Re: [hlds] [SPAM] RE: VMware Advise
1Q is awesome. On Fri, Feb 13, 2009 at 5:36 AM, Karl Weckstrom k...@weckstrom.com wrote: Yeah, I may actually replace all my little home-based switches and get one decent managed switch and just do 1Q myself. From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of J T [jtr...@gmail.com] Sent: Friday, February 13, 2009 2:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [SPAM] RE: VMware Advise I was setting up ESXi at work. Its pretty kick ass, I love that fact that it supports 802.1Q VLAN Tagging. On Thu, Feb 12, 2009 at 3:16 PM, Rick Payton r...@mai-hawaii.com wrote: While I hardly do anything really intense, on one host I run separate VM's for: Microsoft Search Server w/ SQL Server 2005 (off topic: this product is GREAT) Symantec Endpoint Protection (off topic: this product SUCKS - we're moving to NOD32 soon) Exchange 2003 Realtime backup server 1 of 2 Active Directory servers Ok, the AD server doesn't really count but it's just one more thing on there. There's no way I could've ran all this on the same box under vmware server. /me pets his esxi boxes. Again, srcds/hlds runs awesome in an esx/esxi vm, at least under linux. I've yet to run it under Windows. OT: re-arrange ESXi and you get .. SEXi ... Which it is. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Thursday, February 12, 2009 1:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise I managed to get it set up under ESXI and while running an application on another VM that previously severly degraded the game servers, there is no longer any negative affect. The servers run great. Karl Weckstrom wrote: [Snip] PS: Karl, I actually found your instructions on setting up ESXi with FreeNAS and iSCSI last week when I tackled that very subject here at work - it was a very interesting read. I really think you can expand on it that though, if you ever get time :P [/Snip] Mauirixxx, Sorry, I missed this the first time around until someone else asked me about FreeNAS/ESX/ESXi and iSCSI and mentioned your post. Anyway, sure - i'm always down for nerdspeak, Grab me via email or via IM sometime... But for what it's worth, FreeNAS is a dog compared to OpenFiler for Cheap iSCSI :) Our entire infrastructure at TrashedGamers.com is built on ESXI VI3, and we can do pretty much everything with openfiler twice as fast than with FreeNAS (even the exotic stuff like vmotion/storage vmotion). The only reason I kept plugging away at FreeNAS and ESXI was because everywhere I read, people said it couldn't be done because of how it was implemented in bsd. While i'm an aging Unix guy at heart, there's no question that Openfiler (which is based on rpath linux) is way faster. As for anyone else on this list, if you've ever considered doing a full bare-metal esxi + iscsi implementation , I'll be more than happy to help anyone out. It's pretty amazing how much stuff you can do with the lowly q6600 CPU :) -Karl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - jtr...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - jtr...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [SPAM] RE: VMware Advise
I was setting up ESXi at work. Its pretty kick ass, I love that fact that it supports 802.1Q VLAN Tagging. On Thu, Feb 12, 2009 at 3:16 PM, Rick Payton r...@mai-hawaii.com wrote: While I hardly do anything really intense, on one host I run separate VM's for: Microsoft Search Server w/ SQL Server 2005 (off topic: this product is GREAT) Symantec Endpoint Protection (off topic: this product SUCKS - we're moving to NOD32 soon) Exchange 2003 Realtime backup server 1 of 2 Active Directory servers Ok, the AD server doesn't really count but it's just one more thing on there. There's no way I could've ran all this on the same box under vmware server. /me pets his esxi boxes. Again, srcds/hlds runs awesome in an esx/esxi vm, at least under linux. I've yet to run it under Windows. OT: re-arrange ESXi and you get .. SEXi ... Which it is. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Thursday, February 12, 2009 1:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise I managed to get it set up under ESXI and while running an application on another VM that previously severly degraded the game servers, there is no longer any negative affect. The servers run great. Karl Weckstrom wrote: [Snip] PS: Karl, I actually found your instructions on setting up ESXi with FreeNAS and iSCSI last week when I tackled that very subject here at work - it was a very interesting read. I really think you can expand on it that though, if you ever get time :P [/Snip] Mauirixxx, Sorry, I missed this the first time around until someone else asked me about FreeNAS/ESX/ESXi and iSCSI and mentioned your post. Anyway, sure - i'm always down for nerdspeak, Grab me via email or via IM sometime... But for what it's worth, FreeNAS is a dog compared to OpenFiler for Cheap iSCSI :) Our entire infrastructure at TrashedGamers.com is built on ESXI VI3, and we can do pretty much everything with openfiler twice as fast than with FreeNAS (even the exotic stuff like vmotion/storage vmotion). The only reason I kept plugging away at FreeNAS and ESXI was because everywhere I read, people said it couldn't be done because of how it was implemented in bsd. While i'm an aging Unix guy at heart, there's no question that Openfiler (which is based on rpath linux) is way faster. As for anyone else on this list, if you've ever considered doing a full bare-metal esxi + iscsi implementation , I'll be more than happy to help anyone out. It's pretty amazing how much stuff you can do with the lowly q6600 CPU :) -Karl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - jtr...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Important notice regarding the HLDS mailing lists
I'm willing to sign up and contribute more on the linux end and well configuration for both where acceptable. Right now most of the topics lead me to check all and archive. I'm more interested in issues with exploits and updates, as well as new releases and configuration and server setups. Some of the conversations on here get out of control and aren't even worth reading. On Tue, Feb 10, 2009 at 9:32 AM, Alec Sanger eclyp...@hotmail.com wrote: I agree with this as well, it won't work unless we have the full support of the dedicated guys on this list. I have the list already set up. It's run the exact same way the hlds mailing list is. Same program and everything. We should really only use it if they are going to shut this one down for sure. And if we do decide to use it, we need to decide as a community and make sure we have support from all of the regulars. I'll follow wherever the main guys go, whether it be the forums, my mailing list, or another mailing list. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 10 Feb 2009 12:25:54 -0500 From: sake...@kingdomsend.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Important notice regarding the HLDS mailing lists someone has setup a mailing list and was linked in the irc chat and people said they were not going to join it because google sucks. I singed up with it to see how it would work and what not and it worked exactly like any other mailing list with the only difference with a really nice web front. Really in a nut shell i think that unless the new group isn't supported by neph and the few others that people look up to a new mailing list created anywhere will not go anywhere. Alec Sanger wrote: You make it sound like there's a lot of back-end work when running a list, but it's actually pretty much self run. Set up the list and go. Everyone on a mailing list is ranked equally. Like I said before, I'm more than happy to set one up. It'll take 10 minutes. I'd definitely like to see what Burton has to say though. I would certainly prefer the list stay with valve, and would only want to set one up myself if this one was shut down completely. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 10 Feb 2009 08:04:22 -0800 From: mjr...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Important notice regarding the HLDS mailing lists Mr. Burton's announcement basically has revised the original intent of the HLDS mailing list as the primary means of support/communication with server admins to now be the Steam Forums. From an operational standpoint, hell that makes a lot of sense. Course anyone can argue that, but I'm just throwing that out there from Valve's POV. I think everyone would agree that the amount of subscribers to this list has increased and that can very well be attributed to the base server admins of the list. Meaning they are the ones that ended up putting tutorials, HOW tos, tips, tricks, remedies, mitigations, etc. out there on the webz in the first place, rather than Valve directly. The official place for feedback by Valve makes sense to be the Steam forums. Not saying at all I like it personally or create a backlash amongst everyone. I have been listening on this list myself since just before TF2 came out and it has been a godsend. *tips hat to the base SAs* I concur with many here that a mail list is still the best way to go due mostly for two things: obscurity and flexibility (both ways). Most importantly though, if the base SAs remain, then in my mind, that's all I need. The Steam forums, while not the greatest solution for this type of community (i.e., moderators, confirmation of SAs, chronology of threads/posts, editing, viewing challenges, response challenges) feels like an abyss, tbh, compared to here. Yeah, I don't mean to knock it before trying it, but our forums are vBulletin. One of the main benefits of the mailing list is raw interaction and chronology. That has shear importance when it comes to troubleshooting issues that may be general (i.e., important for all SAs). I would say that the server admin community over the years has built itself. There is a core group. If Valve chooses not to reply or interact here, then that is the way it is. However, that doesn't have to change with respect to the SAs that are here….participating, which to me is the point. Each one of us has our own way of finding information, verifying it, and then communicating it. The Steam Forums is one of those places to look for reference. When Valve reports there, how many of you will bring it here….? I'd like to see someone take the lead on setting up an UNOFFICIAL mailing list….Hell, we can argue the current one already is UNOFFICIAL due
Re: [hlds] Left 4 Dead Update Available
I joined this list just before l4d was released, when did all the cry babies show up? On Sat, Jan 24, 2009 at 4:27 AM, Patrick Shelley sidest...@gmail.comwrote: Valve - How dare you release an update. ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - jtr...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server browser bugged and messed up
This is a video game, not an enterprise application. All the profit is pre-order and release day. So you can see where most gaming companies spend their time. On Wed, Jan 14, 2009 at 1:06 PM, Karl Weckstrom k...@weckstrom.com wrote: In any decent coding outfit, there's a process. Proof of concept leads to development. Development leads to Quality Assurance staging (read: bugfinding and killing) QA leads to UAT (which is where UAT or User Acceptance Testing happens) UAT leads to rollout. I like to think that Steam is a decent outfit with decent leadership, and understands the software development lifecycle. Showstopper bugs are supposed to be prioritized over all else in this kind of environment. Developing an application requires everyone responsible for their piece of the project, be it the coder, the QA tester, the rollout teams, the engineering teams and the user community that does UAT. Nobody is perfect, and mistakes do happen - but in my industry, pulling this kind of junk gets you fired. If you really feel that Valve is in a defensible position, do yourself a favor. Stay out of any industry that requires competent developers. You won't last long. Trust me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Bugs
On Mon, Jan 12, 2009 at 10:58 AM, Cc2iscooL cc2isc...@gmail.com wrote: In TF2 players get the same base chance to perform a critical hit. Depending on how well they're doing they can get up to 20% criticals based on the last 20 seconds of playtime. The point of criticals is to make the game more interesting and less skill based. Plus, it feels great to critical melee someone, don't 'cha think? I agree. On Mon, Jan 12, 2009 at 11:07 AM, tgnwells tgnwe...@gmail.com wrote: Almost everything in L4D is frustrating. It's just the way Valve wanted their game I guess. Still bothers me though.What happened to games being balanced and fair for ALL players? I noticed it started with Team Fortress 2 critical hits and now Valve seems to have adopted a bunch of game design philosophies that doesn't make any sense and ends up leaving it up to the computer as to who gets to live or not, rather than giving the player the ability to attack and defend himself and letting him decide whether or not he is able to survive. How is TF2 unbalanced when everyone has the chance of crit? It makes the game interesting, and not just another FPS with updated graphics. If you don't enjoy the game, then don't play it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Enabling Tracking of Rank and Number of Players?
I noticed at first when joining the server the rank sometimes shows and sometimes doesn't. On Fri, Nov 28, 2008 at 7:33 AM, Dustin Wyatt [EMAIL PROTECTED]wrote: They're probably/possibly related since both the rank/number of players served and the steam group servers stuff has to be served by the Steam servers. On Fri, Nov 28, 2008 at 8:53 AM, Tom Richardson [EMAIL PROTECTED] wrote: Hang on though... this relates to the listing of Steam Group servers does it not? What I am referring to is the Server Rank and Number of Players Served that is displayed under the banner on the MOTD page... 2008/11/28 AnAkIn . [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] whining compound swearwords
Get a gmail account, it makes it easier to sift through it. On Tue, Nov 25, 2008 at 7:15 PM, turb0z [EMAIL PROTECTED] wrote: At least then I wouldn't have to sift through 100+ e-mails of 99% garbage every single day. So hard to get any useful information out of this; Seriously. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arg! Sent: Tuesday, November 25, 2008 6:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] whining compound swearwords perhaps this mailing list should become a moderated forum instead. On Wed, Nov 26, 2008 at 10:17 AM, Ferenc Kovacs [EMAIL PROTECTED] wrote: On Wed, Nov 26, 2008 at 12:09 AM, steve grout [EMAIL PROTECTED] wrote: can we please please please stop this thread it really isnt going anywhere. The only way this will get resolved is by mailing valve support themselves not on this mailing list. afaik this list is for questions relating to server setup and issues people are having, (before you go off on one) given the fact that there are no such documents released by valve when a game is released..if ever. Keeping this discussion alive on here is now pointless. Not everyone is going to agree with each other, which they are entitled to do and given that you make a few good points and come across well you are starting to harm your argument by carrying it on. Get in-touch with valve. Ok lets agree to end it (oops i said the 'agree' word) Kitteny Berk wrote: Can someone drop me an email once all this shit is done with. The list is completely useless to anyone needing any support right now, It's not worth staying subscribed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I think we should delist the custom servers from the internet tab. That should silence the l4d trolls. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lame Bitching (a.k.a. Re: How aboutsomeserverinstructions and server.cfg)
LOL? 10GB Mails? Lets try! On Wed, Nov 26, 2008 at 5:11 AM, Ronny Schedel [EMAIL PROTECTED]wrote: No, I don't and no one should. Learn to quote, otherwise we will send 10 GB mails sooner or later. Wow this is getting grossly off-topic. Use GMail, it will hide all quotes with a show quoted text link, so it doesn't matter where people write them, it also then keeps all emails in the same thread. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - Range of ips don't showup in the server browser
When using the server browser I find that only servers that have games in progress show up under the internet tab. However empty servers just don't show up. On Wed, Nov 26, 2008 at 7:51 AM, [EMAIL PROTECTED] wrote: Our SunLit L4D servers 69.28.221.148:270xx do not show in the Internet or Custom Tabs. They will show in History and Favourites, scrolling SteamGroup Menu and players can connect through lobby and directly. I have tried everything suggested in the Steam L4D and Windows server forums, srcds.com , L4D.411, and even CSNation forums and these hlds mailing lists. On further investigation it appears that some ips are skipped over in the Server Browser. With no filters, ip column selected and allowing for full refresh Custom Tab Shows 4161+ servers ***No servers appear in the entire ip range from 66.xx.xx.xx.xx. through 79.xx.xx.xx.xx.*** Internet Tab Shows 345 servers Only 6 servers with ips starting with 69.xx appear and even these don't show every time. Any ideas of why these ips (66.xx.xx.xx.xx. through 79.xx.xx.xx.xx) are exempted in the Custom Tab and why ips in 69.xx.xx.xx.xx range only show intermittently on the Internet Tab ? Thanks Rosie the Riveter SunLit Games ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I stayed up till 2:00 in the morning playing expert on the last campaign where you have to get in the boat. I had to get up at 7:00, but hey its better than crack rock. On Wed, Nov 26, 2008 at 12:04 PM, Timothy L Havener [EMAIL PROTECTED] wrote: It's honestly driven me to the point of not caring anymore. I love the game so I play it but I have 3 servers that I just haven't even bothered with since the release. Its not so much hate as it is disappointment in Valve. I think a lot of the problem is that they don't view us as customers, because any normal business that treated its customers this way would have gone under a long time ago. I say that as someone who has been self-employed for 7 years. Any other industry if you did business this way you would fail but in the gaming industry they can just crap all over us and we take it. The lack of professionalism in the entire industry, not just Valve, when it comes to dealing with the consumer just astounds me. That said Valve is better than most but they still lack the caliber of customer relations that most successful non-gaming businesses have. That speaks volumes about the industry as a whole in my opinion. I'm about ready to give up on hosting servers altogether because of this garbage and the sad part is they don't think they are doing anything wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Don't threaten to take down your server, do it. You're not bitching or whining about it. You're trolling and going on and on and not actually doing anything but blowing hot air. The less servers there are to play on, the harder it will be for people to play and then Valve with be hit with complaints after complaints and even charge backs. That's what YOU need to do. You can bitch and complain and whine but nothing will happen. Shut off your servers or make them all private so no from the lobby can join. If you don't take down your server, then you're not even standing up for what you're blurting out over and over like an idiot. The fact is, the lobby is what valved wanted for the game. It stiffs server administrators that own servers and want to build a community around their servers. This isn't going to change from the looks of it, so instead of talking about, do something about it. I like the game, I have my server and I can join it whenever I feel like it within 10 minutes. On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter [EMAIL PROTECTED]wrote: I KNOW I can't. People here say if you need help, just read the mailing list, look at the forums. I say I have, and there's some basic stuff that is simply impossible, by design or by flaw. People defending Valve's lack of documentation and support do nothing but stick their fingers in their ears and repeat if you need help, just read the mailing list, look at the forums. I point out obvious flaws or omissions or behavioral oddities, and people ignore them. Some people will respond and say the lobby controls that or you can't. If Valve's answer is you can't (without a good reason) for some basic functions, my server is going down, and I will never buy another Valve game. If Valve continues to ignore server operators, my server is going down, and I will never buy another Valve game. Valve basically has free labor, hosting, and marketing for their games. They are dependent on us, NOT the other way around. And yes, I will continue to bitch and whine and moan about it. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 17:26:15 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? I want USERS to be able to change between coop and versus maps. You can't. If this is not possible, I want to restrict my server to coop only. You can't. On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: You can't drive the cycle of maps on the server based on the lobby system - you have no control over that. I want my server to be public at all times, so I won't be using using sv_search_key. I know how to change the map via rcon, I want USERS to be able to change between coop and versus maps. If this is not possible, I want to restrict my server to coop only. The lobby system should dictate the game mode, sure. But if I don't want hat game mode running on my server, I should be able to turn it off (and the lobby system would then not pick my server when looking for a server). What frequently happens is people make a versus lobby and join the server, then after a while the server empties out, and is still in versus mode. No new lobbies join the server, and people are less likely to manually join because it's at 0/8 instead of 0/4, or because they don't like versus. If I, or my friends, were to join the server and they try to change it to a coop map via the gui, we would find that it's IMPOSSIBLE via the gui. We would then have to rcon and force a map. We could set up a coop lobby and hope we get matched to that server, but the odds of that are very very low. We could use sv_search_key, but that again involves rcon, so I might as well just manually change the map. This doesn't work so well if I'm not around and my friends want to play on my server. They don't have my password, and I'm not giving it to them (well, one of them does...). Of course I can do whatever I want with rcon. The point is I want the server to do a few simple things automatically. I'm not even asking for something difficult. I just want the server to obey the maplist file. Anything involving rcon is NOT a solution. I don't know about you, but I have a full time programming job, and I do not have time to babysit a server, injecting commands into it. Nor do I want to fiddle around with commands while I'm actually playing. I want the server to be a dedicated coop server, open to the public. Or, a server open to the public, with a gui option for ANY user to vote for ANY map (including switching between versus and coop maps). You can't find a solution, can you? There is none. Date: Tue, 25 Nov 2008 16:04:13 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] How about some server instructions and server.cfg files? Inline responses. What about maplists and map cycles?
Re: [hlds] How about some server instructions and server.cfg files?
This isn't like Valves other games, and that's why everyone is so upset. Have you ever played Combat Arms? It's a free game (you pay money to buy things in game, however you can still play for free and get good items). You can create rooms. People can join. You can set the game mode and map and the amount of players. Everyone ready's up and plays. The game ends and you're back in the lobby. Left 4 Dead is exactly the same. Except server owners foot the bill on hosting the games, Combat Arms hosts the games on their servers. I think Valve needs to have two types of servers that interact with the lobby and steam groups. Public servers can be used for public lobby's and private lobby's (passworded/invaite only), servers are picked at random. Locked servers can only be used by specific steamid's apart of a specific steam group. A lobby is created and then the person that created it can choose what server they want to use. Their steam group would have 5 servers available, 2 which are in use (games being played) and 3 that are free. The three free servers would be available to choose from. Bam. Reservation sent. Only way I see it working properly. On Tue, Nov 25, 2008 at 2:54 PM, shoskins73 [EMAIL PROTECTED] wrote: So because it's by design means we can't point out bugs and functionality problems with the design? Because it's by design means can't get the system adjusted so that it works for everyone and allow admins to set up servers with specific game modes like they have been able to do for all their games in the past? Sean On Tue, Nov 25, 2008 at 2:38 PM, msleeper [EMAIL PROTECTED] wrote: It's by design, because it's not an accident? It's by design, because of exactly what you said? It's not like there are CVARs that control it's usage that aren't working. If it was designed to be allowed to do those things, there would be options to set. I say it's by design because of *drum roll* common sense and logical reasoning. On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: Who are you to say that it's by design? Did you design it? Were you in on the meetings? The fact that you can change to a different mission implies that the lobby system is NOT intended to lock the server into a particular map/mission. Yet the fact that you CAN'T change to a different game type implies the lobby system IS intended to lock the server into a particular game type. The ONLY reason I can see for this being that case is that if a vote were called to switch from versus to coop, up to 4 players would potentially be booted. The easy way around this problem (and it looks like this is the path that Valve took) is to simply disallow game mode switching. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 16:07:39 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? These have been addressed before. I'll go warm up a thread on srcds for you. How do I make my server coop or versus only? If I can't do that, is it by design, or is it a bug/omission? You cannot; it is by design. The Lobby system handles map decision making. It is somewhat possible to control this by removing the specific BSP files, but this really isn't doing what you want - the Lobby System tells your server to change to X map; it can't find it so it errors out and sends the players elsewhere. This results in having Coop or Versus only play, but is again a huge hack. How can I switch modes (by calling a vote) in game? If I can't do that, is it by design, or is it a bug/omission? Not sure what this has to do with Dedicated Server management, it sounds like more of a question for the Steam Forums. But again - you cannot and it is also by design, again because of the Lobby. You started a Coop game, so you will have to leave find a Versus lobby to play a Versus game. On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: Ideally, documentation is due before the release of a product. Valve's track record is not an excuse, it's a shame. I have problems, I've posted them here, and in other places. They don't get answered, they go ignored, because no one has an answer. How do I make my server coop or versus only? If I can't do that, is it by design, or is it a bug/omission? How can I switch modes (by calling a vote) in game? If I can't do that, is it by design, or is it a bug/omission? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 25 Nov 2008 15:48:42 -0500 Subject: Re: [hlds] How about some server instructions and server.cfg files? I'm not defending it, I just think it's absurd to be freaking out, up in arms about not having it. The game has been out for what, 2 weeks? Has Valve EVER had 100%
Re: [hlds] How about some server instructions and server.cfg files?
On Tue, Nov 25, 2008 at 3:21 PM, shoskins73 [EMAIL PROTECTED] wrote: You can bitch and complain and whine but nothing will happen. Shut off your servers or make them all private so no from the lobby can join. If you don't take down your server, then you're not even standing up for what you're blurting out over and over like an idiot. While I don't agree with throwing a tantrum and threatening to shut down a server and never buy a Valve game...your comments are no better. Most people will have rented servers. We still have 3 weeks left on the first month of service. So just shutting down the server may not be an option. My comments were directed to his attitude towards Valve, he should be following through with his actions/threats not talking about them and not doing anything. The fact is, the lobby is what valved wanted for the game. It stiffs server administrators that own servers and want to build a community around their servers. This isn't going to change from the looks of it, so instead of talking about, do something about it. Fact is, Valve have already publicly stated (when the demo was out) and again by Chet Faliszek that they are aware of the issues, they are working to implement the Server Browser and surrounding functionality back into the game while maintaining the Lobby system. So your statement here is in-fact incorrect. Do they want to use the Lobby system, yes. Do they want to stiff Server admins and the community overall? No. The server browser exists, it wasn't fully removed. Hidden, yes. However we haven't seen anything that suggests it will get any better. And we still don't if the changes they make, or rather the functionality they back will be what everyone was looking for. I like the game, I have my server and I can join it whenever I feel like it within 10 minutes. a) Why would it take you 10 minutes to join your server? Well, typically I have to check what server has open slots. And sometimes I will have to wait for someone to drop or will have to restart one of my servers and take the password off. Depending. I'll be looking at other my other servers to see what's going on. Either way, I don't really have to wait 30 minutes to play with people I don't know or my friends. b) If it takes that long to get a game going, wouldn't you rather provide useful feedback for them to streamline that process so it takes less than a minute (like it should) ? Finding a game on expert on a campaign I want to play with enough players isn't going to take minutes. Bottomline here is, some people need to shut their pie-holes and let people explain their issues and suggestions without someone jumping all over them telling them it's by design or shut down your server if you don't like it. I didn't say shutdown your server if you don't like it as an attack. I was just stating that if you're going to threaten to shutdown your server, do it. I'm not going to, but if you feel so strongly to post on the mailing list upset enough to shutdown your server, then actually do it. Don't talk about it. If you don't want to contribute feedback or help maturely then just don't post. I was maturely discussing points made by the poster, and I've contributed enough positive feedback and actually helped people that had issues with getting their servers up when the demo was released. Insightful suggestion nonetheless. Sean On Tue, Nov 25, 2008 at 3:04 PM, J T [EMAIL PROTECTED] wrote: Don't threaten to take down your server, do it. You're not bitching or whining about it. You're trolling and going on and on and not actually doing anything but blowing hot air. The less servers there are to play on, the harder it will be for people to play and then Valve with be hit with complaints after complaints and even charge backs. That's what YOU need to do. You can bitch and complain and whine but nothing will happen. Shut off your servers or make them all private so no from the lobby can join. If you don't take down your server, then you're not even standing up for what you're blurting out over and over like an idiot. The fact is, the lobby is what valved wanted for the game. It stiffs server administrators that own servers and want to build a community around their servers. This isn't going to change from the looks of it, so instead of talking about, do something about it. I like the game, I have my server and I can join it whenever I feel like it within 10 minutes. On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter [EMAIL PROTECTED] wrote: I KNOW I can't. People here say if you need help, just read the mailing list, look at the forums. I say I have, and there's some basic stuff that is simply impossible, by design or by flaw. People defending Valve's lack of documentation and support do nothing but stick their fingers in their ears and repeat if you need help, just read
Re: [hlds] How about some server instructions and server.cfg files?
I can totally agree on the sv_steam_group_exclusive part. On Tue, Nov 25, 2008 at 3:50 PM, Patrick Shelley [EMAIL PROTECTED]wrote: To you 'fanboys' defending valves lack of product documentation - Through valves complacency you've basically been conditioned to think this is normal, as a web developer i can assure you this is NOT how products are rolled out. When companies release a product, it is industry standard to release full product support and documentation. When we release a new module for our in house content management system, this is what we do, and heres why we do it: 1) It cuts support requests drastically 2) it shows the customer that the comapny they are dealing with are professionals they can rely on. 3) it generates trust and repeat business. If i were to build an app or website for a client, do you think it would be ok to just tell them 'there it is - work it out for yourselves and if you can, chuck up some stuff on a wiki and let others know' Rubbish - i wouldnt last 5 mins. I mean, look at the sv_steam_group_exclusive 2 thread! It was conjecture, but as no reliable documentation was involved, you had admins actually trying exclusive 2 thinking it was concrete. This is NOT how you roll out new products. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Heck, even quake1 and quakeworld came with some type of documentation. On Tue, Nov 25, 2008 at 5:27 PM, Karl Weckstrom [EMAIL PROTECTED] wrote: I've been at this for 10 years at least, starting with LMCTF on Quake 2. Compare valve's documentation to any of the quake releases. All relevant CVARs were documented *SOMEWHERE* when it was released, usually with the dedicated server package. Some on idsoftware's website. They included various configs for different game modes. Look at COD4. Out of the box, the standard config for a ranked server lists all the cvars and what they do. You could put up a ranked server in 10 minutes. I've seen better documentation come from mod developers than this. It's inexcusable, and it's totally not what I would expect from a company like valve. Dissent is EXACTLY what valve needs to break this habit. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Matthew Gottlieb Sent: Tuesday, November 25, 2008 6:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? How long have you been working with dedicated server? No company his implemented a huge support system and documentation that people seem to be begging for. While I understand that documentation would help, just deal with it. This listserv and SRCDS.com and other sites are working together as a community. Yes, it's bad. Yes, it's hard. But yelling that valve is some type of devil is just wrong. ~ Matt On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley [EMAIL PROTECTED] wrote: To you 'fanboys' defending valves lack of product documentation - Through valves complacency you've basically been conditioned to think this is normal, as a web developer i can assure you this is NOT how products are rolled out. When companies release a product, it is industry standard to release full product support and documentation. When we release a new module for our in house content management system, this is what we do, and heres why we do it: 1) It cuts support requests drastically 2) it shows the customer that the comapny they are dealing with are professionals they can rely on. 3) it generates trust and repeat business. If i were to build an app or website for a client, do you think it would be ok to just tell them 'there it is - work it out for yourselves and if you can, chuck up some stuff on a wiki and let others know' Rubbish - i wouldnt last 5 mins. I mean, look at the sv_steam_group_exclusive 2 thread! It was conjecture, but as no reliable documentation was involved, you had admins actually trying exclusive 2 thinking it was concrete. This is NOT how you roll out new products. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows 2008
Server OSes are really not designed to be trimmed down? You would expect a server OS to have a light memory and cpu footprint, giving more resources to the applications it will be running. On Sun, Nov 23, 2008 at 5:50 PM, Brad [EMAIL PROTECTED] wrote: You are misinformed. Windows 2008 offers no drawbacks compared to 2003. Microsoft did not give server 2008 the Vista treatment in terms of resource usage. Server OSes are really not designed to be trimmed down, unless you are interested in running Server 2008 Core, which might be a good option as well. On Fri, Nov 21, 2008 at 6:20 PM, Midnight [EMAIL PROTECTED] wrote: I fail to see the problem. [EMAIL PROTECTED] wrote: With these 4 servers running total Ram usage is at %64. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
It would be cool to mirror this list on a website. On Tue, Nov 18, 2008 at 11:05 AM, Clyde cide [EMAIL PROTECTED]wrote: lol come on these e-mails are hilarious. Ive cancelled 3 different addresses and never had the issue with the email still comming in :D On Tue, Nov 18, 2008 at 10:55 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: Way to go, ReHax. On Tue, Nov 18, 2008 at 9:28 AM, Clyde cide [EMAIL PROTECTED] wrote: To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds On Tue, Nov 18, 2008 at 10:12 AM, Patrick Shelley [EMAIL PROTECTED] wrote: Put me down for 2 !! On 11/18/08, TheHeartSmasher [EMAIL PROTECTED] wrote: I heard they were having a sale, so instead of the regular $50,000 it's now $49,999. On Mon, Nov 17, 2008 at 3:01 PM, Mark Mandelaro [EMAIL PROTECTED] wrote: how much does it cost to be removed from the list ill pay double On Mon, Nov 17, 2008 at 8:42 AM, Olly [EMAIL PROTECTED] wrote: Change your password? 2008/11/17 Thomas Morton [EMAIL PROTECTED] Anthony is correct - I am completely unable to remove one of my other mail addresses from this list via those links (not hugely worried but getting this all twice does get confusing :P) Needs looking into? (considerign the amount of people that DO send in these type of mails it does somewhat suggest that it is broken somewhere). Thomas Morton ++ No problem should ever have to be solved twice ++ (There is an outside chance my account has been compromised - please let me know if you recieve anything *odd* or suspicious from me) 2008/11/17 J T [EMAIL PROTECTED] hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED] wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- TheHeartSmasher WOLFGaming Network www.wolfservers.com www.wolfgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Vs. servers are automatic
Here's a screenshot, and the 8 player server does take up a little bit more than the 4 player server. http://gibthis.com/vbimghost.php?do=displayimgimgid=1 On Tue, Nov 18, 2008 at 5:11 PM, [EMAIL PROTECTED] wrote: ..except the usual GSP pricing falls over with this game. First of all, due to the constant factor that is the horde and the director, CPU usage doesn't scale directly with number of survivors/boss infected anyway. Secondly, if a slot is not being occupied by a human, it's run by the server as a bot. (Survivor _or_ boss infected; it's just that the option to be run by a human isn't available in some campaigns). Despite lots of people making the claim that an 8-human server uses more CPU/memory than a 4-human server, I've yet to see any evidence for this. Certainly I can't tell myself; I can tell what servers are in the middle of a horde rush or at the finale of a map by checking the CPU usage, but I can't tell how many human players they have, from 1 up to 8, without looking at hlsw. I'm just glad maxplayers _doesn't_ work, or they'd be an awful lot of confused people wondering where all the boomers and hunters are... -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Rick Payton Sent: 18 November 2008 21:34 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Vs. servers are automatic Imagine you're a GSP, and you have a customer who buys a 4 slot L4D server - since most GSP's charge per player slot, this would be the norm. Now, since the VS. mode is automatic, as a GSP you're going to potentially lose money (yes, 4 slots isn't much, but that's not the point) by giving away - uncontrollably at this time - 4 free slots. Unless you just charge everyone for 8 slots. Aside from THAT point, I too can't really see the point of making VS. and Co-Op only servers, since the players currently dictate what they're going to play via the voting system. mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch Sent: Tuesday, November 18, 2008 11:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Vs. servers are automatic What's the point of making a vs or campaign only server? I can see the advantage if you're using sv_allow_lobby_connect_only 0 and you want to advertise in the browser, but other than that, there's really no point. msleeper wrote: I've noticed this too, thanks for the confirmation. I think what a lot of people are trying to ask though, myself included, is what is the proper way to make a Versus ONLY server or a Campaign ONLY server. I've tried editing the maplist and mapcycle files to no avail - which makes sense, there is no way for the server to announce to the Lobby system that it is running an altered config. I read that others have removed the Campaign or Versus .bsp files which, without testing myself, makes me think the server just errors out and dumps the clients except for when they try to play a game the server has maps for. Maybe I'm wrong though. On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote: Hi guys. Just so you know, if people start a vs. lobby, and connect to your server, your server automatically becomes a vs. server. No configuration needed. One server can be both. I haven't seen this mentioned here, but I have seen many people asking how to make a vs. server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Full Game Server Files Available
Older than the internet. On Mon, Nov 17, 2008 at 4:30 PM, 1nsane [EMAIL PROTECTED] wrote: Days ago. On Mon, Nov 17, 2008 at 6:57 PM, gulfy [EMAIL PROTECTED] wrote: This has already been announced. On Mon, Nov 17, 2008 at 5:53 PM, Alex Olinger [EMAIL PROTECTED] wrote: Anyone who is planning to host a Left 4 Dead can now start to preload the full game server files by using: HldsUpdateTool.exe -command update -game l4d_full -dir (whatever directory you want) http://forums.steampowered.com/forums/showthread.php?t=751771 _ See how Windows(R) connects the people, information, and fun that are part of your life http://clk.atdmt.com/MRT/go/119463819/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server update
9% done the dl On Mon, Nov 17, 2008 at 9:08 PM, Alex Smith [EMAIL PROTECTED] wrote: Mine is crashing as well. Leaving the minidump too. On Tue, Nov 18, 2008 at 12:05 AM, Jeff Sugar [EMAIL PROTECTED] wrote: Mine's crashing as soon as I try to run it, and leaves a minidump file. Anyone else getting this? On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote: Downloading files as we speak. On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb [EMAIL PROTECTED] wrote: Same here On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Looks like we're getting there, l4d_full is updating to version 2 for me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server update
Has anyone gotten the client preload unlocked yet? On Mon, Nov 17, 2008 at 9:13 PM, J T [EMAIL PROTECTED] wrote: 9% done the dl On Mon, Nov 17, 2008 at 9:08 PM, Alex Smith [EMAIL PROTECTED] wrote: Mine is crashing as well. Leaving the minidump too. On Tue, Nov 18, 2008 at 12:05 AM, Jeff Sugar [EMAIL PROTECTED] wrote: Mine's crashing as soon as I try to run it, and leaves a minidump file. Anyone else getting this? On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote: Downloading files as we speak. On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb [EMAIL PROTECTED] wrote: Same here On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Looks like we're getting there, l4d_full is updating to version 2 for me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server update
Try using the default config. On Mon, Nov 17, 2008 at 9:14 PM, David Kellaway [EMAIL PROTECTED] wrote: I'm also seeing an immediate crash on startup, in both console and GUI mode. Win2k3 x64. And there I was thinking Valve had finally put out a game on time and in a working state :( -Dave 1nsane wrote: Same here. On Tue, Nov 18, 2008 at 12:05 AM, Jeff Sugar [EMAIL PROTECTED] wrote: Mine's crashing as soon as I try to run it, and leaves a minidump file. Anyone else getting this? On Mon, Nov 17, 2008 at 9:01 PM, gulfy [EMAIL PROTECTED] wrote: Downloading files as we speak. On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb [EMAIL PROTECTED] wrote: Same here On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Looks like we're getting there, l4d_full is updating to version 2 for me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
Either way, if you're having issues that you can't see to figure out. Start the server without any configuration with no command line options and one by one add command line options and then configuration. On Sun, Nov 16, 2008 at 3:14 AM, tgnwells [EMAIL PROTECTED] wrote: That's not what it does, someone posted that earlier. It's just a command that you would enter normally during a game, not a variable. Jason wrote: I do have sv_unreserve in the server.cfg but that is so that people can join mid-game? Or has this been changed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] remove me from your list please
hlds http://list.valvesoftware.com/mailman/listinfo/hlds list run by listadmin at valvesoftware.com [EMAIL PROTECTED] Should have someone that can assist you. On Sun, Nov 16, 2008 at 7:13 PM, Anthony E. Prandi [EMAIL PROTECTED]wrote: Now see, the funny thing is, I have tryed unsubscribing twice, using the unsubscribe link, from both the lists, and have yet to receive my confirmation e-mail it was to have sent, so maybe its NOT that easy... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS L4D, 2 full versions?
I downloaded it and it works. [EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h 1.8G./server1 -- demo 592K./.steam 12K ./.ssh 8.0K./.emacs.d 1.6G./server2 --left4dead 1.4G./server3 --l4d_full [EMAIL PROTECTED]:/home/l4d] steam -command update -game l4d_full -dir server3 Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead base' version 0 HLDS installation up to date [EMAIL PROTECTED]:/home/l4d] steam -command update -game left4dead -dir server2 Checking bootstrapper version ... Updating Installation Checking/Installing 'left4dead demo base' version 6 Checking/Installing 'left4dead demo dedicated content' version 0 HLDS installation up to date [EMAIL PROTECTED]:/home/l4d/server2/l4d_demo] ls -al total 856K drwxr-x--- 19 l4d l4d 4096 2008-11-13 23:11 ./ drwxr-xr-x 4 l4d l4d 4096 2008-11-13 22:36 ../ drwxr-x--- 2 l4d l4d 4096 2008-11-13 22:38 bin/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 22:39 hl2/ -rw-r--r-- 1 l4d l4d422 2008-11-13 23:11 hlds_steamgames.vdf drwxr-x--- 16 l4d l4d 4096 2008-11-13 23:09 left4dead/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_danish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_dutch/ -rw-r--r-- 1 l4d l4d 455928 2008-11-13 23:11 left4dead.exe drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_finnish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_italian/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_japanese/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_korean/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_koreana/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_norwegian/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_polish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_portuguese/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 23:10 left4dead_schinese/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 23:11 left4dead_swedish/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 23:11 left4dead_tchinese/ drwxr-x--- 11 l4d l4d 4096 2008-11-13 23:11 platform/ -rw-r--r-- 1 l4d l4d 126976 2008-11-13 23:11 srcds.exe -rwxr-xr-- 1 l4d l4d 184095 2008-11-13 23:11 srcds_i486* -rwxr-xr-- 1 l4d l4d 10644 2008-11-13 23:11 srcds_run* [EMAIL PROTECTED]:/home/l4d/server3/l4d] ls -al total 56K drwxr-x--- 14 l4d l4d 4096 2008-11-13 23:23 ./ drwxr-xr-x 3 l4d l4d 4096 2008-11-13 23:23 ../ drwxr-x--- 10 l4d l4d 4096 2008-11-13 23:50 left4dead/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:50 left4dead_danish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:50 left4dead_dutch/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:50 left4dead_finnish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:50 left4dead_italian/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:50 left4dead_japanese/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:50 left4dead_korean/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:51 left4dead_norwegian/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:51 left4dead_polish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:51 left4dead_schinese/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:51 left4dead_swedish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:51 left4dead_tchinese/ So it looks like they've released a chunk of the server. But not the executables, so you won't be able to put up a server. Copying the binarys from the demo won't work, at least I dont think it will. Some one try it :D On Fri, Nov 14, 2008 at 7:05 AM, Matthew Gottlieb [EMAIL PROTECTED] wrote: I still see full... On Fri, Nov 14, 2008 at 7:42 AM, tgnwells [EMAIL PROTECTED] wrote: Heh, might want to wait for release date, I'm sure valve is just in a prep mode making sure everythings going to be available. I doubt 'l4d_full' will be the official package title. Jonah Hirsch wrote: l4d_full is still there, just not in the list hldsupdatetool -command update -game l4d_full -dir whatever It installs fine, but it looks like not all the files are there yet L L wrote: Guess they took l4d_full out, I saw it earlier and installed it. But the left4dead is just a demo, wonder whats different... oh well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe,
Re: [hlds] HLDS L4D, 2 full versions?
There isn't anything inside the map dir. But there is a bunch of .vpk files. -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:29 pak01_000.vpk -rw-r--r-- 1 l4d l4d 37M 2008-11-13 23:30 pak01_001.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:30 pak01_002.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:31 pak01_003.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:31 pak01_004.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:32 pak01_005.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:32 pak01_006.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:33 pak01_007.vpk -rw-r--r-- 1 l4d l4d 36M 2008-11-13 23:33 pak01_008.vpk -rw-r--r-- 1 l4d l4d 35M 2008-11-13 23:34 pak01_009.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:35 pak01_010.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:35 pak01_011.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:36 pak01_012.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:36 pak01_013.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:37 pak01_014.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:37 pak01_015.vpk -rw-r--r-- 1 l4d l4d 33M 2008-11-13 23:38 pak01_016.vpk -rw-r--r-- 1 l4d l4d 32M 2008-11-13 23:38 pak01_017.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:39 pak01_018.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:40 pak01_019.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:40 pak01_020.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:41 pak01_021.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:41 pak01_022.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:42 pak01_023.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:42 pak01_024.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:43 pak01_025.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:44 pak01_026.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:44 pak01_027.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:45 pak01_028.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:45 pak01_029.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:46 pak01_030.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:46 pak01_031.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:47 pak01_032.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:47 pak01_033.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:48 pak01_034.vpk -rw-r--r-- 1 l4d l4d 32M 2008-11-13 23:48 pak01_035.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:49 pak01_036.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:49 pak01_037.vpk -rw-r--r-- 1 l4d l4d 28M 2008-11-13 23:50 pak01_038.vpk -rw-r--r-- 1 l4d l4d 55K 2008-11-13 23:50 pak01_039.vpk -rw-r--r-- 1 l4d l4d 43K 2008-11-13 23:50 pak01_040.vpk -rw-r--r-- 1 l4d l4d 25K 2008-11-13 23:50 pak01_041.vpk -rw-r--r-- 1 l4d l4d 9.9M 2008-11-13 23:50 pak01_042.vpk -rw-r--r-- 1 l4d l4d 1.3M 2008-11-13 23:50 pak01_dir.vpk On Fri, Nov 14, 2008 at 9:59 AM, Anthal [EMAIL PROTECTED] wrote: Are the maps there? If so, you wouldn't need the executables. J T wrote: I downloaded it and it works. [EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h 1.8G./server1 -- demo 592K./.steam 12K ./.ssh 8.0K./.emacs.d 1.6G./server2 --left4dead 1.4G./server3 --l4d_full [EMAIL PROTECTED]:/home/l4d] steam -command update -game l4d_full -dir server3 Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead base' version 0 HLDS installation up to date [EMAIL PROTECTED]:/home/l4d] steam -command update -game left4dead -dir server2 Checking bootstrapper version ... Updating Installation Checking/Installing 'left4dead demo base' version 6 Checking/Installing 'left4dead demo dedicated content' version 0 HLDS installation up to date [EMAIL PROTECTED]:/home/l4d/server2/l4d_demo] ls -al total 856K drwxr-x--- 19 l4d l4d 4096 2008-11-13 23:11 ./ drwxr-xr-x 4 l4d l4d 4096 2008-11-13 22:36 ../ drwxr-x--- 2 l4d l4d 4096 2008-11-13 22:38 bin/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 22:39 hl2/ -rw-r--r-- 1 l4d l4d422 2008-11-13 23:11 hlds_steamgames.vdf drwxr-x--- 16 l4d l4d 4096 2008-11-13 23:09 left4dead/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_danish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_dutch/ -rw-r--r-- 1 l4d l4d 455928 2008-11-13 23:11 left4dead.exe drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_finnish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_italian/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_japanese/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_korean/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_koreana/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_norwegian/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_polish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_portuguese/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 23:10 left4dead_schinese/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 23:11 left4dead_swedish/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 23:11 left4dead_tchinese/ drwxr-x--- 11 l4d l4d 4096 2008-11-13 23:11 platform/ -rw-r--r-- 1 l4d l4d 126976 2008-11-13 23:11
Re: [hlds] HLDS L4D, 2 full versions?
There is also a nice example motd.txt and hosts.txt motd.txt:http://www.l4d.com/servermessage/ host.txt:http://www.l4d.com/servermessage/banner.htm On Fri, Nov 14, 2008 at 10:06 AM, J T [EMAIL PROTECTED] wrote: There isn't anything inside the map dir. But there is a bunch of .vpk files. -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:29 pak01_000.vpk -rw-r--r-- 1 l4d l4d 37M 2008-11-13 23:30 pak01_001.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:30 pak01_002.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:31 pak01_003.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:31 pak01_004.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:32 pak01_005.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:32 pak01_006.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:33 pak01_007.vpk -rw-r--r-- 1 l4d l4d 36M 2008-11-13 23:33 pak01_008.vpk -rw-r--r-- 1 l4d l4d 35M 2008-11-13 23:34 pak01_009.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:35 pak01_010.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:35 pak01_011.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:36 pak01_012.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:36 pak01_013.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:37 pak01_014.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:37 pak01_015.vpk -rw-r--r-- 1 l4d l4d 33M 2008-11-13 23:38 pak01_016.vpk -rw-r--r-- 1 l4d l4d 32M 2008-11-13 23:38 pak01_017.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:39 pak01_018.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:40 pak01_019.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:40 pak01_020.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:41 pak01_021.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:41 pak01_022.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:42 pak01_023.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:42 pak01_024.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:43 pak01_025.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:44 pak01_026.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:44 pak01_027.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:45 pak01_028.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:45 pak01_029.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:46 pak01_030.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:46 pak01_031.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:47 pak01_032.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:47 pak01_033.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:48 pak01_034.vpk -rw-r--r-- 1 l4d l4d 32M 2008-11-13 23:48 pak01_035.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:49 pak01_036.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:49 pak01_037.vpk -rw-r--r-- 1 l4d l4d 28M 2008-11-13 23:50 pak01_038.vpk -rw-r--r-- 1 l4d l4d 55K 2008-11-13 23:50 pak01_039.vpk -rw-r--r-- 1 l4d l4d 43K 2008-11-13 23:50 pak01_040.vpk -rw-r--r-- 1 l4d l4d 25K 2008-11-13 23:50 pak01_041.vpk -rw-r--r-- 1 l4d l4d 9.9M 2008-11-13 23:50 pak01_042.vpk -rw-r--r-- 1 l4d l4d 1.3M 2008-11-13 23:50 pak01_dir.vpk On Fri, Nov 14, 2008 at 9:59 AM, Anthal [EMAIL PROTECTED] wrote: Are the maps there? If so, you wouldn't need the executables. J T wrote: I downloaded it and it works. [EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h 1.8G./server1 -- demo 592K./.steam 12K ./.ssh 8.0K./.emacs.d 1.6G./server2 --left4dead 1.4G./server3 --l4d_full [EMAIL PROTECTED]:/home/l4d] steam -command update -game l4d_full -dir server3 Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead base' version 0 HLDS installation up to date [EMAIL PROTECTED]:/home/l4d] steam -command update -game left4dead -dir server2 Checking bootstrapper version ... Updating Installation Checking/Installing 'left4dead demo base' version 6 Checking/Installing 'left4dead demo dedicated content' version 0 HLDS installation up to date [EMAIL PROTECTED]:/home/l4d/server2/l4d_demo] ls -al total 856K drwxr-x--- 19 l4d l4d 4096 2008-11-13 23:11 ./ drwxr-xr-x 4 l4d l4d 4096 2008-11-13 22:36 ../ drwxr-x--- 2 l4d l4d 4096 2008-11-13 22:38 bin/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 22:39 hl2/ -rw-r--r-- 1 l4d l4d422 2008-11-13 23:11 hlds_steamgames.vdf drwxr-x--- 16 l4d l4d 4096 2008-11-13 23:09 left4dead/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_danish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_dutch/ -rw-r--r-- 1 l4d l4d 455928 2008-11-13 23:11 left4dead.exe drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_finnish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_italian/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_japanese/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_korean/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_koreana/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_norwegian/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_polish/ drwxr-x--- 2 l4d l4d 4096 2008-11-13 23:10 left4dead_portuguese/ drwxr-x--- 3 l4d l4d 4096 2008-11-13 23:10
Re: [hlds] HLDS L4D, 2 full versions?
[EMAIL PROTECTED]:/home/l4d/server3/l4d] ./srcds_run Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Shutdown function Sys_ShutdownAuthentication() not in list!!! Shutdown function Host_Shutdown() not in list!!! Shutdown function Decal_Shutdown() not in list!!! Shutdown function modelloader-Shutdown() not in list!!! Shutdown function ShutdownStudioRender() not in list!!! Shutdown function StaticPropMgr()-Shutdown() not in list!!! Shutdown function ShutdownMaterialSystem() not in list!!! Shutdown function HLTV_Shutdown() not in list!!! Shutdown function g_Log.Shutdown() not in list!!! Shutdown function g_GameEventManager.Shutdown() not in list!!! Shutdown function g_pMaster-Shutdown() not in list!!! Shutdown function g_pSteamSocketMgr-Shutdown() not in list!!! Shutdown function sv.Shutdown() not in list!!! Shutdown function NET_Shutdown() not in list!!! Shutdown function Filter_Shutdown() not in list!!! Shutdown function COM_Shutdown() not in list!!! Shutdown function g_pCVar-Shutdown() not in list!!! Shutdown function Cmd_Shutdown() not in list!!! Shutdown function Cbuf_Shutdown() not in list!!! Shutdown function Con_Shutdown() not in list!!! Shutdown function Memory_Shutdown() not in list!!! Shutdown function Sys_ShutdownMemory() not in list!!! Shutdown function Sys_Shutdown() not in list!!! Fri Nov 14 10:09:53 PST 2008: Server Quit Unfortunately not. On Fri, Nov 14, 2008 at 10:07 AM, J T [EMAIL PROTECTED] wrote: There is also a nice example motd.txt and hosts.txt motd.txt:http://www.l4d.com/servermessage/ host.txt:http://www.l4d.com/servermessage/banner.htm On Fri, Nov 14, 2008 at 10:06 AM, J T [EMAIL PROTECTED] wrote: There isn't anything inside the map dir. But there is a bunch of .vpk files. -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:29 pak01_000.vpk -rw-r--r-- 1 l4d l4d 37M 2008-11-13 23:30 pak01_001.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:30 pak01_002.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:31 pak01_003.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:31 pak01_004.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:32 pak01_005.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:32 pak01_006.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:33 pak01_007.vpk -rw-r--r-- 1 l4d l4d 36M 2008-11-13 23:33 pak01_008.vpk -rw-r--r-- 1 l4d l4d 35M 2008-11-13 23:34 pak01_009.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:35 pak01_010.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:35 pak01_011.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:36 pak01_012.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:36 pak01_013.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:37 pak01_014.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:37 pak01_015.vpk -rw-r--r-- 1 l4d l4d 33M 2008-11-13 23:38 pak01_016.vpk -rw-r--r-- 1 l4d l4d 32M 2008-11-13 23:38 pak01_017.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:39 pak01_018.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:40 pak01_019.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:40 pak01_020.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:41 pak01_021.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:41 pak01_022.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:42 pak01_023.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:42 pak01_024.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:43 pak01_025.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:44 pak01_026.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:44 pak01_027.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:45 pak01_028.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:45 pak01_029.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:46 pak01_030.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:46 pak01_031.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:47 pak01_032.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:47 pak01_033.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:48 pak01_034.vpk -rw-r--r-- 1 l4d l4d 32M 2008-11-13 23:48 pak01_035.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:49 pak01_036.vpk -rw-r--r-- 1 l4d l4d 31M 2008-11-13 23:49 pak01_037.vpk -rw-r--r-- 1 l4d l4d 28M 2008-11-13 23:50 pak01_038.vpk -rw-r--r-- 1 l4d l4d 55K 2008-11-13 23:50 pak01_039.vpk -rw-r--r-- 1 l4d l4d 43K 2008-11-13 23:50 pak01_040.vpk -rw-r--r-- 1 l4d l4d 25K 2008-11-13 23:50 pak01_041.vpk -rw-r--r-- 1 l4d l4d 9.9M 2008-11-13 23:50 pak01_042.vpk -rw-r--r-- 1 l4d l4d 1.3M 2008-11-13 23:50 pak01_dir.vpk On Fri, Nov 14, 2008 at 9:59 AM, Anthal [EMAIL PROTECTED]wrote: Are the maps there? If so, you wouldn't need the executables. J T wrote: I downloaded it and it works. [EMAIL PROTECTED]:/home/l4d] du --max-depth=1 . -h 1.8G./server1 -- demo 592K./.steam 12K ./.ssh 8.0K./.emacs.d 1.6G./server2 --left4dead 1.4G./server3 --l4d_full [EMAIL PROTECTED]:/home/l4d] steam -command update -game l4d_full -dir server3 Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead base' version 0 HLDS
Re: [hlds] L4d vote kicking
Battlefiedl 2 ROE was a means of allowing 10 year olds play the game and not get his feelings hurt. In essence, you couldn't do what you liked with your server if it conflicted with the ROE. Like pistol only servers. On Thu, Nov 13, 2008 at 2:15 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Why not argue the point? If you are going to make such a ludicrous statement please back it up with logic. So I pay for a server for my friends and I to play on or just for the heck of it and I should have no say as to what goes on? Who in their right mind would waste the time? If Valve wants to control the gaming experience so some ten year old doesn't get his feelings hurt then let them pay for their own servers. I am not going to pay for them to have a place for other people to play where I have no say. Everyone is afraid of the big bad admin. Do this and see how quickly you have no community and no where to play. Leonard L. Church wrote: I am serious Spencer. I know we don't agree on allot of things and this appears to be another one, so let's kindly not argue the point. Spencer 'voogru' MacDonald wrote: You can't be serious. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Thursday, November 13, 2008 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking Personally, I think that if you open up your server to the public (and you are by listing on the lobby server), then your rights go out the window as far as you never being kicked or choosing what things get voted on. I think this would be a step backwards as abusive admins can just sit and wait for people to join up, grief them until they leave, then wait for them to rejoin. Valve, please don't do this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4d vote kicking
They can enforce it if they wanted to. Whats going to stop them? They can pretty much do what they want to do, people will either take it or leave it. With the match making system and the openbrowser, there are going to be two divides. The vanilla l4d and the custom l4d. Custom maps are already being created and played on regular servers. What is valve trying to do with a matchmaking system. The only other game that I can think of recently that does the same thing is combat arms. But the servers are hosted by the games creator nexxon, not the community. And it looks like its working for them. On Thu, Nov 13, 2008 at 2:37 PM, Timothy L Havener [EMAIL PROTECTED] wrote: So Valve is going to go down that road and blacklist the IP of anyone who kicks someone unfairly? Besides that is also only for ranked servers. There are unranked servers that do not have those rules and you can do as you please. J T wrote: Battlefiedl 2 ROE was a means of allowing 10 year olds play the game and not get his feelings hurt. In essence, you couldn't do what you liked with your server if it conflicted with the ROE. Like pistol only servers. On Thu, Nov 13, 2008 at 2:15 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Why not argue the point? If you are going to make such a ludicrous statement please back it up with logic. So I pay for a server for my friends and I to play on or just for the heck of it and I should have no say as to what goes on? Who in their right mind would waste the time? If Valve wants to control the gaming experience so some ten year old doesn't get his feelings hurt then let them pay for their own servers. I am not going to pay for them to have a place for other people to play where I have no say. Everyone is afraid of the big bad admin. Do this and see how quickly you have no community and no where to play. Leonard L. Church wrote: I am serious Spencer. I know we don't agree on allot of things and this appears to be another one, so let's kindly not argue the point. Spencer 'voogru' MacDonald wrote: You can't be serious. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Thursday, November 13, 2008 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking Personally, I think that if you open up your server to the public (and you are by listing on the lobby server), then your rights go out the window as far as you never being kicked or choosing what things get voted on. I think this would be a step backwards as abusive admins can just sit and wait for people to join up, grief them until they leave, then wait for them to rejoin. Valve, please don't do this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS L4D, 2 full versions?
Checking bootstrapper version ... ** 'game' options for Source DS Install: Counter-Strike Source ageofchivalry diprip dods garrysmod hl2mp insurgency l4d_demo left4dead synergy tf zps Interesting. [EMAIL PROTECTED]:/home/l4d] steam -command update -game left4dead -dir server2 Checking bootstrapper version ... Updating Installation No installation record found at server2/l4d_demo No installation record found at server2 Checking/Installing 'left4dead demo base' version 6 0.05% server2/l4d_demo\bin\adminserver.dll 0.06% server2/l4d_demo\bin\binkw32.dll 0.07% server2/l4d_demo\bin\bugreporter.dll 0.08% server2/l4d_demo\bin\bugreporter_public.dll 0.10% server2/l4d_demo\bin\datacache.dll 0.14% server2/l4d_demo\bin\datacache_i486.so 0.20% server2/l4d_demo\bin\dedicated.dll Looks like its the full version. On Thu, Nov 13, 2008 at 9:22 PM, L L [EMAIL PROTECTED] wrote: So I noticed when running -game list on the hlds tool, obviously it lists the demo. But now I see that there is a l4d_full and also left4dead as well. Anyone know what the difference is? In the mean time I guess I'll download it to a different directory and compare. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Status
Having voiced your opinion more than once, isn't it time to call it quits? They either change it or they don't. Move on. 2008/11/12 Timothy L Havener [EMAIL PROTECTED] And I still say if I wanted a console gaming experience I would have bought the 360 version.Call it whining if you want but PC gamers don't like when stuff like this gets pulled on them. That's just my opinion, take it or leave it. Jake Skenna wrote: Erik has already explained what valve is doing and why they are doing it. They are not changing it because you don't like matchmaking. This is not a list to whine about you losing faith in a company. Feel free to make a comment on what they are trying to do at the moment, but people are not here to listen to whining. On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Fine. You want constructive criticism? Here it is. Keep it simple. Stop trying to reinvent the wheel. Give us a simple single tabbed server browser with a filter system and stop with this console copycat garbage. I am a PC gamer for a reason. If I wanted an xbox I would go out out and buy one. Erik Johnson wrote: For these lists to be useful, both to admins and us, these kinds of threads need to stop. If you want to get super angry in e-mail, people should send it directly to me and not to a list with over a thousand e-mail addresses on it. Criticism is completely OK on this list as long as it is constructive, which 90% of it has been. Grandstanding and talking about how much you hate Valve is not really useful to anyone. I'm going to try the 1 strike and you're out policy for a while on the list and see how that goes. If people are really upset about something and want to shoot me an e-mail, that is OK and won't get you banned. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Timothy L Havener Sent: Wednesday, November 12, 2008 11:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Status I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make it harder to build a community around those same games. It just feels like they have forgotten what got them where they are. Leonard L. Church wrote: So why are you still on this list? Give up already. Timothy L Havener wrote: I had that hope after the custom tab debacle. I now no longer hold onto it. I give up on Valve. [ЯтR] The-/iller wrote: Hopefully its only nibbling in ignorance, as we are they're bread and butter, and hopefully it will be balanced in the end, keep console as console and PC above it all. Timothy L Havener wrote: Where once Valve was an innovator in the way we play online games they have no become a force of complete destruction to the way we play PC games. By reverting to a console style server browser they have devolved their game into an Idoit's Guide to Online Gaming. This is just another move on the chess board to marginalize server admins and take complete control of the gaming experience. Anyone who doesn't see that is blind. I had a little respect for them left after TF2 and it is now gone. Keep pissing off admins, Valve, its always good to bite the hand that feeds you. I'm sure those uneducated gamers out there that you are catering to will step up to the plate when all of us are gone. Good luck with that. Dj Satane wrote: Let me get something straight, Erik wrote: When a player or two leaves Left 4 Dead the game suffers quite a bit, and we were worried that the server browser model wasn't the right one for this game. Erik, you don't explain the matchmaking how it solves the problem you are talking about. How does console style matchmaking solves the problem of people leaving a left 4 dead game? How does server browser supposedly does not solve this problem? On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson [EMAIL PROTECTED]wrote: First off, thanks to everyone for running servers for the demo. We knew going into the release that we were going to need to figure out some ways to make it worth it for server administrators, and now we have a ton of feedback to work with. Right now we're looking at ways that server administrators can both build a community around their game server (by subscribing to matchmaking) as well as service their group of regulars that play on their server. Hooking game servers into Steam Community is going to be our first step, and we're working on that now. There is a key difference between Left 4 Dead and games
Re: [hlds] hlds Digest, Vol 9, Issue 129
Or off-topic thread postings. On Wed, Nov 12, 2008 at 1:14 PM, Olly [EMAIL PROTECTED] wrote: Almost as annoying as people making useless posts eh? 2008/11/12 Chris | FatPipeServer.com [EMAIL PROTECTED] When you guys reply to the list, try weeding out the unnecessary quotes. It's a pita to scroll for 20 seconds to read a one or two liner. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Setmaster no longer working and sv_search_key
Post your command line and config? My only suggestion is to start over from scratch, might be a typo. On Sat, Nov 8, 2008 at 3:36 PM, Dustin Peacock [EMAIL PROTECTED]wrote: The setmaster (ip) commands in server.cfg were working for a time. My servers were showing up in the browser just fine but all of a sudden they are no longer showing up and I haven't changed my server.cfg at all or my command lines. Also, I cannot get sv_search_key to work. I have set it in my server.cfg but my clients report that when they set the same key from their console they immediately get the error window unable to locate a dedicated server. Any help would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
Your entire box or the servers go down? On Sun, Nov 9, 2008 at 2:12 PM, Robert Whelan [EMAIL PROTECTED] wrote: While I didn't go with NO server.cfg I did go with a server.cfg and just listed a hostname. Our box seems to consistantly crash about every 5 minutes (with or without peeps on), I'm hoping things improve next week. win2k3-64x, dual xeon 5405 quad core harpertown processors, 4gb 1066 ddr2, 146gb 15krpm raptor For the sake of pissing everyone off I just shut it down... Sometimes when I start my test server with sv_unreserve it just keeps starting over and over so I finally just removed it. sv_allow_lobby_connect_only 0 by itself (no sv_tags) seems to be ok right now (server fills immediately with that setting). I'm not sure why it was causing problems before but it was (perhaps Valve did something on the backend). - Original Message - From: Patrick Shelley To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 09, 2008 2:26 AM Subject: Re: [hlds] More players with no server.cfg Kevin - what about keeping unreserve in the cfg as well - or remove that to? Patrick :) On 11/9/08, AnAkIn . wrote: Also, I can connect fine to my server from a lobby when sv_allow_lobby_connect_only is 0 (with sv_unreserve). But as I said in my previous e mail, when you leave the server, you can't connect to it any more through a lobby unless you restart it (or probably change map, didn't test). 2008/11/9 AnAkIn . It just seems to depends on how long sv_tags is. sv_tags aaa doesn't work, I can't connect from a lobby. sv_tags works, I can connect from a lobby. An other issue, which seems to be unrelated to my server settings (sv_tags and sv_allow_lobby_connect_only didn't change anything to it) : Once you connect to the server through a lobby, if you leave the server, and try to join it again from a lobby, it will just tell you no dedicated server found. I tried many times, and the only solution was to reboot the server and it worked again, every time. That could be why your servers are then empty. (Of course to join my own server I use the sv_search_key) 2008/11/9 Alec Sanger just confirmed this as well. removing the tags fills the servers instantly From: To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds From: Kevin Ottalini [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 9, 2008 3:22:49 PM Subject: Re: [hlds] More players with no server.cfg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Bandwidth Anomaly
Can you confirm the same data on the switch port the servers connected to? On Sat, Nov 8, 2008 at 2:56 PM, Aaron Rapp [EMAIL PROTECTED] wrote: Hi All, I've been trying to track down the reason for our bandwidth anomaly we're experiencing. We're currently running 10 L4D servers, in which, together, they use about 44% of the CPU. However, that's not the problem. For some reason, our 100Mbps uplink is peaking out, but not all the time. Now, I would think an uplink like that would only peak if all 10 servers, at the same time, were to be querying with the client. Here's a screenshot of what I'm seeing. If you look, you'll see some crazy peakage and then it only uses like 4% of the bandwidth. Again, I can't track down the problem. Was hoping you guys could help or confirm the same anomaly. http://welderxf.com/imageup/images/big/welderxf.com601817605.JPG Regards, Aaron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left4Dead Server
http://digg.com/odd_stuff/This_is_why_WTF_was_invented On Thu, Nov 6, 2008 at 7:41 PM, [EMAIL PROTECTED] wrote: Hmm, like always... Tom Leighton [EMAIL PROTECTED] wrote: Btw guys, seems like they packaged the server (srcds) and stuff with the L4D demo over steam. So if you're gonna setup a ded in your basement, you don't need to download 3 gigs again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D - windows server query issues
Yes, more than 4 servers = boom on linux. Is there anyway to setup a config for each different server? On Fri, Nov 7, 2008 at 8:25 AM, Saint K. [EMAIL PROTECTED] wrote: Hi, There is an issue when you query windows based servers. It won't pass on the map its running. Check our server query at www.specialattack.net at the right side. The onces showing full detail are Linux, the onces showing unknown maps are windows. Here is a output: Windows: 7:22:49 hostname: SpecialAttack.net :: L4D #1 version : 1.0.0.0/36 3652 secure udp/ip : 85.17.60.96:27015 players : 2 humans, 0 bots (4 max) (not hibernating) Linux: 17:24:27 hostname: SpecialAttack.net :: L4D #4 version : 1.0.0.0/36 3652 secure udp/ip : 85.17.239.149:27035 map : l4d_dem_hospital01_apartment players : 2 humans, 0 bots (4 max) (not hibernating) As you can see, the map info is missing on windows. On another note, I am still not able to run more then 4 servers on my Linux box. Cheers, p.s. Thanks a lot for the great response yesterday! In my opinion this has been the best release from VALVe side ever since I play HL1. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Browser and Matchmaking
Someone said this works? On Fri, Nov 7, 2008 at 9:37 AM, Anthal [EMAIL PROTECTED] wrote: In linux, it's much more resource efficient to run the servers forked. However, all of the servers will use the same config, which is a royal pita. I'd love to see a +exec server##.cfg and have files named server01.cfg, server02.cfg, etc Flubber wrote: I use this line to specified a cfg to each of my server, works great ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x -port 27015 +servercfgfile romero.cfg 2008/11/7 1nsane [EMAIL PROTECTED] It has to be in the server.cfg. Unfortunately we are not able to specify the server config files so we're stuck with running it either a lobby server or a server browser server per the same set of files. On Fri, Nov 7, 2008 at 11:40 AM, AnAkIn . [EMAIL PROTECTED] wrote: There are lots of servers using this, but it seems that sv_unreserve is NOT working correctly, or only working for one map. Every server I've tried to join: Connecting to xxx Server using lobbies no, requiring pw no, lobby id xxx Server is reserved for members of joining lobby 2008/11/7 Alec Sanger [EMAIL PROTECTED] I'm using the save cvars. It seems people can join using quick game or whatever, but I don't think people will join in groups. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 7 Nov 2008 16:25:50 + Subject: [hlds] Server Browser and Matchmaking If I use the following cvars: sv_allow_lobby_connect_only 0 sv_tags Server Browser Join Enabled sv_unreserve Does this mean that my server will no long be able to be joined via matchmaking? Because when I input them into the server.cfg and restarted the map I no longer got any parties of 3 or 4 joining, it would just be the odd 1 person joining at a time. I have no problem with my server appearing in matchmaking I just want to be able to join it when I want and when my clan members want. Thanks _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5gb_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Browser and Matchmaking
At least this isn't BF2, which was plagued with everything imaginable. And they didn't even have a mailing list like this that had employee's responding to questions and comments. I just started subscribing to this mailing list, and I have to say its actually helps server administrators and vavle to communicate on some type of public level. Personally, I don't think its all that bad Q/A it with the community. I mean honestly its probably for the best anyways, cause there are so many different server configurations out there. On Fri, Nov 7, 2008 at 11:05 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: Boy it sure would be nice if Valve would do some decent things, like: 1. QA their releases before launching them out into the wild 2. Include sample server and startup configs 3. Not rely on the server-hosting community to do its QA work for them We are all being used. I won't participate in this debacle any further. Thus far, they're using us as guinea pigs. And I won't have it. I'm pulling down this L4D hunk of absolute crap until Valve decides they should do right by the people who are their bread and butter. I will suggest everyone else do the same. Anything else will simply promote Valve's bad behavior. -Karl Weckstrom -TrashedGamers.com -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of AnAkIn . Sent: Friday, November 07, 2008 1:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Browser and Matchmaking Can't join my server. 19:49:24 sv_unreserve 19:49:24 Server was reserved for -26485 more seconds. Reservation cleared. But when I connect to it: Connecting to x... Server using lobbies no, requiring pw no, lobby id Server is reserved for members of joining lobby 2008/11/7 J T [EMAIL PROTECTED] Someone said this works? On Fri, Nov 7, 2008 at 9:37 AM, Anthal [EMAIL PROTECTED] wrote: In linux, it's much more resource efficient to run the servers forked. However, all of the servers will use the same config, which is a royal pita. I'd love to see a +exec server##.cfg and have files named server01.cfg, server02.cfg, etc Flubber wrote: I use this line to specified a cfg to each of my server, works great ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x -port 27015 +servercfgfile romero.cfg 2008/11/7 1nsane [EMAIL PROTECTED] It has to be in the server.cfg. Unfortunately we are not able to specify the server config files so we're stuck with running it either a lobby server or a server browser server per the same set of files. On Fri, Nov 7, 2008 at 11:40 AM, AnAkIn . [EMAIL PROTECTED] wrote: There are lots of servers using this, but it seems that sv_unreserve is NOT working correctly, or only working for one map. Every server I've tried to join: Connecting to xxx Server using lobbies no, requiring pw no, lobby id xxx Server is reserved for members of joining lobby 2008/11/7 Alec Sanger [EMAIL PROTECTED] I'm using the save cvars. It seems people can join using quick game or whatever, but I don't think people will join in groups. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 7 Nov 2008 16:25:50 + Subject: [hlds] Server Browser and Matchmaking If I use the following cvars: sv_allow_lobby_connect_only 0 sv_tags Server Browser Join Enabled sv_unreserve Does this mean that my server will no long be able to be joined via matchmaking? Because when I input them into the server.cfg and restarted the map I no longer got any parties of 3 or 4 joining, it would just be the odd 1 person joining at a time. I have no problem with my server appearing in matchmaking I just want to be able to join it when I want and when my clan members want. Thanks _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5gb_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Browser and Matchmaking
I'm sorry, but I don't understand. If you're doing -fork 4 how do you specify a config for each sever then using +servercfgfile? On Fri, Nov 7, 2008 at 12:23 PM, Dustin Peacock [EMAIL PROTECTED]wrote: Using the +servercfgfile works in Win32 as well, thank Flubber. This is for anyone who wants to run multiple SRCDS' from the same installation except with different server.cfg's. For example, my command line is +servercfgfile server2.cfg. I did not replace -exec server.cfg which I doubt you want to, but the server runs fine and it changes hostname etc. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Flubber Sent: Friday, November 07, 2008 12:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server Browser and Matchmaking I use this line to specified a cfg to each of my server, works great ./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip x -port 27015 +servercfgfile romero.cfg 2008/11/7 1nsane [EMAIL PROTECTED] It has to be in the server.cfg. Unfortunately we are not able to specify the server config files so we're stuck with running it either a lobby server or a server browser server per the same set of files. On Fri, Nov 7, 2008 at 11:40 AM, AnAkIn . [EMAIL PROTECTED] wrote: There are lots of servers using this, but it seems that sv_unreserve is NOT working correctly, or only working for one map. Every server I've tried to join: Connecting to xxx Server using lobbies no, requiring pw no, lobby id xxx Server is reserved for members of joining lobby 2008/11/7 Alec Sanger [EMAIL PROTECTED] I'm using the save cvars. It seems people can join using quick game or whatever, but I don't think people will join in groups. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 7 Nov 2008 16:25:50 + Subject: [hlds] Server Browser and Matchmaking If I use the following cvars: sv_allow_lobby_connect_only 0 sv_tags Server Browser Join Enabled sv_unreserve Does this mean that my server will no long be able to be joined via matchmaking? Because when I input them into the server.cfg and restarted the map I no longer got any parties of 3 or 4 joining, it would just be the odd 1 person joining at a time. I have no problem with my server appearing in matchmaking I just want to be able to join it when I want and when my clan members want. Thanks _ See the most popular videos on the web http://clk.atdmt.com/GBL/go/115454061/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get 5 GB of storage with Windows Live Hotmail. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_5gb_112 008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
I've gotten my server working, and its on gametracker. http://www.gametracker.com/server_info/64.40.113.135:27016/ On Thu, Nov 6, 2008 at 9:10 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Just to set things clear. This server is different from the other valve server. You can see your server is a 14 slots, but you can not play with that lot. I think a dedicated server can host more then 1 game at the same time. If a player is making a lobby he needs to host it at a random dedicated server. So starting up with +map blablabla is, what I think, useless. My server is running, but I don't see actually players on my server. So I don't now if this is a good or bad thing. Can anybody tell me if he/she has actual players on his dedicated server? My start.bat: @echo off cls echo ** Protecting srcds from crashes... echo ** If you want to close srcds and this script, close the srcds window echo ** and type Y depending on your language followed by Enter. :srcds echo mod_server (%time%,%date%) update started. D:\lethal\l4d\HldsUpdateTool.exe -command update -game l4d_demo -dir . echo mod_server (%time%,%date%) srcds started. cmd /c srcds.exe -console -game left4dead +ip my ip -port 27015 echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
/bin/sh ./srcds_run -console -game left4dead -maxplayers 4 -autoupdate +map l4d_dem_hospital02_subway +ip 64.40.113.135 -port 27016 -tickrate 66 +sv_lan 0 Running debian etch, but got a debootstrap of lenny, just chrooted into it and ran the file On Thu, Nov 6, 2008 at 9:20 AM, Chris Brunelle [EMAIL PROTECTED] wrote: What's your startup command? Were you getting the steam library error before? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T Sent: Thursday, November 06, 2008 10:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers I've gotten my server working, and its on gametracker. http://www.gametracker.com/server_info/64.40.113.135:27016/ On Thu, Nov 6, 2008 at 9:10 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Just to set things clear. This server is different from the other valve server. You can see your server is a 14 slots, but you can not play with that lot. I think a dedicated server can host more then 1 game at the same time. If a player is making a lobby he needs to host it at a random dedicated server. So starting up with +map blablabla is, what I think, useless. My server is running, but I don't see actually players on my server. So I don't now if this is a good or bad thing. Can anybody tell me if he/she has actual players on his dedicated server? My start.bat: @echo off cls echo ** Protecting srcds from crashes... echo ** If you want to close srcds and this script, close the srcds window echo ** and type Y depending on your language followed by Enter. :srcds echo mod_server (%time%,%date%) update started. D:\lethal\l4d\HldsUpdateTool.exe -command update -game l4d_demo -dir . echo mod_server (%time%,%date%) srcds started. cmd /c srcds.exe -console -game left4dead +ip my ip -port 27015 echo (%time%) WARNING: srcds closed or crashed, restarting. goto srcds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds