Re: [hlds] Left4dead 2 Dedicated Servers?

2009-11-15 Thread Frank Hotte
That link doean't say anything about the server files.

When will the server files for L4D2 be available?

Soon I hope so that we have them up and running before the full release, 
just like the demo.




- Original Message - 
From: "Sean R." 
To: 
Sent: Sunday, November 15, 2009 11:14 AM
Subject: [hlds] Left4dead 2 Dedicated Servers?


> When will see these available? I
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[hlds] How about some server instructions and server.cfg files?

2008-11-18 Thread Frank Hotte
Been through HUNDREDS of emails and it's like a guessing game for most 
people to figure out what's what with setting up the servers the way we want 
them.

Is it too much to ask to get proper instructions on what commands we need 
for our servers?

I really find this very poorly organized.  You create a multiplayer game, at 
least provide us with proper guidance instead of a quick blurp here and 
there.


Thanks in advance.



Busterking
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- Original Message - 
From: "Alec Sanger" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, November 18, 2008 2:37 PM
Subject: Re: [hlds] Mapcycle and VS mode in L4D


>
> I can't seem to get VS only to work, even though I removed the non vs maps 
> from the mapcycle file. Any ideas?
>
>
> Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From: 
> [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: 
> [hlds] Mapcycle and VS mode in L4D> > So far removing the maps has worked 
> for me, there is also this> > "director_no_human_zombies" = "1"> - 
> Prevents humans from joining the zombie team> > > > >> > okay, sorry if 
> this has been answered already.> >> > I'm looking to set up a dedicated VS 
> server and a dedicated COOP server.> > Do we know exactly how the cycle 
> works in regards to maps? It just> > removing vs maps from mapcycle going 
> to make it coop only? Anyone tested> > any of this?> > 
> _> > Color 
> coding for safety: Windows Live Hotmail alerts you to suspicious> > 
> email.> > 
> http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008>
>  > 
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> your list preferences, or view the list archives,> > please visit:> > 
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > 
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Re: [hlds] Setmaster no longer working and sv_search_key

2008-11-10 Thread Frank Hotte
This is my config file:

hostname nameofyourserver

rcon_password ""

mp_logdetail 0

setmaster add 68.142.72.250:27011

setmaster add 72.165.61.189:27011

sv_voiceenable 1

sv_alltalk 0

sv_search_key  (I have numbers)



This is my command line:

srcds.exe -autoupdate -console -game left4dead +ip xxx.xxx.xx.xxx +map 
l4d_dem_hospital01_apartment



You can't join my server through the web browser but they are displayed.  A 
player must enter the same sv_search_key  in the console then go back to 
the main screen and create a lobby. The player will then be assigned to your 
server.

That's how it works for me and I just checked 5 minutes ago and it is still 
working.



Busterking
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- Original Message - 
From: "Dustin Peacock" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Sunday, November 09, 2008 10:26 PM
Subject: Re: [hlds] Setmaster no longer working and sv_search_key


> Do you have sv_password in your server.cfg. I haven't tried sv_search_key
> without sv_password so I don't know if that's the problem. Has anyone 
> tried
> and see if it works with out passwording the server?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> The-/ Sent: Sunday, November 09, 2008 10:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Setmaster no longer working and sv_search_key
>
> Browser works fine, but haven't be able to do sv_search_key since the
> start, tried anything from 1 character to 20 and none of them work, they
> get the unable to locate popup immediately
>
> J T wrote:
>> Post your command line and config?
>>
>> My only suggestion is to start over from scratch, might be a typo.
>>
>> On Sat, Nov 8, 2008 at 3:36 PM, Dustin Peacock
> <[EMAIL PROTECTED]>wrote:
>>
>>
>>> The setmaster (ip) commands in server.cfg were working for a time. My
>>> servers were showing up in the browser just fine but all of a sudden 
>>> they
>>> are no longer showing up and I haven't changed my server.cfg at all or 
>>> my
>>> command lines.
>>>
>>> Also, I cannot get sv_search_key to work. I have set it in my server.cfg
>>> but
>>> my clients report that when they set the same key from their console 
>>> they
>>> immediately get the error window "unable to locate a dedicated server."
>>>
>>> Any help would be appreciated.
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>>
>>
>>
>
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>
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Frank Hotte
Got my server up but how do I join it?



Busterking
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- Original Message - 
From: "Chris Brunelle" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Thursday, November 06, 2008 1:47 PM
Subject: Re: [hlds] Left 4 Dead dedicated servers


> Update is out...
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Thursday, November 06, 2008 11:22 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
> We have found the case of seeing:
> *  Unable to load Steam support library.   *
> 
> *  This server will operate in LAN mode only.  *
> 
>
> when running a win32 server, we will have an update soon to fix it.
>
>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:hlds-
>> [EMAIL PROTECTED] On Behalf Of Chris Brunelle
>> Sent: Thursday, November 06, 2008 9:18 AM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Left 4 Dead dedicated servers
>>
>> I'm not running the steam client.  This is strictly a dedicated
> server.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>> Reynolds
>> Sent: Thursday, November 06, 2008 10:17 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Left 4 Dead dedicated servers
>>
>> Ahh, win32, are you running the steam client as well? If so, make sure
>> it is updated.
>>
>> > -Original Message-
>> > From: [EMAIL PROTECTED] [mailto:hlds-
>> > [EMAIL PROTECTED] On Behalf Of Brian D'Arcy
>> > Sent: Thursday, November 06, 2008 8:50 AM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Left 4 Dead dedicated servers
>> >
>> > Just removed the /bin/ folder (win32) ran hldsupdatetool again.  It
>> > re-downloaded everything (including steamclient.dll), but still get
>> LAN
>> > mode
>> > only error in console.
>> >
>> > On Thu, Nov 6, 2008 at 11:46 AM, Alfred Reynolds
>> > <[EMAIL PROTECTED]>wrote:
>> >
>> > > For the:
>> > > > *  Unable to load Steam support library.   *
>> > > > 
>> > > > *  This server will operate in LAN mode only.  *
>> > > > 
>> > >
>> > > error make sure you have the most recent update, in particular the
>> > md5um
>> > > of bin/steamclient_linux.so should be:
>> > > 1959a19791cf70bf0f58ce4b3aeb6c6e  bin/steamclient_linux.so
>> > >
>> > > - Alfred
>> > >
>> > > > -Original Message-
>> > > > From: [EMAIL PROTECTED] [mailto:hlds-
>> > > > [EMAIL PROTECTED] On Behalf Of Chris Brunelle
>> > > > Sent: Thursday, November 06, 2008 8:39 AM
>> > > > To: 'Half-Life dedicated Win32 server mailing list'
>> > > > Subject: Re: [hlds] Left 4 Dead dedicated servers
>> > > >
>> > > > This doesn't work for me.  It starts the server, I get console
>> but
>> > > > because
>> > > > no map is specified it isn't running/allowing connections.
> When
>> I
>> > > add
>> > > > +map
>> > > > mapname to the startup command I get:
>> > > >
>> > > > Commentary: Could not find commentary data file
>> > > > 'maps/l4d_dem_hospital02_subway_
>> > > > commentary.txt'.
>> > > > *  Unable to load Steam support library.   *
>> > > > 
>> > > > *  This server will operate in LAN mode only.  *
>> > > > 
>> > > > Unable to load Steam library.
>> > > >
>> > > >
>> > > > .
>> > > >
>> > > > --Chris
>> > > >
>> > > > -Original Message-
>> > > > From: [EMAIL PROTECTED]
>> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Brian
>> > D'Arcy
>> > > > Sent: Thursday, 

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Frank Hotte
Can someone please post their command line to get the server going?

And where's the config file that is being used?

Thanks

Busterking
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- Original Message - 
From: "Don Williams" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Thursday, November 06, 2008 11:24 AM
Subject: Re: [hlds] Left 4 Dead dedicated servers


> Mine did decide to stay running but I got the steam library LAN mode only
> trash.
> - Original Message - 
> From: "Chris Staley" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: 2008-11-06 11:18 AM
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
>
>> herm.. works for me.. whats your command line your using?
>>
>> All I get is the unable to load steam library error :(
>>
>>
>> Brian D'Arcy wrote:
>>> Still nothing on windows servers, just exits. :(
>>>
>>> On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>
 Another update just went out.

 Dustin Peacock wrote:

> The main problem I'm running to in-game is the fact that there aren't
>
 enough

> servers. It continues to tell me that there are no available dedicated
> servers and my only option is to host a LAN.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
> Sent: Thursday, November 06, 2008 10:54 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Left 4 Dead dedicated servers
>
>
> Is there an option to start a server from within the game? If so, i'm
>
 going

> to guess that the only servers that are up are non-dedicated. People
> are
> having a lot of lag problems, which might be caused by the fact that
>
 people

> probably don't have the power/pipe to run a server from home.
>
> Just a guess though
>
>
>> Date: Thu, 6 Nov 2008 10:47:08 -0500> From: [EMAIL PROTECTED]> To:
>>
> hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead dedicated
> servers> > Nope.. I assume there's files we're still missing. There 
> ARE
> servers> running somewhere (probably at valve), I was able to play for
> a
>
 few

> minutes> with a couple other people.> > The server browser shows no
>
 servers

> for l4d, however.> > On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten
> <[EMAIL PROTECTED]>wrote:> > > Before anybody is screeming.. is
>
 there

> somebody that already have> > succesfull> > started the server? So 
> with
>
 text

> etc?> >> > -Oorspronkelijk bericht-> > Van:
> [EMAIL PROTECTED]> >
> [mailto:[EMAIL PROTECTED] Namens Kitteny Berk> >
> Verzonden: donderdag 6 november 2008 16:27> > Aan: Half-Life dedicated
>
 Win32

> server mailing list> > Onderwerp: Re: [hlds] Left 4 Dead dedicated
>
 servers>

 I'm not so sure about that.> >> > connect IP:port seems to work in
 the

> console, but as my server won't> > bloody start, I can't confirm.> >> 
>  >
>
 Matt

> Lyons wrote:> > > Brian D'Arcy wrote:> > >> > >> Same, srcds.exe just
>
 exits

> with nothing.> > >>> > >>> > >> > > Same, win2k boxes, left4dead.exe
> dies
> with an error:> > >> > > Application load error: 5:0065434> > >> >
>  >
> srcds.exe just exits with no error, log or dump.> > >> > > Err... you
> did
> release everything right?> > >> > > In other news there are servers up
>
 and

> it appears you cannot connect to> > > a specific server :(> > >> > >>
>  >>
>
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>> edit
>>
> your list preferences, or view the list archives,> > please visit:> >
> http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> > 
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> http://www.nod32.nl>
>
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>> unsubscribe,
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Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Frank Hotte
This looks promising fellows:

http://img151.imageshack.us/img151/3340/l4dserversqm8.jpg



Busterking
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- Original Message - 
From: "Sebastian Staudt" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Thursday, November 06, 2008 9:11 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support


>I highly doubt there will be no possibility to have "private" servers or
> "favorite" servers.
> The matchmaking system is most likely not a system completely different 
> from
> the server browser. Although it may look like at first sight. There will
> still be clients, servers and master servers. Valve won't reinvent the
> internet. ;)
>
> This is what I expect (I don't know either ;)):
> - A "tab" showing active games waiting for players (seperated into coop 
> and
> pure multiplayer)
> - A second "tab" showing servers with games in progress or no active game
> (ready for a new game).
> - Other "tabs" showing servers you have joined before (history) and
> favorites
>
> And I also expect that server admins will be able to password protect
> servers (or games). So you could lock a whole server to specific players
> ("pure private") or you could lock a single game ("private game"). Maybe 
> the
> latter is even possible for some kind of "moderator" player. Not a admin
> accessing through rcon or the likes. If this is the case admins may also 
> be
> able to allow / disallow moderating to specific players. This "moderator"
> mode would allow some friends not owning a server to host their private
> games without the need of a server or even rcon access.
>
> Once again I don't know what Valve is intending to do, but this is how I
> expect it (and how I would do it).
>
> Regards,
> Koraktor
>
> 2008/11/6 Thomas Morton <[EMAIL PROTECTED]>
>
>> Olly,
>>
>> Valve have posted the info to this to the list SPECIFICALLY. It is a huge
>> change to the way the game works...
>>
>> We can only go on the info that has been given and that is that there 
>> will
>> be no server browser.
>>
>> The new system that has been described means I doubt clans will bother to
>> host servers because the chances of EVER getting to play on a server they
>> are paying for is next to minimal!!
>>
>> As to "I cant understand why everyone is so eager to slap valve for 
>> making
>> a
>> decision that we haven't even seen the result of?" - the earlier people
>> start to explain that this is a BAD move (or rather start to raise
>> concerns)
>> to Valve the sooner they can look into fixing it. Should we wait another
>> day
>> or so when there might be no chance of fixing things for the full 
>> release.
>>
>> We are raising concerns with an announcement THEY made - now it is surely
>> (fairly) Valve's turn to respond to our concerns - either by saying "yes
>> that's how it is.." or explaining where we are misinterpreting things. 
>> Why
>> else would thay have posted it??
>>
>> The way I see it this will easily kill the PC version of the game: no one
>> will really want to host servers they never play on... so there will be 
>> no
>> servers. joy!
>>
>> Thomas Morton
>>
>> ++ No problem should ever have to be solved twice ++
>>
>>
>> 2008/11/6 Olly <[EMAIL PROTECTED]>
>>
>> > >
>> > > "While we wish Valve success with this game; their decision
>> > >
>> > leaves us with no choice but to take this action in the hope
>> > >
>> > that it will highlight how strongly we feel about the removal
>> > >
>> > of direct join options from any game."
>> >
>> >
>> > You think that is good company practice to make decisions like this 
>> > based
>> > on
>> > one email? I cant understand why everyone is so eager to slap valve for
>> > making a decision that we haven't even seen the result of?
>> >
>> > 2008/11/6 Steven Hartland <[EMAIL PROTECTED]>
>> >
>> > > Following the announcement last night that there will be no
>> > > server browser for the highly anticipated Left 4 Dead, we
>> > > have been thinking long and hard about the impact this has
>> > > on the hosting of the game.
>> > >
>> > > With no server browser how are people supposed to join a
>> > > server they have rented?  Will there at least be a direct
>> > > to join IP feature?
>> > >
>> > > Without these there is no incentive for either the purchase
>> > > of servers by customers or the provision of free-to-play
>> > > publics by gaming communities, as people have no choice over
>> > > what server they join.
>> > >
>> > > This kills the rental, hosting and community market for the
>> > > game outright. Do Valve really intend to host all the servers
>> > > themselves for the game or has the importance of these features
>> > > and their impact been overlooked?
>> > >
>> > > As it stands right now we (Multiplay) see no benefit in
>> > > supporting this game at all and unless this situation changes
>> > > we do not intend to host any servers for it.
>> > >
>> > > We hope other GSP's will support us i

Re: [hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Frank Hotte
I agree 100 %.  We won't have L4D servers just so anyone but our own clan 
members can play on them,.

If in fact that is where they are going, then the only solution for us will 
be to have lan games between clan members using Hamachi installed on our 
gaming box.  Hopefully this will be a solution.


Busterking
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- Original Message - 
From: "Thomas Morton" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Thursday, November 06, 2008 8:51 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support


> Olly,
>
> Valve have posted the info to this to the list SPECIFICALLY. It is a huge
> change to the way the game works...
>
> We can only go on the info that has been given and that is that there will
> be no server browser.
>
> The new system that has been described means I doubt clans will bother to
> host servers because the chances of EVER getting to play on a server they
> are paying for is next to minimal!!
>
> As to "I cant understand why everyone is so eager to slap valve for making 
> a
> decision that we haven't even seen the result of?" - the earlier people
> start to explain that this is a BAD move (or rather start to raise 
> concerns)
> to Valve the sooner they can look into fixing it. Should we wait another 
> day
> or so when there might be no chance of fixing things for the full release.
>
> We are raising concerns with an announcement THEY made - now it is surely
> (fairly) Valve's turn to respond to our concerns - either by saying "yes
> that's how it is.." or explaining where we are misinterpreting things. Why
> else would thay have posted it??
>
> The way I see it this will easily kill the PC version of the game: no one
> will really want to host servers they never play on... so there will be no
> servers. joy!
>
> Thomas Morton
>
> ++ No problem should ever have to be solved twice ++
>
>
> 2008/11/6 Olly <[EMAIL PROTECTED]>
>
>> >
>> > "While we wish Valve success with this game; their decision
>> >
>> leaves us with no choice but to take this action in the hope
>> >
>> that it will highlight how strongly we feel about the removal
>> >
>> of direct join options from any game."
>>
>>
>> You think that is good company practice to make decisions like this based
>> on
>> one email? I cant understand why everyone is so eager to slap valve for
>> making a decision that we haven't even seen the result of?
>>
>> 2008/11/6 Steven Hartland <[EMAIL PROTECTED]>
>>
>> > Following the announcement last night that there will be no
>> > server browser for the highly anticipated Left 4 Dead, we
>> > have been thinking long and hard about the impact this has
>> > on the hosting of the game.
>> >
>> > With no server browser how are people supposed to join a
>> > server they have rented?  Will there at least be a direct
>> > to join IP feature?
>> >
>> > Without these there is no incentive for either the purchase
>> > of servers by customers or the provision of free-to-play
>> > publics by gaming communities, as people have no choice over
>> > what server they join.
>> >
>> > This kills the rental, hosting and community market for the
>> > game outright. Do Valve really intend to host all the servers
>> > themselves for the game or has the importance of these features
>> > and their impact been overlooked?
>> >
>> > As it stands right now we (Multiplay) see no benefit in
>> > supporting this game at all and unless this situation changes
>> > we do not intend to host any servers for it.
>> >
>> > We hope other GSP's will support us in this action. The MOTD
>> > ad block is of minor significance in comparison to the building
>> > a community around servers. This is the start of a slippery
>> > slope which once started down it will be hard to turn back.
>> > The community goodwill and hard work must not be taken for
>> > granted and pushed too far.
>> >
>> > Valve's success is in no small part due to the widespread
>> > availability of servers for it's games, the majority of which
>> > are funded and run by the community at large. To take away the
>> > community's ability to continue to run servers that they can
>> > build solid regular player bases around, will simply destroy
>> > the communities around the game and also significantly dent
>> > faith and goodwill in Valve as a company.
>> >
>> > While we wish Valve success with this game; their decision
>> > leaves us with no choice but to take this action in the hope
>> > that it will highlight how strongly we feel about the removal
>> > of direct join options from any game.
>> >
>> >Regards
>> >Steve
>> >
>> > 
>> > This e.mail is private and confidential between Multiplay (UK) Ltd. and
>> the
>> > person or entity to whom it is addressed. In the event of misdirection,
>> the
>> > recipient is prohibited from using, copying, printing or otherwise
>> > disseminating it or any information contain

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Frank Hotte
Well if that's the truth then why would anyone want to set up a dedicated 
server?

That is just plain stupidity.



Busterking
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- Original Message - 
From: "Andrew Armstrong" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Wednesday, November 05, 2008 11:12 PM
Subject: Re: [hlds] Left 4 Dead -Matchmaking


> My understanding is that the dedicated servers are transparent, you don't
> know about them as players.
>
> Players join a lobby system, create a room/play with friends, and then 
> when
> the game starts, are sent to a dedicated server within a pool - that 
> server
> is removed from the pool while a game is in progress.
>
> There is no way to join a server directly (as I doubt you are able to join 
> a
> game in progress), rather you create a room in a server lobby and click
> 'Play' and you are then allocated a server to play on. Therefore, your
> server has no real configuration settings - those are decided by the 
> players
> in the lobby system.
>
> You don't know which server you have been allocated until you are in game
> and see the MOTD.
>
> While this does deviate quite a lot from the usual server browser model;
> let's wait and give it a run through and then draw out some conclusions 
> and
> provide feedback.
>
> I personally would find it handy to indicate a preference for a server 
> group
> to play on (as the 'lobby room host') to be one of my ISP's game servers 
> for
> both latency reasons and cost reasons (Free bandwidth to play on local
> servers), and I am guaranteed to be playing on a server that I will have a
> good time on rather than a possibly overloaded server I never want to play
> on.
>
> - Andrew
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of bl4nk
> Sent: Thursday, 6 November 2008 3:03 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
> Quoting the OP for this thread:
>> Clients will be able to "Quick Match", "Play Online", and "Play With
> Friends" when they want to play a game.
> It sounds like "Quick Match" will put you directly into a random game
> (hopefully the best possible for you at the time), "Play Online" will be
> a sort of server browser like we have now, and "Play With Friends" will
> most likely be a list of servers that your friends are playing on.
>
> That's just my views on how I think it will be. Whether or not it's like
> that is still in the air it seems.
>
>
> [EMAIL PROTECTED] wrote:
>> I bet valve are looking at the drawing board as we speak,
>>
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M. Frain
>> Sent: Thursday, 6 November 2008 2:48 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>>
>> What if you have already pre-ordered it? This is like one of those EA
>> surprises when they say "oh, you can only install three times."
>> On the other hand we shouldn't guess and get riled until we hear 
>> something
>> from someone in the know.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
>> Sent: Wednesday, November 05, 2008 9:40 PM
>> To: 'Half-Life dedicated Win32 server mailing list'
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>> Hope we are able to 'pick' which servers we can play on, otherwise I'm 
>> not
>> gonna bother hosting or playing this game.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger
>> Sent: Thursday, 6 November 2008 1:02 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>
>>
>>
>> Well I appreciate you taking the time to listen.
>>
>> To reiterate what others are saying, us every day average joes who spend
> the
>> money to run our own servers do it not only to give random people a place
> to
>> play, but to form a community. This really isn't possible if players are
>> randomly thrown in a server, as you get no chance to build/get to know
>> regulars. If we can't use L4D to help build our own communities, then
> there
>> isn't really a point in us paying for the hosting.
>>
>> Hopefully we are still able to join a game by IP or from a browser list,
> and
>> if not at first, I hope this feature is implemented by the time the final
>> game is released.
>>
>>
>>> From: [EMAIL PROTECTED]
>>> To: hlds@list.valvesoftware.com
>>> Date: Wed, 5 Nov 2008 17:53:24 -0800
>>> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>>>
>>> I don't have an answer for this yet, but your feedback is noted.
>>>
>>> -Eric
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>>
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
>>
>>> Sent: Wednesday, November 05, 2008 5:50 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Sub

Re: [hlds] Left 4 Dead -Matchmaking

2008-11-05 Thread Frank Hotte
Well if I can't make my servers private then they can shove their new system 
where the sun don't shine.

Better give us an explanation on this quick!

Busterking
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- Original Message - 
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Wednesday, November 05, 2008 8:57 PM
Subject: Re: [hlds] Left 4 Dead -Matchmaking


> Sounds like a no then. :/
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
> Sent: Wednesday, November 05, 2008 8:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
> I don't have an answer for this yet, but your feedback is noted.
>
> -Eric
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Wednesday, November 05, 2008 5:50 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead -Matchmaking
>
> Agreed. This system sounds like a cool thing to have along with the
> regular server browser, but not as the only option. Taking away the
> choice of which server to play on regularly takes away a major incentive
> for people to host servers...
>
> Cc2iscooL wrote:
>> I certainly hope they can be manually selected. I'm not paying for
>> server space to play on someone else's server.
>>
>> Matthew Gottlieb wrote:
>>
>>> I don't understand why server popularity would matter if servers are
> chosen
>>> at random?
>>> Can servers still be private or manually selected?
>>>
>>> Also, thanks all the info :)
>>>
>>> ~ Matt
>>>
>>> On Wed, Nov 5, 2008 at 7:34 PM, Matt Lyons <[EMAIL PROTECTED]>
> wrote:
>>>
>>>
>>>
 Can we get some specs on the banner please?

 Size, file type, size restrictions etc...

 Eric Smith wrote:


> Left 4 Dead will use the new matchmaking system we've been working
> on.
>
> The new matchmaking system replaces the traditional server browser.
> By running a public dedicated server your server will be added to a
> list of servers available for clients to use when playing.  Games are
> started from a Game Lobby by clients, who are then connected to a
> dedicated server when they start the game.  When they're done, your
> server is added back to the list of available servers.  Clients will
> be able to "Quick Match", "Play Online", and "Play With Friends" when
> they want to play a game.
>
> You will still have access to the traditional Message of the Day for
> your server.  For Left 4 Dead, we've added a banner ad you can create
> that will be displayed to clients when they're playing on your
> server.  There is also a ranking system to show the popularity of
> your server.
>
> This is the first version of what we've been working on, and we're
> going to want feedback from all of you once things start turning up
> tomorrow.
>
> -Eric
>
>
>
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>
 --
 Matt Lyons (Bsc CS & Soft Eng)
 Content Administrator, Internode Systems
 150 Grenfell St, Adelaide SA 5000
 Ph: (08) 8228 2877
 E-mail: [EMAIL PROTECTED]
 WWW: www.internode.com.au
 "In theory, there is no difference between theory and practice; In
 practice, there is."

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