RE: [hlds] Stats for HL1DM Source
Why?!?!?!?!?! From HL1 to Source, Valve's games have always been stats friendly. Unlike Fear or Quake 4/Doom 3, they allow programs to parse and collect data. Why would they go this way? Shame -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Thursday, August 31, 2006 1:15 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Stats for HL1DM Source Ooks, it looks like the log files don't have weapon information in them, I just checked both server and client and the logs only say that someone killed someone not what they were killed with (it does log suicides though ... but it says with player ... odd!). L 08/30/2006 - 21:16:49: ar-bat5STEAM_0:1:11599951 killed *** halo of flies ***2STEAM_0:0:11722858 L 08/30/2006 - 21:19:12: *** halo of flies ***2STEAM_0:0:11722858 killed linden.hair4STEAM_0:0:12121960 L 08/30/2006 - 21:25:02: mayesip6STEAM_0:0:12175617 committed suicide with player This will make it a bit hard for stats programs I think. qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Stats for HL1DM Source
I'll go ahead and ask the obvious. Do you have the weapons set up as they would appear in the console during play? If so, could you send me a server log (direct e-mail) so I can compare it to my HL2DM server logs? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Stats for HL1DM Source
I agree with your assessment. But the realtime beats ps any day of the week. The things I don't like about HLStatsX I change. I just added a skill decay based on inactivity, and took out all the Headshot info (HL2DM) and made our hlstats.php allow the sig command just like the premium site. I like the flexibility of both, but the realtime, again, beats the log shipping method IMHO. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: Wednesday, August 30, 2006 1:35 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Stats for HL1DM Source You might look at pyschostats (www.pyschostats.com) Neither pyschostats or hlstatx are particularly easy to set up - complicated by the need to setup and configure: PHP, GD2 (for graphics), Perl, MySQL and your web server of choice. Not for the faint of heart. HlstatsX requires an older version of MySql and more recent versions break some of its queries. Installation documentation is not entirely crystal clear for either - but IMO marginally better for ps - perhaps because it is a bit less complicated to install. Of the two developers, it seems to me that psychostats is the more active - with work now underway for ps3. I run HlstatsX to be fair - I like the real-time updating, which is lacking in ps. It took me a LOT of hours to get it working and figure out the things that the documentation didn't quite explain. I would dread having to do it again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Wednesday, August 30, 2006 1:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Stats for HL1DM Source I've been trying hlstatsx, but have run into some techincal issues. The only answer I've gotten so far is to use the paid premium service. So, I'm thinking I'm going to scrap hlstatsx. Any recommendations for any other stats package for HL1DM Source? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Sdk update
I don't know if it's common knowledge or not, but Hammer is now broken for Linux mapping. It doesn't compile the physics data for Linux, only Windows. I guess we have to wait _yet again_ for another update. They definitely need to look into using some kind of QC program at Valve. This is getting old. They, in my book, have surpassed Microsoft in releasing problems. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Sdk update
I'm am well aware. I was just stating that if you now compiled a map using hammer, it won't work on a Linux server. It worked before the update. It now doesn't. I, being a programmer, am aware about the complexities of multiple platform support. But as a programmer, I enlist people to test out every aspect of the updates to make sure I don't overlook anything. On each platform. This was an easy find... Thanks for your response, Mr. Bush. As Mr. Reynolds has said, this is not an issue for this group. I won't respond again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bush Sent: Monday, August 07, 2006 5:43 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Sdk update Do you know how hard it is to have one thing be completely the same from windows to linux? From your posting here, I'm pretty sure you DON'T. I'm also sure of the fact you don't know how hard it is to take on such a large size project like CSS/HL2 and the rest of the games to be released and run flawlessly on BOTH win32 and unix based operating systems. Do me a favor and google the word POSIX and read up on the differences between Unix and Windows. When you've done that; and when your more than just a map maker come back and complain. Thanks and have a nice day. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Half-Life 2: Deathmatch update released
I ran this and am receiving a Your server is out of date, please update and restart type message. Do I have to delete everything and start over, or is this error message a glitch? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Half-Life 2: Deathmatch update released
Nevermind, I deleted the server and reinstalled. Everything is fine now. Providers are going to have a time with this one... Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Doug Crabtree Sent: Thursday, June 15, 2006 7:56 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Half-Life 2: Deathmatch update released I ran this and am receiving a Your server is out of date, please update and restart type message. Do I have to delete everything and start over, or is this error message a glitch? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Half-Life 2: Deathmatch update released
I'm getting this error in some maps: Attempted to create unknown entity type prop_vehicle_jeep! Can't init prop_vehicle_jeep Was that removed from HL2DM? Thanks, Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Weapon complaints
I'm getting all sorts of complaints about the weapons in HL2DM now. Is there something messed up with the hitboxes? Only the spray damage and physics object seem to be the same. Forget killing anybody with the ar2,smg1,shotgun. Is this as designed or is it a WIP? Thanks, Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2 Episode one unlocked ???
10 am pacific, or 1pm eastern -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Thursday, June 01, 2006 12:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] HL2 Episode one unlocked ??? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Isn't today the day the pre-purchasers of E1 should get their game unlocked? Mine has not. Anyone else with the same problem? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Fast Weapon Scripts what to do?
I have to agree. Scripting should be a server allowed item. I would always turn it off to keep people on the same level. Using aliases to gain an advantage is just an exploit IMHO. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Dabrowski Sent: Friday, May 12, 2006 8:36 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Fast Weapon Scripts what to do? I tend to disagree. Firstly server admins should have the option to disable them. This is especially needed if you play the game in a competitive environment. The players on my servers play the game in a very competitive manner and thus even a minor advantage can be deemed as cheating by some. Regards Pawel Dabrowski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Strange client problem
This is a problem with the Windows based GUI. If you enter the HL1 game, and then click Find Servers, then you can connect to any of them. If you attempt via the GUI, you get the error. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, May 08, 2006 12:13 PM To: hlds@list.valvesoftware.com Subject: [hlds] Strange client problem Sorry if this is not the place to post this question but I can't find an answer anyplace else and you guys are very good at solving problems. Although I do run a hlDS this is not really a server question... almost. This morning when I attempted to enter a game on my server (from my game puter) Steam indicated that it was downloading updates... not too shocking yet... but after the update was done and I tried to enter the game, I got a message asking if I wanted to Download and install dedicated Server. If I say no, the Steam Servers screen redisplays but I can't enter any server. If I say yes, the Dedicated Server install downloads and thereafter, when I attempt to enter any server, I get the screen up to start a dedicated server. Long story short, I can no longer join any server from my client. I performed the standard delete the Clientregistry.blob stuff and stopped and started Steam several times, but the problem remains. As near as I can tell, my server is running fine but my game puter(client) can't join any servers. Basically, the function to join a server , no longer executes Half-Life but instead wants to either download dedicated server or start dedicated server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Strange client problem
All I know is over half of my clan started freaking out on Saturday morning after their steam client updated. Ever since the update, our HL1 servers have had less traffic... Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, May 08, 2006 12:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Strange client problem Yes... I see that, but it worked fine until this morning... I wonder what changed? Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] High Ping Players Lag Server?
I don't think ping is the only problem. I think packet loss has something to do with it also. We had a member of our clan that lives in Germany, when he plays he is between 200 and 300 ping all the time. Didn't ever effect our servers. We have many visitors from over seas that don't effect our servers. On the other hand I have seen some in there with 200-300 pings when they get in the whole experience grinds to a halt. So it can't be _just_ ping. There has to be another reason... Not all 200+ pingers are cheapskates :) Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DT Sent: Thursday, May 04, 2006 9:24 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] High Ping Players Lag Server? I'm sorry that you cannot afford 12.99 to 17.99 a month for DSL. I bet you use dial-up because of that reason only. You are wrong when you say you don't cause lag you do. I have used dial-up, and every time I did I was told that I lagged the server. I have DSL now. I see it all the time when the speeds are good because everyone has Broadband and one guy who is too cheap to buy broadband, comes in with 300 ping and lags the whole thing. We have been playing without lag for an hour, all of a sudden huge lag, over and over and over. A guy came on with 250 ping. Once he leaves it's back to perfect for another hour till the next cheap skate comes in. One person with 200-300 ping does wreak the fun of the other 30 players because he is too cheap. If it were reversed and I was doing that to you? Or something similar at your work or home I'm sure you would be one of those cursing too. Why is it fair that because you don't have dsl we all have to suffer? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
No, this is the regular classic deathmatch. We are talking about the new HLDM: Source. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 03, 2006 12:03 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? -- [ Picked text/plain from multipart/alternative ] Have a look at 204.107.103.165:27015 If this is what you are looking for, it is downloaded and started using -game valve - Original Message From: Andreas Grimm [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 3, 2006 8:47:29 AM Subject: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ? im wondering that i can play hlmp: source ... and i can start a listenserver on my pc so that other people can join to my game ... but no dedicated servers ? Oo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] OT: Maps for HL1DM:SOURCE
As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] OT: Maps for HL1DM:SOURCE
We (I) am asking about HL1DM:Source. Not the HL1:source that has been out for a while. The DM:Source is supposed to be HL1DM redone in HL2DM Source Engine. I've played it and it's pretty ugly compared to regular HL1. I hope if they do plan on phasing out the older version that they get this one fixed first. Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 03, 2006 5:34 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE Am I missing something? Is Are we talking about HL2 DM, or is this actually Half-Life (Not HL2) death match - source, instead of the old non-source Half-Life multiplayer? And if this is what is going on, is the non-source HLDM going to be turned off sometime soon? Have I been living under a rock lately? - Original Message - From: Doug Crabtree [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, May 03, 2006 1:13 PM Subject: [hlds] OT: Maps for HL1DM:SOURCE As this is released, I wanted to convert an old map to the new system. Does anybody know when the Hammer config will be included to use this game? Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Working with 3rd party developers
That's just mean Alfred. If you were on my server I'd take a crowbar to ya :D Doug Crabtree System Administrator Fillauer, LLC. 2710 Amnicola Highway Chattanooga, TN 37406 (423)624-0946x225 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 19, 2006 1:13 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Working with 3rd party developers I don't know of any HL2DM updates, but we do have something in the pipe you will like :) (and no, I am not going to say what it is :) - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] re: Disabled Account
Yeah, it is. I have added a rule for this turkey. No more messages. No need to ban... Doug Crabtree -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Tuesday, April 18, 2006 9:44 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] re: Disabled Account are you a politician? ROFL... No, an IT Director... which, on second thought, may be the same. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server logs
Actually, for us, the hlsw tool hasn't been working since the March 9th update. Something similar is happening to the MANI admin plugin. Hopefully either MANI or HLSW will figure this out soon. Pain. Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server logs
LOL, larred, now I get it... I haven't seen one for Windows. Hopefully somebody will have one! Doug Crabtree ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds