RE: [hlds] What is this message?
Any help at all? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Monday, October 02, 2006 2:47 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] What is this message? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know what is causing this message? _ From: Paladin82 [mailto:[EMAIL PROTECTED] Sent: Saturday, September 30, 2006 10:01 PM To: 'hlds@list.valvesoftware.com' Subject: [hlds] What is this message? What is this message and why am I seeing it so much recently on my server? Console: Authentication Failed SteamidX -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] What is this message?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Does anyone know what is causing this message? _ From: Paladin82 [mailto:[EMAIL PROTECTED] Sent: Saturday, September 30, 2006 10:01 PM To: 'hlds@list.valvesoftware.com' Subject: [hlds] What is this message? What is this message and why am I seeing it so much recently on my server? Console: Authentication Failed SteamidX -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] This Steam account does not own this game.
Running a HLDS on Windows DOD:S same problem no one can connect getting the same error. (This Steam account does not own this game, Please login to the correct Steam account) Also does anyone know what's causing the (Console: Authenticate Failed SteamidX) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] What is this message?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What is this message and why am I seeing it so much recently on my server? Console: Authentication Failed SteamidX -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] What is this message?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What is this message and why am I seeing it so much recently on my server? Console: Authentication Failed SteamidX -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Scum-sucking Bottom Feeders
Have a look at this crap... http://www.youtube.com/watch?v=3n78HKQqH-c http://www.youtube.com/watch?v=7ugOQEDmEvM Valve please come up with a fix and ban everyone using these hacks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of {MDA} Spotta Sent: Friday, September 08, 2006 8:56 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Scum-sucking Bottom Feeders As a player it made me want to cry! Surely now this has been mentioned here, someone at valve will shell out for it, find out how it works, and stop it.. Chris (yes - I'm off the digest now so I can reply without mass cutting/pasting!) -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris K Sent: 08 September 2006 16:01 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Scum-sucking Bottom Feeders -- [ Picked text/plain from multipart/alternative ] As an admin, looking over that website just made me want to cry. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] srcds Crashing Woes
Here is my set up. Win2k3 DoD:S VAC, CVAR-X v1.0, SBS v1.1 Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3 The only time I notice a crash since the update is when one of the new maps loads right after the other. So for example if I load Colmar then Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar, now if I load Colmar then Anzio then Jagd or the opposite no problem. Also no errors in the logs and no I don't have access to the event logs. Very strange... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:13 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes You should see the callstack without the symbol files, but they will not show the source where it crashes ( but some asm ). And srcds does not ship with symbol files, offcourse that could come in handy at times:) But most of the time when srcds crashes its the plugin that does something wrong ( Im my xp at least ). Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 17:38 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Well, your point about access to the Event Log on rented servers is very well taken and would prevents that approach, without the cooperation of the hoster. Now, my vs.net debugging is rusty - so I stand to be corrected but: do you not have to have the symbols file (.dpg or .dbg) accessible to vs.net in order to obtain the call stack frames, etc? Some mods ship with these files - but not all. (Which is to be expected, since apps compiled with debug are not quite as performant). I have not been able to locate a symbols file for srcds.exe - I don't think one is shipped. The vast majority of exceptions are trappable in exception handling blocks. Exception wrapping is a bit of a coding pain, to be sure, but eventually, as with all good coding practices, it become habit. Even if the server Event Log is not the best choice - dropping a simple It was me that bombed your server message in text file would go a long way to helping mod users isolate issues. It's not a criticism - its just a suggestion. I don't think downloading, installing and figuring out VS.NET Express is something that a lot of server admins have the time or patience to work through. I don't think they should have to. greets, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Sunday, July 02, 2006 11:12 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes hehe, Well I'm sure we can get better at adding try/catch I certainly can. But adding any errors we find to event log would not be that helpful. As those admins who rent servers are likely not to have access to the event log ( Also I don't think admins are gonna check the event log for errors regarding their servers, their gonna check the server logs + admin tool logs ). So the challage is to get a meaning full error into there. And the reason i replyed, to make my previus email more clear. anyone should be able to find out what crashed their server ( as long as they can download the crash files from the srcds root folder). Simple download VS.net ( 2005 Express Edition is free, i assume it comes with a debuger ). Open the dump file. Find the callstack window, and there you should see what plugin last did something (You may have to scroll a bit down). Then simply contact the author of that tool, and give him the crash dump. Offcourse a certain way of reproducing the crash is allways better in my book ;) Want a Basic Admin Tool for your Source server? http://forums.alliedmods.net/showthread.php?p=343034 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 2. juli 2006 13:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes Thanks for the tip on the crashdump - trying that now to see if it isolates things a bit better. As to predicting where the bugs are gonna happen - the whole point of wrapping ALL non-trivial blocks of code in error-reporting exception handling is exactly that we don't know where the bugs are :) http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx cheers, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal Sent: Saturday, July 01, 2006 10:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] srcds Crashing Woes If your running a windows server, then your srcds generates crash dumps. That can be debugged in VS.net ( Off course your gonnna be limited in the information that's shown without the pdb files) or sends to the plugin developer. I'm sure we could start adding a bite more error handlig code, the
RE: [hlds] Servers losing VAC, gettin beyond a joke...
I have found if you stop the server and wait 10sec before restarting VAC is stable. But if you do a quick stop then start the server, VAC will appear then disappears within a min. -Paladin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, January 19, 2006 5:42 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers losing VAC, gettin beyond a joke... I cannot reproduce this problem (nor am I sure exactly what the problem is, log excerpts and minidumps would be useful). How do you know you are losing VAC? How do you know that a restart doesn't fix the problem (do you wait a little for login sequence to complete?) What are the configurations of the machines with the problem? Do you have other machines that do not exhibit the problem? - Alfred Saint K. wrote: Currently we have to reset our servers multiple times a day because they are losing VAC. Often a server needs 2 or 3 resets to get VAC back active. We have 2 choices... Reboot a filled server (Looking bad vs ur players if your constantly resetting servers), or leave server unsecured as result you attracks 10 cheaters an hour on a full server. We need VAC fixed asap as this is getting out of controle!! Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] STEAM_ID_PENDING???
Yeah, I have had a few of these myg0t guys on my server. But we have a standing rule to Ban them by IP as soon as they get connected. For any of you that don't know, Myg0t is a group of people whose only mission is to ruin the online gamming experience for legitimate players. Mygot is also the largest distributors of hacks. If you see them on your servers, ban them immediately by IP or they just keep reconnecting. -Paladin82 (LGSO) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Thursday, December 22, 2005 8:25 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] STEAM_ID_PENDING??? -- [ Picked text/plain from multipart/alternative ] It's an exploit that cheaters are using. We had some problems with this issue (including players with myg0t tags) until we installed this plugin: http://www.sourcemod.net/forums/viewtopic.php?t=3048 It kicks anyone who manages to spawn with a Steam ID still pending. Problem seems to be solved until VALVe fixes this issue. L. Duke On 12/22/05, DT [EMAIL PROTECTED] wrote: Paladin82 wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How can someone be connected for 30min and still have STEAM_ID_PENDING? 347 9oclock:era STEAM_ID_PENDING 28:49 102 0 active 70.71.139.118:27005 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds I was playing friday night and there was some stuff happening that was not good. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.3/209 - Release Date: 12/21/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] STEAM_ID_PENDING???
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How can someone be connected for 30min and still have STEAM_ID_PENDING? 347 9oclock:era STEAM_ID_PENDING 28:49 102 0 active 70.71.139.118:27005 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Dod Source
Valve, It's a day before the release and we haven't heard anything from you yet on the server files. If I can't get this installed tonight then my servers will not be ready until 8pm tomorrow. So how about a time at least guys. Thanks -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, September 14, 2005 4:21 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Dod Source Yes, a day or two before hand (details will be sent out then). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of slayer usa Sent: Wednesday, September 14, 2005 4:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Dod Source will the server side files be ready for download before the client is released? also what is the update tool game name parameter for dod source. Counter-Strike Source - For CSS HL2MP - for HL2 Deathmatch. ??? - Day of defeat source? Thanks Slayer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Lates Update 9-15-05 Broke Clients...
I have the same problem with DoD. -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: Thursday, September 15, 2005 4:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] Lates Update 9-15-05 Broke Clients... None of the users can connect to our servers... Servers are up to date, just checked HLDSUPDATETOOL... I tried to connect and noticed Steam Client Updating CS1.6 then attempted to log in to our servers and cannot nor can I connect to servers not hosted by us. Happening to everyone so far as far as I can tell... Alfred, help us out please... :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Lates Update 9-15-05 Broke Clients...
This is the error I am seeing for all users on the server. Dropped CC Paladin82 (LGSO) from server Reason: No Steam logon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Thursday, September 15, 2005 4:15 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... I have the same problem with DoD. -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: Thursday, September 15, 2005 4:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] Lates Update 9-15-05 Broke Clients... None of the users can connect to our servers... Servers are up to date, just checked HLDSUPDATETOOL... I tried to connect and noticed Steam Client Updating CS1.6 then attempted to log in to our servers and cannot nor can I connect to servers not hosted by us. Happening to everyone so far as far as I can tell... Alfred, help us out please... :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Lates Update 9-15-05 Broke Clients...
This is happening to all users. I don't run a firewall on the server the servers IP is 66.98.198.59:27015. On my PC that I am connecting from I have no firewall, just a Linksys router and never had any problems connecting before. The Error I posted below is from the server console. I had no problems before the update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, September 15, 2005 5:07 PM To: Paladin82; hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... You get No Steam Logon when that client has failed to connect to VAC2 properly. Get them to check the various firewall settings described in the help link when you get that error. Original Message From: Paladin82 [mailto:[EMAIL PROTECTED] Sent: Thursday, September 15, 2005 4:30 PM To: hlds@list.valvesoftware.com Cc: Alfred Reynolds Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... This is the error I am seeing for all users on the server. Dropped CC Paladin82 (LGSO) from server Reason: No Steam logon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Thursday, September 15, 2005 4:15 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... I have the same problem with DoD. -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: Thursday, September 15, 2005 4:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] Lates Update 9-15-05 Broke Clients... None of the users can connect to our servers... Servers are up to date, just checked HLDSUPDATETOOL... I tried to connect and noticed Steam Client Updating CS1.6 then attempted to log in to our servers and cannot nor can I connect to servers not hosted by us. Happening to everyone so far as far as I can tell... Alfred, help us out please... :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Lates Update 9-15-05 Broke Clients...
The clients are reporting that they can connect to other servers. My guess is that these are servers that have not been updated yet. When I try to connect as a client I don't get any message, just disconnected. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Thursday, September 15, 2005 6:03 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... I think Alfred was refering to the clients. (Get them) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 Sent: Thursday, September 15, 2005 8:57 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... This is happening to all users. I don't run a firewall on the server the servers IP is 66.98.198.59:27015. On my PC that I am connecting from I have no firewall, just a Linksys router and never had any problems connecting before. The Error I posted below is from the server console. I had no problems before the update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, September 15, 2005 5:07 PM To: Paladin82; hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... You get No Steam Logon when that client has failed to connect to VAC2 properly. Get them to check the various firewall settings described in the help link when you get that error. Original Message From: Paladin82 [mailto:[EMAIL PROTECTED] Sent: Thursday, September 15, 2005 4:30 PM To: hlds@list.valvesoftware.com Cc: Alfred Reynolds Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... This is the error I am seeing for all users on the server. Dropped CC Paladin82 (LGSO) from server Reason: No Steam logon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Thursday, September 15, 2005 4:15 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... I have the same problem with DoD. -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: Thursday, September 15, 2005 4:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] Lates Update 9-15-05 Broke Clients... None of the users can connect to our servers... Servers are up to date, just checked HLDSUPDATETOOL... I tried to connect and noticed Steam Client Updating CS1.6 then attempted to log in to our servers and cannot nor can I connect to servers not hosted by us. Happening to everyone so far as far as I can tell... Alfred, help us out please... :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Lates Update 9-15-05 Broke Clients...
I replaced my motd.txt with a blank file, and it worked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, September 15, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... There is a bug with certain HTML MOTD's causing client crashes on connect (in particular ones with iframes). We have a hotfix in the works, ETA an hour or so. I suspect this is your problem. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Thursday, September 15, 2005 5:57 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... This is happening to all users. I don't run a firewall on the server the servers IP is 66.98.198.59:27015. On my PC that I am connecting from I have no firewall, just a Linksys router and never had any problems connecting before. The Error I posted below is from the server console. I had no problems before the update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, September 15, 2005 5:07 PM To: Paladin82; hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... You get No Steam Logon when that client has failed to connect to VAC2 properly. Get them to check the various firewall settings described in the help link when you get that error. Original Message From: Paladin82 [mailto:[EMAIL PROTECTED] Sent: Thursday, September 15, 2005 4:30 PM To: hlds@list.valvesoftware.com Cc: Alfred Reynolds Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... This is the error I am seeing for all users on the server. Dropped CC Paladin82 (LGSO) from server Reason: No Steam logon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Thursday, September 15, 2005 4:15 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Lates Update 9-15-05 Broke Clients... I have the same problem with DoD. -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joe Rodriguez Sent: Thursday, September 15, 2005 4:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] Lates Update 9-15-05 Broke Clients... None of the users can connect to our servers... Servers are up to date, just checked HLDSUPDATETOOL... I tried to connect and noticed Steam Client Updating CS1.6 then attempted to log in to our servers and cannot nor can I connect to servers not hosted by us. Happening to everyone so far as far as I can tell... Alfred, help us out please... :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Half-Life 1: Engine update release
Thanks Alfred, It worked! - Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, August 11, 2005 2:58 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Half-Life 1: Engine update release We have released an update to the Half-Life 1: Engine. Run the hldsupdatetool to get it. This update fixes VAC2 connection problems for people with multiple network interfaces, fixes the -sport command line parameter and adds a CVAR querying API for 3rd party tools. More details can be found here: http://www.steampowered.com/index.php?area=newsid=434 If you run ANY kind of HL1 based server (i.e TFC, DoD, CS 1.6, NS ) you should get this update. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC secure mode disabled
Any help on this Alfred? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Tuesday, August 09, 2005 5:24 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC secure mode disabled I keep getting. Could not establish connection to Steam servers. VAC secure mode disabled. I have no firewall and nothing blocking any ports; I have another server that has no problems. I have updated multiple times. Any ideas on what I can try? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 7:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC secure mode disabled I don't have any router or stuff like that, Windows Firewall is always disabled, and I have disabled my personnal firewall for testing, still nothing. I have sent a support ticket ref # 050808-000254 - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 09, 2005 3:04 AM Subject: RE: [hlds] VAC secure mode disabled This isn't VAC1, it is a new set of servers. Something is preventing you connecting to them. Hping2 is a useful tool to debug network connectivity problems. Try running only 1 server on that machine and double check the firewall settings (on both the server machine and any router/NAT devices you may have). If that fails then go to our customer support site, it has a detailed debugging guide. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 5:56 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC secure mode disabled hping2 : this is source package for download only, I don't know how to use this. but anyway my firewall is already disabled, and even if enabled, I never had troubles with VAC1 before. Oum - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 09, 2005 2:39 AM Subject: RE: [hlds] VAC secure mode disabled Could not establish connection to Steam servers.. It can't make a UDP connection to our Steam servers. Use a tool like hping2 to check for firewalls between you and the Steam servers. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 5:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] VAC secure mode disabled WinXP sp2, firewall disabled, HLDS updated but no VAC : hlds console says : couldn't exec listip.cfg Could not establish connection to Steam servers. VAC secure mode disabled. Adding master server 207.173.177.11:27010 Adding master server 69.28.151.162:27010 ] version Protocol version 47 Exe version 1.1.2.5 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Alfred can you help please ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC secure mode disabled
I have two nic's one is private, the other public. So I technically have 2 ip addresses. Here is my ipconfig. Ethernet adapter PNET: Connection-specific DNS Suffix . : IP Address. . . . . . . . . . . . : 10.15.121.35 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : Ethernet adapter WAN: Connection-specific DNS Suffix . : IP Address. . . . . . . . . . . . : 67.15.121.35 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 67.15.121.1 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, August 10, 2005 5:54 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC secure mode disabled Does this machine have multiple IP addresses? - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Wednesday, August 10, 2005 5:48 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC secure mode disabled Any help on this Alfred? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Tuesday, August 09, 2005 5:24 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC secure mode disabled I keep getting. Could not establish connection to Steam servers. VAC secure mode disabled. I have no firewall and nothing blocking any ports; I have another server that has no problems. I have updated multiple times. Any ideas on what I can try? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 7:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC secure mode disabled I don't have any router or stuff like that, Windows Firewall is always disabled, and I have disabled my personnal firewall for testing, still nothing. I have sent a support ticket ref # 050808-000254 - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 09, 2005 3:04 AM Subject: RE: [hlds] VAC secure mode disabled This isn't VAC1, it is a new set of servers. Something is preventing you connecting to them. Hping2 is a useful tool to debug network connectivity problems. Try running only 1 server on that machine and double check the firewall settings (on both the server machine and any router/NAT devices you may have). If that fails then go to our customer support site, it has a detailed debugging guide. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 5:56 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC secure mode disabled hping2 : this is source package for download only, I don't know how to use this. but anyway my firewall is already disabled, and even if enabled, I never had troubles with VAC1 before. Oum - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 09, 2005 2:39 AM Subject: RE: [hlds] VAC secure mode disabled Could not establish connection to Steam servers.. It can't make a UDP connection to our Steam servers. Use a tool like hping2 to check for firewalls between you and the Steam servers. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 5:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] VAC secure mode disabled WinXP sp2, firewall disabled, HLDS updated but no VAC : hlds console says : couldn't exec listip.cfg Could not establish connection to Steam servers. VAC secure mode disabled. Adding master server 207.173.177.11:27010 Adding master server 69.28.151.162:27010 ] version Protocol version 47 Exe version 1.1.2.5 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Alfred can you help please ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe
RE: [hlds] VAC secure mode disabled
I keep getting. Could not establish connection to Steam servers. VAC secure mode disabled. I have no firewall and nothing blocking any ports; I have another server that has no problems. I have updated multiple times. Any ideas on what I can try? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 7:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC secure mode disabled I don't have any router or stuff like that, Windows Firewall is always disabled, and I have disabled my personnal firewall for testing, still nothing. I have sent a support ticket ref # 050808-000254 - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 09, 2005 3:04 AM Subject: RE: [hlds] VAC secure mode disabled This isn't VAC1, it is a new set of servers. Something is preventing you connecting to them. Hping2 is a useful tool to debug network connectivity problems. Try running only 1 server on that machine and double check the firewall settings (on both the server machine and any router/NAT devices you may have). If that fails then go to our customer support site, it has a detailed debugging guide. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 5:56 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VAC secure mode disabled hping2 : this is source package for download only, I don't know how to use this. but anyway my firewall is already disabled, and even if enabled, I never had troubles with VAC1 before. Oum - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 09, 2005 2:39 AM Subject: RE: [hlds] VAC secure mode disabled Could not establish connection to Steam servers.. It can't make a UDP connection to our Steam servers. Use a tool like hping2 to check for firewalls between you and the Steam servers. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent: Monday, August 08, 2005 5:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] VAC secure mode disabled WinXP sp2, firewall disabled, HLDS updated but no VAC : hlds console says : couldn't exec listip.cfg Could not establish connection to Steam servers. VAC secure mode disabled. Adding master server 207.173.177.11:27010 Adding master server 69.28.151.162:27010 ] version Protocol version 47 Exe version 1.1.2.5 (cstrike) Exe build: 11:38:02 Aug 8 2005 (3210) Alfred can you help please ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL1 Engine update
I keep getting No auth servers parsed, what am I missing? TFC server running on Win2k3 -Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, June 07, 2005 4:09 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] HL1 Engine update We have released an update to the HL1 engine, this update is for any mod running under this engine. Run the hldsupdatetool to get the update. This update fixes several potential crash exploits, adds the Source style querying system to the engine and introduces some code to allow us to enable the upcoming VAC system on HL1. More details can be found here: http://www.steampowered.com/index.php?area=newsid=422 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Cant get Steam to complete update
I deleted the clientregistry.blob file and then ran the update with no problems. Pal -Original Message- From: Matt [mailto:[EMAIL PROTECTED] Sent: Sunday, March 06, 2005 9:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Cant get Steam to complete update 1. I don't have a firewall 2. I'm not using the xp firewall 3. See #1 4. There are none to begin with because I get this winsock error before it finishes updating 5. Tried it and I am fully up to date 6. Can't because I get forementioned error 7. I'm not using any of that stuff and my winsock checks out fine on that website -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Kevin Ottalini Sent: Sunday, March 06, 2005 6:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Cant get Steam to complete update 1. remove any existing permissions for hldsupdatetool.exe from your firewall permissions (if there are any) 2. you should only be running one software firewall at a time - ZoneAlarm under XP SP2 is problematic 3. remove all permissions before disabling firewalls (many don't stop blocking unless you do) 4. delete the installrecord.blob and clientregistry.blob files in the hlserver/hl2server folder 5. run hldsupdatetool without any arguments to make sure you have the latest tool (it will update after deleting the blob files) 6. do updates for all installed mods. Does't hurt to run several online anti-virus and spyware scans and make sure you're clean there are trojans/spyware that can mess up your winsock. Programs like x-fire and google remote desktop hijack your internet as a LSP (layered service provider) that can also cause problems, you shouldn't be running those on a game server. You can check your winsock by running lspfix: http://www.cexx.org/lspfix.htm For XP you should see: mswsock.dll (Tcpip) winrnr.dll (NTDS) rsvpsp.dll (Protocol handler) if you see mslsp.dll then you have an infection. - Original Message - From: Matt To: hlds@list.valvesoftware.com Sent: Sunday, March 06, 2005 3:35 PM Subject: RE: [hlds] Cant get Steam to complete update I'm having the exact same problem on xp pro sp2. Does anybody have any idea how to fix this? Thanks M0J0 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paladin82 Sent: Saturday, March 05, 2005 11:41 PM To: hlds@list.valvesoftware.com Subject: [hlds] Cant get Steam to complete update I keep getting this error. Checking bootstrapper version ... Updating Installation Connection Closed by Peer, WinSock Error 0 No error Thanks Paladin82 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Map Differs from Server?
Hey Valve any comments on this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paladin82 Sent: Sunday, July 18, 2004 6:23 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Map Differs from Server? My client had updated. But I still had to delete maps that were causing the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Sunday, July 18, 2004 2:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Map Differs from Server? If its stored within the cache file, you just have to wait till their client updates. - Original Message - From: Paladin82 [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, July 17, 2004 4:42 PM Subject: RE: [hlds] Map Differs from Server? Guys it's not the maps on the server that are out of date. It seems that it's on the client side. It has happened to me as well. I had to delete the maps that were different, and then I rejoined the server and downloaded the correct version. The problem is that my server is losing popularity, because of this error. Most people don't know enough to delete the map and rejoin. We should have a way to force the download if the map differs, help us out Valve. --Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 17, 2004 12:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Map Differs from Server? Just as a comment Stephen, There is probably a period of time where a client appears to be up to date, but rather he just needed to wait a while for to update to get scheduled in for his particular content server - there is always a little skew there at the leading edge of the release (in fact, there probably is an intentional scheduling skew to try and prevent an instantaneous demand of 1 million players all trying to get the update the hot instant it is released). By downloading 'the current map to the players (instead of making the players log out and log back in, or wait a while for the update to become available), you have created a situation now where the next time that map is updated by Steam, the client will be guaranteed to suddenly have an out of date map (and any other updated content) that he now has to manually go and delete. This quite defeats the purpose in having the GCF and auto-update system. In other words, you have now sewn the seeds of the next wave of your map is different complaints. sigh qUiCkSiLvEr - Original Message - From: Stephen Moretti (blueyonder) Sent: Saturday, July 17, 2004 3:30 AM Kevin Ottalini wrote: You probably need to update the maps on your server to the latest version. Unfortunately, both the client and the server were up to date and the problem was not just with one server but with all servers. Giving the client the map file, fixed the problem for all servers and not just one. The client's will always have the latest version in their GCF files (they have no choice) but they can copy older versions into the external maps directory which supercede what is in the GCF. Indeed, which is why the _new_ bsp file from the server on the client fixed the problem. Actually, it is possible for the server to be more up to date than the client. The client will only be updated if the user logs out and logs back in again. A client that remains logged in does not update, nor is there a means to instigate an update from within the client. I have to say that I am guilty of just this, because I am on broadband and I work in the computer industry, so my computers generally stay on 24/7. Value/Steam will find that this kind of practice becomes more and more prevalent, if it isn't already. This is not a recommendation for automated updates, only for a means to check for updates from within the client. Servers on the other hand may not do an update at the same time so suddenly the server is out of sync with the client. If one client in a while has this problem, then the client is probably at fault. At the time there were a number of people complaining of being kicked from multiple server for unmatched maps - most seems to come right (probably because of a mix of clients and servers being out of sync). However, there were a few people who had the latest updates (clean installs in some cases) and the servers were up to date as well and still couldn't connect. The solution that I posted did solve the problem for those people. You can run an HLDS update on the server with the -verify_all switch and it will check all the content against the master list which is what the clients are updated with. I would recommend extending the params to running the update tool with -verify_all and -game gamename. The reason being, that in my efforts to get my server on the master lists I've been ensuring that the server is up to date. Running
RE: [hlds] Map Differs from Server?
My client had updated. But I still had to delete maps that were causing the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Sunday, July 18, 2004 2:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Map Differs from Server? If its stored within the cache file, you just have to wait till their client updates. - Original Message - From: Paladin82 [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, July 17, 2004 4:42 PM Subject: RE: [hlds] Map Differs from Server? Guys it's not the maps on the server that are out of date. It seems that it's on the client side. It has happened to me as well. I had to delete the maps that were different, and then I rejoined the server and downloaded the correct version. The problem is that my server is losing popularity, because of this error. Most people don't know enough to delete the map and rejoin. We should have a way to force the download if the map differs, help us out Valve. --Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 17, 2004 12:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Map Differs from Server? Just as a comment Stephen, There is probably a period of time where a client appears to be up to date, but rather he just needed to wait a while for to update to get scheduled in for his particular content server - there is always a little skew there at the leading edge of the release (in fact, there probably is an intentional scheduling skew to try and prevent an instantaneous demand of 1 million players all trying to get the update the hot instant it is released). By downloading 'the current map to the players (instead of making the players log out and log back in, or wait a while for the update to become available), you have created a situation now where the next time that map is updated by Steam, the client will be guaranteed to suddenly have an out of date map (and any other updated content) that he now has to manually go and delete. This quite defeats the purpose in having the GCF and auto-update system. In other words, you have now sewn the seeds of the next wave of your map is different complaints. sigh qUiCkSiLvEr - Original Message - From: Stephen Moretti (blueyonder) Sent: Saturday, July 17, 2004 3:30 AM Kevin Ottalini wrote: You probably need to update the maps on your server to the latest version. Unfortunately, both the client and the server were up to date and the problem was not just with one server but with all servers. Giving the client the map file, fixed the problem for all servers and not just one. The client's will always have the latest version in their GCF files (they have no choice) but they can copy older versions into the external maps directory which supercede what is in the GCF. Indeed, which is why the _new_ bsp file from the server on the client fixed the problem. Actually, it is possible for the server to be more up to date than the client. The client will only be updated if the user logs out and logs back in again. A client that remains logged in does not update, nor is there a means to instigate an update from within the client. I have to say that I am guilty of just this, because I am on broadband and I work in the computer industry, so my computers generally stay on 24/7. Value/Steam will find that this kind of practice becomes more and more prevalent, if it isn't already. This is not a recommendation for automated updates, only for a means to check for updates from within the client. Servers on the other hand may not do an update at the same time so suddenly the server is out of sync with the client. If one client in a while has this problem, then the client is probably at fault. At the time there were a number of people complaining of being kicked from multiple server for unmatched maps - most seems to come right (probably because of a mix of clients and servers being out of sync). However, there were a few people who had the latest updates (clean installs in some cases) and the servers were up to date as well and still couldn't connect. The solution that I posted did solve the problem for those people. You can run an HLDS update on the server with the -verify_all switch and it will check all the content against the master list which is what the clients are updated with. I would recommend extending the params to running the update tool with -verify_all and -game gamename. The reason being, that in my efforts to get my server on the master lists I've been ensuring that the server is up to date. Running with -verify_all only appears to update the half-life part of the server only. Specifying the game will check the files in the specified game folder as well as the half-life engine. I have to say that this is an observation for Day
RE: [hlds] Map Differs from Server?
Guys it's not the maps on the server that are out of date. It seems that it's on the client side. It has happened to me as well. I had to delete the maps that were different, and then I rejoined the server and downloaded the correct version. The problem is that my server is losing popularity, because of this error. Most people don't know enough to delete the map and rejoin. We should have a way to force the download if the map differs, help us out Valve. --Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Saturday, July 17, 2004 12:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Map Differs from Server? Just as a comment Stephen, There is probably a period of time where a client appears to be up to date, but rather he just needed to wait a while for to update to get scheduled in for his particular content server - there is always a little skew there at the leading edge of the release (in fact, there probably is an intentional scheduling skew to try and prevent an instantaneous demand of 1 million players all trying to get the update the hot instant it is released). By downloading 'the current map to the players (instead of making the players log out and log back in, or wait a while for the update to become available), you have created a situation now where the next time that map is updated by Steam, the client will be guaranteed to suddenly have an out of date map (and any other updated content) that he now has to manually go and delete. This quite defeats the purpose in having the GCF and auto-update system. In other words, you have now sewn the seeds of the next wave of your map is different complaints. sigh qUiCkSiLvEr - Original Message - From: Stephen Moretti (blueyonder) Sent: Saturday, July 17, 2004 3:30 AM Kevin Ottalini wrote: You probably need to update the maps on your server to the latest version. Unfortunately, both the client and the server were up to date and the problem was not just with one server but with all servers. Giving the client the map file, fixed the problem for all servers and not just one. The client's will always have the latest version in their GCF files (they have no choice) but they can copy older versions into the external maps directory which supercede what is in the GCF. Indeed, which is why the _new_ bsp file from the server on the client fixed the problem. Actually, it is possible for the server to be more up to date than the client. The client will only be updated if the user logs out and logs back in again. A client that remains logged in does not update, nor is there a means to instigate an update from within the client. I have to say that I am guilty of just this, because I am on broadband and I work in the computer industry, so my computers generally stay on 24/7. Value/Steam will find that this kind of practice becomes more and more prevalent, if it isn't already. This is not a recommendation for automated updates, only for a means to check for updates from within the client. Servers on the other hand may not do an update at the same time so suddenly the server is out of sync with the client. If one client in a while has this problem, then the client is probably at fault. At the time there were a number of people complaining of being kicked from multiple server for unmatched maps - most seems to come right (probably because of a mix of clients and servers being out of sync). However, there were a few people who had the latest updates (clean installs in some cases) and the servers were up to date as well and still couldn't connect. The solution that I posted did solve the problem for those people. You can run an HLDS update on the server with the -verify_all switch and it will check all the content against the master list which is what the clients are updated with. I would recommend extending the params to running the update tool with -verify_all and -game gamename. The reason being, that in my efforts to get my server on the master lists I've been ensuring that the server is up to date. Running with -verify_all only appears to update the half-life part of the server only. Specifying the game will check the files in the specified game folder as well as the half-life engine. I have to say that this is an observation for Day of Defeat only. I couldn't possibly comment on CS or any of the other games as I don't run them. Thanks for your response qUiCkSiLvEr. Regards Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Map Differs from Server?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there a way to config the server to get the clients to over write the map they have on their systems? I have a lot of users that are complaining that they can't connect to my server because the Map they have on their system is not the same. I end up having to tell them to delete the map then join the server to get the one we use. Thanks Paladin82 (LGSO) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Application Error - DoD Server
Well you're just a fountain of knowledge, aren't you? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs Sent: Sunday, June 27, 2004 9:15 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Application Error - DoD Server Me thinks bazooka did it. - Original Message - From: Jeff Dupler [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 27, 2004 2:00 AM Subject: [hlds] Application Error - DoD Server Hello, Need help our server keeps crashing with this error message below. The application, C:\HLServer1\hlds.exe, generated an application error The error occurred on 06/26/2004 @ 22:04:03.515 The exception generated was c005 at address 0102483F (dod!ammo_bazooka) Thanks, Jeff Dupler [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Bandwidth woes and where to colo?
8 servers? What MOD? And are they HL servers? How many players per server? Paladin82 (LGSO) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Bennett Sent: Friday, June 04, 2004 11:51 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Bandwidth woes and where to colo? Yes, ThePlanet and ServerMatrix are within the same company. I am an employee there, and I work in the NOC (tech support). It is great to here good remarks about good support! We have 8 major backbone providers with a total of 12 gigabits of redundant bandwidth. The difference between SM and ThePlanet's servers is mostly in price. They both provide outstanding performance and are of top quality. I do see more issues, from a tech standpoint, on the SM boxes. The reason for this, we sell a lot more SM servers and most of the users toy with their boxes ALL the time, which ususally ends up in some type of issue because a miss configuration or error on the user's end. I really hope you enjoy your SM or ThePlanet box! If you haven't picked one yet, I would highly recommend the entry level Total Control server in the Pro series for hosting game servers. Duel Xeons clocked at 2.8ghz with hyper-threading provides and extream machine to host lots of game servers. I have a similar setup there on Win2k3 and I can host a solid 8 servers on my machine. Hope this helps! From: Edge100x [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] Bandwidth woes and where to colo? Date: Fri, 4 Jun 2004 20:19:50 -0700 Do you mean single homed? If so, then you are mistaken, theplanet actually buys from multiple backbones. But, if he got a server with them, then of course /he/ would be single-homed. -John - Original Message - From: Shane Robinett [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 04, 2004 8:07 PM Subject: Re: [hlds] Bandwidth woes and where to colo? They are still both single honed solutions - Original Message - From: Philipp G. [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 04, 2004 3:37 PM Subject: RE: [hlds] Bandwidth woes and where to colo? The Planet and ServerMatrix, to my knowledge, are both operated by the same company, The Planet's bandwidth is more quality geared, while ServerMatrix more value, but don't get me wrong, ServerMatrix offers a great performance/price ratio with adequate hardware available for lease. From: Timothy Lynn [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds] Bandwidth woes and where to colo? Date: Thu, 3 Jun 2004 21:43:58 -0700 [EMAIL PROTECTED] wrote: OK, I am at an all time low. Life just doesn't get any worse then this. I have had to resort to a residential cable modem account because the business cable accounts are horribly over priced, and my phone lines are crap. I am majorly depressed. So, either Ooks Steaming Pile of Crap dies, or I find some other place to host it. Any recommendations? I know the other guys said The Planet, but this company is part of 'em, and their dedicated server deals are definitely worth checking out. http://www.servermatrix.com/servers.html We went with one of these rather than colo. The hardware was comparable, but we ended up with more bandwidth than the colo plans offered, and at a cheaper price. Service and support have been awesome in the few months we've been with 'em. There was a weird temporary outage today though. Both Server Matrix and The Planet fell off the face of the earth for a few minutes, then everything came back. First outage we've had with 'em though. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ MSN Premium with Virus Guard and Firewall* from McAfeeR Security : 2 months FREE* http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=ht tp://hotmail.com/encaHL=Market_MSNIS_Taglines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Is your PC infected? Get a FREE online computer virus scan from McAfeeR Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
RE: [hlds] Clients dropping and lagging 4.1.0.8 b2
Thank you for staying on top of things. You guys are doing a great job! Paladin82 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith Sent: Wednesday, October 24, 2001 1:48 PM To: Half-Life Dedicated Server Mailing List Subject: RE: [hlds] Clients dropping and lagging 4.1.0.8 b2 This might be related to the long name exploit currently being used. It causes severe lag with all the players in the server and sometimes crashes the server. We'll be releasing a fix for this either later today or tomorrow. More information will be sent to the mailing list when the release is ready. -Eric -Original Message- From: Alex Lane [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 1:32 PM To: [EMAIL PROTECTED] Subject: [hlds] Clients dropping and lagging 4.1.0.8 b2 I seem to lose a few clients every 10/15 minutes. The symptoms are they are experiencing lag yet their ping is under 60ms. Then they either recover or drop. Firewall log shows that there was a lot of UDP traffic on port 0 coming from the clients. The firewall interprets this as a teardrop DoS attempt and filters those packets. This was not the case with 4.1.0.7. Is this related to the new voice comms ? We could sacrifice the voice feature if need be. Would it be possible that someone could publish what TCP and UDP ports HLDS 4.1.0.8 b2 needs to have open ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [OT] Full 1108 Client
Go to www.lgsocentral.com for fast downloads of all Win32 Patches -Original Message- From: Trevor L. Obermann [mailto:[EMAIL PROTECTED]] Sent: Sunday, September 23, 2001 4:36 AM To: [EMAIL PROTECTED] Subject: [OT] Full 1108 Client Hello all: Does anybody know if Valve put out a version 1108 full client file. If so can anybody point me to a download link? If not I wonder why they chose to stop releasing a full client.
Fast site to Download Patches
www.lgsocentral.com Thanks Paladin82 Server Op-Admin, Soldier, HWG LGSO Central - LGSO Clan Homepage Let God Sort'Em Out http://www.lgsocentral.com News, Downloads, Message Boards, and lot's of cool stuff