Re: [hlds] VAC Problem Could Not Establish Connection to Steam Servers
That was a short and to the point. Thank you! I think this will help a lot of people, myself included. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 25, 2005 1:48 AM Subject: RE: [hlds] VAC Problem Could Not Establish Connection to Steam Servers Here's a tip for those that don't look back on the archives... Default server port = 27015 Default hltv port = 27020 Default steam port = 27021 If you run multiple servers on the same IP do the following as an example... Server One = -ip xx.xx.xx.xx -port 27015 -sport 27021 Server Two = -ip xx.xx.xx.xx -port 27016 -sport 27022 Etc, etc. What is happening is that if you run a game server at a default port of another service (hltv or steam) then that port is taken when you go to start another instance. The solution is to simply determine what uses what in the command line for each server instance. Ray S. RaynServ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Coming Soon BS...
Hehe, you guys are frustrated that your game is listed in Coming Soon? You don't know how lucky you are! The TFC community has been left in the dark for so long... ! TFC:S? TF:2? Who knows. Be happy at least the mod is coming soon... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Has VALVe abandoned TFC for good?
TFC is far from being dead... www.konspiracy.org But yeah, I wish we'd get some kind of announcements reguarding TF2 or TFC:S, we've been left in the dark way too long. I remember back in the days were VALVe would release something for TFC... like new models or something... That seems so far away now :( It's also funny that some of the exploits that have been in the game for many years are still in there, even tho some server-side mods fix those without any problem... - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, August 06, 2005 2:34 PM Subject: RE: [hlds] Has VALVe abandoned TFC for good? So how many frames per year is VALVE running at? And when the next frame finally comes, do we get an update? :-P How about just releasing the source to TFC? You released the source to DMC and Ricochet, why not TFC? It's obvious that there is no work being done to the old TFC. TFC is pretty much dead anyway, finding a server that's not full of bots is quite a challenge. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] QStat Problem HalfLife 1
Just wondering if this is normal... I am using the latest version of qstat, which supposedly has the new steam protocol implemented (2.8), but I am unable to query HL1 servers. I am able to query HLTV servers without problems tho. I can also query servers that are not updated. Was there any other changes to the protocol recently? It seems to have started way after the update that changed the protocol? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] QStat Problem HalfLife 1
Thank you, this resolved the problem. - Original Message - From: Steven Hartland [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 26, 2005 1:05 PM Subject: Re: [hlds] QStat Problem HalfLife 1 You will need the version of qstat from the CVS tree on sourceforge and NOT 2.8 or other currently precompiled version. Steve / K - Original Message - From: Ruiner [EMAIL PROTECTED] I'm pretty sure I got the correct switches... -hls still works with hltv -a2s and -hls don't work at all on all my updated hl1 servers. But this seems recent! It was working after the protocol update (when hlsw needed to be updated). Now I get timeouts... I don't get it really :o This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hldsupdatetool - query version numbers from steam content server possible?
This is a fairly simple request: I know I can see what version is installed on my client, with hldsupdatetool -command version, but is it possible to query the steam content server for the current version #? If it's not possible, it would be great to have this implemented.. maybe in the list function, all mods are listed, but not the version numbers. Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Mine has completed the update the first time I ran the update tool very fast. - Original Message - From: SANDY LEBLANC [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 6:06 PM Subject: RE: [hlds] Counter-Strike: Source update released [ Converted text/html to text/plain ] Same place since I started it about 10mins ago. Not updating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crashes w/ new update
148 minutes uptime, 24 players server.. no crash yet. Does it crash on a particular map for you? Any 3rd party mods? - Original Message - From: K2 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 11:32 PM Subject: [hlds] server crashes w/ new update I think we might have a serious problem with the newest update. I run three 22 player public cs: source servers... all three have crashed now when they get to capacity. The monitor/startup script I use (serverdoc) cant even restart them when they crash, even tho it supports the new challenge/query protocol. Is anybody else experiencing frequent crashes since the today's update? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crashes w/ new update
Spoke too soon, my server just crashed on de_prodigy :o It sucesfully went through 5 other maps before crashing cs_italy, de_dust, de_aztec, cs_office, de_dust2 - Original Message - From: Jim [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, May 20, 2005 12:24 AM Subject: Re: [hlds] server crashes w/ new update Alfred, I have seen it on cs_compound and de_Inferno adding to the list. Jim - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 8:47 PM Subject: RE: [hlds] server crashes w/ new update I have had a couple reports of this happening on de_port. Does anyone get it on any other Valve maps? (not third party ones). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: Thursday, May 19, 2005 8:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] server crashes w/ new update 148 minutes uptime, 24 players server.. no crash yet. Does it crash on a particular map for you? Any 3rd party mods? - Original Message - From: K2 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 11:32 PM Subject: [hlds] server crashes w/ new update I think we might have a serious problem with the newest update. I run three 22 player public cs: source servers... all three have crashed now when they get to capacity. The monitor/startup script I use (serverdoc) cant even restart them when they crash, even tho it supports the new challenge/query protocol. Is anybody else experiencing frequent crashes since the today's update? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Enabled support for SourceTV
If I remember correctly, there was a post saying that sv_hltv may be required to be in the command line for the server to spawn hltv, else it will be blocked.. I may be wrong though, but someone may want to verify. - Original Message - From: Ecsy [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 05, 2005 11:04 PM Subject: Re: [hlds] Enabled support for SourceTV in css the hltv was included in scrds, so there were no seperate hltv like was before 1.6, 1.5, ... before the css hltv was disabled if you set: sv_hltv 1 and after a map change hltv connected to the server and also there were a few hltv commands like: hltv_port hltv_delay hltv_autorecord resulted a htlv on a different port. but now these commands seems to be missing :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] What the hell happened to hlds_proc.
I remember a while back Rob Harwood released a server management program, which worked rather well, and actually restarted the server when it crashed unlike serverdoc that thinks the server is still running when it meets an illegal operation. I even donated $35 to his project, only for it to fall off the face of the earth shortly after. Anyone have an idea of what happened to this project? - voogru. Same thing than every other projects Rob has started... abandonned. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Update
-retry still doesn't retry after getting a no steam content server error and the thing just quits. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, February 24, 2005 11:54 PM Subject: RE: [hlds] Source Update You can also add -retry on the command line to make it keep retrying content server connections when the system is busy. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Source Update
I was seriously waiting for someone to complain about the source update (Again).. And since no one has yet, anyone else having trouble updating? As it is right now, I've been stuck at checking/installing for the past.. oh 1 hour. Checking/Installing 'Counter-Strike Source Shared Content' version 25 Never does anything. Then when it does complete, you get to the models, and it does the following: Checking/Installing 'Base Source Shared Models' version 3 No Steam Content Servers are available ... and then its a retry over and over.. same thing. Seriously, we need a new way to get updates. Why not pre-load updates, and unlock them somehow when then official launch time comes in, or something like that. I don't know, but it'd just make sense.. Just an idea.. Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hldsupdatetool
Something that I've just thought about, does the hldsupdatetool have different exit codes? ie: if the update completes, it should exit with code 0, else with a code 0.. that could be useful for updates, ie make a batch file that loops the update until the exit code is 0... seeing as I'm getting no steam content servers 15 times before it'll update this morning ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update
Here's an idea. Any way we could run our own content servers? I have 50 servers to update, and instead of putting the load on the steam content servers, I wouldn't mind running my own content server for my servers to update. That would be so great if it would be possible.. So that I could ge the updates (faster) and update all my servers faster instead of waiting for steam to be less busy and restart the update 50 times. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Sent: Monday, January 17, 2005 9:39 PM Subject: RE: [hlds] Counter-Strike: Source update Right now demand for the Counter-Strike: Source depot is very high. This release was large (due to the addition of bots and a new map) and we didn't have an optimal content layout on our servers for this release. Demand is ramping down pretty quickly right now, this shouldn't be a problem for too much longer. For the next large update we will provision more bandwidth for Counter-Strike: Source. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update
Yeah... I think the hlds update tool has become pretty weak, it's suprising how good it is for pre-source and for source it always take forever to even start downloading 1 file... I wish I knew what it was doing. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, January 17, 2005 8:55 PM Subject: Re: [hlds] Counter-Strike: Source update Any Elses update Freezing??? It logs in and Freezes at Updateing ' Counter-Strike Source Shared Content' from version 21 to version 22 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] some annoying rcon stuff
Don't know if it's been reported or not, but I don't remember reading about it... 1st, Rcon commands respond half the time. 2nd, after level change, your rcon pw isnt saved anymore? Ie, you need to retype rcon_password.. (that's when you play on the server yourself, obviously, not remote tools) 3rd, banip doesn't seem to work or do anything. it should return something and tell you if it actually did something. I've noticed those quite often, not sure if 2nd happens all the time, but i've seen it quite a few times.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] some annoying rcon stuff
Wow, it seems I forgot to mention which game :) Sorry. CSS. Thanks. - Original Message - From: CyberGameZone.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, December 23, 2004 10:15 PM Subject: Re: [hlds] some annoying rcon stuff -- [ Picked text/plain from multipart/alternative ] What game are you talking for? CSS? CS 1.6 CS 1.5 (some peeps run? HL? I run several CS 1.6 and rcon works 100% of the time. If I do not disconnect on map change, it keeps my pw. Although I do have a exec rcon_pass.cfg And ban IP works for me. Although I use HLSW most of the time. -DOA Ruiner [EMAIL PROTECTED] wrote: Don't know if it's been reported or not, but I don't remember reading about it... 1st, Rcon commands respond half the time. 2nd, after level change, your rcon pw isnt saved anymore? Ie, you need to retype rcon_password.. (that's when you play on the server yourself, obviously, not remote tools) 3rd, banip doesn't seem to work or do anything. it should return something and tell you if it actually did something. I've noticed those quite often, not sure if 2nd happens all the time, but i've seen it quite a few times.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] +ip issue..
I've not read anything official from valve yet, this has been quite some time.. did I miss anything? Any ETA? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hldsupdate issues with TFC
I don't know if this has been posted before, or if I posted it before.. but this is still ongoing. - liblist.gam file gets overwritten - hltv.cfg file gets overwritten - server.cfg isn't included anymore in the update this is driving some people nuts for no reason, there should be an easy way to check if the file exists, dont overwrite or something, to all of these 3 files.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updating Half Life Base Content from version 0 to 7
Welcome to steam!!! Retry the download over and over until it actually works -- it will resume where it was at (filewise). I've been trying to download a fresh copy of the hlds for the past 3 hours and it keeps giving me connection resets :( Message: 6 From: Manshun Tong [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: Tue, 17 Aug 2004 21:39:40 -0400 Subject: [hlds] Updating Half Life Base Content from version 0 to 7 Reply-To: [EMAIL PROTECTED] Nothing downloads... it just stops What do I do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds