[hlds] TS2 Not Updating: WinSock Error 10054 Connection reset by peer

2007-11-08 Thread leo bounds
Hello all,

I see many have been having trouble with TF2 update.

I'm having the same. I've tried about 7 times today
already on the same server without success.

I have tried with the normal update which doesn't
complete. When I try to start the server I get some
errors.

I tried with the -verify_all switch a few times and
keep getting this error:

Connection Reset, WinSock Error 10054 Connection
reset by peer

So it doesn't complete the verification of files or
the update.


Valve folks what is the solution for this ?

Please let me know I have customers that need to get
on their game servers.

Thank you very much for your helpful suggestions.
LB


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[hlds] TF2 Lag issues still, Dual Xeon 2.8Ghz

2007-10-28 Thread leo bounds
I have been trying to get this problem sorted out for
a while. I tried the suggestions people gave on this
list before and none have helped.

System specs:
Win 2003 Server
Dual Xeon 2.8Ghz (not dual core)
4GB memory

Server load: CPU, memory and network utilization
aren't an issue from what I have seen from hours of
looking.

I have been trying to sort this problem out for
several days now.

I have seen the issue on several different server
machines so it's not isolated to just one server box.

I have tried running the servers at both 66 and 100
tick, boosting the FPS to 600, fps_max 600

I have tried running them at the default rate settings
and also these that were suggested:
sv_minrate 4000
sv_maxrate 2
sv_maxupdaterate 85
sv_minupdaterate 10
sv_maxcmdrate 66

Description of Problem:
When above more than 14 or so players join the server,
This is the description of the problem: stuttering
across the map, rockets were skipping etc. Others were
complaining too. This is definately not the users end
since they say they can play on other servers without
this problem.

As I said I have been trying to get this problem
sorted out for several days and so far have been
unable to.

The strange thing is I have never had a problem with
CSS, DODS, or INS servers at all just TF2.

I would appreciate any helpful feedback.

Thanks much for your help,
LB

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Re: [hlds] TF2 Server laggy above 20 players

2007-10-24 Thread leo bounds
Yes, mine is a Dual Xeon 2.8Ghz P4 not core2.

What problems have been cropping up with P4's exactly
?

I tried Tony's suggestions for server.cfg settings but
don't have any confirmation if anything was fixed yet
from the players.

Thanks for any further info on this problem and for
everyone's suggestions.

- LB

Message: 6
Date: Wed, 24 Oct 2007 12:22:28 +0100
From: fishy [EMAIL PROTECTED]
To:  hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 Server laggy above 20 players
Reply-To: hlds@list.valvesoftware.com

I believe it would help this list if you guys would be
abit more
specific with your xeons, a P4 based xeon is not even
vaguely similar
 to
a core2 based xeon, and most of the problems seem to
be cropping up
 with
the P4s.


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[hlds] TF2 Server laggy above 20 players

2007-10-23 Thread leo bounds
Hello,

I am hoping someone will have some good input about
this issue I am having on one of my servers.

The server is dual zeon 2.8ghz.

CPU usage 30% or less at full load.
Memory is non-issue
Network Less than 19% capacity

I have ruled this out as neither a hardware issue or
network problem.

What happens is when 20 or more people join this 24
man server it gets really laggy and people start
complaining that it's unplayable.

The server is running at 66 tickrate with these rate
settings in server.cfg:

sv_minrate 4000
sv_maxrate 2
sv_maxupdaterate 66

This is a windows 2003 server not that it makes a
difference.

It does have Beetlesmod current version on it.

Alright, I think that's all my details.

The hardware should be able to handle this no problem
and it's not a hardware load issue at all. I spent
about 2 hours monitoring this tonight to verify that
with feedback from people playing.

Searching the net I have found several people
complaining about lag issues on TF2 servers also. I
haven't seen any solution in this thread yet unless I
over looked it.

Can someone provide a helpful solution to this problem
?

Thanks very much for your help,
LB


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Re: [hlds] TF2 Sample server.cfg ? anyone? (Kåre W. Christensen)

2007-09-19 Thread leo bounds
I appreciate your reply.

I tried using a server.cfg I use for CSS servers with
sv_maxrate etc. the same it seems to work ok as far as
I can tell.

It would be great for valve to post a sample suggested
server.cfg. I think it's strange that with all the
files that were loaded from steam in the /cfg folder
including some for xbox they left out a default
server.cfg

- LB

Message: 5
Date: Wed, 19 Sep 2007 11:35:29 +0200
From: =?ISO-8859-1?Q?=22K=E5re_W=2E_Christensen=22?=
[EMAIL PROTECTED]
To:  hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 Sample server.cfg ? anyone?
Reply-To: hlds@list.valvesoftware.com

Hi Leo,

leo bounds skrev:
 Can someone post a sample TF2 server.cfg since steam
 didn't bring a default one ?

 Any help would be appreciated.

This works for me. I first tried with explicit
variables in server.cfg,
but after some testing it seems to work better with
default values.

Place in install_dir\OrangeBox\TF\cfg

 
hostname Server name
rcon_password 
sv_password 
sv_lan 0
sv_region 0
log on
 

--
K=E5re W. Christensen





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[hlds] TF2 Server.cfg ?

2007-09-18 Thread leo bounds
How come there was no file called server.cfg
downloaded by default ? Does anyone have an example
server.cfg of what it should be ?

thank you for info..




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[hlds] TF2 Sample server.cfg ? anyone?

2007-09-18 Thread leo bounds
Can someone post a sample TF2 server.cfg since steam
didn't bring a default one ?

Any help would be appreciated.

thank you.
- LB




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[hlds] Lag with Bots on 100 Tick CSS ?

2007-04-13 Thread leo bounds
I have been spending allot of time trying to figure
out a problem so far I haven't been able to find a
solution.

The problem is when bots are added to a 100 tick
cs:source server it starts to lag and players complain
about in game performance.

The server rates are set correctly for 100 tick. This
is not a cpu/memory load issue and not any network
ping related issue.

I also have moved this to a brand new server box with
the same symptoms.

Is there some issue with adding bots to 100 tick
servers (10 to 15 or so bots) that causes performance
issues for the connected players in the game ?

Thank you very much for any helpful suggestions and
info.
- LB

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[hlds] Need Help with CZ sv_downloadurl

2007-01-17 Thread leo bounds
Hello,

I Need some help from you guys.. (*Please*)

I have setup sv_downloadurl but part of it doesn't
seem to be working.

When I first connect to server I can see it is looking
on the website during the verifying resources
because the Content Provided by box is blank.
Meaning it doesn't say Content provided by Valve

I have created a .res file for fy_streets but when I
connect to the server it is not downloading from the
website (tries to take 10 mins starting to download
from game server)

In the server.cfg I have entered:

sv_downloadurl http://www.MyClanWebsite/czero;
sv_download 1
sv_allowupload 1


in fy_streets.res on the game server it shows:

maps/fy_streets.bsp
maps/fy_streets.nav
maps/fy_streets.txt

I have verified that the maps and files are in place
on http://www.MyClanWebsite.com/czero in all the
correct folders /czero/maps etc.

What could I be missing that won't allow
fy_streets.bsp to download from the website ?

If you can help me figure this out that would be
awesome. We already have spent a large amount of time
looking into it ourselves.

Thank you very much for any assistance/Tips,
LB




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[hlds] Re: Need Help with CZ sv_downloadurl

2007-01-17 Thread leo bounds
Thanks to those that offered ideas.

I found the problem. It was that sv_download was in
the server.cfg when it should have been
sv_allowdownload 1. Someone had changed that in my
friends server.cfg

thanks again for your ideas,
LB






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[hlds] Re: Question about .res files and custom models

2007-01-15 Thread leo bounds
Thanks to those that replied about my .res files and
custom models question. I think I have it all set now.

Thanks again.

- LB





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[hlds] Question about .res files and custom models

2007-01-14 Thread leo bounds
Hello all,

I have a fairly simple question I'm sure someone here
knows the answer but I have been unable to find it
online.

I know that .res files need to be created for custom
maps when using the sv_download or web redirect but do
I need to create some kind of .res file to make the
connected gamer download custom models as well ?

If so what would the .res file name be for the custom
models ?

I know say if I have a custom map I would make a .res
file named de_superdust.res but what for a custom
model file called superduper.mdl ? superduper.res ?

(those aren't real file names of course in example)

I need to know about custom model files and .res file
names or if .res are even needed for custom model
files.

Please let me know and thanks much for your help,
LB




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[hlds] HLTV issue

2006-11-07 Thread leo bounds
I got a HLTV issue that has me stumped. I've run HLTV
on a bunch of CS / CZ servers before with the same
config with no problem.

Here's my problem:
HLTV connects to the server fine and you can see it's
a connected.

However, when you go to the game and type: connect
(followed by HLTV IP) it will not connect it gives a
Failed to connect to game server message.

I don't understand what the problem could be. It is
running on the correct IP/Port I try to connect to. I
can see it connected in the console.

Can anyone give me a clue as to what could be the
problem ?

Below is a very basic HLTV.cfg. I can't see where
there would be a problem there.

Thanks for any helpful suggestions,
LB

// set HLTV proxy name as shown in score board
name HLTV

// set HLTV name, how it should appear in game server
browsers
 hostname   HLTV


// set offline info text clients will see as reject
reason if HLTV isn't broadcasting yet
offlinetext Sorry, game is delayed. Please try again
later.

// delays broadcasting for 30 seconds
delay 180

// allow 3.5 KByte/sec as client rate. This is good a
value
// for internet broadcasts. On LAN you may set this
value to 1
maxrate 3500

// local chatting for HLTV spectators enabled
chatmode 1

// if game server is password protected, enable this
line
 serverpassword blah

// proxy's adim password for rcon, commentator etc.
adminpassword asdasdasdewie

// show message for 5 seconds each 60 seconds in
center of X axis (-1) and
// above help text bar (0.85). Color given as
hexadecimal RGBA .
loopcmd 1 60 localmsg You're watching HLTV -
#ETGameHosting 5 -1 0.9 00FF00FF

// hltv.tga will be shown instead of the default HLTV
logo in spectator GUI
// bannerfile hltv.tga

// these commands will be executed on connecting
spectator client and may be used
// to adjust settings for HLTV (for example voice
parameters)
signoncommands voice_scale 2; voice_overdrive 16;
volume 0.5; echo Voice adjusted for HLTV

maxclients 20  // don't allow any spectator clients
rate 35000 // maximum data rate
nomaster 1// don't register at master servers






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[hlds] CS Source Update released (server still out of date problem)

2006-09-12 Thread leo bounds
Anyone having problems after updating CS Source
tonight with the server still not saying updated in
Steam ?

In the server console it no longer shows Your Server
is Out of Date since I ran the update tool and
restarted however if you find the server in Steam and
try to join it says This server is out of Date and
will not allow you to join.
 You can join directly from the game console by typing
in the IP.

I'm a bit stumped.

I re-ran the update 3 times including deleting the
.blob files to let them come down again.

Any helpful info would be appreciated.

Thank you. - LB

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[hlds] VAC secure mode disabled. Could not establish connection to Steam

2006-08-14 Thread leo bounds
I restarted a few servers today and found that they
did not become VAC secured again at restart. Servers
were on different machines in different parts of the
US. Nothing in my config or setup has changed.

Getting that good ol' message of:
Could not establish connection to Steam servers.
   VAC secure mode disabled.

Anyone else ?

Is there a problem with VAC today ?

- LB

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Re: [hlds] hackers in dod source server

2006-06-16 Thread leo bounds
The only thing they seemed to be able to do was to
change the map at will and annoy the server admin and
other people trying to play on the server in chat.

As I said before, at first the server was running
manimod and eventscripts. I stopped the server,
removed the mod temporarily, changed the RCON pass and
restarted.
 They still were able to change the map somehow when
they wanted bothering people that were trying to play
the game. They just kept changing the map over and
over.

I then banned them both by Steam ID and IP address.
That kept them out but I still don't know exactly how
they were doing that in the first place. I looked
through the logs and I couldn't find anything unusual.
 It wasn't a real server crash just map restarts.

Here's their Steam IDs and IP addresses if you manage
ban lists feel free to add them:
STEAM_0:1:1060248
STEAM_0:0:419184
24.166.85.223
65.185.65.168

- LB



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[hlds] hackers in dod source server

2006-06-15 Thread leo bounds
I had an admin complaining about someone that had
somehow got control over his DOD:Source server and was
harrassing the admins in game and restarting the
server at will by changing maps.

Running on the server at the time were manimod and
eventscripts. I shut down the server and restarted it
with no mods and changed the RCON password as well.

Still this person seems to be able to keep changing
the maps.

Has anyone heard of any DOD Source Exploit like this ?

Please let me know if you have. It is very annoying.

Thank you. LB

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[hlds] Re: VAC Problems

2006-05-20 Thread leo bounds
I'm having problems in the US on some of my servers as
well.

This is what it shows in the server console:

Connection to Steam servers successful (SU).

status
version : 1.0.0.4/7 2707 insecure (secure mode
enabled, disconnected from Steam3)

- LB

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[hlds] Problem with CS 1.6 Server: Error: BAD: 103:svc_bad

2006-05-18 Thread leo bounds
I have a random problem on a CS 1.6 Server I hope
someone can shed some light on.

I have had some players randomly dropping for a while
to this server. It does not seem to be a specific
problem with certain players or specific map running.

Someone finally captured the error and gave it to me
which shows:

Error: server failed to transmit file 'AYSYŒ'
Last 32 messages parsed.
138754 0109 svc_pings
138754 0151 svc_voicedata
138756 0008 svc_time
138756 0013 svc_clientdata
138756 0033 svc_deltapacketentities
138756 0113 svc_pings
138758 0008 ScoreAttrib
138758 0011 ScoreAttrib
138758 0014 ScoreAttrib
138758 0017 ScoreAttrib
138758 0020 ScoreAttrib
138758 0023 ScoreAttrib
138758 0026 ScoreAttrib
138758 0029 ScoreAttrib
138758 0032 ScoreAttrib
138758 0035 ScoreAttrib
138758 0038 ScoreAttrib
138758 0041 ScoreAttrib
138758 0044 ScoreAttrib
138758 0047 Money
138758 0053 svc_setview
138758 0056 NVGToggle
138758 0058 ScoreAttrib
138758 0061 ScreenFade
138758 0072 RoundTime
138758 0075 ScoreAttrib
138758 0078 ScoreAttrib
138758 0081 svc_event_reliable
138758 0084 CurWeapon
138758 0088 CurWeapon
138758 0092 svc_filetxferfailed
BAD:  103:svc_bad
Host_Error: CL_ParseServerMessage: I

Then some players get dropped.

Anyone have any idea on this ?

Please let me know your suggestions. It doesn't seem
to be specific to any maps.

Thank you much for any tips and or info.

- LB


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[hlds] Dual Xeon Issue HL1 Engine (CZ File request)

2006-04-12 Thread leo bounds
Does anyone have available the pre-march CZ files I
could download somewhere ?

I need the files that are current enough to be VAC
secured. Someone had posted a link to some files for
CS a week or so ago but I need the ones for CZ.

I just need the CZ .dlls I guess and some of the
engine files.

Can anyone help with this ?

I suppose there is still no ETA on the fix from Valve
yet on this one ?

Arg.. this is not good at all.

Thank you for any help,
LB

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[hlds] HL1 Issues on Dual Xeon Servers

2006-04-11 Thread leo bounds
Hello,

A week or so ago about 3 people posted on this list
about having strange lag issues on HL1 servers that
were not due to server load or network performance.
 They found the solution was to roll back to the next
to last HL1 engine update files and someone posted the
files for download here.

So at this point has this issue been addressed by
Valve that it is going to be fixed ?
 Someone told me that this has been posted in the list
however I have been watching it closely and have not
seen this.

All my servers start with a server management tool
that sets affinity to use Both CPUs when HLDS starts
so my issue is not the same as the one people have
been talking about the problem of CS only being bound
to one CPU.

The bottom line for my question is has valve said
anything about fixing the issue in the last HL1 update
for dual xeon systems that already have set on startup
bound to both CPUs.

Symptom of problem: Strange lag.. pings will be normal
30-40ms or whatever then all of a sudden pings go
through the roof.. 300ms above or whatever.
 This is not related to CPU, system resource usage or
network related. This only seems to be seen on HL1
servers that have had the newest update.

I would very much appreciate a clear answer about this
problem.

Thank you for your assistance,
LB



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[hlds] Re: HLDS performance issues

2006-04-04 Thread leo bounds
Did we ever get an official statement from valve about
the performance issues that seemed to be caused by the
last update for HL1 based servers that a few people
have mentioned here on the list ?

I know the rollback seemed to fix the issue but was
there any official fix or statement about this problem
?

- LB

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[hlds] New VAC Problems

2006-03-27 Thread leo bounds
I have some VAC problems today that I haven't had
before with updated HL1 based servers.

The message I see when I start servers is:

Connection to Steam Servers Successful (SU)
 VAC Secure mode not available

status shows:
insecure (secure mod enabled, disconnected from
Steam3)

If I have had problems in the past I have been able to
fix them either by an -sport switch or making sure my
files are updated. Neither of those are working for me
today and I have this issue on several server
machines.
 The Steam VAC error message also seems different.

Has anyone else had this problem lately and know a
solution ?
 These are windows servers.

Thank you for any helpful info or suggestions,
LB

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[hlds] Problem since last CSS Update

2006-03-05 Thread leo bounds
My servers were updated properly and are no longer
showing the Server out of Date message.

I can connect to the servers fine with no problem but
several people have said they can't connect and when
they try they get a message saying You do not have
this third party mod or something like that and they
cannot connect.

I do not understand why some people would see this
message since I know the servers are updated and I
have no problem connecting myself.
 I have had quite a few people complain about this
issue and I'm a bit stumped as to what this problem
could be since I know the updates completed.

Anyone know what this could be ?

Thanks for any info.
- LB

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RE: [hlds] Valve are you listening?

2006-02-17 Thread leo bounds
I don't see as many serious issues as other people
seem to be complaining about.
 For the most part people are happy with valve games
as far as I can tell.
 I'm glad that the valve team responds fairly quickly
to severe game issues so servers do keep up and
running.

For that other game that someone mentioned that had a
successful boycott. That was Call of Duty 2. There was
a well publicized protest about lack of anti-cheat in
COD2. The company got the message and they plan to
release an anti-cheat soon.

 As far as boycotting Valve I don't think thats going
to work and it's not helpful.
 Instead it would be best to post your issues or bugs
in a polite manner instead of the bad attitude too
often we see displayed on this list.
 If I was a software developer overburdened with work
I would be more likely to assist people that display
some level of maturity.
 Just my 2 cents.
- LB

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[hlds] Neo TF Mod for TFC

2006-01-27 Thread leo bounds
Does anyone happen to know if that mod Neo_TF will
still work with the current version of TFC ?

I can't find much about this mod other than the file
itself. I'm wondering if it is compatible with the
current TFC version and Half Life engine.

Thanks for any info..
- LB

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Re: [hlds] Neo TF Mod for TFC

2006-01-27 Thread leo bounds
I have the newest version of Neo TF I could find ver
1.81 or something like that. I installed it according
to instructions, server starts fine and shows as
running.
 However when you try to connect no one can join. It
hangs on Loading resources.
 I spent several hours last night trying to get it
work with no success.
 I even loaded the client file on my PC so it
shouldn't need to download resources from server but I
still can't join.

No error message, just hung on Pre-caching
resources.. something like that.

I'm stumped at the moment...
- LB

Message: 5
From: James McKenna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Neo TF Mod for TFC
Date: Fri, 27 Jan 2006 00:17:08 -0800
Reply-To: hlds@list.valvesoftware.com

Yes. I ran one a couple months back. As far as I know,
Valve hasn't
released
an update for that game in... forever.

Speaking of the Team Fortress franchise...


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[hlds] Re: Steam Updates

2006-01-20 Thread leo bounds
My first servers on that night sat at the Updating
Steam to ver 45 message without bringing down a
single file for at least 3-4 hours also.
 I tried a few restarts during that time to see if it
was just hung but that didn't do anything.
 Finally near the end of the 4 hours I did a restart
again with the update tool and it started bringing
down the files.

- LB


 Message: 1
 Date: Fri, 20 Jan 2006 00:41:24
 To: hlds@list.valvesoftware.com
 From: Dan Sorenson [EMAIL PROTECTED]
 Subject: [hlds] Re: Steam Updates
 Reply-To: hlds@list.valvesoftware.com

 At 10:52 PM 1/18/2006 -0800, DT wrote:

 I've been trying to update from 6:00 pm to 10:50 pm
 now and still nothing. Not even 1%.  How long should
 it take?



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[hlds] Steam Updates

2006-01-18 Thread leo bounds
Is anyone else having problems with the update
starting or completing ?

On updating I have this screen:
Updating 'Counter-Strike Source Shared Content' from
version 43 to version 45

It's been at least 8-10 minutes and not one file has
come down or updated. Steam Network overloaded ? It
seems constipated because nothing is moving.

I've complained before about the time Valve picks for
updates but no one seems to care about that.
 Instead of Valve choosing to update in the middle of
the night the updates always come out during the
Prime time when people are getting home from work
and trying to hit their servers 4pm - 7pm which no one
can get to because all the servers are Out of
Date.

- LB

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RE: [hlds] Steam Updates

2006-01-18 Thread leo bounds
I do understand that. I guess I live in the unlucky
part of the world because steam updates allways hit
our servers at the worst possible time of the day.
That is right when everyone is getting home from work
and tries to get on their servers between 4pm - 7pm.

It would be nice if us server admins could get some
sort of pre-load the night before it goes live to
steam clients or a staged deployment based on time
zone at 2am.
 I realize that is all just wishful thinking though.

- LB

 Message: 1
 Subject: RE: [hlds] Steam Updates
 Date: Wed, 18 Jan 2006 18:58:09 -0800
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Reply-To: hlds@list.valvesoftware.com

 Look at the server status page, we release during a
 low in player
 numbers...

 - Alfred


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[hlds] Problem with sv_alltalk on CZ Server

2006-01-13 Thread leo bounds
This seems really dumb but I'm having a problem with
sv_alltalk on a CZ Server.

In the server.cfg there is the line that says:
sv_alltalk 1

However, when the server is restarted and I check the
value it is set to sv_alltalk 0

I can't understand why this would be since it was set
to 1 for sure in the server.cfg when the server
starts.
 I have looked around as to why this would be and
can't find out why.

Does anyone have any idea why sv_alltalk 1 set in the
server.cfg would not be applied on server start ?

Thank you for any info or tips,
LB

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[hlds] Re: the steamid_pending and admin mods

2006-01-05 Thread leo bounds
I have this problem as well on a DOD server.

Is there no fix at all for this at this point ?

I was getting allot of complaints about this bug.

Let me know if anyone out there has more info about
this problem.

Thank you.
LB



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[hlds] Re: New Years

2006-01-01 Thread leo bounds
Happy New Year to everyone and the Valve Team.

We probably don't say thanks enough just yell loud
when we have a problem but really thanks to Valve for
all their support and work over the last year to help
us keep our servers running well.



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[hlds] Re: New Windows WMF Exploit

2005-12-29 Thread leo bounds


--- [EMAIL PROTECTED] wrote:

Is there a windows update out already to block this ?

 Message: 1
 Date: Thu, 29 Dec 2005 00:31:09 -0500
 From: dackz [EMAIL PROTECTED]
 To:  hlds@list.valvesoftware.com
 Subject: [hlds] New Windows WMF Exploit Might Affect
 HL2 Mods
 Reply-To: hlds@list.valvesoftware.com

 http://www.securityfocus.com/brief/89

 Basically, it's an exploit in Microsoft's WMF image
 renderer and one can
 trigger code in the file simply by viewing the file
 or downloading it
 and opening the folder it's in with Explorer.

 Now the MOTD panel in Valve's games uses IE/mshtml,
 so it would be
 affected as well. A server admin could just put this
 image in their MOTD
 and anyone connecting to the server might be
 infected if they viewed the
 MOTD.

 This might affect HL1 mods too if they use mshtml
 for the MOTD window.



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Subject: RE: [hlds] Steam Server Query Port Problem ?

2005-12-03 Thread leo bounds
Gary,

Is that scattered servers accross different boxes or
do you have an entire box that has none showing in
steam ?

I have another win server box in the same rack that
shows servers in steam, then the other box that shows
none.
 I can't figure out what the problem is. I've been
running steam based servers for about 2 years and
never seen this one before.

Thanks to all for any suggestions on how to fix this
problem.
LB

Message: 3
Date: Sat, 03 Dec 2005 02:46:51 -0500
To:
hlds@list.valvesoftware.com,hlds@list.valvesoftware.com
From: Gary [EMAIL PROTECTED]
Subject: RE: [hlds] Steam Server Query Port Problem ?
Reply-To: hlds@list.valvesoftware.com

Some of my CS servers aren't showing up on query lists
since about 2
days ago. At first I thought it was one of my
access-lists on my 4506
(or maybe a routing issue, checked), but it's only
like a few
scattered servers.

/ges




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[hlds] Steam Server Query Port Problem ?

2005-12-02 Thread leo bounds
Is there a specific port that has to be open on a
server box for servers to show in the Steam server
listing ?

For some reason I have one server box with CS Servers
not showing in the Steam server listing.
 You can connect and play on the CS Servers fine it's
just not showing in the server list.

The strange thing is that another server box in the
same rack has CS Servers showing fine in Steam.
 The difference is the kind of firewalls on each box.

Is there a specific port that needs to be opened for
Steam query to have these servers listed in the main
Server Browser Listing in Steam ?

Thanks much for any help and suggestions,
LB



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Re: [hlds] Steam Updates

2005-11-11 Thread leo bounds
The problem with people that setup remote control
panels to update games by Steam that don't have full
access to the server is the person using the control
panel never knows how long the update is taking, they
also never know if there is some steam error that did
not complete successfully.

I have seen many times when I update a server the
update has completed, however after restart only to
find that the update did not complete and it is
missing some files.
 Only after running the Steam update again will it
correct the problem.
 Someone trying to do this from a Control Panel will
never know this.
 Second thing is.. when Steam Updates first come out
on the release day I often have seen where I need to
keep restarting the update over and over where it will
seem to hang not downloading a single file for a
very long time. I'm guessing because the Steam network
is overloaded with everyone trying to get the update
at the same time.
 Often after sitting there for a long time it will
just exit after not downloading one file and will need
to be restarted again.
 I have seen it sit there for over an hour not getting
a single file. The person trying to do this from a
remote control panel would have no clue as to what is
going on at that point.
 - LB




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[hlds] Questions about CS Bullet Registration

2005-11-03 Thread leo bounds
Are there any settings besides server sv_maxrate
settings that affect bullet registration for CS 1.6
Servers ?
 I'm having some problems with people having bullet
registration issues.
 I don't see the CPU or resource usage as a problem.

What settings would I need to look at in the CS
Server.cfg that could improve CS 1.6 bullet
registration ?

Thank you for helpful tips,
LB



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[hlds] Re: DOD:S Disabling Hyperthreading ?

2005-10-13 Thread leo bounds
I've been having allot of problems with DOD:S Servers
where anything above 18 players on a server will cause
lag.
 Meanwhile CPU/Memory are a non-issue. I have messed
with rate settings, have fps booster etc with no
improvement.

I can't figure out why people say they lag with more
than 18 players.
 I've had no problems with CSS or other game servers I
host.

I also have a Dual Xeon with Hyperthreading.

What's this about Disabling HT and how would it
improve game server performance ?

I'm not even sure at the moment how HT is disabled in
Win 2003 server. This is not something I have looked
at so far.

Thanks for any info.

- LB







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Re: Subject: [hlds] DoD:S motd.txt

2005-10-03 Thread leo bounds
I know this is not a big deal but why does it
overwrite the motd.txt in the first place ?

I remember when CSS first came out it did the same
thing but doesn't do it anymore as far as I know.

It just checks to see if a motd.txt exists, if it
doesn't then it puts one there.

What is the reason for overwriting motd.txt ? Was this
just a minor mistake left in to the DOD:S steam
updates ?

- LB



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[hlds] RE: DoD:Source Default tickrate ??

2005-09-30 Thread leo bounds
Yep, DOD:S shows as 66 tickrate default on all my
installs as well while CSS default shows as 33.

- LB



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[hlds] Rate Settings for 20 Player DOD:S ?

2005-09-28 Thread leo bounds
Can someone suggest what would be the best rate
settings for 20 player DOD:S ?

sv_maxrate ?
sv_minrate ?
sv_maxupdaterate ?
sv_minupdaterate ?

I used settings like I did before for CSS but people
have been complaining about game lag.

Thank you for any helpful info at all.

- LB



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[hlds] Re: DOD:S Dedicated Server Files

2005-09-26 Thread leo bounds
It sure would be nice if someone from Valve would give
us an official statement about when the server files
will be available.

At least us server admins would be able to plan the
rollout on our servers a bit.

(sigh)



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[hlds] No Comment from Valve ?

2005-09-26 Thread leo bounds
Why has no one from Valve said one word on this list
for days.

Come on Valve.. at least say if DOD:S files will or
will not be available on hldsupdatetool.exe

Not saying a word to all the server admins and Game
Host providers on this list is really freaking lame.

You must know all the people here wondering what the
heck is going on but make no comment at all.

Very disappointed in the lack of information from
Valve on the day of release.

We are now 5 hours from unlock time but our company
will have no servers online for our customers to use.

- LB

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[hlds] DOD Source Dedicated Server Files

2005-09-25 Thread leo bounds
From what I read earlier we were expecting to have the
DOD Source Dedicated files 2 days before the public
unlock of DOD:S.

Right now we are less than 24 hours away from the
public unlock time. The files are not available yet
and we haven't had any news about this as to what the
delay is.

Waiting until the public unlock time would be bad for
those of us that have more than a few servers. The
whole idea behind a pre-load is supposed to prepare
gamers to be ready at the unlock time without putting
strain on the Steam network I would think.
 However if Server Admins and game host providers do
not have the dedicated server files there will be none
online for players to connect to or worse yet leaving
us to scramble at unlock time to try to load server
files.
 Meanwhile, people asking why they can't connect to
the new DOD:S server because the files are not there.

Is there any updated news on when we will really have
the dedicated server files ?

Thank you for helpful info,
LB



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[hlds] DOD:S Server Files ? How Soon ?

2005-09-22 Thread leo bounds
Just wondering how soon we will be able to get the
dedicated server files off of Steam to Pre-load ?

It's starting to get down to the wire now with only a
few days left before the game is unlocked.

I hope us server admins can get the files by Sat at
the latest to be prepared.

Thank you for any info,
LB



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[hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread leo bounds
I for one appreciate the fact that Valve is checking
for bugs before pushing out the release delayed a few
days or not.

- LB

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[hlds] DOD:S Dedicated Server Files

2005-09-17 Thread leo bounds
How far away are we from being able to download the
DOD Source Dedicated Server files ?

Anyone know what the switch will be on the update
command line to download this ?

I would like to get the dedicated server files soon
before there is a strain on the Steam network on DOD
Release date.

Thank you for any helpful info,
- LB

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[hlds] VAC Problem Could Not Establish Connection to Steam Servers

2005-08-24 Thread leo bounds
Since no one replied last time I'm reposting this
question/Problem.

After the last few updates I now have problems with
some of my CSS servers where when I start it up it
will say VAC Secured then a few seconds later it
will go unsecured with a message saying Could Not
Establish Connection to Steam Servers

I have other CSS Servers on this same machine that are
VAC Secured with no problem. This server is running on
its own IP on Windows machine.
 I have run multiple CSS servers on the same machines
for months with no problems until these last few
updates.

I understand there's some new -sport option but I
don't know what this does or what the fix is to
correct this problem with several CSS Servers running
on the same machine.

It would really be great if someone could share the
fix solution for this problem.

Thank you,
LB




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[hlds] HL1 Engine Update Problems ?

2005-08-12 Thread leo bounds
Are the majority of you folks running the latest HL1
Steam updates with no problems ?

I saw a few people having some issues. For the most
part are you guys running the latest HL1 update with
no problems ?

I really would like to hear feedback before I update
other servers.

Thank you for your comments,
LB




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[hlds] DOD Server Errors

2005-08-11 Thread leo bounds
I have not updated my servers with the latest steam
updates since they were optional updates and not
required for players to connect and play on their HL 1
engine servers.
 I only updated one for testing purposes.

However, I started getting complaints for DOD Servers
only that are not updated about problems connecting.

They get this message:
Error:  Server verification failed

I thought the latest HL1 updates were optional if
that is the case why are many players trying to
connect to the DOD non-updated server getting these
messages ?

Thank you for info.




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[hlds] Lag issues on large DOD server

2005-08-01 Thread leo bounds
We have been having some lag problems on a 32 player
DOD server. It does not seem to be related to the
network so we are looking at possible problems in the
server.cfg

Would this be correct for an active 32 man DOD server
?

// Set Rates
sv_maxrate 25000
sv_minrate 4500
sv_maxupdaterate 101

It is running AMX with a few custom plugins and
shrikebot also. We are trying to figure out what the
issue is.
CPU and memory resource usage are normal.

Thank you for any tips and suggestions.

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[hlds] Re: Lag issues on large DOD server (Whisper)

2005-08-01 Thread leo bounds
We will try sv_maxrate 1 for our 32 player Day of
Defeat server as suggested and see if that helps.

Thank you for info






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[hlds] Could not establish Connection to Steam Servers

2005-07-23 Thread leo bounds
Why would I get a Could not establish Connection to
Steam Servers - VAC Secure mode Disabled message on
one of my source servers when I have another source
server on the same machine that downloads VAC and is
running secure mode with no problem ?

I've rebooted the css server with the problem 3 times
and it still says Could not establish Connection to
Steam Servers - VAC Secure mode Disabled


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[hlds] Problems with CSS Surf Maps

2005-07-17 Thread leo bounds
I have a server with some performance problems and I
noticed that when running Surf custom maps for CSS
there are 100's of errors per minute in the console.

The error is something like Datatable Warning:... Out
of Range Value.. in Send Prop Float

This is bad scripting in the custom map I would think.
I have only seen this for people that run these custom
Surf maps and not other custom maps.

Can someone explain what this means and has anyone
else had this problem on CSS surf maps ?

Could this be the source of performance problems or
something else ?

Thanks for your info.



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Re: [hlds] Problems with CSS Surf Maps

2005-07-17 Thread leo bounds
Would you happen to know if this problem is in all CSS
Surf maps or just a few of them ?

The bad thing about this I guess is that the server
admin may not even know of these 100's of errors
unless he has a direct view of the server console.

 Message: 1
 Date: Mon, 18 Jul 2005 03:09:20 +0100
 From: James Tucker [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Problems with CSS Surf Maps

 I've seen this. The props have not been properly
 placed and along with
 the errors you will tend to notice massive server
 load as the physics
 works to make everything balance+/land.


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[hlds] Steam update problem

2005-07-06 Thread leo bounds
Is the Steam network overloaded today because of this
update ?

I've been trying to update some servers for the last
30 mins. I'm looking at a screen that says Updating
Shared Content from version 35 to 36 for the last 30
min or more and not a single file has been copied
down.

Is this normal ?

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[hlds] Questions about sv_maxrate for DOD Server

2005-07-06 Thread leo bounds
I have some larger DOD servers that are having some
performance issues.
 What is the best sv_maxrate for a 24 player server ?
For source servers I usually set sv_maxrate to 2
or so but I don't think DOD handles that much.

For Day of Defeat 24 player server should it be set to
9000 or a higher number for sv_maxrate ?

Thanks for any info

btw: my source server finally did starting updating
with tonights update after about 40 mins.

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Re: [hlds] VSM failing to download

2005-06-27 Thread leo bounds
One of the VAC1 servers had a brain fart, it has
been given a stern talking to and should be
operational again.

- Alfred

HAHA.. thanks for breaking it down in technical terms
we can understand Alfred.. lol



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[hlds] Error! Server verification failed.

2005-06-26 Thread leo bounds
I have several people reporting an error message of
Server verification failed.

I have run servers for months with no problem then
just yesterday this problem started to popup with no
changes to the servers.

Is there some problem on the Steam network the last 2
days ?

Thank you for any helpful information.

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[hlds] Re: sv_unlag and Ping

2005-06-25 Thread leo bounds
I saw someone talking about sv_unlag and ping
performance. Is it a good idea to have sv_unlag 1 in
all our server.cfg files as a general rule to help
people with bad ping rates and if so would that be for
all HL games, CS, DOD, CSS etc ?

Thanks for info





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[hlds] Re: stats command in srcds console

2005-06-12 Thread leo bounds
Is there some place that explains what the info means
when you type stats in your server console ?

I see this in my console:
CPU IN OUT Uptime Users FPS players

What does CPU and IN / OUT mean with this command ?
I see the numbers I just don't understand the data.

Thanks for any info on this.




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[hlds] Re: HL1 Engine Update breaks HLSW and Web query

2005-06-09 Thread leo bounds
I'm sorry if someone has already covered this but if
it was in the news group I missed it.

Since the HL1 engine update the other day CS servers
can't display the server in HLSW and online web server
views from web pages that show live server status.

There was the similar problem with a CSS update a
while back that was fixed by adding
sv_enableoldqueries 1 in the server.cfg

This doesn't seem to fix it in CS after the HL1 engine
update released on June. 7th.

Is there a solution to this yet ?
Thank you



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[hlds] Re: Questions about Tic rate

2005-06-02 Thread leo bounds
I have some questions about Tic rate.

The default Tic rate is 33 correct ?

Why is CAL requiring servers to be locked at a Tic
rate of 100 and does this mean that the slice or
percentage of CPU usage 100 Tic rate servers will be
locked down or reserved?

I mean does a 100 Tic rate server lock down a
percentage of CPU to use for that server on a machine
running multiple servers ?

 Is there any more information available about how 100
Tic rate affects CPU usage ?

Thank you for any info about this. I have many people
asking me about it.



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[hlds] Re: CSS Stats logging

2005-05-21 Thread leo bounds
Is there any option to cause weapon stats details to
be written to the server logs for CSS so Psychostats
can pull player info like the hitbox stats ?

I know in CS you had to use AMX or statsme to get
extra data written to the logfiles that was then
processed player data and weapon hitbox info for
Psychostats.

There's some statsme mod out for CSS but I heard it
causes performance issues.
 I would rather just have an option to turn on for
more detailed logging.

I know there's allot more important things going on
right now but this is a common question I am asked.




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[hlds] Re: Steam Update Time Schedule

2005-05-19 Thread leo bounds
Can someone please explain to me why Steam Updates are
always released between 4pm PST and 7pm PST ?

What is the purpose of this time frame ?
I know there are others outside of the US but 5pm to
9pm is the heaviest traffic time for gamers.

I know valve is also in the US. can someone explain to
me why it always has to be at this time ?

I would really like to know.

Please leave out the lame comments I'm asking a legit
question.


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[hlds] Re: hlds digest, Vol 1 #3451 - 13 msgs

2005-02-24 Thread leo bounds
Question to the Valve Team:

Why do you guys always release new Steam updates for
servers late in the day like 5pm ?

Don't you guys know that is when people start to get
home from work and try to get on all the CS:Source
servers ?
 Meanwhile people that are game hosts are scrambling
trying to update all the source servers on an
overloaded Steam network.
 I have been staring at a screen running an update for
over an hour on the west coast and not a single file
has been pulled down or moved. It's in the updating
mode

Please have a heart and release new updates in the
morning instead of the end of the day to give server
admins ample time to update servers before it hits
prime gaming time.

Either that or fix the problem with the Steam network
getting overloaded and unable to supply updates
quickly.

I'd be fine with a slow network if the updates were
released in the morning.

I'm sure other game hosts would say the same thing.
I hope someone actually reads this...

- Watching Steam update is like watching the grass
grow.. you look but you aren't really sure you are
seeing something move...


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 than Re: Contents of hlds digest...


 Today's Topics:

1. Re: HL2MP - new exception and crash after the
 update, in vphysics.dll ([EMAIL PROTECTED])
2. Re: HL2MP - new exception and crash after the
 update, in vphysics.dll (Whisper)
3. Re: HL2MP - new exception and crash after the
 update, in vphysics.dll ([EMAIL PROTECTED])
4. Re: HL2MP - getting started with rcon (wArgOd)
5. Re: HL2MP - getting started with rcon (Mikee)
6. Counter-Strike: Source, Half-Life 2:
 Deathmatch and Source engine update (Alfred
 Reynolds)
7. RE: [hlds_linux] Counter-Strike: Source,
 Half-Life 2: Deathmatch and Source engine update
 (Alfred Reynolds)
8. Re: RE: [hlds_linux] Counter-Strike: Source,
 Half-Life 2: Deathmatch and Source engine update
 (Mikee)
9. Re: RE: [hlds_linux] Counter-Strike: Source,
 Half-Life 2:
Deathmatch and Source engine update (Z
 Teknology G-Mail)
   10. RE: [hlds_linux] Counter-Strike: Source,
 Half-Life 2: Deathmatch and Source engine update
 (Alfred Reynolds)
   11. Source Update (Ruiner)
   12. RE: RE: [hlds_linux] Counter-Strike: Source,
 Half-Life 2: Deathmatch and Source engine update
 (Spencer 'voogru' MacDonald)

 --__--__--

 Message: 1
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] HL2MP - new exception and crash
 after the update, in vphysics.dll
 Date: Thu, 24 Feb 2005 08:23:03 -0800
 Reply-To: hlds@list.valvesoftware.com

 Are these model exploits anything new? Last night my
 OP4 server crashed with
 a mesage about some model not being found. Yet, I've
 verified all maps to
 ensure they have the necessary models, so I'm
 wondering if HL1 servers are
 also susceptible to this?


 - Original Message -
 From: Mikee [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, February 23, 2005 3:50 PM
 Subject: Re: [hlds] HL2MP - new exception and crash
 after the update, in
 vphysics.dll


  WoW!  Thank God for ServerDoc, because Firedaemon
 is not restarting the
  HL2-DM servers that are being intentionally
 crashed with all of the model
  and other exploits.  The steam forums are full of
 lists of bugs, exploits,
  crashing models using ### characters, invisible
 player models, etc. etc..
 
  I have personally banned about 40 players in the
 last 3-4 days just while
 I
  am in the server seeing those who are playing as a
 bullet, barrel,
 headcrab,
  or invisible.  At first it was cute seeing a
 headcrap running around with
 an
  RPG, but this is really out of control now.  I can
 no longer run the
  Steamlab map because there apparently are many
 more things that can be
 used
  for them to crash the server and cause trouble.  I
 am surprised that there
  are not more server admin posts on this list about
 it.
 
  Valve Hel!
 
 
 
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 --__--__--

 Message: 2
 Date: Fri, 25 Feb 2005 03:59:00 +1100
 From: Whisper [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] HL2MP - new exception and crash
 after the update, in vphysics.dll
 Reply-To: hlds@list.valvesoftware.com

 Different Engine I thought

 On Thu, 24 Feb 2005 08:23:03 -0800,
 [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
  Are these model exploits anything new? Last night
 my OP4 server 

[hlds] Can't display MOTD in CS:Source Beta

2004-08-21 Thread leo bounds
For some reason when I modify the motd.txt file that
came with CS:Source Beta the changes still aren't
displayed.
It still shows the generic motd that came with the
beta.

Has anyone been able to modify or customize the
CS:Source MOTD ?

I'd be glad to get some info.

Thanks




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