SV: [hlds] Windows Server 2003 Enterprise
Have you tried the "new" thing, I think it's called firewall? :) //dEFiNE -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Martin Radford Skickat: den 29 januari 2005 18:41 Till: hlds@list.valvesoftware.com Ämne: RE: [hlds] Windows Server 2003 Enterprise -- [ Picked text/plain from multipart/alternative ] Unfortuanatly I got hacked too many times using 2003, last one they were using the UTC port for time sync... Have gone over to Mandrake 10.1 Final for a new lease of life for a bit. Dont get me wrong, as a HLDS server all the NT platforms (tried em all over the last 18months) are very good and the platform is probably easier to find your way around - maybe I'm just disillusioned? Oh yeh, little tip: Turn off remote registry services - it's on by default and I lost a Win2k Server three times before I sussed what was going on - the machine was so badly invaded they were running an internet radio station on there! - ho hum Best o'luck ;) hlds <[EMAIL PROTECTED]> wrote: v\:* {behavior:url(#default#VML);}o\:* {behavior:url(#default#VML);}w\:* {behavior:url(#default#VML);}.shape {behavior:url(#default#VML);}st1\:*{behavior:url(#default#ieooui) } Yes, I do, and it works great. (Please, no renewed OS flame war hlds is lightweight enough to run fine on any properly equipped NT 4.0, 2000, XP or 2003 box.) Just dont run Exchange, IIS, Active directory, DNS, etc on the same box, or youll get lag spikes when the other services require CPU resources - From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark South Sent: Thursday, February 26, 2004 7:04 PM To: hlds@list.valvesoftware.com Subject: [hlds] Windows Server 2003 Enterprise Has anyone ran TFC on this? Cochise - Do you Yahoo!? Yahoo! Search presents - Jib Jab's 'Second Term' -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
SV: [hlds] OT: Steampowered forums?
Hahaha.. no offence.. I know the feeling.. i big customer at work are starting some new features testing to tomorrow morning.. And guess what happened today when I installed the new version on the server :D //dEFiNE (Johan) -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Mike Beane Skickat: den 20 januari 2005 23:44 Till: hlds@list.valvesoftware.com Ämne: Re: [hlds] OT: Steampowered forums? Thanks Alfred >Our web server host had a major network/power outage and when the power >came back the database server didn't (they were testing a backup >generator, guess what didn't work...). We are working with the vbulletin >people to try to recover what we can of the database (and doing some >long needed maintenance now we have this enforced downtime). They will >be back ASAP :) > >- Alfred > > > -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.7.0 - Release Date: 1/17/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
SV: SV: [hlds] FPS Stuck at 64
It´s the same... try it out.. -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Lord Devil Skickat: den 8 januari 2005 10:24 Till: hlds@list.valvesoftware.com Ämne: Re: SV: [hlds] FPS Stuck at 64 [ Converted text/html to text/plain ] Does this also work on the new css version ? Isnt that only for the old CS server? My server is running at 256 all the time, just if it runs longer than 1 day or so it begins to drop 128... 64..? Kind regards, LD On Fri, 7 Jan 2005 23:16:51 +0100, dEFiNE wrote: > Start WMP (Windows Media Player) and run clock.avi in your > %systemroot% (C:\Windows\clock.avi) folder, then you unlock the > windows FPS lock. > > Minimize the WMP and you got your server running in 512fps... > > There is also an FPS bug in CSS on Windows 2003 servers´s that > drops the FPS. So you need to reboot your CSS server once a day. > > //dEFiNE > > -Ursprungligt meddelande- > Från: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] För TJ Hilton > Skickat: den 7 januari 2005 22:59 > Till: hlds@list.valvesoftware.com > Ämne: [hlds] FPS Stuck at 64 > > Hey All > > I just finished setting up a CSS Server on windows 2003. When I > run it in console, the FPS shown at the top of the console is a > static 64.0. I am under the impression that more FPS is better and > I've read of people running >200. How do I get my Server FPS up? > > Thanks! > > -- > TJ Hilton > [EMAIL PROTECTED] > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[2] > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[3] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds 3. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
SV: [hlds] FPS Stuck at 64
Start WMP (Windows Media Player) and run clock.avi in your %systemroot% (C:\Windows\clock.avi) folder, then you unlock the windows FPS lock. Minimize the WMP and you got your server running in 512fps... There is also an FPS bug in CSS on Windows 2003 servers´s that drops the FPS. So you need to reboot your CSS server once a day. //dEFiNE -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För TJ Hilton Skickat: den 7 januari 2005 22:59 Till: hlds@list.valvesoftware.com Ämne: [hlds] FPS Stuck at 64 Hey All I just finished setting up a CSS Server on windows 2003. When I run it in console, the FPS shown at the top of the console is a static 64.0. I am under the impression that more FPS is better and I've read of people running >200. How do I get my Server FPS up? Thanks! -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
SV: [hlds] "nosteam" hacks update?
I agree, I have be working for Microsoft... //dEFiNE -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Napier, Kevin Skickat: den 5 januari 2005 21:09 Till: hlds@list.valvesoftware.com Ämne: RE: [hlds] "nosteam" hacks update? What a crock. If the client ran on os10 or whatever version of linux you like it would be just as much of a problem. The root cause here is not the os, it's the implementation of steams's auth process\design. This is been hashed through very well and with a great deal of specificity here on this list by myself, others, and yourself. Dragging the OS into the issue just polutes the issue is all I was getting at. When configured properly win2k\3k can be more secured then linux; that's not my assessment..that's the CIA's assessment. Ok so they don't exactly have best recent track record..lol but I think you get the point. Anyone who tries to pin micrsoft as the cause for Valves ineptness with reguard to this issue is kidding themselves. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Wednesday, January 05, 2005 12:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] "nosteam" hacks update? Kevin thats the EXACT excuse I have heard being given and to some extent is entirely correct because it is Windows total lack of security that allows NO-STEAM to exist and makes it extremely difficult for anybody, let alone Valve to control what the hell happens on the client machine, so in that respect it is not Valves fault. On the other hand though, knowing all this, and anybody with half a brain would, why on earth isn't all the checking done server/Valve side I do not understand. I do get your point though about MOD versus GAME as a Half-Life user has legitamate access to most pre HL2 based MODS, BUT!!! it still should not matter. A legitamate copy of Half-Life should be on the users machine some way some how, either with a legitamate CD key or because it was purchased directly from Valve or as the case usually is CS is purchased directly from Valve or from a box set with real CD-Keys which then can be permanently locked to a specific STEAM Account. In either case Valve knows (or should know) what STEAM Accounts and therefore which STEAM_ID's have legitamate access to said game(s). On Tue, 4 Jan 2005 21:53:23 -0500, Napier, Kevin <[EMAIL PROTECTED]> wrote: > > If you mean "game" when you say mod.. then yeah I agree..duh.. > If you actually mean "mod" that doesn't exactly work since joe blow could right his own mod and it wouldn't be associated by valve. But yeah having a simple check of "hey has this steam id registered as purchasing *any* game? ..oh it has great.. else.. messageuser("Bugger off.."); > > Dragging "windows" "security" into this unneeded, largely irrelivent, and arguably inaccurate. > > - Original Message - > From: "Whisper" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, January 05, 2005 8:07 AM > Subject: Re: [hlds] "nosteam" hacks update? > > > I know how NO-STEAM works. > > > > I am still at a loss as to why servers cannot query some master server > > and ask something like: > > > > STEAM_ID STEAM_0:X:XX has just joined server with Gametype > name of HL Mod here> accept or reject connection? > > > > Valves STEAM_ID database does quick database search, and goes, "No, > > this game is NOT registered for this STEAM_ID, Reject" > > > > I mean, people can create STEAM Accounts until the cows come home, > > (which is as it should be, since that was half the point of creating > > STEAM in the first place I would suspect, create a STEAM Account, > > purchase game online directly from Valve, download game, and play!) > > but are Valve not the final arbitors of what games are registered to > > which STEAM Logins and STEAM_ID's? > > > > Aren't CD keys attached/associated with STEAM Accounts for games not > > purchased via STEAM? If not, why not? > > > > People can fake on the client side all they want, what games a STEAM > > Account has legitamate access too, as Windows has the security of a > > sieve. That being said, you cannot fake to the server what STEAM_ID > > you have when you join the server, and surely for goodness sake please > > tell us Valve does have a way of verifying what STEAM Accounts are > > attached to what STEAM_ID's and then be able to tell if that STEAM_ID > > should or should not have access to a particular HL mod or not?? > > > > This should not be a 12 month re-write of code!!! > > > > Did it not occur to anybody to do it this way in the f
SV: [hlds] Memory Errors
I found this article how to disable the message popups (OK) and make the HDSL or srcds.exe to reboot without any manual clicking.. http://www.dotnet247.com/247reference/a.aspx?u=http://support.microsoft.com/ ?id=283150 Note that this article is for 64bit platform. This is what I did to my Win2k3 Server. Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\PCHealth\ErrorReporting] "AllOrNone"=dword:0001 "IncludeMicrosoftApps"=dword:0001 "IncludeWindowsApps"=dword:0001 "IncludeKernelFaults"=dword:0001 "DoReport"=dword: <- set to 0 "ShowUI"=dword: <- set to 0 "ForceQueueMode"=dword:0001 "IncludeShutdownErrs"=dword:0001 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\PCHealth\ErrorReporting\ExclusionList ] [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\PCHealth\ErrorReporting\InclusionList ] -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För CHiLLZ Skickat: den 2 januari 2005 14:14 Till: hlds@list.valvesoftware.com Ämne: RE: [hlds] Memory Errors I can confirm that there are errors and/or a severe memory leak with hlds running on my windows 2000 server box. I have UT2004 running perfectly smooth for weeks on that box, so I know its not a hardware flaw like bad ram or something. After one evening of playing CSS on it with 10 players and stock maps, the game becomes pretty much unplayable. Pings start going up and up and up. I have 40 ping to the box ingame.. and it starts lagging like I'm on dialup. But if I join the UT2004 server on that same box.. It runs fine. If I reboot the server machine, the CSS instance plays smooth again for a while and then does the same thing after a couple hours. Any suggestions how to help this problem other than just "waiting for a fix" would be welcome. - CHiLLZ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, January 01, 2005 11:04 PM To: hlds@list.valvesoftware.com Subject: Re: Re[2]: SV: [hlds] Memory Errors on Win2003 Server I think it is unlikely the RAM. There are is also a COD and ET server running on the same machine and they have yet to crash. Quoting Andrew Armstrong <[EMAIL PROTECTED]>: > I havent read the rest of these messages, but could your server have > some bad RAM in it? > > -Plasma > - Original Message - > From: "dEFiNE" <[EMAIL PROTECTED]> > To: > Sent: Sunday, January 02, 2005 8:26 AM > Subject: SV: Re[2]: SV: [hlds] Memory Errors on Win2003 Server > > > This is a multi-part message in MIME format. > -- > -- > [ Picked text/plain from multipart/alternative ] Picture of the memory > error. > > Map played was L 01/01/2005 - 21:01:39: Loading map "cs_assault_ren" > > > > > > -Ursprungligt meddelande- > Från: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] För Groove > Skickat: den 1 januari 2005 17:00 > Till: [EMAIL PROTECTED] > Ämne: Re[2]: SV: [hlds] Memory Errors on Win2003 Server > > > > Hello cs, > > > > Saturday, January 1, 2005, 1:35:33 AM, you wrote: > > > > > I'm only running custom maps which aren't all that stable. The darn > > click > OK > > > when the error appears keeps the server from restarting. > > > > > Quoting dEFiNE <[EMAIL PROTECTED]>: > > > > >> I have the same problems, the memory error came with the plugins > >> SAP & > mosca > > >> (sourcemod). > > >> > > >> > > >> > > >> > > >> -Ursprungligt meddelande- > > >> Från: [EMAIL PROTECTED] > > >> [mailto:[EMAIL PROTECTED] För [EMAIL PROTECTED] > > >> Skickat: den 31 december 2004 21:23 > > >> Till: hlds@list.valvesoftware.com > > >> Ämne: [hlds] Memory Errors on Win2003 Server > > >> > > >> I have both a Win2000 and Win2003 machine running CS:S servers. The > server > > >> on > > >> Win2003 get's memory errors and cannot restart until OK is clicked, > >> but > the > > >> Win2000 server is fine. Any one else experiencing this? It a know > problem? > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > please > > >&g
SV: Re[2]: SV: [hlds] Memory Errors on Win2003 Server
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] Picture of the memory error Map played was L 01/01/2005 - 21:01:39: Loading map "cs_assault_ren" -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Groove Skickat: den 1 januari 2005 17:00 Till: [EMAIL PROTECTED] Ämne: Re[2]: SV: [hlds] Memory Errors on Win2003 Server Hello cs, Saturday, January 1, 2005, 1:35:33 AM, you wrote: > I'm only running custom maps which aren't all that stable. The darn click OK > when the error appears keeps the server from restarting. > Quoting dEFiNE <[EMAIL PROTECTED]>: >> I have the same problems, the memory error came with the plugins SAP & mosca >> (sourcemod). >> >> >> >> >> -Ursprungligt meddelande- >> Från: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] För [EMAIL PROTECTED] >> Skickat: den 31 december 2004 21:23 >> Till: hlds@list.valvesoftware.com >> Ämne: [hlds] Memory Errors on Win2003 Server >> >> I have both a Win2000 and Win2003 machine running CS:S servers. The server >> on >> Win2003 get's memory errors and cannot restart until OK is clicked, but the >> Win2000 server is fine. Any one else experiencing this? It a know problem? >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please >> visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds I had similar Problems with my Server. Im running a Windows 2000 Server with a DUAL CHANNEL Memory configuration. If you getting errors like : Couldnt write memory to memory adress XY (i dont know the exact phrase now) then your ram is damaged or your mainboard and your ram arent really compatible. I just buyed Corsair ValueSelect RAM and my server runs now like hell ! Alternative download this tool and test your server : http://oca.microsoft.com/en/windiag.asp You need to run it from a floppy and its great. Just make some extended passes and you will see if your RAM is the issue ! Happy New Year To All Of You ! -- Best regards, Groovemailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ image001.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
SV: [hlds] Memory Errors on Win2003 Server
I have the same problems, the memory error came with the plugins SAP & mosca (sourcemod). -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För [EMAIL PROTECTED] Skickat: den 31 december 2004 21:23 Till: hlds@list.valvesoftware.com Ämne: [hlds] Memory Errors on Win2003 Server I have both a Win2000 and Win2003 machine running CS:S servers. The server on Win2003 get's memory errors and cannot restart until OK is clicked, but the Win2000 server is fine. Any one else experiencing this? It a know problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
SV: [hlds] Dropping FPS on Windows 2003 Server
Sorry should been signed with your name.. //dEFiNE -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Lord Devil Skickat: den 31 december 2004 13:42 Till: hlds@list.valvesoftware.com Ämne: Re: [hlds] Dropping FPS on Windows 2003 Server [ Converted text/html to text/plain ] Wow... very rude... You are posting exactly my post and then you sign it with your own name? Nice idea... But yes the problem still exists and all we can hope is that valve is working to fix it... till now all you can do is restarting the server once a day! Kind Regards, LD On Fri, 31 Dec 2004 10:51:18 +0100, dEFiNE wrote: > Hello! > > In the BETA a few people (me included) reported a problem that the > Server FPS > is dropping if the server runs for a longer time. I reported this > problem to Quicksilver (the Steam Forum Super Moderator) and he > could also reproduce this problem and said he would forward it to > VALVe. > > > My question now is, is the problem still known and being worked on, > as it is really a pain to restart the Source Server every day to > avoid the FPS dropping issue. > > > For everyone who doesnt know what I mean: If you run the srcds > server, the FPS > starts at about 256 FPS. Then if people play some hours on the > server and everyone leaves, the next time a player joins the > server, the FPS suddenly drops by 50% (128 FPS). If you let the > server run even longer the next time it > will drop to 64 (then you already notice client side jerkyness)...! > The only way to get the Server FPS back to 256 is if you restart it. > > We already reproduced it with standard config, console and VGUI > mode, its always the same issue (as far as I remember, all machines > who reported this issue were Windows 2003 Server Edition) > > > Thanks in advance, > > DEFiNE > www.kumlacs.se > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds[1] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dropping FPS on Windows 2003 Server
Hello! In the BETA a few people (me included) reported a problem that the Server FPS is dropping if the server runs for a longer time. I reported this problem to Quicksilver (the Steam Forum Super Moderator) and he could also reproduce this problem and said he would forward it to VALVe. My question now is, is the problem still known and being worked on, as it is really a pain to restart the Source Server every day to avoid the FPS dropping issue. For everyone who doesnt know what I mean: If you run the srcds server, the FPS starts at about 256 FPS. Then if people play some hours on the server and everyone leaves, the next time a player joins the server, the FPS suddenly drops by 50% (128 FPS). If you let the server run even longer the next time it will drop to 64 (then you already notice client side jerkyness)...! The only way to get the Server FPS back to 256 is if you restart it. We already reproduced it with standard config, console and VGUI mode, its always the same issue (as far as I remember, all machines who reported this issue were Windows 2003 Server Edition) Thanks in advance, DEFiNE www.kumlacs.se ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds