into something feminine.
>
> On Thu, Dec 10, 2009 at 11:50 PM, Moe  wrote:
>
> > Make that 100% crits for soldiers so the solly can win!
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams
> > Sent: Friday, December 11, 2009 2:44 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Released
> >
> >
> >  Pure chaos... 100% crits so much win.
> >
> > Sent from my iPhone
> >
> > On Dec 10, 2009, at 10:20 PM, Dog  wrote:
> >
> > > We run MM and SM...all fine
> > > BTW, this is a genius idea :)
> > >
> > > -Dog
> > >
> > > TheVille.Org
> > >
> > > -
> > > Sent from my Sinclair ZX80
> > > -
> > > ___
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> > > archives, please visit:
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> >
> >
> >
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Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Ben B
windows server crashing, disabling metamod has no affect.

On Thu, Dec 10, 2009 at 8:10 PM, Steven Sumichrast wrote:

> My Linux tf2 server is running fine.  MM:S 1.8 and latest SM 1.3 build
> I believe with a bunch of plugins.
>
> On Thu, Dec 10, 2009 at 9:06 PM, Jake Skenna 
> wrote:
> > Linux Servers crashing every couple minutes. No mods on it or anything.
> > Anyone else experiencing this?
> >
> > On Thu, Dec 10, 2009 at 9:41 PM, Jonah Hirsch 
> wrote:
> >
> >> I just had to launch TF2.
> >> Jonah Hirsch
> >> ---
> >> Sent from Flagstaff, Arizona, United States
> >>
> >> On Thu, Dec 10, 2009 at 7:39 PM, DontWannaName!  >> >wrote:
> >>
> >> > You must restart steam for the update to apply on your client.
> >> >
> >> > On Thu, Dec 10, 2009 at 6:33 PM, Aj Collins 
> >> wrote:
> >> >
> >> > > A required Team Fortress 2 is out!
> >> > >
> >> > > On Thu, Dec 10, 2009 at 9:27 PM, Jason Ruymen <
> >> jas...@valvesoftware.com
> >> > > >wrote:
> >> > >
> >> > > > A required update for Team Fortress 2 is now available.  Please
> run
> >> > > > hldsupdatetool to receive update.  The WAR is on!
> >> > > >
> >> > > > Jason
> >> > > >
> >> > > > ___
> >> > > > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > > > please visit:
> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> ___
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> >> please visit:
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> >>
> > ___
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Re: [hlds] Team Fortress 2 Update Coming Today

2009-12-10 Thread Ben Williams

 
A required Team Fortress 2?

So Team Fortress 2 will be manatory? Excellent...

:P



 

> From: jas...@valvesoftware.com
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Date: Thu, 10 Dec 2009 11:18:54 -0800
> Subject: [hlds] Team Fortress 2 Update Coming Today
> 
> A required Team Fortress 2 will be arriving later today.
> 
> Jason
> 
> ___
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Ben B
and the server crashes after i get the bad challenge message

On Mon, Dec 7, 2009 at 7:43 PM, Ben B  wrote:

> after update, i get 'Bad Challenge' message when trying to connect to my
> windows server
>
>
> On Mon, Dec 7, 2009 at 7:20 PM, Jason Ruymen wrote:
>
>> Required updates for Team Fortress 2 and Day of Defeat: Source are now
>> available.  Please run hldsupdatetool to receive the updates.  The specific
>> changes include:
>>
>> Engine:
>> - Added checks to prevent transferring .smx, .gcf, and .sys files between
>> client/server
>> - Fixed upload/download exploits with spaces in the file extension or a
>> path separator at the beginning of the requested file (as reported on the
>> HLDS mailing lists)
>>
>> Team Fortress 2:
>> - Fixed custom particle systems inside maps causing particles to break in
>> successive maps
>> - Fixed a rare vphysics crash
>> - Fixed background highlight for KOTH timers not being aligned properly in
>> minmode
>> - Fixed the Heavy's fists being hidden while taunting
>> - Fixed cloaked Spies having the critboost effect on their weapon
>> - Fixed banned clients being able to spamming a server with the "joined"
>> chat text
>> - Fixed seeing the wrong class counts if the game swapped teams while the
>> class menu was open
>> - Fixed Spies being able to disguise while performing a taunt
>> - Fixed having to press the voice menu key twice if the menu timed out and
>> closed itself last time it was open
>> - Fixed the "Confirm Delete" dialog in the Items menu not handling the key
>> correctly
>> - Fixed dispenser not healing players at the correct rate if it's upgraded
>> while the players are already touching the dispenser
>> - Fixed exec'ing the .cfg file for a class change before the player has
>> actually changed class
>>
>> Jason
>>
>>
>> ___
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>> please visit:
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>>
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Ben B
after update, i get 'Bad Challenge' message when trying to connect to my
windows server

On Mon, Dec 7, 2009 at 7:20 PM, Jason Ruymen wrote:

> Required updates for Team Fortress 2 and Day of Defeat: Source are now
> available.  Please run hldsupdatetool to receive the updates.  The specific
> changes include:
>
> Engine:
> - Added checks to prevent transferring .smx, .gcf, and .sys files between
> client/server
> - Fixed upload/download exploits with spaces in the file extension or a
> path separator at the beginning of the requested file (as reported on the
> HLDS mailing lists)
>
> Team Fortress 2:
> - Fixed custom particle systems inside maps causing particles to break in
> successive maps
> - Fixed a rare vphysics crash
> - Fixed background highlight for KOTH timers not being aligned properly in
> minmode
> - Fixed the Heavy's fists being hidden while taunting
> - Fixed cloaked Spies having the critboost effect on their weapon
> - Fixed banned clients being able to spamming a server with the "joined"
> chat text
> - Fixed seeing the wrong class counts if the game swapped teams while the
> class menu was open
> - Fixed Spies being able to disguise while performing a taunt
> - Fixed having to press the voice menu key twice if the menu timed out and
> closed itself last time it was open
> - Fixed the "Confirm Delete" dialog in the Items menu not handling the key
> correctly
> - Fixed dispenser not healing players at the correct rate if it's upgraded
> while the players are already touching the dispenser
> - Fixed exec'ing the .cfg file for a class change before the player has
> actually changed class
>
> Jason
>
>
> ___
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Re: [hlds] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread Ben B
it'll prolly be 11:59:59pm on tuesday

On Mon, Nov 16, 2009 at 10:06 PM, 1nsane <1nsane...@gmail.com> wrote:

> Here's a video of a Katana, to pass your time.
> http://www.youtube.com/watch?v=kFh_JDCajFA&fmt=22
>
> On Tue, Nov 17, 2009 at 12:03 AM, gulfy32  wrote:
>
> > tick tock...
> >
> > On Mon, Nov 16, 2009 at 10:29 PM, Craig H  wrote:
> >
> > > Nice, I'm eager to get this set up and running.
> > >
> > > On Mon, Nov 16, 2009 at 8:17 PM, Matthew Gottlieb <
> > > matthew.j.gottl...@gmail.com> wrote:
> > >
> > > > Gamers are whiney little girls.  One of the many reasons why it's
> hard
> > > > to take them seriously.
> > > >
> > > > If we gamers did HALF the crap we said we would do, we would be a
> > > > force to be reckoned with.  But no one really cares at the end of the
> > > > day.
> > > >
> > > > On Mon, Nov 16, 2009 at 8:31 PM, Eric Pan 
> > wrote:
> > > > > I'm not talking about a 2+ hour delay, I'm talking about a 24+ hour
> > > delay
> > > > > like Valve pulled with the demo.
> > > > >
> > > > > On Mon, Nov 16, 2009 at 8:26 PM, Ook 
> wrote:
> > > > >
> > > > >> 2 hours, 35 minutes...not that I'm counting...plenty of time for
> us
> > to
> > > > get
> > > > >> our servers up and running!
> > > > >>
> > > > >> - Original Message -
> > > > >> From: "DontWannaName!" 
> > > > >> To: "Half-Life dedicated Win32 server mailing list"
> > > > >> 
> > > > >> Sent: Monday, November 16, 2009 6:13 PM
> > > > >> Subject: Re: [hlds] Left 4 Dead 2 Dedicated Server Available
> > > > >>
> > > > >>
> > > > >> >3 more hours until they are considered late.
> > > > >> >
> > > > >> > On Mon, Nov 16, 2009 at 6:10 PM, Eric Pan <
> mahzorim...@gmail.com>
> > > > wrote:
> > > > >> >
> > > > >> >> Hopefully the game gets released on time.
> > > > >> >> That, or I'm going postal.
> > > > >> >>
> > > > >> >> On Mon, Nov 16, 2009 at 7:12 PM, Jason Ruymen <
> > > > jas...@valvesoftware.com
> > > > >> >> >wrote:
> > > > >> >>
> > > > >> >> > The Left 4 Dead 2 Dedicated Server files are now available on
> > > > Steam.
> > > > >> >> > Use
> > > > >> >> > the game name "left4dead2" from hldsupdatetool to download
> > them.
> > > > >>  These
> > > > >> >> are
> > > > >> >> > not the final set of files, so there will be another small
> > update
> > > > >> >> > before
> > > > >> >> the
> > > > >> >> > game is released.
> > > > >> >> >
> > > > >> >> > Jason
> > > > >> >> >
> > > > >> >> > ___
> > > > >> >> > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > >> >> > please visit:
> > > > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >> >> >
> > > > >> >> ___
> > > > >> >> To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > >> >> please visit:
> > > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >> >>
> > > > >> > ___
> > > > >> > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > >> > please visit:
> > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >>
> > > > >>
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >>
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> > > >
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> > > please visit:
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> > >
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Re: [hlds] Texture Issue / Question

2009-11-16 Thread Ben Williams


It's to do with custom particles in maps.
If you join a custom map, with custom particles there's a chance the normal 
particles will mess up.
Currently there is no fix but it occasionally fixes when the map changes again.
The only way to avoid this is to play on Stock maps only.

Smashman.

 




> From: clan...@gmail.com
> Date: Sun, 15 Nov 2009 10:34:44 -0600
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Texture Issue / Question
> 
> Thanks for the help and information.
> 
> I don't alt-tab when I am playing. I use the launch options -novid -heapsize
> 1024000 -sw -noborder, and I have done a verify on my cache files. This bug
> is super annoying and causes me to not want to play maps other then 2fort
> (since I know it's not going to act up).
> 
> I hope they get it fixed soon.
> 
> ...But this is Valve we're talking about. The only company I know of that
> has their own definition of the 4th dimension.
> 
> -Matt
> 
> On Sun, Nov 15, 2009 at 10:00 AM, AndyTheGeeky  wrote:
> 
> > With any Source 2007 / Orange Box engine game, you can run the game in a
> > maximized window instead to avoid such problems - just apply the -sw and
> > -noborder command line switches.
> >
> >
> > On Sun, Nov 15, 2009 at 10:53 AM, Michael Krasnow 
> > wrote:
> >
> > > im with what kyle said its usually after alt+tabbing
> > >
> > > On Sun, Nov 15, 2009 at 10:35 AM, Mike O'Laughlen  > > >wrote:
> > >
> > > > Yes this is a known issue.  After playing CP_Glacier clients need to
> > > > restart
> > > > the game to fix the pyro's sprites.
> > > >
> > > > On Sun, Nov 15, 2009 at 4:14 AM, Tony Paloma  > > > >wrote:
> > > >
> > > > > From what I've heard it happens after maps with certain (any, maybe?)
> > > > > custom
> > > > > particle effects.
> > > > >
> > > > > -Original Message-
> > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> > > > > Sent: Saturday, November 14, 2009 10:42 PM
> > > > > To: hlds@list.valvesoftware.com
> > > > > Subject: [hlds] Texture Issue / Question
> > > > >
> > > > > So, it's been awhile since I've posted to the HLDS list, but I've had
> > > an
> > > > > issue for the last month or more and finally gotten to the point
> > where
> > > > > something needs to be done. I've roughly gone through the previous
> > > posts
> > > > > looking for a similar situation and to my shock I was unable to find
> > > one.
> > > > > Anyway.. I can play 2fort all day long, but on any other maps I get
> > > some
> > > > > texture glitch where fire is flat squares and air movement from the
> > air
> > > > > blast or double jumping looks like 3 gray lines that fade out.
> > Anyway..
> > > > I'd
> > > > > be shocked if nobody else has seen it. It seems like it's
> > statistically
> > > a
> > > > > very widespread issue. At least 10 people I've talked to all
> > experience
> > > > it
> > > > > on a continual basis. This started after a major TF2 update about 2
> > > > months
> > > > > ago, and nothing I've done has seemed to solve the problem. I tried
> > > > > upgrading my drivers per someone's recommendation but as expected
> > > drivers
> > > > > don't have anything to do with the issue so it didn't solve the
> > > problem.
> > > > >
> > > > > Just wondering if anyone knows how to fix it.
> > > > >
> > > > > Here's an example of what I'm talking about.
> > > > >
> > > > > http://s1.postimage.org/1bewS0-b05585195501dfc6c0f5cd68ace5ee7b.jpg
> > > > > http://www.postimage.org/image.php?v=gx1bewS0
> > > > >
> > > > > Thanks for the help.
> > > > >
> > > > > -Matt
> > > > > ___
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> > archives,
> > > > > please visit:
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> > > > >
> > > > >
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> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
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> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
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> > > >
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> > > please visit:
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> > >
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Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Ben B
if i had direct access to it i prolly would have had better luck, i reloaded
centos twice, and had them put on debian. fail.

maybe ill try again later :(

On Thu, Oct 29, 2009 at 5:34 PM, Steven Sumichrast wrote:

> Same here...  I run all of my servers inside Debian VMs and all of
> them are fantastic...  Nothing like not having to waste all the
> resources to run the Windows kernel and crap just for the games...
>
> On Thu, Oct 29, 2009 at 6:32 PM, msleeper 
> wrote:
> > You are clearly doing something wrong because it runs like a cushioned
> > dream on debian for me.
> >
> >
> > On Thu, 2009-10-29 at 17:30 -0600, Ben B wrote:
> >> tf2 was running terribly on centos and debian for me on my server.
> >>
> >> swapped to windows out of desperation, now it's running like a champ
> >>
> >> On Thu, Oct 29, 2009 at 5:25 PM, Shane Arnold  >wrote:
> >>
> >> > A lot of the functions contained in that script do not have native
> windows
> >> > counterparts. Even more reason why you should all be using linux-based
> >> > servers ;)
> >> >
> >> > Rick Payton wrote:
> >> > > wut, no windows port? :P
> >> > >
> >> > > --mauirixxx
> >> > >
> >> > > -Original Message-
> >> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> >> > hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> >> > > Sent: Thursday, October 29, 2009 1:03 PM
> >> > > To: Half-Life dedicated Win32 server mailing list
> >> > > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >> > >
> >> > > I wrote this ages ago for linux servers, supports instant
> auto-update.
> >> > >
> >> > > http://nephyrin.net/tools/nemrun/latest/
> >> > >
> >> > > On 10/29/2009 03:39 PM, Y Smith wrote:
> >> > >> I could see this being scripted
> >> > >>
> >> > >> -Original Message-
> >> > >> From: hlds-boun...@list.valvesoftware.com
> >> > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B
> >> > >> Sent: Friday, 30 October 2009 9:31 AM
> >> > >> To: Half-Life dedicated Win32 server mailing list
> >> > >> Subject: Re: [hlds] Team Fortress 2 Update Coming
> >> > >>
> >> > >> oh god yes, i dont see why it hasn't happened yet. update comes
> out,
> >> > srcds
> >> > >> closes itself, runs update, and restarts itself.
> >> > >> why not?! D:<
> >> > >>
> >> > >> On Thu, Oct 29, 2009 at 4:27 PM, JäKë T
>  wrote:
> >> > >>
> >> > >>
> >> > >>> A working autoupdate would fix that.. :)
> >> > >>>
> >> > >>>
> >> > >>>
> >> > >>>
> >> > >
> >> > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > > ___
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> >
> >> > ___
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> >> > please visit:
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> >> >
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> >
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Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Ben B
tf2 was running terribly on centos and debian for me on my server.

swapped to windows out of desperation, now it's running like a champ

On Thu, Oct 29, 2009 at 5:25 PM, Shane Arnold wrote:

> A lot of the functions contained in that script do not have native windows
> counterparts. Even more reason why you should all be using linux-based
> servers ;)
>
> Rick Payton wrote:
> > wut, no windows port? :P
> >
> > --mauirixxx
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> > Sent: Thursday, October 29, 2009 1:03 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >
> > I wrote this ages ago for linux servers, supports instant auto-update.
> >
> > http://nephyrin.net/tools/nemrun/latest/
> >
> > On 10/29/2009 03:39 PM, Y Smith wrote:
> >> I could see this being scripted
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B
> >> Sent: Friday, 30 October 2009 9:31 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Team Fortress 2 Update Coming
> >>
> >> oh god yes, i dont see why it hasn't happened yet. update comes out,
> srcds
> >> closes itself, runs update, and restarts itself.
> >> why not?! D:<
> >>
> >> On Thu, Oct 29, 2009 at 4:27 PM, JäKë T  wrote:
> >>
> >>
> >>> A working autoupdate would fix that.. :)
> >>>
> >>>
> >>>
> >>>
> >
> >
> > ___
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> please visit:
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> >
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>
>
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Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Ben B
oh god yes, i dont see why it hasn't happened yet. update comes out, srcds
closes itself, runs update, and restarts itself.
why not?! D:<

On Thu, Oct 29, 2009 at 4:27 PM, JäKë T  wrote:

>
> A working autoupdate would fix that.. :)
>
>
>
> > Date: Thu, 29 Oct 2009 15:25:37 -0700
> > From: mkur...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >
> > I just hope it doesn't get released during my commute home. I'll come
> home
> > to messages from about half my community asking if I knew about the
> update
> > and why the servers haven't been updated yet.
> >
> > On Thu, Oct 29, 2009 at 3:20 PM, Timothy Sadleir 
> wrote:
> >
> > > I've got to go to work in 2 hours.  Hopefully the update is released
> before
> > > then.  :|
> > >
> > > On Thu, Oct 29, 2009 at 2:02 PM, Shawn Somers  > > >wrote:
> > >
> > > > Jason,
> > > >
> > > > Any ETA on the update?
> > > >
> > > > Shawn Somers
> > > >
> > > > >>> On Thu, Oct 29, 2009 at 11:34 AM, Jason Ruymen <
> > > > jas...@valvesoftware.com
> > > > >>>
> > > > >>> wrote:
> > > >  A required update for Team Fortress 2 is on the way.  Should be
> live
> > > > in
> > > > >> a
> > > > >>> couple of hours.
> > > >  Jason
> > > > 
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
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> > > please visit:
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> > >
> > ___
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> please visit:
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Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Ben B
its a few posts up in this thread bl4nk.

are the servers that are crashing linux, windows, both?

On Thu, Oct 29, 2009 at 4:15 PM, bl4nk  wrote:

> Could someone e-mail me how to do the exploit and I'll see if I can fix
> it with a plugin.
>
> Y Smith wrote:
> > It wasn't deleted, it was just moved to a non-public forum. Hence:
> >
> > , you do not have permission to access this page. This could be
> > due to one of several reasons:
> >
> >1. Your user account may not have sufficient privileges to access this
> > page. Are you trying to edit someone else's post, access administrative
> > features or some other privileged system?
> >2. If you are trying to post, the administrator may have disabled your
> > account, or it may be awaiting activation.
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A
> > Sent: Friday, 30 October 2009 5:21 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
> >
> >
> > You can't access it because it got deleted
> >
> >
> >> From: saul.renni...@gmail.com
> >> Date: Thu, 29 Oct 2009 18:17:29 +
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
> >>
> >> Same.
> >>
> >> Thanks,
> >> - Saul.
> >>
> >>
> >> 2009/10/29 Andre Coelho 
> >>
> >>
> >>> Can you please post here teh forum content?
> >>> I'm unable to access the forum now.
> >>>
> >>> André Coelho
> >>> Cel. +5521 8836.7622
> >>> DClick Web & Mobile Solutions
> >>>
> >>> LinkedIn: http://www.linkedin.com/in/andrebrait
> >>>
> >>>
> >>> On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector <
> t...@mostdeadlygame.com
> >>>
>  wrote:
> 
>  I tried out what the forums said and it didn't work. It dropped a
>  heavy without hands, yes. But it didn't crash the server.
> 
>  On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers
> 
> > 
> >
>  wrote:
> 
> > The post is (as of right now) 40 minutes old. Making sure that a
> >
> > VALVe
> >
> > employee knows about it, as well as the people that actually operate
> >
> >>> the
> >>>
> > servers, just seems like a good idea to Me.
> >
> > Shawn Somers
> >
> > Phillip Vector wrote:
> >
> >> Thank you for bringing even MORE attention to it.
> >>
> >> On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers <
> >>
> >>> shawn.som...@gmail.com>
> >>>
>  wrote:
> 
> >>> This needs fixed ASAP!
> >>>
> >>> http://forums.steampowered.com/forums/showthread.php?t=1004137
> >>>
> >>> Shawn Somers
> >>>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> >
> > archives,
> >
>  please visit:
> 
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
>  please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >>
> > please visit:
> >
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> > _
> > New Windows 7: Simplify what you do everyday. Find the right PC for you.
> > http://www.microsoft.com/uk/windows/buy/
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> > __ Information from ESET Smart Security, version of virus
> signature
> > database 4556 (20091029) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > __ Information from ESET Smart Security, version of virus
> signature
> > database 4556 (20091029) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > ___
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> please visit:
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v

Re: [hlds] TF2 repeatable crash exploit posted to the forums

2009-10-29 Thread Ben B
i tried several times, no crash

On Thu, Oct 29, 2009 at 4:05 PM, Y Smith  wrote:

> It wasn't deleted, it was just moved to a non-public forum. Hence:
>
> , you do not have permission to access this page. This could be
> due to one of several reasons:
>
>   1. Your user account may not have sufficient privileges to access this
> page. Are you trying to edit someone else's post, access administrative
> features or some other privileged system?
>   2. If you are trying to post, the administrator may have disabled your
> account, or it may be awaiting activation.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A
> Sent: Friday, 30 October 2009 5:21 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
>
>
> You can't access it because it got deleted
>
> > From: saul.renni...@gmail.com
> > Date: Thu, 29 Oct 2009 18:17:29 +
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums
> >
> > Same.
> >
> > Thanks,
> > - Saul.
> >
> >
> > 2009/10/29 Andre Coelho 
> >
> > > Can you please post here teh forum content?
> > > I'm unable to access the forum now.
> > >
> > > André Coelho
> > > Cel. +5521 8836.7622
> > > DClick Web & Mobile Solutions
> > >
> > > LinkedIn: http://www.linkedin.com/in/andrebrait
> > >
> > >
> > > On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector <
> t...@mostdeadlygame.com
> > > >wrote:
> > >
> > > > I tried out what the forums said and it didn't work. It dropped a
> > > > heavy without hands, yes. But it didn't crash the server.
> > > >
> > > > On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers
> 
> > > > wrote:
> > > > > The post is (as of right now) 40 minutes old. Making sure that a
> VALVe
> > > > > employee knows about it, as well as the people that actually
> operate
> > > the
> > > > > servers, just seems like a good idea to Me.
> > > > >
> > > > > Shawn Somers
> > > > >
> > > > > Phillip Vector wrote:
> > > > >> Thank you for bringing even MORE attention to it.
> > > > >>
> > > > >> On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers <
> > > shawn.som...@gmail.com>
> > > > wrote:
> > > > >>> This needs fixed ASAP!
> > > > >>>
> > > > >>> http://forums.steampowered.com/forums/showthread.php?t=1004137
> > > > >>>
> > > > >>> Shawn Somers
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
> _
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>
> __ Information from ESET Smart Security, version of virus signature
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>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
> __ Information from ESET Smart Security, version of virus signature
> database 4556 (20091029) __
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>
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Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Ben Williams

They didn't encrypt it like the client files?

Interesting...




 



 

> Date: Wed, 28 Oct 2009 00:55:49 +
> From: li...@thegeeklord.net
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available
> 
> Excellent, I'm looking through the content on the demo server now, it 
> looks pretty interesting :D.
> 
> -TheGeekLord
> 
> Jason Ruymen wrote:
> > As you've already seen, the dedicated server files for the Left 4 Dead 2 
> > Demo are now available. The game name is left4dead2_demo. We're still doing 
> > some final checks for the client, but that should be going live soon.
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > 
> 
> 
> 
> 
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Re: [hlds] Left 4 Dead Update Available

2009-10-01 Thread Ben Williams

 
Just out of interest..

Has SplitScreen been broken in an update.

I can recall playing with mate on this computer, with a splitscreen.

However I go and attempt it today and I just spawn on the ground, and not in a 
player.

If anyone could help I'd be much obliged.

Cheers.

Smashman




 



 

> From: crazydog...@gmail.com
> Date: Thu, 1 Oct 2009 08:04:00 -0700
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead Update Available
> 
> It seems there is some conflict between matchmaking and the region setting.
> Perhaps there was some optimization attempted to be built in, but it looks
> like it didn't work too well.
> Jonah Hirsch
> ---
> 
> 
> On Thu, Oct 1, 2009 at 6:36 AM, Robert Whelan  wrote:
> 
> > I updated our Windoze servers this morning, at a quick glance steam group
> > servers listing and the search key are still not working. However
> > mp_gamemode and mm_dedicated_force_servers seems to have been addressed.
> >
> > Thx
> >
> >
> >
> >
> > 
> > From: Zoid Kirsch 
> > To: Half-Life dedicated Win32 server mailing list <
> > hlds@list.valvesoftware.com>
> > Sent: Thursday, October 1, 2009 12:19:11 AM
> > Subject: Re: [hlds] Left 4 Dead Update Available
> >
> > There was a deployment issue on Windows servers that caused them to not
> > correctly update. We isolated the issue and you should update again if you
> > are having problems.
> >
> >
> > --
> > /// Zoid.
> > z...@valvesoftware.com
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of ShadowMoses
> > Sent: Wednesday, September 30, 2009 9:55 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Left 4 Dead Update Available
> >
> > No typing it in server console from hlsw. Still nothing.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
> > Sent: Wednesday, September 30, 2009 11:48 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Available
> >
> > Are you typing that in the client console? My servers all respond with:
> >
> > "mp_gamemode" = "coop"
> > game replicated
> > - Current game mode, acceptable values are coop, versus,
> > survival;
> > changed using map command, eg: map mapname versus
> >
> > It's an unknown command for clients though. (And listen servers apparently)
> >
> > On that topic, I really wish lobby leaders would be prompted to host a
> > local
> > server, instead of it just being automatic.
> >
> > Jonah Hirsch
> > ---
> >
> >
> > On Wed, Sep 30, 2009 at 9:39 PM, Brent Veal  > >wrote:
> >
> > > Unknown command "mp_gamemode"
> > >
> > > hmmm
> > >
> > >
> > > On Wed, Sep 30, 2009 at 8:53 PM, Robert Whelan 
> > > wrote:
> > >
> > > > Steam Group Servers:
> > > >
> > > > Searching for Games...
> > > >
> > > > No Games Found!
> > > >
> > > > Thx for the update though the steam groups are still not populating...
> > > this
> > > > was working great for so long and now its broke once again... hopefully
> > > it
> > > > will be resolved soon.
> > > >
> > > >
> > > >
> > > >
> > > > 
> > > > From: Jason Ruymen  > > https://mail.google.com/mail?view=cm&tf=0&to=jas...@valvesoftware.com>
> > > > >
> > > > To: "hlds_li...@list.valvesoftware.com<
> > >
> >
> > https://mail.google.com/mail?view=cm&tf=0&to=hlds_li...@list.valvesoftware.c
> > om
> > > >"
> > > >  > >
> >
> > https://mail.google.com/mail?view=cm&tf=0&to=hlds_li...@list.valvesoftware.c
> > om
> > > >>;
> > > > "hlds@list.valvesoftware.com<
> > > https://mail.google.com/mail?view=cm&tf=0&to=h...@list.valvesoftware.com
> > >"
> > > >  > > https://mail.google.com/mail?view=cm&tf=0&to=h...@list.valvesoftware.com
> > > >>;
> > > > "hlds_annou...@list.valvesoftware.com<
> > >
> >
> > https://mail.google.com/mail?view=cm&tf=0&to=hlds_annou...@list.valvesoftwar
> > e.com
> > > >"
> > > >  > >
> >
> > https://mail.google.com/mail?view=cm&tf=0&to=hlds_annou...@list.valvesoftwar
> > e.com
> > > >
> > > > >
> > > > Sent: Wednesday, September 30, 2009 10:07:25 PM
> > > > Subject: [hlds] Left 4 Dead Update Available
> > > >
> > > > A highly recommended update for Left 4 Dead is now available. Please
> > run
> > > > hldsupdatetool to receive the update. The specific changes include:
> > > >
> > > > - Item density calculation corrected for Versus games
> > > > - Fixed weapon density in Crash Course
> > > > - mp_gamemode now a valid command
> > > > - New localized audio for Crash Course now available
> > > > - Fixed achievement issues in Crash Course
> > > > - Fixed dedicated servers not updating correctly to master server
> > > > - Increased the timeout to fallback to listen server when searching for
> > a
> > > > dedicated server to 45 seconds
> > > >
> > > > Jason
> > > >
> > > >
> > > > 

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Ben Williams





I think pretty much all the servers are experiencing problems. 

I'd just let the whole world calm down.



 

> Date: Tue, 29 Sep 2009 15:29:43 -0500
> From: gulf...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead Update Available
> 
> We can't join our server using matchmaking or find any servers, it always
> sets a listen server up without asking...
> On Tue, Sep 29, 2009 at 3:24 PM, Brent Veal wrote:
> 
> > Ran the update once more and the server is no longer crashing on startup
> >
> > On Tue, Sep 29, 2009 at 1:14 PM, f7 f0rkz  wrote:
> >
> > > Is anyone's server instances crashing with signal 11?
> > >
> > > Don't know why but things are just randomly crashing when players join.
> > >
> > > On Tue, Sep 29, 2009 at 3:53 PM, gulfy32  wrote:
> > >
> > > > It isn't, but when I go into the game and try to force it to my server
> > it
> > > > gives me that message.
> > > >
> > > > On Tue, Sep 29, 2009 at 2:45 PM, Brent Veal  > > > >wrote:
> > > >
> > > > > Where is that listed as a change
> > > > >
> > > > > On Tue, Sep 29, 2009 at 12:41 PM, gulfy32  wrote:
> > > > >
> > > > > > "Can't use cheat cvar ms_force_dedicated_server in multiplayer,
> > > unless
> > > > > the
> > > > > > server has sv_cheats set to 1."
> > > > > >
> > > > > > Why was this changed???
> > > > > >
> > > > > > On Tue, Sep 29, 2009 at 2:34 PM, TheGeekLord <
> > li...@thegeeklord.net>
> > > > > > wrote:
> > > > > >
> > > > > > > Is this not a good enough reason for them to buy/rent more
> > content
> > > > > > > servers? Considering the size and popularity of Valves games im
> > > > pretty
> > > > > > > sure that it can be justified - even if they are only used a few
> > > > times
> > > > > a
> > > > > > > month. =P
> > > > > > >
> > > > > > > -TheGeekLord
> > > > > > >
> > > > > > > msleeper wrote:
> > > > > > > > Well if you can actually get them updated they come up with no
> > > > > problem.
> > > > > > > > It should be no surprise that the content servers are slammed
> > > right
> > > > > > now,
> > > > > > > > Valve is doing more than double their normal bandwidth.
> > > > > > > >
> > > > > > > > http://store.steampowered.com/stats/content/
> > > > > > > >
> > > > > > > >
> > > > > > > > On Tue, 2009-09-29 at 12:23 -0700, Jonah Hirsch wrote:
> > > > > > > >
> > > > > > > >> I've attempted updating my Linux servers multiple times. They
> > do
> > > > not
> > > > > > > >> respond to any way I try to contact them.
> > > > > > > >>
> > > > > > > >> Jonah Hirsch
> > > > > > > >> ---
> > > > > > > >>
> > > > > > > >> On Tue, Sep 29, 2009 at 12:20 PM, msleeper
> > > > > > > >>  wrote:
> > > > > > > >> Working fine here on Linux.
> > > > > > > >>
> > > > > > > >>
> > > > > > > >>
> > > > > > > >> On Tue, 2009-09-29 at 14:14 -0500, Drew LaPour wrote:
> > > > > > > >> > I'm getting that same error in win2k3.
> > > > > > > >> >
> > > > > > > >> > "Could not load library matchmaking"
> > > > > > > >> >
> > > > > > > >> > On Tue, Sep 29, 2009 at 1:58 PM, turb0z
> > > > > > > >>  wrote:
> > > > > > > >> >
> > > > > > > >> > > Jason/Valve,
> > > > > > > >> > >
> > > > > > > >> > > The update is failing for many of us. I was
> > finally
> > > > > able
> > > > > > > >> to download the
> > > > > > > >> > > content, the updater states my installation is
> > > > > up-to-date,
> > > > > > > >> but I receive
> > > > > > > >> > > the
> > > > > > > >> > > following message when launching this on my Win2k8
> > > > > Server:
> > > > > > > >> > >
> > > > > > > >> > >
> > > > http://blackhole.midwest-gaming.org/uploads/faill4d.jpg
> > > > > > > >> > >
> > > > > > > >> > >
> > > > > > > >> > >
> > > > > > > >> > > -Original Message-
> > > > > > > >> > > From: hlds-boun...@list.valvesoftware.com
> > > > > > > >> > > [mailto:hlds-boun...@list.valvesoftware.com] On
> > > > Behalf
> > > > > Of
> > > > > > > >> Jason Ruymen
> > > > > > > >> > > Sent: Tuesday, September 29, 2009 1:00 PM
> > > > > > > >> > > To: 'hlds_li...@list.valvesoftware.com';
> > > > > > > >> 'hlds@list.valvesoftware.com';
> > > > > > > >> > > 'hlds_annou...@list.valvesoftware.com'
> > > > > > > >> > > Subject: [hlds] Left 4 Dead Update Available
> > > > > > > >> > >
> > > > > > > >> > > A required update for Left 4 Dead has been
> > released.
> > > > > > > >> Please run
> > > > > > > >> > > hldsupdatetool to receive the update. The
> > specific
> > > > > > > >> changes include:
> > > > > > > >> > >
> > > > > > > >> > > - A new campaign, "Crash Course", is now available
> > > for
> > > > > > > >> play in Campaign,
> > > > > > > >> > > Versus and Survival modes
> > > > > > > >> > > - In Versus mode, all weapons, pills, health
> > packs,
> > > > > > > >> molotovs, pipe bombs
> > > > > > > >> > > and
> > > > > > > >> > > other items will now be identical for the second
> > > round
> > > > > of
> > > > > > > >> a chapter
> > > > > > > >> > > - Matchmaking has had several improvements to make
> > > > > finding
> > > > > > > >> and joini

Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-28 Thread Ben Williams



 You are aware that has been sent to everyone who subscribes to hlds, which i 
assume is quite a few...





> Date: Mon, 28 Sep 2009 08:45:54 -0400
> From: h...@f0rkznet.net
> To: philipbembri...@gmail.com; hlds@list.valvesoftware.com
> Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
> 
> STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ.
> 
> On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge  > wrote:
> 
> > The daily digest sends every five minutes? lol
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-28 Thread Ben Williams

Ah I just saw the update.
Nevermind..

 




> Date: Sun, 27 Sep 2009 19:30:04 -0400
> From: bl4n...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> 
> I just wrote a SourceMod plugin to combat this:
> http://forums.alliedmods.net/showthread.php?t=104806
> 
> It simply removes all pipebombs owned by a player once they switch teams 
> to spectator. It's currently untested, but in theory it should work. If 
> there are any problems with the plugin, please post them in the thread 
> instead of doing so here.
> 
> DontWannaName! wrote:
> > People have been doing this on my servers too, time to start banning.
> >
> > On Sun, Sep 27, 2009 at 11:35 AM, Justin Sandusky <
> > mysteriousjus...@gmail.com> wrote:
> >
> >   
> >> lmao...
> >>
> >> On Sun, Sep 27, 2009 at 12:18 PM, Shane Arnold  >> 
> >>> wrote:
> >>>   
> >>> Dear VALVe,
> >>>
> >>> Shit's broken. Please fix it.
> >>>
> >>> Regards.
> >>>
> >>> Octo wrote:
> >>>   
> >>>> I'm very glad I asked then, I wouldn't want to get the wrong people.
> >>>> You can send me the id either on list or at this email address, as you
> >>>> pointed out my detective skills aren't very strong so any assistance
> >>>> from you would be appreciated.
> >>>>
> >>>> When you made your initial comment about doing it many many times I
> >>>> assumed you were just a random griefer who hangs out on the mailing
> >>>> 
> >> list
> >> 
> >>>> but seeing as that you are actually a Game and System admin I feel bad
> >>>> 
> >>> for
> >>>   
> >>>> your user base.  I hope that you're a bit more proactive about
> >>>> notifying vendors about problems in their software when you're wearing
> >>>> your system admin hat.
> >>>>
> >>>> -octo
> >>>>
> >>>> On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote:
> >>>> 
> >>>>> At the risk of taking this email thread completely off topic, I am
> >>>>> neither of those two accounts you have linked to (I'm Australian mate,
> >>>>> g'day!). It is not my responsibility to advise VALVe of flaws in the
> >>>>> game design rules of their software, as I don't work for them nor have
> >>>>> anything to do with the game mechanics and the decisions made
> >>>>>   
> >> there-in.
> >> 
> >>>>> I'm pretty sure VALVe know about this design flaw. I'm also pretty
> >>>>>   
> >> damn
> >> 
> >>>>> sure they have more important bugs and changes to make before doing a
> >>>>> quick-fix (and incidentally, forcing all TF2 servers in the world to
> >>>>> update for something that is a relatively minor issue).
> >>>>>
> >>>>> But I do appreciate your concern regarding my use of a flaw in the
> >>>>>   
> >> game
> >> 
> >>>>> Octo, and I will quite happily provide you with my STEAMID so you can
> >>>>> ban me from servers I will never play on. Ever.
> >>>>>
> >>>>> Kind Regards and Happy Posting!
> >>>>>
> >>>>>   - Shane Arnold, Games/Systems Administrator of Nowhere Near the UK,
> >>>>>   
> >>> Earth.
> >>>   
> >>>>> (P.S awesome detective skills there Watson!)
> >>>>>
> >>>>> Octo wrote:
> >>>>>   
> >>>>>> I for one am quite happy that you've known about this for a long time
> >>>>>> but didn't let us (and presumably Valve) know so that it could be
> >>>>>> 
> >> fixed
> >> 
> >>> or
> >>>   
> >>>>>> worked around.
> >>>>>>
> >>>>>> Since you admit to abusing this to grief servers I was going to ban
> >>>>>> 
> >> you
> >> 
> >>>>>> from my servers (we long ago hit our asshole quota) but I didn't see
> &g

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-28 Thread Ben Williams


Bear in mind it's not just pipe.
Rockets do it, Flares do it..
Pretty much all Projectiles.
 




> Date: Sun, 27 Sep 2009 19:30:04 -0400
> From: bl4n...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> 
> I just wrote a SourceMod plugin to combat this:
> http://forums.alliedmods.net/showthread.php?t=104806
> 
> It simply removes all pipebombs owned by a player once they switch teams 
> to spectator. It's currently untested, but in theory it should work. If 
> there are any problems with the plugin, please post them in the thread 
> instead of doing so here.
> 
> DontWannaName! wrote:
> > People have been doing this on my servers too, time to start banning.
> >
> > On Sun, Sep 27, 2009 at 11:35 AM, Justin Sandusky <
> > mysteriousjus...@gmail.com> wrote:
> >
> >   
> >> lmao...
> >>
> >> On Sun, Sep 27, 2009 at 12:18 PM, Shane Arnold  >> 
> >>> wrote:
> >>>   
> >>> Dear VALVe,
> >>>
> >>> Shit's broken. Please fix it.
> >>>
> >>> Regards.
> >>>
> >>> Octo wrote:
> >>>   
> >>>> I'm very glad I asked then, I wouldn't want to get the wrong people.
> >>>> You can send me the id either on list or at this email address, as you
> >>>> pointed out my detective skills aren't very strong so any assistance
> >>>> from you would be appreciated.
> >>>>
> >>>> When you made your initial comment about doing it many many times I
> >>>> assumed you were just a random griefer who hangs out on the mailing
> >>>> 
> >> list
> >> 
> >>>> but seeing as that you are actually a Game and System admin I feel bad
> >>>> 
> >>> for
> >>>   
> >>>> your user base.  I hope that you're a bit more proactive about
> >>>> notifying vendors about problems in their software when you're wearing
> >>>> your system admin hat.
> >>>>
> >>>> -octo
> >>>>
> >>>> On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote:
> >>>> 
> >>>>> At the risk of taking this email thread completely off topic, I am
> >>>>> neither of those two accounts you have linked to (I'm Australian mate,
> >>>>> g'day!). It is not my responsibility to advise VALVe of flaws in the
> >>>>> game design rules of their software, as I don't work for them nor have
> >>>>> anything to do with the game mechanics and the decisions made
> >>>>>   
> >> there-in.
> >> 
> >>>>> I'm pretty sure VALVe know about this design flaw. I'm also pretty
> >>>>>   
> >> damn
> >> 
> >>>>> sure they have more important bugs and changes to make before doing a
> >>>>> quick-fix (and incidentally, forcing all TF2 servers in the world to
> >>>>> update for something that is a relatively minor issue).
> >>>>>
> >>>>> But I do appreciate your concern regarding my use of a flaw in the
> >>>>>   
> >> game
> >> 
> >>>>> Octo, and I will quite happily provide you with my STEAMID so you can
> >>>>> ban me from servers I will never play on. Ever.
> >>>>>
> >>>>> Kind Regards and Happy Posting!
> >>>>>
> >>>>>   - Shane Arnold, Games/Systems Administrator of Nowhere Near the UK,
> >>>>>   
> >>> Earth.
> >>>   
> >>>>> (P.S awesome detective skills there Watson!)
> >>>>>
> >>>>> Octo wrote:
> >>>>>   
> >>>>>> I for one am quite happy that you've known about this for a long time
> >>>>>> but didn't let us (and presumably Valve) know so that it could be
> >>>>>> 
> >> fixed
> >> 
> >>> or
> >>>   
> >>>>>> worked around.
> >>>>>>
> >>>>>> Since you admit to abusing this to grief servers I was going to ban
> >>>>>> 
> >> you
> >> 
> >>>>>> from my serv

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread Ben Williams

Nope.

I've only ever heard about this exploit since the 15th.

Everything that Octo linked to is POST 15th.

It happend in the September 15th update.




 



 

> Date: Sun, 27 Sep 2009 22:14:58 +0800
> From: clontar...@iinet.net.au
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> 
> I think you may find it's been around a *lot* longer than the 15th.
> 
> Ben Williams wrote:
> > It's been a bug since the update on the 15th.
> > 
> > I'm hoping Valve are working on it.
> > 
> > It can be very annoying and the only way is to disable team 'Unassigned'
> > 
> > Cheers
> > 
> > Smashman
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> >> From: thunderfox19...@gmail.com
> >> To: hlds@list.valvesoftware.com
> >> Date: Sun, 27 Sep 2009 14:53:31 +0100
> >> Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> >>
> >> Hi,
> >>
> >> This exploit can be done with multiple classes. I have tested it with clan
> >> mates on a private server with Soldier and pyro and it can be done with
> >> these classes but possibly many more.
> >>
> >> Cheers
> >>
> >> Tirrel 
> >>
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Octo
> >> Sent: 27 September 2009 05:15
> >> To: hlds@list.valvesoftware.com
> >> Subject: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> >>
> >> One of my users pointed me to a video on youtube of a guy
> >> exploiting a tf2 bug on my servers..
> >>
> >> http://www.youtube.com/watch?v=vTTemBE1gvo
> >>
> >> Discussion about it can be found at:
> >>
> >> http://forums.steampowered.com/forums/showthread.php?t=969604
> >>
> >> I was pointed to this plugin to use as a work around:
> >>
> >> http://forums.alliedmods.net/showthread.php?t=104143
> >>
> >> People I've had exploit it so far:
> >>
> >> http://steamcommunity.com/id/KhalidShahin
> >> STEAM_0:1:18913704
> >>
> >> http://steamcommunity.com/profiles/76561197999565993
> >> STEAM_0:1:19650132
> >>
> >> http://steamcommunity.com/id/explorerD/
> >> STEAM_0:0:18270663
> >>
> >>
> >> Sorry for the full disclosure, but the number of people trying to exploit
> >> this seems to be growing exponentially already
> >>
> >> -octo
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > 
> > _
> > Get the best of MSN on your mobile
> > http://clk.atdmt.com/UKM/go/147991039/direct/01/
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
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Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-27 Thread Ben Williams

It's been a bug since the update on the 15th.

I'm hoping Valve are working on it.

It can be very annoying and the only way is to disable team 'Unassigned'

Cheers

Smashman




 



 

> From: thunderfox19...@gmail.com
> To: hlds@list.valvesoftware.com
> Date: Sun, 27 Sep 2009 14:53:31 +0100
> Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> 
> Hi,
> 
> This exploit can be done with multiple classes. I have tested it with clan
> mates on a private server with Soldier and pyro and it can be done with
> these classes but possibly many more.
> 
> Cheers
> 
> Tirrel 
> 
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Octo
> Sent: 27 September 2009 05:15
> To: hlds@list.valvesoftware.com
> Subject: [hlds] TF2 Demoman Pipe exploit (Teamkill)
> 
> One of my users pointed me to a video on youtube of a guy
> exploiting a tf2 bug on my servers..
> 
> http://www.youtube.com/watch?v=vTTemBE1gvo
> 
> Discussion about it can be found at:
> 
> http://forums.steampowered.com/forums/showthread.php?t=969604
> 
> I was pointed to this plugin to use as a work around:
> 
> http://forums.alliedmods.net/showthread.php?t=104143
> 
> People I've had exploit it so far:
> 
> http://steamcommunity.com/id/KhalidShahin
> STEAM_0:1:18913704
> 
> http://steamcommunity.com/profiles/76561197999565993
> STEAM_0:1:19650132
> 
> http://steamcommunity.com/id/explorerD/
> STEAM_0:0:18270663
> 
> 
> Sorry for the full disclosure, but the number of people trying to exploit
> this seems to be growing exponentially already
> 
> -octo
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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[hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread Ben B
I've noticed a few people insisting that a full 32 slot tf2 server will only 
use at most 5% of a cpu core.  How is this possible  I use linux servers, 
and they always use 60-80% when 32 slots are full?

Is there something terribly wrong with the linux version, or is something wrong 
in the way they're interpreting their usage?



  
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Re: [hlds] Recent cheaters

2009-05-07 Thread Ben B
I've noticed sort of an influx of late with people using aimbots, and a
couple speed hacks. =(

On Thu, May 7, 2009 at 7:20 AM, MONDO  wrote:

> If you're having FPS issues with FRAPS, you should try "Growler Gun Cam" (
> http://www.growlersoftware.com/) <http://www.growlersoftware.com/>
> Its a FRAPS-style program with much better performance and a few more
> options (such as movie maker, encoding to xvid, signature maker from video,
> animated gifs...), not a bad deal for $20.  (As a bonus, it can also be
> used
> to record desktop, etc.)
> On Thu, May 7, 2009 at 9:09 AM, Philip Bembridge
> wrote:
>
> > I use wegame (http://www.wegame.com/) but I have a quad core beast
> running
> > crossfire that can handle it :-)
> >
> > Phil
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Team Fortress 2 Update Released

2009-05-01 Thread Ben B
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .


oi, peak time update has blown your servers up :(

On Fri, May 1, 2009 at 4:36 PM, Jason Ruymen wrote:

> A required update for Team Fortress 2 has been released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> - Updated cp_egypt with changes based on player feedback, added additional
> health/ammo and updated routes
> - Additional character loadout menu changes to support future features
>
> Jason
>
> ___
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Re: [hlds] TF2 & mp_restartround

2009-04-26 Thread Ben B
oh, and it doesn't re-close the spawn gates, yet it starts the setup timer,
and once the timer expires, the gates for the NEXT stage will open, even if
the current stage is still active. lol

On Sun, Apr 26, 2009 at 10:33 AM, Ben B  wrote:

> both seem to do the same thing, execpt mp_restartround will leave the map
> on the current stage.
>
>
> On Sun, Apr 26, 2009 at 8:32 AM, Nightbox wrote:
>
>> restartround restart the stage :)
>>
>> 2009/4/26 Yaakov Smith 
>>
>> > I think restartgame resets map time, restartround does not. I haven't
>> > checked though.
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny
>> Heinrichs
>> > Sent: Sunday, 26 April 2009 10:14 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] TF2 & mp_restartround
>> >
>> > I may be relying a little too much on reason here But why is there a
>> > mp_restartgame cmd then?
>> >
>> > On Sun, Apr 26, 2009 at 4:59 AM, Yaakov Smith 
>> wrote:
>> >
>> > > I believe that is how it is supposed to work.
>> > >
>> > > -Original Message-
>> > > From: hlds-boun...@list.valvesoftware.com
>> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny
>> > Heinrichs
>> > > Sent: Sunday, 26 April 2009 9:51 PM
>> > > To: Half-Life dedicated Win32 server mailing list
>> > > Subject: [hlds] TF2 & mp_restartround
>> > >
>> > > We are having issues restarting the round correctly using
>> mp_restartround
>> > > 1.
>> > > When we issue this command via RCON is restarts the whole map (resets
>> > > timelimit, scores are reset to 0, gates close, and everyone respawns).
>> Is
>> > > this the expected result of this command? I am assuming this command
>> > would
>> > > just restart the current round, close the gate, and respawn everyone.
>> If
>> > > this is not what is expected, does Valve have an expected fix for this
>> in
>> > > the future?
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > >
>> > > __ Information from ESET Smart Security, version of virus
>> > signature
>> > > database 4035 (20090425) __
>> > >
>> > > The message was checked by ESET Smart Security.
>> > >
>> > > http://www.eset.com
>> > >
>> > >
>> > >
>> > > __ Information from ESET Smart Security, version of virus
>> > signature
>> > > database 4035 (20090425) __
>> > >
>> > > The message was checked by ESET Smart Security.
>> > >
>> > > http://www.eset.com
>> > >
>> > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> > __ Information from ESET Smart Security, version of virus
>> signature
>> > database 4035 (20090425) __
>> >
>> > The message was checked by ESET Smart Security.
>> >
>> > http://www.eset.com
>> >
>> >
>> >
>> > __ Information from ESET Smart Security, version of virus
>> signature
>> > database 4035 (20090425) __
>> >
>> > The message was checked by ESET Smart Security.
>> >
>> > http://www.eset.com
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> From Ben B. (Goerge)
>



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Re: [hlds] TF2 & mp_restartround

2009-04-26 Thread Ben B
both seem to do the same thing, execpt mp_restartround will leave the map on
the current stage.

On Sun, Apr 26, 2009 at 8:32 AM, Nightbox wrote:

> restartround restart the stage :)
>
> 2009/4/26 Yaakov Smith 
>
> > I think restartgame resets map time, restartround does not. I haven't
> > checked though.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny
> Heinrichs
> > Sent: Sunday, 26 April 2009 10:14 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 & mp_restartround
> >
> > I may be relying a little too much on reason here But why is there a
> > mp_restartgame cmd then?
> >
> > On Sun, Apr 26, 2009 at 4:59 AM, Yaakov Smith 
> wrote:
> >
> > > I believe that is how it is supposed to work.
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Danny
> > Heinrichs
> > > Sent: Sunday, 26 April 2009 9:51 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: [hlds] TF2 & mp_restartround
> > >
> > > We are having issues restarting the round correctly using
> mp_restartround
> > > 1.
> > > When we issue this command via RCON is restarts the whole map (resets
> > > timelimit, scores are reset to 0, gates close, and everyone respawns).
> Is
> > > this the expected result of this command? I am assuming this command
> > would
> > > just restart the current round, close the gate, and respawn everyone.
> If
> > > this is not what is expected, does Valve have an expected fix for this
> in
> > > the future?
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > __ Information from ESET Smart Security, version of virus
> > signature
> > > database 4035 (20090425) __
> > >
> > > The message was checked by ESET Smart Security.
> > >
> > > http://www.eset.com
> > >
> > >
> > >
> > > __ Information from ESET Smart Security, version of virus
> > signature
> > > database 4035 (20090425) __
> > >
> > > The message was checked by ESET Smart Security.
> > >
> > > http://www.eset.com
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
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> >
> > __ Information from ESET Smart Security, version of virus
> signature
> > database 4035 (20090425) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > __ Information from ESET Smart Security, version of virus
> signature
> > database 4035 (20090425) __
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-17 Thread Ben B
The angry idiots in this list entertain me.  Guy was just looking to see if
a cvar existed.

On Fri, Apr 17, 2009 at 2:02 PM, Mike Stiehm  wrote:

> I agree
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: Friday, April 17, 2009 2:56 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Team Scramble after X rounds.
>
> It's morons like you - not f0rkz and me - who bring it up every single
> time I post an email here. It's morons like you that have nothing better
> to do with your time than RGG over it almost TWO MONTHS after
> the fact. I know that high school is almost out for the summer so you'll
> have plenty of time to rage about it when you're not playing Halo, but
> the grown ups are trying to be useful here, so take your pointless and
> irrelevent bitching back to the Steam forums. I don't think anyone has
> made a thread about it/me in a few weeks so now is your time to shine.
>
>
> On Thu, 2009-04-16 at 17:17 -0400, Clyde cide wrote:
> > Your lame lan clan got a black eye over him, guess you should get over it
> or
> > expell him. either way he brought shame to your people so uhh pfft
> >
> > 2009/4/16 f0rkz 
> >
> > > I decided to point out how much of an idiot people are who are still
> > > going on about this.  Get the fuck over it.
> > >
> > > f0rkz
> > >
> > > On Apr 15, 2009, at 11:40 PM, matan nov wrote:
> > >
> > > > Making honeypot servers for enthusiastic players is what killed
> > > > jesus in the
> > > > first place.
> > > >
> > > > On Thu, Apr 16, 2009 at 5:10 AM, msleeper 
> > > > wrote:
> > > >
> > > >> Writing useful plugins and not uploading them to AM makes the baby
> > > >> jesus
> > > >> cry.
> > > >>
> > > >>
> > > >> On Wed, 2009-04-15 at 23:01 -0400, "[ЯтR] The-/
> > > >>> We made a plugin if a team wins X rounds in a row it will auto
> > > >>> scramble,
> > > >>> don't think its been posted in the sm forums, Ill try to get the
> > > >>> author
> > > >> to.
> > > >>>
> > > >>> Alex wrote:
> > > >>>> Is there a cvar or something that I can use to scramble the teams
> > > >>>> after
> > > >>>> so many rounds or so many teamswitches? I cannot find any
> sourcemod
> > > >>>> plugins for this.
> > > >>>>
> > > >>>> Thanks
> > > >>>>
> > > >>>>
> > > >>>> __ Information from ESET Smart Security, version of virus
> > > >> signature database 4012 (20090416) __
> > > >>>>
> > > >>>> The message was checked by ESET Smart Security.
> > > >>>>
> > > >>>> http://www.eset.com
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>> ___
> > > >>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>> archives,
> > > >> please visit:
> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>>
> > > >>>>
> > > >>>
> > > >>>
> > > >>> ___
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> > > >>> archives,
> > > >> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >>
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> > > >> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
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> > >
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Ben B
hmm mine does it after a team wins X times in a row (as well as a bunch of
other things), not simply every X rounds

2009/4/16 Mike Stiehm 

> I think this horse has been beaten to death many time over.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
> Sent: Wednesday, April 15, 2009 10:41 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Team Scramble after X rounds.
>
> Making honeypot servers for enthusiastic players is what killed jesus in
> the
> first place.
>
> On Thu, Apr 16, 2009 at 5:10 AM, msleeper  wrote:
>
> > Writing useful plugins and not uploading them to AM makes the baby jesus
> > cry.
> >
> >
> > On Wed, 2009-04-15 at 23:01 -0400, "[ЯтR] The-/
> > > We made a plugin if a team wins X rounds in a row it will auto
> scramble,
> > > don't think its been posted in the sm forums, Ill try to get the author
> > to.
> > >
> > > Alex wrote:
> > > > Is there a cvar or something that I can use to scramble the teams
> after
> > > > so many rounds or so many teamswitches? I cannot find any sourcemod
> > > > plugins for this.
> > > >
> > > > Thanks
> > > >
> > > >
> > > > __ Information from ESET Smart Security, version of virus
> > signature database 4012 (20090416) __
> > > >
> > > > The message was checked by ESET Smart Security.
> > > >
> > > > http://www.eset.com
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
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Re: [hlds] Server lost connection to steam - Manually Reconnect?

2009-04-10 Thread Ben B
none that I am aware :(

On Fri, Apr 10, 2009 at 12:12 PM, Chris Oryschak  wrote:

> Is there a way to manually connect a server back with steam when it
> loses its connection.
>
> This causes the loadouts to not work, when going to them you get "The
> server you are playing on has lost connection to steam. As a result,
> your load out will not be available on this server"
>
>
> I know a server restart will fix it, but i have 2 full servers and don't
> want to lose all the players.
>
>
>
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Re: [hlds] net_splitpacket_maxrate

2009-04-07 Thread Ben B
anyone get any crashes with setting these cvars high?

I just got a crash, but it might be a fluke, or something else

On Fri, Apr 3, 2009 at 1:38 PM, Mike Stiehm  wrote:

> net_splitpacket_maxrate 45000
>
> try that
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
> Sent: Friday, April 03, 2009 3:36 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] net_splitpacket_maxrate
>
> Can someone share the actual commands and values that are suggested? :)
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Re: [hlds] Team Fortress 2 Update Available

2009-03-18 Thread Ben B
I've had it happen on my big server a couple times.. 2fort, and badlands.

Seems when it happens, it happens to everyone at the same time :(

On Wed, Mar 18, 2009 at 11:00 PM, DontWannaName! wrote:

> They are working on the minidump on start issue.
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Re: [hlds] Team Fortress 2 Update Coming

2009-03-13 Thread Ben B
downloading the content at .1 snail speed. :(

On Fri, Mar 13, 2009 at 4:19 PM, turb0z  wrote:

> Update appears to be released, downloading the content now.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
> Sent: Friday, March 13, 2009 5:17 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> I care? It's all in fun  Just roll with it. :P
>
> -mauirixxx
> - Sent from my #hlserveradmins IRC fanboyism
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
> Sent: Friday, March 13, 2009 12:12 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> msleeper, I don't believe anyone on here cares.
>
> On Fri, Mar 13, 2009 at 6:04 PM, msleeper 
> wrote:
>
> > Threat level increased to "D:" or Severe Patch Threat.
> >
> > http://www.myphpsig.com/hldsthreat.jpg
> >
> > Thanks Jason!
> >
> >
> > On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
> > > A required update for Team Fortress 2 is coming.  It will probably
> > > be
> > available in about 30 minutes.  The specific include:
> > >
> > > - Players who are stunned by a Scout now take 50% less damage
> > > - Increased the minimum distance to stun a player with the Sandman
> > > - Fixed problem where clients were unable to join a team or maintain
>
> > > a
> > connection to the server
> > > - Fixed Scout taunt kill achievement firing for people who didn't
> > actually qualify
> > > - Fixed client crash in when creating muzzle flash effects
> > > - Fixed client crash when determining which disguise weapon to use
> > > for a
> > spy
> > > - Fixed Natascha's chain not being drawn on the view model
> > > - Fixed stun code regression that resulted in a subtle reduction of
> > Natascha's slowdown effect
> > > - Fixed rocket & grenade jumps not propelling players as far as
> > > they're
> > supposed to
> > >
> > > And with this update, you will no longer need to run with
> > "-NoQueuedPacketThread".
> > >
> > > Jason
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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>
> > please visit:
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> >
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Re: [hlds] Team Fortress 2 Update Coming

2009-03-13 Thread Ben B
this is valve we're talking about? break the game just in time for the
weekend? how absurd.

On Fri, Mar 13, 2009 at 4:13 PM, DogGunn  wrote:

> I lol'd. Fact is past few weekend updates have done nothing good for server
> operators.
>
> Lets just hope this is a good patch.
>
> On Sat, Mar 14, 2009 at 9:12 AM, Aj Collins  wrote:
>
> > msleeper, I don't believe anyone on here cares.
> >
> > On Fri, Mar 13, 2009 at 6:04 PM, msleeper 
> wrote:
> >
> > > Threat level increased to "D:" or Severe Patch Threat.
> > >
> > > http://www.myphpsig.com/hldsthreat.jpg
> > >
> > > Thanks Jason!
> > >
> > >
> > > On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
> > > > A required update for Team Fortress 2 is coming.  It will probably be
> > > available in about 30 minutes.  The specific include:
> > > >
> > > > - Players who are stunned by a Scout now take 50% less damage
> > > > - Increased the minimum distance to stun a player with the Sandman
> > > > - Fixed problem where clients were unable to join a team or maintain
> a
> > > connection to the server
> > > > - Fixed Scout taunt kill achievement firing for people who didn't
> > > actually qualify
> > > > - Fixed client crash in when creating muzzle flash effects
> > > > - Fixed client crash when determining which disguise weapon to use
> for
> > a
> > > spy
> > > > - Fixed Natascha's chain not being drawn on the view model
> > > > - Fixed stun code regression that resulted in a subtle reduction of
> > > Natascha's slowdown effect
> > > > - Fixed rocket & grenade jumps not propelling players as far as
> they're
> > > supposed to
> > > >
> > > > And with this update, you will no longer need to run with
> > > "-NoQueuedPacketThread".
> > > >
> > > > Jason
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
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> > please visit:
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> >
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Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

2009-03-11 Thread Ben B
been getting it for the passed hour

On Wed, Mar 11, 2009 at 6:12 PM, Tony Paloma wrote:

> Master servers aren't responding with any servers. Everyone is getting
> disconnected on my servers with Invalid STEAM UserID Ticket. Anyone else?
>
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Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Ben B
Thanks.

It's downloading really slow for me though.

On Fri, Mar 6, 2009 at 6:50 PM, Jason Ruymen wrote:

> The required update for Team Fortress 2 has been released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
>  - You can now duck twice in the air. Scout double jumps reset the in-air
> jump counts
>  - Increased the jump velocity to account for the tuned bounding box sizes.
> Jump height should now match the prior-to-last-update heights
> Added "tf_clamp_airducks" convar, set to 1 by default
>   - Setting it to 0 will remove all constraints on ducking while in the
> air. Useful for servers running RJ challenge maps.
>
> Jason
>
>
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Re: [hlds] Possible Host_Error crash fix

2009-02-26 Thread Ben B
has anyone noticed random weapon criticals no longer working after setting
this up?

I don't know if it was the tf2 update, or this plugin.  I wouldn't think
this affected crits anyhow.

On Thu, Feb 26, 2009 at 11:50 AM, Clyde cide wrote:

> Excellent Thank You!
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Re: [hlds] Possible Host_Error crash fix

2009-02-26 Thread Ben B
I haven't crashed all night after installing this.  So far, so good.

On Thu, Feb 26, 2009 at 8:08 AM, Jarno Veuger  wrote:

> Great work Tony. I've installed it to both our servers and I hope it works.
>
> Regards,
> Ywa
>
> Tony Paloma wrote:
> > Hey everyone,
> >
> > I've released a plugin that hopefully fixes the Host_Error crashes that a
> > lot of people have been getting. The plugin is a Valve server plugin, and
> > does not require metamod or Sourcemod. It can be loaded in the middle of
> a
> > game with no noticeable load time. After loading the plugin, you should
> > change the map for the plugin to take any action.
> >
> > You can download it from my website:
> >
> http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=11
> >
> > Direct link:
> > http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=34
> >
> > I'm making no guarantees with the first version and I need your help
> > testing. I've been running it on my servers and noticed immediate
> > improvement. Also, voogru is running it on his servers and everything
> seems
> > fine so far.
> >
> > Also, this is not some amazing fix-everything plugin and will not fix any
> > unrelated crashes or prevent your server from lagging or give you insane
> FPS
> > or anything.
> >
> > Contents of the README file:
> > String Table Blocker
> > Version: 1 for TF2
> > Date: 2/25/09
> > Creator: Drunken F00l, www.sourceop.com
> >
> > This plugin prevents the following crash (or ones similar):
> > Host_Error: Overflow error writing string table baseline Scenes
> >
> > It works by removing a bunch of stuff from the string tables. The goal of
> > this
> > is to remove enough stuff so that a client can connect without causing an
> > overflow when the server tries to send the client all of the string
> tables.
> > By
> > default, it will remove almost all scene (vcd) files and defer all of
> them
> > from
> > being added until use. The taunt scenes will be removed which will break
> > taunts.
> > This can be controlled by one of the CVARs. Adding taunts back in may or
> may
> > not
> > cause an overflow message and hasn't been thoroughly tested.
> >
> > CVARs:
> > stb_blocktaunts
> >  - Blocks taunts from being processed. (defaults to on)
> > stb_blockunused
> >  - Blocks unused table entries. Should always be enabled. (defaults to
> on)
> > stb_cutspy
> >  - Blocks spy scene table entries. (defaults to on)
> > stb_cutvoicemenu
> >  - Blocks all vcd related to voice menu and responses. (defaults to on)
> > stb_deferallscenes
> >  - Doesn't enter scene table entries until use. (defaults to on)
> > stb_verbose
> >  - Displays messages to console when action is taken. (defaults to off)
> >
> >
> > ___
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> please visit:
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> >
> >
> > __ Information from ESET NOD32 Antivirus, version of virus
> signature database 3847 (20090212) __
> >
> > The message was checked by ESET NOD32 Antivirus.
> >
> > http://www.eset.com
> >
> >
> >
> >
> >
>
>
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Re: [hlds] Neph's Plugin

2009-02-25 Thread Ben B
hey with the scout update and all, is this timeout bug still existent?

On Wed, Feb 25, 2009 at 4:26 PM, Mike Stiehm  wrote:

> Thank you
>
> KennyLoggins
> ClanAO.com
>
> On Feb 25, 2009, at 5:11 PM, "DontWannaName!" 
> wrote:
>
> > It was replaces with this
> > http://forums.alliedmods.net/showthread.php?p=648834
> >
> > On Wed, Feb 25, 2009 at 2:14 PM, Mike Stiehm 
> > wrote:
> >
> >> How about a link to Neph's command blocking plugin? Anyone?
> >>
> >> KennyLoggins
> >> ClanAO.com
> >>
> >> On Feb 25, 2009, at 3:31 PM, Clyde cide 
> >> wrote:
> >>
> >>> I would also like a link to this plugin please
> >>> ___
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> >>
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> >> please visit:
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> >>
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Re: [hlds] Team Fortress 2 Update Coming

2009-02-25 Thread Ben B
hopefully spies crashing servers, and i swear natascha was reverted to its
pre-fix slowdowns.:\\  I'd get hit by it, and it didn't feel like much of a
slowdown.

On Wed, Feb 25, 2009 at 5:05 PM, Aj Collins  wrote:

> What does this update do exactly?
>
> On Wed, Feb 25, 2009 at 6:59 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > Yay, I love you.
> >
> > On Wed, Feb 25, 2009 at 6:53 PM, Jason Ruymen  > >wrote:
> >
> > > A required update for Team Fortress 2 is on the way.  It should be live
> > in
> > > about 30 minutes.
> > >
> > > Jason
> > >
> > > ___
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> > > please visit:
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> > >
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Re: [hlds] The overloaded Steam Forums were not an issue anymore?

2009-02-23 Thread Ben B
whenever there is something semi-big released/expected soon, those forums
turn into molassas. <3 this list. :)

On Mon, Feb 23, 2009 at 4:44 PM, 1nsane <1nsane...@gmail.com> wrote:

> It was lies, all lies! They are as slow as ever!
>
> On Mon, Feb 23, 2009 at 6:28 PM, Donnie Newlove  >wrote:
>
> > Or what was it that I heard in the "shut down the mailing list"
> > thread? There is not even a new game coming out, it's just the daily
> > scout update info that is later than it used too be and already the
> > forums goes between being slow, not loading at all and even give
> > database errors.
> >
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Re: [hlds] sv_allow_wait_command does not work in tf2

2009-02-21 Thread Ben B
is it possible using pred's sourcemod plugin to give the wait command a
cheat flag, so it cannot be used unless cheats are enabled?

On Sat, Feb 21, 2009 at 8:35 AM, AnAkIn .  wrote:

> any news? could this be fixed with the scout update? :)
>
> 2009/2/12 AnAkIn . 
>
> > Yes, should be fixed. Every league has it thinking it works...and a lot
> of
> > people are using illegal scripts.
> >
> > 2009/2/12 Dj Satane 
> >
> > this should be fixed, as this is important server cvar towards leagues.
> >>
> >> On Wed, Feb 11, 2009 at 10:27 PM, Nicholas Hastings <
> nshasti...@gmail.com
> >> >wrote:
> >>
> >> > Not sure about other games, but setting sv_allow_wait_command to 0
> does
> >> > not seem to actually block wait in tf2.
> >> >
> >> > For example, even after setting to not allow, doing  "say bleh ; wait
> >> > 1000 ; explode" still has the wait time before exploding
> >> >
> >> > "sv_allow_wait_command" = "0" ( def. "1" )
> >> >  replicated
> >> >  - Allow or disallow the wait command on clients connected to this
> >> server.
> >> >
> >> > This is the case on Windows servers. I don't have a linux one to try
> at
> >> > the moment. Is anyone else experiencing this?
> >> >
> >> > ___
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> >> > please visit:
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> >> >
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> >
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Re: [hlds] TF2: mp_teamplay

2009-02-05 Thread Ben B
I think in hl2mp it changes from free-for-all to team deathmatch.

On Thu, Feb 5, 2009 at 5:14 PM, Alex  wrote:

> I saw a competition config, a option called mp_teamplay.
>
> I've googled a bit, and i see that is something with friendly fire, but i
> did not find something clear.
>
> Can someone explain me ?
>
> Thanks
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
yes thank you valve for not taking the 10 seconds it takes to start up a
linux server just to see if it will work. =\

On Wed, Jan 28, 2009 at 7:10 PM,  wrote:

> Thank you Valve!
>
> I'm sooo glad I won't have to sort through all timeout issue ranting that
> have plagued this list in the past few weeks.
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
 srcds_run line 352: 13302 Segmentation fault  $HL_CMD

On Wed, Jan 28, 2009 at 6:55 PM, Jonah Hirsch  wrote:

> The cloaked spy+particle effect was a bug?
> Aw.
>
> Nice update though! I like the HUD changes! Also, the multiple ctf
> points will greatly increase the variety of CTF maps (Do I sense a new
> official CTF map coming soon?).
>
> Jeff Sugar wrote:
> > O, yes. Fantastic! Thanks :D
> >
> >
> >
> > On Wed, Jan 28, 2009 at 5:32 PM, Jason Ruymen  >wrote:
> >
> >
> >> A required update for TF2 and DODS is now available.  Please run
> >> hldsupdatetool to receive the update.  The specific changes include:
> >>
> >> Team Fortress 2:
> >> - Added percentage to UberCharge HUD panel for the Medic
> >> - Added upgrade progress and levels to Engineer HUD panel for all
> buildings
> >> - Added mp_tournament_allow_non_admin_restart server ConVar to allow
> server
> >> admin to toggle whether non-admin players can issue the
> >> mp_tournament_restart ConCommand on the server. Default is 1 (current
> >> behavior)
> >> - Added flag to the gamerules entity so map authors can override the HUD
> >> type being used. Allows map authors to force CTF or CP HUD to be used if
> >> they mix CTF/CP entities in the map
> >> - Added check in CTF HUD to make sure it doesn't point at disabled
> capture
> >> zones when the player is carrying the flag. Allows map authors to have
> more
> >> than one capture zone for each team in the map
> >> - Changed AutoTeam to give new players to the attackers on attack/defend
> >> maps if the teams are even
> >> - Fixed Pyro model not animating in the class menu
> >> - Fixed players getting stuck in the "prepare to respawn..." countdown
> loop
> >> - Fixed Natascha not getting the proper 75% of damage and slightly
> >> increased the strength of Natascha's slowdown
> >> - Fixed teleporter entrance/exit effects being drawn when they don't
> have a
> >> matching teleporter entrance/exit
> >> - Fixed announcer saying "the cart is nearing the checkpoint" after the
> >> round has already been won
> >> - Fixed cloaked spies having a particle-beam effect while standing next
> to
> >> a dispenser that's healing them
> >> - Fixed server crash when trying to load a map that contains control
> points
> >> with duplicate index values
> >> - Fixed several materials warnings in the console
> >> - Fixed "Cart.Explode" sound script entry using an unknown sound channel
> >> - Marked the cl_bobcycle and cl_bobup ConVars as cheats
> >>
> >> Team Fortress 2 and Day of Defeat: Source:
> >> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
> >> sv_soundemitter_filecheck, sv_findsoundname, and
> >> sv_soundscape_printdebuginfo to lag/crash servers
> >>
> >> Source Engine:
> >> - Fixed client "timeout on mapchange" problem
> >> - Fixed setinfo exploit
> >> - Marked the r_aspectratio ConVar as a cheat
> >>
> >> Server Browser:
> >> - Renamed "Quick List" to "Map List"
> >> - Removed minimum ping filter from Map List
> >>
> >> Jason
> >>
> >>
> >> ___
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
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> please visit:
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> >
>
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-28 Thread Ben B
I can't get my linux servers going :(

On Wed, Jan 28, 2009 at 6:46 PM, Matthew Gottlieb <
matthew.j.gottl...@gmail.com> wrote:

> Thanks Jason!
> Nice large patch before the big update :)
>
> ~ Matt
>
> On Wed, Jan 28, 2009 at 7:41 PM, JHW (DogGunn) 
> wrote:
>
> > Where is the fix for the Sniper's English accent?
> >
> > - Dog
> >
> > On Thu, Jan 29, 2009 at 12:32 PM, Jason Ruymen  > >wrote:
> >
> > > A required update for TF2 and DODS is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific changes include:
> > >
> > > Team Fortress 2:
> > > - Added percentage to UberCharge HUD panel for the Medic
> > > - Added upgrade progress and levels to Engineer HUD panel for all
> > buildings
> > > - Added mp_tournament_allow_non_admin_restart server ConVar to allow
> > server
> > > admin to toggle whether non-admin players can issue the
> > > mp_tournament_restart ConCommand on the server. Default is 1 (current
> > > behavior)
> > > - Added flag to the gamerules entity so map authors can override the
> HUD
> > > type being used. Allows map authors to force CTF or CP HUD to be used
> if
> > > they mix CTF/CP entities in the map
> > > - Added check in CTF HUD to make sure it doesn't point at disabled
> > capture
> > > zones when the player is carrying the flag. Allows map authors to have
> > more
> > > than one capture zone for each team in the map
> > > - Changed AutoTeam to give new players to the attackers on
> attack/defend
> > > maps if the teams are even
> > > - Fixed Pyro model not animating in the class menu
> > > - Fixed players getting stuck in the "prepare to respawn..." countdown
> > loop
> > > - Fixed Natascha not getting the proper 75% of damage and slightly
> > > increased the strength of Natascha's slowdown
> > > - Fixed teleporter entrance/exit effects being drawn when they don't
> have
> > a
> > > matching teleporter entrance/exit
> > > - Fixed announcer saying "the cart is nearing the checkpoint" after the
> > > round has already been won
> > > - Fixed cloaked spies having a particle-beam effect while standing next
> > to
> > > a dispenser that's healing them
> > > - Fixed server crash when trying to load a map that contains control
> > points
> > > with duplicate index values
> > > - Fixed several materials warnings in the console
> > > - Fixed "Cart.Explode" sound script entry using an unknown sound
> channel
> > > - Marked the cl_bobcycle and cl_bobup ConVars as cheats
> > >
> > > Team Fortress 2 and Day of Defeat: Source:
> > > - Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
> > > sv_soundemitter_filecheck, sv_findsoundname, and
> > > sv_soundscape_printdebuginfo to lag/crash servers
> > >
> > > Source Engine:
> > > - Fixed client "timeout on mapchange" problem
> > > - Fixed setinfo exploit
> > > - Marked the r_aspectratio ConVar as a cheat
> > >
> > > Server Browser:
> > > - Renamed "Quick List" to "Map List"
> > > - Removed minimum ping filter from Map List
> > >
> > > Jason
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlds] DoS Attack Fix Plugin Released (Tony Paloma)

2009-01-21 Thread Ben B
on linux... in the vdf, make sure you change the file to
dosattackfix_i486.so

Don't think that will solve the GLIBC error, but just remember linux people
need to edit the vdf for the vdf to work, so you don't have to load manually

On Wed, Jan 21, 2009 at 9:40 PM, Dog  wrote:

> Windows one loaded no probs.
> Can't get the Linux one to load.
>
> Is this correct?
> plugin_load "../tf/addons/daf/bin/dosattackfix_i486.so"
>
> I get:
> error=/lib/tls/libc.so.6: version `GLIBC_2.4' not found
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Re: [hlds] Client timed out emptying server

2009-01-10 Thread Ben B
I think you're seeing that srcds timeout bug.  The game server will
freeze/lockup for around 30-40 seconds, then unfreeze like nothing
happened.  This happens at map change, and anyone connected will timeout.
Most clients assume the server has crashed.  It's really annoying.

On Fri, Jan 9, 2009 at 6:54 PM, msleeper  wrote:

> brb, 60 email thread.
>
> On Fri, 2009-01-09 at 18:38 -0600, Nephyrin Zey wrote:
> > THIS:
> > Dropped Mallen from server (Mallen timed out)
> > Dropped Rural Knight from server (Rural Knight timed out)
> > Dropped Zenorex from server (Zenorex timed out)
> > Dropped Mrwinner from server (Mrwinner timed out)
> > Dropped Klemma from server (Klemma timed out)
> > Dropped ghia_cruzer74 from server (ghia_cruzer74 timed out)
> > Dropped moonfist from server (moonfist timed out)
> > Dropped Alinorth from server (Alinorth timed out)
> > Dropped DemianUG from server (DemianUG timed out)
> > Dropped Jude_ from server (Jude_ timed out)
> > Dropped SecuROM from server (SecuROM timed out)
> > Dropped The_Sledgehammer_Spammer from server (The_Sledgehammer_Spammer
> > timed out)
> > Dropped Sansabar from server (Sansabar timed out)
> > Dropped shrug from server (shrug timed out)
> > Dropped jamesosogood from server (jamesosogood timed out)
> > Dropped AlphA.ArazustA from server (AlphA.ArazustA timed out)
> > Dropped chthonic from server (chthonic timed out)
> > Dropped stmiki0 from server (stmiki0 timed out)
> > Dropped [RedRaidr] from server ([RedRaidr] timed out)
> > Dropped ajt1791 from server (ajt1791 timed out)
> > Dropped Hurricane Ditka from server (Hurricane Ditka timed out)
> >
> > Is NOT cool. >:(
> >
> > - Neph
> >
> > ___
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Re: [hlds] [TF2] Timeouts on Mapchange

2008-12-31 Thread Ben B
seems to happen to me once every few days... server locks up on map change,
doesn't respond, but after 30 or so seconds, it comes back to life.

I am on linux. Centos 5.2 64bit i believe

On Wed, Dec 31, 2008 at 4:36 PM, Ryan Mannion  wrote:

> I saw it happen (server locks up and becomes unresponsive) on one of
> my servers this morning. It's been an ongoing issue. Occasionally, it
> happens at the end of a round.
>
> Ryan
>
> On Wed, Dec 31, 2008 at 3:27 PM, Alec Sanger  wrote:
> >
> > Just want to get an update from everyone. It seemed like it stopped for a
> couple days but all of a sudden it's hitting us on every other map change on
> all of our servers. Very tough to keep them full now. How's this bug been
> with everyone else?
> >
> > Thank you,
> > Alec Sanger
> > P: 248.941.3813
> > F: 313.286.8945
> >
> >
> > _
> > Life on your PC is safer, easier, and more enjoyable with Windows
> Vista(R).
> > http://clk.atdmt.com/MRT/go/127032870/direct/01/
> > ___
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Re: [hlds] [TF2] Time out at map change

2008-12-09 Thread Ben B
i dont use hlstatsx, or anything that uploads or precaches on map changes.

On Tue, Dec 9, 2008 at 11:00 AM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:

> Is it possibly an hlstatsx related issue?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Ronny Schedel
> Sent: Tuesday, December 09, 2008 12:58 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Time out at map change
>
>
> We experience the same with our DOD:S server, I suppose the server is
> uploading the stats to the master server after map change and this causes
> timeouts.
>
>
> > I'm still having some issues, but it might be related to attacks against
> > the
> > server and/or disk space running low. I noticed a large increase in
> > incoming
> > data right around the time people were complaining of terrible lag.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Damien Tombs
> > Sent: Tuesday, December 09, 2008 8:54 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] [TF2] Time out at map change
> >
> >
> >
> > Did anyone ever find a solution to this? (TF2) As it's still doing it to
> > us
> > as of today. And also happened on a 8v8 vs for LFD today as well.
> > _
> > Get Windows Live Messenger on your Mobile
> > http://clk.atdmt.com/UKM/go/msnnkmgl001001ukm/direct/01/
> > ___
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Re: [hlds] [TF2] Time out at map change

2008-12-04 Thread Ben B
gt;> >> On Sun, Nov 30, 2008 at 10:51 AM, Kim Olesen Baarsch
>  > >> >>  wrote:
>  > >> >>
>  > >> >>
>  > >> >>> Hi
>  > >> >>>
>  > >> >>> Sometimes when my server changes from one map to another,
> instead of
>  > >> going to the 'server is changing map'-screen, it will just give
> all
>  > clients
>  > >> the
>  > >> >>> Lost connection to server thing in the top right corner of
> the
>  > screen,
>  > >> while the scoreboard is shown.
>  > >> >>> When it is finally done counting down from 30 seconds,
> everybody
>  > gets
>  > >> disconnected, and then a couple of seconds later it has finally
> loaded
>  > the
>  > >> next map.
>  > >> >>> Are anyone else experiencing this issue, and does anyone
> have a
>  > >> solution to this problem?
>  > >> >>> The server is running a couple of addons, but we've only
> rescently
>  > >> experiencing this problem.
>  > >> >>>
>  > >> >>> Thanks in advance,
>  > >> >>> Kim O. Baarsch
>  > >> >>> ___
>  > >> >>> To unsubscribe, edit your list preferences, or view the
> list
>  > archives,
>  > >> please visit:
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>  > >> >>>
>  > >> >>>
>  > >> >>>
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> list
>  > archives,
>  > >> please visit:
>  > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>  > >> >>
>  > >> >> __ Information from ESET NOD32 Antivirus, version of
> virus
>  > >> signature database 3651 (20081129) __
>  > >> >>
>  > >> >> The message was checked by ESET NOD32 Antivirus.
>  > >> >>
>  > >> >> http://www.eset.com
>  > >> >>
>  > >> >>
>  > >> >>
>  > >> >>
>  > >> >>
>  > >> >>
>  > >> >
>  > >> >
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Re: [hlds] TF2 Hacker

2008-11-19 Thread Ben B
put his ID in google, and you will see that he has been banned from multiple
server for speedhacks/aimbots.

That along with my psychostats page should be just as good as a demo.

He emptied my server, and I was getting rid of him as soon as possible.

On Wed, Nov 19, 2008 at 5:44 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote:

> Why should we bother to ban someone if you can't be bothered to provide
> evidence?
>
> Ben B wrote:
> > people were leaving in droves, i wasn't going to waste time recording a
> demo
> > when it was so obvious.
> >
> > http://gs1.1.fpsbanana.com/psychostats/player.php?id=2051
> >
> > look at this stats, 50 snipers kills in 16 minutes, 25 rifle kills, all
> > headshots
> >
> > On Wed, Nov 19, 2008 at 5:20 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:
> >
> >
> >> 2008/11/20 Ben B <[EMAIL PROTECTED]>
> >>
> >>
> >>> So I wanted to play on my server, 18 poeple on it, filling up... so
> while
> >>>
> >> I
> >>
> >>> load, this hacker gets on with his aimbot/speed hack as sniper, and
> >>> basically makes most people quit, there are only 5 people remaining
> when
> >>>
> >> I
> >>
> >>> get in game.
> >>>
> >>> You have no Idea how enraged I was over this, I told him I was giving
> his
> >>> ID
> >>> to anyone I can find, so here I go.
> >>>
> >>> nicknames: Pitty: like 1000? lol, [COTB]austantacious
> >>> Steam Page: http://steamcommunity.com/profiles/76561197997419331
> >>> STEAM_ID: STEAM_0:1:18576801
> >>> IP: 24.2.199.151
> >>>
> >>> Please ban this pile of crap from all your servers until vac gets him
> or
> >>> something D:.
> >>>
> >>> --
> >>> From Ben B. (Goerge)
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> next time get some proof(ineye demo or something).
> >>
> >> Tyrael
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> >
> >
>
>
> ___
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Re: [hlds] TF2 Hacker

2008-11-19 Thread Ben B
people were leaving in droves, i wasn't going to waste time recording a demo
when it was so obvious.

http://gs1.1.fpsbanana.com/psychostats/player.php?id=2051

look at this stats, 50 snipers kills in 16 minutes, 25 rifle kills, all
headshots

On Wed, Nov 19, 2008 at 5:20 PM, Ferenc Kovacs <[EMAIL PROTECTED]> wrote:

> 2008/11/20 Ben B <[EMAIL PROTECTED]>
>
> > So I wanted to play on my server, 18 poeple on it, filling up... so while
> I
> > load, this hacker gets on with his aimbot/speed hack as sniper, and
> > basically makes most people quit, there are only 5 people remaining when
> I
> > get in game.
> >
> > You have no Idea how enraged I was over this, I told him I was giving his
> > ID
> > to anyone I can find, so here I go.
> >
> > nicknames: Pitty: like 1000? lol, [COTB]austantacious
> > Steam Page: http://steamcommunity.com/profiles/76561197997419331
> > STEAM_ID: STEAM_0:1:18576801
> > IP: 24.2.199.151
> >
> > Please ban this pile of crap from all your servers until vac gets him or
> > something D:.
> >
> > --
> > From Ben B. (Goerge)
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> next time get some proof(ineye demo or something).
>
> Tyrael
> _______
> To unsubscribe, edit your list preferences, or view the list archives,
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[hlds] TF2 Hacker

2008-11-19 Thread Ben B
So I wanted to play on my server, 18 poeple on it, filling up... so while I
load, this hacker gets on with his aimbot/speed hack as sniper, and
basically makes most people quit, there are only 5 people remaining when I
get in game.

You have no Idea how enraged I was over this, I told him I was giving his ID
to anyone I can find, so here I go.

nicknames: Pitty: like 1000? lol, [COTB]austantacious
Steam Page: http://steamcommunity.com/profiles/76561197997419331
STEAM_ID: STEAM_0:1:18576801
IP: 24.2.199.151

Please ban this pile of crap from all your servers until vac gets him or
something D:.

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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Ben B
seems when a game happens in the server, then it ends and everyone leaves,
it never gets chosen again by a lobby untill you restart that server.

at least that's what's happening with me.

On Thu, Nov 6, 2008 at 1:57 PM, dexion <[EMAIL PROTECTED]> wrote:

> Okie dokie seems to run fine pings are fine as well just unusual but im
> sure
> valve knows what they are doing with their game.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle
> Sent: Thursday, November 06, 2008 3:54 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
> That's what everyone else is getting with a hi res timer.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of dexion
> Sent: Thursday, November 06, 2008 1:48 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
> Ok now people can join and I have 30fps anyone else seeing any more than
> 30?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Derek Denholm
> Sent: Thursday, November 06, 2008 3:20 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
>
> No update 4 now people can join my server. Woot!> From:
> [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Thu, 6 Nov
> 2008
> 13:18:42 -0700> Subject: Re: [hlds] Left 4 Dead dedicated servers> > Are
> you
> talking about update 3?> > -Original Message-> From:
> [EMAIL PROTECTED]>
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy>
> Sent: Thursday, November 06, 2008 1:17 PM> To: Half-Life dedicated Win32
> server mailing list> Subject: Re: [hlds] Left 4 Dead dedicated servers> >
> They just released an update for both client and server. I updated the>
> servers and restarted them. All 3 servers full instantly.. I'd say it's>
> working now lol> ___> To
> unsubscribe, edit your list preferences, or view the list archives,> please
> visit:> http://list.valvesoftware.com/mailman/listinfo/hlds> > >
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Ben B
seems like people only join right when the server stars or you change the
map.

On Thu, Nov 6, 2008 at 1:20 PM, Derek Denholm <[EMAIL PROTECTED]>wrote:

>
> No update 4 now people can join my server. Woot!> From:
> [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Thu, 6 Nov
> 2008 13:18:42 -0700> Subject: Re: [hlds] Left 4 Dead dedicated servers> >
> Are you talking about update 3?> > -Original Message-> From:
> [EMAIL PROTECTED]> [mailto:
> [EMAIL PROTECTED] On Behalf Of Brian D'Arcy> Sent:
> Thursday, November 06, 2008 1:17 PM> To: Half-Life dedicated Win32 server
> mailing list> Subject: Re: [hlds] Left 4 Dead dedicated servers> > They just
> released an update for both client and server. I updated the> servers and
> restarted them. All 3 servers full instantly.. I'd say it's> working now
> lol> ___> To unsubscribe, edit
> your list preferences, or view the list archives,> please visit:>
> http://list.valvesoftware.com/mailman/listinfo/hlds> > >
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Re: [hlds] TF2 Map Config Name Lengths

2008-11-02 Thread Ben B
ah I see, yeah, if I make it a mapcfg, then it says it's a bad command.

I use plugins for the most part, i just have ctf_.cfg pl_.cfg and cp_.cfg

I am not sure if the built-in method supports prefixes... never tried.  I
guess I can try that later.

On Sun, Nov 2, 2008 at 2:42 PM, Robert Whelan <[EMAIL PROTECTED]> wrote:

> I've seen the plugins which handle cfgs, thx. I'm hoping this is something
> Valve can address being its a standard map config which is suppose to
> load along with the map. Approx 95% of my map configs load though the ones
> with the longer names seem to have issues.
>
> If I manually run exec ctf_badlands_classic_b3e.cfg there is know problem.
> Its when the server tries to load the map and associated configs... then I
> see the output as described below.
>
>
>
>
>
> 
> From: Ben B <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Sunday, November 2, 2008 12:33:28 PM
> Subject: Re: [hlds] TF2 Map Config Name Lengths
>
> seems to work for me...
> i made a test CFG that with "echo Executed" in it, here is the output:
> 11:32:09 L 11/02/2008 - 12:32:11: rcon from "xx.xxx.xxx.xxx": command "exec
> long_name_is_loong.cfg"
> 11:32:09 Executed
>
> If you can't get it to work, there are several sourcemod map config plugins
> that might be able to work with longer names.
>
> http://www.sourcemod.net/plugins.php?cat=0&mod=0&title=config&author=&description=&search=1
>
> On Sun, Nov 2, 2008 at 10:51 AM, Robert Whelan <[EMAIL PROTECTED]>
> wrote:
>
> > It seems there is a limit or some issue with the length of names used by
> > the map specific configs in tf2. It seems things start to get screwy at
> > 21-22 characters (ascii charecters start to appear) and at 23-24 the
> configs
> > are not even recognized. Anyone else seen this?
> >
> > Disabling sourcemod and metamod has know effect:-
> >
> > Win2k3, SM 1.0.4, MM:S v1.6.2.703V
> >
> > 21 chars:-
> > [Execute] cfg\mapspecific.cfg!!
> > L 10/22/2008 - 10:17:37: server_cvar: "sv_password" "***PROTECTED***"
> > L 10/22/2008 - 10:17:37: server_cvar: "mp_teams_unbalance_limit" "1"
> > L 10/22/2008 - 10:17:37: server_cvar: "mp_timelimit" "0"
> > L 10/22/2008 - 10:17:37: server_cvar: "mp_stalemate_enable" "0"
> > L 10/22/2008 - 10:17:37: server_cvar: "sm_respawn_time_red" "0.0"
> >
> > 22 chars:-
> > [Execute] cfg\mapspecific.cfg!!
> > L 10/22/2008 - 10:01:12: server_cvar: "sv_password" "***PROTECTED***"
> > L 10/22/2008 - 10:01:12: server_cvar: "mp_teams_unbalance_limit" "1"
> > L 10/22/2008 - 10:01:12: server_cvar: "mp_timelimit" "0"
> > L 10/22/2008 - 10:01:12: server_cvar: "mp_stalemate_enable" "0"
> > L 10/22/2008 - 10:01:12: server_cvar: "sm_respawn_time_red" "0.0"
> > Unknown command "+"
> > Unknown command "Ç"
> > Unknown command "+"
> >
> > 23 chars:-
> > Error, bad server command exec cp_snowbridge_thallus_2.cf
> >
> > 24 chars:-
> > Error, bad server command exec ctf_badlands_classic_b3e.c
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
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Re: [hlds] TF2 Map Config Name Lengths

2008-11-02 Thread Ben B
seems to work for me...
i made a test CFG that with "echo Executed" in it, here is the output:
11:32:09 L 11/02/2008 - 12:32:11: rcon from "xx.xxx.xxx.xxx": command "exec
long_name_is_loong.cfg"
11:32:09 Executed

If you can't get it to work, there are several sourcemod map config plugins
that might be able to work with longer names.
http://www.sourcemod.net/plugins.php?cat=0&mod=0&title=config&author=&description=&search=1

On Sun, Nov 2, 2008 at 10:51 AM, Robert Whelan <[EMAIL PROTECTED]> wrote:

> It seems there is a limit or some issue with the length of names used by
> the map specific configs in tf2. It seems things start to get screwy at
> 21-22 characters (ascii charecters start to appear) and at 23-24 the configs
> are not even recognized. Anyone else seen this?
>
> Disabling sourcemod and metamod has know effect:-
>
> Win2k3, SM 1.0.4, MM:S v1.6.2.703V
>
> 21 chars:-
> [Execute] cfg\mapspecific.cfg!!
> L 10/22/2008 - 10:17:37: server_cvar: "sv_password" "***PROTECTED***"
> L 10/22/2008 - 10:17:37: server_cvar: "mp_teams_unbalance_limit" "1"
> L 10/22/2008 - 10:17:37: server_cvar: "mp_timelimit" "0"
> L 10/22/2008 - 10:17:37: server_cvar: "mp_stalemate_enable" "0"
> L 10/22/2008 - 10:17:37: server_cvar: "sm_respawn_time_red" "0.0"
>
> 22 chars:-
> [Execute] cfg\mapspecific.cfg!!
> L 10/22/2008 - 10:01:12: server_cvar: "sv_password" "***PROTECTED***"
> L 10/22/2008 - 10:01:12: server_cvar: "mp_teams_unbalance_limit" "1"
> L 10/22/2008 - 10:01:12: server_cvar: "mp_timelimit" "0"
> L 10/22/2008 - 10:01:12: server_cvar: "mp_stalemate_enable" "0"
> L 10/22/2008 - 10:01:12: server_cvar: "sm_respawn_time_red" "0.0"
> Unknown command "+"
> Unknown command "Ç"
> Unknown command "+"
>
> 23 chars:-
> Error, bad server command exec cp_snowbridge_thallus_2.cf
>
> 24 chars:-
> Error, bad server command exec ctf_badlands_classic_b3e.c
>
>
>
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Re: [hlds] TF2 mapcycle weirdness

2008-10-10 Thread Ben B
have you verified that the setting is being changed?

rcon mapcyclefile, should read your new mapcycle.

On Thu, Oct 9, 2008 at 1:49 AM, Saint K. <[EMAIL PROTECTED]> wrote:

> Hi,
>
> Thanks for the suggestion, unfortunately this does not seem to work. It
> remains on its old mapcycle. It keeps using the mapcycle it had in its
> memory thus not changing to the newly edited one :(
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben B
> Sent: Thursday, October 09, 2008 8:51 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 mapcycle weirdness
>
> if you're using sourcemod, try reloading the nextmap plugin when it changes
> mapcycle.  that should make sure it reads the new cycle and updates the
> nextmap accordingly.
>
> On Wed, Oct 8, 2008 at 5:04 AM, Saint K. <[EMAIL PROTECTED]> wrote:
>
> > Hi,
> >
> > On Linux the following doesn't seem to be a problem. At our windows
> servers
> > for some reason it won't work correctly.
> >
> > We have a bat file which runs twice a day to change the mapcycle.txt
> > between
> > a nightly and daytime map cycle. On linux, when the server changes map to
> > the next level, the 'new' cycle is read and used. On windows for some
> > reason
> > it doesn't re-read the mapcycle file at map change, with as result that
> it
> > will stick to the same cycle. The server requires a reboot before it
> reads
> > the new mapcycle.
> >
> > Any solutions to this besides using the DMR plugin?
> >
> > Cheers,
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
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> ___
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> please visit:
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>
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Re: [hlds] TF2 mapcycle weirdness

2008-10-08 Thread Ben B
if you're using sourcemod, try reloading the nextmap plugin when it changes
mapcycle.  that should make sure it reads the new cycle and updates the
nextmap accordingly.

On Wed, Oct 8, 2008 at 5:04 AM, Saint K. <[EMAIL PROTECTED]> wrote:

> Hi,
>
> On Linux the following doesn't seem to be a problem. At our windows servers
> for some reason it won't work correctly.
>
> We have a bat file which runs twice a day to change the mapcycle.txt
> between
> a nightly and daytime map cycle. On linux, when the server changes map to
> the next level, the 'new' cycle is read and used. On windows for some
> reason
> it doesn't re-read the mapcycle file at map change, with as result that it
> will stick to the same cycle. The server requires a reboot before it reads
> the new mapcycle.
>
> Any solutions to this besides using the DMR plugin?
>
> Cheers,
>
>
> ___
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[hlds] Fake Clients That Work on Orangebox

2008-09-12 Thread Ben B
I've been on a few servers where it shows 31/32, but there is only like 25
people in there.  I know a lot of these servers make their own plugins and
don't release them in fear of valve destroying them, but I was wondering if
there was one floating around that I could try out?

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Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread Ben B
so exactly how do you work this arena thing?  I have not been keeping up
with this.

Glad to see they blammo'd the custom tab.  That was a pile of fail from day
1 :)

On Tue, Aug 19, 2008 at 5:00 PM, Don Williams <[EMAIL PROTECTED]> wrote:

> I got one updated I just can't get it to start at ALL
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Tuesday, August 19, 2008 6:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> The update servers are getting crushed by all the players and servers
> updating.. be patient guys.. i doubt the system is broken.. my server
> already got updated. just took a few tries.
>
>
> > Delete all the blob files you can find and try again. That fixed it for
> > me.
> >
> > On Tue, Aug 19, 2008 at 6:44 PM, -xL-Trinidad
> > <[EMAIL PROTECTED]>wrote:
> >
> >> Yes, have 2 tf2 servers, 1 vanila, 1 with plugins. On none of them the
> >> update starts. The hlds update tool says 'updating installation', then
> >> for
> >> about 1 minute nothing happens and then the window closes. Im
> >> using -verify_all option...
> >>
> >>
> >> - Original Message -
> >> From: "Don Williams" <[EMAIL PROTECTED]>
> >> To: "'Half-Life dedicated Win32 server mailing list'"
> >> 
> >> Sent: Wednesday, August 20, 2008 12:37 AM
> >> Subject: Re: [hlds] Team Fortress 2 Update Released
> >>
> >>
> >> > They should not at all.  One server will not even start with zero
> >> plugins.
> >> > Updated fully from what I can tell.
> >> >
> >> > -Original Message-
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of
> -xL-Trinidad
> >> > Sent: Tuesday, August 19, 2008 6:34 PM
> >> > To: Half-Life dedicated Win32 server mailing list
> >> > Subject: Re: [hlds] Team Fortress 2 Update Released
> >> >
> >> > do pluins have efect on hlds update tool?
> >> >
> >> > - Original Message -
> >> > From: "Cc2iscooL" <[EMAIL PROTECTED]>
> >> > To: "Half-Life dedicated Win32 server mailing list"
> >> > 
> >> > Sent: Wednesday, August 20, 2008 12:26 AM
> >> > Subject: Re: [hlds] Team Fortress 2 Update Released
> >> >
> >> >
> >> >> Remove all plugins.
> >> >>
> >> >> -xL-Trinidad wrote:
> >> >>> update dont start.
> >> >>>
> >> >>> ___
> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >>> please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> ___
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> please visit:
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>
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Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-06 Thread Ben B
It happens both on TF2 and DODS.

On tf2, it just seems to be when it's waiting for players, on DODS, it's at
the end of every round when everyone gets respawned.

On Sun, Jul 6, 2008 at 12:42 AM, Don Williams <[EMAIL PROTECTED]> wrote:

> I get the timeout thing as well..
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Craig Collinson
> Sent: Sunday, July 06, 2008 2:27 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Timeout issues since 07/04/08 patch.
>
> TF2 one server is running a map rotation goldrush and dustbowl the other
> server runs all maps aswell as a few custom ones and same thing happens
> there alltho i havent checked all maps
>
> 2008/7/6 Timothy Sadleir <[EMAIL PROTECTED]>:
>
> > Are you talking about a TF2 server or DoD:S server?  Let's specify what
> > game
> > cause I mentioned getting this with DoD:S on my server and it's getting
> > irritating.
> >
> > On Sat, Jul 5, 2008 at 10:57 PM, Craig Collinson <
> > [EMAIL PROTECTED]> wrote:
> >
> > > getting exactly the same problem with and without mods installed on
> > win2k3
> > >
> > > 2008/7/5 Ben B <[EMAIL PROTECTED]>:
> > >
> > > > Bleh, forgot to mention I am on Linux too.
> > > >
> > > > On Sat, Jul 5, 2008 at 2:22 AM, Ben B <[EMAIL PROTECTED]>
> > wrote:
> > > >
> > > > > I notice it too during the WAITING FOR PLAYERS round, it usually
> > lasts
> > > a
> > > > > few seconds, then goes away, then it's just fine for the rest of
> the
> > > map.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir <
> [EMAIL PROTECTED]>
> > > > > wrote:
> > > > >
> > > > >> So weird and irritating.  This happens on DoD:S TOO!  It JUST
> > happened
> > > > to
> > > > >> my
> > > > >> server!  I had 32 players in and every time the darned wehrmacht
> > kept
> > > > >> getting the last flag, once the new round was supposed to begin,
> it
> > > > >> wouldn't
> > > > >> for a while showing that time out in the upper right had corner.
> >  The
> > > > last
> > > > >> time they took all the flags and the next round was supposed to
> > start
> > > > the
> > > > >> timeout never went away.  The server was frozen after that.  :(
> > > > >>
> > > > >> On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 <[EMAIL PROTECTED]>
> wrote:
> > > > >>
> > > > >> > now my server randomly times out on mapchange
> > > > >> > I had to get rid of timelimit on my servers to prevent this
> > > > >> >
> > > > >> > when I change map manually, server doesn't time out
> > > > >> >
> > > > >> > --- On Fri, 7/4/08, P. Bhandal <[EMAIL PROTECTED]> wrote:
> > > > >> >
> > > > >> > From: P. Bhandal <[EMAIL PROTECTED]>
> > > > >> > Subject: Re: [hlds] Timeout issues since 07/04/08 patch.
> > > > >> > To: "Half-Life dedicated Win32 server mailing list" <
> > > > >> > hlds@list.valvesoftware.com>
> > > > >> > Date: Friday, July 4, 2008, 9:20 PM
> > > > >> >
> > > > >> > Very interesting Ryan, I had the exact same experience with
> Mach4.
> > I
> > > > >> have a
> > > > >> > 24/7 Mach4 server that had to be temporarily shut down it got so
> > > bad,
> > > > >> there
> > > > >> > just wasn't any point in playing with lag spikes every 10
> seconds
> > or
> > > > so.
> > > > >> >
> > > > >> > Really looking forward to a resolution to the problem.
> > > > >> >
> > > > >> > On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion <
> > [EMAIL PROTECTED]
> > > >
> > > > >> > wrote:
> > > > >> >
> > > > >> > > I'm running Linux TF2 servers and can confirm this behavior,
> > both
> > > > with
> > > > >> > > and 

Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-05 Thread Ben B
I notice it too during the WAITING FOR PLAYERS round, it usually lasts a few
seconds, then goes away, then it's just fine for the rest of the map.



On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir <[EMAIL PROTECTED]> wrote:

> So weird and irritating.  This happens on DoD:S TOO!  It JUST happened to
> my
> server!  I had 32 players in and every time the darned wehrmacht kept
> getting the last flag, once the new round was supposed to begin, it
> wouldn't
> for a while showing that time out in the upper right had corner.  The last
> time they took all the flags and the next round was supposed to start the
> timeout never went away.  The server was frozen after that.  :(
>
> On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 <[EMAIL PROTECTED]> wrote:
>
> > now my server randomly times out on mapchange
> > I had to get rid of timelimit on my servers to prevent this
> >
> > when I change map manually, server doesn't time out
> >
> > --- On Fri, 7/4/08, P. Bhandal <[EMAIL PROTECTED]> wrote:
> >
> > From: P. Bhandal <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] Timeout issues since 07/04/08 patch.
> > To: "Half-Life dedicated Win32 server mailing list" <
> > hlds@list.valvesoftware.com>
> > Date: Friday, July 4, 2008, 9:20 PM
> >
> > Very interesting Ryan, I had the exact same experience with Mach4. I have
> a
> > 24/7 Mach4 server that had to be temporarily shut down it got so bad,
> there
> > just wasn't any point in playing with lag spikes every 10 seconds or so.
> >
> > Really looking forward to a resolution to the problem.
> >
> > On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion <[EMAIL PROTECTED]>
> > wrote:
> >
> > > I'm running Linux TF2 servers and can confirm this behavior, both with
> > > and without mods (namely MM:S and SM).
> > >
> > > Certain maps are completely unplayable. Try ctf_mach4.
> > >
> > > Ryan
> > >
> > > On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal <[EMAIL PROTECTED]>
> > wrote:
> > > > Has anyone been experiencing odd lag issues/time out countdown
> > problems
> > > > since the last patch?
> > > >
> > > > On some maps when players join a server (that time between joining a
> > team
> > > > and spawning) they get a timeout countdown for a few seconds, then it
> > > goes
> > > > away. It does this randomly throughout the game for people, which
> > > manifests
> > > > as lag spikes. It's definitely not a load issue, and it only
> > started
> > > since
> > > > the most recent patch. There have been some users attributing it to
> > > > SourceMod on the AlliedModders forums, but I ran a vanilla server and
> > it
> > > was
> > > > affected by it as well.
> > > >
> > > > The issue is roughly outlined this thread:
> > > >
> > > > http://forums.alliedmods.net/showthread.php?t=73679&page=2
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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> please visit:
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Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-05 Thread Ben B
Bleh, forgot to mention I am on Linux too.

On Sat, Jul 5, 2008 at 2:22 AM, Ben B <[EMAIL PROTECTED]> wrote:

> I notice it too during the WAITING FOR PLAYERS round, it usually lasts a
> few seconds, then goes away, then it's just fine for the rest of the map.
>
>
>
>
> On Sat, Jul 5, 2008 at 1:23 AM, Timothy Sadleir <[EMAIL PROTECTED]>
> wrote:
>
>> So weird and irritating.  This happens on DoD:S TOO!  It JUST happened to
>> my
>> server!  I had 32 players in and every time the darned wehrmacht kept
>> getting the last flag, once the new round was supposed to begin, it
>> wouldn't
>> for a while showing that time out in the upper right had corner.  The last
>> time they took all the flags and the next round was supposed to start the
>> timeout never went away.  The server was frozen after that.  :(
>>
>> On Fri, Jul 4, 2008 at 9:46 PM, JDoc0512 <[EMAIL PROTECTED]> wrote:
>>
>> > now my server randomly times out on mapchange
>> > I had to get rid of timelimit on my servers to prevent this
>> >
>> > when I change map manually, server doesn't time out
>> >
>> > --- On Fri, 7/4/08, P. Bhandal <[EMAIL PROTECTED]> wrote:
>> >
>> > From: P. Bhandal <[EMAIL PROTECTED]>
>> > Subject: Re: [hlds] Timeout issues since 07/04/08 patch.
>> > To: "Half-Life dedicated Win32 server mailing list" <
>> > hlds@list.valvesoftware.com>
>> > Date: Friday, July 4, 2008, 9:20 PM
>> >
>> > Very interesting Ryan, I had the exact same experience with Mach4. I
>> have a
>> > 24/7 Mach4 server that had to be temporarily shut down it got so bad,
>> there
>> > just wasn't any point in playing with lag spikes every 10 seconds or so.
>> >
>> > Really looking forward to a resolution to the problem.
>> >
>> > On Fri, Jul 4, 2008 at 7:53 PM, Ryan Mannion <[EMAIL PROTECTED]>
>> > wrote:
>> >
>> > > I'm running Linux TF2 servers and can confirm this behavior, both with
>> > > and without mods (namely MM:S and SM).
>> > >
>> > > Certain maps are completely unplayable. Try ctf_mach4.
>> > >
>> > > Ryan
>> > >
>> > > On Fri, Jul 4, 2008 at 5:41 PM, P. Bhandal <[EMAIL PROTECTED]>
>> > wrote:
>> > > > Has anyone been experiencing odd lag issues/time out countdown
>> > problems
>> > > > since the last patch?
>> > > >
>> > > > On some maps when players join a server (that time between joining a
>> > team
>> > > > and spawning) they get a timeout countdown for a few seconds, then
>> it
>> > > goes
>> > > > away. It does this randomly throughout the game for people, which
>> > > manifests
>> > > > as lag spikes. It's definitely not a load issue, and it only
>> > started
>> > > since
>> > > > the most recent patch. There have been some users attributing it to
>> > > > SourceMod on the AlliedModders forums, but I ran a vanilla server
>> and
>> > it
>> > > was
>> > > > affected by it as well.
>> > > >
>> > > > The issue is roughly outlined this thread:
>> > > >
>> > > > http://forums.alliedmods.net/showthread.php?t=73679&page=2
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please
>> > visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> --
> From Ben B. (Goerge)




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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-08 Thread Ben B
thanks for the plugins.  Just found out about this today. lol


On Sun, Jun 8, 2008 at 3:18 AM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:

> very nice, it will work great with my 32 man dods beta server.
>
> maybe if you have time you could get this afk manager working it seems
> dubbeh took off. it doesnt work with the dod:s beta and
> afkm_min_players_kick_spec isnt working with tf2 and probably other mods.
>
> http://forums.alliedmods.net/showthread.php?t=59539
>
> Nephyrin Zey wrote:
> >> And he's now turned his profile private...
> >>
> > Probably for the best.
> >
> > Coldorak: I don't quite have my community site jigger (doublezen.net)
> > setup. But most of what i've posted have been exploit fixes that have
> > long since been patched, and a few *cough* antidelist things. If
> > you're looking for something interesting, check out:
> > http://forums.alliedmods.net/showthread.php?t=72322
> >
> > I actually have tomorrow slated as 'do a bunch of doublezen work' day.
> > You're all invited =D
> >
> >
> >> He's done *something* to his profile (since the last id is based on
> steamid and therefore unique to him)
> >>
> >
> > He removed his shortid (hence, cannot be found) and made his profile
> > private (hence, the second message). If there's no 'make private'
> > button it's possible that valve did it for him. At this point though,
> > honestly, leave him be. I didn't expect you guys to all be as nutty as
> > me to this extent :-P
> >
> > - Neph
> >
> > On Sun, Jun 8, 2008 at 1:03 AM, Tom Leighton
> > <[EMAIL PROTECTED]> wrote:
> >
> >> And he's now turned his profile private...
> >>
> >> Spencer 'voogru' MacDonald wrote:
> >>
> >>> Quit beating around the bush and use his steam id.
> >>>
> >>> http://steamcommunity.com/profiles/76561197992698358
> >>>
> >>>
> >>>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of Philip
> Bembridge
> >>> Sent: Sunday, June 08, 2008 3:17 AM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Another command to crash servers. Fuckyay.
> >>>
> >>> lmao his new id is: http://steamcommunity.com/id/YOUSTOPEMAILING
> >>>
> >>> 2008/6/8 Nephyrin Zey <[EMAIL PROTECTED]>:
> >>>
> >>>
> >>>
> >>>> The command "ai_test_los"
> >>>> crashes a server when used in console. Block this command. If you
> >>>> don't have a way of blocking install my cvar protect plugin:
> >>>>
> >>>> http://nephyrin.net/NephCVUH_1.0.zip
> >>>> (instructions in zip)
> >>>>
> >>>> and add "ncp ai_test_los" to your server.cfg, and exec it in your
> >>>> console to block the command immediately. You can plugin_load this
> >>>> plugin, so you have no reason not to block this command now.
> >>>>
> >>>> Here's the asshole that just did it to my server:
> >>>> http://steamcommunity.com/id/Mysteryplaya
> >>>>
> >>>>
> >>>>
> >>> STEAM_0:0:16216315<
> http://steamcommunity.com/id/MysteryplayaSTEAM_0:0:162163
> >>> 15>
> >>>
> >>>
> >>>> Yay.
> >>>>
> >>>> - Neph
> >>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
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[hlds] Random Crashes since 5/21 update?

2008-05-21 Thread Ben B
all of my tf2 servers seem to be crashing every so often randomly.

I am using linux

I tried disabling metamod, and that did not prevent the crash.

I didn't see any comments bout it, so I hope I am not the only one getting
these crashes :(

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Re: [hlds] Team Fortress 2 Update Coming

2008-05-09 Thread Ben B
Please OH PLEASE, let this update fix my "Cannot load lump 53..." client
crashes.

One of my servers crashed last night for no apparent reason, maybe the
update is for that. :)

On Fri, May 9, 2008 at 2:03 PM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:

> or you can just create a vdf if you have the latest mm
> http://www.sourcemm.net/?go=vdf
>
> JDoc0512 wrote:
> > xcopy works much better
> >
> > Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:  Thanks, I thought
> of making a batch file but never got around to it.
> >
> > @ Robert
> >
> > "why... that was phased out with newer versions of mms"
> >
> > I've had problems with that version of MMS.
> >
> > - voogru.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
> > Sent: Friday, May 09, 2008 3:01 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >
> > Handy...
> > 1. make a copy of your gameinfo.txt and call it gameinfo.bak.txt
> > 2. make a batch file called "gameinfo.fix" add:
> > date/t
> > time/t
> > cd "C:\srcds\orangebox\tf"
> > copy gameinfo.bak.txt gameinfo.txt
> > cd ..
> > time/t
> > @pause
> > Run batch file when an update screws with your gameinfo.txt
> >
> >
> > - Original Message 
> > From: Spencer 'voogru' MacDonald
> > To: Half-Life dedicated Win32 server mailing list
> >
> > Sent: Friday, May 9, 2008 1:20:36 PM
> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >
> > Oh goodie.
> >
> > *Backs up gameinfo.txt*
> >
> > - voogru.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > Sent: Friday, May 09, 2008 1:44 PM
> > To: Half-Life dedicated Win32 server mailing list;
> > [EMAIL PROTECTED]; [EMAIL PROTECTED]
> > Subject: [hlds] Team Fortress 2 Update Coming
> >
> > Sometime later today we'll have a required Team Fortress 2 update.
> >
> > Jason
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
> 
> > 
> > Be a better friend, newshound, and
> > know-it-all with Yahoo! Mobile. Try it now.
> > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
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> >
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> please visit:
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> >
> >
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Re: [hlds] Team Fortress 2 Uber Exploit

2008-05-05 Thread Ben B
Well, i can see how this one could slip through the tests.  I would never
think of trying to change equipment whilst ubered to try for an infinate
uber.


However, I think a fix ought to be released soon.

On Mon, May 5, 2008 at 11:59 AM, James McKenna <[EMAIL PROTECTED]> wrote:

> We've been planning people left and right.
>
> On Mon, May 5, 2008 at 9:03 AM, Chad Austin <[EMAIL PROTECTED]> wrote:
>
> > 3 updates in one week = no proper testing procedure or an extremely
> > buggy program, or an attack by a group of hackers.
> >
> > JDoc0512 wrote:
> > > but they won't release another update just to fix this exploit
> > >   3 updates in one week = overkill
> > >
> > > Cc2iscooL <[EMAIL PROTECTED]> wrote:
> > >   Valve, any chance we can get this fixed? The amount of people
> > exploiting
> > > this goes up daily.
> > >
> > > DontWannaName! wrote:
> > >
> > >> I posted this earlier but no one saw it. I tried it after I get the
> > first milestone for medic with the Blutsauger. It worked and is a pretty
> bad
> > exploit. After unlocking Blutsauger or any other
> > >> weapon uber yourself in spawn. While ubered go to medic load-out
> screen
> > >> and choose to change or keep one of the weapons. That's it. Now you
> are
> > >> self ubered and can use syringe or saw while ubered. I have had a few
> > people come in my server and do this so watch out for infinite ubers
> with
> > medics by themselves.
> > >>
> > >>
> > >>
> > >>
> >
> 
> > >> Be a better friend, newshound, and
> > >> know-it-all with Yahoo! Mobile. Try it now.
> > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
> > >> ___
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> > please visit:
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> > >>
> > >>
> > >
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> > please visit:
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> > >
> > >
> > >
> > > -
> > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile.
>  Try
> > it now.
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> > please visit:
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> > >
> > >
> >
> >
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Re: [hlds] Team Fortress 2 Update Coming

2008-05-02 Thread Ben B
I agree.  with plugins that now can change spawn times and crit variables
w/o changing the cvars (mp_respawnwavetime; sv_weapon_criticals) that are
picked up by sv_tags, the custom tab is kind of pointless.

On Fri, May 2, 2008 at 1:48 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:

> You want to see 32 man servers on the internet tab as well?
>
> Glad to see the change of heart, Ronny boy!
>
> On Fri, May 2, 2008 at 12:47 PM, Ronny Schedel <[EMAIL PROTECTED]>
> wrote:
>
> >
> > Yes, would be nice to see the 32 player servers and all other custom
> > servers
> > on the correct tab.
> >
> >
> > > Hopefully the Custom tab [EMAIL PROTECTED]
> > > - Original Message -
> > > From: "1nsane ." <[EMAIL PROTECTED]>
> > > To: "Half-Life dedicated Win32 server mailing list"
> > > 
> > > Sent: 2008-05-02 03:27 PM
> > > Subject: Re: [hlds] Team Fortress 2 Update Coming
> > >
> > >
> > >> More bugfixes! Yay! I'll be waiting.
> > >>
> > >> On Fri, May 2, 2008 at 3:15 PM, Jason Ruymen <
> [EMAIL PROTECTED]>
> > >> wrote:
> > >>
> > >>> Later today we'll be releasing a required Team Fortress 2 update.
>  No
> > >>> specific timeframe yet, but we hope to have it out soon.
> > >>>
> > >>> Jason
> > >>>
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >> ___
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> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> > >
> > >
> > > ___
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> > > please visit:
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> > >
> >
> >
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Re: [hlds] Win32 Team Fortress 2 Server Update Released

2008-04-29 Thread Ben B
With sourcemod, I got rid of my spraytrace plugin that tells you who sprayed
what spray, and it's working fine now

On Tue, Apr 29, 2008 at 9:46 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:

> Remove Beetlesmod/Sourcemod.
>
> Robert Whelan wrote:
> > 3 server updates and 2 client updates later , I still can't get into the
> game. The first 3 server updates got me past the freeze issue (win2k3)
> though now when attempting to join a team you get the connection problem
> warning.
> >
> >
> >
> > - Original Message 
> > From: Jason Ruymen <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
> > Sent: Tuesday, April 29, 2008 9:52:28 PM
> > Subject: [hlds] Win32 Team Fortress 2 Server Update Released
> >
> > The Win32 Team Fortress 2 Dedicated Server has just been updated, which
> > should fix the crash caused by the Goldrush update.
> >
> > Jason
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> 
> > Be a better friend, newshound, and
> > know-it-all with Yahoo! Mobile.  Try it now.
> http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
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> please visit:
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> >
>
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Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Ben B
Is anyone on linux having any luck with their admin tools? Sourcemod?
Beetles? Mani? Metamod?

On Tue, Apr 29, 2008 at 8:36 PM, Don Williams <[EMAIL PROTECTED]> wrote:

> What version did you update to?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L
> Havener
> Sent: Tuesday, April 29, 2008 10:35 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Goldrush makes Server Crash!!!
>
> Tony Paloma wrote:
> > Am I the only one not seeing any new new updates? Is the content server
> I
> > happen to be choosing just slow to refresh or something? Also, the list
> has
> > died down a bit. Anybody have success?
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams
> > Sent: Tuesday, April 29, 2008 7:18 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Goldrush makes Server Crash!!!
> >
> > I only see 2?
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of scummy
> > Sent: Tuesday, April 29, 2008 10:15 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Goldrush makes Server Crash!!!
> >
> > Installed the 3rd update.
> >
> > Will advise what happens in a few!
> >
> >
> > - Original Message -
> > From: "1nsane ." <[EMAIL PROTECTED]>
> > To: "Half-Life dedicated Win32 server mailing list"
> > 
> > Sent: Tuesday, April 29, 2008 7:08 PM
> > Subject: Re: [hlds] Goldrush makes Server Crash!!!
> >
> >
> >
> >> It's not crashing on my home Vista Server but it's crashing on my
> >> Dedicated
> >> Server 2003 server. I alos uploaded the all the libraries from home
> over
> >> to
> >> it and it still crashes... OS specific maybe?
> >>
> >> On Tue, Apr 29, 2008 at 10:03 PM, scummy <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> Installed the 2nd update made in a vanilla server and as soon as the
> 2nd
> >>> player connects it crashes.
> >>>
> >>> W2K Server
> >>>
> >>>
> >>> - Original Message -
> >>> From: <[EMAIL PROTECTED]>
> >>> To: "Half-Life dedicated Win32 server mailing list"
> >>> 
> >>> Sent: Tuesday, April 29, 2008 7:00 PM
> >>> Subject: Re: [hlds] Goldrush makes Server Crash!!!
> >>>
> >>>
> >>>
> >>>> same here, i thought this may fix it, but still crashing.
> >>>>
> >>>> YankeeDeuce wrote:
> >>>>
> >>>>> Got the new update and it's still crashing.
> >>>>>
> >>>>> On Tue, Apr 29, 2008 at 8:49 PM, <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> New update , if you updated do it again
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
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> >
> >
> > ___
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> please visit:
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> >
> >
> i've done 3 updates and none of them work.
>
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Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Ben B
Seems that vanilla Linux servers have the best chance of working.  I
disabled my plugins on my linux server, and all is good.

Something off topic though.  I am new to this list... is it protocol to have
'[hlds]' in the subject lies of these discussions?  Sorry if I was supposed
to include that.

On Tue, Apr 29, 2008 at 7:47 PM, Procyon <[EMAIL PROTECTED]> wrote:

> Greg Williams wrote:
> > Getting crashes on all maps, Vanilla server.
> >
> Could it be a server side setting that is causing this. Has anyone tried
> to run a vanilla server with all settings set to their default value?
>
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Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Ben B
I shut off metamod, and it's working now it seems.

On Tue, Apr 29, 2008 at 7:25 PM, 1nsane . <[EMAIL PROTECTED]> wrote:

> Crashes on Windows Server 2003. Multiple servers no plugins at all...
>
> On Tue, Apr 29, 2008 at 9:20 PM, James McKenna <[EMAIL PROTECTED]>
> wrote:
>
> > That's two reports so far...
> >
> > sv_fear 1
> >
> > On Tue, Apr 29, 2008 at 6:19 PM, Ben B <[EMAIL PROTECTED]>
> wrote:
> >
> > > I am on Linux CentOS.
> > >
> > > 2 of my servers are updated, and I changed to goldrush, and both
> crashed
> > > when people started joining!!!
> > >
> > > --
> > > From Ben. B (Goerge)
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > ___
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> > please visit:
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[hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread Ben B
I am on Linux CentOS.

2 of my servers are updated, and I changed to goldrush, and both crashed
when people started joining!!!

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Re: [hlds] Not Served

2007-10-25 Thread Ben Wheatley

Try setting your DMZ on your router to point to the IP of your
gameserver. This has worked for me in the past when I've needed to
quickly host a game on my home connection.

steve tonon wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
TY for your  quick repy Mike...I did that and even bought the prgram itself , 
for $30.00 , a little more history: I've  set the port fowarding in the router 
to my internal ip-192.168.0.100:27032 , plus UDP to start-27016 , end-27019, 
also set another to start-27020 , end 27032 , checked the boxes, saved, waited 
to make sure it stayed in ...and tried again ,same result...any more info would 
by helpful...Windows XP, 2.4 G ,intel cpu,1g DDR-2700...also windows firewall 
asked for allowance for the port 27032, and I accepted
  - Original Message -
  From: Mike Munoz
  To: hlds@list.valvesoftware.com
  Sent: Thursday, October 25, 2007 12:00 PM
  Subject: RE: [hlds] Not Served


  Make sure sv_lan is set to 0
  If that's ok then your router is preventing your server from being visible.
  Check out 
http://portforward.com/routers.htm to see 
if they can help you
  verify your Router configuration.


  Mike ParaDOX

  www.paradisesgarage.com


  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of steve tonon
  Sent: Thursday, October 25, 2007 11:42 AM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Not Served

  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ] I'm having a problem with
  getting a Counter Strike Source , server that I just installed for the first
  time !!! The problem is this :I installed by way of the hldsupdtetool.exe
  ,and saved it to a folder I created, ran the tool cot all the file,ceated a
  server.cfg cfg file, installed into the cstrike folder within c:\srcds
  ,started the server,loged into steam on my other computer, does not show up
  under lan in the steam/valve GUI , if I put my ip in the favorites it
  launches, but noone can login from the internet...I've set up the ports in
  my wired router,EBR-2310 D-LINK,I've set up  a static ip .I don't know
  what else to do...had people able to login oncer, but when I stoped,and
  restarted the server no one was able to login again...HELP PLS.
  --


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Re: [hlds] Max Ping Var

2007-09-29 Thread Ben Wheatley

There is none AFAIK. Servers that do this use 3rd party plugins such as
mani.

Patrick Shelley wrote:

--
[ Picked text/plain from multipart/alternative ]
Whats the cvar to boot clients with a ping over x?

Like on CS:S where you would get booted if you had a ping over 300ms

i need this info please!

Regards,

Pat
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