Re: [hlds] [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.
Will you have to read them differently, then? Like on command like will they require a path or will it auto search? On Tue, Apr 30, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote: You can always copy your configs to the /custom/ folder. That will prevent the updates from overwriting them. Just move anything you edit there. On Tue, Apr 30, 2013 at 3:35 PM, Ross Bemrose rbemr...@gmail.com wrote: Make sure to include config_arena.cfg in that list. For that matter, it'd be nice if we got separate config files for other game modes as well like CS:GO has... On Tue, Apr 30, 2013 at 3:25 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, it's possible. We're going through and getting rid of any places where we expect users to edit a shipping file. I'll add the replay config files to the list of files to fix. In the meantime, you *should* be able to put your custom//cfg folder, which avoids the problem. (I have not personally tested this.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 30, 2013 12:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. I just found out the hard way that validating TF2's files causes the steamcmd to overwrite replay.cfg, replay_ftp.cfg, and replay_local_http.cfg Or at least I hope it's because I validated, because just updating shouldn't be messing with those files. Is this intended? On Tue, Apr 30, 2013 at 3:16 PM, Saint K. sai...@specialattack.net wrote: I have kind off missed the entire discussion on SteamPipe. Will instructions etc. be posted along with the coming update/switch? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 30 April 2013 21:07 To: Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon. We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong directory * Restored VPK file cache, with tuned size to reduce memory usage and improve client boot and map load times This server is compatible with all currently running clients. (SteamPipe and non-SteamPipe.) We expect to flip the switch to force all clients to convert to SteamPipe in a few hours. (Approx 2:00 PM Seattle time.) At this time, the Steampipe beta server which has just been released will become the official server. There will not be another update. If you were waiting for the right time to start flipping your servers to SteamPipe, now is it. Thanks, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Quickplay settings for TF2 Halloween
Also, when is this update supposed to be released? On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.comwrote: I'm pretty certain either one works, but I always use for ease of spotting the variables when adjusting settings on multiple servers. On 26/10/2012 20:47, E. Olsen wrote: Just to be clear (it's been long time since I used custom sv_tags) is the command: sv_tags event247 or sv_tags event247 On Fri, Oct 26, 2012 at 3:44 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: If your server doesn't have the tags, it won't get quickplay traffic. This applies for the server-browser-based quickplay, as well as the new lobby-based matchmaking. (Quickplay beta) You should set tf_mm_servermode 1 if you want to receive traffic from the beta quickplay. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Todd Pettit Sent: Friday, October 26, 2012 12:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Quickplay settings for TF2 Halloween Can we use either tf_mm_servermode 0 or tf_mm_servermode 1 ??? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, October 26, 2012 1:40:50 PM Subject: [hlds] Quickplay settings for TF2 Halloween Hello! Here are some details for how to configure your server to receive quickplay traffic. First, the general requirements and scoring systems have not changed. (Your server must have an account and advertise the _registered tag, will be penalized or excluded for certain rule changes, etc). Details are here: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 This year the quickplay UI will offer players two choices for Halloween: 1.) Halloween 2012. Servers exclusively running the new map 24/7. 2.) Halloween mix. Servers running a mix of all the Halloween maps. At any given time, your server can only be in one pool or the other. Valve will be running servers in both pools. Your server will be placed in pool #1 if: * You advertise the tag event247; and * You are running the new map koth_lakeside_event. Your server will be placed in pool #2 if: * You advertise the tag eventmix; and * You are running one of the four Halloween maps. The eligible Halloween maps are: koth_harvest_event cp_manor_event koth_viaduct_event koth_lakeside_event If you don't set one of the two tags, you won't get any quickplay traffic! Also, I'd like to mention a new convar that has been added, mp_mapcycle_empty_timeout_seconds, which will cause your server to cycle the map if it has been empty for a certain period of time. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] TF2 servers laggy
Hey all, Has anyone else's TF2 servers been laggier than usual lately, with spiking bursts of lag that sort of stop motion briefly? I am just trying to see if it is due to recent updates, because I have been watching the server box and it isn't showing as out of Memory nor has its CPU reached close to max. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming later today
Any ETA on it? On Mon, Aug 20, 2012 at 9:18 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: THANK YOU On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’re preparing an update that addresses the most important problems people are experiencing: ** ** **· **String table overflow **· **Player counts in the server browser useless / meaningless in MvM **· **Server and client crash on map change when player was being healed by dispenser **· **Matchmaking connecting players to out-of-date servers **· **General improvements to matchmaking throughput and match quality. ** ** This will be a mandatory update. ** ** Apologies for the late release. ** ** - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Yeah, I'm getting an odd error too
Hey, I'm getting errors like other people. My servers are all full, but the clients connected have no steam IDs. Attempts to manually join are met with Steam Validation Rejected and This server only accepts connections through matchmaking. Ad-hoc connections are not allowed. This did not happen prior to the update. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] tf_mm_servermode
Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
Here is my assessment: The real heart of the issue is tf_mm_strict is fucked up. The values of 0 and 1 are reversed, but not for the tags. Setting it to 0 clears the tag hidden, but makes ad-hoc connections not possible (IE, from the server browser). It also has a chance to make bots move into the server. Setting this to 1 puts on the hidden tags, but makes it possible to connect normally (Which is what setting it to 0 should do). The reason that setting tf_mm_servermode to 0 works is because it cuts out the beta system, which is the only system using the tf_mm_strict. This lets you rely on the old system. Therefore, Valve needs to fix their shiz. On Fri, Aug 17, 2012 at 8:56 PM, Todd Pettit pettit.t...@gmail.com wrote: Good call going to do the same. - Original Message - From: Devin O'Malley omalley@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:55:36 PM Subject: [hlds] tf_mm_servermode Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
Just keep in mind that this opts out of the beta quickplay. You can still use the beta quickplay if you set tf_mm_servermode back to 1, and set tf_mm_strict to 1. However, your server gets the hidden tags. For now, I just said whatever, and set tf_mm_servermode to 0 for the time being. On Fri, Aug 17, 2012 at 9:07 PM, Shizzle Nizzle infl...@gmail.com wrote: Setting it to tf_mm_servermode 0 worked for me too. Able to connect from browser again. Thanks On Fri, Aug 17, 2012 at 6:58 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: I'm seeing some conflicting reports on this. Hopefully that one person that said it didn't work is just only him/her. Would be really nice to get some more reports from other ops to see what side is in the majority. On Fri, Aug 17, 2012 at 6:55 PM, Devin O'Malley omalley@gmail.com wrote: Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] tf_mm_servermode
tf_mm_servermode can be set to 0, 1 or 2. At setting 0, it uses just the old quickplay system (the original). At setting 1, it opts into the beta system at the same time as the old one. At setting 2 it sets it to MvM mode. tf_mm_strict can also be set to 0, 1 or 2. It influences how the beta system interacts with servers. At setting 0, it allows people to join off of the server browser, through quickplay or what have you. At setting 1, it hides the server on the browser, and only accepts matchmaking. At setting 2, it hides the server on the browser but allows ad-hoc joining methods (like off of a friend, console, etc.) On Fri, Aug 17, 2012 at 10:59 PM, Jimmy Rustler enjoi4...@hotmail.comwrote: So can I get a breakdown of tf_mm_servermode and tf_mm_strict and what their specific commands do? I'm so lost with all this. Thanks. -- Date: Fri, 17 Aug 2012 21:07:03 -0300 From: omalley@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] tf_mm_servermode Here is my assessment: The real heart of the issue is tf_mm_strict is fucked up. The values of 0 and 1 are reversed, but not for the tags. Setting it to 0 clears the tag hidden, but makes ad-hoc connections not possible (IE, from the server browser). It also has a chance to make bots move into the server. Setting this to 1 puts on the hidden tags, but makes it possible to connect normally (Which is what setting it to 0 should do). The reason that setting tf_mm_servermode to 0 works is because it cuts out the beta system, which is the only system using the tf_mm_strict. This lets you rely on the old system. Therefore, Valve needs to fix their shiz. On Fri, Aug 17, 2012 at 8:56 PM, Todd Pettit pettit.t...@gmail.comwrote: Good call going to do the same. - Original Message - From: Devin O'Malley omalley@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 7:55:36 PM Subject: [hlds] tf_mm_servermode Hey again, I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this just means that probably the beta quickplay system is broken at the moment. What is tf_mm_strict, by the way? From what I read it is the same command. Regards, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Update?
Hey all, I just updated my TF2 servers to 1.2.2.2 from 1.2.2.1, did anyone else just get an update? Regards, Devin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote: One is a server cvar and the other is a client cvar... On 7/23/2012 2:15 PM, Devin O'Malley wrote: What is the difference, rather. On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote: That is the difference between that one and tf_mm_servermode? On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Since the weekend went without any significant problems, we're going to increase the percentage of people who are asked if they want to participate to 100 soon. Also, we'll increase the number of players needed to seed a server, since the player pool will be a bit bigger. (It's really low right now.) In the meantime, you can set the client convar tf_quickplay_beta_preference = 1 to force into the beta. -Original Message- From: Michael Tharp [mailto:g...@partiallystapled.com] Sent: Monday, July 23, 2012 11:05 AM To: Half-Life dedicated Win32 server mailing list Cc: Fletcher Dunn Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta On 07/23/2012 12:41 PM, Fletcher Dunn wrote: Correct. Shipping this particular feature to beta would not get us the type of testing we need. So we ship it as a beta feature. If it's broken, server operators and users can opt out, and we can quickly turn down the percentage of people who get prompted do you want to participate to zero. Hey Fletch, Is there a way to opt in to the client side of this feature? It sounds very interesting and solves the #1 problem I had with quickplay, which is that it punishes servers that are already empty except when there's a supply shortage (e.g. immediately after an update). I'd like to play with it, but it seems like right now only a few randomly-chosen players get the golden ticket. My #2 issue is that there's no love for nocrits, but hopefully a lobby system will pave the way to having more knobs for players to tweak. Sorry if this was already answered elsewhere, I'm discarding mail not from Valve employees because the signal-to-noise ratio is regrettably low. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
Just for reference, is this separate from the update Eric announced, or were they shipped at the same time? On Fri, Jul 20, 2012 at 10:46 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Just to be clear, the this new feature is in beta status, but it has shipped in the regular game. It is not in the TF beta. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, July 20, 2012 6:35 PM To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: [hlds_linux] New TF quickplay in beta Today's update introduced a new version of quickplay. It is currently in beta. A small percentage of players will be asked if they want to try out the beta, when they press the Start playing button. Here's what you need to know as a server operator: * Eligibility rules, maps, etc. have not changed * The new system does not utilize the server browser. * You might see some extra console spam. * Your server must opt into this potential stream of traffic by setting tf_mm_servermode 1 * Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is full. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. So, basically: * Set tf_mm_servermode 1 to avoid missing out on any traffic from the beta matchmaking system. * If it causes any problems, then opt out! That's why it's called beta! From a player perspective, the new system offers two main features: * Form a search party with friends and find a server together. * Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) Thank you! Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] TF2 Quickplay Issue
Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds