Re: [hlds] Mandatory TF2 update released
It appears that quite a few people are having issues updating, only a few people have posted on the mailing list about it, and one was in csgo_servers. [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Connecting anonymously to Steam Public...Failed to receive license info. Success. ERROR! AppInfo request for AppId 232250 returned error 16. - Original Message - From: "Eric Smith" To: ; ; Sent: Tuesday, October 29, 2013 5:26 PM Subject: [hlds] Mandatory TF2 update released We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1976421. -Eric -- Scream Fortress 2013 has arrived - Help settle the score in one of the longest running feuds in Mann history - Comic and additional information available on the website (http://www.teamfortress.com/bazbobarrabus) - Scream Fortress 2013 runs until Nov 11, 2013 - Added New Halloween Map Helltower -- Equip a spell book and cast spells against your enemies -- Spells can be found by pushing the cart, killing enemies and during the Witching hour -- The Clocktower contains powerful magic during the Witching hour -- Win the race to start mega healed in the final battle for your prize - Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress - Added over 100 Halloween tagged items from the TF2 Steam workshop - Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively - Added class Transmogrifier's to covert Scream Fortress 2013 items of one type to another - Added item Enchantment: Eternaween - Enabled Halloween event maps in quick play - Enabled Halloween gifts on Halloween event maps - Enabled Halloween Spell Potions - Enabled Mann Vs Machine event map Wave 666 in bootcamp - Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates - Haunted Quality Items can now be listed on the Steam Market place Map : Ghost Fort - Lowered Merasmus's base health Weapon Changes - Medic's Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun - Fixed the charge rate for the Bazaar Bargain when the player has 0 heads - In PvP Medics can now see the clip status of a patient's active weapon Item Fixes - Updated The Air Raider so it can be painted correctly - Updated The Bone Dome so it doesn't hide Pyro backpack - Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans - Fixed the backpack panel using the wrong "drop_sound" when items are moved around Virtual Reality changes - Improved readability of the UI in VR - Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD. - Added dropdown to enable VR mode in the Video options. Removed the -vr command line option - Added the ability to switch in and out of VR mode without quitting the game - By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar. - Added support for VR mode on Linux Misc Bug Fixes - Fixed an exploit that allowed unlimited uses of noisemaker items - Fixed not being able to earn the Brotherhood of Steel achievement in MvM (play with 5 friends) - Fixed the camera target not always being visible when using the replay editor - Removed some servers that forged player counts from quickplay and the server browser ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Server Ports
So you registered the email "valveblowsmu...@outlook.com" and subscribed to this mailing list with the name "Incompetent" and you're saying "apparently a group of steam gamers banded together to attack your server." Do you literally expect anyone on this list to think you're not the person attacking his server because you got banned? - Original Message - From: Incomp Etent To: Half-Life dedicated Win32 server mailing list Sent: Sunday, September 01, 2013 4:13 AM Subject: Re: [hlds] Steam Server Ports @Violent Crimes violentcri...@convictgaming.com ok our group has researched your little issue and have discovered the following reason for your issue. apparently a group of steam gamers banded together to attack your server. they claim that you or one of your admins was acting in a immature and rude manner towards gamers playing on your server. they have agreed to halt this activity, but have issued a warning that they will be watching and listening in the future. you may want to curb you or your admins domineering attitudes and try to keep it light and fun. the steam community is full of asshats like this so I find that the best protection is to just keep it simple and not try to be bossy or let power go to my head. that being said, I ban all cheaters on sight and don't even bother attempting to dialog with them. you may want to try the same remedy. good luck. -- Date: Sun, 1 Sep 2013 12:23:20 +0930 From: deman.r...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports Hello Charlie, If you feel that the language used in this mailing list is offensive, I humbly suggest that you reach behind your computer and disconnect the Ethernet cable. It is generally either blue or yellow and removing it will protect you from bad words on the internet. If you are connected to a wireless network, contact your local IT technician for advice. (apologies for the continued derailment - carry on, everybody.) On 1 Sep 2013 00:33, "xcharliemx" wrote: Yeah lets go back to discussing Eli's and your abusive way of saying that Linux is better than Windows. That was MUCH more relevant. Bigots. On Sat, Aug 31, 2013 at 9:53 AM, Calvin Judy wrote: I wasn't defending him, I said your best option was to ignore him. Please stop derailing this thread. - Original Message - From: xcharliemx To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 10:34 AM Subject: Re: [hlds] Steam Server Ports It includes but to AMERICANS with DISABILITIES including, but not limited to, having wheelchair ramps at the entrance to a business, not just for employees but anyone with a disability. It includes but is not limited to any form of harassment. I'm glad Eli has someone to come up and defend his abuse and glad he has someone to help him bully people on the list but that is not what it is for. Also last I checked Valve employs more than 15 people. http://ag.ca.gov/consumers/pdf/disabled.pdf Page 13, Non-discrimination in Businesses and Services. The business location extends to a web presence. I'm sure we'll have to put up with you two when you decide to use the N-word also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Server Ports
I think you have me confused with someone else, not once have I stated anything remotely close to "linux is better than windows." - Original Message - From: xcharliemx To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 11:02 AM Subject: Re: [hlds] Steam Server Ports Yeah lets go back to discussing Eli's and your abusive way of saying that Linux is better than Windows. That was MUCH more relevant. Bigots. On Sat, Aug 31, 2013 at 9:53 AM, Calvin Judy wrote: I wasn't defending him, I said your best option was to ignore him. Please stop derailing this thread. - Original Message - From: xcharliemx To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 10:34 AM Subject: Re: [hlds] Steam Server Ports It includes but to AMERICANS with DISABILITIES including, but not limited to, having wheelchair ramps at the entrance to a business, not just for employees but anyone with a disability. It includes but is not limited to any form of harassment. I'm glad Eli has someone to come up and defend his abuse and glad he has someone to help him bully people on the list but that is not what it is for. Also last I checked Valve employs more than 15 people. http://ag.ca.gov/consumers/pdf/disabled.pdf Page 13, Non-discrimination in Businesses and Services. The business location extends to a web presence. I'm sure we'll have to put up with you two when you decide to use the N-word also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Server Ports
I wasn't defending him, I said your best option was to ignore him. Please stop derailing this thread. - Original Message - From: xcharliemx To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 10:34 AM Subject: Re: [hlds] Steam Server Ports It includes but to AMERICANS with DISABILITIES including, but not limited to, having wheelchair ramps at the entrance to a business, not just for employees but anyone with a disability. It includes but is not limited to any form of harassment. I'm glad Eli has someone to come up and defend his abuse and glad he has someone to help him bully people on the list but that is not what it is for. Also last I checked Valve employs more than 15 people. http://ag.ca.gov/consumers/pdf/disabled.pdf Page 13, Non-discrimination in Businesses and Services. The business location extends to a web presence. I'm sure we'll have to put up with you two when you decide to use the N-word also.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Server Ports
"This applies to job application procedures, hiring, advancement and discharge of employees, workers' compensation, job training, and other terms, conditions, and privileges of employment. Covered entity can refer to an employment agency, labor organization, or joint labor-management committee, and is generally an employer engaged in interstate commerce and having 15 or more workers." This law applies to workers with disabilities being discriminated against, it doesn't exactly cover online public mailing lists/forums. Your best option is just to ignore the user and move on with your day. - Original Message - From: xcharliemx To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 10:05 AM Subject: Re: [hlds] Steam Server Ports Please remove Eli Witt eliw...@gmail.com from the mailing list. I don't see why we have to put up with bullying and language like the r-word and making fun of disabilities. The AMA protects against abuses like this and this includes Valve Software Inc. and all it's belongings. The Americans with Disabilities Act is a protected right and this will be brought up with the ACLU if action is not taken. Thank you for your prompt attention to this matter, CM. On Sat, Aug 31, 2013 at 8:53 AM, Calvin Judy wrote: You could run a linux vm on windows. - Original Message - From: Mart-Jan Reeuwijk To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 8:56 AM Subject: Re: [hlds] Steam Server Ports lol, you cannot "configure" Windows networking to drop/select packets to a already open port. All windows has is the Windows firewall, which is crap at best, after all it had to be NSA approved... And I agree, so far haven't found a firewall on windows platform that did what I wanted it to do. From: Eli Witt To: Half-Life dedicated Win32 server mailing list Sent: Saturday, 31 August 2013, 13:40 Subject: Re: [hlds] Steam Server Ports It's funny that you're talking smack about Linux, while the referred product is a port of BSD program. What, they couldn't provide the required function natively? Now, you can go and take your retarded fanboism off the list. No one here cares for it, or your opinion, now that you've proven yourself to be an ignorant asshat in under 4 posts. On Sat, Aug 31, 2013 at 1:46 AM, Lep Racy wrote: nope. it's not a ready made product it's a way of configuring your networking in the windows environment. you're going to have to actually learn how networks work before you set it up to achieve the desired result(s). sorry, it's not going to be as easy as downloading someone else's work, installing and clicking a few check boxes (I know this will be a turn off to most Linux gurus, but someone has to actually understand how tech works). -- Date: Sat, 31 Aug 2013 01:26:59 -0400 From: l...@redspeedservers.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports Port security? I really hope you are not referring to Windows Firewall. On 8/31/2013 12:24 AM, Lep Racy wrote: it's on source forge... download source code and compile for desired target. or just learn how to configure port security on a windows box. Date: Sat, 31 Aug 2013 00:22:01 -0400 From: violentcri...@convictgaming.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports Doesn't work on 64bit. On 8/31/2013 12:04 AM, Nomaan Ahmad wrote: http://wipfw.sourceforge.net/ ? On 31 August 2013 04:56, List User wrote: If he is on Windows then that might be a bit hard/impossible. I never found any linux-quality firewall(/options) for Windows. On 8/30/2013 11:40 PM, Calvin Judy wrote: What exactly are you trying to do with the master servers? Just drop packets with an invalid size. - Original Message - From: "Violent Crimes" To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, August 30, 2013 11:31 PM Subject: Re: [hlds] Steam Server Ports Nope that didn't work On 8/30/2013 11:04 PM, List User wrote: Assu
Re: [hlds] Steam Server Ports
Yes, although ipsec wouldn't work in this situation because OP needs to drop packets with an invalid size. - Original Message - From: "Dominik Friedrichs" To: "Half-Life dedicated Win32 server mailing list" Sent: Saturday, August 31, 2013 9:52 AM Subject: Re: [hlds] Steam Server Ports Lets not forget the IPSec policies that can be used to drop packets depending on IP/port/protocol. Its capabilities are very limited (no rules for packet size, data content or fancy stuff like that) but at least you can automate it using Netsh (as I did) to be able to blacklist certain source IPs once they trigger some kind of detection. On 2013/08/31 14:56, Mart-Jan Reeuwijk wrote: lol, you cannot "configure" Windows networking to drop/select packets to a already open port. All windows has is the Windows firewall, which is crap at best, after all it had to be NSA approved... And I agree, so far haven't found a firewall on windows platform that did what I wanted it to do. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Server Ports
You could run a linux vm on windows. - Original Message - From: Mart-Jan Reeuwijk To: Half-Life dedicated Win32 server mailing list Sent: Saturday, August 31, 2013 8:56 AM Subject: Re: [hlds] Steam Server Ports lol, you cannot "configure" Windows networking to drop/select packets to a already open port. All windows has is the Windows firewall, which is crap at best, after all it had to be NSA approved... And I agree, so far haven't found a firewall on windows platform that did what I wanted it to do. From: Eli Witt To: Half-Life dedicated Win32 server mailing list Sent: Saturday, 31 August 2013, 13:40 Subject: Re: [hlds] Steam Server Ports It's funny that you're talking smack about Linux, while the referred product is a port of BSD program. What, they couldn't provide the required function natively? Now, you can go and take your retarded fanboism off the list. No one here cares for it, or your opinion, now that you've proven yourself to be an ignorant asshat in under 4 posts. On Sat, Aug 31, 2013 at 1:46 AM, Lep Racy wrote: nope. it's not a ready made product it's a way of configuring your networking in the windows environment. you're going to have to actually learn how networks work before you set it up to achieve the desired result(s). sorry, it's not going to be as easy as downloading someone else's work, installing and clicking a few check boxes (I know this will be a turn off to most Linux gurus, but someone has to actually understand how tech works). -- Date: Sat, 31 Aug 2013 01:26:59 -0400 From: l...@redspeedservers.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports Port security? I really hope you are not referring to Windows Firewall. On 8/31/2013 12:24 AM, Lep Racy wrote: it's on source forge... download source code and compile for desired target. or just learn how to configure port security on a windows box. Date: Sat, 31 Aug 2013 00:22:01 -0400 From: violentcri...@convictgaming.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Server Ports Doesn't work on 64bit. On 8/31/2013 12:04 AM, Nomaan Ahmad wrote: http://wipfw.sourceforge.net/ ? On 31 August 2013 04:56, List User wrote: If he is on Windows then that might be a bit hard/impossible. I never found any linux-quality firewall(/options) for Windows. On 8/30/2013 11:40 PM, Calvin Judy wrote: What exactly are you trying to do with the master servers? Just drop packets with an invalid size. - Original Message - From: "Violent Crimes" To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, August 30, 2013 11:31 PM Subject: Re: [hlds] Steam Server Ports Nope that didn't work On 8/30/2013 11:04 PM, List User wrote: Assuming you are on port 27015; #VAC Secure: Source Port(s): 27017,27018,27019,27020 Destination Port(s): 26901 Protocol(s): UDP #RCON: Source Port(s): 27015 Destination Port(s): 27015 Protocol(s): TCP #Client & Query Source Ports(s): Any Destination Port(s): 27015 Protocol(s): UDP On 8/30/2013 10:35 PM, Violent Crimes wrote: Anyone know what ports for steam master servers. Keep getting attacked with split packet attacks. NET_GetLong: Split packet from 78.95.68.48:27047 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 204.134.60.52:27013 with invalid split size (number 81/ count 81) where size 337 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 156.7.115.251:27022 with invalid split size (number 81/ count 81) where size 337 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 131.253.201.217:27018 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 202.198.227.99:27038 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ]
Re: [hlds] Steam Server Ports
What exactly are you trying to do with the master servers? Just drop packets with an invalid size. - Original Message - From: "Violent Crimes" To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, August 30, 2013 11:31 PM Subject: Re: [hlds] Steam Server Ports Nope that didn't work On 8/30/2013 11:04 PM, List User wrote: Assuming you are on port 27015; #VAC Secure: Source Port(s): 27017,27018,27019,27020 Destination Port(s): 26901 Protocol(s): UDP #RCON: Source Port(s): 27015 Destination Port(s): 27015 Protocol(s): TCP #Client & Query Source Ports(s): Any Destination Port(s): 27015 Protocol(s): UDP On 8/30/2013 10:35 PM, Violent Crimes wrote: Anyone know what ports for steam master servers. Keep getting attacked with split packet attacks. NET_GetLong: Split packet from 78.95.68.48:27047 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 204.134.60.52:27013 with invalid split size (number 81/ count 81) where size 337 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 156.7.115.251:27022 with invalid split size (number 81/ count 81) where size 337 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 131.253.201.217:27018 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 202.198.227.99:27038 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 209.133.74.38:4380 with invalid split size (number 81/ count 81) where size 337 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 147.69.94.143:27018 with invalid split size (number 81/ count 81) where size 337 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 80.83.13.16:27016 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 174.4.182.232:27032 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 82.17.64.106:27049 with invalid split size (number 81/ count 81) where size 337 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 171.229.12.88:27034 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 199.3.107.39:27023 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 74.94.35.133:27012 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 160.105.74.195:27048 with invalid split size (number 81/ count 81) where size 337 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 164.249.36.231:27042 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 196.207.97.162:27022 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
This is uncalled for, multiple people are having the issue. It has nothing to do with him failing to update or running a server. - Original Message -- From: Lep Racy To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, August 28, 2013 12:05 AM Subject: Re: [hlds] Mandatory TF2 update released so you're mad that you fail at updating and running a server that everyone else seems to be able to run fine and you decide to spam the list with your rage. thanks for that asswhipe. -- From: davis.alb...@gmail.com Date: Tue, 27 Aug 2013 22:48:22 -0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released He said it once, then when someone asked if a fix was coming, he had to throw it out again, I would say that is gloating. On Tue, Aug 27, 2013 at 10:45 PM, Calvin Judy wrote: I don't think he was gloating, Debian based distros are working fine, it appears only CentOS is not working. - Original Message - From: Albert Davis To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, August 27, 2013 10:41 PM Subject: Re: [hlds] Mandatory TF2 update released That's great for you, for everyone, we need a fix, and gloating about working, kind of lame. On Tue, Aug 27, 2013 at 10:39 PM, Dill Bates wrote: I'm on Linux and it works great Sent from my iPhone On Aug 27, 2013, at 7:35 PM, Seyhan AKDENIZ wrote: Should we expect a hot fix for Linux startup fails. Eric? > From: dillbat...@gmail.com > Date: Tue, 27 Aug 2013 19:19:17 -0700 > To: hlds@list.valvesoftware.com > CC: hlds_annou...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > Subject: Re: [hlds] Mandatory TF2 update released > > Update worked great for me. Thanks Eric! > > Sent from my iPhone > > On Aug 27, 2013, at 5:18 PM, Eric Smith wrote: > > > We've released a mandatory update for TF2. The notes for the update are below. The new version is 1884404. > > > > -Eric > > > > -- > > > > - Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs. > > - The in-game player status panel has been updated to show an animated image of your character with their current loadout > > - Can be disabled in Advanced Options > > - Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision > > - Manage your Romevision preference in the Advanced Options dialog > > - Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range > > - Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died > > - Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit > > - Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode > > - Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields > > - Fixed a client sv_cheats exploit related to the commentary dialog > > - Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business > > - Improved bot pathing behavior around ramps > > - Bots can now reflect energy-based projectiles > > - Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father > > - The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default > > - Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper > > - Fixed using an incorrect path for downloaded custom player sounds > > - Fixed duplicate support/mission icons in the Mann vs. Machine HUD > > - Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities > > - Updated cp_egypt_final > &
Re: [hlds] Mandatory TF2 update released
I don't think he was gloating, Debian based distros are working fine, it appears only CentOS is not working. - Original Message - From: Albert Davis To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, August 27, 2013 10:41 PM Subject: Re: [hlds] Mandatory TF2 update released That's great for you, for everyone, we need a fix, and gloating about working, kind of lame. On Tue, Aug 27, 2013 at 10:39 PM, Dill Bates wrote: I'm on Linux and it works great Sent from my iPhone On Aug 27, 2013, at 7:35 PM, Seyhan AKDENIZ wrote: Should we expect a hot fix for Linux startup fails. Eric? > From: dillbat...@gmail.com > Date: Tue, 27 Aug 2013 19:19:17 -0700 > To: hlds@list.valvesoftware.com > CC: hlds_annou...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com > Subject: Re: [hlds] Mandatory TF2 update released > > Update worked great for me. Thanks Eric! > > Sent from my iPhone > > On Aug 27, 2013, at 5:18 PM, Eric Smith wrote: > > > We've released a mandatory update for TF2. The notes for the update are below. The new version is 1884404. > > > > -Eric > > > > -- > > > > - Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs. > > - The in-game player status panel has been updated to show an animated image of your character with their current loadout > > - Can be disabled in Advanced Options > > - Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision > > - Manage your Romevision preference in the Advanced Options dialog > > - Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range > > - Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died > > - Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit > > - Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode > > - Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields > > - Fixed a client sv_cheats exploit related to the commentary dialog > > - Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business > > - Improved bot pathing behavior around ramps > > - Bots can now reflect energy-based projectiles > > - Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father > > - The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default > > - Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper > > - Fixed using an incorrect path for downloaded custom player sounds > > - Fixed duplicate support/mission icons in the Mann vs. Machine HUD > > - Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities > > - Updated cp_egypt_final > > - Fixed players building inside of Blu's first spawn > > - Updated cp_manor_event > > - Fixed players building in rafters > > - Updated cp_mountainlab > > - Fixed clip brush exploit above hallway leading toward final cap > > - Fixed exploit where players could be trapped in small space near final cap using teleporters > > - Updated plr_hightower > > - Added nobuild to cliff bottom to prevent engineers building in the kill volume > > - Updated the localization files > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
No, debian based distros are running properly for me. - Original Message - From: Albert Davis To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, August 27, 2013 10:02 PM Subject: Re: [hlds] Mandatory TF2 update released Isn't it all Linux? On Tue, Aug 27, 2013 at 9:58 PM, Calvin Judy wrote: Is this only Centos 5, or is it happening on 6 as well? - Original Message - From: Albert Davis To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, August 27, 2013 9:25 PM Subject: Re: [hlds] Mandatory TF2 update released Thanks for breaking it again Valve great job! On Tue, Aug 27, 2013 at 9:15 PM, Seyhan AKDENIZ wrote: This error appear after new update. Os is Centos 5.8 x64 ./srcds_linux: error while loading shared libraries: bin/lib tcmalloc_minimal.so.4: ELF file OS ABI invalid Add "-debug" to the ./srcds_run command line to generate a d ebug.log to help with solving this problem Wed Aug 28 03:50:08 EEST 2013: > From: er...@valvesoftware.com > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com > Date: Wed, 28 Aug 2013 00:18:15 + > Subject: [hlds] Mandatory TF2 update released > > We've released a mandatory update for TF2. The notes for the update are below. The new version is 1884404. > > -Eric > > -- > > - Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs. > - The in-game player status panel has been updated to show an animated image of your character with their current loadout > - Can be disabled in Advanced Options > - Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision > - Manage your Romevision preference in the Advanced Options dialog > - Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range > - Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died > - Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit > - Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode > - Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields > - Fixed a client sv_cheats exploit related to the commentary dialog > - Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business > - Improved bot pathing behavior around ramps > - Bots can now reflect energy-based projectiles > - Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father > - The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default > - Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper > - Fixed using an incorrect path for downloaded custom player sounds > - Fixed duplicate support/mission icons in the Mann vs. Machine HUD > - Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities > - Updated cp_egypt_final > - Fixed players building inside of Blu's first spawn > - Updated cp_manor_event > - Fixed players building in rafters > - Updated cp_mountainlab > - Fixed clip brush exploit above hallway leading toward final cap > - Fixed exploit where players could be trapped in small space near final cap using teleporters > - Updated plr_hightower > - Added nobuild to cliff bottom to prevent engineers building in the kill volume > - Updated the localization files > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman
Re: [hlds] Mandatory TF2 update released
Is this only Centos 5, or is it happening on 6 as well? - Original Message - From: Albert Davis To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, August 27, 2013 9:25 PM Subject: Re: [hlds] Mandatory TF2 update released Thanks for breaking it again Valve great job! On Tue, Aug 27, 2013 at 9:15 PM, Seyhan AKDENIZ wrote: This error appear after new update. Os is Centos 5.8 x64 ./srcds_linux: error while loading shared libraries: bin/lib tcmalloc_minimal.so.4: ELF file OS ABI invalid Add "-debug" to the ./srcds_run command line to generate a d ebug.log to help with solving this problem Wed Aug 28 03:50:08 EEST 2013: > From: er...@valvesoftware.com > To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com > Date: Wed, 28 Aug 2013 00:18:15 + > Subject: [hlds] Mandatory TF2 update released > > We've released a mandatory update for TF2. The notes for the update are below. The new version is 1884404. > > -Eric > > -- > > - Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs. > - The in-game player status panel has been updated to show an animated image of your character with their current loadout > - Can be disabled in Advanced Options > - Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision > - Manage your Romevision preference in the Advanced Options dialog > - Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range > - Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died > - Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit > - Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode > - Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields > - Fixed a client sv_cheats exploit related to the commentary dialog > - Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business > - Improved bot pathing behavior around ramps > - Bots can now reflect energy-based projectiles > - Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father > - The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default > - Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper > - Fixed using an incorrect path for downloaded custom player sounds > - Fixed duplicate support/mission icons in the Mann vs. Machine HUD > - Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities > - Updated cp_egypt_final > - Fixed players building inside of Blu's first spawn > - Updated cp_manor_event > - Fixed players building in rafters > - Updated cp_mountainlab > - Fixed clip brush exploit above hallway leading toward final cap > - Fixed exploit where players could be trapped in small space near final cap using teleporters > - Updated plr_hightower > - Added nobuild to cliff bottom to prevent engineers building in the kill volume > - Updated the localization files > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 28, Issue 48
Debian 7 launching fine here. - Original Message - From: ElitePowered . To: hlds@list.valvesoftware.com Sent: Wednesday, July 24, 2013 9:09 PM Subject: Re: [hlds] hlds Digest, Vol 28, Issue 48 Won't launch on Linux Debian On Wed, Jul 24, 2013 at 9:07 PM, wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: Mandatory TF2 update released (Violent Crimes) 2. Re: Mandatory TF2 update released (???) 3. Re: Mandatory TF2 update released (Cody Woodson) 4. Re: Mandatory TF2 update released (wickedplayer494 .) -- Message: 1 Date: Wed, 24 Jul 2013 21:01:21 -0400 From: Violent Crimes To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Message-ID: <51f078e1.8020...@convictgaming.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed My non updated tf2 servers restart with no issues, but the updated ones won't launch on windows 2003. On 7/24/2013 8:41 PM, Cody Woodson wrote: > Is anyone else having issues with launching their server? Mine won't even start up so I can't even see the cmd prompt. I'm on windows 2003 > > Sent from my iPhone > > On Jul 24, 2013, at 4:53 PM, Eric Smith wrote: > >> We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935. >> >> -Eric >> >> -- >> >> - Ended the Mann Co. Store summer sale >> - The Summer Claim check is now a rare drop >> - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump >> - Fixed a client crash related to missing particle systems >> - Fixed a server crash when entering Sudden Death mode with only melee weapons >> - Fixed players sometimes being damaged by doors when they are closing >> - Fixed soccer/beach balls sometimes blocking Payload carts and trains >> - Fixed paint can icons not showing the Red/Blue colors correctly >> - Fixed the Loch-n-Load gun sight not drawing in the correct place >> - Fixed the Bonk Boy model using the incorrect normals >> - Updated Cp_Badlands and Koth_Badlands >>- Opened the windows around the center point >>- Smoothed player clipping around doorways >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- Message: 2 Date: Thu, 25 Jul 2013 10:02:07 +0900 (KST) From: ??? To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Message-ID: <61303bb14daa30e918abcb33a3423...@tweb01.nm.nhnsystem.com> Content-Type: text/plain; charset="utf-8" my win2008 server works fine only 2003 server makes error maybe it just affect on 2003 or xp -Original Message- From: "wickedplayer494 ."To: "???" ; "Half-Life dedicated Win32 server mailing list" ; Cc: Sent: 2013-07-25 (?) 09:52:27 Subject: Re: [hlds] Mandatory TF2 update released Seems to have affected a client too (http://www.reddit.com/r/tf2/comments/1izqqb/tf2_update_for_72413_72513_utc/cb9nnv4). Quoting from the person: Hmm, update seems to have broken my install of TF2, failing with "QueryFullProcessImageNameA could not be located in ... KERNEL32.DLL". After a bit of reading, this may affect all those who use Windows Server 2008, Windows Vista, Windows Server 2003 and Windows XP due to the function occurring in a different DLL on those systems. On Wed, Jul 24, 2013 at 7:50 PM, ??? wrote: me too it seems kernel32.dll error -Original Message- From: "Cody Woodson" To: "Half-Life dedicated Win32 server mailing list" ; Cc: Sent: 2013-07-25 (?) 09:41:29 Su
Re: [hlds] 32 Slot Server
Slots are just a number, additional players will require additional resources. But as far as just increasing the slot count, no you won't see a performance drop. - Original Message - From: Harsh Baid To: hlds@list.valvesoftware.com Sent: Sunday, March 31, 2013 7:33 PM Subject: [hlds] 32 Slot Server So i have recently heard somewhere that any player slot above 24 causes a decrease in performance. Is this a myth or in actuality true and if it is, is it a significant decrease and in what region of performance? Does 32 slots cause more stress on the CPU and or RAM causing the server to lag or is it something else entirely. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Gotcha
You guys can easily stop this by not replying to this person, it's obviously what he's looking for, and then you try to act like the bigger person for calling him out yet still giving him an emotional response. Why not be the mature one and just walk away, delete the email and move on? Stop publicizing that you're the mature one and just ignore the email, you're just as much at fault for this list going downhill as the trolls. - Original Message - From: Charlie Skog To: Half-Life dedicated Win32 server mailing list Sent: Sunday, January 27, 2013 4:35 PM Subject: Re: [hlds] Gotcha You should make the pizza in your logo a little more detailled, just saying. On Sun, Jan 27, 2013 at 10:26 PM, Kush Mahajani wrote: There needs to be some way to ban morons like you from the mailing list. On Jan 27, 2013, at 14:24, Pizza wrote: Gotcha dumbass à 87.212.16.222 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- MvH Charlie Skog Taxi Kurir i Stockholm AB Postadress: Box 42201, 126 17 Stockholm Telephone: +4687449409 Cellphone: +46708312558 Company E-mail: charlie.s...@sto.taxikurir.se Personal E-mail: charlie.s...@gmail.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 MOTD Browser
The issue is, the ads aren't going to be 5 seconds anymore, they're going to be longer, and payouts from pinion will come from the completion rate, which to make any money off of it, has to be over 60%. The older ads will still be possible but I believe the profit will be cut by over 90%. - Original Message - From: Jesse Oak To: Half-Life dedicated Win32 server mailing list Sent: Thursday, December 20, 2012 1:46 AM Subject: Re: [hlds] TF2 MOTD Browser If the players don't like it they won't player there. I don't see the problem here, players get to pick where they play if they don't like the ads they will leave. As others have already stated there are plenty of players who don't mind watching a short ad to help pay for server cost. A lot of younger players don't have a way to donate money to servers so why not let them donate in this way? On Thu, Dec 20, 2012 at 12:25 AM, T Marler wrote: I'm sorry Pizza but I for one do not agree with your aggressive sentiments. I may not necessarily have a large network of public servers, but I'm sure I'm not alone when it comes to the thought that not everyone is a charity. What may not work for you doesn't have to be the way other people do things. You can run your servers as you see fit, as can anyone else, including people who use Pinion ads. If you don't like it, too bad. This is life. Now, while it's hypocritical of me to ask that you actually get back to contributing to the discussion, it does need to be asked. So can you do that for us please? - Original Message - From: "Pizza" To: "Hlds Servers(win32)" Sent: Wednesday, December 19, 2012 11:16:16 PM Subject: [hlds] TF2 MOTD Browser If you need to run ad’s in the MOTDs to keep your servers running then just shut down your server(s). You’re doing it wrong. You are not serving the gaming community if the community isn’t making donations. I have never had any problems getting players to donate to the cause. Mike Vail (a.k.a. BOOM! Gaming Support [supp...@boomgaming.net] ) you must think everyone on this list is stupid. This mailing list is not for you to pitch your ad service. It’s obviously a major failure based on the rankings of your servers… http://www.gametracker.com/search/?query=boom%21&=GO People play games to play games not to help you have your little power trip. Please STOP spamming the gaming community with useless advertisements and game hijacking MOTD’s. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 MOTD Browser
If you have a button on a page that then links to the ad.fly link, that doesn't currently violate their terms, but lets face it, not many people are going to click to view an ad when they can skip it without consquences. - Original Message - From: "Asher Baker" To: "Half-Life dedicated Win32 server mailing list" Sent: Wednesday, December 19, 2012 11:57 PM Subject: Re: [hlds] TF2 MOTD Browser It sounds like use of the "website entry script" on your normal MOTD page would be perfectly legitimate. On Thu, Dec 20, 2012 at 4:47 AM, Calvin Judy wrote: Your method also violates their terms of service, users must willingly click on an ad.fly link for the traffic to be considered legitimate. (By the way I toyed around with this idea when adfly was getting big, my account was terminated without warning, and the terms were added to avoid issues like that from happening.) - Original Message - From: Doctor McKay To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, December 19, 2012 9:01 PM Subject: Re: [hlds] TF2 MOTD Browser I’m trying out http://adf.ly via a custom-built system. Players click the Skip Ad button after the 5-second timer expires and it closes the MOTD window that way. It appears fine for most people most of the time, but not for others. Kinda annoying though, as closing the window relies on the page actually displaying. I had to build a 15-second failsafe timer into it to automatically close it. Dr. McKay http://www.doctormckay.com From: David Unreal Sent: Wednesday, December 19, 2012 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 MOTD Browser Yeah I noticed that sometime it just takes a few sec to load. However, in terms of pinion ads, there will be a new system for them enforced that may cause server owners to force you to want the whole ad. The idea is that they will only pay for ads that have been completely watched. Anyways, what is the URL you are trying to McKay? Maybe its an error with the page? On Dec 19, 2012 4:59 PM, "byteframe" wrote: I might add that sometimes if you wait (several) seconds, it _might_ appear. I tend to click as fast as I can so as not to see the pinion ads. Client side issue for sure, though. On Wed, Dec 19, 2012 at 7:16 AM, Essay Tew Phaun wrote: Incredibly annoying. I get the same issue, please fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 MOTD Browser
Your method also violates their terms of service, users must willingly click on an ad.fly link for the traffic to be considered legitimate. (By the way I toyed around with this idea when adfly was getting big, my account was terminated without warning, and the terms were added to avoid issues like that from happening.) - Original Message - From: Doctor McKay To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, December 19, 2012 9:01 PM Subject: Re: [hlds] TF2 MOTD Browser I’m trying out http://adf.ly via a custom-built system. Players click the Skip Ad button after the 5-second timer expires and it closes the MOTD window that way. It appears fine for most people most of the time, but not for others. Kinda annoying though, as closing the window relies on the page actually displaying. I had to build a 15-second failsafe timer into it to automatically close it. Dr. McKay http://www.doctormckay.com From: David Unreal Sent: Wednesday, December 19, 2012 5:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 MOTD Browser Yeah I noticed that sometime it just takes a few sec to load. However, in terms of pinion ads, there will be a new system for them enforced that may cause server owners to force you to want the whole ad. The idea is that they will only pay for ads that have been completely watched. Anyways, what is the URL you are trying to McKay? Maybe its an error with the page? On Dec 19, 2012 4:59 PM, "byteframe" wrote: I might add that sometimes if you wait (several) seconds, it _might_ appear. I tend to click as fast as I can so as not to see the pinion ads. Client side issue for sure, though. On Wed, Dec 19, 2012 at 7:16 AM, Essay Tew Phaun wrote: Incredibly annoying. I get the same issue, please fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 MOTD Browser
I don't know what kind of advertising companies would enforce such harsh requirements, this seems like a last attempt to keep pinion online to be honest, but it doesn't seem that pinion has control of the situation. When TV shows go to commercials, we change the channel, when radio stations play commercials, we change the station. There's no way to enforce a 60% on those, so why do it with gaming, oh right, because you can control this industry with server-side plugins. With no offense to pinion, running a medium sized community this isn't going to fly, like Tew Phaun said, dedicated players won't mind, as they know it supports the community, but users joining from quickplay, which is 60-80% of our traffic are going to bail. Even twitch.tv which has grown immensely can't support a rate of advertising like this, too many users running adblock. While I support pinion and think what they've done is great, this is going to make the giants even larger, and it's going to kick the smaller community down. Seems like whatever advertising company pinion is operating through is really sticking the dick to them, and it's quite shameful. - Original Message - From: Essay Tew Phaun To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, December 19, 2012 6:30 PM Subject: Re: [hlds] TF2 MOTD Browser Yeah these are some good points. Dedicated players won't really mind doing this. Another thing is that if you run 24/7 map servers (Like we do) we rotate less often, which is every 3 hours just to keep things running decently. I think if you have a well established community the advertisements from Pinion could still work. We get a lot of Quickplay traffic and have built our regulars from Quickplay almost entirely. Most are just passer-bys but we've gotten some great members from it. On Wed, Dec 19, 2012 at 6:24 PM, BOOM! Gaming Support wrote: After running Valve game servers for 8 years and NEVER receiving enough donations to cover all my expenses, I started using Pinion 3 months ago. The ads now allow me to break even and save the $150.00/mo I've always paid out of pocket. When I saw that Pinion wanted to raise the minimum ad viewing time for players, I initially responded as many of you are and said "That does it! I knew it wouldn't last". But this feeling ended up being very premature. The first thing I did was to announce to our community that this change was coming and that I needed their support to make it successful. I explained to them that by viewing 15 seconds of ads every time the map rotated (in essence about once about every 30-45 mins), they were in effect supporting their servers and their community in the form of a donation that they could otherwise not afford. In return, I did not receive a single negative response from anyone, in fact, the support and understanding of this was terrific. Many people actually told me that had they known a longer view of the ads draws more money for support, they would have viewed the entire ad to help even more, every time it's played. So in esssence, by putting ads on my servers, I was actually giving players a way to donate where they never could afford it before, I love that. I decided to give it a try and thankfully my servers have remained full just as they always have been. So asking people to view a 15-second ad is not big deal to your faithful players, especially if it helps relieve the finanical strain many of us burdon alone. Transient (Quickplay and the like) gamers have always been notoriously disloyal to servers. Would-be complainers aren't really important to me because they never do shit to help the community anyway, they just suck off the community and expect everything to be paid for by the money and sweat of other people like all of you Admins. So if they leave, who cares. Just my two cents, Mike Vail From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Wednesday, December 19, 2012 2:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 MOTD Browser Yeah we had to drop Pinion with the recent changes. If you don't force your players to watch 85% of the ads you can bet your last dollar that they won't elect to watch them. I doubt many communities are going to meet that 60% requirement and won't be purchased at all. Would really suck to show ads and not even make a nickel off of it. Glad I bailed. On Wed, Dec 19, 2012 at 5:55 PM, ics wrote: Been running servers 7+ years without getting paid for anything. Doing just fine without adds and donations too. To David: I'm perfectly calm. The message was supposed to cause a bit discussion as i was sure some will bite on it. But it's the same for me what others do and run on their servers. It was just a friendly warning that adds will cause pla
Re: [hlds] SRV records
Why would you need to go IP -> name? And to my understanding the majority of the server browser wouldn't even have to be recoded, it would just need to store the string rather than the ip, and then resolve it everytime someone wants the server information. (Correct me if I'm wrong on this?) - Original Message - From: [BT]Black V To: Half-Life dedicated Win32 server mailing list Sent: Sunday, December 09, 2012 9:34 PM Subject: Re: [hlds] SRV records If only someone could invent an ip to name lookup system. On 10/12/2012 3:09 PM, "Cameron Munroe" wrote: The biggest problem with sub domains is that one day you could point everyone to a server based in the USA and the next day point everyone to a server is Russia. However, I do agree it would be nice. The next problem would be how to setup such system. On 12/9/2012 6:01 PM, T Marler wrote: Okay guys, seriously now. Can we please get SRV record support for srcds? Also, having favourites saved based on (sub)domain and not just IP? I think we all want to see this actually addressed. I haven't yet seen a good reason why these haven't been. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay problem (I think)
Can we get a ban on this user? - Original Message - From: Staci Page To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, October 30, 2012 9:31 PM Subject: Re: [hlds] Quickplay problem (I think) I just now read yer reply, srry if you sent it a while ago it landed in my junkbox. I am really liking your ad for sure I really think we may be a nice match. I was just interested to know if you've met w/ anybody through Craigslist successfully? I did, but have had a couple crazy meetings unluckily. But I've been screening anyone I wanna meet on this page for a couple months to keep out the weirdos and its worked so far. So if you want to look at my pictures on there and check if I am yer style we'll take it from that point. Its quicker if you just text or gimme a call when you are verified so I do not miss youre reply and I'm not positive how much longer I am going to be at the laptop. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bruteforcing RCON
Considering the locations of those IPs, I highly doubt someone is hosting multiple servers in different countries to brute force goldsrc rcon passwords, it seems more likely that they're proxies/exploited machines. So reporting them to local authorities will have absolutely no effect. __ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: bottige...@gmail.com To: Half-Life dedicated Win32 server mailing list Sent: Friday, September 28, 2012 1:40 AM Subject: Re: [hlds] Bruteforcing RCON Ok so it is probably goldsrc. But according to this post there is a challenge mechanism which serves to authenticate the request came from the IP like a TCP handshake. It would be impossible to receive the challenge number without a valid IP. https://forums.alliedmods.net/showpost.php?p=1718732&postcount=3 It doesn't look like a DDoS so I'm willing to bet those IPs are real. On Thu, Sep 27, 2012 at 10:28 PM, Nicholas Hastings wrote: No, on goldsrc it uses UDP. Look at his logs. The gamedir is 'valve'. (HLDM) On 9/28/2012 12:49 AM, bottige...@gmail.com wrote: RCON uses TCP which does not allow spoofing. The IPs are not spoofed. If you look at your own logs it is the same few IPs. You can go ahead and report them to the police. On Thu, Sep 27, 2012 at 9:04 PM, Cameron Munroe wrote: Who did you piss off? to help you out further can you provide info on your hardware? Windows, Linux, Company Hosted? Game? On 9/27/2012 8:58 PM, Rafael wrote: Someone is bruteforcing on my server with spoofed IPs and i have no idea on how to stop it! Today my listip.cfg was about 1,1k of banned ips... 20min logging: http://puu.sh/19j7X and there is even more! (about 20k+ of lines) I have to disable rcon (rcon_password) to avoid banning shared ips used on spoof... Any solutio for that? There is a way to make rcon_password only to specified IPs? Thanks anyway! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Nicholas Hastings AlliedMods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Bruteforcing RCON
What's to say the IPs aren't allocated to machines that have been exploited? Reporting them to police when they're in different countries would have no effect anyway, I doubt any Peruvian police force has jurisdiction in Greece, or vice versa. __ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: bottige...@gmail.com To: Half-Life dedicated Win32 server mailing list Sent: Friday, September 28, 2012 12:49 AM Subject: Re: [hlds] Bruteforcing RCON RCON uses TCP which does not allow spoofing. The IPs are not spoofed. If you look at your own logs it is the same few IPs. You can go ahead and report them to the police. On Thu, Sep 27, 2012 at 9:04 PM, Cameron Munroe wrote: Who did you piss off? to help you out further can you provide info on your hardware? Windows, Linux, Company Hosted? Game? On 9/27/2012 8:58 PM, Rafael wrote: Someone is bruteforcing on my server with spoofed IPs and i have no idea on how to stop it! Today my listip.cfg was about 1,1k of banned ips... 20min logging: http://puu.sh/19j7X and there is even more! (about 20k+ of lines) I have to disable rcon (rcon_password) to avoid banning shared ips used on spoof... Any solutio for that? There is a way to make rcon_password only to specified IPs? Thanks anyway! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam update broke DAY OF DEFEAT SOURCE vanilla server.
Fletcher is aware and said they're looking into it. __ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Mohammed Khalik To: hlds@list.valvesoftware.com Sent: Friday, September 21, 2012 8:28 PM Subject: [hlds] Steam update broke DAY OF DEFEAT SOURCE vanilla server. Day Of Defeat Source The server does not start-up since the latest update. (vanilla server) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] srcds.exe Application Errors
I'm not sure where Alexander has found his information, but srcds has been smooth for quite a long time, unless there's an update like ics said that causes issues. I'm running servers on both linux (CentOS 6.2) and Windows (2008 r2) and they both show consistent results. The google results for the error show mostly windows issues, and boot failures, so it's possible that's not an srcds fault, but rather a hardware condition. (Which would also justify why you get this both versions of Windows.) Also, you cannot use HLDS (hl1) to host TF2 servers. - Original Message - From: Alexander Z To: Half-Life dedicated Win32 server mailing list Sent: Saturday, September 01, 2012 9:40 AM Subject: Re: [hlds] srcds.exe Application Errors I don't know about that. You'd be best off using HLDS though. On 1 September 2012 15:39, Chris Cable wrote: Does the Linux srcds have the same issue? On Sat, Sep 1, 2012 at 8:38 AM, Alexander Z wrote: srcds has been broken for around a year now. It either randomly crashes or is unable to validate with Steam. On 1 September 2012 15:02, Chris Cable wrote: Does anyone know how to fix this issue? I have been running a TF2 MvM server for about a week. It will randomly crash with this error. I've tried running srcds on a Server 2003 R2 and a Windows XP machine, both test were on different hardware.. There are no mods installed. Startup Command C:\HLserver\orangebox\srcds.exe -console -game tf +hostport 27015 +maxplayers 32 +map mvm_decoy Server.cfg // Rcon Cvars rcon_password "" //Set's remote control password sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication sv_rcon_log 1 //Enable/disable rcon logging. sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications // Server Password // sv_password "" // Password protects server // Server Cvars mp_allowspectators 0 //Toggles whether the server allows spectator mode or not mp_autocrosshair 0 // mp_autoteambalance 1 //Toggles server autoteambalance // mp_bonusroundtime 5 //Time in seconds after round win until round restarts mp_chattime 5 //amount of time in seconds players can chat after the game is over tf_mm_servermode 2 tf_mm_strict 0 mp_tournament 1 mp_decals 1 mp_defaultteam 1 mp_disable_autokick 1 //Prevents a userid from being auto-kicked mp_enableroundwaittime 1 //Enable timers to wait between rounds. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_falldamage 5 //Amount of damage players sustains from a fall mp_flashlight 0 //Toggles flashlight on or off mp_footsteps 1 //Toggles footsteps on or off mp_forcecamera 0 //Restricts spectator modes for dead players mp_forcerespawn 0 // mp_forcerespawnplayers 1 //Force all players to respawn. // mp_forcewin 1 //Forces team to win // mp_fraglimit 0 mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game mp_idlemaxtime 2 //Maximum time a player is allowed to be idle (in minutes) // mp_maxrounds 10 //max number of rounds to play before server changes maps // mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check) // mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end. // mp_time_between_capscoring 5 //Delay between scoring of owned capture points. // mp_timelimit 20 //game time per map in minutes // mp_winlimit 10 //Max number of rounds one team can win before server changes maps sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_allowdownload 1 //Allow clients to download files sv_allowupload 0 //Allow clients to upload customizations files sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents 1 //If
Re: [hlds] UDP 27015 Reverting to TCP master IP
That example is from the post, http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html which was linked in the starting post. Using the same logic, I could say people know don't know how to read the original post before making judgemental, degrading comments towards one's skillset should not be allowed to post their "opition" on the mailing list. - Original Message - From: "Adam Nowacki" To: "Half-Life dedicated Win32 server mailing list" Sent: Saturday, August 11, 2012 5:11 PM Subject: Re: [hlds] UDP 27015 Reverting to TCP master IP The tcp binding issue should of course get fixed. I'm saying that noone not knowing (in my opition) the networking basics should not be hosting a TF2 (as map points out) server for another 24 people. (I'm venting a bit after the "Server Delisting" spam) On 2012-08-11 22:54, Calvin Judy wrote: I'm not sure I understand your reponse, this doesn't just effect TF2, it effects srcds in general. The amount of servers being hosted doesn't justify the fact that the issue exists on both linux and windows. It needs to be fixed, it isn't utilizing TCP until hours after the process is online. (At least in my case on both linux & windows.) So it doesn't appear to be expected behavior, as stated previously. - Original Message - From: "Adam Nowacki" To: Sent: Saturday, August 11, 2012 4:49 PM Subject: Re: [hlds] UDP 27015 Reverting to TCP master IP Hint: direction of TCP SYN packets ... but maybe it's for the better, there is no shortage of TF2 servers - leave it to those who know what they are doing. On 2012-08-11 22:11, Calvin Judy wrote: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html Invalid protocol was able to help me solve the issue when I was operating servers on a linux platform, this same issue has arose on windows, generally after a couple hours of uptime the servers will update the "Public IP" field, the problem is they're not using the assigned IP after this update. Below is a "status" command example of the issue. version : 1.2.1.4/21 4961 secure udp/ip : ***.***.***.92:27015 (public ip: ***.***.***.88) account : not logged in (Cannot locate owner's steam account) map : ctf_2fort at: 0 x, 0 y, 0 z players : 6 (24 max) The problem with this is that the "Public IP" field is what users join off of through steam invites, when the server is "updating" this value, it's causing the server to show non-responsive because no server is running on the ip requested. This issue was solved before by keeping 27015 through TCP closed, however this is being used as the rcon port and cannot be closed as rcon is how I'm managing this on the fly. Has anyone found a solution to this? Or can we get a valve employee to look into this issue? I don't understand why a process utilizing UDP connections is automatically adjusting itself to harbor a TCP connection. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] UDP 27015 Reverting to TCP master IP
I'm not sure I understand your reponse, this doesn't just effect TF2, it effects srcds in general. The amount of servers being hosted doesn't justify the fact that the issue exists on both linux and windows. It needs to be fixed, it isn't utilizing TCP until hours after the process is online. (At least in my case on both linux & windows.) So it doesn't appear to be expected behavior, as stated previously. - Original Message - From: "Adam Nowacki" To: Sent: Saturday, August 11, 2012 4:49 PM Subject: Re: [hlds] UDP 27015 Reverting to TCP master IP Hint: direction of TCP SYN packets ... but maybe it's for the better, there is no shortage of TF2 servers - leave it to those who know what they are doing. On 2012-08-11 22:11, Calvin Judy wrote: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html Invalid protocol was able to help me solve the issue when I was operating servers on a linux platform, this same issue has arose on windows, generally after a couple hours of uptime the servers will update the "Public IP" field, the problem is they're not using the assigned IP after this update. Below is a "status" command example of the issue. version : 1.2.1.4/21 4961 secure udp/ip : ***.***.***.92:27015 (public ip: ***.***.***.88) account : not logged in (Cannot locate owner's steam account) map : ctf_2fort at: 0 x, 0 y, 0 z players : 6 (24 max) The problem with this is that the "Public IP" field is what users join off of through steam invites, when the server is "updating" this value, it's causing the server to show non-responsive because no server is running on the ip requested. This issue was solved before by keeping 27015 through TCP closed, however this is being used as the rcon port and cannot be closed as rcon is how I'm managing this on the fly. Has anyone found a solution to this? Or can we get a valve employee to look into this issue? I don't understand why a process utilizing UDP connections is automatically adjusting itself to harbor a TCP connection. Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] UDP 27015 Reverting to TCP master IP
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html Invalid protocol was able to help me solve the issue when I was operating servers on a linux platform, this same issue has arose on windows, generally after a couple hours of uptime the servers will update the "Public IP" field, the problem is they're not using the assigned IP after this update. Below is a "status" command example of the issue. version : 1.2.1.4/21 4961 secure udp/ip : ***.***.***.92:27015 (public ip: ***.***.***.88) account : not logged in (Cannot locate owner's steam account) map : ctf_2fort at: 0 x, 0 y, 0 z players : 6 (24 max) The problem with this is that the "Public IP" field is what users join off of through steam invites, when the server is "updating" this value, it's causing the server to show non-responsive because no server is running on the ip requested.This issue was solved before by keeping 27015 through TCP closed, however this is being used as the rcon port and cannot be closed as rcon is how I'm managing this on the fly. Has anyone found a solution to this? Or can we get a valve employee to look into this issue? I don't understand why a process utilizing UDP connections is automatically adjusting itself to harbor a TCP connection.Thank you.___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SRCDS Connection Limit?
I'm aware of devnull, and it is, we're getting popped everyday by nothing but inbound cod4 ports. I have an ACL ticket awaiting the data-center today, but we've had botnets hit the server multiple times, and srcds still gets dropped without saturating the uplink. - Original Message - From: Connor M. To: Half-Life dedicated Win32 server mailing list Sent: Thursday, February 02, 2012 9:10 AM Subject: Re: [hlds] SRCDS Connection Limit? Sounds like a possible (but less severe in this instance) devnull attack to me. There was a stink about this not too long ago. In fact, it's capable of doing attacks so severe that it caused a GMod server admin to get a $15K bill. The thread about it on Facepunch appears to have been deleted, though. Try getting the IP address(es) blocked. I'll let someone else cover any srcds.exe tweaks if there are any. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] SRCDS Connection Limit?
Recently I've had a user launching attacks on my servers, we are on a 1000mbit line, and the attack is using up approximatly 15% (~150megabit/sec). However it seems to be enough to flood out the srcds process and deny service even though we have more then enough resources to continue processing requests on the machine. I've looked at many different factors, including examining the servers nic, for packets per second, which appears stable in these situations, I've looked at windows TCP/IP stack to see if I could notice any limitations. (I found threads on this all over google, but they were mainly for XP and were quite outdated, none directly helped in the situation). So I contacted our data-center to see if there was anything on their end that limited certain ports (eg. 27015) to a certain amount of packets per second, they promptly disregarded anything on their end managing port limits. So the question comes down to being, is srcds itself being overloaded by the connections? Anything over 110megabit/sec seems to drop the connectivity of srcds entirely, with the box being completely stable. If so, are there any tweaks I can do to allow SRCDS to use the entire line speed if needed to stay online? ( The switch we're on is a Juniper EX2200, which can easily handle the packets per second that we're seeing. ) Thanks for any help. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] CSS Radar
You're exactly right. - Original Message - From: Kyle Sanderson To: Half-Life dedicated Win32 server mailing list Sent: Friday, January 27, 2012 9:37 AM Subject: Re: [hlds] CSS Radar I think they think they've fixed it in the last update. This is not the case. Players regardless of Team show up as Terrorists, Counter-Terrorists, Spectators, Something Green, a large C4, or whatever else. As well to this, the radar (in-game overview map) at times isn't displayed at all. Thanks, Kyle. On Fri, Jan 27, 2012 at 4:47 AM, Neil Rajani wrote: So I just wanted to ask Valve if they are fixing or planning to fix the broken radar for CSS (not sure for other games). It has been broken since the Valve Gift Grab update on 15th December. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Overwolf + VAC
I don't have an issue playing COD4 with the steam overlay, I don't know about battlefield 2 because I don't have it, I have bc2, and that uses the same version of punkbuster as BF2 if i'm not mistaken. With the volume of players on steam using evenbalance's products in their games, I highly doubt it would still exist as an issue after 7 years. Reviewing threads on SPUF show that there was only one update in 2010 that caused this issue on BF2. - Original Message - From: Juan Acuña To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, January 11, 2012 2:06 PM Subject: Re: [hlds] Overwolf + VAC Steam overlay result in a kick from the server in COD4 and Battlefield 2 because of the punkbuster. El 12/01/2012 4:04, Calvin Judy escribió: The overlay doesn't inject anything, and using an API has nothing to do with injection. It's called an overlay for a reason. And the punkbuster comment is not true, it's been tested on all games with no cheat detection results, you should check out teamspeaks website, they're only promoting it to millions of users. It's fine, not being detected because it isn't injecting. - Original Message - From: dmex To: 'Half-Life dedicated Win32 server mailing list' Sent: Wednesday, January 11, 2012 1:41 PM Subject: Re: [hlds] Overwolf + VAC Your ignorant if you think Steam's overlay doesn't do injection, It also does API hooking ;) I would be careful about using it with Punkbuster enabled games, It if happens Overwolf uses the same technique as a cheat tool, Punkbuster will consider it a cheat tool and invoke a kick and/or ban. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Calvin Judy Sent: Thursday, 12 January 2012 2:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Overwolf + VAC You're ignorant if you think the only thing VAC checks for is changes in .dlls or .exes, however Overworlf doesn't inject, it's just an d3d overlay, like the steam in-game overlay. - Original Message - From: Eduard Osman To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, January 11, 2012 9:57 AM Subject: Re: [hlds] Overwolf + VAC Doea it modify any .dll or .exe files? If not, then it will not trigger it. On Jan 11, 2012 4:52 PM, "Tuga aka mabaclu" wrote: Does using Overwolf in Counter-Strike 1.6 trigger a VAC ban? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Overwolf + VAC
The overlay doesn't inject anything, and using an API has nothing to do with injection. It's called an overlay for a reason. And the punkbuster comment is not true, it's been tested on all games with no cheat detection results, you should check out teamspeaks website, they're only promoting it to millions of users. It's fine, not being detected because it isn't injecting. - Original Message - From: dmex To: 'Half-Life dedicated Win32 server mailing list' Sent: Wednesday, January 11, 2012 1:41 PM Subject: Re: [hlds] Overwolf + VAC Your ignorant if you think Steam's overlay doesn't do injection, It also does API hooking ;) I would be careful about using it with Punkbuster enabled games, It if happens Overwolf uses the same technique as a cheat tool, Punkbuster will consider it a cheat tool and invoke a kick and/or ban. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Calvin Judy Sent: Thursday, 12 January 2012 2:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Overwolf + VAC You're ignorant if you think the only thing VAC checks for is changes in .dlls or .exes, however Overworlf doesn't inject, it's just an d3d overlay, like the steam in-game overlay. - Original Message - From: Eduard Osman To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, January 11, 2012 9:57 AM Subject: Re: [hlds] Overwolf + VAC Doea it modify any .dll or .exe files? If not, then it will not trigger it. On Jan 11, 2012 4:52 PM, "Tuga aka mabaclu" wrote: Does using Overwolf in Counter-Strike 1.6 trigger a VAC ban? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Overwolf + VAC
You're ignorant if you think the only thing VAC checks for is changes in .dlls or .exes, however Overworlf doesn't inject, it's just an d3d overlay, like the steam in-game overlay. - Original Message - From: Eduard Osman To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, January 11, 2012 9:57 AM Subject: Re: [hlds] Overwolf + VAC Doea it modify any .dll or .exe files? If not, then it will not trigger it. On Jan 11, 2012 4:52 PM, "Tuga aka mabaclu" wrote: Does using Overwolf in Counter-Strike 1.6 trigger a VAC ban? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Cheat Engine & Report
VAC bans are delayed, so they won't be instantly banned for cheating, they get flagged, and then banned like a week later so that if they used multiple cheats, they don't know which one got them banned. In itself, it's a defense against cheat development. - Original Message - From: Administrator To: hlds@list.valvesoftware.com Sent: Saturday, December 24, 2011 1:31 AM Subject: Re: [hlds] Cheat Engine & Report I totally agree with you. People are buying hacks and using them and vac is not able to ban them. At times it becomes so hard for admins to judge who is using hacks and who is not. Fair Play is missing :( On 12/24/2011 11:39 AM, Juliano wrote: VAC is banning people who use cheat engine? What happens when a complaint is made by the cheater profile page? (Report violation) All complaints are checked by staff of the valve? Many cheaters are appearing lately... Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] (FPS Related) Core limit, returns fps drop.
I understand, somewhat. But source has the option to host up to 64 slots, which is right at the top of the core on most boxes, if not pushing it. And Garry's mod (I understand this is a CPU heavy game) pushes this limit all the time. I really think rebuilding this part of the engine to work with multiple core processors, would have a positive impact on servers. People are always striving for more performance, whether they're tricked by 1000 and 1 fps servers, or just using standard high precision timers. If valve were to update a setting like this, the standard "out-the-box" performance would be enough to run multiple servers without your servers getting bottlenecked, or your cores getting overloaded. I'm looking into some sort of automatic tool to switch affinities if the process is noticed running on my machine. But with all the performance changes lately, I figure looking into this, or at least updating portions of it to exist with multiple cores would be for the best. - Original Message - From: Henry Goffin To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Sent: Tuesday, October 18, 2011 11:08 PM Subject: Re: [hlds] (FPS Related) Core limit, returns fps drop. Source was not originally written to take advantage of multiple cores for a single server instance. Over time, we have converted some parts of the engine to use additional threads/cores, but the majority of the engine can only use a single core at a time. That is unlikely to change for any of our currently released games, and the CPU usage of a single core will be the main factor for performance. We have made improvements to performance in the past and we plan to continue making small improvements as we find them, but you should not expect to ever see a single CS:S or TF2 server use 100% of a quad-core system.. On Oct 18, 2011, at 7:53 PM, "Nomaan Ahmad" wrote: I have this same issue too. It has always bugged me, I had to set affinity to each core manually by an application. And server lags once a srcds instance hits 25%... Is there any solution to this problem? On 18 October 2011 22:30, Calvin Judy wrote: With all the fps changes and things going on I figured I'd bring up an issue, if you have a dual core/quad core/etc and you're running an srcds process, you're generally wasting anything over 1 core, unless you have some sort of application that spreads the affinities automatically. (note: I don't know if setting affinities for srcds even handles properly and increases it's ceiling.) The srcds process is only allowed a maximum ceiling of 1 core, on my box once I hit 40 players on my Garry's mod server, the process is at it's top of that core, pushing 25%. Therefore it ends up getting automatically bottlenecked, once it uses that core you experience fps drops in-game to 10, which does effect gameplay. Why is this ceiling in place? Is there a way around it, does setting affinities per srcds process actually fix this issue, or is it still only reading 1 core max? My WS2008 runs the process at a consistent 33.03 fps until that ceiling gets hit. The image below is the core with 27 users online currently, I've also included an "rcon stats" log so that you can see the current fps. And see how full that core is becoming as more users connect. http://i54.tinypic.com/33az7sg.png 17:24:47 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 0.00 70.07 269.64 1003033.0327 86 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] (FPS Related) Core limit, returns fps drop.
With all the fps changes and things going on I figured I'd bring up an issue, if you have a dual core/quad core/etc and you're running an srcds process, you're generally wasting anything over 1 core, unless you have some sort of application that spreads the affinities automatically. (note: I don't know if setting affinities for srcds even handles properly and increases it's ceiling.) The srcds process is only allowed a maximum ceiling of 1 core, on my box once I hit 40 players on my Garry's mod server, the process is at it's top of that core, pushing 25%. Therefore it ends up getting automatically bottlenecked, once it uses that core you experience fps drops in-game to 10, which does effect gameplay. Why is this ceiling in place? Is there a way around it, does setting affinities per srcds process actually fix this issue, or is it still only reading 1 core max? My WS2008 runs the process at a consistent 33.03 fps until that ceiling gets hit. The image below is the core with 27 users online currently, I've also included an "rcon stats" log so that you can see the current fps. And see how full that core is becoming as more users connect. http://i54.tinypic.com/33az7sg.png 17:24:47 CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 0.00 70.07 269.64 1003033.0327 86 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds