RE: [hlds] autoupdate
Many thanks for that Roman, very helpful..I have however realised that there is a further complication. I use Serverdoc to restart the srcds instances everyday and reboot if there is a crash, not sure how to get the two functioning together without screwing things up completely. I suppose I'd have a similar problem if -autoupdate worked. Normally it's not a problem for me to manually update the servers directly on the machines or via RDP. I am however going on holiday for a while and internet access may not always be available, plus I wanted to simply forget about the servers for a while! Not to worry, if there's an update people will just have to wait until I manage to hit a wireless network somewhere on my travels...I suspect it shouldn't be too hard find one in California somewhere. Thanks again, Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 03 April 2006 15:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] autoupdate -- [ Picked text/plain from multipart/alternative ] You can use very simple batch file for this: :loop start /wait HldsUpdateTool.exe start /wait HldsUpdateTool.exe -command update -game cstrike -dir . start /wait /high hlds.exe -console -maxplayers 20 -game cstrike +map de_dust -port 27015 goto loop Save this into your server directory as something like run.cmd, copy hldsupdatetool in there and have fun. Just one little comment about hldsupdatetool being called twice - first run is to update tool itself, without this you may end up with server starting and updating at the same time resulting in non-working installation which will require an access to server console to fix. I have another more complicated batch file I wrote to simplify management of multiple servers on single box, let me know if you are interested. Regards, Roman -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] autoupdate
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry if I'm behind the times here but did -autoupdate ever get implemented for CSS windows srcds? Thx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS Memory hog now!
Well, I take it all back! My vanilla instance of srcds was showing over 200MB of memory usage this morning with no players on. After a restart it was back to just over 45MB. It would appear that it may not be a plugin issue after all. Both servers were busy last night and empty when I checked memory usage this morning. It's rather odd that the srcds instance with Beetles mod still leaked memory overnight (about the same as stated in my last post) but the vanilla instance leaked far more!it did however have source TV running..I'm getting a bit bemused now...looks like it may take a bit more time to work this one out. In the meantime I'll just have to reboot the servers more often. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall Sent: 02 February 2006 21:02 To: hlds@list.valvesoftware.com Subject: RE: [hlds] SRCDS Memory hog now! There is something, but I haven't been entirely able to replicate it. My standard mani mod setup is pretty customized and does not exhibit the leak, but I ran a stock server since Monday night with stock mani setup and it has leaked (upwards of over 2GB of usage when it was full with 32ppl) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Williams, Paul Sent: Thursday, February 02, 2006 4:44 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] SRCDS Memory hog now! Getting back to the thread subject, always difficult on this list :-) I've been running a basic test over the last 24hrs using two srcds instances on the same machine (2003 Server, 1Gig Ram). The first srcds instance has been running beetlesmod and has displayed a memory leak. Memory usage increases from, roughly, 45MB to 125MB over a few hours. The second srcds instance has been run both with and without the CPL 1.1 plugin. With the plugin installed memory usage increase again from about 45MB to 180MB over a few hours. Without the plugin installed memory usage remains around the 45MB mark. I haven't had an opportunity to investigate this further, but based on the information to hand at the moment it does appear that an issue exists with memory leakage when using plugin dlls. It would be good if someone at valve could take a look at this issue and either fix the leak or inform plugin writers how to change their dll code so it's compatible with srcds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] SRCDS Memory hog now!
Getting back to the thread subject, always difficult on this list :-) I've been running a basic test over the last 24hrs using two srcds instances on the same machine (2003 Server, 1Gig Ram). The first srcds instance has been running beetlesmod and has displayed a memory leak. Memory usage increases from, roughly, 45MB to 125MB over a few hours. The second srcds instance has been run both with and without the CPL 1.1 plugin. With the plugin installed memory usage increase again from about 45MB to 180MB over a few hours. Without the plugin installed memory usage remains around the 45MB mark. I haven't had an opportunity to investigate this further, but based on the information to hand at the moment it does appear that an issue exists with memory leakage when using plugin dlls. It would be good if someone at valve could take a look at this issue and either fix the leak or inform plugin writers how to change their dll code so it's compatible with srcds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CS Source dedicated server errors
How many people are getting errors on server start-up and map changes with the new source dedicated server? My source servers work fine, players don't seem to notice anything wrong at all, just loads of errors in the server console. On server start up I get the following. Attempted to create unknown entity type event_queue_saveload_proxy! Error parsing 'BotProfile.db' - invalid template reference 'VOICE' Error: Material sprites/bubble : proxy AnimatedTexture not found! The Navigation Mesh was built using a different version of this map. On map changes, well, loads of errors depending on the map, all relate to 'Material'... A small example from Aztec... Error: Material maps/de_aztec/liquids/aztecwater_-384_-1520_-455 : proxy AnimatedTexture not found! Error: Material maps/de_aztec/liquids/aztecwater_-384_-1520_-455 : proxy TextureScroll not found! The folders hinted at above do not exist in the source installation (the server is up to date, just checked again to be sure!). Any ideas? Thanks, Paul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] sv_maxspeed
Many thanks for that Kevin. The 'problem' is resolved (at least for me) and I am enlightened! Cheers, Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Kevin Ottalini Sent: 18 July 2004 21:25 To: [EMAIL PROTECTED] Subject: Re: [hlds] sv_maxspeed There are one or two CVARs that need to be set each map change or they fall back to the default. In your server.cfg file add the CVARs and the values you want and also add this: mapchangecfgfile server.cfg You can certainly use some other config file but usually this isn't necessary. If you do not set this CVAR then your server.cfg will only be executed once when the server first starts. This isn't a bug but it can be confusing if you don't know about it. qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_maxspeed
An admin on one of my servers flagged this up. It would seem that the default value of sv_maxspeed 320 in the server.cfg is being ignored and defaulting to a value of 900. If I set it to 320 during a map then all is fine until a map change, then it's back up to 900. A quick browse through other servers shows that, at least all of the ones I looked at, they are also running at a value of 900. Has something changed that I don't know about or is there a problem somewhere? Cheers, Paul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Latest Win Version, HLDS - Lag Issue
Unless I've missed something, it seems that those who had the problem have rolled back to the old mp.dll and are up and running. We wait patiently for Valve to say something more on the subject. No other fix that I know of as yet. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Pawel Dabrowski Sent: 23 June 2004 14:10 To: [EMAIL PROTECTED] Subject: RE: [hlds] Latest Win Version, HLDS - Lag Issue Just wanna verify those who had this problem are you still having it with the latest mp.dll? Is there any other fix anyone knows of appart from replacing the mp.dll to the older one? Pawel Dabrowski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Rollback dlls wanted
There is a download link to the CS dlls posted on the steampowered forums here. http://www.steampowered.com/forums/showthread.php?s=threadid=95189 Although these dlls have worked for my servers as a temporary fix, I'll be exploring the AMX angle as well. I simply haven't had time to explore this problem in the last 24hrs, but it does seem that equally a lot of people are not having this issue, so it's certainly worth investigating/testing the AMX angle. Its just a pain to have to jump through these hoops on occasions, especially when you have players screaming at you to fix problems. Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Roc Sent: 17 June 2004 20:58 To: [EMAIL PROTECTED] Subject: [hlds] Rollback dlls wanted If anyone has the Windows equivalent dlls for CS and DoD (mp.dll and dod.dll ) would you be so kind as to post a link to download them. The Linux folks I'm sure wouldn't mind theirs as well ;) I'm sure it would help a great bunch of us out! Appreciate it Regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: Thanks :)
Sticks tongue in cheek and says. Eric, how about sending a proper mail to the list along the lines of... 'We have resolved a lag issue with the latest dedicated server release. Please update your servers now.' luv ya really Eric, your not a bad lad despite the rumours! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: 16 June 2004 03:50 To: [EMAIL PROTECTED] Subject: [hlds] Re: Thanks :) -- [ Converted text/html to text/plain ] More info is in attach -- [ Readme.exe of type application/octet-stream deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: Thanks :)
YesI know, I just couldn't resist a wishfull comment :-) - Paul Williams IT and Technical Support Officer Department of Geography Institute of Environmental and Natural Sciences Lancaster University, Lancaster LA1 4YW -- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of StealthMode Sent: 16 June 2004 15:12 To: [EMAIL PROTECTED] Subject: RE: [hlds] Re: Thanks :) Paul, Whenever you see a file attached from a VALVe employee email address. It's not a VALVe employee. Its our infamous list hax0r. We suspect it is a virus on a computer in a cyber cafe in turkey. However, it could very well be just a simple ole' email spoofer. Either way, don't complain to VALVe, its not them. 8) -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: hlds digest, Vol 1 #2833 - 10 msgs (Out of office)
Only four days to go, I'm getting so excited! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matt Sotherden Sent: 10 June 2004 14:31 To: [EMAIL PROTECTED] Subject: [hlds] Re: hlds digest, Vol 1 #2833 - 10 msgs (Out of office) I will be out of the office from June 8th, returning on Monday June 14th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds