Re: [hlds] Mandatory TF2 update coming

2012-02-02 Thread João Gabriel
They don't give the patch notes until the patch is released.

On Thu, Feb 2, 2012 at 7:59 PM, Jethro Seabridge wrote:

> Undocumented changes: 
>
>
> On Thu, Feb 2, 2012 at 9:50 PM, Eric Smith wrote:
>
>> We're working on releasing a mandatory TF2 update. We should have it
>> ready soon.
>>
>> -Eric
>>
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Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread João Gabriel
It appears there's a HLDS update now.

On Thu, Oct 27, 2011 at 10:38 PM, Jethro Seabridge wrote:

> Gaze not upon ye mailing list.
>
>
> On Friday, October 28, 2011, 1nsane <1nsane...@gmail.com> wrote:
> > When it's ready.
> >
> > On Thu, Oct 27, 2011 at 8:31 PM, Mike O'Laughlen 
> wrote:
> >>
> >> Last year it happened at around 8:30 EDT.
> >>
> >> On Thu, Oct 27, 2011 at 8:24 PM,  wrote:
> >>>
> >>> They just updated the blog with the new comic about the update, so I’m
> guessing “soon”
> >>>
> >>>
> >>>
> >>> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of João Gabriel
> >>> Sent: 28 October 2011 01:20
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Team Fortress 2 required update coming this
> afternoon
> >>>
> >>>
> >>>
> >>> My guess is "no".
> >>>
> >>> On Thu, Oct 27, 2011 at 10:17 PM, Jason  wrote:
> >>>
> >>> It's past "afternoon" now.is it still coming tonight?
> >>>
> >>> On Thu, Oct 27, 2011 at 4:16 PM, Richie Jones <
> richiejonesisawes...@gmail.com> wrote:
> >>>
> >>> Party Party Hardy
> >>>
> >>> On Thursday, October 27, 2011, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
> >>> > Heads up.
> >>> >
> >>> >
> >>> >
> >>> > Insanity is upon us.
> >>> >
> >>> >
> >>> >
> >>> > We'll include the Halloween map cycle file that we're going to be
> using on about 70% of our Valve servers, so you can have an example for how
> you might want to configure your servers.
> >>> >
> >>> >
> >>> >
> >>> > Your humble servant,
> >>> >
> >>> > Fletch
> >>>
> >>>
> >>>
> >>> ___
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> >>
> >>
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> >
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Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread João Gabriel
My guess is "no".

On Thu, Oct 27, 2011 at 10:17 PM, Jason  wrote:

> It's past "afternoon" now.is it still coming tonight?
>
> On Thu, Oct 27, 2011 at 4:16 PM, Richie Jones <
> richiejonesisawes...@gmail.com> wrote:
>
>> Party Party Hardy
>>
>>
>> On Thursday, October 27, 2011, Fletcher Dunn 
>> wrote:
>> > Heads up.
>> >
>> >
>> >
>> > Insanity is upon us.
>> >
>> >
>> >
>> > We'll include the Halloween map cycle file that we're going to be using
>> on about 70% of our Valve servers, so you can have an example for how you
>> might want to configure your servers.
>> >
>> >
>> >
>> > Your humble servant,
>> >
>> > Fletch
>>
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>>
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Re: [hlds] [hlds_linux][TF2]theMedic

2011-10-24 Thread João Gabriel
I thought this list was for discussions about servers, and not about the
game itself.

On Mon, Oct 24, 2011 at 8:53 PM, anna rack wrote:

> Hey all
>
> Just a thought on the medic really. I'm a bit of a stat whore and one thing
> that really bothers me are medics that literally only heal the player with
> the most points. Now of course they are going to get more assist kills
> because of this and they basically won't heal anyone else. Surely a medic
> should be rewarded by healing THE TEAM and keeping them forward rather than
> concentrating on the one that can give them the most points. It just bothers
> me because it's more important to me to keep my team forward and therefore I
> heal as many of my team as possible. Is there anyway that the medic can be
> rewarded by being a team healer? Like maybe calculating the number of
> players that are healed within a time limit together with the amount healed.
>
> Just throwing that out there in case Valve fancy something lighter to think
> about :D
>
> Apologies if this is not the right place for my thoughts!
>
> Kind Regards
>
> annarack
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Re: [hlds] Crash Team Fortress 2

2011-10-20 Thread João Gabriel
Crashes do cliente do TF2 não estão relacionados ao idioma do jogo, terá que
esperar alguma atualização corrigí-los.

2011/10/20 Andre Luis Azevedo 

> Nos últimos dias os Clientes do TF2 estão sofrendo crash, a uma grande
> possibilidade de ser a versão em português esta com problema, ate a próximo
> update passe seu Steam para inglês.
> E teste …. De retorno se funcionou ….!!
>
> Gzone BRASIL
>
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Re: [hlds] RO2 Customer Service Tactics

2011-10-13 Thread João Gabriel
Stop this. You are filling up people's mailboxes for no reason. Take this to
some other place like SUF.

On Thu, Oct 13, 2011 at 4:59 PM, Bubka3  wrote:

>  Your aren't either, so your point is invalid.
>
> Thanks,
> - Bubka3
>
>
> On 10/13/2011 3:55 PM, gamead...@127001.org wrote:
>
>  You aren’t half-life either, but we have to put up with you…
>
> ** **
>
> As a developer for a game with it distributed via the hlds update tool, his
> posts are a lot more on topic than yours are
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *Bubka3
> *Sent:* 13 October 2011 20:53
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] RO2 Customer Service Tactics
>
> ** **
>
> Quite frankly, maybe John should take a hike as this is the "Half-Life
> dedicated Win32 server mailing list". His game is not half life.
>
> kthxbyi
>
> 
>
> Thanks,
>
> - Bubka3
>
>
> On 10/13/2011 3:49 PM, Tom Weir wrote: 
>
> Who said anything about not liking it. The majority of ppl subscribed to
> this list run public servers...trolls & douchebags are just part of any
> given day.
>
> You started off by crying about how John (politely) told you to piss off.
>
> Given your recent posts, I don't think anyone else on the list really
> cares. If anything, John has our sympathy for having to deal w/ douchebags
> like you.
>
> On 10/13/2011 12:46 PM, Bubka3 wrote: 
>
> Don't like it? Get off the list.
>
>
> 
>
> Thanks,
>
> - Bubka3
>
>
> On 10/13/2011 3:45 PM, Chris Brunelle wrote: 
>
> He's stating the obvious.  Troll.  Now go away.
>
> On Thu, Oct 13, 2011 at 1:40 PM, Bubka3  wrote:
>
> Here's how John, CEO of Tripwire Interactive does customer service. One can
> only imagine what his employees are like.
>
> If you don't care good for you.
>
> PS. I'm not stupid enough to get help with the same name.
>
> Thanks,
> - Bubka3
>
>
> On 10/13/2011 10:10 AM, John Gibson wrote:
>
> I apologize, I mistook you for someone that actually needed support and
> politely tried to help you. As it turns out you were just trying to be a
> troll with an axe to grind. I'll know to ignore you in the future.
>
> Regards,
>
> John
>
>
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> --
> Sent from my Commodore64
>
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>
> 
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-12 Thread João Gabriel
Any word about the paint fixes?

On Wed, Oct 12, 2011 at 3:24 PM, Tony Paloma wrote:

> We’re releasing the loadout preset and multiple misc slots features that
> are currently in the Team Fortress 2 Beta. There are also other perf
> improvements and bug fixes. More details tomorrow.
>
> ** **
>
> Thanks,
>
> Tony
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jason
> *Sent:* Wednesday, October 12, 2011 11:01 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday
>
> ** **
>
> Any way to get more information on what's included in this update ahead of
> time?
>
> And I just wanted to say a big "THANK YOU!" for announcing an upcoming
> updateour servers had some events planned for tonight/tomorrow, and
> we've moved them to the weekend due to the update announcement.  It
> definitely means a lot to some of us server owners, I'm sure!
>
> On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma 
> wrote:
>
> We’re pushing today’s planned update back a day so we can get some extra
> testing in. Look for the update tomorrow.
>
>  
>
> Thanks,
>
> Tony
>
>  
>
> *From:* Tony Paloma
> *Sent:* Monday, October 10, 2011 6:32 PM
> *To:* hlds@list.valvesoftware.com
> *Subject:* Mandatory TF2 update coming Wednesday
>
>  
>
> We’re going to have a mandatory TF2 update coming Wednesday
> afternoon/evening. This is just a heads-up that it’s coming so that you can
> be prepared.
>
>  
>
> There is one change that might require a change to server configs:
>
> tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
> more generic.
>
>  
>
> Thanks,
>
> Tony
>
>
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> ** **
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Re: [hlds] Team Fortress 2 Update Released

2011-09-20 Thread João Gabriel
Yes, they said they'd update Steam servers around this time.

2011/9/20 1nsane <1nsane...@gmail.com>

> Is the master server down for anyone else? I don't see any servers listed
> (any source game).
>
> Also, quickplay produces error instead of gameplay.
>
>
> On Tue, Sep 20, 2011 at 6:48 PM, E. Olsen  wrote:
>
>> Oh, how I long to read "- Fixed Server Hangs causing servers to need a
>> manual reboot" ;-)
>>
>>
>> On Tue, Sep 20, 2011 at 6:34 PM, Jason Ruymen 
>> wrote:
>>
>>> Required updates for Team Fortress 2 are now available.  The specific
>>> changes include:
>>>
>>> - Updated the Pilotka so it can be crafted, traded, and gift-wrapped
>>> - Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped
>>> - Updated the physics for the Sticky Jumper projectiles so they behave
>>> like regular sticky bombs
>>>
>>> Jason
>>>
>>>
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>>
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Re: [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread João Gabriel
It was just a minor misreading, no big deal :|

2011/8/18 Robert Whelan 

> ...and to think these same people run servers, scary ;p
>
>  *From:* 1nsane <1nsane...@gmail.com>
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Thursday, August 18, 2011 7:15 PM
>
> *Subject:* Re: [hlds] Mandatory TF2 update coming this afternoon
>
> What the... Reading comprehension is terrible on this list.
>
> He said it was required for TF2, optional for other orangebox games.
>
> Just to make it simple. This is a required TF2 update. And just so we are
> clear TF2 is not CSS, or DODS or HL2DM hence "Mandatory TF2 update coming
> this afternoon"
>
> See the TF2 part?
>
> Still confused?
>  On Thu, Aug 18, 2011 at 8:11 PM, João Gabriel wrote:
>
> So, if this is optional, then why did you say it's mandatory in the first
> mail?
>
>
> 2011/8/18 Fletcher Dunn 
>
>  The update is only required for TF2.
> ** **
> The shared linux server depot will receive a very minor change, to fix the
> missing libgcc dependency that is affecting a few linux distributions.  That
> update is optional, and if your server is working (and you aren't running
> TF2) then it is not necessary to apply the update.
> ** **
> Your humble servant,
> Fletch
> ** **
>  *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *IBIS Customer Service
> *Sent:* Thursday, August 18, 2011 3:09 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming this afternoon
>  ** **
> Just wanted to confirm that this is tf2 only and not for cs:s or other mods
> as well. In that other servers do not REQUIER an update. Is the above
> correct?
>
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Re: [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread João Gabriel
So, if this is optional, then why did you say it's mandatory in the first
mail?

2011/8/18 Fletcher Dunn 

> The update is only required for TF2.
>
> ** **
>
> The shared linux server depot will receive a very minor change, to fix the
> missing libgcc dependency that is affecting a few linux distributions.  That
> update is optional, and if your server is working (and you aren't running
> TF2) then it is not necessary to apply the update.
>
> ** **
>
> Your humble servant,
>
> Fletch
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *IBIS Customer Service
> *Sent:* Thursday, August 18, 2011 3:09 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming this afternoon
>
> ** **
>
> Just wanted to confirm that this is tf2 only and not for cs:s or other mods
> as well. In that other servers do not REQUIER an update. Is the above
> correct?
>
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Re: [hlds] Sneaky update

2011-08-15 Thread João Gabriel
It appears to have been fixed, some people got patches for TF2 some minutes
ago.

2011/8/15 LordVader 

> anyone know when we might be able to play tf2 once more? 100,000 people
> can't play tf2 anymore.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
> *Sent:* Monday, August 15, 2011 5:30 PM
> *To:* 'Mart-Jan Reeuwijk'; Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Sneaky update
>
> ** **
>
> The new steamworks SDK was compiler with a newer compiler, which requires a
> newer version of the stand C lib than many distributions come with.  We
> included this lib in the update, but apparently that isn't working for
> everybody.  This new dependency was the cause of the delay last week.
>
> ** **
>
> Linux users, please reply with this info:
>
> ** **
>
> 1.) From the bin folder, send me the output of the following command:
>
> ** **
>
> ldd dedicated.so
>
> ldd steamclient.so
>
> ** **
>
> 2.) Confirm that you have a libstdc++.so.6 in your folder?
>
> ** **
>
> 3.) What distribution are you using?
>
> ** **
>
> We believe that the SteamWorks integration is also the cause of the client
> crashes, and are hoping to have that resolved within the hour.
>
> ** **
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mart-Jan Reeuwijk
> *Sent:* Monday, August 15, 2011 3:17 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* [hlds] Sneaky update
>
> ** **
>
> What was the sneaky update on TF2/DODS etc  ?
>
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Re: [hlds] Source Dedicated Server Update

2011-08-15 Thread João Gabriel
Broke TF2 completely.

2011/8/15 Jason Ruymen 

> An optional update to Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch is now available.  The specific
> changes include:
>
> Source Dedicated server
> - Integrated latest SteamWorks API and Steam client library
> - Fixed zombie players created when banning players, causing player count
> in the server browser to be incorrect
> - Fixed bug incrementing player count when spectator joined on spectator
> port.
> - Fixed a rare startup crash
>
> Jason
>
>
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