RE: [hlds] Full version CS:S Server

2004-10-08 Thread Ian Shaw
Oh gawd, I am a numpty.

That's for your help however.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: 08 October 2004 00:16
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Full version CS:S Server

Ian Shaw wrote:
> My CS:S Server doesn't appear to be executing the server.cfg /
> autoexec.cfg
> or even working with +exec server.cfg on the commandline.
>
> Am I being an idiot? Or just doing it wrong? Or Both?

Have you (and Bent) put the server.cfg in the /cfg directory?

--
ironchef
http://dexworld.org/



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RE: [hlds] Full version CS:S Server

2004-10-07 Thread Ian Shaw
My CS:S Server doesn't appear to be executing the server.cfg / autoexec.cfg
or even working with +exec server.cfg on the commandline.

Am I being an idiot? Or just doing it wrong? Or Both?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: 07 October 2004 22:19
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Full version CS:S Server

Get the hldsupdatetool.

Then do hldsupdatetool -command update -dir . -username yourusername
-password yourpassword -game "Counter-Strike Source"

This is the same method as the beta server.  It converts the beta to
full version.

Dave


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of voogru
Sent: Thursday, October 07, 2004 4:31 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Full version CS:S Server

Where can I download the server files to begin with?

I'm guessing it's not the normal hlds server files, but a newer one?

Thanks.

- Spencer "voogru" MacDonald



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RE: [hlds] New server list gripe

2004-08-27 Thread Ian Shaw
Have I missed something?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bobby
Sent: 27 August 2004 17:10
To: [EMAIL PROTECTED]
Subject: [hlds] New server list gripe


Well, everyone is quiet, So I'll be the first GSP to complain.
This is gonna kill us.
Only GSP's Reply Thx!!!

-Bobby



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RE: [hlds] Query for CS:S and password settings...

2004-08-26 Thread Ian Shaw
Take a look at

http://dev.kquery.com/index.php?article=46

That should help out.

Cheers,

Ned

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christian Celler
Sent: 26 August 2004 11:18
To: [EMAIL PROTECTED]
Subject: [hlds] Query for CS:S and password settings...

--
Hi there,

is it possible to put the information if a server is passworded
in the response of the \xFF\xFF\xFF\xFFT-query?

Or is it already in there and just does not work because
passwording does not work? :) In this case - which bit holds this
information?

Regards
  Christian "the one who does not want to parse the whole rules
  just for the password setting" Celler

--
http://www.4netplayers.de - http://www.4players.de
--
[ Content of type application/pgp-signature deleted ]
--

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RE: [hlds] CS:S private server

2004-08-20 Thread Ian Shaw
Have you tried setting the password on the command line as well?

I can't currently get my server to run the server.cfg file even if I put
+exec server.cfg it just says couldn't exec server.cfg. (Although it is
linux not win32)

I had to set everything via the command line, I've not tried with
sv_password yet but will when I get home.

Ned

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Wright
Sent: 20 August 2004 16:03
To: [EMAIL PROTECTED]
Subject: [hlds] CS:S private server

Has anyone successfully hidden their server so they can test on it without
having to deal with the disruptive players that inevitably join?

I have verified that sv_password is set on my server. However, clients are
never prompted to enter a password when connecting. I tried using nomaster
(both in the cfg and command line) - the server still shows.

Am I missing something obvious here?

Thanks!

Steve



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[hlds] CS:S Logging

2004-08-19 Thread Ian Shaw
Does CS:Source log like standard counter-strike at all?
I've tried to turn it on the same way as counter-strike but its not working.

Or is this feature not yet implemented (I presumed it would be cause logs =
rather helpful for testing)

Cheers,

Ned



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RE: [hlds] Steam Release

2004-07-08 Thread Ian Shaw
I'm interested in running a UK Content server, does anyone know how you go
about it, who to speak to, server/Bandwidth requirements e.t.c?

I've got loads of rack space and bandwidth shouldn't be a problem.

Ned

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: 08 July 2004 13:18
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Steam Release

Ok an update on this I started the update at 8am this morning its
now 1pm. The update has failed several times its currently trying to
download from http://www.computergames.ro specifically:
213.157.170.81
Doing a simple trace show that said content server's connectivity
is dire, giving 300ms pings and high packet loss. Yes the .ro
server may be at like 10% load on the steam status page but
from here it looks like is overloaded at about 1%. There is no point
in having content servers which are this badly connected.

Also can we get an update to steam that does a quick threaded
download test from the available content servers in the given "area"
and uses the quickest.. Either that or the option to manually specify
a download server.

Steve / K

- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 08 July 2004 11:09
Subject: Re: [hlds] Steam Release


Is there any chance that the UK / eurpoean content servers are going
to get sorted this century? Update after update they die under the load
and its getting beyond a joke now.
If you look at the server graph the "load balancer" seems to be sending
all requests to one server :(

Steve / K


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RE: [hlds] OT: X-Spectate : Any thoughts?

2004-05-24 Thread Ian Shaw
Doesn't AMX or clanmod have the ability for admins to take screenshots on
clients PC's? I don't think it timestamps them and the screenshot needs to
be uploaded though. Trouble is however, I'm not sure it takes a shot of what
is actually being seen on the screen, i.e. a screenshot directly from video
memory would be the only useful thing, which is how I think Punk buster used
to do it.

Regards,

Ned

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Lewis
Sent: 24 May 2004 15:29
To: [EMAIL PROTECTED]
Subject: Re: [hlds] OT: X-Spectate : Any thoughts?

In total agreement mate. The ability for the admin to download a screenshot
would absolutely rock, and hopefully enough people would come forward to
support this so that it is actually implemented.

The only problem I forsee with it though is privacy concerns. Punkbuster was
optional back then and is still optional now for games that use it (although
its more or less mandatory, as most servers use Punkbuster anyway). Someone
is bound to kick up a fuss, even though the majority couldn't care less.

CSGN in the UK have quite an interesting plugin on their servers. At a
convienient time during the game (freezetime for example) the server will
take a screenshot on the client PC with a timestamp on it, and that
screenshot then has to be uploaded to a webpage after the match. The admins
then review the screenshots. If only CSGN released their plugin(s), or
someone developed something along the same lines, or of course, Valve could
just introduce the ability for an admin to grab a screenshot :)

Regards,

Ryan Lewis
[EMAIL PROTECTED]


- Original Message -
From: "[YG]Sharza" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, May 24, 2004 2:04 PM
Subject: SV: [hlds] OT: X-Spectate : Any thoughts?


> > The program has good intentions, noone can argue that, but I do forsee
VAC
> > flagging this as a cheat pretty darn soon, and I ain't too sure about
the
> > EULA agreement being broken when using this program. The site reckons it
> > would be considered a false ban if VAC decided to ban you, but again,
I'm
> > not too convinced.
>
> The only thing we ever needs, is an admin command implemented into the
half-life engine, to grab a
> client screen shot, like the old in-eye style. That way, none of this will
ever be needed, it can be
> decided within a few seconds wether a player is using wallhack or other
client side cheats.
>
> Btw seems like VAC is falling behind nowadays, even though it have been
updated rapidly, I have
> banned 8 players from the clan server in the past week, tell me is there
any way of sending a demo
> and a steam_id to get a VAC ban issued on those players?
>
> L8r,
>   Sharza
>
>
>
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RE: [hlds] DOD 1.2 CPU ARGHHHHHHHHH

2004-05-20 Thread Ian Shaw
If the usage was kept constant in each patch it would be fine, the trouble
is it's up and down like a yo yo (well just up recently) and that makes it
very hard to plan things. Might also be nice if they let the players know
about the increased usage so they understand when servers have to be taken
down or things start going pear shaped.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: 20 May 2004 09:23
To: [EMAIL PROTECTED]
Subject: Re: [hlds] DOD 1.2 CPU ARGH

looks like linux servers are doing much better,
for once the shoe is on the other foot ...

- Original Message -
From: Ian Shaw
 Sent: Thursday, May 20, 2004 1:08 AM

Getting the same here.

It's really getting stupid now, it's not worth hosting DoD Servers anymore
as they use way to many resources. It needs sorting ASAP or DoD is going to
die a very quick death as the servers all vanish.

-Original Message-
From: [EMAIL PROTECTED]
 Bobby35ny
Sent: 20 May 2004 03:39

I was happy when I heard dod 1.2 will be better on the CPU serverside.
OMG!!  Its WORSE!! Even with no mods!

-Bobby



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RE: [hlds] DOD 1.2 CPU ARGHHHHHHHHH

2004-05-20 Thread Ian Shaw
Getting the same here.

It's really getting stupid now, it's not worth hosting DoD Servers anymore
as they use way to many resources. It needs sorting ASAP or DoD is going to
die a very quick death as the servers all vanish.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bobby35ny
Sent: 20 May 2004 03:39
To: [EMAIL PROTECTED]
Subject: [hlds] DOD 1.2 CPU ARGH

I was happy when I heard dod 1.2 will be better on the CPU serverside.
OMG!!  Its WORSE!! Even with no mods!

-Bobby




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