Re: [hlds] [SPAM] RE: VMware Advise

2009-02-14 Thread J T
1Q is awesome.

On Fri, Feb 13, 2009 at 5:36 AM, Karl Weckstrom k...@weckstrom.com wrote:

 Yeah, I may actually replace all my little home-based switches and get one
 decent managed switch and just do 1Q myself.
 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of J T [jtr...@gmail.com]
 Sent: Friday, February 13, 2009 2:36 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [SPAM] RE: VMware Advise

 I was setting up ESXi at work. Its pretty kick ass, I love that fact that
 it
 supports 802.1Q VLAN Tagging.

 On Thu, Feb 12, 2009 at 3:16 PM, Rick Payton r...@mai-hawaii.com wrote:

  While I hardly do anything really intense, on one host I run separate
  VM's for:
 
  Microsoft Search Server w/ SQL Server 2005 (off topic: this product is
  GREAT)
  Symantec Endpoint Protection (off topic: this product SUCKS - we're
  moving to NOD32 soon)
  Exchange 2003
  Realtime backup server
  1 of 2 Active Directory servers
 
  Ok, the AD server doesn't really count but it's just one more thing on
  there. There's no way I could've ran all this on the same box under
  vmware server.
 
  /me pets his esxi boxes. Again, srcds/hlds runs awesome in an esx/esxi
  vm, at least under linux. I've yet to run it under Windows.
 
  OT: re-arrange ESXi and you get .. SEXi ... Which it is.
 
  -mauirixxx
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin
  Sent: Thursday, February 12, 2009 1:05 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] VMware Advise
 
  I managed to get it set up under ESXI and while running an application
  on another VM that previously severly degraded the game servers, there
  is no longer any negative affect. The servers run great.
 
  Karl Weckstrom wrote:
   [Snip]
  
   PS: Karl, I actually found your instructions on setting up ESXi with
   FreeNAS and iSCSI last week when I tackled that very subject here at
   work - it was a very interesting read. I really think you can expand
   on it that though, if you ever get time :P
  
   [/Snip]
  
   Mauirixxx,
  
   Sorry, I missed this the first time around until someone else asked me
  about FreeNAS/ESX/ESXi and iSCSI and mentioned your post.
  
   Anyway, sure - i'm always down for nerdspeak, Grab me via email or via
  IM sometime... But for what it's worth, FreeNAS is a dog compared to
  OpenFiler for Cheap iSCSI :) Our entire infrastructure at
  TrashedGamers.com is built on ESXI  VI3, and we can do pretty much
  everything with openfiler twice as fast than with FreeNAS (even the
  exotic stuff like vmotion/storage vmotion).
  
   The only reason I kept plugging away at FreeNAS and ESXI was because
  everywhere I read, people said it couldn't be done because of how it was
  implemented in bsd. While i'm an aging Unix guy at heart, there's no
  question that Openfiler (which is based on rpath linux) is way faster.
  
   As for anyone else on this list, if you've ever considered doing a
   full bare-metal esxi + iscsi implementation , I'll be more than happy
   to help anyone out. It's pretty amazing how much stuff you can do with
 
   the lowly q6600 CPU :)
  
   -Karl
  
  
  
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Re: [hlds] [SPAM] RE: VMware Advise

2009-02-12 Thread J T
I was setting up ESXi at work. Its pretty kick ass, I love that fact that it
supports 802.1Q VLAN Tagging.

On Thu, Feb 12, 2009 at 3:16 PM, Rick Payton r...@mai-hawaii.com wrote:

 While I hardly do anything really intense, on one host I run separate
 VM's for:

 Microsoft Search Server w/ SQL Server 2005 (off topic: this product is
 GREAT)
 Symantec Endpoint Protection (off topic: this product SUCKS - we're
 moving to NOD32 soon)
 Exchange 2003
 Realtime backup server
 1 of 2 Active Directory servers

 Ok, the AD server doesn't really count but it's just one more thing on
 there. There's no way I could've ran all this on the same box under
 vmware server.

 /me pets his esxi boxes. Again, srcds/hlds runs awesome in an esx/esxi
 vm, at least under linux. I've yet to run it under Windows.

 OT: re-arrange ESXi and you get .. SEXi ... Which it is.

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin
 Sent: Thursday, February 12, 2009 1:05 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] VMware Advise

 I managed to get it set up under ESXI and while running an application
 on another VM that previously severly degraded the game servers, there
 is no longer any negative affect. The servers run great.

 Karl Weckstrom wrote:
  [Snip]
 
  PS: Karl, I actually found your instructions on setting up ESXi with
  FreeNAS and iSCSI last week when I tackled that very subject here at
  work - it was a very interesting read. I really think you can expand
  on it that though, if you ever get time :P
 
  [/Snip]
 
  Mauirixxx,
 
  Sorry, I missed this the first time around until someone else asked me
 about FreeNAS/ESX/ESXi and iSCSI and mentioned your post.
 
  Anyway, sure - i'm always down for nerdspeak, Grab me via email or via
 IM sometime... But for what it's worth, FreeNAS is a dog compared to
 OpenFiler for Cheap iSCSI :) Our entire infrastructure at
 TrashedGamers.com is built on ESXI  VI3, and we can do pretty much
 everything with openfiler twice as fast than with FreeNAS (even the
 exotic stuff like vmotion/storage vmotion).
 
  The only reason I kept plugging away at FreeNAS and ESXI was because
 everywhere I read, people said it couldn't be done because of how it was
 implemented in bsd. While i'm an aging Unix guy at heart, there's no
 question that Openfiler (which is based on rpath linux) is way faster.
 
  As for anyone else on this list, if you've ever considered doing a
  full bare-metal esxi + iscsi implementation , I'll be more than happy
  to help anyone out. It's pretty amazing how much stuff you can do with

  the lowly q6600 CPU :)
 
  -Karl
 
 
 
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 please visit:
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Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-11 Thread J T
I'm willing to sign up and contribute more on the linux end and well
configuration for both where acceptable. Right now most of the topics lead
me to check all and archive. I'm more interested in issues with exploits and
updates, as well as new releases and configuration and server setups. Some
of the conversations on here get out of control and aren't even worth
reading.

On Tue, Feb 10, 2009 at 9:32 AM, Alec Sanger eclyp...@hotmail.com wrote:


 I agree with this as well, it won't work unless we have the full support of
 the dedicated guys on this list.

 I have the list already set up. It's run the exact same way the hlds
 mailing list is. Same program and everything. We should really only use it
 if they are going to shut this one down for sure. And if we do decide to use
 it, we need to decide as a community and make sure we have support from all
 of the regulars. I'll follow wherever the main guys go, whether it be the
 forums, my mailing list, or another mailing list.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Tue, 10 Feb 2009 12:25:54 -0500
  From: sake...@kingdomsend.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Important notice regarding the HLDS mailing lists
 
  someone has setup a mailing list and was linked in the irc chat and
  people said they were not going to join it because google sucks. I
  singed up with it to see how it would work and what not and it worked
  exactly like any other mailing list with the only difference with a
  really nice web front. Really in a nut shell i think that unless the new
  group isn't supported by neph and the few others that people look up to
  a new mailing list created anywhere will not go anywhere.
 
  Alec Sanger wrote:
   You make it sound like there's a lot of back-end work when running a
 list, but it's actually pretty much self run. Set up the list and go.
 Everyone on a mailing list is ranked equally.
  
   Like I said before, I'm more than happy to set one up. It'll take 10
 minutes. I'd definitely like to see what Burton has to say though. I would
 certainly prefer the list stay with valve, and would only want to set one up
 myself if this one was shut down completely.
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
  
   Date: Tue, 10 Feb 2009 08:04:22 -0800
   From: mjr...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: [hlds] Important notice regarding the HLDS mailing lists
  
   Mr. Burton's announcement basically has revised the original intent of
 the
   HLDS mailing list as the primary means of support/communication with
 server
   admins to now be the Steam Forums.  From an operational standpoint,
 hell
   that makes a lot of sense.  Course anyone can argue that, but I'm just
   throwing that out there from Valve's POV.  I think everyone would
 agree that
   the amount of subscribers to this list has increased and that can very
 well
   be attributed to the base server admins of the list.  Meaning they
 are the
   ones that ended up putting tutorials, HOW tos, tips, tricks, remedies,
   mitigations, etc. out there on the webz in the first place, rather
 than
   Valve directly.
  
  
  
   The official place for feedback by Valve makes sense to be the Steam
 forums.
   Not saying at all I like it personally or create a backlash amongst
   everyone.  I have been listening on this list myself since just before
 TF2
   came out and it has been a godsend.  *tips hat to the base SAs*
  
  
  
   I concur with many here that a mail list is still the best way to go
 due
   mostly for two things: obscurity and flexibility (both ways).  Most
   importantly though, if the base SAs remain, then in my mind, that's
 all I
   need.  The Steam forums, while not the greatest solution for this type
 of
   community (i.e., moderators, confirmation of SAs, chronology of
   threads/posts, editing, viewing challenges, response challenges) feels
 like
   an abyss, tbh, compared to here.  Yeah, I don't mean to knock it
 before
   trying it, but our forums are vBulletin.  One of the main benefits of
 the
   mailing list is raw interaction and chronology.  That has shear
 importance
   when it comes to troubleshooting issues that may be general (i.e.,
 important
   for all SAs).
  
  
  
   I would say that the server admin community over the years has built
 itself.
   There is a core group.  If Valve chooses not to reply or interact
 here, then
   that is the way it is.  However, that doesn't have to change with
 respect to
   the SAs that are here….participating, which to me is the point.  Each
 one of
   us has our own way of finding information, verifying it, and then
   communicating it.  The Steam Forums is one of those places to look for
   reference.  When Valve reports there, how many of you will bring it
 here….?
  
  
  
   I'd like to see someone take the lead on setting up an UNOFFICIAL
 mailing
   list….Hell, we can argue the current one already is UNOFFICIAL due 

Re: [hlds] Left 4 Dead Update Available

2009-01-24 Thread J T
I joined this list just before l4d was released, when did all the cry babies
show up?

On Sat, Jan 24, 2009 at 4:27 AM, Patrick Shelley sidest...@gmail.comwrote:

 Valve - How dare you release an update. ;)
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Re: [hlds] Server browser bugged and messed up

2009-01-14 Thread J T
This is a video game, not an enterprise application. All the profit is
pre-order and release day. So you can see where most gaming companies spend
their time.

On Wed, Jan 14, 2009 at 1:06 PM, Karl Weckstrom k...@weckstrom.com wrote:

 In any decent coding outfit, there's a process.

 Proof of concept leads to development.
 Development leads to Quality Assurance staging (read: bugfinding and
 killing)
 QA leads to UAT (which is where UAT or User Acceptance Testing happens)
 UAT leads to rollout.

 I like to think that Steam is a decent outfit with decent leadership, and
 understands the software development lifecycle.

 Showstopper bugs are supposed to be prioritized over all else in this kind
 of environment.

 Developing an application requires everyone responsible for their piece of
 the project, be it the coder, the QA tester, the rollout teams, the
 engineering teams and the user community that does UAT.

 Nobody is perfect, and mistakes do happen - but in my industry, pulling
 this kind of junk gets you fired. If you really feel that Valve is in a
 defensible position, do yourself a favor. Stay out of any industry that
 requires competent developers. You won't last long.

 Trust me.


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Re: [hlds] L4D Bugs

2009-01-12 Thread J T
On Mon, Jan 12, 2009 at 10:58 AM, Cc2iscooL cc2isc...@gmail.com wrote:

 In TF2 players get the same base chance to perform a critical hit.

 Depending on how well they're doing they can get up to 20% criticals based
 on the last 20 seconds of playtime.

 The point of criticals is to make the game more interesting and less
 skill
 based. Plus, it feels great to critical melee someone, don't 'cha think?


I agree.


 On Mon, Jan 12, 2009 at 11:07 AM, tgnwells tgnwe...@gmail.com wrote:

  Almost everything in L4D is frustrating. It's just the way Valve wanted
  their game I guess. Still bothers me though.What happened to games being
  balanced and fair for ALL players? I noticed it started with Team
  Fortress 2 critical hits and now Valve seems to have adopted a bunch of
  game design philosophies that doesn't make any sense and ends up leaving
  it up to the computer as to who gets to live or not, rather than giving
  the player the ability to attack and defend himself and letting him
  decide whether or not he is able to survive.


How is TF2 unbalanced when everyone has the chance of crit? It makes the
game interesting, and not just another FPS with updated graphics. If you
don't enjoy the game, then don't play it.
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Re: [hlds] Enabling Tracking of Rank and Number of Players?

2008-11-28 Thread J T
I noticed at first when joining the server the rank sometimes shows and
sometimes doesn't.

On Fri, Nov 28, 2008 at 7:33 AM, Dustin Wyatt [EMAIL PROTECTED]wrote:

 They're probably/possibly related since both the rank/number of
 players served and the steam group servers stuff has to be served by
 the Steam servers.

 On Fri, Nov 28, 2008 at 8:53 AM, Tom Richardson
 [EMAIL PROTECTED] wrote:
  Hang on though... this relates to the listing of Steam Group servers does
 it
  not? What I am referring to is the Server Rank and Number of Players
  Served that is displayed under the banner on the MOTD page...
 
  2008/11/28 AnAkIn . [EMAIL PROTECTED]
 

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Re: [hlds] whining compound swearwords

2008-11-26 Thread J T
Get a gmail account, it makes it easier to sift through it.

On Tue, Nov 25, 2008 at 7:15 PM, turb0z [EMAIL PROTECTED] wrote:

 At least then I wouldn't have to sift through 100+ e-mails of 99% garbage
 every single day.

 So hard to get any useful information out of this; Seriously.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Arg!
 Sent: Tuesday, November 25, 2008 6:18 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] whining compound swearwords

 perhaps this mailing list should become a moderated forum instead.

 On Wed, Nov 26, 2008 at 10:17 AM, Ferenc Kovacs [EMAIL PROTECTED] wrote:

  On Wed, Nov 26, 2008 at 12:09 AM, steve grout [EMAIL PROTECTED]
  wrote:
 
   can we please please please stop this thread it really isnt going
   anywhere.  The only way this will get resolved is by mailing valve
   support themselves not on this mailing list.  afaik this list is for
   questions relating to server setup and issues people are having,
 (before
   you go off on one) given the fact that there are no such documents
   released by valve when a game is released..if ever.
  
   Keeping this discussion alive on here is now pointless.  Not everyone
 is
   going to agree with each other, which they are entitled to do and given
   that you make a few good points and come across well you are starting
 to
   harm your argument by carrying it on.  Get in-touch with valve.
  
   Ok  lets agree to end it (oops i said the 'agree' word)
  
   Kitteny Berk wrote:
Can someone drop me an email once all this shit is done with.
   
The list is completely useless to anyone needing any support right
 now,
It's not worth staying subscribed.
   
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  I think we should delist the custom servers from the internet tab.
  That should silence the l4d trolls. :)
 
  Tyrael
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Re: [hlds] Lame Bitching (a.k.a. Re: How aboutsomeserverinstructions and server.cfg)

2008-11-26 Thread J T
LOL? 10GB Mails? Lets try!

On Wed, Nov 26, 2008 at 5:11 AM, Ronny Schedel [EMAIL PROTECTED]wrote:


 No, I don't and no one should. Learn to quote, otherwise we will send 10 GB
 mails sooner or later.


  Wow this is getting grossly off-topic.
  Use GMail, it will hide all quotes with a show quoted text link, so it
  doesn't matter where people write them, it also then keeps all emails in
  the
  same thread.
 


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Re: [hlds] L4D - Range of ips don't showup in the server browser

2008-11-26 Thread J T
When using the server browser I find that only servers that have games in
progress show up under the internet tab. However empty servers just don't
show up.

On Wed, Nov 26, 2008 at 7:51 AM, [EMAIL PROTECTED] wrote:

 Our SunLit L4D servers  69.28.221.148:270xx do not show in the Internet or
 Custom Tabs. They will show in History and Favourites, scrolling SteamGroup
 Menu and players can connect through lobby and directly. I have tried
 everything suggested in the Steam L4D and Windows server forums, srcds.com
 ,
 L4D.411, and even CSNation forums and these hlds mailing lists.

 On further investigation it appears that some ips are skipped over in the
 Server
 Browser.
 With no filters, ip column selected and allowing for full refresh

 Custom Tab
 Shows 4161+ servers
 ***No servers appear in the entire ip range from 66.xx.xx.xx.xx. through
 79.xx.xx.xx.xx.***

 Internet Tab
 Shows 345 servers
 Only 6 servers with ips starting with 69.xx appear and even these don't
 show
 every time.

  Any ideas of why these ips (66.xx.xx.xx.xx. through 79.xx.xx.xx.xx) are
 exempted in the Custom Tab and why ips in 69.xx.xx.xx.xx range only show
 intermittently on the Internet Tab ?

 Thanks
 Rosie the Riveter
 SunLit Games


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Re: [hlds] How about some server instructions and server.cfg files?

2008-11-26 Thread J T
I stayed up till 2:00 in the morning playing expert on the last campaign
where you have to get in the boat. I had to get up at 7:00, but hey its
better than crack rock.

On Wed, Nov 26, 2008 at 12:04 PM, Timothy L Havener 
[EMAIL PROTECTED] wrote:

 It's honestly driven me to the point of not caring anymore.  I love the
 game so I play it but I have 3 servers that I just haven't even bothered
 with since the release.  Its not so much hate as it is disappointment in
 Valve.  I think a lot of the problem is that they don't view us as
 customers, because any normal business that treated its customers this
 way would have gone under a long time ago.  I say that as someone who
 has been self-employed for 7 years.  Any other industry if you did
 business this way you would fail but in the gaming industry they can
 just crap all over us and we take it.  The lack of professionalism in
 the entire industry, not just Valve, when it comes to dealing with the
 consumer just astounds me.  That said Valve is better than most but they
 still lack the caliber of customer relations that  most successful
 non-gaming businesses have.  That speaks volumes about the industry as a
 whole in my opinion.  I'm about ready to give up on hosting servers
 altogether because of this garbage and the sad part is they don't think
 they are doing anything wrong.

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Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread J T
Don't threaten to take down your server, do it. You're not bitching or
whining about it. You're trolling and going on and on and not actually doing
anything but blowing hot air. The less servers there are to play on, the
harder it will be for people to play and then Valve with be hit with
complaints after complaints and even charge backs. That's what YOU need to
do.

You can bitch and complain and whine but nothing will happen. Shut off your
servers or make them all private so no from the lobby can join. If you don't
take down your server, then you're not even standing up for what you're
blurting out over and over like an idiot.

The fact is, the lobby is what valved wanted for the game. It stiffs server
administrators that own servers and want to build a community around their
servers. This isn't going to change from the looks of it, so instead of
talking about, do something about it.

I like the game, I have my server and I can join it whenever I feel like it
within 10 minutes.

On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter [EMAIL PROTECTED]wrote:


 I KNOW I can't.

 People here say if you need help, just read the mailing list, look at the
 forums.  I say I have, and there's some basic stuff that is simply
 impossible, by design or by flaw.
 People defending Valve's lack of documentation and support do nothing but
 stick their fingers in their ears and repeat if you need help, just read
 the mailing list, look at the forums.

 I point out obvious flaws or omissions or behavioral oddities, and people
 ignore them.  Some people will respond and say the lobby controls that or
 you can't.

 If Valve's answer is you can't (without a good reason) for some basic
 functions, my server is going down, and I will never buy another Valve game.
 If Valve continues to ignore server operators, my server is going down, and
 I will never buy another Valve game.

 Valve basically has free labor, hosting, and marketing for their games.
  They are dependent on us, NOT the other way around.
 And yes, I will continue to bitch and whine and moan about it.

  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Date: Tue, 25 Nov 2008 17:26:15 -0500
  Subject: Re: [hlds] How about some server instructions and server.cfg
 files?
 
  I want USERS to be able to change between coop and versus maps.
  You can't.
 
  If this is not possible, I want to restrict my server to coop only.
  You can't.
 
  On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote:
   You can't drive the cycle of maps on the server based on the lobby
 system - you have no control over that.
   I want my server to be public at all times, so I won't be using using
 sv_search_key.
  
   I know how to change the map via rcon, I want USERS to be able to
 change between coop and versus maps.
   If this is not possible, I want to restrict my server to coop only.
  
   The lobby system should dictate the game mode, sure.  But if I don't
 want hat game mode running on my server, I should be able to turn it off
 (and the lobby system would then not pick my server when looking for a
 server).  What frequently happens is people make a versus lobby and join the
 server, then after a while the server empties out, and is still in versus
 mode.  No new lobbies join the server, and people are less likely to
 manually join because it's at 0/8 instead of 0/4, or because they don't like
 versus.
   If I, or my friends, were to join the server and they try to change it
 to a coop map via the gui, we would find that it's IMPOSSIBLE via the gui.
  We would then have to rcon and force a map.  We could set up a coop lobby
 and hope we get matched to that server, but the odds of that are very very
 low.  We could use sv_search_key, but that again involves rcon, so I might
 as well just manually change the map.  This doesn't work so well if I'm not
 around and my friends want to play on my server.  They don't have my
 password, and I'm not giving it to them (well, one of them does...).
  
   Of course I can do whatever I want with rcon.  The point is I want the
 server to do a few simple things automatically.  I'm not even asking for
 something difficult.  I just want the server to obey the maplist file.
  Anything involving rcon is NOT a solution.  I don't know about you, but I
 have a full time programming job, and I do not have time to babysit a
 server, injecting commands into it.  Nor do I want to fiddle around with
 commands while I'm actually playing.  I want the server to be a dedicated
 coop server, open to the public.  Or, a server open to the public, with a
 gui option for ANY user to vote for ANY map (including switching between
 versus and coop maps).
  
   You can't find a solution, can you?  There is none.
  
Date: Tue, 25 Nov 2008 16:04:13 -0500
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] How about some server instructions and server.cfg
 files?
   
Inline responses.
   
 What about maplists and map cycles?  

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread J T
This isn't like Valves other games, and that's why everyone is so upset.

Have you ever played Combat Arms?

It's a free game (you pay money to buy things in game, however you can still
play for free and get good items). You can create rooms. People can join.
You can set the game mode and map and the amount of players. Everyone
ready's up and plays. The game ends and you're back in the lobby.

Left 4 Dead is exactly the same. Except server owners foot the bill on
hosting the games, Combat Arms hosts the games on their servers.

I think Valve needs to have two types of servers that interact with the
lobby and steam groups.

Public servers can be used for public lobby's and private lobby's
(passworded/invaite only), servers are picked at random.

Locked servers can only be used by specific steamid's apart of a specific
steam group. A lobby is created and then the person that created it can
choose what server they want to use. Their steam group would have 5 servers
available, 2 which are in use (games being played) and 3 that are free. The
three free servers would be available to choose from. Bam. Reservation sent.

Only way I see it working properly.

On Tue, Nov 25, 2008 at 2:54 PM, shoskins73 [EMAIL PROTECTED] wrote:

 So because it's by design means we can't point out bugs and functionality
 problems with the design?

 Because it's by design means can't get the system adjusted so that it
 works for everyone and allow admins to set up servers with specific game
 modes like they have been able to do for all their games in the past?

 Sean


 On Tue, Nov 25, 2008 at 2:38 PM, msleeper [EMAIL PROTECTED] wrote:

  It's by design, because it's not an accident? It's by design, because of
  exactly what you said? It's not like there are CVARs that control it's
  usage that aren't working. If it was designed to be allowed to do those
  things, there would be options to set.
 
  I say it's by design because of *drum roll* common sense and logical
  reasoning.
 
  On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote:
   Who are you to say that it's by design?  Did you design it?  Were you
 in
  on the meetings?
  
   The fact that you can change to a different mission implies that the
  lobby system is NOT intended to lock the server into a particular
  map/mission.
   Yet the fact that you CAN'T change to a different game type implies the
  lobby system IS intended to lock the server into a particular game type.
  
   The ONLY reason I can see for this being that case is that if a vote
 were
  called to switch from versus to coop, up to 4 players would potentially
 be
  booted.
   The easy way around this problem (and it looks like this is the path
 that
  Valve took) is to simply disallow game mode switching.
  
  
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Date: Tue, 25 Nov 2008 16:07:39 -0500
Subject: Re: [hlds] How about some server instructions and server.cfg
  files?
   
These have been addressed before. I'll go warm up a thread on srcds
 for
you.
   
 How do I make my server coop or versus only?
 If I can't do that, is it by design, or is it a bug/omission?
You cannot; it is by design. The Lobby system handles map decision
  making. It is somewhat possible to control this by removing the specific
 BSP
  files, but this really isn't doing what you want - the Lobby System tells
  your server to change to X map; it can't find it so it errors out and
 sends
  the players elsewhere. This results in having Coop or Versus only play,
 but
  is again a huge hack.
   
 How can I switch modes (by calling a vote) in game?
 If I can't do that, is it by design, or is it a bug/omission?
   
Not sure what this has to do with Dedicated Server management, it
  sounds like more of a question for the Steam Forums. But again - you
 cannot
  and it is also by design, again because of the Lobby. You started a Coop
  game, so you will have to leave find a Versus lobby to play a Versus
 game.
   
   
On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote:
 Ideally, documentation is due before the release of a product.
 Valve's track record is not an excuse, it's a shame.

 I have problems, I've posted them here, and in other places.
 They don't get answered, they go ignored, because no one has an
  answer.

 How do I make my server coop or versus only?
 If I can't do that, is it by design, or is it a bug/omission?

 How can I switch modes (by calling a vote) in game?
 If I can't do that, is it by design, or is it a bug/omission?

  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Date: Tue, 25 Nov 2008 15:48:42 -0500
  Subject: Re: [hlds] How about some server instructions and
  server.cfg files?
 
  I'm not defending it, I just think it's absurd to be freaking
 out,
  up in
  arms about not having it. The game has been out for what, 2
 weeks?
  Has
  Valve EVER had 100% 

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread J T
On Tue, Nov 25, 2008 at 3:21 PM, shoskins73 [EMAIL PROTECTED] wrote:

  You can bitch and complain and whine but nothing will happen. Shut off
 your
  servers or make them all private so no from the lobby can join. If you
 don't
  take down your server, then you're not even standing up for what you're
  blurting out over and over like an idiot.

 While I don't agree with throwing a tantrum and threatening to shut down a
 server and never buy a Valve game...your comments are no better.  Most
 people will have rented servers.  We still have 3 weeks left on the first
 month of service.  So just shutting down the server may not be an option.


My comments were directed to his attitude towards Valve, he should be
following through with his actions/threats not talking about them and not
doing anything.



  The fact is, the lobby is what valved wanted for the game. It stiffs
 server
  administrators that own servers and want to build a community around
 their
  servers. This isn't going to change from the looks of it, so instead of
  talking about, do something about it.

 Fact is, Valve have already publicly stated (when the demo was out) and
 again by Chet Faliszek that they are aware of the issues, they are working
 to implement the Server Browser and surrounding functionality back into the
 game while maintaining the Lobby system.  So your statement here is in-fact
 incorrect.  Do they want to use the Lobby system, yes.  Do they want to
 stiff Server admins and the community overall?  No.


The server browser exists, it wasn't fully removed. Hidden, yes. However we
haven't seen anything that suggests it will get any better. And we still
don't if the changes they make, or rather the functionality they back will
be what everyone was looking for.


  I like the game, I have my server and I can join it whenever I feel like
 it
  within 10 minutes.

 a) Why would it take you 10 minutes to join your server?


Well, typically I have to check what server has open slots. And sometimes I
will have to wait for someone to drop or  will have to restart one of my
servers and take the password off. Depending. I'll be looking at other my
other servers to see what's going on.

Either way, I don't really have to wait 30 minutes to play with people I
don't know or my friends.

b) If it takes that long to get a game going, wouldn't you rather provide
 useful feedback for them to streamline that process so it takes less than a
 minute (like it should) ?


Finding a game on expert on a campaign I want to play with enough players
isn't going to take minutes.

Bottomline here is, some people need to shut their pie-holes and let people
 explain their issues and suggestions without someone jumping all over them
 telling them it's by design or shut down your server if you don't like
 it.


I didn't say shutdown your server if you don't like it as an attack. I was
just stating that if you're going to threaten to shutdown your server, do
it. I'm not going to, but if you feel so strongly to post on the mailing
list upset enough to shutdown your server, then actually do it. Don't talk
about it.

If you don't want to contribute feedback or help maturely then just don't
 post.


I was maturely discussing points made by the poster, and I've contributed
enough positive feedback and actually helped people that had issues with
getting their servers up when the demo was released.

Insightful suggestion nonetheless.


 Sean


 On Tue, Nov 25, 2008 at 3:04 PM, J T [EMAIL PROTECTED] wrote:

  Don't threaten to take down your server, do it. You're not bitching or
  whining about it. You're trolling and going on and on and not actually
  doing
  anything but blowing hot air. The less servers there are to play on, the
  harder it will be for people to play and then Valve with be hit with
  complaints after complaints and even charge backs. That's what YOU need
 to
  do.
 
  You can bitch and complain and whine but nothing will happen. Shut off
 your
  servers or make them all private so no from the lobby can join. If you
  don't
  take down your server, then you're not even standing up for what you're
  blurting out over and over like an idiot.
 
  The fact is, the lobby is what valved wanted for the game. It stiffs
 server
  administrators that own servers and want to build a community around
 their
  servers. This isn't going to change from the looks of it, so instead of
  talking about, do something about it.
 
  I like the game, I have my server and I can join it whenever I feel like
 it
  within 10 minutes.
 
  On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter 
 [EMAIL PROTECTED]
  wrote:
 
  
   I KNOW I can't.
  
   People here say if you need help, just read the mailing list, look at
  the
   forums.  I say I have, and there's some basic stuff that is simply
   impossible, by design or by flaw.
   People defending Valve's lack of documentation and support do nothing
 but
   stick their fingers in their ears and repeat if you need help, just
 read

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread J T
I can totally agree on the sv_steam_group_exclusive part.

On Tue, Nov 25, 2008 at 3:50 PM, Patrick Shelley [EMAIL PROTECTED]wrote:

 To you 'fanboys' defending valves lack of product documentation -

 Through valves complacency you've basically been conditioned to think this
 is normal, as a web developer i can assure you this is NOT how products are
 rolled out.

 When companies release a product, it is industry standard to release full
 product support and documentation.

 When we release a new module for our in house content management system,
 this is what we do, and heres why we do it:

 1) It cuts support requests drastically

 2) it shows the customer that the comapny they are dealing with are
 professionals they can rely on.

 3) it generates trust and repeat business.

 If i were to build an app or website for a client, do you think it would be
 ok to just tell them 'there it is - work it out for yourselves and if you
 can, chuck up some stuff on a wiki and let others know'

 Rubbish - i wouldnt last 5 mins.

 I mean, look at the sv_steam_group_exclusive 2 thread!  It was conjecture,
 but as no reliable documentation was involved, you had admins actually
 trying exclusive 2 thinking it was concrete.

 This is NOT how you roll out new products.
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Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread J T
Heck, even quake1 and quakeworld came with some type of documentation.

On Tue, Nov 25, 2008 at 5:27 PM, Karl Weckstrom [EMAIL PROTECTED] wrote:

 I've been at this for 10 years at least, starting with LMCTF on Quake 2.

 Compare valve's documentation to any of the quake releases. All relevant
 CVARs were documented *SOMEWHERE* when it was released, usually with the
 dedicated server package. Some on idsoftware's website. They included
 various configs for different game modes.

 Look at COD4. Out of the box, the standard config for a ranked server lists
 all the cvars and what they do. You could put up a ranked server in 10
 minutes.

 I've seen better documentation come from mod developers than this. It's
 inexcusable, and it's totally not what I would expect from a company like
 valve. Dissent is EXACTLY what valve needs to break this habit.



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Matthew Gottlieb
 Sent: Tuesday, November 25, 2008 6:58 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] How about some server instructions and server.cfg
 files?

 How long have you been working with dedicated server?
 No company his implemented a huge support system and documentation that
 people seem to be begging for.

 While I understand that documentation would help, just deal with it.  This
 listserv and SRCDS.com and other sites are working together as a community.

 Yes, it's bad.  Yes, it's hard.  But yelling that valve is some type of
 devil is just wrong.

 ~ Matt

 On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley [EMAIL PROTECTED]
 wrote:

  To you 'fanboys' defending valves lack of product documentation -
 
  Through valves complacency you've basically been conditioned to think
 this
  is normal, as a web developer i can assure you this is NOT how products
 are
  rolled out.
 
  When companies release a product, it is industry standard to release full
  product support and documentation.
 
  When we release a new module for our in house content management system,
  this is what we do, and heres why we do it:
 
  1) It cuts support requests drastically
 
  2) it shows the customer that the comapny they are dealing with are
  professionals they can rely on.
 
  3) it generates trust and repeat business.
 
  If i were to build an app or website for a client, do you think it would
 be
  ok to just tell them 'there it is - work it out for yourselves and if you
  can, chuck up some stuff on a wiki and let others know'
 
  Rubbish - i wouldnt last 5 mins.
 
  I mean, look at the sv_steam_group_exclusive 2 thread!  It was
 conjecture,
  but as no reliable documentation was involved, you had admins actually
  trying exclusive 2 thinking it was concrete.
 
  This is NOT how you roll out new products.
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Re: [hlds] Windows 2008

2008-11-23 Thread J T
Server OSes are really not designed to be trimmed down?

You would expect a server OS to have a light memory and cpu footprint,
giving more resources to the applications it will be running.

On Sun, Nov 23, 2008 at 5:50 PM, Brad [EMAIL PROTECTED] wrote:

 You are misinformed.  Windows 2008 offers no drawbacks compared to 2003.
 Microsoft did not give server 2008 the Vista treatment in terms of resource
 usage.  Server OSes are really not designed to be trimmed down, unless you
 are interested in running Server 2008 Core, which might be a good option as
 well.

 On Fri, Nov 21, 2008 at 6:20 PM, Midnight [EMAIL PROTECTED] wrote:

  I fail to see the problem.
 
 
  [EMAIL PROTECTED] wrote:
With these 4 servers running total Ram usage is at %64.
 
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Re: [hlds] remove me from your list please

2008-11-18 Thread J T
It would be cool to mirror this list on a website.

On Tue, Nov 18, 2008 at 11:05 AM, Clyde cide [EMAIL PROTECTED]wrote:

 lol come on these e-mails are hilarious. Ive cancelled 3 different
 addresses
 and never had the issue with the email still comming in :D

 On Tue, Nov 18, 2008 at 10:55 AM, Dustin Wyatt [EMAIL PROTECTED]
 wrote:

  Way to go, ReHax.
 
 
 
  On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide [EMAIL PROTECTED]
 
  wrote:
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
  
   On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL PROTECTED]
  wrote:
  
   Put me down for 2 !!
  
   On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote:
   
I heard they were having a sale, so instead of the regular $50,000
  it's
   now
$49,999.
   
   
On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro 
 [EMAIL PROTECTED]
wrote:
   
 how much does it cost to be removed from the list ill pay double

 On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote:

  Change your password?
 
  2008/11/17 Thomas Morton [EMAIL PROTECTED]
 
   Anthony is correct - I am completely unable to remove one of
 my
   other
  mail
   addresses from this list via those links (not hugely
 worried
   but
   getting
   this all twice does get confusing :P)
  
   Needs looking into?
  
   (considerign the amount of people that DO send in these type
 of
   mails
 it
   does somewhat suggest that it is broken somewhere).
   Thomas Morton
  
   ++ No problem should ever have to be solved twice ++
  
   (There is an outside chance my account has been compromised -
   please
 let
  me
   know if you recieve anything *odd* or suspicious from me)
  
  
   2008/11/17 J T [EMAIL PROTECTED]
  
hlds http://list.valvesoftware.com/mailman/listinfo/hlds
  list
run
 by
listadmin
at valvesoftware.com [EMAIL PROTECTED]
   
Should have someone that can assist you.
   
On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi 
 [EMAIL PROTECTED]
wrote:
   
 Now see, the funny thing is, I have tryed unsubscribing
  twice,
 using
   the
 unsubscribe link, from both the lists, and have yet to
  receive
   my
 confirmation e-mail it was to have sent, so maybe its
 NOT
   that
   easy...



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Re: [hlds] Vs. servers are automatic

2008-11-18 Thread J T
Here's a screenshot, and the 8 player server does take up a little bit more
than the 4 player server.

http://gibthis.com/vbimghost.php?do=displayimgimgid=1

On Tue, Nov 18, 2008 at 5:11 PM, [EMAIL PROTECTED] wrote:

 ..except the usual GSP pricing falls over with this game.  First of all,
 due
 to the constant factor that is the horde and the director, CPU usage
 doesn't
 scale directly with number of survivors/boss infected anyway.  Secondly, if
 a slot is not being occupied by a human, it's run by the server as a bot.
 (Survivor _or_ boss infected; it's just that the option to be run by a
 human
 isn't available in some campaigns).  Despite lots of people making the
 claim
 that an 8-human server uses more CPU/memory than a 4-human server, I've yet
 to see any evidence for this.  Certainly I can't tell myself;  I can tell
 what servers are in the middle of a horde rush or at the finale of a map by
 checking the CPU usage, but I can't tell how many human players they have,
 from 1 up to 8, without looking at hlsw.

 I'm just glad maxplayers _doesn't_ work, or they'd be an awful lot of
 confused people wondering where all the boomers and hunters are...


  -Original Message-
  From: [EMAIL PROTECTED] [mailto:hlds-
  [EMAIL PROTECTED] On Behalf Of Rick Payton
  Sent: 18 November 2008 21:34
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Vs. servers are automatic
 
  Imagine you're a GSP, and you have a customer who buys a 4 slot L4D
  server - since most GSP's charge per player slot, this would be the
  norm. Now, since the VS. mode is automatic, as a GSP you're going to
  potentially lose money (yes, 4 slots isn't much, but that's not the
  point) by giving away - uncontrollably at this time - 4 free slots.
 
  Unless you just charge everyone for 8 slots.
 
  Aside from THAT point, I too can't really see the point of making VS.
  and Co-Op only servers, since the players currently dictate what
  they're
  going to play via the voting system.
 
  mauirixxx
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch
  Sent: Tuesday, November 18, 2008 11:25 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Vs. servers are automatic
 
  What's the point of making a vs or campaign only server?
  I can see the advantage if you're using sv_allow_lobby_connect_only 0
  and you want to advertise in the browser, but other than that, there's
  really no point.
 
 
  msleeper wrote:
   I've noticed this too, thanks for the confirmation.
  
   I think what a lot of people are trying to ask though, myself
  included,
   is what is the proper way to make a Versus ONLY server or a Campaign
   ONLY server. I've tried editing the maplist and mapcycle files to no
   avail - which makes sense, there is no way for the server to announce
  to
   the Lobby system that it is running an altered config. I read that
   others have removed the Campaign or Versus .bsp files which, without
   testing myself, makes me think the server just errors out and dumps
  the
   clients except for when they try to play a game the server has maps
  for.
  
   Maybe I'm wrong though.
  
   On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote:
  
   Hi guys.
   Just so you know, if people start a vs. lobby, and connect to your
   server, your server automatically becomes a vs. server. No
  configuration
   needed. One server can be both.
  
   I haven't seen this mentioned here, but I have seen many people
  asking
   how to make a vs. server.
  
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Re: [hlds] Left 4 Dead Full Game Server Files Available

2008-11-17 Thread J T
Older than the internet.

On Mon, Nov 17, 2008 at 4:30 PM, 1nsane [EMAIL PROTECTED] wrote:

 Days ago.

 On Mon, Nov 17, 2008 at 6:57 PM, gulfy [EMAIL PROTECTED] wrote:

  This has already been announced.
 
  On Mon, Nov 17, 2008 at 5:53 PM, Alex Olinger [EMAIL PROTECTED]
  wrote:
 
  
   Anyone who is planning to host a Left 4 Dead can now start to preload
 the
   full game server files by using:
   HldsUpdateTool.exe -command update -game l4d_full -dir (whatever
   directory you want)
  
  
   http://forums.steampowered.com/forums/showthread.php?t=751771
  
   _
   See how Windows(R) connects the people, information, and fun that are
  part of
   your life
   http://clk.atdmt.com/MRT/go/119463819/direct/01/
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Re: [hlds] L4D Server update

2008-11-17 Thread J T
9% done the dl

On Mon, Nov 17, 2008 at 9:08 PM, Alex Smith [EMAIL PROTECTED] wrote:

 Mine is crashing as well.  Leaving the minidump too.

 On Tue, Nov 18, 2008 at 12:05 AM, Jeff Sugar [EMAIL PROTECTED] wrote:

  Mine's crashing as soon as I try to run it, and leaves a minidump file.
  Anyone else getting this?
 
 
 
  On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote:
 
   Downloading files as we speak.
  
   On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb 
   [EMAIL PROTECTED] wrote:
  
Same here
   
On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED]
wrote:
   
 Looks like we're getting there,  l4d_full is updating to version 2
  for
   me

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Re: [hlds] L4D Server update

2008-11-17 Thread J T
Has anyone gotten the client preload unlocked yet?

On Mon, Nov 17, 2008 at 9:13 PM, J T [EMAIL PROTECTED] wrote:

 9% done the dl


 On Mon, Nov 17, 2008 at 9:08 PM, Alex Smith [EMAIL PROTECTED] wrote:

 Mine is crashing as well.  Leaving the minidump too.

 On Tue, Nov 18, 2008 at 12:05 AM, Jeff Sugar [EMAIL PROTECTED] wrote:

  Mine's crashing as soon as I try to run it, and leaves a minidump file.
  Anyone else getting this?
 
 
 
  On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote:
 
   Downloading files as we speak.
  
   On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb 
   [EMAIL PROTECTED] wrote:
  
Same here
   
On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED]
 
wrote:
   
 Looks like we're getting there,  l4d_full is updating to version 2
  for
   me

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Re: [hlds] L4D Server update

2008-11-17 Thread J T
Try using the default config.

On Mon, Nov 17, 2008 at 9:14 PM, David Kellaway [EMAIL PROTECTED] wrote:

 I'm also seeing an immediate crash on startup, in both console and GUI
 mode. Win2k3 x64.

 And there I was thinking Valve had finally put out a game on time and in a
 working state :(

 -Dave


 1nsane wrote:

 Same here.

 On Tue, Nov 18, 2008 at 12:05 AM, Jeff Sugar [EMAIL PROTECTED] wrote:



 Mine's crashing as soon as I try to run it, and leaves a minidump file.
 Anyone else getting this?



 On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote:



 Downloading files as we speak.

 On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb 
 [EMAIL PROTECTED] wrote:



 Same here

 On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED]
 wrote:



 Looks like we're getting there,  l4d_full is updating to version 2


 for


 me


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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread J T
Either way, if you're having issues that you can't see to figure out. Start
the server without any configuration with no command line options
and one by one add command line options and then configuration.

On Sun, Nov 16, 2008 at 3:14 AM, tgnwells [EMAIL PROTECTED] wrote:

 That's not what it does, someone posted that earlier. It's just a
 command that you would enter normally during a game, not a variable.

 Jason wrote:
  I do have sv_unreserve in the server.cfg but that is so that people can
 join mid-game?
 
  Or has this been changed?
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Re: [hlds] remove me from your list please

2008-11-16 Thread J T
hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by
listadmin
at valvesoftware.com [EMAIL PROTECTED]

Should have someone that can assist you.

On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED]wrote:

 Now see, the funny thing is, I have tryed unsubscribing twice, using the
 unsubscribe link, from both the lists, and have yet to receive my
 confirmation e-mail it was to have sent, so maybe its NOT that easy...



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Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread J T
I downloaded it and it works.

[EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h
1.8G./server1 -- demo
592K./.steam
12K ./.ssh
8.0K./.emacs.d
1.6G./server2 --left4dead
1.4G./server3 --l4d_full

[EMAIL PROTECTED]:/home/l4d] steam -command update -game l4d_full -dir server3
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Left 4 Dead base' version 0


HLDS installation up to date


[EMAIL PROTECTED]:/home/l4d] steam -command update -game left4dead -dir server2
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'left4dead demo base' version 6


Checking/Installing 'left4dead demo dedicated content' version 0


HLDS installation up to date

[EMAIL PROTECTED]:/home/l4d/server2/l4d_demo] ls -al
total 856K
drwxr-x--- 19 l4d l4d   4096 2008-11-13 23:11 ./
drwxr-xr-x  4 l4d l4d   4096 2008-11-13 22:36 ../
drwxr-x---  2 l4d l4d   4096 2008-11-13 22:38 bin/
drwxr-x---  3 l4d l4d   4096 2008-11-13 22:39 hl2/
-rw-r--r--  1 l4d l4d422 2008-11-13 23:11 hlds_steamgames.vdf
drwxr-x--- 16 l4d l4d   4096 2008-11-13 23:09 left4dead/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_danish/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_dutch/
-rw-r--r--  1 l4d l4d 455928 2008-11-13 23:11 left4dead.exe
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_finnish/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_italian/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_japanese/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_korean/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_koreana/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_norwegian/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_polish/
drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_portuguese/
drwxr-x---  3 l4d l4d   4096 2008-11-13 23:10 left4dead_schinese/
drwxr-x---  3 l4d l4d   4096 2008-11-13 23:11 left4dead_swedish/
drwxr-x---  3 l4d l4d   4096 2008-11-13 23:11 left4dead_tchinese/
drwxr-x--- 11 l4d l4d   4096 2008-11-13 23:11 platform/
-rw-r--r--  1 l4d l4d 126976 2008-11-13 23:11 srcds.exe
-rwxr-xr--  1 l4d l4d 184095 2008-11-13 23:11 srcds_i486*
-rwxr-xr--  1 l4d l4d  10644 2008-11-13 23:11 srcds_run*

[EMAIL PROTECTED]:/home/l4d/server3/l4d] ls -al
total 56K
drwxr-x--- 14 l4d l4d 4096 2008-11-13 23:23 ./
drwxr-xr-x  3 l4d l4d 4096 2008-11-13 23:23 ../
drwxr-x--- 10 l4d l4d 4096 2008-11-13 23:50 left4dead/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:50 left4dead_danish/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:50 left4dead_dutch/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:50 left4dead_finnish/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:50 left4dead_italian/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:50 left4dead_japanese/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:50 left4dead_korean/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:51 left4dead_norwegian/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:51 left4dead_polish/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:51 left4dead_schinese/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:51 left4dead_swedish/
drwxr-x---  2 l4d l4d 4096 2008-11-13 23:51 left4dead_tchinese/


So it looks like they've released a chunk of the server. But not the
executables, so you won't be able to put up a server. Copying the binarys
from the demo won't work, at least I dont think it will. Some one try it :D


On Fri, Nov 14, 2008 at 7:05 AM, Matthew Gottlieb 
[EMAIL PROTECTED] wrote:

 I still see full...

 On Fri, Nov 14, 2008 at 7:42 AM, tgnwells [EMAIL PROTECTED] wrote:

  Heh, might want to wait for release date, I'm sure valve is just in a
  prep mode making sure everythings going to be available. I doubt
  'l4d_full' will be the official package title.
 
  Jonah Hirsch wrote:
   l4d_full is still there, just not in the list
  
   hldsupdatetool -command update -game l4d_full -dir whatever
  
   It installs fine, but it looks like not all the files are there yet
  
   L L wrote:
  
   Guess they took l4d_full out, I saw it earlier and installed it.
  
   But the left4dead is just a demo, wonder whats different... oh well.
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Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread J T
There isn't anything inside the map dir. But there is a bunch of .vpk files.

-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:29 pak01_000.vpk
-rw-r--r--  1 l4d l4d  37M 2008-11-13 23:30 pak01_001.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:30 pak01_002.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:31 pak01_003.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:31 pak01_004.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:32 pak01_005.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:32 pak01_006.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:33 pak01_007.vpk
-rw-r--r--  1 l4d l4d  36M 2008-11-13 23:33 pak01_008.vpk
-rw-r--r--  1 l4d l4d  35M 2008-11-13 23:34 pak01_009.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:35 pak01_010.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:35 pak01_011.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:36 pak01_012.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:36 pak01_013.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:37 pak01_014.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:37 pak01_015.vpk
-rw-r--r--  1 l4d l4d  33M 2008-11-13 23:38 pak01_016.vpk
-rw-r--r--  1 l4d l4d  32M 2008-11-13 23:38 pak01_017.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:39 pak01_018.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:40 pak01_019.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:40 pak01_020.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:41 pak01_021.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:41 pak01_022.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:42 pak01_023.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:42 pak01_024.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:43 pak01_025.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:44 pak01_026.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:44 pak01_027.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:45 pak01_028.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:45 pak01_029.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:46 pak01_030.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:46 pak01_031.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:47 pak01_032.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:47 pak01_033.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:48 pak01_034.vpk
-rw-r--r--  1 l4d l4d  32M 2008-11-13 23:48 pak01_035.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:49 pak01_036.vpk
-rw-r--r--  1 l4d l4d  31M 2008-11-13 23:49 pak01_037.vpk
-rw-r--r--  1 l4d l4d  28M 2008-11-13 23:50 pak01_038.vpk
-rw-r--r--  1 l4d l4d  55K 2008-11-13 23:50 pak01_039.vpk
-rw-r--r--  1 l4d l4d  43K 2008-11-13 23:50 pak01_040.vpk
-rw-r--r--  1 l4d l4d  25K 2008-11-13 23:50 pak01_041.vpk
-rw-r--r--  1 l4d l4d 9.9M 2008-11-13 23:50 pak01_042.vpk
-rw-r--r--  1 l4d l4d 1.3M 2008-11-13 23:50 pak01_dir.vpk


On Fri, Nov 14, 2008 at 9:59 AM, Anthal [EMAIL PROTECTED] wrote:

 Are the maps there? If so, you wouldn't need the executables.

 J T wrote:
  I downloaded it and it works.
 
  [EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h
  1.8G./server1 -- demo
  592K./.steam
  12K ./.ssh
  8.0K./.emacs.d
  1.6G./server2 --left4dead
  1.4G./server3 --l4d_full
 
  [EMAIL PROTECTED]:/home/l4d] steam -command update -game l4d_full -dir 
  server3
  Checking bootstrapper version ...
  Updating Installation
  Checking/Installing 'Left 4 Dead base' version 0
 
 
  HLDS installation up to date
 
 
  [EMAIL PROTECTED]:/home/l4d] steam -command update -game left4dead -dir 
  server2
  Checking bootstrapper version ...
  Updating Installation
  Checking/Installing 'left4dead demo base' version 6
 
 
  Checking/Installing 'left4dead demo dedicated content' version 0
 
 
  HLDS installation up to date
 
  [EMAIL PROTECTED]:/home/l4d/server2/l4d_demo] ls -al
  total 856K
  drwxr-x--- 19 l4d l4d   4096 2008-11-13 23:11 ./
  drwxr-xr-x  4 l4d l4d   4096 2008-11-13 22:36 ../
  drwxr-x---  2 l4d l4d   4096 2008-11-13 22:38 bin/
  drwxr-x---  3 l4d l4d   4096 2008-11-13 22:39 hl2/
  -rw-r--r--  1 l4d l4d422 2008-11-13 23:11 hlds_steamgames.vdf
  drwxr-x--- 16 l4d l4d   4096 2008-11-13 23:09 left4dead/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_danish/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_dutch/
  -rw-r--r--  1 l4d l4d 455928 2008-11-13 23:11 left4dead.exe
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_finnish/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_italian/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_japanese/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_korean/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_koreana/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_norwegian/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_polish/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_portuguese/
  drwxr-x---  3 l4d l4d   4096 2008-11-13 23:10 left4dead_schinese/
  drwxr-x---  3 l4d l4d   4096 2008-11-13 23:11 left4dead_swedish/
  drwxr-x---  3 l4d l4d   4096 2008-11-13 23:11 left4dead_tchinese/
  drwxr-x--- 11 l4d l4d   4096 2008-11-13 23:11 platform/
  -rw-r--r--  1 l4d l4d 126976 2008-11-13 23:11

Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread J T
There is also a nice example motd.txt and hosts.txt

motd.txt:http://www.l4d.com/servermessage/
host.txt:http://www.l4d.com/servermessage/banner.htm


On Fri, Nov 14, 2008 at 10:06 AM, J T [EMAIL PROTECTED] wrote:

 There isn't anything inside the map dir. But there is a bunch of .vpk
 files.

 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:29 pak01_000.vpk
 -rw-r--r--  1 l4d l4d  37M 2008-11-13 23:30 pak01_001.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:30 pak01_002.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:31 pak01_003.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:31 pak01_004.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:32 pak01_005.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:32 pak01_006.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:33 pak01_007.vpk
 -rw-r--r--  1 l4d l4d  36M 2008-11-13 23:33 pak01_008.vpk
 -rw-r--r--  1 l4d l4d  35M 2008-11-13 23:34 pak01_009.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:35 pak01_010.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:35 pak01_011.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:36 pak01_012.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:36 pak01_013.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:37 pak01_014.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:37 pak01_015.vpk
 -rw-r--r--  1 l4d l4d  33M 2008-11-13 23:38 pak01_016.vpk
 -rw-r--r--  1 l4d l4d  32M 2008-11-13 23:38 pak01_017.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:39 pak01_018.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:40 pak01_019.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:40 pak01_020.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:41 pak01_021.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:41 pak01_022.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:42 pak01_023.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:42 pak01_024.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:43 pak01_025.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:44 pak01_026.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:44 pak01_027.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:45 pak01_028.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:45 pak01_029.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:46 pak01_030.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:46 pak01_031.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:47 pak01_032.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:47 pak01_033.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:48 pak01_034.vpk
 -rw-r--r--  1 l4d l4d  32M 2008-11-13 23:48 pak01_035.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:49 pak01_036.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:49 pak01_037.vpk
 -rw-r--r--  1 l4d l4d  28M 2008-11-13 23:50 pak01_038.vpk
 -rw-r--r--  1 l4d l4d  55K 2008-11-13 23:50 pak01_039.vpk
 -rw-r--r--  1 l4d l4d  43K 2008-11-13 23:50 pak01_040.vpk
 -rw-r--r--  1 l4d l4d  25K 2008-11-13 23:50 pak01_041.vpk
 -rw-r--r--  1 l4d l4d 9.9M 2008-11-13 23:50 pak01_042.vpk
 -rw-r--r--  1 l4d l4d 1.3M 2008-11-13 23:50 pak01_dir.vpk



 On Fri, Nov 14, 2008 at 9:59 AM, Anthal [EMAIL PROTECTED] wrote:

 Are the maps there? If so, you wouldn't need the executables.

 J T wrote:
  I downloaded it and it works.
 
  [EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h
  1.8G./server1 -- demo
  592K./.steam
  12K ./.ssh
  8.0K./.emacs.d
  1.6G./server2 --left4dead
  1.4G./server3 --l4d_full
 
  [EMAIL PROTECTED]:/home/l4d] steam -command update -game l4d_full -dir 
  server3
  Checking bootstrapper version ...
  Updating Installation
  Checking/Installing 'Left 4 Dead base' version 0
 
 
  HLDS installation up to date
 
 
  [EMAIL PROTECTED]:/home/l4d] steam -command update -game left4dead -dir
 server2
  Checking bootstrapper version ...
  Updating Installation
  Checking/Installing 'left4dead demo base' version 6
 
 
  Checking/Installing 'left4dead demo dedicated content' version 0
 
 
  HLDS installation up to date
 
  [EMAIL PROTECTED]:/home/l4d/server2/l4d_demo] ls -al
  total 856K
  drwxr-x--- 19 l4d l4d   4096 2008-11-13 23:11 ./
  drwxr-xr-x  4 l4d l4d   4096 2008-11-13 22:36 ../
  drwxr-x---  2 l4d l4d   4096 2008-11-13 22:38 bin/
  drwxr-x---  3 l4d l4d   4096 2008-11-13 22:39 hl2/
  -rw-r--r--  1 l4d l4d422 2008-11-13 23:11 hlds_steamgames.vdf
  drwxr-x--- 16 l4d l4d   4096 2008-11-13 23:09 left4dead/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_danish/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_dutch/
  -rw-r--r--  1 l4d l4d 455928 2008-11-13 23:11 left4dead.exe
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_finnish/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_italian/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_japanese/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_korean/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_koreana/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_norwegian/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_polish/
  drwxr-x---  2 l4d l4d   4096 2008-11-13 23:10 left4dead_portuguese/
  drwxr-x---  3 l4d l4d   4096 2008-11-13 23:10

Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread J T
[EMAIL PROTECTED]:/home/l4d/server3/l4d] ./srcds_run
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.

Console initialized.
Shutdown function Sys_ShutdownAuthentication() not in list!!!
Shutdown function Host_Shutdown() not in list!!!
Shutdown function Decal_Shutdown() not in list!!!
Shutdown function modelloader-Shutdown() not in list!!!
Shutdown function ShutdownStudioRender() not in list!!!
Shutdown function StaticPropMgr()-Shutdown() not in list!!!
Shutdown function ShutdownMaterialSystem() not in list!!!
Shutdown function HLTV_Shutdown() not in list!!!
Shutdown function g_Log.Shutdown() not in list!!!
Shutdown function g_GameEventManager.Shutdown() not in list!!!
Shutdown function g_pMaster-Shutdown() not in list!!!
Shutdown function g_pSteamSocketMgr-Shutdown() not in list!!!
Shutdown function sv.Shutdown() not in list!!!
Shutdown function NET_Shutdown() not in list!!!
Shutdown function Filter_Shutdown() not in list!!!
Shutdown function COM_Shutdown() not in list!!!
Shutdown function g_pCVar-Shutdown() not in list!!!
Shutdown function Cmd_Shutdown() not in list!!!
Shutdown function Cbuf_Shutdown() not in list!!!
Shutdown function Con_Shutdown() not in list!!!
Shutdown function Memory_Shutdown() not in list!!!
Shutdown function Sys_ShutdownMemory() not in list!!!
Shutdown function Sys_Shutdown() not in list!!!
Fri Nov 14 10:09:53 PST 2008: Server Quit


Unfortunately not.

On Fri, Nov 14, 2008 at 10:07 AM, J T [EMAIL PROTECTED] wrote:

 There is also a nice example motd.txt and hosts.txt

 motd.txt:http://www.l4d.com/servermessage/
 host.txt:http://www.l4d.com/servermessage/banner.htm



 On Fri, Nov 14, 2008 at 10:06 AM, J T [EMAIL PROTECTED] wrote:

 There isn't anything inside the map dir. But there is a bunch of .vpk
 files.

 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:29 pak01_000.vpk
 -rw-r--r--  1 l4d l4d  37M 2008-11-13 23:30 pak01_001.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:30 pak01_002.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:31 pak01_003.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:31 pak01_004.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:32 pak01_005.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:32 pak01_006.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:33 pak01_007.vpk
 -rw-r--r--  1 l4d l4d  36M 2008-11-13 23:33 pak01_008.vpk
 -rw-r--r--  1 l4d l4d  35M 2008-11-13 23:34 pak01_009.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:35 pak01_010.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:35 pak01_011.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:36 pak01_012.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:36 pak01_013.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:37 pak01_014.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:37 pak01_015.vpk
 -rw-r--r--  1 l4d l4d  33M 2008-11-13 23:38 pak01_016.vpk
 -rw-r--r--  1 l4d l4d  32M 2008-11-13 23:38 pak01_017.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:39 pak01_018.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:40 pak01_019.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:40 pak01_020.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:41 pak01_021.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:41 pak01_022.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:42 pak01_023.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:42 pak01_024.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:43 pak01_025.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:44 pak01_026.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:44 pak01_027.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:45 pak01_028.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:45 pak01_029.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:46 pak01_030.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:46 pak01_031.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:47 pak01_032.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:47 pak01_033.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:48 pak01_034.vpk
 -rw-r--r--  1 l4d l4d  32M 2008-11-13 23:48 pak01_035.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:49 pak01_036.vpk
 -rw-r--r--  1 l4d l4d  31M 2008-11-13 23:49 pak01_037.vpk
 -rw-r--r--  1 l4d l4d  28M 2008-11-13 23:50 pak01_038.vpk
 -rw-r--r--  1 l4d l4d  55K 2008-11-13 23:50 pak01_039.vpk
 -rw-r--r--  1 l4d l4d  43K 2008-11-13 23:50 pak01_040.vpk
 -rw-r--r--  1 l4d l4d  25K 2008-11-13 23:50 pak01_041.vpk
 -rw-r--r--  1 l4d l4d 9.9M 2008-11-13 23:50 pak01_042.vpk
 -rw-r--r--  1 l4d l4d 1.3M 2008-11-13 23:50 pak01_dir.vpk



 On Fri, Nov 14, 2008 at 9:59 AM, Anthal [EMAIL PROTECTED]wrote:

 Are the maps there? If so, you wouldn't need the executables.

 J T wrote:
  I downloaded it and it works.
 
  [EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h
  1.8G./server1 -- demo
  592K./.steam
  12K ./.ssh
  8.0K./.emacs.d
  1.6G./server2 --left4dead
  1.4G./server3 --l4d_full
 
  [EMAIL PROTECTED]:/home/l4d] steam -command update -game l4d_full -dir
 server3
  Checking bootstrapper version ...
  Updating Installation
  Checking/Installing 'Left 4 Dead base' version 0
 
 
  HLDS

Re: [hlds] L4d vote kicking

2008-11-13 Thread J T
Battlefiedl 2 ROE was a means of allowing 10 year olds play the game and
not get his feelings hurt. In essence, you couldn't do what you liked with
your server if it conflicted with the ROE. Like pistol only servers.

On Thu, Nov 13, 2008 at 2:15 PM, Timothy L Havener 
[EMAIL PROTECTED] wrote:

 Why not argue the point?  If you are going to make such a ludicrous
 statement please back it up with logic.  So I pay for a server for my
 friends and I to play on or just for the heck of it and I should have no
 say as to what goes on? Who in their right mind would waste the time? If
 Valve wants to control the gaming experience so some ten year old
 doesn't get his feelings hurt then let them pay for their own servers.
 I am not going to pay for them to have a place for other people to play
 where I have no say.  Everyone is afraid of the big bad admin.  Do this
 and see how quickly you have no community and no where to play.

 Leonard L. Church wrote:
  I am serious Spencer. I know we don't agree on allot of things and this
  appears to be another one, so let's kindly not argue the point.
 
  Spencer 'voogru' MacDonald wrote:
 
  You can't be serious.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L.
 Church
  Sent: Thursday, November 13, 2008 9:40 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4d vote kicking
 
  Personally, I think that if you open up your server to the public (and
  you are by listing on the lobby server), then your rights go out the
  window as far as you never being kicked or choosing what things get
  voted on.
 
  I think this would be a step backwards as abusive admins can just sit
  and wait for people to join up, grief them until they leave, then wait
  for them to rejoin.
 
  Valve, please don't do this.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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Re: [hlds] L4d vote kicking

2008-11-13 Thread J T
They can enforce it if they wanted to. Whats going to stop them? They can
pretty much do what they want to do, people will either take it or leave it.

With the match making system and the openbrowser, there are going to be two
divides. The vanilla l4d and the custom l4d. Custom maps are already being
created and played on regular servers.

What is valve trying to do with a matchmaking system. The only other game
that I can think of recently that does the same thing is combat arms. But
the servers are hosted by the games creator nexxon, not the community. And
it looks like its working for them.

On Thu, Nov 13, 2008 at 2:37 PM, Timothy L Havener 
[EMAIL PROTECTED] wrote:

 So Valve is going to go down that road and blacklist the IP of anyone
 who kicks someone unfairly?  Besides that is also only for ranked
 servers.  There are unranked servers that do not have those rules and
 you can do as you please.

 J T wrote:
  Battlefiedl 2 ROE was a means of allowing 10 year olds play the game
 and
  not get his feelings hurt. In essence, you couldn't do what you liked
 with
  your server if it conflicted with the ROE. Like pistol only servers.
 
  On Thu, Nov 13, 2008 at 2:15 PM, Timothy L Havener 
  [EMAIL PROTECTED] wrote:
 
 
  Why not argue the point?  If you are going to make such a ludicrous
  statement please back it up with logic.  So I pay for a server for my
  friends and I to play on or just for the heck of it and I should have no
  say as to what goes on? Who in their right mind would waste the time? If
  Valve wants to control the gaming experience so some ten year old
  doesn't get his feelings hurt then let them pay for their own servers.
  I am not going to pay for them to have a place for other people to play
  where I have no say.  Everyone is afraid of the big bad admin.  Do this
  and see how quickly you have no community and no where to play.
 
  Leonard L. Church wrote:
 
  I am serious Spencer. I know we don't agree on allot of things and this
  appears to be another one, so let's kindly not argue the point.
 
  Spencer 'voogru' MacDonald wrote:
 
 
  You can't be serious.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L.
 
  Church
 
  Sent: Thursday, November 13, 2008 9:40 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] L4d vote kicking
 
  Personally, I think that if you open up your server to the public (and
  you are by listing on the lobby server), then your rights go out the
  window as far as you never being kicked or choosing what things get
  voted on.
 
  I think this would be a step backwards as abusive admins can just sit
  and wait for people to join up, grief them until they leave, then wait
  for them to rejoin.
 
  Valve, please don't do this.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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Re: [hlds] HLDS L4D, 2 full versions?

2008-11-13 Thread J T
Checking bootstrapper version ...
** 'game' options for Source DS Install:

Counter-Strike Source
ageofchivalry
diprip
dods
garrysmod
hl2mp
insurgency
l4d_demo
left4dead
synergy
tf
zps

Interesting.

[EMAIL PROTECTED]:/home/l4d] steam -command update -game left4dead -dir server2
Checking bootstrapper version ...
Updating Installation
No installation record found at server2/l4d_demo
No installation record found at server2
Checking/Installing 'left4dead demo base' version 6

0.05%   server2/l4d_demo\bin\adminserver.dll
0.06%   server2/l4d_demo\bin\binkw32.dll
0.07%   server2/l4d_demo\bin\bugreporter.dll
0.08%   server2/l4d_demo\bin\bugreporter_public.dll
0.10%   server2/l4d_demo\bin\datacache.dll
0.14%   server2/l4d_demo\bin\datacache_i486.so
0.20%   server2/l4d_demo\bin\dedicated.dll

Looks like its the full version.

On Thu, Nov 13, 2008 at 9:22 PM, L L [EMAIL PROTECTED] wrote:

 So I noticed when running -game list on the hlds tool, obviously it lists
 the demo. But now I see that there is a l4d_full and also left4dead as
 well.

 Anyone know what the difference is?

 In the mean time I guess I'll download it to a different directory and
 compare.
 ___
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 please visit:
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Re: [hlds] Status

2008-11-12 Thread J T
Having voiced your opinion more than once, isn't it time to call it quits?
They either change it or they don't. Move on.

2008/11/12 Timothy L Havener [EMAIL PROTECTED]

 And I still say  if I wanted a console gaming experience I would have
 bought the 360 version.Call it whining if you want but PC gamers don't
 like when stuff like this gets pulled on them.  That's just my opinion,
 take it or leave it.

 Jake Skenna wrote:
  Erik has already explained what valve is doing and why they are doing it.
  They are not changing it because you don't like matchmaking. This is not
 a
  list to whine about you losing faith in a company. Feel free to make a
  comment on what they are trying to do at the moment, but people are not
 here
  to listen to whining.
 
  On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener 
  [EMAIL PROTECTED] wrote:
 
 
  Fine.  You want constructive criticism?  Here it is.  Keep it simple.
  Stop trying to reinvent the wheel.  Give us  a simple single tabbed
  server browser with a filter system and stop with this console copycat
  garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go
  out out and buy one.
 
 
  Erik Johnson wrote:
 
  For these lists to be useful, both to admins and us, these kinds of
 
  threads need to stop. If you want to get super angry in e-mail, people
  should send it directly to me and not to a list with over a thousand
 e-mail
  addresses on it.
 
  Criticism is completely OK on this list as long as it is constructive,
 
  which 90% of it has been. Grandstanding and talking about how much you
 hate
  Valve is not really useful to anyone.
 
  I'm going to try the 1 strike and you're out policy for a while on the
 
  list and see how that goes. If people are really upset about something
 and
  want to shoot me an e-mail, that is OK and won't get you banned.
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:
 
  [EMAIL PROTECTED] On Behalf Of Timothy L Havener
 
  Sent: Wednesday, November 12, 2008 11:04 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Status
 
  I overreact when I'm frustrated...as I am with Valve.  I love their
  games but I am getting really tired of hosting servers for their games
  when they are continually twisting my arm as an admin to accept things
  which make it harder to build a community around those same games.  It
  just feels like they have forgotten what got them where they are.
 
  Leonard L. Church wrote:
 
 
  So why are you still on this list? Give up already.
 
  Timothy L Havener wrote:
 
 
 
  I had that hope after the custom tab debacle. I now no longer hold
 onto
  it. I give up on Valve.
 
  [ЯтR] The-/iller wrote:
 
 
 
  Hopefully its only nibbling in ignorance, as we are they're bread
 and
  butter, and hopefully it will be balanced in the end, keep console
 as
  console and PC above it all.
 
  Timothy L Havener wrote:
 
 
 
 
  Where once Valve was an innovator in the way we play online games
 
  they
 
  have no become a force of complete destruction to the way we play
 PC
  games.  By reverting to a console style server browser they have
  devolved their game into an Idoit's Guide to Online Gaming.  This
 is
  just another move on the chess board to marginalize server admins
 and
  take complete control of the gaming experience.  Anyone who doesn't
 
  see
 
  that is blind.  I had a little respect for them left after TF2 and
 it
 
  is
 
  now gone. Keep pissing off admins, Valve, its always good to bite
 the
  hand that feeds you.  I'm sure those uneducated gamers out there
 that
  you are catering to will step up to the plate when all of us are
 
  gone.
 
  Good luck with that.
 
 
 
  Dj Satane wrote:
 
 
 
 
 
  Let me get something straight, Erik wrote:  When a player or two
 
  leaves
 
  Left 4 Dead the game suffers quite a bit, and we were worried that
 
  the
 
  server browser model wasn't the right one for this game.
 
  Erik, you don't explain the matchmaking how it solves the problem
 
  you
 
  are talking about. How does console style matchmaking solves the
 
  problem
 
  of people leaving a left 4 dead game? How does server browser
 
  supposedly
 
  does not solve this problem?
 
  On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson 
 
  [EMAIL PROTECTED]wrote:
 
 
 
 
 
 
  First off, thanks to everyone for running servers for the demo.
 We
 
  knew
 
  going into the release that we were going to need to figure out
 
  some ways to
 
  make it worth it for server administrators, and now we have a ton
 
  of
 
  feedback to work with.
 
  Right now we're looking at ways that server administrators can
 both
 
  build a
 
  community around their game server (by subscribing to
 matchmaking)
 
  as well
 
  as service their group of regulars that play on their server.
 
  Hooking game
 
  servers into Steam Community is going to be our first step, and
 
  we're
 
  working on that now.
 
  There is a key difference between Left 4 Dead and games 

Re: [hlds] hlds Digest, Vol 9, Issue 129

2008-11-12 Thread J T
Or off-topic thread postings.

On Wed, Nov 12, 2008 at 1:14 PM, Olly [EMAIL PROTECTED] wrote:

 Almost as annoying as people making useless posts eh?

 2008/11/12 Chris | FatPipeServer.com [EMAIL PROTECTED]

  When you guys reply to the list, try weeding out the unnecessary
  quotes.  It's a pita to scroll for 20 seconds to read a one or two
  liner.  Thanks.
 
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Re: [hlds] Setmaster no longer working and sv_search_key

2008-11-09 Thread J T
Post your command line and config?

My only suggestion is to start over from scratch, might be a typo.

On Sat, Nov 8, 2008 at 3:36 PM, Dustin Peacock [EMAIL PROTECTED]wrote:


 The setmaster (ip) commands in server.cfg were working for a time. My
 servers were showing up in the browser just fine but all of a sudden they
 are no longer showing up and I haven't changed my server.cfg at all or my
 command lines.

 Also, I cannot get sv_search_key to work. I have set it in my server.cfg
 but
 my clients report that when they set the same key from their console they
 immediately get the error window unable to locate a dedicated server.

 Any help would be appreciated.


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Re: [hlds] More players with no server.cfg

2008-11-09 Thread J T
Your entire box or the servers go down?

On Sun, Nov 9, 2008 at 2:12 PM, Robert Whelan [EMAIL PROTECTED] wrote:

 While I didn't go with NO server.cfg I did go with a server.cfg and just
 listed a hostname. Our box seems to consistantly crash about every 5 minutes
 (with or without peeps on), I'm hoping things improve next week.

 win2k3-64x, dual xeon 5405 quad core harpertown processors, 4gb 1066 ddr2,
 146gb 15krpm raptor

 For the sake of pissing everyone off I just shut it down...


 Sometimes when I start my test server with sv_unreserve it just keeps
 starting over and over so I finally just removed it.

 sv_allow_lobby_connect_only 0
 by itself (no sv_tags) seems to be ok right now (server fills immediately
 with that setting).

 I'm not sure why it was causing problems before but it was (perhaps Valve
 did something on the backend).



 - Original Message -
 From: Patrick Shelley
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Sunday, November 09, 2008 2:26 AM
 Subject: Re: [hlds] More players with no server.cfg


  Kevin - what about keeping unreserve in the cfg as well - or remove that
  to?
  Patrick :)
 
 
 
  On 11/9/08, AnAkIn .  wrote:
 
  Also, I can connect fine to my server from a lobby when
  sv_allow_lobby_connect_only is 0 (with sv_unreserve).
 
  But as I said in my previous e mail, when you leave the server, you
 can't
  connect to it any more through a lobby unless you restart it (or
 probably
  change map, didn't test).
 
  2008/11/9 AnAkIn .
 
   It just seems to depends on how long sv_tags is.
   sv_tags aaa
   doesn't work, I can't connect from a lobby.
   sv_tags 
   works, I can connect from a lobby.
  
  
   An other issue, which seems to be unrelated to my server settings
  (sv_tags
   and sv_allow_lobby_connect_only didn't change anything to it) :
  
   Once you connect to the server through a lobby, if you leave the
   server,
   and try to join it again from a lobby, it will just tell you no
  dedicated
   server found. I tried many times, and the only solution was to reboot
  the
   server and it worked again, every time. That could be why your servers
  are then empty.
  
   (Of course to join my own server I use the sv_search_key)
  
   2008/11/9 Alec Sanger
  
  
   just confirmed this as well. removing the tags fills the servers
  instantly
  
From:
To: hlds@list.valvesoftware.com
Date: Sat, 8 Nov 2008 14:54:10 -0800
Subject: Re: [hlds] More players with no server.cfg
   
I can confirm this, I have a minimal server.cfg but as soon as I
 add
   sv_tags
or sv_allow_lobby_connect_only 0 the server will stand empty,
 remove
   those
and the server fills immediately.
   
Apparently only totally vanilla servers are getting any attention
...
   
I know other servers seem to be ok with those cvars but they
certainly
   are
not transparent to the matchmaking process.
   
   
- Original Message -
From: Steven Barker
To: hlds@list.valvesoftware.com
Sent: Saturday, November 08, 2008 1:47 PM
Subject: [hlds] More players with no server.cfg
   
WOW this is turning into some wiered shit, I have been having some
   problems
with my L4D server, by that I mean a lack of players joining, on my
  home
server I start it and people join with in seconds (literally 4/4
  within
about 5 seconds) however on my externally hosted server it can go
for
   hours
unpopulated. My hope server by default game with no server.cfg, no
 I
   decided
to delete it on my external server too and what do you know, 4/4 in
5
seconds after a restart. My server.cfg is:
   
Can anyone see if anything is wrong here which could cause my
 server
  not
   to
be populated with it in?
   
Thanks


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 From: Kevin Ottalini [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Sunday, November 9, 2008 3:22:49 PM
 Subject: Re: [hlds] More players with no server.cfg




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Re: [hlds] L4D Bandwidth Anomaly

2008-11-08 Thread J T
Can you confirm the same data on the switch port the servers connected to?

On Sat, Nov 8, 2008 at 2:56 PM, Aaron Rapp [EMAIL PROTECTED] wrote:

 Hi All,



 I've been trying to track down the reason for our bandwidth anomaly we're
 experiencing. We're currently running 10 L4D servers, in which, together,
 they use about 44% of the CPU.



 However, that's not the problem. For some reason, our 100Mbps uplink is
 peaking out, but not all the time. Now, I would think an uplink like that
 would only peak if all 10 servers, at the same time, were to be querying
 with the client.



 Here's a screenshot of what I'm seeing. If you look, you'll see some crazy
 peakage and then it only uses like 4% of the bandwidth.



 Again, I can't track down the problem. Was hoping you guys could help or
 confirm the same anomaly.



 http://welderxf.com/imageup/images/big/welderxf.com601817605.JPG



 Regards,



 Aaron

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Re: [hlds] Left4Dead Server

2008-11-07 Thread J T
http://digg.com/odd_stuff/This_is_why_WTF_was_invented

On Thu, Nov 6, 2008 at 7:41 PM, [EMAIL PROTECTED] wrote:

 Hmm, like always...

  Tom Leighton [EMAIL PROTECTED] wrote:
  Btw guys, seems like they packaged the server (srcds) and stuff with the
  L4D demo over steam.
 
  So if you're gonna setup a ded in your basement, you don't need to
  download 3 gigs again.
 
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Re: [hlds] L4D - windows server query issues

2008-11-07 Thread J T
Yes, more than 4 servers = boom on linux. Is there anyway to setup a config
for each different server?

On Fri, Nov 7, 2008 at 8:25 AM, Saint K. [EMAIL PROTECTED] wrote:

 Hi,

 There is an issue when you query windows based servers. It won't pass on
 the
 map its running.

 Check our server query at www.specialattack.net at the right side. The
 onces
 showing full detail are Linux, the onces showing unknown maps are windows.

 Here is a output:

 Windows:
 7:22:49 hostname: SpecialAttack.net :: L4D #1
 version : 1.0.0.0/36 3652 secure
 udp/ip  :  85.17.60.96:27015
 players : 2 humans, 0 bots (4 max) (not hibernating)

 Linux:
 17:24:27 hostname: SpecialAttack.net :: L4D #4
 version : 1.0.0.0/36 3652 secure
 udp/ip  :  85.17.239.149:27035
 map : l4d_dem_hospital01_apartment
 players : 2 humans, 0 bots (4 max) (not hibernating)

 As you can see, the map info is missing on windows.

 On another note, I am still not able to run more then 4 servers on my Linux
 box.

 Cheers,

 p.s. Thanks a lot for the great response yesterday! In my opinion this has
 been the best release from VALVe side ever since I play HL1.


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Re: [hlds] Server Browser and Matchmaking

2008-11-07 Thread J T
 Someone said this works?

On Fri, Nov 7, 2008 at 9:37 AM, Anthal [EMAIL PROTECTED] wrote:

 In linux, it's much more resource efficient to run the servers forked.
 However, all of the servers will use the same config, which is a royal
 pita.

 I'd love to see a +exec server##.cfg
 and have files named server01.cfg, server02.cfg, etc

 Flubber wrote:
  I use this line to specified a cfg to each of my server, works great
  ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x
  -port 27015 +servercfgfile romero.cfg
 
 
  2008/11/7 1nsane [EMAIL PROTECTED]
 
 
  It has to be in the server.cfg. Unfortunately we are not able to specify
  the
  server config files so we're stuck with running it either a lobby server
 or
  a server browser server per the same set of files.
 
  On Fri, Nov 7, 2008 at 11:40 AM, AnAkIn . [EMAIL PROTECTED] wrote:
 
 
  There are lots of servers using this, but it seems that sv_unreserve is
 
  NOT
 
  working correctly, or only working for one map.
 
  Every server I've tried to join:
 
  Connecting to xxx
  Server using lobbies no, requiring pw no, lobby id xxx
  Server is reserved for members of joining lobby
 
 
 
 
  2008/11/7 Alec Sanger [EMAIL PROTECTED]
 
 
  I'm using the save cvars. It seems people can join using quick game or
  whatever, but I don't think people will join in groups. From:
  [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 7
 
  Nov
 
  2008 16:25:50 + Subject: [hlds] Server Browser and Matchmaking 
 
  If
 
  I use the following cvars: sv_allow_lobby_connect_only 0 sv_tags
 
  Server
 
  Browser Join Enabled  sv_unreserve  Does this mean that my server
 
  will
 
  no long be able to be joined via matchmaking? Because when I input
 them
 
  into
 
  the server.cfg and restarted the map I no longer got any parties of 3
 
  or
 
  4
 
  joining, it would just be the odd 1 person joining at a time. I have
 no
  problem with my server appearing in matchmaking I just want to be able
 
  to
 
  join it when I want and when my clan members want.  Thanks 
  _ See
 
  the
 
  most popular videos on the web 
  http://clk.atdmt.com/GBL/go/115454061/direct/01/
  ___ To unsubscribe, edit
 
  your
 
  list preferences, or view the list archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  _
  Get 5 GB of storage with Windows Live Hotmail.
 
 
 
 
 http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5gb_112008
 
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Re: [hlds] Server Browser and Matchmaking

2008-11-07 Thread J T
At least this isn't BF2, which was plagued with everything imaginable. And
they didn't even have a mailing list like this that had employee's
responding to questions and comments. I just started subscribing to this
mailing list, and I have to say its actually helps server administrators and
vavle to communicate on some type of public level.

Personally, I don't think its all that bad Q/A it with the community. I mean
honestly its probably for the best anyways, cause there are so many
different  server configurations out there.

On Fri, Nov 7, 2008 at 11:05 AM, Karl Weckstrom [EMAIL PROTECTED] wrote:

 Boy it sure would be nice if Valve would do some decent things, like:

 1. QA their releases before launching them out into the wild
 2. Include sample server and startup configs
 3. Not rely on the server-hosting community to do its QA work for them

 We are all being used. I won't participate in this debacle any further.
 Thus far, they're using us as guinea pigs. And I won't have it.

 I'm pulling down this L4D hunk of absolute crap until Valve decides they
 should do right by the people who are their bread and butter. I will suggest
 everyone else do the same. Anything else will simply promote Valve's bad
 behavior.

 -Karl Weckstrom
 -TrashedGamers.com

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of AnAkIn .
 Sent: Friday, November 07, 2008 1:54 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Browser and Matchmaking

 Can't join my server.

 19:49:24 sv_unreserve
 19:49:24 Server was reserved for -26485 more seconds.  Reservation cleared.

 But when I connect to it:


 Connecting to x...
 Server using lobbies no, requiring pw no, lobby id 
 Server is reserved for members of joining lobby



 2008/11/7 J T [EMAIL PROTECTED]

   Someone said this works?
 
  On Fri, Nov 7, 2008 at 9:37 AM, Anthal [EMAIL PROTECTED]
 wrote:
 
   In linux, it's much more resource efficient to run the servers forked.
   However, all of the servers will use the same config, which is a royal
   pita.
  
   I'd love to see a +exec server##.cfg
   and have files named server01.cfg, server02.cfg, etc
  
   Flubber wrote:
I use this line to specified a cfg to each of my server, works great
./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip
 x
-port 27015 +servercfgfile romero.cfg
   
   
2008/11/7 1nsane [EMAIL PROTECTED]
   
   
It has to be in the server.cfg. Unfortunately we are not able to
  specify
the
server config files so we're stuck with running it either a lobby
  server
   or
a server browser server per the same set of files.
   
On Fri, Nov 7, 2008 at 11:40 AM, AnAkIn . [EMAIL PROTECTED]
  wrote:
   
   
There are lots of servers using this, but it seems that
 sv_unreserve
  is
   
NOT
   
working correctly, or only working for one map.
   
Every server I've tried to join:
   
Connecting to xxx
Server using lobbies no, requiring pw no, lobby id
  xxx
Server is reserved for members of joining lobby
   
   
   
   
2008/11/7 Alec Sanger [EMAIL PROTECTED]
   
   
I'm using the save cvars. It seems people can join using quick
 game
  or
whatever, but I don't think people will join in groups. From:
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri,
 7
   
Nov
   
2008 16:25:50 + Subject: [hlds] Server Browser and
 Matchmaking
  
   
If
   
I use the following cvars: sv_allow_lobby_connect_only 0 sv_tags
   
Server
   
Browser Join Enabled  sv_unreserve  Does this mean that my
  server
   
will
   
no long be able to be joined via matchmaking? Because when I input
   them
   
into
   
the server.cfg and restarted the map I no longer got any parties
 of
  3
   
or
   
4
   
joining, it would just be the odd 1 person joining at a time. I
 have
   no
problem with my server appearing in matchmaking I just want to be
  able
   
to
   
join it when I want and when my clan members want.  Thanks 
_
  See
   
the
   
most popular videos on the web 
http://clk.atdmt.com/GBL/go/115454061/direct/01/
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  edit
   
your
   
list preferences, or view the list archives, please visit:
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Re: [hlds] Server Browser and Matchmaking

2008-11-07 Thread J T
I'm sorry, but I don't understand. If you're doing -fork 4 how do you
specify a config for each sever then using +servercfgfile?

On Fri, Nov 7, 2008 at 12:23 PM, Dustin Peacock [EMAIL PROTECTED]wrote:

 Using the +servercfgfile works in Win32 as well, thank Flubber. This is for
 anyone who wants to run multiple SRCDS' from the same installation except
 with different server.cfg's. For example, my command line is
 +servercfgfile
 server2.cfg. I did not replace -exec server.cfg which I doubt you want to,
 but the server runs fine and it changes hostname etc.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Flubber
 Sent: Friday, November 07, 2008 12:30 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Browser and Matchmaking

 I use this line to specified a cfg to each of my server, works great
 ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x
 -port 27015 +servercfgfile romero.cfg


 2008/11/7 1nsane [EMAIL PROTECTED]

  It has to be in the server.cfg. Unfortunately we are not able to specify
  the
  server config files so we're stuck with running it either a lobby server
 or
  a server browser server per the same set of files.
 
  On Fri, Nov 7, 2008 at 11:40 AM, AnAkIn . [EMAIL PROTECTED] wrote:
 
   There are lots of servers using this, but it seems that sv_unreserve is
  NOT
   working correctly, or only working for one map.
  
   Every server I've tried to join:
  
   Connecting to xxx
   Server using lobbies no, requiring pw no, lobby id xxx
   Server is reserved for members of joining lobby
  
  
  
  
   2008/11/7 Alec Sanger [EMAIL PROTECTED]
  
   
I'm using the save cvars. It seems people can join using quick game
 or
whatever, but I don't think people will join in groups. From:
[EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 7
  Nov
2008 16:25:50 + Subject: [hlds] Server Browser and Matchmaking
 
  
   If
I use the following cvars: sv_allow_lobby_connect_only 0 sv_tags
   Server
Browser Join Enabled  sv_unreserve  Does this mean that my server
   will
no long be able to be joined via matchmaking? Because when I input
 them
   into
the server.cfg and restarted the map I no longer got any parties of 3
  or
   4
joining, it would just be the odd 1 person joining at a time. I have
 no
problem with my server appearing in matchmaking I just want to be
 able
  to
join it when I want and when my clan members want.  Thanks 
_
 See
   the
most popular videos on the web 
http://clk.atdmt.com/GBL/go/115454061/direct/01/
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   your
list preferences, or view the list archives, please visit:
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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread J T
I've gotten my server working, and its on gametracker.

http://www.gametracker.com/server_info/64.40.113.135:27016/

On Thu, Nov 6, 2008 at 9:10 AM, Eric van Beesten [EMAIL PROTECTED]wrote:

 Just to set things clear.

 This server is different from the other valve server. You can see your
 server is a 14 slots, but you can not play with that lot. I think a
 dedicated server can host more then 1 game at the same time. If a player is
 making a lobby he needs to host it at a random dedicated server. So
 starting
 up with +map blablabla is, what I think, useless.

 My server is running, but I don't see actually players  on my server. So I
 don't now if this is a good or bad thing. Can anybody tell me if he/she has
 actual players on his dedicated server?

 My start.bat:

 @echo off
 cls
 echo ** Protecting srcds from crashes...
 echo ** If you want to close srcds and this script, close the srcds window
 echo ** and type Y depending on your language followed by Enter.


 :srcds

 echo mod_server (%time%,%date%) update started.
 D:\lethal\l4d\HldsUpdateTool.exe -command update -game l4d_demo -dir .

 echo mod_server (%time%,%date%) srcds started.
 cmd /c srcds.exe -console -game left4dead +ip my ip -port 27015
 echo (%time%) WARNING: srcds closed or crashed, restarting.

 goto srcds


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Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread J T
/bin/sh ./srcds_run -console -game left4dead -maxplayers 4 -autoupdate +map
l4d_dem_hospital02_subway +ip 64.40.113.135 -port 27016 -tickrate 66 +sv_lan
0

Running debian etch, but got a debootstrap of lenny, just chrooted into it
and ran the file

On Thu, Nov 6, 2008 at 9:20 AM, Chris Brunelle [EMAIL PROTECTED] wrote:

 What's your startup command?  Were you getting the steam library error
 before?



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of J T
 Sent: Thursday, November 06, 2008 10:19 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead dedicated servers

 I've gotten my server working, and its on gametracker.

 http://www.gametracker.com/server_info/64.40.113.135:27016/

 On Thu, Nov 6, 2008 at 9:10 AM, Eric van Beesten
 [EMAIL PROTECTED]wrote:

  Just to set things clear.
 
  This server is different from the other valve server. You can see your
  server is a 14 slots, but you can not play with that lot. I think a
  dedicated server can host more then 1 game at the same time. If a player
 is
  making a lobby he needs to host it at a random dedicated server. So
  starting
  up with +map blablabla is, what I think, useless.
 
  My server is running, but I don't see actually players  on my server. So
 I
  don't now if this is a good or bad thing. Can anybody tell me if he/she
 has
  actual players on his dedicated server?
 
  My start.bat:
 
  @echo off
  cls
  echo ** Protecting srcds from crashes...
  echo ** If you want to close srcds and this script, close the srcds
 window
  echo ** and type Y depending on your language followed by Enter.
 
 
  :srcds
 
  echo mod_server (%time%,%date%) update started.
  D:\lethal\l4d\HldsUpdateTool.exe -command update -game l4d_demo -dir .
 
  echo mod_server (%time%,%date%) srcds started.
  cmd /c srcds.exe -console -game left4dead +ip my ip -port 27015
  echo (%time%) WARNING: srcds closed or crashed, restarting.
 
  goto srcds
 
 
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