This looks promising fellows:

http://img151.imageshack.us/img151/3340/l4dserversqm8.jpg



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----- Original Message ----- 
From: "Sebastian Staudt" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Thursday, November 06, 2008 9:11 AM
Subject: Re: [hlds] L4D No Server Browser = No Server Support


>I highly doubt there will be no possibility to have "private" servers or
> "favorite" servers.
> The matchmaking system is most likely not a system completely different 
> from
> the server browser. Although it may look like at first sight. There will
> still be clients, servers and master servers. Valve won't reinvent the
> internet. ;)
>
> This is what I expect (I don't know either ;)):
> - A "tab" showing active games waiting for players (seperated into coop 
> and
> pure multiplayer)
> - A second "tab" showing servers with games in progress or no active game
> (ready for a new game).
> - Other "tabs" showing servers you have joined before (history) and
> favorites
>
> And I also expect that server admins will be able to password protect
> servers (or games). So you could lock a whole server to specific players
> ("pure private") or you could lock a single game ("private game"). Maybe 
> the
> latter is even possible for some kind of "moderator" player. Not a admin
> accessing through rcon or the likes. If this is the case admins may also 
> be
> able to allow / disallow moderating to specific players. This "moderator"
> mode would allow some friends not owning a server to host their private
> games without the need of a server or even rcon access.
>
> Once again I don't know what Valve is intending to do, but this is how I
> expect it (and how I would do it).
>
> Regards,
> Koraktor
>
> 2008/11/6 Thomas Morton <[EMAIL PROTECTED]>
>
>> Olly,
>>
>> Valve have posted the info to this to the list SPECIFICALLY. It is a huge
>> change to the way the game works...
>>
>> We can only go on the info that has been given and that is that there 
>> will
>> be no server browser.
>>
>> The new system that has been described means I doubt clans will bother to
>> host servers because the chances of EVER getting to play on a server they
>> are paying for is next to minimal!!
>>
>> As to "I cant understand why everyone is so eager to slap valve for 
>> making
>> a
>> decision that we haven't even seen the result of?" - the earlier people
>> start to explain that this is a BAD move (or rather start to raise
>> concerns)
>> to Valve the sooner they can look into fixing it. Should we wait another
>> day
>> or so when there might be no chance of fixing things for the full 
>> release.
>>
>> We are raising concerns with an announcement THEY made - now it is surely
>> (fairly) Valve's turn to respond to our concerns - either by saying "yes
>> that's how it is.." or explaining where we are misinterpreting things. 
>> Why
>> else would thay have posted it??
>>
>> The way I see it this will easily kill the PC version of the game: no one
>> will really want to host servers they never play on... so there will be 
>> no
>> servers..... joy!
>>
>> Thomas Morton
>>
>> ++ No problem should ever have to be solved twice ++
>>
>>
>> 2008/11/6 Olly <[EMAIL PROTECTED]>
>>
>> > >
>> > > "While we wish Valve success with this game; their decision
>> > >
>> > leaves us with no choice but to take this action in the hope
>> > >
>> > that it will highlight how strongly we feel about the removal
>> > >
>> > of direct join options from any game."
>> >
>> >
>> > You think that is good company practice to make decisions like this 
>> > based
>> > on
>> > one email? I cant understand why everyone is so eager to slap valve for
>> > making a decision that we haven't even seen the result of?
>> >
>> > 2008/11/6 Steven Hartland <[EMAIL PROTECTED]>
>> >
>> > > Following the announcement last night that there will be no
>> > > server browser for the highly anticipated Left 4 Dead, we
>> > > have been thinking long and hard about the impact this has
>> > > on the hosting of the game.
>> > >
>> > > With no server browser how are people supposed to join a
>> > > server they have rented?  Will there at least be a direct
>> > > to join IP feature?
>> > >
>> > > Without these there is no incentive for either the purchase
>> > > of servers by customers or the provision of free-to-play
>> > > publics by gaming communities, as people have no choice over
>> > > what server they join.
>> > >
>> > > This kills the rental, hosting and community market for the
>> > > game outright. Do Valve really intend to host all the servers
>> > > themselves for the game or has the importance of these features
>> > > and their impact been overlooked?
>> > >
>> > > As it stands right now we (Multiplay) see no benefit in
>> > > supporting this game at all and unless this situation changes
>> > > we do not intend to host any servers for it.
>> > >
>> > > We hope other GSP's will support us in this action. The MOTD
>> > > ad block is of minor significance in comparison to the building
>> > > a community around servers. This is the start of a slippery
>> > > slope which once started down it will be hard to turn back.
>> > > The community goodwill and hard work must not be taken for
>> > > granted and pushed too far.
>> > >
>> > > Valve's success is in no small part due to the widespread
>> > > availability of servers for it's games, the majority of which
>> > > are funded and run by the community at large. To take away the
>> > > community's ability to continue to run servers that they can
>> > > build solid regular player bases around, will simply destroy
>> > > the communities around the game and also significantly dent
>> > > faith and goodwill in Valve as a company.
>> > >
>> > > While we wish Valve success with this game; their decision
>> > > leaves us with no choice but to take this action in the hope
>> > > that it will highlight how strongly we feel about the removal
>> > > of direct join options from any game.
>> > >
>> > >    Regards
>> > >    Steve
>> > >
>> > > ================================================
>> > > This e.mail is private and confidential between Multiplay (UK) Ltd. 
>> > > and
>> > the
>> > > person or entity to whom it is addressed. In the event of 
>> > > misdirection,
>> > the
>> > > recipient is prohibited from using, copying, printing or otherwise
>> > > disseminating it or any information contained in it.
>> > >
>> > > In the event of misdirection, illegible or incomplete transmission
>> please
>> > > telephone +44 845 868 1337
>> > > or return the E.mail to [EMAIL PROTECTED]
>> > >
>> > >
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7:58 AM


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