RE: [hlds] Hit registration

2008-01-14 Thread frag
--
[ Picked text/plain from multipart/alternative ]
Yes this is true,  here is some more info on this subject.

For hlds it's "sys_ticrate" that will give you good hitreg.I run all my
servers at 500 or more.
Some people say they cant see a difference but I say their crazy.
I play DoD about 4 hours a day and I have tested this out to no end and if
you raise the sys_ticrate to 500 or more then the clients receive more
updates per tic about were everyone else is and what their doing at that tic
in time.  When I play on default 66 tic or even 100 tic DOD 1.3 servers I'm
good but on my own servers I'm unstoppable and get accused of hacks all day
long but that's just because peeps don't understand ticrate/hitreg and how
it can differ from default servers and boosted servers.

What you want for DOD & CS servers is the following.
There is no need for update 101 in either cmdrate or updarerate in order to
have the best hitreg you can get from hlds.

Sv_maxrate 16500
Sv_minrate 100
Sv_maxupdaterate 60
Sv_minupdaterate 20
Sys_ticrate 700

Then go get a plugin called cvar_guard.amxx over at the amxx or DOD_plugins
sight and set all of your connecting clients to these settings,(this
plugin will work for all hl1mods)

Rate "16000"
Cl_cmdrate 60"
Cl_updaterate "50"
FPS_max "101"
FPS_modem "101"

After having done this go into your server and get your mind blown away by
how instantly you kill players.
With your net_graph 3 turned on, you'll see up to 5 or 6 choke once in a
while but never any loss.



Some good reading here.

LAG and or phantom shots explained.

For instance, if a highly lagged player shoots at a less lagged player and
scores a hit, it can appear to the less lagged player that the lagged player
has somehow "shot around a corner". In this case, the lower lag player may
have darted around a corner. But the lagged player is seeing everything in
the past. To the lagged player, s/he has a direct line of sight to the other
player. The player lines up the crosshairs and presses the fire button. In
the meantime, the low lag player has run around a corner and maybe even
crouched behind a crate. If the high lag player is sufficiently lagged, say
500 milliseconds or so, this scenario is quite possible. Then, when the
lagged player's user command arrives at the server, the hiding player is
transported backward in time and is hit. This is the extreme case, and in
this case, the low ping player says that s/he was shot from around the
corner. However, from the lagged player's point of view, they lined up their
crosshairs on the other player and fired a direct hit. From a game design
point of view, the decision for us was easy: let each individual player have
completely responsive interaction with the world and his or her weapons.

In addition, the inconsistency described above is much less pronounced in
normal combat situations. For first-person shooters, there are two more
typical cases. First, consider two players running straight at each other
pressing the fire button. In this case, it's quite likely that lag
compensation will just move the other player backwards along the same line
as his or her movement. The person being shot will be looking straight at
his attacker and no "bullets bending around corners" feeling will be present


The next example is two players, one aiming at the other while the other
dashes in front perpendicular to the first player. In this case, the paradox
is minimized for a wholly different reason. The player who is dashing across
the line of sight of the shooter probably has (in first-person shooters at
least) a field of view of 90 degrees or less. In essence, the runner can't
see where the other player is aiming. Therefore, getting shot isn't going to
be surprising or feel wrong (you get what you deserve for running around in
the open like a maniac). Of course, if you have a tank game, or a game where
the player can run one direction, and look another, then this scenario is
less clear-cut, since you might see the other player aiming in a slightly
incorrect direction.

Hope this helps you out mate. ;)

---Original Message---

From: Keeper
Date: 1/14/2008 11:24:10 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Hit registration

I think hit registration is based on communications between the clients and
The servers, more than the speed of the server.  When I play overseas, I get
Shot by an opponent after I go around a corner.  The "prediction" side of
The coding needs some tweaking.

I could be wrong, but that's my take.

Keeper

-Original Message-
From: Kveri [mailto:[EMAIL PROTECTED]
Sent: Monday, January 14, 2008 2:06 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Hit registration

Hello,

what is affecting hit registration? stable FPS or high FPS? I have one
of my boxes (2x quad xeon 5335 ~ 2000MHz) 8gigs of ram, servers
(approximately 8) running at 1000FPS and hit registration is pretty
nice, but i have also 2x dual core xeon 3000 series, about 30 serve

Re: [hlds] Re: [hlds] Error: server failed to transmit file 'AY&SY,W' Host_Error svc_bad kicking half the server -zone 8192

2008-01-14 Thread frag
--
[ Picked text/plain from multipart/alternative ]
This isn't a router issue.   I have no router and many of the clients that
get this error have no routers.
This is a client buffer overflow involving the amount of ram hlds is
allocated to manage any type of txt.cfg or ini file.  Thanks for the resonse


---Original Message---

From: Kevin Ottalini
Date: 01/13/08 19:47:25
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: [hlds] Error: server failed to transmit file 'AY&SY,W'
Host_Error svc_bad kicking half the server -zone 8192

The most common cause of this error is your router is getting overloaded
(assuming you have your server behind a router).

What you are showing there (Host_Error: CL_ParseServerMessage) is a client
error which can be caused by the client's router as well.

In a nutshell, this is a network traffic error where messages are getting
garbled.


- Original Message -
From: "frag"
To: 
Sent: Sunday, January 13, 2008 7:26 PM
Subject: [hlds] Error: server failed to transmit file 'AY&SY,W' Host_Error
svc_bad kicking half the server -zone 8192


> Hey all,  I have a huge problem that I have been dealing with for a while
> now and was wondering if any of you are seeing this error.   I used to get
> this error and THOUGHT I fixed it using the  "-zone 8192" parameter in my
> startup CMD line  but since my server now has 20 to 26 humans 24X7,  the
> error has started once again.   It kind sucks to have half your clients
> kicked in the middle of a heated battle.
> The funny thing is that when it happens all of the clients get the same
> error in their console but the next time it happens the error is slightly
> different but with the same result, Over half the server gets kicked to
> there DOD game menu.I have done a ton of research on this error but no
> one seems to have any concrete evidence as to why it keeps happening.
>
> SPECS
> OS: fedora core 6 , Dual xeon , 3.0GIG with 2 GIGS ram on a 100 MB uplink.
>
>
> Any and all help much appreciated in solving this horrible bug.
>
>
> Error: server failed to transmit file 'AY&SY,W'
> Last 32 messages parsed.
> 27891 0016 svc_deltapacketentit
> 27891 0123 svc_voicedata
> 27895 0008 svc_time
> 27895 0013 svc_clientdata
> 27895 0016 svc_deltapacketentities
> 27895 0124 svc_sound
> 27895 0137 svc_voicedata
> 27895 0217 svc_voicedata
> 27895 0259 svc_sound
> 27897 0018 Spectator
> 27897 0021 TeamScore
> 27897 0025 TeamScore
> 27897 0029 PStatus
> 27897 0032 PClass
> 27897 0035 svc_updateuserinfo
> 27897 0232 svc_time
> 27897 0237 svc_clientdata
> 27897 0240 svc_deltapacketentities
> 27897 0349 svc_voicedata
> 27897 0391 svc_sound
> 27898 0008 svc_time
> 27898 0013 svc_clientdata
> 27898 0016 svc_deltapacketentities
> 27898 0132 svc_voicedata
> 27901 0008 svc_time
> 27901 0013 svc_clientdata
> 27901 0016 svc_deltapacketentities
> 27901 0132 svc_voicedata
> 27905 0018 CurWeapon
> 27905 0022 CurWeapon
> 27905 0026 svc_filetxferfailed
> BAD: 37:svc_bad
> Host_Error: CL_ParseServerMessage: Il
> --


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Re: [hlds] svencoop

2008-01-13 Thread frag
--
[ Picked text/plain from multipart/alternative ]
Yes that error cannot be fixed AFAIK.  That map is no longer compatible with
your mod.

---Original Message---

From: TAAHA BHAATI
Date: 01/13/08 23:35:43
To: hlds@list.valvesoftware.com
Subject: [hlds] svencoop

--
[ Picked text/plain from multipart/alternative ]
hello everyone. i have a svencoop hlds issue. i run a standalone dedicated
server. well let me get down to the point. on some maps of sven coop i get
this error "Host_Error: PF_precache_model_I: Model
'models/REvil/WModels/gauss/v_displacer.mdl' failed to precache because the
item count is over the 512 limit. Reduce the number of brush models and/or
regular models in the map to correct this." Does anyone know how to fix
this? I've googled this error and i heard that it's unfixable. Is that true?
That error has plagued ever since i started adding custom maps for my
svencoop server. I also am starting to get this error. It seems to be with
metamod. I tried disabling all my amxx plugins and i would still get this
error, though when i disabled metamod that's when the error dissapeared.
This is the error: "[META] ERROR: Couldn't find game entity 'info_texlights'
in game DLL 'svencoop': The specified procedure could not be found.<0D>".
Any help would be appreciated.
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Re: [hlds] Error: server failed to transmit file 'AY&SY, W' Host_Error svc_bad kicking half the server -zone 8192

2008-01-13 Thread frag
--
[ Picked text/plain from multipart/alternative ]
I thought it was caused by the client overflow thing as well.
Maybe I am just pushing my box to hard.   It started about two days ago
after setting up two 30 slot servers on the same dual xeon box.


I also have the box running at 700 sys_ticrate because at that tic the box
has unbelievable hit registration.

The current version of Shrikebot

Currently loaded amxx  plugins:
   Nameversion  authorfile
status
 [  1] Admin Base  1.76cAMXX Dev Team admin.amxx
running
 [  2] Admin Commands  1.76cAMXX Dev Team admincmd.amxx
running
 [  3] Admin Help  1.76cAMXX Dev Team adminhelp.amxx
running
 [  4] Menus Front-End 1.76cAMXX Dev Team menufront.amxx
running
 [  5] Commands Menu   1.76cAMXX Dev Team cmdmenu.amxx
running
 [  6] Players Menu1.76cAMXX Dev Team plmenu.amxx
running
 [  7] Maps Menu   1.76cAMXX Dev Team mapsmenu.amxx
running
 [  8] Admin Chat  1.76cAMXX Dev Team adminchat.amxx
running
 [  9] Scrolling Message   1.76cAMXX Dev Team scrollmsg.amxx
running
 [ 10] Info. Messages  1.76cAMXX Dev Team imessage.amxx
running
 [ 11] Admin Votes 1.76cAMXX Dev Team adminvote.amxx
running
 [ 12] NextMap 1.76cAMXX Dev Team nextmap.amxx
running
 [ 13] Nextmap Chooser 1.76cAMXX Dev Team mapchooser.amxx
running
 [ 14] TimeLeft1.76cAMXX Dev Team timeleft.amxx
running
 [ 15] Pause Plugins   1.76cAMXX Dev Team pausecfg.amxx
running
 [ 16] Stats Configuration 1.76cAMXX Dev Team statscfg.amxx
running
 [ 17] DoD Stats   1.76cAMXX Dev Team stats.amxx
running
 [ 18] DoD Sounds Precache 1.76cAMXX Dev Team statssounds.amx
running
 [ 19] Stats Logging   1.76cAMXX Dev Team stats_logging.a
running
 [ 20] DoD Unlimited Pistol A  1.0  AMXX DoD Communi  DOD_unlimited_p
running
 [ 21] Connect Announce0.3b.1S  v3x   connect_announc
running
 [ 22] DoD TeamManager 1.4  AMXX DoD Team DOD_teammanager
running
 [ 23] Auto Message Displayer  1.0  GHW_Chronic   GHW_Chat_Text.a
running
 [ 24] Aim Bot Detector0.1d Amxmodx DoD Comm  amx_aimbotdetec
running
 [ 25] Loading Sound   1.0  Amxx User loadingsound.am
running
 [ 26] DoD Gore Custom 1.7  AMXX DoD Team DOD_gore_custom
running
 [ 27] DoD Melee Bonus 0.6beta  AMXX DoD Team DOD_meleebonus.
Running
 [ 28] Exec1.0  ToXiC amx_exec.amxx
running
 [ 29] DoD Say Ratio   0.2  AMXX DoD Team DOD_say_ratio.a
running
 [ 30] admin alltalk   0.1  GORT  admin_alltalk.a
running
 [ 31] DoD AFK Kicker  0.9.4Fractal   DOD_anti_afk.am
running
 [ 32] DoD EvilAdmin   0.5beta  AMXX DoD Team DOD_eviladmin.a
running
 [ 33] SlowHack1.17 Rukia slowhack.amxx
running
 [ 34] Simple Slots2.1  DynAstY   simpleslots.amx
running
 [ 35] DoD MG Extra Recoil 1.3  AMXX DoD Team DOD_mg_extrarec
running
 [ 36] DoD Shell Shock 1.4  AMXX DoD Team &   DOD_shellshock.
Running
 [ 37] DoD Force Tracers   0.7  AMXX DoD Team DOD_forcetracer
running
 [ 38] Shrikebot Admin 0.9  Orbit amx_shrikebot.a
running
 [ 39] ShrikeBot_classlimit_s  1.1  Vet(3TT3V)shrikebot_cls_n
running
 [ 40] DoD BotJoinScore1.3  AMXX DoD Team DOD_botjoinscor
running
 [ 41] MOTM Hud Display1.0  deadBeat &  amx_motm.amxx
running
 [ 42] DoD Stronger Rifles 1.0  AMXX DoD Team DOD_stronger_RI
running
 [ 43] DoD Tracers 0.2  AMXX DoD Team DOD_tracers.amx
running
 [ 44] FUSION Spec-Fix 1.0  Gray DeathDOD_specdeathfi
running
 [ 45] MESPEC  3.0  blobby,FeuerStur  mespec.amxx
running
 [ 46] Rates Checker   1.61 pRED* ratescheck.amxx
running
 [ 47] unknown unknown  unknown   serverrates.amx
running
 [ 48] Zoom Info   0.1  VEN   zoom_info.amxx
running
 [ 49] CVAR Guard  1.0  29th ID   amx_cvarguard.a
running
 [ 50] DoD Reset at 2550.4  AMXX DoD Plugins  DOD_xkills.amxx
running
 [ 51] Sprites Show1.5  KRoTaLsprites_show.am
running
 [ 52] Server Rules1.1  FullThrottle  server_rules.am
running
 [ 53] DoD One Weapon Mod  2.1  AMXX DoD Communi  DOD_oneweaponmo
running
53 plugins, 53 running


Currently loaded plugins:
  Description  stat pend  file  vers  src  load
unlod
 [ 1] AMX Mod XRUN   -amxmodx_mm_i386.  V1.76cini  ANY   ANY

 

[hlds] Error: server failed to transmit file 'AY&SY,W' Host_Error svc_bad kicking half the server -zone 8192

2008-01-13 Thread frag
--
[ Picked text/plain from multipart/alternative ]
Hey all,  I have a huge problem that I have been dealing with for a while
now and was wondering if any of you are seeing this error.   I used to get
this error and THOUGHT I fixed it using the  "-zone 8192" parameter in my
startup CMD line  but since my server now has 20 to 26 humans 24X7,  the
error has started once again.   It kind sucks to have half your clients
kicked in the middle of a heated battle.
The funny thing is that when it happens all of the clients get the same
error in their console but the next time it happens the error is slightly
different but with the same result, Over half the server gets kicked to
there DOD game menu.I have done a ton of research on this error but no
one seems to have any concrete evidence as to why it keeps happening.

SPECS
OS: fedora core 6 , Dual xeon , 3.0GIG with 2 GIGS ram on a 100 MB uplink.


Any and all help much appreciated in solving this horrible bug.


Error: server failed to transmit file 'AY&SY,W'
Last 32 messages parsed.
27891 0016 svc_deltapacketentit
27891 0123 svc_voicedata
27895 0008 svc_time
27895 0013 svc_clientdata
27895 0016 svc_deltapacketentities
27895 0124 svc_sound
27895 0137 svc_voicedata
27895 0217 svc_voicedata
27895 0259 svc_sound
27897 0018 Spectator
27897 0021 TeamScore
27897 0025 TeamScore
27897 0029 PStatus
27897 0032 PClass
27897 0035 svc_updateuserinfo
27897 0232 svc_time
27897 0237 svc_clientdata
27897 0240 svc_deltapacketentities
27897 0349 svc_voicedata
27897 0391 svc_sound
27898 0008 svc_time
27898 0013 svc_clientdata
27898 0016 svc_deltapacketentities
27898 0132 svc_voicedata
27901 0008 svc_time
27901 0013 svc_clientdata
27901 0016 svc_deltapacketentities
27901 0132 svc_voicedata
27905 0018 CurWeapon
27905 0022 CurWeapon
27905 0026 svc_filetxferfailed
BAD: 37:svc_bad
Host_Error: CL_ParseServerMessage: Il
--


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Re: [hlds] Re: DoD Steam sv_downloadurl questions

2007-05-03 Thread frag
--
[ Picked text/plain from multipart/alternative ]
I haven't read all of the posts on this topic Dan, Is this a winblows box
and if so what flavour.
I know with a winblows 2003 server & 2003 web addition, The wads didn't want
to download but with my fedora 3,4,5 and 6 boxes sv_downloadurl works
perfectly without adding any other mime types.

I have a crapload of bandwidth and everything all setup, If you want to, you
can use my URL for your downloads until you get yours figured out.   ;)

---Original Message---

From: Dan Sorenson
Date: 5/3/2007 9:07:36 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: DoD Steam sv_downloadurl questions

At 12:21 AM 5/2/2007, you wrote:

>A quick addition of .bsp, .wad, .mdl, .spr, .wav and .mp3 into the
>list of mime types as application/octet-stream failed to improve matters,
>but the real debugging can wait until tomorrow.

  For those keeping score at home, everything but the models seems
to be downloading properly.  At this point I'm not certain if that's
something with the webserver or the client.  Are all files in the download
directory supposed to be served as application/octet-stream, or is there
another MIME type I should be using for certain ones?

   - Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds] Is it worth playing anymore?

2007-04-11 Thread frag
This is a multi-part message in MIME format.
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Date: Wed, 11 Apr 2007 12:50:32 -0700 (Pacific Daylight Time)
From: "frag" <[EMAIL PROTECTED]>
References: <[EMAIL PROTECTED]>
To: 
Subject: RE: [hlds] Is it worth playing anymore?
X-Plaintext: Picked text/plain from multipart/alternative

--
[ Picked text/plain from multipart/alternative ]
Her is the link to Zor's aim bot detect plugin  http://www.dodplugins
net/forums/showthread.php?t=2&highlight=amx_aimbotdetect

And here is the link to the DOD_admin_ESP plugin for detecting wallhackers.
 http://www.dodplugins.net/forums/showthread.php?t=3&highlight=DOD_admin_ESP

I'm pretty sure you can find a version of the DOD_admin_ESP for cs either at
amxx or dodplugins.net.

When using the DOD_admin_ESP plugin just set it too the minimum settings
such as just the "green line".
This will make a green line appear from the barrel of the suspected hackers
gun to the exact spot were he's aiming. All of the other stuff for the
DOD_admin_ESP plugin isn't really that useful and would not be advised to
play with it on.

& for Roman Hatsiev: Your right, If the hacker has the aimbot configured
too just shoot when they hit +attack and they have there bot fov set to 20
degrees or less, Then you may not see very many attacks against cloaked
players.  But lets think about that statement for a second.
How often have you been bumped around by your teammates while running in a
big group.
This happens so often that eventually you will be walking too close to
another player that is getting targeted by the hacker and the hacker is
going to kill you instead of his intended target.
To really make this tactic useful, Try running around behind a group of your
teammates but stay inline with the group. Believe me you will be hit by the
hackers weapon enough to get a good idea if it's a hack or not. I had
this one hacker kill 5 players in under 4 seconds with a garand because we
were all running in a pack.  After everyone on the server saw that a
lof of players said this player is just not right in amx_chat. The
players score was only 69 & 12 which too me isn't that odd, I do that all of
the time on in DOD.In any case using both of these plugins when used in
conjunction with good admin's and an HLTV client,   the hackers really are a
thing of the past on my servers.
We are now ranked 13th in the USA.

I hope I didn't bend all of your ears too much with this long ass post but I
thought it might help a few admins.


& for ooksserve  and Jason   :) :) ;)

---Original Message---

From: Jason O. Washburn
Date: 4/11/2007 12:33:40 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Is it worth playing anymore?

I sure miss Kyle.  I'm sure he would have found this topic interesting
;-)

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frag
Sent: Wednesday, April 11, 2007 2:20 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Is it worth playing anymore?

--
[ Picked text/plain from multipart/alternative ]
If you don't know your way around explorer then you shouldn't even be
running a PC.
I have every hack ever made for CS & DOD and I just keep them archived
on a
separate hard drive in a locked and protected folder.If your not
smart
and dont know computors then just stay in the dark if you want too.
My
post was directed at the people that know how to use computors the right
way


---Original Message---

From: Chris Barnett
Date: 04/10/07 23:05:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Is it worth playing anymore?

It's not a good idea to install any hacks on your PC no matter how
honourable the experimentyou can never tell if you got rid of them
or
not...so  it's too big a gamble the next time you connect to a VAC
secured
server...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frag
Sent: 11 April 2007 05:14
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Is it worth playing anymore?

--
[ Picked text/plain from multipart/alternative ]
I can detect an aimbot with 100 % accuracy in any hl1 mod, With a plugin
i
have running.
It's a simple cloaking plugin that makes you invisible to anything but a
bot

If you use it make sure to remove the ident_icon above your head or your
teammates will give you away.
They also have an Admin_ESP plugin that lets you see were players are
aiming
at with tracer beams.

Aimbots are almost never used in league though. It's the good player
with a
simple ESP that you have to watch out for.   I would highly recomend y

RE: [hlds] Is it worth playing anymore?

2007-04-11 Thread frag
--
[ Picked text/plain from multipart/alternative ]
If you don't know your way around explorer then you shouldn't even be
running a PC.
I have every hack ever made for CS & DOD and I just keep them archived on a
separate hard drive in a locked and protected folder.If your not smart
and dont know computors then just stay in the dark if you want too. My
post was directed at the people that know how to use computors the right way


---Original Message---

From: Chris Barnett
Date: 04/10/07 23:05:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Is it worth playing anymore?

It's not a good idea to install any hacks on your PC no matter how
honourable the experimentyou can never tell if you got rid of them or
not...so  it's too big a gamble the next time you connect to a VAC secured
server...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frag
Sent: 11 April 2007 05:14
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Is it worth playing anymore?

--
[ Picked text/plain from multipart/alternative ]
I can detect an aimbot with 100 % accuracy in any hl1 mod, With a plugin i
have running.
It's a simple cloaking plugin that makes you invisible to anything but a bot

If you use it make sure to remove the ident_icon above your head or your
teammates will give you away.
They also have an Admin_ESP plugin that lets you see were players are aiming
at with tracer beams.

Aimbots are almost never used in league though. It's the good player with a
simple ESP that you have to watch out for.   I would highly recomend you go
to an insecure server and have a few really good hacks running play a few
rounds with your friends and try to conceil your hack as much as possible
then play a few rounds being totally blatent while recording demos.
Then put the demos up for review for all of your admins to learn how to
better detect hackers.

The biggest thing my clan/server has going for it, Is a very large admin
presence with veteran players of over 4 years of experience in pubs and
league play.  there is no replacement for that.

There will always be hacks & hackers too use them and valve cannot do
anything to stop it EVER.

---Original Message---

From: Adam Sando
Date: 04/10/07 17:50:20
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Is it worth playing anymore?

The problem we are facing more and more, is that it is becoming almost
impossible to distinguish between really good players and
hackers/cheaters.

Looking at the "features" of the MSX CSS hack, it is designed to be
undetected to the trained eye, meaning its potentially undetectable.

2 examples below:
* Aimbot. Has 2 settings - League and Rager. Use League for undetected
use, and Rager for all out headshots.
* Smooth Aiming - For when you dont want people to know your cheating

The full list is here:
http://www.msxsecurity.com/css.php

This will mean that there is a good chance decent/pro players will be
banned from public servers, as the admins won't know whether they are
cheating or not. The majority of aimbots and aimhacks out there snap
instantly to a persons head, and stay locked on. Looking at the demo
vids of this hack, it is quite fluid and smooth, and matches the
likeliness of what a real player would do with their aiming (i.e.-Never
100% accurate). A close friend of mine has been recently banned for
aimbotting even though he had a group of friends with him watching him
play - all knowing he doesn't hack. Because of his play style, it must
have looked like he was using some sort of hack, when clearly he wasn't.

It's situations like the above that will bring down the median skill
level of public server play, as all the good players will end up sooner
or later being banned for suspected hacking.

On a side note, does anyone know how this hack is initiated? Is it some
sort of game.dll hook or overlay-type app?

Will be interesting to see what Valve have in the works to prevent this
sort of hack.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Standring
// Ex0dUs
Sent: Wednesday, 11 April 2007 12:13 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Is it worth playing anymore?

Hacks like this have been around since pretty much day onemsx have
been running for yearsi wouldnt expect any response from valve,
there never really has been, its down to server admins to do there
jobs...

- Original Message -
From: "Spotta" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, April 10, 2007 3:09 PM
Subject: RE: [hlds] Is it worth playing anymore?


>I don't play BF2 much - Its the CSS hacks that are bothering me
>
> Spotta
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rob Poe
> Sent: 10 April 2007 14:58
> To: hlds@list.valvesoftware.com
> Subject: 

RE: [hlds] Is it worth playing anymore?

2007-04-10 Thread frag
--
[ Picked text/plain from multipart/alternative ]
I can detect an aimbot with 100 % accuracy in any hl1 mod, With a plugin i
have running.
It's a simple cloaking plugin that makes you invisible to anything but a bot

If you use it make sure to remove the ident_icon above your head or your
teammates will give you away.
They also have an Admin_ESP plugin that lets you see were players are aiming
at with tracer beams.

Aimbots are almost never used in league though. It's the good player with a
simple ESP that you have to watch out for.   I would highly recomend you go
to an insecure server and have a few really good hacks running play a few
rounds with your friends and try to conceil your hack as much as possible
then play a few rounds being totally blatent while recording demos.
Then put the demos up for review for all of your admins to learn how to
better detect hackers.

The biggest thing my clan/server has going for it, Is a very large admin
presence with veteran players of over 4 years of experience in pubs and
league play.  there is no replacement for that.

There will always be hacks & hackers too use them and valve cannot do
anything to stop it EVER.

---Original Message---

From: Adam Sando
Date: 04/10/07 17:50:20
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Is it worth playing anymore?

The problem we are facing more and more, is that it is becoming almost
impossible to distinguish between really good players and
hackers/cheaters.

Looking at the "features" of the MSX CSS hack, it is designed to be
undetected to the trained eye, meaning its potentially undetectable.

2 examples below:
* Aimbot. Has 2 settings - League and Rager. Use League for undetected
use, and Rager for all out headshots.
* Smooth Aiming - For when you dont want people to know your cheating

The full list is here:
http://www.msxsecurity.com/css.php

This will mean that there is a good chance decent/pro players will be
banned from public servers, as the admins won't know whether they are
cheating or not. The majority of aimbots and aimhacks out there snap
instantly to a persons head, and stay locked on. Looking at the demo
vids of this hack, it is quite fluid and smooth, and matches the
likeliness of what a real player would do with their aiming (i.e.-Never
100% accurate). A close friend of mine has been recently banned for
aimbotting even though he had a group of friends with him watching him
play - all knowing he doesn't hack. Because of his play style, it must
have looked like he was using some sort of hack, when clearly he wasn't.

It's situations like the above that will bring down the median skill
level of public server play, as all the good players will end up sooner
or later being banned for suspected hacking.

On a side note, does anyone know how this hack is initiated? Is it some
sort of game.dll hook or overlay-type app?

Will be interesting to see what Valve have in the works to prevent this
sort of hack.

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Standring
// Ex0dUs
Sent: Wednesday, 11 April 2007 12:13 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Is it worth playing anymore?

Hacks like this have been around since pretty much day onemsx have
been running for yearsi wouldnt expect any response from valve,
there never really has been, its down to server admins to do there
jobs...

- Original Message -
From: "Spotta" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, April 10, 2007 3:09 PM
Subject: RE: [hlds] Is it worth playing anymore?


>I don't play BF2 much - Its the CSS hacks that are bothering me
>
> Spotta
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rob Poe
> Sent: 10 April 2007 14:58
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Is it worth playing anymore?
>
> You mean the BF2 hacks?
>
> Spotta wrote:
>> This is a multipart message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ] Hi All
>>
>>
>>
>> I've just seen the msx security videos posted on youtube.
>>
>> Is Valve doing anything to counter this - or should those of us that
like
> a
>> fair game just give up now?
>>
>>
>>
>> Spotta
>>
>> --
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
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>>
>
>
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>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.446 / Virus Database: 269.0.0/754 - Release D

RE: [hlds] odd exploit?

2007-04-08 Thread frag
--
[ Picked text/plain from multipart/alternative ]
Go and download this plugin  anti_steamID_pending
http://forums.alliedmods.net/showthread.php?t=10456  It will work for all
Hl1mods.:)

---Original Message---

From: RMaioroff
Date: 04/07/07 20:41:29
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] odd exploit?

I just googled "steam id exploit" and found several references to this type
of exploit from back in 2004. Perhaps it's back again? If you dig deep
enough you will find a few discussions on how they can be STEAM_ID Pending
for awhile, and then basically manufacture a new ID on the fly.

Anyways, good luck with this. Thankfully we've yet to see it hit our Garry's
Mod servers. *Crosses fingers*

Rob


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Saturday, April 07, 2007 5:50 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] odd exploit?

Anyone know of an exploit for source that allows you to come in as other
users/ips/steamids?

This makes it pretty impossibly to ban him and all you end up doing is
banning another person.

This a new nasty im not aware of any way to combat that?

Heres his psychostats sheet (a lot of the ips on there belong to people that
were playing at the time as did the steamids and names heh)

http://stats.affordablegameservers.com/diamond/player.php?id=70&ps_sess_id=4
800c0c11b6b3858d8d207175c437597

Tia
dex




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