This looks promising fellows: http://img151.imageshack.us/img151/3340/l4dserversqm8.jpg
Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com ----- Original Message ----- From: "Sebastian Staudt" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Sent: Thursday, November 06, 2008 9:11 AM Subject: Re: [hlds] L4D No Server Browser = No Server Support >I highly doubt there will be no possibility to have "private" servers or > "favorite" servers. > The matchmaking system is most likely not a system completely different > from > the server browser. Although it may look like at first sight. There will > still be clients, servers and master servers. Valve won't reinvent the > internet. ;) > > This is what I expect (I don't know either ;)): > - A "tab" showing active games waiting for players (seperated into coop > and > pure multiplayer) > - A second "tab" showing servers with games in progress or no active game > (ready for a new game). > - Other "tabs" showing servers you have joined before (history) and > favorites > > And I also expect that server admins will be able to password protect > servers (or games). So you could lock a whole server to specific players > ("pure private") or you could lock a single game ("private game"). Maybe > the > latter is even possible for some kind of "moderator" player. Not a admin > accessing through rcon or the likes. If this is the case admins may also > be > able to allow / disallow moderating to specific players. This "moderator" > mode would allow some friends not owning a server to host their private > games without the need of a server or even rcon access. > > Once again I don't know what Valve is intending to do, but this is how I > expect it (and how I would do it). > > Regards, > Koraktor > > 2008/11/6 Thomas Morton <[EMAIL PROTECTED]> > >> Olly, >> >> Valve have posted the info to this to the list SPECIFICALLY. It is a huge >> change to the way the game works... >> >> We can only go on the info that has been given and that is that there >> will >> be no server browser. >> >> The new system that has been described means I doubt clans will bother to >> host servers because the chances of EVER getting to play on a server they >> are paying for is next to minimal!! >> >> As to "I cant understand why everyone is so eager to slap valve for >> making >> a >> decision that we haven't even seen the result of?" - the earlier people >> start to explain that this is a BAD move (or rather start to raise >> concerns) >> to Valve the sooner they can look into fixing it. Should we wait another >> day >> or so when there might be no chance of fixing things for the full >> release. >> >> We are raising concerns with an announcement THEY made - now it is surely >> (fairly) Valve's turn to respond to our concerns - either by saying "yes >> that's how it is.." or explaining where we are misinterpreting things. >> Why >> else would thay have posted it?? >> >> The way I see it this will easily kill the PC version of the game: no one >> will really want to host servers they never play on... so there will be >> no >> servers..... joy! >> >> Thomas Morton >> >> ++ No problem should ever have to be solved twice ++ >> >> >> 2008/11/6 Olly <[EMAIL PROTECTED]> >> >> > > >> > > "While we wish Valve success with this game; their decision >> > > >> > leaves us with no choice but to take this action in the hope >> > > >> > that it will highlight how strongly we feel about the removal >> > > >> > of direct join options from any game." >> > >> > >> > You think that is good company practice to make decisions like this >> > based >> > on >> > one email? I cant understand why everyone is so eager to slap valve for >> > making a decision that we haven't even seen the result of? >> > >> > 2008/11/6 Steven Hartland <[EMAIL PROTECTED]> >> > >> > > Following the announcement last night that there will be no >> > > server browser for the highly anticipated Left 4 Dead, we >> > > have been thinking long and hard about the impact this has >> > > on the hosting of the game. >> > > >> > > With no server browser how are people supposed to join a >> > > server they have rented? Will there at least be a direct >> > > to join IP feature? >> > > >> > > Without these there is no incentive for either the purchase >> > > of servers by customers or the provision of free-to-play >> > > publics by gaming communities, as people have no choice over >> > > what server they join. >> > > >> > > This kills the rental, hosting and community market for the >> > > game outright. Do Valve really intend to host all the servers >> > > themselves for the game or has the importance of these features >> > > and their impact been overlooked? >> > > >> > > As it stands right now we (Multiplay) see no benefit in >> > > supporting this game at all and unless this situation changes >> > > we do not intend to host any servers for it. >> > > >> > > We hope other GSP's will support us in this action. The MOTD >> > > ad block is of minor significance in comparison to the building >> > > a community around servers. This is the start of a slippery >> > > slope which once started down it will be hard to turn back. >> > > The community goodwill and hard work must not be taken for >> > > granted and pushed too far. >> > > >> > > Valve's success is in no small part due to the widespread >> > > availability of servers for it's games, the majority of which >> > > are funded and run by the community at large. To take away the >> > > community's ability to continue to run servers that they can >> > > build solid regular player bases around, will simply destroy >> > > the communities around the game and also significantly dent >> > > faith and goodwill in Valve as a company. >> > > >> > > While we wish Valve success with this game; their decision >> > > leaves us with no choice but to take this action in the hope >> > > that it will highlight how strongly we feel about the removal >> > > of direct join options from any game. >> > > >> > > Regards >> > > Steve >> > > >> > > ================================================ >> > > This e.mail is private and confidential between Multiplay (UK) Ltd. >> > > and >> > the >> > > person or entity to whom it is addressed. In the event of >> > > misdirection, >> > the >> > > recipient is prohibited from using, copying, printing or otherwise >> > > disseminating it or any information contained in it. >> > > >> > > In the event of misdirection, illegible or incomplete transmission >> please >> > > telephone +44 845 868 1337 >> > > or return the E.mail to [EMAIL PROTECTED] >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.0/1771 - Release Date: 11/6/2008 7:58 AM _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds