Re: [hlds] sv_visiblemaxplayers.

2005-06-02 Thread trickyb

Message: 5
From: "WayneH" <[EMAIL PROTECTED]>
To: 
Subject: RE: [hlds] sv_visiblemaxplayers.
Date: Thu, 2 Jun 2005 20:17:57 +1000
Reply-To: hlds@list.valvesoftware.com

I have looked into both mani and mini admin mods, they are both bloated
with
options that serves no purpose, other than to let the admin screw around
with players.

http://qoda.net/cssource/minimumadmin/doc/
and
http://www.mani-admin-plugin.com/forums/

Are both bloated, resource hogs and far too buggy, god knows what security
holes they have in them as well.

CS:S needs a few more CVARs to assist admin who like to run the game
without
add-ons to regulate the servers.

We have our own log parsers that assist us via IRC channels, but we are
unable to make spots that are password protected, spots that allow us to
join without having to kick PAYING customers, it's called running a
BUSINESS.

Don't tell me I'm stubborn when you only see what I type in this, you have
no idea who I am or what I do, other than the statements I have made here,
so keep your steam forums diatribe out thanks.





I would be interested to see the raw statistics you used to support the
above comments.

Mani
__


Mani mod has been one of the best mods we have used ,
with frequent updates and easy user operation/installation.
I know for a fact that 20-30 members with rcon to 2/3 servers would be
complete chaos
with this mod its a breeze to keep tabs on who is doing what to who etc
We use vanilla css servers and there isnt much between them ,
Except the mani mod server kicked some cheats.

TrickyB



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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread TrickyB

Any more patches this week?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, June 01, 2005 8:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update



We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=news&id=420
for more details.

- Alfred

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Re: [hlds] Server Listings

2005-05-25 Thread TrickyB

Alfred if 5 or more clients on a 20 man server had rates of 25000 or
,and cmd and update rates of 100 100 [seen them with 101/101]  would it
cause the server to lag?
If so are there any plans to tie this in with Vac2 under rate hacking or are
we stuck with the fools who think it improves their aim but really warps
them about
Its just the server lags up usually when a few players have daft rates.
Still looking for dod:s and vac beta info if you are in a good mood.

Take it easy

For all you snobs moaning about emails
hope my post was readable
i wrote it in scottish for you.


 Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, May 25, 2005 6:47 AM
Subject: RE: [hlds] Server Listings



Um, what method? Server lists have nothing to do with the content
system.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent:
Tuesday, May 24, 2005 8:44 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Listings


--
[ Picked text/plain from multipart/alternative ] Alfred, can I
 confirm this is the same method used to decide which content server
you will try to connect to first, assuming of course the content
server has the content in question you want? Cheers

 On 5/25/05, artiecs <[EMAIL PROTECTED]> wrote:
>
> Well after i set the Internet setting to ISDN from T1/LAN, and
> joined our CSS server, i realized that my 'rate' had been reset
> down to 5000, and i got choke like crazy. I reset rate to 2,
> and it stayed there after multiple exits/joins from the server, and
> game was playin great as usual. So it seems that changing the
> Steam-->Internet setting changes your rate, but one-time-only (per
> setting change) which is good, it doesn't force it to a value
> permanantly, or cap it. None of my other network settings in CSS (
> i.e.
> updaterate, cmdrate etc.) were affected by changing the Internet
> setting, only Rate.
>
> Good call on that one Alfred. My main server list is showing pings
> correctly now. Some clarification on that Steam-->Internet dialog
> box, for the general public, would definately help a lot of people
> out.
>
>
> - Original Message -
> From: "[DinoBot]Sidmind" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, May 24, 2005 8:41 PM
> Subject: RE: [hlds] Server Listings
>
>
> > WOW ALfred, Good Informationb, I didn't know this,
> > and I consider myself Very Technical ( 8 years as sys
> > admin)
> > People always come to me for CS troublshooting, and
> > the first thing I tell them is to set there "internet
> > speed" to LAN/T1 and reset there rates to default.
> > because most everyone has DSL or CABLE that is
> > generally above 1.5mb..
> >
> > Now from what you have just stated, it is apparent
> > that I am telling people incorectly. You need to have
> > some more options for download/upload speeds so that
> > it gives people the best expierence possible.
> > example:
> >
> > 56k Modem
> > DSL 600/128
> > DSL 1000/256
> > Cable 1500/200
> > Cable 3000/300
> >
> > SO ON AND SO ON
> >
> > Many of us have always known that the internet speed
> > settings, and running default .cfg's always work best.
> > Other than cl_cmdrate, cl_updaterate and rate, what
> > cvars does the internet settings affect?
> >
> >
> >
> >
> > --- Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >
> > > The upload speed is the important value.
> > > Specifically, we assume your
> > > upload speed be the same as the value you selected
> > > in that drop down (as
> > > does the game, it does NOT take into account any
> > > asymmetry in your
> > > bandwidth).
> > >
> >
> >
> >
> > __
> > Do you Yahoo!?
> > Yahoo! Small Business - Try our new Resources site
> > http://smallbusiness.yahoo.com/resources/
> >
> > ___
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> > archives, please visit:
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> >
>
>
>
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Re: [hlds] No steam logon [vac2 error]

2005-05-11 Thread trickyb
What does a star mean beside someones name when typing rcon status?
i know its not admin as mani show them.
But some players very few have a star b4 name?

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Re: [hlds] No steam logon [vac2 error]

2005-05-11 Thread trickyb
Well excuse me..
Maybe i was a bit off the handle but i do not have time to check my emails
for punctutation.
Sorry if my last post was offensive.
This is one occasion where i do have time.
vac2 / beta?   is back so its all good.
Take it easy no hard feelings.
I was in a bad mood as someone hacked our website and deleted all our
results/upcoming matches sorry.
Yours sincerely
TrickyB
www.evo-clan.co.uk
___
Sorry, but I have to agree here. Your email in question contained only
one instance of punctuation and randomly placed carriage returns, and
wasn't anywhere near readable. Is it really so hard to actually write
like everyone else on the planet does? There's a reason it's done that
way. It is so that people can easily and quickly read what you are
saying and not have to expend lots of unnecessary time and thought in
trying to figure out when you are starting and ending sentences. And
then you explode when someone calls you on it. Grow up. I'm sure we
can all read and speak english here. The problem is you don't know how
to, or choose not to, write properly in english. Probably the latter.
Randomly placing carriage returns, avoiding punctuation almost
entirely, and doing things like using "u" when you actually mean "you"
is not what anyone would call communicating effectively.
On 5/11/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Get a grip DrBashir
can u read and speak english?
ffs what a 
what have u contributed to this mailing list
yeah i thought so

--
Clayton Macleod
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Re: [hlds] No steam logon [vac2 error]

2005-05-11 Thread trickyb
Get a grip DrBashir
can u read and speak english?
ffs what a 
what have u contributed to this mailing list
yeah i thought so
I really tried, but sorry, i could not make it through your email. The lack
of punctuation got me totally confused where your sentences begin, and where
they end. sorry...
DrBashir
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 11, 2005 3:14 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] No steam logon [vac2 error]
i agree with steve
the drop rate of the elite players or so called skilled players was
unbelievable
hell even if it was "just logging" i preferred it on
it did scare off some of the cheats
maybe its a case of its running in silent mode ie not showing up but still
logging
hopefully alfred can clear up what has happened or maybe its getting very
close to going live and his lips are vac secured
the weird thing was with vac beta running the server ran better than ever
memory useage wasnt as high anyone other server admins notice this
re the firewall issues by wayne why dont you mail details to alfred that way
they can work out which firewall affects connection issues
we had a few clients with the no steam login message
but none of our clan members had it and we all have different
firewalls/routers etc
we have over 25 css members and none got the error
i noticed a steam update today what was that for?
come on alfred throw us a bone

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Re: [hlds] No steam logon [vac2 error]

2005-05-11 Thread trickyb
i agree with steve
the drop rate of the elite players or so called skilled players was
unbelievable
hell even if it was "just logging" i preferred it on
it did scare off some of the cheats
maybe its a case of its running in silent mode ie not showing up but still
logging
hopefully alfred can clear up what has happened or maybe its getting very
close to going live and his lips are vac secured
the weird thing was with vac beta running the server ran better than ever
memory useage wasnt as high anyone other server admins notice this
re the firewall issues by wayne why dont you mail details to alfred that way
they can work out which firewall affects connection issues
we had a few clients with the no steam login message
but none of our clan members had it and we all have different
firewalls/routers etc
we have over 25 css members and none got the error
i noticed a steam update today what was that for?
come on alfred throw us a bone
even if its a cryptic clue
lol

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Re: [hlds] Re: No steam logon [vac2 error]

2005-05-11 Thread trickyb
Looks like they pulled the plug for now anyway
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Re: [hlds] RE: [hlds_linux] VAC 2 Beta

2005-05-09 Thread trickyb
next phase that sounds good for u and me
more money for you when all the cheating steam accounts die
and no more cheats spoiling our game
any whispers on Dod source?
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Re: [hlds] Re: Vac2 leaked...

2005-05-09 Thread trickyb
maybe they closed the doors for now

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Re: [hlds] VAC 2 Beta

2005-05-09 Thread trickyb
Why would it delay it
eventually its going to have to handle 100-1000 times the load maybe more
i too have noticed some players connecting then disconnecting
seems it is a deterrant even though its only logging
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Re: [hlds] VAC 2 Beta

2005-05-09 Thread trickyb
look who sent the info
i aint fussed if it aint kicking yet
to have it on is at least part deterrant even if beta
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Re: [hlds] VAC 2 Beta

2005-05-09 Thread trickyb
Thanks : )
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Re: [hlds] VAC 2 Beta

2005-05-09 Thread trickyb
superb will try this out

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Re: [hlds] VAC2 Server list grows

2005-05-09 Thread trickyb
leak it over this way then lol

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[hlds] VAC2 Server list grows

2005-05-08 Thread trickyb
A good few more secure servers online so it seems
what criteria are valve using to select testers
or is it the commands been leaked to activate it?

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Re: [hlds] Source Dedicated Server release soon

2005-05-05 Thread trickyb
totally
thanks for the heads-up
roll on vac2 or was this part of it?
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Re: [hlds] RANT: VAC2 servers....

2005-04-26 Thread trickyb
wierd dejavu there
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Re: [hlds] Source Dedicated server update

2005-04-15 Thread trickyb
Ever since update this has been happening a lot more
Application Error : The instruction at "0x0040" referenced memory at
"0x0040". The memory could not be "read"
Tried various things to fix
the server can run for 10 mins or 2 hours but its an annoyance having to
keep restarting it
any info??

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Re: [hlds] SRCTV feature request

2005-04-08 Thread trickyb
thx m8
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Re: [hlds] SRCTV feature request

2005-04-08 Thread trickyb
How long will ScrTV be using both ports
and how can u set up another server to also use ScrTV  but change port to
say 27021
any info would be great

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Re: [hlds] updates

2005-04-07 Thread trickyb
Well that will be down to VAC2 testing i would think
and these servers that have name problems
do you use ScrTV?
better they concentrate on that rather than some minor name issue
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Re: [hlds] in-game NAME problems

2005-04-07 Thread trickyb
Finally someone presents a true honest post and i agree we are lucky some
games companies take a lot longer to get on things
keep up the good work

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Re: [hlds] HLG for CSS???

2005-02-05 Thread TrickyB
pessamist
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, February 05, 2005 11:57 PM
Subject: Re: [hlds] HLG for CSS???

Some people will believe anything despite overwhelming evidence to the
contrary.
On Sat, 5 Feb 2005 14:03:48 -, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
Valve
thats the only one i would trust
wont be long now
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Re: [hlds] IP BANNED

2005-02-05 Thread trickyb
Try deleting exec banned user.cfg
at bottom of your server cfg file
or if u have mani admin mod make sure ping is set correct in there

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Re: [hlds] HLG for CSS???

2005-02-05 Thread trickyb
Valve
thats the only one i would trust
wont be long now

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Re: [hlds] First CS:S Cheat released - Valve help us please.

2005-01-14 Thread TrickyB
i was pointed to a website that had over 20 different cheats for CSS
including that ict hook but its been mailed to valve
hopefully they follow it up

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Re: [hlds] CSS map rotations

2005-01-14 Thread TrickyB
As there are no players there is no game as such and untill player join you
need 2 to actually start the game maybe some players dont have access to
your custom maps in the cycle
thats why it sits empty for so long
try cutting down on the custom maps
it will busy up your server
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[hlds] CSS map rotations

2005-01-14 Thread TrickyB
As there are no players there is no game as such and untill player join you
need 2 to actually start the game maybe some players dont have access to
your custom maps in the cycle
thats why it sits empty for so long
try cutting down on the custom maps
it will busy up your server

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SV: [hlds] Memory Errors on Win2003 Server

2004-12-31 Thread TrickyB


Hi read your post as we have been getting random memory related crashes
recently after the last update
but it cannot be SAP related as it happens on both our public server with
SAP and our match server without
i have also noticed the longer the server stays up the more the memory
useage creeps up
20 man public usually sits between 7 and 10 after a day or two
uptime its been as high as 24
usually the error message is invalid memory reference at xxx etc


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Re: SV: [hlds] Memory Errors on Win2003 Server

2004-12-31 Thread TrickyB
Hi read your post as we have been getting random memory related crashes
recently after the last update
but it cannot be SAP related as it happens on both our public server with
SAP and our match server without
i have also noticed the longer the server stays up the more the memory
useage creeps up
20 man public usually sits between 7 and 10 after a day or two
uptime its been as high as 24
usually the error message is invalid memory reference at xxx etc

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