Re: [hlds] Sneaky update
anyone know when we might be able to play tf2 once more? 100,000 people can't play tf2 anymore. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 15, 2011 5:30 PM To: 'Mart-Jan Reeuwijk'; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Sneaky update The new steamworks SDK was compiler with a newer compiler, which requires a newer version of the stand C lib than many distributions come with. We included this lib in the update, but apparently that isn't working for everybody. This new dependency was the cause of the delay last week. Linux users, please reply with this info: 1.) From the bin folder, send me the output of the following command: ldd dedicated.so ldd steamclient.so 2.) Confirm that you have a libstdc++.so.6 in your folder? 3.) What distribution are you using? We believe that the SteamWorks integration is also the cause of the client crashes, and are hoping to have that resolved within the hour. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Monday, August 15, 2011 3:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Sneaky update What was the sneaky update on TF2/DODS etc ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 update coming this afternoon
"something right for once" I'm sure that makes him feel so much better now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Thursday, July 28, 2011 2:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 update coming this afternoon I'd like to thank Valve for doing something right for once ;). _ From: fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Thu, 28 Jul 2011 15:55:45 + Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will probably be an optional update, since it isn't critical for clients. But of course all the server operators will want to make sure and get it. Further bulletins as events warrant. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] upcoming orange box framerate changes
How will this affect the CPU usage on the game server? What framerate will the server be locked at? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin Sent: Thursday, 21 July 2011 8:57 AM To: hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' Subject: [hlds] upcoming orange box framerate changes Hi all, a heads up to TF2 and CS:S server operators - A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency. Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.) Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for "higher framerates" should probably start considering their options now. Henry G. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lower server-side FPS with recent updates?
Maxrate 0 is not a bad idea at all From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Friday, July 08, 2011 9:10 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? The maximum updaterate/cmdrate should never be higher than 66 considering that the server tickrate is 66. I'm using sv_maxrate 0 (unlimited) and sv_minrate 2 on my pub servers and there are no problems. 2011/7/8 LordVader! it's been a long time since i played with the network values but last time I did this is what I found to work good or me and most players. Im sure it will not work as good for players with slower connections but for most it works good. net_splitpacket_maxrate "6" sv_maxrate "65000" sv_minrate "5" sv_maxupdaterate"66" sv_minupdaterate"66" sv_maxcmdrate "100" sv_mincmdrate "66" -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Friday, July 08, 2011 4:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? I've been playing with the net split value, but there doesn't seem to be any change in my netgraph whether I set it to the default 15k or any thing up to 60k. Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! [lordva...@clanao.com] Sent: 08 July 2011 03:08 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Lower server-side FPS with recent updates? I wish i could remember the formula and I can't test for the default value right now. Set it higher than your minrate for sure. I run high rates on my server min of 40k and max of 65k I have the spit set to 45k over my min rate value and it works great. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, July 07, 2011 5:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? min 20k max 60k Saint K. ____ From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! [lordva...@clanao.com] Sent: 07 July 2011 02:40 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Lower server-side FPS with recent updates? What are you min and max rates? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Wednesday, July 06, 2011 11:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? What would be it's recommended value? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson [kyle.l...@gmail.com] Sent: 06 July 2011 18:14 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? net_splitpacket_maxrate probably. Kyle. On Wed, Jul 6, 2011 at 8:57 AM, Saint K. wrote: > Interesting read. > > What I wonder, I just checked my servers, and I notice in the netgraph that after large packets, there mostly is a gap (indicating packetloss). Now I wonder where this could come from. The server in question has lots of CPU load left on its cores, it runs high FPS relatively stable, and the network connection is 100% operating without any packetloss whatsoever (tested on small and large packets @ 100Mbit/sec). > > What am I be looking at here? > > Saint K. > > From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson [hu...@halsplayground.com] > Sent: 06 July 2011 16:03 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Lower server-side FPS with recent updates? > > Let us educate ourselves... Myself included. > Visit this and move on > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listin
Re: [hlds] Lower server-side FPS with recent updates?
it's been a long time since i played with the network values but last time I did this is what I found to work good or me and most players. Im sure it will not work as good for players with slower connections but for most it works good. net_splitpacket_maxrate "6" sv_maxrate "65000" sv_minrate "5" sv_maxupdaterate"66" sv_minupdaterate"66" sv_maxcmdrate "100" sv_mincmdrate "66" -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Friday, July 08, 2011 4:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? I've been playing with the net split value, but there doesn't seem to be any change in my netgraph whether I set it to the default 15k or any thing up to 60k. Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! [lordva...@clanao.com] Sent: 08 July 2011 03:08 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Lower server-side FPS with recent updates? I wish i could remember the formula and I can't test for the default value right now. Set it higher than your minrate for sure. I run high rates on my server min of 40k and max of 65k I have the spit set to 45k over my min rate value and it works great. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, July 07, 2011 5:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? min 20k max 60k Saint K. ____ From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! [lordva...@clanao.com] Sent: 07 July 2011 02:40 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Lower server-side FPS with recent updates? What are you min and max rates? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Wednesday, July 06, 2011 11:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? What would be it's recommended value? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson [kyle.l...@gmail.com] Sent: 06 July 2011 18:14 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? net_splitpacket_maxrate probably. Kyle. On Wed, Jul 6, 2011 at 8:57 AM, Saint K. wrote: > Interesting read. > > What I wonder, I just checked my servers, and I notice in the netgraph that after large packets, there mostly is a gap (indicating packetloss). Now I wonder where this could come from. The server in question has lots of CPU load left on its cores, it runs high FPS relatively stable, and the network connection is 100% operating without any packetloss whatsoever (tested on small and large packets @ 100Mbit/sec). > > What am I be looking at here? > > Saint K. > > From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson [hu...@halsplayground.com] > Sent: 06 July 2011 16:03 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Lower server-side FPS with recent updates? > > Let us educate ourselves... Myself included. > Visit this and move on > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listin
Re: [hlds] Team Fortress 2 Update Released
That software also comes with TCadmin I use it all the time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of STIPE Administrator Sent: Thursday, July 07, 2011 7:04 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released I too recently found this to be an issue - as I run over 350 CSS and TF2 servers, trying to update all of them at the same time within a short timeframe is impossible. I no longer want to rely on valve servers for this. So I created a custom automatic packager which attempts to download the updates to a single template, extracts only the changed files, packages it, sends it to all my boxes, then each box updates all the servers at once by stopping the server, extracting the package, and starting server. Today this was put to the test and it worked like a charm! all my servers updated and going under 15 mins. I recommend that people develop something similar to this. Note: During the packaging, don't forget to copy the InstallRecord.blob file too as it's not stated in the hldsupdatetool logs. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Friday, 8 July 2011 9:30 AM To: tmar...@shaw.ca; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released As I've said before, there need to be priority levels for the content servers: Servers before clients. Paid clients before free clients. <- this last only applies to TF2, but still. And before the "clients make Valve money, servers don't" argument comes up, I'd like to point out that without updated servers, clients won't have very much to do ingame. On Thu, Jul 7, 2011 at 7:23 PM, TRISTAN MARLER wrote: Hi Jason, Is there any way we can improve the update methods for servers? These releases are delaying events we run by upwards of an hour simply because the servers we use don't even start downloading the updates for a very long time, and even then we often get connection reset by peer and have to jump back into what appears to be a queue. I'm not sure if there's anything you can do to improve it beyond adding more available connections. - Original Message - From: Jason Ruymen Date: Thursday, July 7, 2011 4:29 pm Subject: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Linux server mailing list' , 'Half-Life dedicated Win32 server mailing list' , "'hlds_annou...@list.valvesoftware.com'" > Required updates for Team Fortress 2 are now available. > The specific changes include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to > prevent client cheats > - Fixed a bug with playback of SourceTV demos > > Team Fortress 2 > - Fixed a bug where Medics using the Quick-Fix could easily > identify disguised Spies > - Fixed a bug where healing a Scout while they change class in > the spawn room would allow the Medic to keep the Scout speed > - Fixed a bug with honorbound weapons allowing themselves to be > holstered before getting a kill > - Improved matchmaking logic >- Fixed a case where players were being matched to full servers > - Updated the localization files > - Updated Pl_Barnblitz >- Reduced Blue respawn time at cap 1 >- Fixed cart not allowing overtime when it has to stop at the > turn table >- Fixed players getting stuck in spawn doors when blue > captures a point >- Fixed spawn doors staying open when points are captured >- Various clipping and exploit fixes > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lower server-side FPS with recent updates?
I wish i could remember the formula and I can't test for the default value right now. Set it higher than your minrate for sure. I run high rates on my server min of 40k and max of 65k I have the spit set to 45k over my min rate value and it works great. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, July 07, 2011 5:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? min 20k max 60k Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! [lordva...@clanao.com] Sent: 07 July 2011 02:40 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Lower server-side FPS with recent updates? What are you min and max rates? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Wednesday, July 06, 2011 11:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? What would be it's recommended value? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson [kyle.l...@gmail.com] Sent: 06 July 2011 18:14 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? net_splitpacket_maxrate probably. Kyle. On Wed, Jul 6, 2011 at 8:57 AM, Saint K. wrote: > Interesting read. > > What I wonder, I just checked my servers, and I notice in the netgraph that after large packets, there mostly is a gap (indicating packetloss). Now I wonder where this could come from. The server in question has lots of CPU load left on its cores, it runs high FPS relatively stable, and the network connection is 100% operating without any packetloss whatsoever (tested on small and large packets @ 100Mbit/sec). > > What am I be looking at here? > > Saint K. > > From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson [hu...@halsplayground.com] > Sent: 06 July 2011 16:03 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Lower server-side FPS with recent updates? > > Let us educate ourselves... Myself included. > Visit this and move on > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lower server-side FPS with recent updates?
What are you min and max rates? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Wednesday, July 06, 2011 11:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? What would be it's recommended value? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson [kyle.l...@gmail.com] Sent: 06 July 2011 18:14 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? net_splitpacket_maxrate probably. Kyle. On Wed, Jul 6, 2011 at 8:57 AM, Saint K. wrote: > Interesting read. > > What I wonder, I just checked my servers, and I notice in the netgraph that after large packets, there mostly is a gap (indicating packetloss). Now I wonder where this could come from. The server in question has lots of CPU load left on its cores, it runs high FPS relatively stable, and the network connection is 100% operating without any packetloss whatsoever (tested on small and large packets @ 100Mbit/sec). > > What am I be looking at here? > > Saint K. > > From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson [hu...@halsplayground.com] > Sent: 06 July 2011 16:03 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Lower server-side FPS with recent updates? > > Let us educate ourselves... Myself included. > Visit this and move on > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds