Re: [hlds] Half-Life 1 Engine Update Released

2008-10-22 Thread Jon Biloh
Can we expect another update tonight to fix some of the nagging issues? Such
as servers crashing if a banned.cfg file exists... 

Regards,
 
Jon Biloh
Director Operations
Velocity Servers Inc.
[EMAIL PROTECTED]
Office: +1 (800) 518-9716 ext 101
Mobile: +1 (716) 949-3858


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, October 22, 2008 9:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Half-Life 1 Engine Update Released

Any addons will have to update themselves, which is why the beta ran for
a couple months.

- Alfred

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of [Me109] Private Dyin
 Sent: Wednesday, October 22, 2008 5:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Half-Life 1 Engine Update Released
 
 
 After this update it seems to have broken everything or is it just me?
 Amxx isn't loading.  Not even shrikebot is loading.
 
  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]
  Date: Wed, 22 Oct 2008 16:49:06 -0700
  Subject: [hlds] Half-Life 1 Engine Update Released
 
  A new set of Steamworks features have been released for all
Half-Life
 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
 Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
Half-
 life 1 Deathmatch. The update includes Steamworks features such as
 player avatars in the scoreboard when playing Counter-Strike and
 Condition Zero. The update also contains several bug fixes, listed
 below. This update will require all game servers to restart.
 
  Bug Fixes:
  - Removed the need to manually re-login and re-authenticate to Steam
 while in game
  - Fixed a crash on startup when running windowed with a non-standard
 desktop resolution
  - Removed the display of saytext (in-game chat text) from players
 whom you've blocked in Steam friends
  - Locked down several engine cvars to prevent malicious script
 exploits
  - Enforced file consistency on several sprites in Counter-Strike
  - Removed ex_extrapmax cvar (no longer needed)
 
  Server:
  - Added -noaff command-line option to disable setting of thread
 affinity
  - Added bannedcfg cvar so admins can choose which file is written
 to by the writeid command
 
  This is a required update for all HL1 games.
 
  Jason
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 _
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2 Update Released

2008-10-22 Thread Jon Biloh
Wait a second, you lads released a TF2 update in the midst of a broken 1.6
update. Who is calling the shots over there? 

Regards,
 
Jon Biloh
Director Operations
Velocity Servers Inc.
[EMAIL PROTECTED]
Office: +1 (800) 518-9716 ext 101
Mobile: +1 (716) 949-3858


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Wednesday, October 22, 2008 9:46 PM
To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server
mailing list; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2 Update Released

A small optional update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Removed consistency check for some particles systems that players like to
customize

Jason


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Jon Biloh
That would be playschool


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 11:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Or you could stop using a Playskool network and have a return path along the
lines of this:

traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms  0.313
ms  0.370 ms
 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms  0.544
ms *
 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470 ms
0.449 ms
 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
182.374 ms  2.128 ms
 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495 ms
 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
ms

-Original Message-
From: Gary Stanley [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 10:54 PM
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Looks like level3 is having a fit, might be return path issue.

traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
  1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
(66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
  2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
  3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482 ms
  4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361 ms
0.362 ms
  5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
 ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
  6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
 ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
 ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
  7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722 ms
41.709 ms
  8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms  41.804
ms
  9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
44.579 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms

At 10:28 PM 1/23/2007, Scott Pettit wrote:
Your first hop is lagging - sort your own connection out first.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
Sent: Wednesday, 24 January 2007 4:04 p.m.
To: hlds@list.valvesoftware.com
Subject: [hlds] [OT]Savvis Metwork

As any one notice or had anyone Complain about lag when hopping though
the Savvis Network??  OR any other network on the East Coast?



   11 ms1 ms1 ms  192.168.1.1
   2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
[74.130.80.1]
   343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
[74.128.22.97]
   475 ms 7 ms44 ms  74.128.8.97
   531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
[144.232.212.249
]
   625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
[144.232.22.13]
   757 ms21 ms41 ms  144.232.8.182
   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
[208.172.65.246
]
   972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
[204.70.192.41]
  1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
[204.70.192.
54]
  11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
[208.175.10.25
4]
  1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
[204.70
.196.26]
  13   100 ms69 ms98 ms  208.173.176.214
  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
[64.202.110.62]
  1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
[64.202.110.62]
  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
[216.246.94.6]
  17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]

Trace complete.

The server in this Trace is in equinux data center in chicago

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



RE: [hlds] [OT]Savvis Metwork

2007-01-23 Thread Jon Biloh
If you're talking about the brand of toy, and not the child program, yes.

Give the wife my regards.


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 24, 2007 12:39 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Actually, it's Playskool.  http://www.hasbro.com/playskool/

kisses

-Original Message-
From: Jon Biloh [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 11:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

That would be playschool


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 11:25 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Or you could stop using a Playskool network and have a return path along the
lines of this:

traceroute to 4.69.132.210 (4.69.132.210), 30 hops max, 46 byte packets
 1  border6.fe6-21.globalcon-4.chg.pnap.net (69.25.252.125)  0.358 ms  0.313
ms  0.370 ms
 2  core3.te6-1-bbnet1.chg.pnap.net (64.94.32.3)  0.345 ms  0.328 ms *
 3  128.242.186.173 (128.242.186.173)  0.452 ms  0.477 ms  0.394 ms
 4  xe-0-1-0.r21.chcgil09.us.bb.gin.ntt.net (129.250.3.13)  0.553 ms  0.544
ms *
 5  as-1.r02.chcgil09.us.bb.gin.ntt.net (129.250.2.245)  0.484 ms  0.470 ms
0.449 ms
 6  ge-0.level3.chcgil09.us.bb.gin.ntt.net (129.250.9.18)  153.725 ms
182.374 ms  2.128 ms
 7  ae-32-52.ebr2.Chicago1.Level3.net (4.68.101.62)  5.594 ms  0.881 ms
ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  14.570 ms
 8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  7.398 ms *  7.495 ms
 9  ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  7.344 ms *  7.255
ms

-Original Message-
From: Gary Stanley [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 23, 2007 10:54 PM
To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds] [OT]Savvis Metwork

Looks like level3 is having a fit, might be return path issue.

traceroute to 74.130.80.1 (74.130.80.1), 64 hops max, 40 byte packets
  1  ge0-1-1000M.ar1.ChicagoEquinix.velocity-servers.net
(66.225.194.1)  0.615 ms  0.577 ms  0.604 ms
  2  unknown.ord.scnet.net (205.234.205.17)  0.480 ms  0.357 ms  10.103 ms
  3  po4.ar1.ord1.us.scnet.net (216.246.50.2)  0.480 ms  0.597 ms  0.482 ms
  4  tge9-3-10G.ar1.ord1.us.scnet.net (216.246.50.154)  16.101 ms  0.361 ms
0.362 ms
  5  level3-02172-chi-bb1.telia.net (213.248.84.54)  34.956 ms  34.284 ms
 ge-6-6.car3.Chicago1.Level3.net (209.0.227.73)  33.685 ms
  6  ae-32-54.ebr2.Chicago1.Level3.net (4.68.101.126)  46.185 ms
 ae-32-56.ebr2.Chicago1.Level3.net (4.68.101.190)  34.848 ms
 ae-31-53.ebr1.Chicago1.Level3.net (4.68.101.94)  37.889 ms
  7  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  42.658 ms  41.722 ms
41.709 ms
  8  ae-5-5.car1.Cincinnati1.Level3.net (4.69.132.205)  40.833 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  42.729 ms  41.804
ms
  9  INSIGHT-MID.car2.Cincinnati1.Level3.net (63.210.248.18)  43.828 ms
44.579 ms
 ae-11-11.car2.Cincinnati1.Level3.net (4.69.132.210)  41.586 ms 10
74.128.8.121 (74.128.8.121)  54.463 ms  53.532 ms  53.445 ms

At 10:28 PM 1/23/2007, Scott Pettit wrote:
Your first hop is lagging - sort your own connection out first.

-Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munra -hlds
Sent: Wednesday, 24 January 2007 4:04 p.m.
To: hlds@list.valvesoftware.com
Subject: [hlds] [OT]Savvis Metwork

As any one notice or had anyone Complain about lag when hopping though
the Savvis Network??  OR any other network on the East Coast?



   11 ms1 ms1 ms  192.168.1.1
   2   158 ms13 ms79 ms  74-130-80-1.dhcp.insightbb.com
[74.130.80.1]
   343 ms25 ms15 ms  74-128-22-97.dhcp.insightbb.com
[74.128.22.97]
   475 ms 7 ms44 ms  74.128.8.97
   531 ms32 ms46 ms  sl-gw25-atl-10-0.sprintlink.net
[144.232.212.249
]
   625 ms21 ms53 ms  sl-bb21-atl-5-0.sprintlink.net
[144.232.22.13]
   757 ms21 ms41 ms  144.232.8.182
   8   107 ms   111 ms   118 ms  dcr2-so-0-2-0.Atlanta.savvis.net
[208.172.65.246
]
   972 ms42 ms48 ms  dcr1-as0-0.Atlanta.savvis.net
[204.70.192.41]
  1040 ms   133 ms40 ms  bcs1-so-2-0-0.Washington.savvis.net
[204.70.192.
54]
  11   161 ms   158 ms83 ms  ber2-pos-7-0-0.Chicago.savvis.net
[208.175.10.25
4]
  1270 ms53 ms   185 ms  ber2-tenge-3-1.chicagoequinix.savvis.net
[204.70
.196.26]
  13   100 ms69 ms98 ms  208.173.176.214
  14   103 ms   194 ms   111 ms  po1-4G.ar1.ord1.us.scnet.net
[64.202.110.62]
  1594 ms   116 ms   155 ms  po1-4G.ar1.ord1.us.scnet.net
[64.202.110.62]
  16   126 ms   140 ms   171 ms  ge0-1.aggr201.ord1.us.scnet.net
[216.246.94.6]
  17   181 ms   121 ms   110 ms  unknown.ord.scnet.net [20x.xx.249.xx]

Trace complete.

The server in this Trace is in equinux data center in chicago

RE: [hlds] Licensing fees for HL1 engine

2007-01-09 Thread Jon Biloh
Hi Joe! I'd love to chat with you babe.

Warm Regards,

Jon Biloh
Director Operations, Velocity Servers
[EMAIL PROTECTED]
Office: +1 (888) 275-5754
Mobile: +1 (716) 949-3858


-Original Message-
From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 10, 2007 12:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

Hi, this is the real world...are you available for a chat?

-Original Message-
From: Michael Jordan [mailto:[EMAIL PROTECTED]
Sent: Tuesday, January 09, 2007 10:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Licensing fees for HL1 engine

This answer was purely about profit for valve. Like I said before, money is
what matters for them. Unless you make a difference to their bottom line,
you don't matter.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
Sent: Tuesday, January 09, 2007 8:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Licensing fees for HL1 engine

--
[ Picked text/plain from multipart/alternative ] some answers take longer
and rely on other people - give him a break!
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds