Re: [hlds] HL2 Master Server move
The master server at 216.207.205.98:27011 is now at 63.234.149.90:27011. As before, you may need to restart your servers to retrieve the new IP address of the master. If you are setting the addresses manually, please update your configuration. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Tuesday, August 31, 2010 12:03 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Subject: [hlds_linux] HL2 Master Server move The HL2MasterServer at 216.207.205.99:27011 has been moved to 63.234.149.83:27011. You may need to restart your servers to retrieve the new IP address of the master. If you are setting the addresses manually, please update your configuration. We will be moving the other masters later in the week. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL2 Master Server move
The HL2MasterServer at 216.207.205.99:27011 has been moved to 63.234.149.83:27011. You may need to restart your servers to retrieve the new IP address of the master. If you are setting the addresses manually, please update your configuration. We will be moving the other masters later in the week. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL2 Master Server Addition
We have added an additional HL2 Master server at address 72.165.61.153:27015. I've seen a few scripts posted here using the setmaster dedicated server console command. Generally, you do not need to manually specify the master addresses. Additional setmaster commands with other addresses in your server.cfg will just have your dedicated server trying send updates to non-existent masters. Servers that restart will automatically detect this new master server and use it appropriately. There are only three currently active HL2 Master servers: 216.207.205.99:27011 216.207.205.98:27011 72.165.61.153:27015 -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Steam Client Updated to Refresh Masters
We have just released an update to the Steam client that renames the MasterServers.vdf file to MasterServer2.vdf. This was to ensure all players refresh the list of Masters. Once you receive the update, your Client will automatically retrieve and save the master information in this new file. If you are having any issues listing servers, please make sure you restart and update your Steam client. (If you are using the Beta UI update, this will be corrected later in the day, this update is for the original Steam client). -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Yes, any games that use the HL2Master such as all multiplayer Source based games and some of our partner games such as Killing Floor. For the Left 4 Dead series specifically, the geographical based ordering will provide much better results when searching for dedicated servers from the lobby. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Wednesday, April 14, 2010 4:39 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move Will this also affect Left4Dead? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL2 Masters Have Moved
The new HL2Masters are now online. Dedicated server operators will want to restart their servers to pick up the new Master IP addresses. If you have any manual setmaster configuration commands, please remove them as those older addresses are no longer valid. We will be monitoring the transition closely today. If you encounter any issues or have questions, please feel free to email me or post here. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
No, they should be the same. What addresses are you seeing? Clients may take a few minutes to timeout talking to the old master IPs and moving to the new ones. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, April 14, 2010 9:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved The master server IP addresses are different for clients and servers, is this intended? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
Steam clients cache the IP addresses of the list of Masters they last received. This cached IP address list is no longer valid since the Masters have moved. The Steam client will take a few minutes to timeout to talking to these old IPs since it will not receive any replies. Once its timed out a few times, it will request a new list of Master IP addresses from our servers. Once it receives this new list that contains the IP addresses they moved to it will then start receiving server lists again. The list your posted is the old Master IPs. The Steam client does not write out the MasterServers.vdf file until it exits. Restart your Steam client (once it starts successfully listing servers again) and the MasterServers.vdf file will update with the new addresses. I hope this clarifies it up for you. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, April 14, 2010 9:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved If they are the same then can you clarify what this was supposed to mean? *snip* will correctly pick up the new addresses of the these Masters. Jonah Hirsch --- On Wed, Apr 14, 2010 at 9:34 AM, Zoid Kirsch z...@valvesoftware.com wrote: No, they should be the same. What addresses are you seeing? Clients may take a few minutes to timeout talking to the old master IPs and moving to the new ones. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, April 14, 2010 9:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved The master server IP addresses are different for clients and servers, is this intended? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2 Masters Have Moved
Regions are still supported and work exactly like before. In general they aren't widely used and now that we do IP geographical ordering they are less useful since you will get sent servers near you first. There are two current IPs for the masters. One of the major changes was rewriting them to be multithreaded so now a single multicore machine can handle many more players requesting server lists. We have two masters for redundancy and they replicate all server data to each other. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, April 14, 2010 1:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Masters Have Moved I'd say those are the only servers you get assigned to. Atleast everyone i've talked about have only those including all our servers. Must be somekind of front end machines for the rest of the masters. -ics 14.4.2010 23:34, Kyle Sanderson kirjoitti: Was assigned 216.207.205.98:27011 and 216.207.205.99:27011. Does anyone have the complete updated list? Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Master Server Move
On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Master Server Maintenance
We are performing maintenance today on the Steam master servers that handle dedicated server listings. Throughout the day, some dedicated servers may not list for some users during this maintenance period. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
There was a deployment issue on Windows servers that caused them to not correctly update. We isolated the issue and you should update again if you are having problems. -- /// Zoid. z...@valvesoftware.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ShadowMoses Sent: Wednesday, September 30, 2009 9:55 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Available No typing it in server console from hlsw. Still nothing. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, September 30, 2009 11:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Are you typing that in the client console? My servers all respond with: mp_gamemode = coop game replicated - Current game mode, acceptable values are coop, versus, survival; changed using map command, eg: map mapname versus It's an unknown command for clients though. (And listen servers apparently) On that topic, I really wish lobby leaders would be prompted to host a local server, instead of it just being automatic. Jonah Hirsch --- On Wed, Sep 30, 2009 at 9:39 PM, Brent Veal naslund.fan...@gmail.comwrote: Unknown command mp_gamemode hmmm On Wed, Sep 30, 2009 at 8:53 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Steam Group Servers: Searching for Games... No Games Found! Thx for the update though the steam groups are still not populating... this was working great for so long and now its broke once again... hopefully it will be resolved soon. From: Jason Ruymen jas...@valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.c om hlds_li...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_li...@list.valvesoftware.c om ; hlds@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com hlds@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=h...@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_annou...@list.valvesoftwar e.com hlds_annou...@list.valvesoftware.com https://mail.google.com/mail?view=cmtf=0to=hlds_annou...@list.valvesoftwar e.com Sent: Wednesday, September 30, 2009 10:07:25 PM Subject: [hlds] Left 4 Dead Update Available A highly recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Item density calculation corrected for Versus games - Fixed weapon density in Crash Course - mp_gamemode now a valid command - New localized audio for Crash Course now available - Fixed achievement issues in Crash Course - Fixed dedicated servers not updating correctly to master server - Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Custom Campaigns + Versioning Issue
This is unfortunate. There is a Version field specifically in the mission file used to describe the campaign to matchmaking. Note that this version field is an integer (as documented explicitly in the mission file example). If he listed the version as 6.0 and 6.1 in the mission file, the integer parser will both treat them as version 6. If you have the authors email, let him know that using a different integer value in the version field will correctly prevent cross version joining. It will also prompt users with the old version to upgrade to the new one when seeing friends playing on the new version. Future versions of Left 4 Dead will warn about invalid characters in the version field. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen Sent: Sunday, July 12, 2009 8:45 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] L4D Custom Campaigns + Versioning Issue I've finally had a chance to play the Death Aboard custom campaign. It's an excellent offering, but ran into a few issues regarding the 6.0 and the 6.1 releases (possibly other versions may have had the same issue described below). http://www.l4dmods.com/index.php?option=com_joomloadsview=packageItemid=2packageId=156 In Death Aboard, the author of a campaign (Diputs) has released a few different versions of the campaign with different names for the VPK (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated campaign name which includes the version number (Death Aboard 6.1). Just from observing my friends, users with both versions installed are able to click the Join button to enter the lobby, but the lobby system somehow gets confused and boots them. Once my friends removed the old version of the campaign then everything worked as expected. Anyone else encounter this issue? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D search_key server good for only 1 use?
Hi Robert. We updated the master servers today to specifically correct this issue. If you haven't restarted your server today, please do so and it should correctly work with sv_search_key and steam groups. There is a minor issue on Linux servers when using sv_search_key that they won't show up for joining again until they heartbeat at least once after the last player left which make take a few minutes. I'll be addressing this in a future update. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Saturday, July 11, 2009 12:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D search_key server good for only 1 use? It sucks royally... having steam group servers has been useless recently related topic: [hlds] L4D Steam Group Servers From: MjrNuT mjr...@gmail.com To: hlds@list.valvesoftware.com Sent: Saturday, July 11, 2009 2:19:25 PM Subject: Re: [hlds] L4D search_key server good for only 1 use? I go the urge to play recently b/c of a new Addon pak to play. I report the same problem. 2 L4D servers Win2K3x64 Connects fine, then have to reboot servers to connect again. What's up with that? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 2, 2009 1:53:33 AM Subject: Re: [hlds] L4D search_key server good for only 1 use? Well, I'm still having this issue. I can reboot my servers, find a server once using the search key, then no more. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Upcoming Left 4 Dead Server Changes
I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Sv_search_key
You may need to do a heartbeat after changing sv_search_key. This should be fixed in the next update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rob wheat Sent: Monday, November 10, 2008 2:35 PM To: hlds@list.valvesoftware.com Subject: [hlds] Sv_search_key I am having issues with getting Sv_search_key working with my current Left4Dead server. I have it set to a Unique key on the server, and I place the unique key into my Console when I lead a lobby. At this point when I click Search for Game it sends back No server found, Do you want to host? This is a split second after clicking. I have checked both the server and my console and the sv_search_key match perfectly, and no matter if I make the key Alphabetical, Numerical, or Alphanumerical it still punts back the message that it cannot be found. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds