Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread RideGuy
oops, replied to the wrong e-mail.

On Fri, Feb 27, 2009 at 6:50 AM, RideGuy  wrote:
> On Fri, Feb 27, 2009 at 5:27 AM, f0rkz  wrote:
>> How about we keep f7 out of this.  This was an uncoordinated event not
>> discussed with upper management.
>>
>>
>> f0rkz
>> f7lans.com - Not your moms marble madness
>>
>>
>> On Feb 26, 2009, at 6:39 PM, Chris wrote:
>>
>>> So, I didn't know what clan msleeper was running but thought there
>>> would be
>>> loads of people complaining on his forums, and right enough in his
>>> bans
>>> section loads of people are complaining... First thread I saw this
>>> reply
>>> from one of his "TF2 Division" members:
>>>
>>> "Or just do it on another non F7 server like everyone else who farms
>>> achievements does and don't fall for msleepers little trap next
>>> time. "
>>>
>>> I think you should ban this guy msleeper, not only does he play on
>>> your
>>> server but he's one of your clan members in "TF2 Division" and he's
>>> condones
>>> and obviously is involved in the highly illicit practice of
>>> farming,  and
>>> advising those who play on your servers to farm elsewhere!
>>>
>>> On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
>>> wrote:
>>>
>>>>
>>>> This is not some noble cause that warrants beating your own drum in a
>>>> one-man parade.
>>>>
>>>>
>>>>
>>>> What you're doing is the equivalent of a child offering to share
>>>> their
>>>> toys with another child, then taking them away and yelling "NO!
>>>> You're
>>>> not allowed to play with my toys anymore!  And my friends all hate
>>>> you
>>>> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
>>>> him because he's stupid!"
>>>>
>>>>> From: mslee...@cyberwurx.com
>>>>> To: hlds@list.valvesoftware.com
>>>>> Date: Thu, 26 Feb 2009 18:16:35 -0500
>>>>> Subject: Re: [hlds] Achievement Farmer Honeypot
>>>>>
>>>>> I am not trying to win anything. Farming is a polarized topic, where
>>>>> people feel agree it is wrong, or feel it is fine and isn't
>>>>> against the
>>>>> rules. Like all server communities, it is up to individual server
>>>>> admins
>>>>> to decide what they want to be allowed and not to be allowed. Am I
>>>>> saying that every single admin or player out there needs to feel the
>>>>> same way I do? Of course not.
>>>>>
>>>>> I'm not going to say that people need to feel the same way I feel
>>>>> about
>>>>> farming, either. It's not "off base" and it's not the way that you
>>>>> feel,
>>>>> so awesome. Don't run it, and enjoy farmers on your servers.
>>>>>
>>>>>
>>>>> On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
>>>>>> msleeper, you are entirely missing the principal people are using
>>>>>> to
>>>> judge
>>>>>> your logic/decision to base your bans off of.
>>>>>>
>>>>>> Until you decide to at least consider the fact that you might
>>>>>> possibly
>>>> be
>>>>>> off base, weather or not you wrote a plugin to do this or that is a
>>>> moot
>>>>>> point. The quality or usability of the plugin isn't what is
>>>>>> behind the
>>>>>> driving force to resist you, it is the logic that farming is
>>>>>> somehow a
>>>>>> banable offence that people are disagreeing with, and until you
>>>> consider the
>>>>>> other arguements logically you will never win the arguement.
>>>>>>
>>>>>> -Matt
>>>>>>
>>>>>> On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
>>>> wrote:
>>>>>>
>>>>>>> Hey look I can crosspost to AlliedModders too. FYI my Karma is
>>>>>>> back
>>>> up
>>>>>>> to where it was before, not like I care too much.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread RideGuy
On Fri, Feb 27, 2009 at 5:27 AM, f0rkz  wrote:
> How about we keep f7 out of this.  This was an uncoordinated event not
> discussed with upper management.
>
>
> f0rkz
> f7lans.com - Not your moms marble madness
>
>
> On Feb 26, 2009, at 6:39 PM, Chris wrote:
>
>> So, I didn't know what clan msleeper was running but thought there
>> would be
>> loads of people complaining on his forums, and right enough in his
>> bans
>> section loads of people are complaining... First thread I saw this
>> reply
>> from one of his "TF2 Division" members:
>>
>> "Or just do it on another non F7 server like everyone else who farms
>> achievements does and don't fall for msleepers little trap next
>> time. "
>>
>> I think you should ban this guy msleeper, not only does he play on
>> your
>> server but he's one of your clan members in "TF2 Division" and he's
>> condones
>> and obviously is involved in the highly illicit practice of
>> farming,  and
>> advising those who play on your servers to farm elsewhere!
>>
>> On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter
>> wrote:
>>
>>>
>>> This is not some noble cause that warrants beating your own drum in a
>>> one-man parade.
>>>
>>>
>>>
>>> What you're doing is the equivalent of a child offering to share
>>> their
>>> toys with another child, then taking them away and yelling "NO!
>>> You're
>>> not allowed to play with my toys anymore!  And my friends all hate
>>> you
>>> too!  Hey everyone!  Isn't this person stupid!  Don't ever play with
>>> him because he's stupid!"
>>>
 From: mslee...@cyberwurx.com
 To: hlds@list.valvesoftware.com
 Date: Thu, 26 Feb 2009 18:16:35 -0500
 Subject: Re: [hlds] Achievement Farmer Honeypot

 I am not trying to win anything. Farming is a polarized topic, where
 people feel agree it is wrong, or feel it is fine and isn't
 against the
 rules. Like all server communities, it is up to individual server
 admins
 to decide what they want to be allowed and not to be allowed. Am I
 saying that every single admin or player out there needs to feel the
 same way I do? Of course not.

 I'm not going to say that people need to feel the same way I feel
 about
 farming, either. It's not "off base" and it's not the way that you
 feel,
 so awesome. Don't run it, and enjoy farmers on your servers.


 On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote:
> msleeper, you are entirely missing the principal people are using
> to
>>> judge
> your logic/decision to base your bans off of.
>
> Until you decide to at least consider the fact that you might
> possibly
>>> be
> off base, weather or not you wrote a plugin to do this or that is a
>>> moot
> point. The quality or usability of the plugin isn't what is
> behind the
> driving force to resist you, it is the logic that farming is
> somehow a
> banable offence that people are disagreeing with, and until you
>>> consider the
> other arguements logically you will never win the arguement.
>
> -Matt
>
> On Thu, Feb 26, 2009 at 4:41 PM, msleeper 
>>> wrote:
>
>> Hey look I can crosspost to AlliedModders too. FYI my Karma is
>> back
>>> up
>> to where it was before, not like I care too much.
>>
>>
>>
>> I think you're missing the point. Nobody is forcing you to use the
>> plugin, or enforce the banlist I have up. I am being called
>> self-righteous, but then being flamed and -Karma'd for something
>> that
>> nobody is being held at gun point to use.
>>
>> If you don't like it, don't use it. End of story.
>>
>>
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Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread RideGuy
Impressive update.  Thanks Jason and team.

On Thu, Jun 19, 2008 at 11:12 PM, Don Williams <[EMAIL PROTECTED]> wrote:
> Oh yes they are good and warmed up.  I think someone has found an exploit
> already.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Joshua
> Handelsman-Woolf (DogGunn)
> Sent: Thursday, June 19, 2008 6:06 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> Admins, get your ban sticks ready!
>
> Jason Ruymen wrote:
>> A new required Team Fortress 2 update has been released, now with pryo
>> achievements.  Please run hldsupdatetool to receive it.  The specific
>> changes include:
>>
>> - Added 2 community maps: cp_fastlane and ctf_turbine
>>
>> Pyro
>> - Added alt-fire compression blast to the basic flamethrower
>> - Added The Axtinguisher, The Backburner, and The Flare Gun
>> - Hadouken taunt now kills people it hits
>> - Tuned the flamethrower hit detection to improve detection versus
>> retreating opponents
>> - Removed Flamethrower's damage falloff (was falling off to 25% by the
>> end)
>>
>> cp_well
>> - Added a route from the forward central foyer up to the battlements
>> - Redistributed health and ammunition throughout the bases
>>
>> ctf_well
>> - Added a route from the forward central foyer up to the battlements
>> - Removed central building, reduced overall map length
>> - Redistributed health and ammunition throughout the bases
>>
>> Other Notes
>> - Removed Soldier's 40% damage reduction from his own rockets. Does not
>> affect rocket jumps
>> - In-game avatar images will now have a badge around them if the player
>> is your friend
>> - Fixed bug that allowed players to move around in a reference pose
>> - Added custom death icons for unlockable weapons
>> - The player join team message now specifies whether the player used the
>> auto team option
>> - Payload maps now support four control points per stage
>> - Achievement dialog will stay open when you're moving in & out of the
>> game and the main menu
>> - Added full Russian localization, with both fonts & speech
>> - Returned the "Report a Bug" option to the main menu
>>
>> Jason
>>
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>>
>
>
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Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread RideGuy
This mailing list is meant for help with dedicated servers.  It's not
for complaining about how much mods cost, or how long they will take
to develop.  I think the steampowered/forum would be a better place
for that type of discussion.


Just my $0.02,
RideGuy

On 9/17/07, Spotta <[EMAIL PROTECTED]> wrote:
> Valve time!
> http://developer.valvesoftware.com/wiki/Valve_Time
>
> Spotta
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord
> Sent: 17 September 2007 18:30
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Anyone any idea when TF2 is being released?
>
>
> On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote:
> >
> > Cool i dont mind paying $30.00 dollaars for something i would use beats &0
> > or 80 bucks for a bunch of games which i really have no interest for.
> > Thanx
> > for the info.
> > - Original Message -
> > From: "Dan Offord" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Monday, September 17, 2007 7:08 AM
> > Subject: Re: [hlds] Team Fortress 2 Content Available
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Yes, but its $29.95
> > >
> > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote:
> > >>
> > >> Going off  topic for a minute,
> > >> Does anyone know if tf2 will be available as a seperate download, just
> > >> like
> > >> they did with hl2 dm , or will this be exclusively an orangebox product
> > >> where if the person that wanted tf2 would have to purchase the entire
> > >> orange
> > >> box. Users in my forum were asking, if anyone could help answer that it
> > >> would be appreciated thanks in advance.
> > >> - Original Message -
> > >> From: "Graham McMaster" <[EMAIL PROTECTED]>
> > >> To: 
> > >> Sent: Monday, September 17, 2007 2:38 AM
> > >> Subject: Re: [hlds] Team Fortress 2 Content Available
> > >>
> > >>
> > >> > Hrr It depends entirely on what folder the TF content
> > downloads
> > >> > into, if the folder is called tf then yes, it would be -game tf, if
> > it
> > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple  ;)
> > >> >
> > >> > Graham
> > >> >
> > >> > Andrew Armstrong wrote:
> > >> >> Mike, could you please elaborate on how a TF2 server will be
> > started?
> > >> >>
> > >> >> Is it the same process of: srcds.exe -game tf
> > >> >>
> > >> >> Or is there a new command line style? Which executable do we run,
> > and
> > >> >> where
> > >> >> will it be located?
> > >> >>
> > >> >> Thanks,
> > >> >> Andrew
> > >> >>
> > >> >> -Original Message-
> > >> >> From: [EMAIL PROTECTED]
> > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
> > >> >> Sent: Monday, 17 September 2007 9:47 AM
> > >> >> To: hlds@list.valvesoftware.com
> > >> >> Subject: Re: [hlds] Team Fortress 2 Content Available
> > >> >>
> > >> >> --
> > >> >> [ Picked text/plain from multipart/alternative ]
> > >> >> So if I get this right the srcds.exe and all the other bin files for
> > >> TF2
> > >> >> will be located in the orangebox folder? And that the games in the
> > >> >> orangebox
> > >> >> folder will also be using the materials and models of the other
> > games
> > >> >> outside the orangebox folder located in the root of the server
> > >> >> instalation?
> > >> >>
> > >> >> My current TF2 instalation is like this:
> > >> >>
> > >> >> root
> > >> >> -hl2
> > >> >> -orangebox
> > >> >> --tf
> > >> >>
> > >> >> >From my understanding we are able to run a HL2DM/CSS/DODS server
> > from
> > >> >> >the
> > >> >> root/srcds.exe
> > >> >> and the TF2 server from the
> > >> >> root/orangebox/srcds.exe
> > >

Re: [hlds] More info on cl_language?

2007-06-19 Thread RideGuy

I got it guys, thanks.  No further response is required.

On 6/19/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:

Changing language in Steam require far less navigation efforts than
with an average mobile. Should not be a problem with familiar mobile
either.

On 19/06/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> Ever had some idiot change the language on your mobile phone?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
> Sent: 19 June 2007 13:27
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] More info on cl_language?
>
> No offence but why don't you try changing interface to the language of
> interest and see for yourself?
>
> On 19/06/07, RideGuy <[EMAIL PROTECTED]> wrote:
> > Is there a list of values for cl_language.  For example in the menu it
> > has "English", but the value is "english". What would it be for
> > example for "Traditional Chinese"?  Simply "traditional chinese"?
> >
> > Thanks,
> > RideGuy
> >
> > On 6/19/07, RideGuy <[EMAIL PROTECTED]> wrote:
> > > Perfect.  Thanks Alfred.
> > >
> > > On 6/18/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> > > > It is the language the user is running Steam (and the game) in. It is
> on
> > > > of the languages available in the Settings dialog in the Steam client.
> > > >
> > > > - Alfred
> > > >
> > > > RideGuy wrote:
> > > > > Does anyone have any info on this?
> > > > >
> > > > > cl_language = "english"
> > > > >
> > > > > In order to use this in scripts, we need all the outputs for each
> > > > > language. Is there any further documentation for this new cvar?
> > > > >
> > > > > This can be very handy in creating scripts with multilingual
> support.
> > > > >
> > > > >
> > > > > Thanks,
> > > > > RideGuy
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
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> > > >
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> > > >
> > >
> >
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Re: [hlds] More info on cl_language?

2007-06-19 Thread RideGuy

Is there a list of values for cl_language.  For example in the menu it
has "English", but the value is "english". What would it be for
example for "Traditional Chinese"?  Simply "traditional chinese"?

Thanks,
RideGuy

On 6/19/07, RideGuy <[EMAIL PROTECTED]> wrote:

Perfect.  Thanks Alfred.

On 6/18/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> It is the language the user is running Steam (and the game) in. It is on
> of the languages available in the Settings dialog in the Steam client.
>
> - Alfred
>
> RideGuy wrote:
> > Does anyone have any info on this?
> >
> > cl_language = "english"
> >
> > In order to use this in scripts, we need all the outputs for each
> > language. Is there any further documentation for this new cvar?
> >
> > This can be very handy in creating scripts with multilingual support.
> >
> >
> > Thanks,
> > RideGuy
> >
> > ___
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> > archives, please visit:
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Re: [hlds] More info on cl_language?

2007-06-19 Thread RideGuy

Perfect.  Thanks Alfred.

On 6/18/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:

It is the language the user is running Steam (and the game) in. It is on
of the languages available in the Settings dialog in the Steam client.

- Alfred

RideGuy wrote:
> Does anyone have any info on this?
>
> cl_language = "english"
>
> In order to use this in scripts, we need all the outputs for each
> language. Is there any further documentation for this new cvar?
>
> This can be very handy in creating scripts with multilingual support.
>
>
> Thanks,
> RideGuy
>
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[hlds] More info on cl_language?

2007-06-18 Thread RideGuy

Does anyone have any info on this?

cl_language = "english"

In order to use this in scripts, we need all the outputs for each
language. Is there any further documentation for this new cvar?

This can be very handy in creating scripts with multilingual support.


Thanks,
RideGuy

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