RE: [hlds] Hit registration
-- [ Picked text/plain from multipart/alternative ] Yes this is true, here is some more info on this subject. For hlds it's "sys_ticrate" that will give you good hitreg.I run all my servers at 500 or more. Some people say they cant see a difference but I say their crazy. I play DoD about 4 hours a day and I have tested this out to no end and if you raise the sys_ticrate to 500 or more then the clients receive more updates per tic about were everyone else is and what their doing at that tic in time. When I play on default 66 tic or even 100 tic DOD 1.3 servers I'm good but on my own servers I'm unstoppable and get accused of hacks all day long but that's just because peeps don't understand ticrate/hitreg and how it can differ from default servers and boosted servers. What you want for DOD & CS servers is the following. There is no need for update 101 in either cmdrate or updarerate in order to have the best hitreg you can get from hlds. Sv_maxrate 16500 Sv_minrate 100 Sv_maxupdaterate 60 Sv_minupdaterate 20 Sys_ticrate 700 Then go get a plugin called cvar_guard.amxx over at the amxx or DOD_plugins sight and set all of your connecting clients to these settings,(this plugin will work for all hl1mods) Rate "16000" Cl_cmdrate 60" Cl_updaterate "50" FPS_max "101" FPS_modem "101" After having done this go into your server and get your mind blown away by how instantly you kill players. With your net_graph 3 turned on, you'll see up to 5 or 6 choke once in a while but never any loss. Some good reading here. LAG and or phantom shots explained. For instance, if a highly lagged player shoots at a less lagged player and scores a hit, it can appear to the less lagged player that the lagged player has somehow "shot around a corner". In this case, the lower lag player may have darted around a corner. But the lagged player is seeing everything in the past. To the lagged player, s/he has a direct line of sight to the other player. The player lines up the crosshairs and presses the fire button. In the meantime, the low lag player has run around a corner and maybe even crouched behind a crate. If the high lag player is sufficiently lagged, say 500 milliseconds or so, this scenario is quite possible. Then, when the lagged player's user command arrives at the server, the hiding player is transported backward in time and is hit. This is the extreme case, and in this case, the low ping player says that s/he was shot from around the corner. However, from the lagged player's point of view, they lined up their crosshairs on the other player and fired a direct hit. From a game design point of view, the decision for us was easy: let each individual player have completely responsive interaction with the world and his or her weapons. In addition, the inconsistency described above is much less pronounced in normal combat situations. For first-person shooters, there are two more typical cases. First, consider two players running straight at each other pressing the fire button. In this case, it's quite likely that lag compensation will just move the other player backwards along the same line as his or her movement. The person being shot will be looking straight at his attacker and no "bullets bending around corners" feeling will be present The next example is two players, one aiming at the other while the other dashes in front perpendicular to the first player. In this case, the paradox is minimized for a wholly different reason. The player who is dashing across the line of sight of the shooter probably has (in first-person shooters at least) a field of view of 90 degrees or less. In essence, the runner can't see where the other player is aiming. Therefore, getting shot isn't going to be surprising or feel wrong (you get what you deserve for running around in the open like a maniac). Of course, if you have a tank game, or a game where the player can run one direction, and look another, then this scenario is less clear-cut, since you might see the other player aiming in a slightly incorrect direction. Hope this helps you out mate. ;) ---Original Message--- From: Keeper Date: 1/14/2008 11:24:10 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Hit registration I think hit registration is based on communications between the clients and The servers, more than the speed of the server. When I play overseas, I get Shot by an opponent after I go around a corner. The "prediction" side of The coding needs some tweaking. I could be wrong, but that's my take. Keeper -Original Message- From: Kveri [mailto:[EMAIL PROTECTED] Sent: Monday, January 14, 2008 2:06 PM To: hlds@list.valvesoftware.com Subject: [hlds] Hit registration Hello, what is affecting hit registration? stable FPS or high FPS? I have one of my boxes (2x quad xeon 5335 ~ 2000MHz) 8gigs of ram, servers (approximately 8) running at 1000FPS and hit registration is pretty nice, but i have also 2x dual core xeon 3000 series, about 30 serve
Re: [hlds] Re: [hlds] Error: server failed to transmit file 'AY&SY,W' Host_Error svc_bad kicking half the server -zone 8192
-- [ Picked text/plain from multipart/alternative ] This isn't a router issue. I have no router and many of the clients that get this error have no routers. This is a client buffer overflow involving the amount of ram hlds is allocated to manage any type of txt.cfg or ini file. Thanks for the resonse ---Original Message--- From: Kevin Ottalini Date: 01/13/08 19:47:25 To: hlds@list.valvesoftware.com Subject: [hlds] Re: [hlds] Error: server failed to transmit file 'AY&SY,W' Host_Error svc_bad kicking half the server -zone 8192 The most common cause of this error is your router is getting overloaded (assuming you have your server behind a router). What you are showing there (Host_Error: CL_ParseServerMessage) is a client error which can be caused by the client's router as well. In a nutshell, this is a network traffic error where messages are getting garbled. - Original Message - From: "frag" To: Sent: Sunday, January 13, 2008 7:26 PM Subject: [hlds] Error: server failed to transmit file 'AY&SY,W' Host_Error svc_bad kicking half the server -zone 8192 > Hey all, I have a huge problem that I have been dealing with for a while > now and was wondering if any of you are seeing this error. I used to get > this error and THOUGHT I fixed it using the "-zone 8192" parameter in my > startup CMD line but since my server now has 20 to 26 humans 24X7, the > error has started once again. It kind sucks to have half your clients > kicked in the middle of a heated battle. > The funny thing is that when it happens all of the clients get the same > error in their console but the next time it happens the error is slightly > different but with the same result, Over half the server gets kicked to > there DOD game menu.I have done a ton of research on this error but no > one seems to have any concrete evidence as to why it keeps happening. > > SPECS > OS: fedora core 6 , Dual xeon , 3.0GIG with 2 GIGS ram on a 100 MB uplink. > > > Any and all help much appreciated in solving this horrible bug. > > > Error: server failed to transmit file 'AY&SY,W' > Last 32 messages parsed. > 27891 0016 svc_deltapacketentit > 27891 0123 svc_voicedata > 27895 0008 svc_time > 27895 0013 svc_clientdata > 27895 0016 svc_deltapacketentities > 27895 0124 svc_sound > 27895 0137 svc_voicedata > 27895 0217 svc_voicedata > 27895 0259 svc_sound > 27897 0018 Spectator > 27897 0021 TeamScore > 27897 0025 TeamScore > 27897 0029 PStatus > 27897 0032 PClass > 27897 0035 svc_updateuserinfo > 27897 0232 svc_time > 27897 0237 svc_clientdata > 27897 0240 svc_deltapacketentities > 27897 0349 svc_voicedata > 27897 0391 svc_sound > 27898 0008 svc_time > 27898 0013 svc_clientdata > 27898 0016 svc_deltapacketentities > 27898 0132 svc_voicedata > 27901 0008 svc_time > 27901 0013 svc_clientdata > 27901 0016 svc_deltapacketentities > 27901 0132 svc_voicedata > 27905 0018 CurWeapon > 27905 0022 CurWeapon > 27905 0026 svc_filetxferfailed > BAD: 37:svc_bad > Host_Error: CL_ParseServerMessage: Il > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1221 - Release Date: 1/12/2008 2:04 PM . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] svencoop
-- [ Picked text/plain from multipart/alternative ] Yes that error cannot be fixed AFAIK. That map is no longer compatible with your mod. ---Original Message--- From: TAAHA BHAATI Date: 01/13/08 23:35:43 To: hlds@list.valvesoftware.com Subject: [hlds] svencoop -- [ Picked text/plain from multipart/alternative ] hello everyone. i have a svencoop hlds issue. i run a standalone dedicated server. well let me get down to the point. on some maps of sven coop i get this error "Host_Error: PF_precache_model_I: Model 'models/REvil/WModels/gauss/v_displacer.mdl' failed to precache because the item count is over the 512 limit. Reduce the number of brush models and/or regular models in the map to correct this." Does anyone know how to fix this? I've googled this error and i heard that it's unfixable. Is that true? That error has plagued ever since i started adding custom maps for my svencoop server. I also am starting to get this error. It seems to be with metamod. I tried disabling all my amxx plugins and i would still get this error, though when i disabled metamod that's when the error dissapeared. This is the error: "[META] ERROR: Couldn't find game entity 'info_texlights' in game DLL 'svencoop': The specified procedure could not be found.<0D>". Any help would be appreciated. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.2/1221 - Release Date: 1/12/2008 2:04 PM . -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Error: server failed to transmit file 'AY&SY, W' Host_Error svc_bad kicking half the server -zone 8192
-- [ Picked text/plain from multipart/alternative ] I thought it was caused by the client overflow thing as well. Maybe I am just pushing my box to hard. It started about two days ago after setting up two 30 slot servers on the same dual xeon box. I also have the box running at 700 sys_ticrate because at that tic the box has unbelievable hit registration. The current version of Shrikebot Currently loaded amxx plugins: Nameversion authorfile status [ 1] Admin Base 1.76cAMXX Dev Team admin.amxx running [ 2] Admin Commands 1.76cAMXX Dev Team admincmd.amxx running [ 3] Admin Help 1.76cAMXX Dev Team adminhelp.amxx running [ 4] Menus Front-End 1.76cAMXX Dev Team menufront.amxx running [ 5] Commands Menu 1.76cAMXX Dev Team cmdmenu.amxx running [ 6] Players Menu1.76cAMXX Dev Team plmenu.amxx running [ 7] Maps Menu 1.76cAMXX Dev Team mapsmenu.amxx running [ 8] Admin Chat 1.76cAMXX Dev Team adminchat.amxx running [ 9] Scrolling Message 1.76cAMXX Dev Team scrollmsg.amxx running [ 10] Info. Messages 1.76cAMXX Dev Team imessage.amxx running [ 11] Admin Votes 1.76cAMXX Dev Team adminvote.amxx running [ 12] NextMap 1.76cAMXX Dev Team nextmap.amxx running [ 13] Nextmap Chooser 1.76cAMXX Dev Team mapchooser.amxx running [ 14] TimeLeft1.76cAMXX Dev Team timeleft.amxx running [ 15] Pause Plugins 1.76cAMXX Dev Team pausecfg.amxx running [ 16] Stats Configuration 1.76cAMXX Dev Team statscfg.amxx running [ 17] DoD Stats 1.76cAMXX Dev Team stats.amxx running [ 18] DoD Sounds Precache 1.76cAMXX Dev Team statssounds.amx running [ 19] Stats Logging 1.76cAMXX Dev Team stats_logging.a running [ 20] DoD Unlimited Pistol A 1.0 AMXX DoD Communi DOD_unlimited_p running [ 21] Connect Announce0.3b.1S v3x connect_announc running [ 22] DoD TeamManager 1.4 AMXX DoD Team DOD_teammanager running [ 23] Auto Message Displayer 1.0 GHW_Chronic GHW_Chat_Text.a running [ 24] Aim Bot Detector0.1d Amxmodx DoD Comm amx_aimbotdetec running [ 25] Loading Sound 1.0 Amxx User loadingsound.am running [ 26] DoD Gore Custom 1.7 AMXX DoD Team DOD_gore_custom running [ 27] DoD Melee Bonus 0.6beta AMXX DoD Team DOD_meleebonus. Running [ 28] Exec1.0 ToXiC amx_exec.amxx running [ 29] DoD Say Ratio 0.2 AMXX DoD Team DOD_say_ratio.a running [ 30] admin alltalk 0.1 GORT admin_alltalk.a running [ 31] DoD AFK Kicker 0.9.4Fractal DOD_anti_afk.am running [ 32] DoD EvilAdmin 0.5beta AMXX DoD Team DOD_eviladmin.a running [ 33] SlowHack1.17 Rukia slowhack.amxx running [ 34] Simple Slots2.1 DynAstY simpleslots.amx running [ 35] DoD MG Extra Recoil 1.3 AMXX DoD Team DOD_mg_extrarec running [ 36] DoD Shell Shock 1.4 AMXX DoD Team & DOD_shellshock. Running [ 37] DoD Force Tracers 0.7 AMXX DoD Team DOD_forcetracer running [ 38] Shrikebot Admin 0.9 Orbit amx_shrikebot.a running [ 39] ShrikeBot_classlimit_s 1.1 Vet(3TT3V)shrikebot_cls_n running [ 40] DoD BotJoinScore1.3 AMXX DoD Team DOD_botjoinscor running [ 41] MOTM Hud Display1.0 deadBeat & amx_motm.amxx running [ 42] DoD Stronger Rifles 1.0 AMXX DoD Team DOD_stronger_RI running [ 43] DoD Tracers 0.2 AMXX DoD Team DOD_tracers.amx running [ 44] FUSION Spec-Fix 1.0 Gray DeathDOD_specdeathfi running [ 45] MESPEC 3.0 blobby,FeuerStur mespec.amxx running [ 46] Rates Checker 1.61 pRED* ratescheck.amxx running [ 47] unknown unknown unknown serverrates.amx running [ 48] Zoom Info 0.1 VEN zoom_info.amxx running [ 49] CVAR Guard 1.0 29th ID amx_cvarguard.a running [ 50] DoD Reset at 2550.4 AMXX DoD Plugins DOD_xkills.amxx running [ 51] Sprites Show1.5 KRoTaLsprites_show.am running [ 52] Server Rules1.1 FullThrottle server_rules.am running [ 53] DoD One Weapon Mod 2.1 AMXX DoD Communi DOD_oneweaponmo running 53 plugins, 53 running Currently loaded plugins: Description stat pend file vers src load unlod [ 1] AMX Mod XRUN -amxmodx_mm_i386. V1.76cini ANY ANY
[hlds] Error: server failed to transmit file 'AY&SY,W' Host_Error svc_bad kicking half the server -zone 8192
-- [ Picked text/plain from multipart/alternative ] Hey all, I have a huge problem that I have been dealing with for a while now and was wondering if any of you are seeing this error. I used to get this error and THOUGHT I fixed it using the "-zone 8192" parameter in my startup CMD line but since my server now has 20 to 26 humans 24X7, the error has started once again. It kind sucks to have half your clients kicked in the middle of a heated battle. The funny thing is that when it happens all of the clients get the same error in their console but the next time it happens the error is slightly different but with the same result, Over half the server gets kicked to there DOD game menu.I have done a ton of research on this error but no one seems to have any concrete evidence as to why it keeps happening. SPECS OS: fedora core 6 , Dual xeon , 3.0GIG with 2 GIGS ram on a 100 MB uplink. Any and all help much appreciated in solving this horrible bug. Error: server failed to transmit file 'AY&SY,W' Last 32 messages parsed. 27891 0016 svc_deltapacketentit 27891 0123 svc_voicedata 27895 0008 svc_time 27895 0013 svc_clientdata 27895 0016 svc_deltapacketentities 27895 0124 svc_sound 27895 0137 svc_voicedata 27895 0217 svc_voicedata 27895 0259 svc_sound 27897 0018 Spectator 27897 0021 TeamScore 27897 0025 TeamScore 27897 0029 PStatus 27897 0032 PClass 27897 0035 svc_updateuserinfo 27897 0232 svc_time 27897 0237 svc_clientdata 27897 0240 svc_deltapacketentities 27897 0349 svc_voicedata 27897 0391 svc_sound 27898 0008 svc_time 27898 0013 svc_clientdata 27898 0016 svc_deltapacketentities 27898 0132 svc_voicedata 27901 0008 svc_time 27901 0013 svc_clientdata 27901 0016 svc_deltapacketentities 27901 0132 svc_voicedata 27905 0018 CurWeapon 27905 0022 CurWeapon 27905 0026 svc_filetxferfailed BAD: 37:svc_bad Host_Error: CL_ParseServerMessage: Il -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: DoD Steam sv_downloadurl questions
-- [ Picked text/plain from multipart/alternative ] I haven't read all of the posts on this topic Dan, Is this a winblows box and if so what flavour. I know with a winblows 2003 server & 2003 web addition, The wads didn't want to download but with my fedora 3,4,5 and 6 boxes sv_downloadurl works perfectly without adding any other mime types. I have a crapload of bandwidth and everything all setup, If you want to, you can use my URL for your downloads until you get yours figured out. ;) ---Original Message--- From: Dan Sorenson Date: 5/3/2007 9:07:36 PM To: hlds@list.valvesoftware.com Subject: [hlds] Re: DoD Steam sv_downloadurl questions At 12:21 AM 5/2/2007, you wrote: >A quick addition of .bsp, .wad, .mdl, .spr, .wav and .mp3 into the >list of mime types as application/octet-stream failed to improve matters, >but the real debugging can wait until tomorrow. For those keeping score at home, everything but the models seems to be downloading properly. At this point I'm not certain if that's something with the webserver or the client. Are all files in the download directory supposed to be served as application/octet-stream, or is there another MIME type I should be using for certain ones? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Is it worth playing anymore?
This is a multi-part message in MIME format. -- This message has been processed by Symantec's AntiVirus Technology. Unknown.data was not scanned for viruses because too many nested levels of files were found. For more information on antivirus tips and technology, visit http://ses.symantec.com/ -- Date: Wed, 11 Apr 2007 12:50:32 -0700 (Pacific Daylight Time) From: "frag" <[EMAIL PROTECTED]> References: <[EMAIL PROTECTED]> To: Subject: RE: [hlds] Is it worth playing anymore? X-Plaintext: Picked text/plain from multipart/alternative -- [ Picked text/plain from multipart/alternative ] Her is the link to Zor's aim bot detect plugin http://www.dodplugins net/forums/showthread.php?t=2&highlight=amx_aimbotdetect And here is the link to the DOD_admin_ESP plugin for detecting wallhackers. http://www.dodplugins.net/forums/showthread.php?t=3&highlight=DOD_admin_ESP I'm pretty sure you can find a version of the DOD_admin_ESP for cs either at amxx or dodplugins.net. When using the DOD_admin_ESP plugin just set it too the minimum settings such as just the "green line". This will make a green line appear from the barrel of the suspected hackers gun to the exact spot were he's aiming. All of the other stuff for the DOD_admin_ESP plugin isn't really that useful and would not be advised to play with it on. & for Roman Hatsiev: Your right, If the hacker has the aimbot configured too just shoot when they hit +attack and they have there bot fov set to 20 degrees or less, Then you may not see very many attacks against cloaked players. But lets think about that statement for a second. How often have you been bumped around by your teammates while running in a big group. This happens so often that eventually you will be walking too close to another player that is getting targeted by the hacker and the hacker is going to kill you instead of his intended target. To really make this tactic useful, Try running around behind a group of your teammates but stay inline with the group. Believe me you will be hit by the hackers weapon enough to get a good idea if it's a hack or not. I had this one hacker kill 5 players in under 4 seconds with a garand because we were all running in a pack. After everyone on the server saw that a lof of players said this player is just not right in amx_chat. The players score was only 69 & 12 which too me isn't that odd, I do that all of the time on in DOD.In any case using both of these plugins when used in conjunction with good admin's and an HLTV client, the hackers really are a thing of the past on my servers. We are now ranked 13th in the USA. I hope I didn't bend all of your ears too much with this long ass post but I thought it might help a few admins. & for ooksserve and Jason :) :) ;) ---Original Message--- From: Jason O. Washburn Date: 4/11/2007 12:33:40 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Is it worth playing anymore? I sure miss Kyle. I'm sure he would have found this topic interesting ;-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of frag Sent: Wednesday, April 11, 2007 2:20 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Is it worth playing anymore? -- [ Picked text/plain from multipart/alternative ] If you don't know your way around explorer then you shouldn't even be running a PC. I have every hack ever made for CS & DOD and I just keep them archived on a separate hard drive in a locked and protected folder.If your not smart and dont know computors then just stay in the dark if you want too. My post was directed at the people that know how to use computors the right way ---Original Message--- From: Chris Barnett Date: 04/10/07 23:05:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Is it worth playing anymore? It's not a good idea to install any hacks on your PC no matter how honourable the experimentyou can never tell if you got rid of them or not...so it's too big a gamble the next time you connect to a VAC secured server... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of frag Sent: 11 April 2007 05:14 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Is it worth playing anymore? -- [ Picked text/plain from multipart/alternative ] I can detect an aimbot with 100 % accuracy in any hl1 mod, With a plugin i have running. It's a simple cloaking plugin that makes you invisible to anything but a bot If you use it make sure to remove the ident_icon above your head or your teammates will give you away. They also have an Admin_ESP plugin that lets you see were players are aiming at with tracer beams. Aimbots are almost never used in league though. It's the good player with a simple ESP that you have to watch out for. I would highly recomend y
RE: [hlds] Is it worth playing anymore?
-- [ Picked text/plain from multipart/alternative ] If you don't know your way around explorer then you shouldn't even be running a PC. I have every hack ever made for CS & DOD and I just keep them archived on a separate hard drive in a locked and protected folder.If your not smart and dont know computors then just stay in the dark if you want too. My post was directed at the people that know how to use computors the right way ---Original Message--- From: Chris Barnett Date: 04/10/07 23:05:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Is it worth playing anymore? It's not a good idea to install any hacks on your PC no matter how honourable the experimentyou can never tell if you got rid of them or not...so it's too big a gamble the next time you connect to a VAC secured server... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of frag Sent: 11 April 2007 05:14 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Is it worth playing anymore? -- [ Picked text/plain from multipart/alternative ] I can detect an aimbot with 100 % accuracy in any hl1 mod, With a plugin i have running. It's a simple cloaking plugin that makes you invisible to anything but a bot If you use it make sure to remove the ident_icon above your head or your teammates will give you away. They also have an Admin_ESP plugin that lets you see were players are aiming at with tracer beams. Aimbots are almost never used in league though. It's the good player with a simple ESP that you have to watch out for. I would highly recomend you go to an insecure server and have a few really good hacks running play a few rounds with your friends and try to conceil your hack as much as possible then play a few rounds being totally blatent while recording demos. Then put the demos up for review for all of your admins to learn how to better detect hackers. The biggest thing my clan/server has going for it, Is a very large admin presence with veteran players of over 4 years of experience in pubs and league play. there is no replacement for that. There will always be hacks & hackers too use them and valve cannot do anything to stop it EVER. ---Original Message--- From: Adam Sando Date: 04/10/07 17:50:20 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Is it worth playing anymore? The problem we are facing more and more, is that it is becoming almost impossible to distinguish between really good players and hackers/cheaters. Looking at the "features" of the MSX CSS hack, it is designed to be undetected to the trained eye, meaning its potentially undetectable. 2 examples below: * Aimbot. Has 2 settings - League and Rager. Use League for undetected use, and Rager for all out headshots. * Smooth Aiming - For when you dont want people to know your cheating The full list is here: http://www.msxsecurity.com/css.php This will mean that there is a good chance decent/pro players will be banned from public servers, as the admins won't know whether they are cheating or not. The majority of aimbots and aimhacks out there snap instantly to a persons head, and stay locked on. Looking at the demo vids of this hack, it is quite fluid and smooth, and matches the likeliness of what a real player would do with their aiming (i.e.-Never 100% accurate). A close friend of mine has been recently banned for aimbotting even though he had a group of friends with him watching him play - all knowing he doesn't hack. Because of his play style, it must have looked like he was using some sort of hack, when clearly he wasn't. It's situations like the above that will bring down the median skill level of public server play, as all the good players will end up sooner or later being banned for suspected hacking. On a side note, does anyone know how this hack is initiated? Is it some sort of game.dll hook or overlay-type app? Will be interesting to see what Valve have in the works to prevent this sort of hack. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Standring // Ex0dUs Sent: Wednesday, 11 April 2007 12:13 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Is it worth playing anymore? Hacks like this have been around since pretty much day onemsx have been running for yearsi wouldnt expect any response from valve, there never really has been, its down to server admins to do there jobs... - Original Message - From: "Spotta" <[EMAIL PROTECTED]> To: Sent: Tuesday, April 10, 2007 3:09 PM Subject: RE: [hlds] Is it worth playing anymore? >I don't play BF2 much - Its the CSS hacks that are bothering me > > Spotta > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Rob Poe > Sent: 10 April 2007 14:58 > To: hlds@list.valvesoftware.com > Subject:
RE: [hlds] Is it worth playing anymore?
-- [ Picked text/plain from multipart/alternative ] I can detect an aimbot with 100 % accuracy in any hl1 mod, With a plugin i have running. It's a simple cloaking plugin that makes you invisible to anything but a bot If you use it make sure to remove the ident_icon above your head or your teammates will give you away. They also have an Admin_ESP plugin that lets you see were players are aiming at with tracer beams. Aimbots are almost never used in league though. It's the good player with a simple ESP that you have to watch out for. I would highly recomend you go to an insecure server and have a few really good hacks running play a few rounds with your friends and try to conceil your hack as much as possible then play a few rounds being totally blatent while recording demos. Then put the demos up for review for all of your admins to learn how to better detect hackers. The biggest thing my clan/server has going for it, Is a very large admin presence with veteran players of over 4 years of experience in pubs and league play. there is no replacement for that. There will always be hacks & hackers too use them and valve cannot do anything to stop it EVER. ---Original Message--- From: Adam Sando Date: 04/10/07 17:50:20 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Is it worth playing anymore? The problem we are facing more and more, is that it is becoming almost impossible to distinguish between really good players and hackers/cheaters. Looking at the "features" of the MSX CSS hack, it is designed to be undetected to the trained eye, meaning its potentially undetectable. 2 examples below: * Aimbot. Has 2 settings - League and Rager. Use League for undetected use, and Rager for all out headshots. * Smooth Aiming - For when you dont want people to know your cheating The full list is here: http://www.msxsecurity.com/css.php This will mean that there is a good chance decent/pro players will be banned from public servers, as the admins won't know whether they are cheating or not. The majority of aimbots and aimhacks out there snap instantly to a persons head, and stay locked on. Looking at the demo vids of this hack, it is quite fluid and smooth, and matches the likeliness of what a real player would do with their aiming (i.e.-Never 100% accurate). A close friend of mine has been recently banned for aimbotting even though he had a group of friends with him watching him play - all knowing he doesn't hack. Because of his play style, it must have looked like he was using some sort of hack, when clearly he wasn't. It's situations like the above that will bring down the median skill level of public server play, as all the good players will end up sooner or later being banned for suspected hacking. On a side note, does anyone know how this hack is initiated? Is it some sort of game.dll hook or overlay-type app? Will be interesting to see what Valve have in the works to prevent this sort of hack. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Standring // Ex0dUs Sent: Wednesday, 11 April 2007 12:13 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Is it worth playing anymore? Hacks like this have been around since pretty much day onemsx have been running for yearsi wouldnt expect any response from valve, there never really has been, its down to server admins to do there jobs... - Original Message - From: "Spotta" <[EMAIL PROTECTED]> To: Sent: Tuesday, April 10, 2007 3:09 PM Subject: RE: [hlds] Is it worth playing anymore? >I don't play BF2 much - Its the CSS hacks that are bothering me > > Spotta > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Rob Poe > Sent: 10 April 2007 14:58 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Is it worth playing anymore? > > You mean the BF2 hacks? > > Spotta wrote: >> This is a multipart message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] Hi All >> >> >> >> I've just seen the msx security videos posted on youtube. >> >> Is Valve doing anything to counter this - or should those of us that like > a >> fair game just give up now? >> >> >> >> Spotta >> >> -- >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 269.0.0/754 - Release D
RE: [hlds] odd exploit?
-- [ Picked text/plain from multipart/alternative ] Go and download this plugin anti_steamID_pending http://forums.alliedmods.net/showthread.php?t=10456 It will work for all Hl1mods.:) ---Original Message--- From: RMaioroff Date: 04/07/07 20:41:29 To: hlds@list.valvesoftware.com Subject: RE: [hlds] odd exploit? I just googled "steam id exploit" and found several references to this type of exploit from back in 2004. Perhaps it's back again? If you dig deep enough you will find a few discussions on how they can be STEAM_ID Pending for awhile, and then basically manufacture a new ID on the fly. Anyways, good luck with this. Thankfully we've yet to see it hit our Garry's Mod servers. *Crosses fingers* Rob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Affordablegameservers.com Sent: Saturday, April 07, 2007 5:50 PM To: hlds@list.valvesoftware.com Subject: [hlds] odd exploit? Anyone know of an exploit for source that allows you to come in as other users/ips/steamids? This makes it pretty impossibly to ban him and all you end up doing is banning another person. This a new nasty im not aware of any way to combat that? Heres his psychostats sheet (a lot of the ips on there belong to people that were playing at the time as did the steamids and names heh) http://stats.affordablegameservers.com/diamond/player.php?id=70&ps_sess_id=4 800c0c11b6b3858d8d207175c437597 Tia dex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds