Re: [hlds] Mandatory TF2 update released

2014-10-15 Thread lemon superman
Also, since this is an official thing now, I do not think that server
owners should be disqualified from QP because of class limits, regardless
if its cvar or plugin based now. If you allow this, then no server should
be disqualified from QP/TF2 for using class limits, regardless of how it is
achieved. So I think the Policy of Truth/stance on this should be reversed.

That said, I love you Valve guys for making this update as it is a sensible
one. Good job!

On Wed, Oct 15, 2014 at 2:45 PM, E. Olsen  wrote:

> Does this mean that class limits will now be allowed on quickplay-enabled
> servers?
>
> On Wed, Oct 15, 2014 at 5:39 PM, Eric Smith 
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version number is 2445722.
>>
>> -Eric
>>
>> -
>>
>> - Fixed an exploit related to clients uploading files to servers
>> - Fixed a problem that allowed clients to have an out-of-date, corrupt,
>> or modified version of items_game.txt
>> - TF2 will not run if a bad items_game.txt file is found
>> - If your items_game.txt file is reported as being corrupt,
>> delete any items_game.txt files you have added and verify your TF2
>> installation
>> - Fixed a timing problem with the Rancho Relaxo taunt animation
>> - Removed the Limited Late Summer Crate from the crate drop list
>> - Limited Late Summer Crates can no longer be opened
>> - Removed the Limited Late Summer Crate Key from the Mann Co. Store
>> - Limited Late Summer Crate Keys have been converted to Mann Co. Supply
>> Crate Keys
>> - Fixed Linux dedicated servers not showing up in the LAN serverbrowser
>> tab when using sv_lan 1
>> - Fixed the Duels leaderboard not displaying current counts
>> - Added the explosion particles to the list of files that we always
>> enforce consistency on
>> - Added ConVar tf_classlimit
>> - When set, limit each class to the specified value
>> - Works in any game mode, but overridden in Tournament mode and
>> Highlander mode
>> - Updated the model/materials for the Runner's Warm-Up to fix a lighting
>> issue
>> - Updated the equip_regions for the Couvre Corner and the Pocket Heavy
>> - Updated rd_asteroid
>> - Continued art-pass process
>> - Updated the vote system
>> - Fixed team-specific vote sounds/notifications playing/showing
>> for the ineligible team
>> - sv_vote_issue_restart_game_allowed default changed to off
>> - Added sv_vote_issue_restart_game_allowed_mvm (on by default)
>> - Added "Enable/Disable Class Limits" vote
>> - Controlled by sv_vote_issue_classlimits_allowed (off by
>> default)
>> - Limit controlled by
>> sv_vote_issue_classlimits_max (default 4)
>> - Controlled by sv_vote_issue_classlimits_allowed_mvm in
>> Mann vs. Machine (off by default)
>> - Limit controlled by
>> sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
>>
>>
>>
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Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread lemon superman
Because if it weren't for some of these people putting their time, money,
blood, sweat, and fucking tears into their servers and building their
communities and thus adding to the overall experience of TF2, you probably
wouldn't be playing/enjoying TF2 as it is now and Valve's game wouldn't
have made it past 2010 long enough for Valve to try out their F2P model
that summarily excludes most of the people that MADE them what they are. Or
did you happen to not know that Valve NEVER hosted their own game servers
up until QP (2011, 4 years AFTER its release) for TF2.

The common player wouldn't be buying stuff from the Mann Co. store, they
wouldn't be trading, they wouldn't even be using the Steam Market place
(look where Valve's in-game trading/transaction system came from). None of
that would have been possible without these people who are "bitching" about
being treated unfairly for being loyal to Valve and the TF2 team for years.
Valve only made the game, these guys built the servers AND expanded its
unique experience into what made it so popular.


On Fri, Apr 25, 2014 at 5:18 PM, James Haikin  wrote:

> So if the common player doesn't care, why should Valve? Serious question.
>
> -James
>
>
> On Fri, Apr 25, 2014 at 5:15 PM, Robert Paulson wrote:
>
>> SPUF is a tiny portion of the TF2 population. Most people that play a
>> game don't go on the forums to chat about it.
>>
>> The common player won't even give 2 shits if TF2 itself is dying because
>> of this change.
>>
>> They are not die hard fans and they will just go back to COD or Titanfall
>> if the servers they want to play on are emptying out because of Valve. They
>> are not going to petition Valve, complain on SPUF, or even be aware that
>> Valve is causing this.
>>
>>
>>
>> On Fri, Apr 25, 2014 at 4:58 PM, James Haikin  wrote:
>>
>>> "Most of the users on SPUF".
>>>
>>> You mean "the majority of the game's playerbase"? So 90% of the game's
>>> players don't care about the problem? Why, then, is it a problem?
>>>
>>> -James
>>>
>>>
>>> On Fri, Apr 25, 2014 at 4:56 PM, Bubka3  wrote:
>>>
 I don't think discussing topics which directly affect server operators
 on SPUF is a good idea. Most of the users on SPUF are not technically
 inclined and could probably care less about this problem.

   James Haikin 
  Friday, April 25, 2014 7:52 PM
 You want to discuss something? Take it to SPUF.

 -James



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   Robert Paulson 
  Friday, April 25, 2014 7:46 PM
 I don't see how there could be a better place to discuss this. This
 quickplay problem affects srcds servers and this is a mailing list for
 servers that is visited by the people responsible for this change.

 If Valve does not realize this is a problem, that is even more of a
 reason to keep talking about it.

 I don't think Valve doesn't care, they just don't know it is a problem.
 Otherwise they wouldn't have wasted their time making quickpick.

 They need to realize it is causing a net loss of players and quickplay
 options and quickpick didn't solve the issue.



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   James Haikin 
  Friday, April 25, 2014 7:33 PM
 I'm just sick of people bitching about something that Valve has shown
 no indication of changing, in a place where it's rather patently
 inappropriate for the discussion to be taking place.

 -James



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   Robert Paulson 
  Friday, April 25, 2014 7:31 PM
 "Empirical" evidence was already offered which you thought were "my"
 players, as if I had tens of thousands of players. Those numbers are pulled
 straight from Steam.

 What's the point of trolling this discussion? Don't you have anything
 better to do?



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   James Haikin 
  Friday, April 25, 2014 7:14 PM
 Why hello there, anecdotal evidence. If you could go ahead and get us
 an actual cross-section of the playerbase, that'd be great.

 -James



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Re: [hlds] [hlds_linux] [hlds_announce] Important changes to TF2 coming soon

2014-02-05 Thread lemon superman
I'm liking what I'm seeing so far with this, thank you Fletcher. I think
this is another great change.

Is it safe to assume that, with these recent additions to the
functionality, that custom maps may end up being a part of quickplay as
well? Please say "yes" or that this change is setting it up so that this
will happen. I would love to see that day finally come. My heart would
explode from sheer joy and manly tears.


On Wed, Feb 5, 2014 at 4:33 PM, Weasels Lair  wrote:

> Personally, as a player, I would like to see 100% crits ("allcrits"?)
> in addition to "nocrits", as well as "melee_only".  Of course for some
> servers (like mine) melee is vote on/off thing - not enabled 100% of
> the time.  But, when it changes the tag does get dynamically updated
> properly.
>
> > [...]
> > to opt into the most commonly-requested
> > non-vanilla rules changes: nocrits, maxplayers,
> > and instant respawn.
> >
> > Will you include fast respawn (i.e
> >. respawntimes) in that as well?
>
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Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread lemon superman
With all this talk about how Valve no longer cares and evidence of that
being quite clear, what is keeping all of you in the game? What is keeping
you all hosting servers?

Serious question.

It is clear from what I've read that this game is no longer fun and no
longer worth supporting. Every update that is added is not one that favors
any of you and normally punishes all of you who feel they are legit server
owners/communities, worked hard to stay on the straight and narrow,
followed all the rules and didn't abuse anyone playing on your servers
intentionally. All of your hard work, time, money, effort, stress, and
anything else ends up going to waste and you are constantly getting
screwed. You can't run the maps you want to run because your communities
would die with them and when you run only the stock maps in the most
vanilla way possible and by the rules Valve has imposed to keep the
community afloat, you end up hating to play because it really isn't even
that fun at all. You're tired of 2fort, tired of badlands, tired of
dustbowl, turbine, goldrush/badwater. Tired of 20 second spawn times, tired
of having to keep on to of whether or not your server is registered to
quickplay, tired of keeping in compliance with rules and policies that
Valve clearly does not enforce and uses just as a scare tactic. Tired of
the free publicity that these maverick servers who shouldn't be in
Quickplay, that break all the rules, and abuse the community get due to
dumb things like ads, quickplay placing them on their servers, and how
little effort they actually put in to building their servers. What about
you? You didn't do that at all to the player base yet you get no mention at
all!

You're tired of all of it. Tired of each and every update putting this game
closer and closer to other games that you hate because you knew that this
game was once so much more. It offered so much without being so restricting
and the playerbase gave back to it when Valve wasn't busy adding things to
help hurt EVERYTHING you came to love about the game. The playerbase can't
distinguish between a community server and a Valve server and they only
believe that servers are either Valve or shitty ads-ridden hovels of admin
abuse and general griefing. You want something new and fresh, something
that would have normally re-invigorated the players on your community and
else where, but without actually having to change the game from what it is
to do so. But if you attempt to go outside of the norm with this game as it
is now, you gain nothing but empty servers that you pay all kinds of money
for.

What is stopping you all from just packing it all up and leaving now? What
could possibly be so important that it warrants all this unwanted stress
and expense for absolutely nothing? All the emails and badmouthing and
outrage in the world will not change Valve's decision on anything they've
done and it is quite clear that TF2 is either a testbed for other games to
benefit or a cash cow and that is all. From everything I've read in every
email chain so far, there is more than enough evidence to support that
Valve has summarily turned their backs on you all and they could care less.
"Screw you, got mine." is all you see every time you see a new email or
update or preview or "feature" that they add to this game.

So, I ask you, why do you still bother?


On Fri, Jan 24, 2014 at 9:35 AM, E. Olsen  wrote:

> Something else to consider - this is also essentially an abandonment of
> the "server scoring" system, since (by making quickplay go to Valve servers
> by default), even if your server has a sky-high score (which, in terms of
> player satisfaction, would mean that it is a high-quality server), it will
> still be bypassed for a brand-new valve server that may not have a score at
> all.
>
> I always thought the server-scoring system was such an elegant way to do
> things. Why not simply remove servers from quickplay eligibility that
> receive a consistently low score after 45-60 days or so?
>
>
> On Fri, Jan 24, 2014 at 12:30 PM, ED-E  wrote:
>
>> I agree.
>>
>> While I can understand why they added this option, why enable this by
>> default? Reverse it as "Including Community servers" and enable it by
>> default. Since the way it is now, it doesnt make any sense anymore to press
>> the "Quickplay rules" on us.
>>
>> Another thing would be to make a separate "Community Mod's" quickplay
>> option for custom mods which have a certain server tag in them (like
>> FreakFortress or Randomizer and so on).
>>
>> Even though we server owners invest more time and effort than any of the
>> hat and map makers out there, we don't get a single dime from Valve. All we
>> get is rules and punishments.  And I don't even have pinion or ads in
>> general on my server to deserve this.
>>
>> Am 24.01.2014 17:42, schrieb ics:
>>
>>> This is my opinion as well. Communities slowly start dying because their
>>> regulars cannot go to a populated server to play on when they have time to

Re: [hlds] Test message

2013-12-23 Thread lemon superman
Hey,
I just met you,
And this looks crazy,
But here's my email,
so test it, maybe?


On Mon, Dec 23, 2013 at 4:06 PM, Fletcher Dunn
wrote:

>  Test.
>
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