Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Update: Gave server and extra restart and some SM component (game data?)
auto-updated, and all seems good.

On Thu, Sep 16, 2021 at 6:43 PM Mecha Weasel 
wrote:

> In my case, I am still getting a segmentation fault after updating to SM
> v1.11, build 6744 (build just completed).  Obviously, continuing to
> troubleshoot.
>
> On Thu, Sep 16, 2021 at 6:33 PM Mecha Weasel 
> wrote:
>
>> Uploading latest Dev builds of SM (and MM:S just for s+g) to my TF2
>> servers validate if issue is resolved.
>>
>> SM v1.11, build 6744 (build just completed)
>> MM:S v1.12, build 1150
>>
>>
>> On Thu, Sep 16, 2021 at 6:20 PM Mecha Weasel 
>> wrote:
>>
>>> Looks like there is a new SourceMod build in-progress, if I am reading
>>> the "waterfall" page correctly.
>>> 
>>> Mecha Weasel
>>> 6:14 PM (4 minutes ago)
>>> to Half-Life
>>>
>>> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files,
>>> etc.), and base TF2 seems to run fine.  So, looking into updates to SM and
>>> MM:S.
>>>
>>> On Thu, Sep 16, 2021 at 6:14 PM Mecha Weasel 
>>> wrote:
>>>
>>>> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files,
>>>> etc.), and base TF2 seems to run fine.  So, looking into updates to SM and
>>>> MM:S.
>>>>
>>>> On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi  wrote:
>>>>
>>>>> I believe it's likely down to SourceMod not yet being updated for the
>>>>> changes on CBasePlayer - GetSteamID was changed in place of
>>>>> GetPlayerAddress to stop bots spoofing IDs from what I've seen.
>>>>>
>>>>> Could be wrong though.
>>>>>
>>>>>  Original Message 
>>>>> From: Mecha Weasel [mailto:wea...@freaksmisfits.club]
>>>>> Sent: Friday, September 17, 2021, 2:06 AM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
>>>>>
>>>>> Anybody (else) having issues with SRCDS segfaulting since today's TF2
>>>>> update?
>>>>>
>>>>> In my case, this is on Debian Linux 10.
>>>>>
>>>>> Will doing additional troubleshooting obviously (disable SM, etc.)
>>>>>
>>>>>
>>>>> On Thu, Sep 16, 2021 at 4:14 PM Bakugo >>>> <mailto:bakugo...@gmail.com>> wrote:
>>>>>
>>>>>   >Updated custom player sprays to be disabled for players by
>>>>> default
>>>>>   >Custom player sprays and other temp files will be deleted when
>>>>>  disconnecting from a server
>>>>>
>>>>>  More anti-community server updates, very cool
>>>>>
>>>>>  Also it is just me or does the game take longer to start up &
>>>>>  disconnect from a server because of this?
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/
>>>>>
>>>>
>>>>
>>>> --
>>>> --
>>>>
>>>> +--+
>>>> | [F+M] Freaks & Misfits:  |
>>>> |  ______  |
>>>> | |  _| _ __  __ |_  | |
>>>> | | |  |  ___|_  |  \/  |  | | |
>>>> | | |  | |_ _| |_| .  . |  | | |
>>>> | | |  |  _|_   _| |\/| |  | | |
>>>> | | |  | |   |_| | |  | |  | | |
>>>> | | |_ \_|   \_|  |_/ _| | |
>>>> | |___|  |___| |
>>>> +--+
>>>> | Steam-Community: |
>>>> |  FreaksMisfits   |
>>>> | Web-Site:|
>>>> |  FreaksMisfits.club  |
>>>> | E-Mail:  |
>>>> |   wea...@freaksmisfits.club  |
>>>> +--+
>>>>
>>>> --
>>>>
>>>
>>>
>>> --
>>> --
>>>
>>> +--+
>>> | [F+M] Freaks & Misfits:  |
>>> |  ___

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
In my case, I am still getting a segmentation fault after updating to SM
v1.11, build 6744 (build just completed).  Obviously, continuing to
troubleshoot.

On Thu, Sep 16, 2021 at 6:33 PM Mecha Weasel 
wrote:

> Uploading latest Dev builds of SM (and MM:S just for s+g) to my TF2
> servers validate if issue is resolved.
>
> SM v1.11, build 6744 (build just completed)
> MM:S v1.12, build 1150
>
>
> On Thu, Sep 16, 2021 at 6:20 PM Mecha Weasel 
> wrote:
>
>> Looks like there is a new SourceMod build in-progress, if I am reading
>> the "waterfall" page correctly.
>> 
>> Mecha Weasel
>> 6:14 PM (4 minutes ago)
>> to Half-Life
>>
>> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
>> and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.
>>
>> On Thu, Sep 16, 2021 at 6:14 PM Mecha Weasel 
>> wrote:
>>
>>> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files,
>>> etc.), and base TF2 seems to run fine.  So, looking into updates to SM and
>>> MM:S.
>>>
>>> On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi  wrote:
>>>
>>>> I believe it's likely down to SourceMod not yet being updated for the
>>>> changes on CBasePlayer - GetSteamID was changed in place of
>>>> GetPlayerAddress to stop bots spoofing IDs from what I've seen.
>>>>
>>>> Could be wrong though.
>>>>
>>>>  Original Message 
>>>> From: Mecha Weasel [mailto:wea...@freaksmisfits.club]
>>>> Sent: Friday, September 17, 2021, 2:06 AM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
>>>>
>>>> Anybody (else) having issues with SRCDS segfaulting since today's TF2
>>>> update?
>>>>
>>>> In my case, this is on Debian Linux 10.
>>>>
>>>> Will doing additional troubleshooting obviously (disable SM, etc.)
>>>>
>>>>
>>>> On Thu, Sep 16, 2021 at 4:14 PM Bakugo >>> <mailto:bakugo...@gmail.com>> wrote:
>>>>
>>>>   >Updated custom player sprays to be disabled for players by
>>>> default
>>>>   >Custom player sprays and other temp files will be deleted when
>>>>  disconnecting from a server
>>>>
>>>>  More anti-community server updates, very cool
>>>>
>>>>  Also it is just me or does the game take longer to start up &
>>>>  disconnect from a server because of this?
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/
>>>>
>>>
>>>
>>> --
>>> --
>>>
>>> +--+
>>> | [F+M] Freaks & Misfits:  |
>>> |  ______  |
>>> | |  _| _ __  __ |_  | |
>>> | | |  |  ___|_  |  \/  |  | | |
>>> | | |  | |_ _| |_| .  . |  | | |
>>> | | |  |  _|_   _| |\/| |  | | |
>>> | | |  | |   |_| | |  | |  | | |
>>> | | |_ \_|   \_|  |_/ _| | |
>>> | |___|  |___| |
>>> +--+
>>> | Steam-Community: |
>>> |  FreaksMisfits   |
>>> | Web-Site:|
>>> |  FreaksMisfits.club  |
>>> | E-Mail:  |
>>> |   wea...@freaksmisfits.club  |
>>> +--+
>>>
>>> --
>>>
>>
>>
>> --
>> --
>>
>> +--+
>> | [F+M] Freaks & Misfits:  |
>> |  ______  |
>> | |  _| _ __  __ |_  | |
>> | | |  |  ___|_  |  \/  |  | | |
>> | | |  | |_ _| |_| .  . |  | | |
>> | | |  |  _|_   _| |\/| |  | | |
>> | | |  | |   |_| | |  | |  | | |
>> | | |_ \_|   \_|  |_/ _| | |
>> | |___|  |___| |
>> +--+
>> | Steam-Community: |
>> |  FreaksMisfits   |
>> | Web-Si

[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Uploading latest Dev builds of SM (and MM:S just for s+g) to my TF2 servers
validate if issue is resolved.

SM v1.11, build 6744 (build just completed)
MM:S v1.12, build 1150


On Thu, Sep 16, 2021 at 6:20 PM Mecha Weasel 
wrote:

> Looks like there is a new SourceMod build in-progress, if I am reading the
> "waterfall" page correctly.
> ----
> Mecha Weasel
> 6:14 PM (4 minutes ago)
> to Half-Life
>
> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
> and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.
>
> On Thu, Sep 16, 2021 at 6:14 PM Mecha Weasel 
> wrote:
>
>> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
>> and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.
>>
>> On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi  wrote:
>>
>>> I believe it's likely down to SourceMod not yet being updated for the
>>> changes on CBasePlayer - GetSteamID was changed in place of
>>> GetPlayerAddress to stop bots spoofing IDs from what I've seen.
>>>
>>> Could be wrong though.
>>>
>>>  Original Message 
>>> From: Mecha Weasel [mailto:wea...@freaksmisfits.club]
>>> Sent: Friday, September 17, 2021, 2:06 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
>>>
>>> Anybody (else) having issues with SRCDS segfaulting since today's TF2
>>> update?
>>>
>>> In my case, this is on Debian Linux 10.
>>>
>>> Will doing additional troubleshooting obviously (disable SM, etc.)
>>>
>>>
>>> On Thu, Sep 16, 2021 at 4:14 PM Bakugo >> <mailto:bakugo...@gmail.com>> wrote:
>>>
>>>   >Updated custom player sprays to be disabled for players by default
>>>   >Custom player sprays and other temp files will be deleted when
>>>  disconnecting from a server
>>>
>>>  More anti-community server updates, very cool
>>>
>>>  Also it is just me or does the game take longer to start up &
>>>  disconnect from a server because of this?
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/
>>>
>>
>>
>> --
>> --
>>
>> +--+
>> | [F+M] Freaks & Misfits:  |
>> |  ______  |
>> | |  _| _ __  __ |_  | |
>> | | |  |  ___|_  |  \/  |  | | |
>> | | |  | |_ _| |_| .  . |  | | |
>> | | |  |  _|_   _| |\/| |  | | |
>> | | |  | |   |_| | |  | |  | | |
>> | | |_ \_|   \_|  |_/ _| | |
>> | |___|  |___| |
>> +--+
>> | Steam-Community: |
>> |  FreaksMisfits   |
>> | Web-Site:|
>> |  FreaksMisfits.club  |
>> | E-Mail:  |
>> |   wea...@freaksmisfits.club  |
>> +--+
>>
>> --
>>
>
>
> --
> --
>
> +--+
> | [F+M] Freaks & Misfits:  |
> |  ______  |
> | |  _| _ __  __ |_  | |
> | | |  |  ___|_  |  \/  |  | | |
> | | |  | |_ _| |_| .  . |  | | |
> | | |  |  _|_   _| |\/| |  | | |
> | | |  | |   |_| | |  | |  | | |
> | | |_ \_|   \_|  |_/ _| | |
> | |___|  |___| |
> +--+
> | Steam-Community: |
> |  FreaksMisfits   |
> | Web-Site:|
> |  FreaksMisfits.club  |
> | E-Mail:  |
> |   wea...@freaksmisfits.club  |
> +--+
>
> --
>


-- 
--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/

[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Looks like there is a new SourceMod build in-progress, if I am reading the
"waterfall" page correctly.
--------
Mecha Weasel
6:14 PM (4 minutes ago)
to Half-Life

Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.

On Thu, Sep 16, 2021 at 6:14 PM Mecha Weasel 
wrote:

> Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
> and base TF2 seems to run fine.  So, looking into updates to SM and MM:S.
>
> On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi  wrote:
>
>> I believe it's likely down to SourceMod not yet being updated for the
>> changes on CBasePlayer - GetSteamID was changed in place of
>> GetPlayerAddress to stop bots spoofing IDs from what I've seen.
>>
>> Could be wrong though.
>>
>>  Original Message 
>> From: Mecha Weasel [mailto:wea...@freaksmisfits.club]
>> Sent: Friday, September 17, 2021, 2:06 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] Mandatory Team Fortress 2 update released
>>
>> Anybody (else) having issues with SRCDS segfaulting since today's TF2
>> update?
>>
>> In my case, this is on Debian Linux 10.
>>
>> Will doing additional troubleshooting obviously (disable SM, etc.)
>>
>>
>> On Thu, Sep 16, 2021 at 4:14 PM Bakugo > <mailto:bakugo...@gmail.com>> wrote:
>>
>>   >Updated custom player sprays to be disabled for players by default
>>   >Custom player sprays and other temp files will be deleted when
>>  disconnecting from a server
>>
>>  More anti-community server updates, very cool
>>
>>  Also it is just me or does the game take longer to start up &
>>  disconnect from a server because of this?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
>
>
> --
> --
>
> +--+
> | [F+M] Freaks & Misfits:  |
> |  ______  |
> | |  _| _ __  __ |_  | |
> | | |  |  ___|_  |  \/  |  | | |
> | | |  | |_ _| |_| .  . |  | | |
> | | |  |  _|_   _| |\/| |  | | |
> | | |  | |   |_| | |  | |  | | |
> | | |_ \_|   \_|  |_/ _| | |
> | |___|  |___| |
> +--+
> | Steam-Community: |
> |  FreaksMisfits   |
> | Web-Site:|
> |  FreaksMisfits.club  |
> | E-Mail:  |
> |   wea...@freaksmisfits.club  |
> +--+
>
> --
>


-- 
--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
___
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please visit:
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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
I would HOPE that the reason still shows in the logs?

On Tue, Jun 22, 2021, 12:47 PM Gordon R 
wrote:

> So when a player leaves after being moderated they do not have the ability
> to spam their Discord server (which sells cheats/hacks/etc) or use it as a
> final parting blow to send more harassment. This is a pretty common vector
> of last-minute abuse/spam that a lot of trolls and bot accounts use.
>
> On Tue, Jun 22, 2021 at 12:44 PM Mecha Weasel 
> wrote:
>
>> "Removed the disconnect REASON from the message when players leave the
>> server"
>>
>> Why on earth would you do that?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>
___
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please visit:
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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
"Removed the disconnect REASON from the message when players leave the
server"

Why on earth would you do that?
___
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please visit:
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[hlds] TF2, Swissmas, Mann Co Sales, etc?

2020-12-04 Thread Mecha Weasel
@Valve ...

Anybody know the timing on "sale" of various in-game items (TF2 in
particular) this year?
In the past, some items would go on "sale", before the Holidays, but would
not be "usable" for another two weeks!
I ask, because it's getting close now.

In the past, I've bought a bunch of "Pile O' Gifts" before Christmas while
they were on "sale", and had give-aways on the game-servers leading-up to,
the evening before, day of and several days after Christmas.

I seem to recall at one point we bought them, but couldn't "use" them in
game in-time for the Holidays, because of the delays put on using
newly-acquired items (probably intended to prevent trading exploits,
etc.).  The solution is really to put them on "sale" earlier, rather than
later.

Thanks,

- W

--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
___
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please visit:
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[hlds] Happy (Almost) Holidays

2020-11-16 Thread Mecha Weasel
More importantly, Happy (Almost) Holidays everyone ...

The Spirit of Christmas 1995 short (pre-South Park):
https://www.youtube.com/watch?v=qyyeRnDCG3I

-- 
--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
___
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please visit:
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Re: [hlds] Re: ;)

2020-11-16 Thread Mecha Weasel
I'm going back over to AboveTopSecret.com
At least the conspiracy theories over there "make sense".
-- 
--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
___
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Re: [hlds] Re: 64 bit Steam concept

2020-11-14 Thread Mecha Weasel
I could have sworn this list was for discussions about hosting dedicated
servers based on HLDS (i.e. so-called "Gold-Src" engine)?

Wouldn't surprise me if some corporate entity did something questionable
regarding intellectual property, but not sure it belongs on (or is helpful
to resolving that dispute) HERE?

PS: Been hosting server for Volvo-games (and Quake before that) pre-Steam,
pre-Y2K.

On Sat, Nov 14, 2020 at 7:26 PM Stealthmode Hu 
wrote:

> Ookla?
>
> Respectfully,
>
> Dr. StealthMode Hu
>
> Sovereign Ambassador of the Hu Civilization
>
> All Rights / Rites Reserved
>
>
>
> On Sat, Nov 14, 2020, 22:22 Ook  wrote:
>
>> Here is the $60,000 question - where did I get my nick from?
>>
>> Ook - where does that come from?
>>
>> On 11/14/20 8:20 PM, Stealthmode Hu wrote:
>>
>> It's all good Ook. You have a name easily remembered. And I have barely
>> been active. Tske care old friend. See ya round the net.
>>
>> Respectfully,
>>
>> Dr. StealthMode Hu
>>
>> Sovereign Ambassador of the Hu Civilization
>>
>> All Rights / Rites Reserved
>>
>>
>>
>> On Sat, Nov 14, 2020, 22:15 Ook  wrote:
>>
>>> Yeah, got it -- you know, memory is the second thing to go as you get
>>> older Not too many of us left on what once was a very active
>>> list...many years ago...
>>>
>>> On 11/14/20 8:08 PM, Stealthmode Hu wrote:
>>>
>>> StealthMode has always been my nick in Steam. In beta 5.2 - 1.0 cs I was
>>> Sabot3ur.
>>>
>>> Respectfully,
>>>
>>> Dr. StealthMode Hu
>>>
>>> Sovereign Ambassador of the Hu Civilization
>>>
>>> All Rights / Rites Reserved
>>>
>>>
>>>
>>> On Sat, Nov 14, 2020, 22:07 Ook  wrote:
>>>
 Stealthmode Hu? Did you use a different name back then? I would have
 remembered someone going on like you are. Where did this come from?

 On 11/14/20 8:04 PM, Stealthmode Hu wrote:

 Ook. Go back in the archives. I been here long as you have. We have
 spoken a few times over the decades.

 And the concept is automatically theft. Cause it's my intellectual
 property to update the platform whose name I also created back then.

 I am shocked tou would even run tour cockholsters knowing how they've
 stolen everyones ideas from this list and private emails promising them
 jobs.

 Respectfully,

 Dr. StealthMode Hu

 Sovereign Ambassador of the Hu Civilization

 All Rights / Rites Reserved



 On Sat, Nov 14, 2020, 22:02 Ook  wrote:

> Saying that doesn't make it so. And I've been on this list for almost
> 20 years, and I've never heard of you. Good luck with your law suit. Don't
> quit your daytime job.
>
> On 11/14/20 7:59 PM, Stealthmode Hu wrote:
>
> Gabe.
>
> I got you by the balls this time.
> I saved the emails. I have where I said NDA IMPLIED. NO USE WITHOUT
> COMPENSATION.
>
> AND TOUR FAT RAT ASS STOLE MY CONCEPT, JUST LIKE THE NAME STEAM
> INSTEAD OF REAKTOR.
>
> INTELLECTUAL PROPERTY THEFT.
>
> BEST CUT ME A CHECK FAT RAT. OR I AM GOING FOR $17,000,000 in damages
> in World Court.
>
> You piece of shit.
>
> -StealthMode
>
>
>
> On Sat, Nov 14, 2020, 21:58 Stealthmode Hu 
> wrote:
>
>> Sueing*
>>
>> Respectfully,
>>
>> Dr. StealthMode Hu
>>
>> Sovereign Ambassador of the Hu Civilization
>>
>> All Rights / Rites Reserved
>>
>>
>>
>> On Sat, Nov 14, 2020, 21:57 Stealthmode Hu 
>> wrote:
>>
>>> No. Bitches stole my concepts again. I'll drop this list if I want
>>> when I am done seeing the shit out of them you n00b. I been on this list
>>> longer than you script kiddies " Stephanie ".
>>>
>>> Respectfully,
>>>
>>> Dr. StealthMode Hu
>>>
>>> Sovereign Ambassador of the Hu Civilization
>>>
>>> All Rights / Rites Reserved
>>>
>>>
>>>
>>> On Sat, Nov 14, 2020, 21:38 stephanie lenzo
>>>   wrote:
>>>
 stop fucking using the hlds list to spam bullshit please thank you

 On Nov 14, 2020, at 9:23 PM, Stealthmode Hu <
 stealthmode1...@gmail.com> wrote:

 
 Also, when did you kill the list-owner email address?

 Respectfully,

 Dr. StealthMode Hu

 Sovereign Ambassador of the Hu Civilization

 All Rights / Rites Reserved



 On Sat, Nov 14, 2020, 21:20 Stealthmode Hu <
 stealthmode1...@gmail.com> wrote:

> Y'all do realize I saved that email from 2016 when I wrote Gabe
> about porting Steam to 64 bit right?
>
> Pay up or we are going to International Vourt for Intellectual
> Property theft. It was under Non-Disclosure Agreement that I told Gabe
> about in the email.
>
> Respectfully,
>
> Dr. StealthMode Hu
>
> Sove

[hlds] Re: TF2 not executing embedded map-specific CFG files?

2020-10-16 Thread Mecha Weasel
PS: I have only tested this (so far) on a Windows TF2 "client" (where I
typically smoke-test a new TF2 map before uploading it to a "dedicated
server" - typically Linux-based).  However, I have never encountered this
issue before.

On Fri, Oct 16, 2020 at 7:18 PM Mecha Weasel 
wrote:

> I've been doing this for years with custom maps:
> * Compile the map as usual.
> * Create a map-specific CFG file for it (i.e. same basefile name as the
> BSP + .cfg).
> * Use the lump-editor in VIDE or similar utility to embed the .CFG file
> into the .BSP in the /cfg virtual folder.
> * Basically the same process as embedding map-specific .TXT files,
> materials/textures (.VMTs and .VTFs, custom sound files, etc.
>
> However, I noticed today that when I fired-up TF2 to do a test-run of a
> new map, that it said (at runtime) that it couldn't find the map-specific
> CFG file?  Sure enough, none of the settings I normally include in that
> map-specific CFG file were being set (such as tf_allow_player_use 1).
>
> Not sure when this started, but I did verify that the .CFG file *IS*
> definitely included in the .BSP file.  I am not having other issues with
> custom textures/materials and/or sounds.  They are all displaying and
> playing correctly.
>
> So, I went back and ran some other maps I have compiled and distributed
> previously, and had been working, and noticed they are now exhibiting the
> same symptom.
>
> Did Valve make some change to how it finds/executes map-specific CFG
> files? RECENTLY?
>
> I am not sure when this symptom first started.
> But, I just noticed it TODAY.
>
> Anybody else having / noticed similar issues?
>
> Thanks!
>
> --
> --
>
> +--+
> | [F+M] Freaks & Misfits:  |
> |  ______  |
> | |  _| _ __  __ |_  | |
> | | |  |  ___|_  |  \/  |  | | |
> | | |  | |_ _| |_| .  . |  | | |
> | | |  |  _|_   _| |\/| |  | | |
> | | |  | |   |_| | |  | |  | | |
> | | |_ \_|   \_|  |_/ _| | |
> | |___|  |___| |
> +--+
> | Steam-Community: |
> |  FreaksMisfits   |
> | Web-Site:|
> |  FreaksMisfits.club  |
> | E-Mail:  |
> |   wea...@freaksmisfits.club  |
> +--+
>
> --
>


-- 
--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
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[hlds] TF2 not executing embedded map-specific CFG files?

2020-10-16 Thread Mecha Weasel
I've been doing this for years with custom maps:
* Compile the map as usual.
* Create a map-specific CFG file for it (i.e. same basefile name as the
BSP + .cfg).
* Use the lump-editor in VIDE or similar utility to embed the .CFG file
into the .BSP in the /cfg virtual folder.
* Basically the same process as embedding map-specific .TXT files,
materials/textures (.VMTs and .VTFs, custom sound files, etc.

However, I noticed today that when I fired-up TF2 to do a test-run of a new
map, that it said (at runtime) that it couldn't find the map-specific CFG
file?  Sure enough, none of the settings I normally include in that
map-specific CFG file were being set (such as tf_allow_player_use 1).

Not sure when this started, but I did verify that the .CFG file *IS*
definitely included in the .BSP file.  I am not having other issues with
custom textures/materials and/or sounds.  They are all displaying and
playing correctly.

So, I went back and ran some other maps I have compiled and distributed
previously, and had been working, and noticed they are now exhibiting the
same symptom.

Did Valve make some change to how it finds/executes map-specific CFG files?
RECENTLY?

I am not sure when this symptom first started.
But, I just noticed it TODAY.

Anybody else having / noticed similar issues?

Thanks!

-- 
--

+--+
| [F+M] Freaks & Misfits:  |
|  ______  |
| |  _| _ __  __ |_  | |
| | |  |  ___|_  |  \/  |  | | |
| | |  | |_ _| |_| .  . |  | | |
| | |  |  _|_   _| |\/| |  | | |
| | |  | |   |_| | |  | |  | | |
| | |_ \_|   \_|  |_/ _| | |
| |___|  |___| |
+--+
| Steam-Community: |
|  FreaksMisfits   |
| Web-Site:|
|  FreaksMisfits.club  |
| E-Mail:  |
|   wea...@freaksmisfits.club  |
+--+

--
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Re: [hlds] TF2 "system messages"?

2018-07-13 Thread Mecha Weasel
I have literally never noticed it before.  Maybe its a client-side setting
that's defaulting to on now?

On Fri, Jul 13, 2018 at 8:24 PM, Patrick Jr. 
wrote:

> That's been around for years!
>
> On 14/07/2018 04:20, Mecha Weasel wrote:
>
> Was on my server tonight, and I saw something pop-up in the chat like ...
>
> "System Message: The items and matchmaking servers will be off-line for 5
> minutes"
>
> I have never seen anything like that before.
> I'm pretty-sure I don't have a plug-in that does that.
>
> Is that some new unannounced Valve-thing?
>
> - TY
>
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> please visit:
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[hlds] TF2 "system messages"?

2018-07-13 Thread Mecha Weasel
Was on my server tonight, and I saw something pop-up in the chat like ...

"System Message: The items and matchmaking servers will be off-line for 5
minutes"

I have never seen anything like that before.
I'm pretty-sure I don't have a plug-in that does that.

Is that some new unannounced Valve-thing?

- TY
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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2018-06-26 Thread Mecha Weasel
Nice to see the new leet features:
- Frontier Djustice
- Elf Esteem




On Tue, Jun 26, 2018, 2:55 PM John Schoenick 
wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for
> the update are below. We should have the update ready soon.
>
> - John
>
> 
>
> - Added tournament/community medals for HLMixes, Hydro.tf, Ready Steady
> Pan Season 4, and Blapature
> - Tweaked Competitive Mode MMR calculations
>   - MMR mobility increased somewhat across the board
>   - Players who have high game counts relative to the rest of the player
> base should see fewer adjustments of 1 or 0 MMR
> - Updated pl_enclosure_final to fix a displacement hole in stage two
> - Updated Test Run items such that the discount is not valid if the item
> is already on sale in the Mann Co. Store
> - Updated the models for The Frontier Djustice, The Rotation Sensation,
> and the Elf Esteem to fix display problems with unusual effects
> - Fixed some currencies not properly calculating the Test Run discount,
> which prevented being able to purchase the item
> - Updated the localization files
>
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Re: [hlds] GoldSrc installs using steamcmd still not fixed?

2018-01-12 Thread Mecha Weasel
More correctly:

"If it doesn't drive revenue, don't fix it."

On Jan 12, 2018 9:26 AM, "Ook"  wrote:

> It's been this way for years and years. I just have my scripts run
> steamcmd several times, and it usually succeeds by the 3rd attempt .
> Valve is well aware of this, you would think, but they have no interest in
> fixing it since we can just run it a couple of times to get the job done.
>
> It used to be "if it ain't broke, don't fix it".
>
> Now it is "if it ain't broke too badly, don't fix it"
>
>
> On 12/31/2017 03:50 PM, Ross Bemrose wrote:
>
>> While I don't deal with GoldSrc myself, I'm still seeing complaints from
>> people about steamcmd not installing them properly on the first try.
>>
>> This sounds suspiciously like a race condition.  Is there any reason
>> steamcmd hasn't been updated to fix this?  I can't imagine it'd be that
>> difficult to prioritize processing downloads forced by the app_set_config
>> command first before starting the actual application update.  Particularly
>> since for appid 90, this includes downloading the actual appmanifest files
>> that tell steamcmd what to install.
>>
>>
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Re: [hlds] Holidays, Pile o' Gifts, War on Swissmas

2017-12-24 Thread Mecha Weasel
I don't recall this hassle this year, so I am presuming it's new for this
year.  In fact, I seem to recall the Pile o' Gifts going on-site either
Christmas Eve or Christmas day for $10 instead of $20 last year?

Seems to me it does not really "solve" any issue with credit-card fraud.

But thanks for the update.

On Sun, Dec 24, 2017 at 12:49 PM, Ben Platnick  wrote:

> They did that on purpose due to some unsavory characters stealing credit
> cards, buying a bunch of the various "Pile o'" items, and then getting 23
> of their other accounts on one server and then trading all the gained items
> back to themselves. Since items gained from gift packages were instantly
> tradable, these people would then trade for items using the items gained
> from the gift packages, then when the victim of the credit card theft
> initiated the chargeback, it would cause the poor soul who traded for the
> items gained from gift packages to become trade banned.
>
> It sucks that because of the actions of a few we all have to face the
> consequences, but it isn't Valve's fault this time.
>
>
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