Re: [hlds] Team Fortress 2 Update Coming

2008-05-09 Thread scumbucket
I have had issues with that as well and I still use gameinfo.txt  method.

 Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: 
 Thanks, I thought of making a batch file but never got around to it.
 
 @ Robert
 
 why... that was phased out with newer versions of mms
 
 I've had problems with that version of MMS.
 
 - voogru.
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
 Sent: Friday, May 09, 2008 3:01 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 Handy...
 1. make a copy of your gameinfo.txt and call it gameinfo.bak.txt
 2. make a batch file called gameinfo.fix add:
 date/t
 time/t
 cd C:\srcds\orangebox\tf
 copy gameinfo.bak.txt gameinfo.txt
 cd ..
 time/t
 @pause
 Run batch file when an update screws with your gameinfo.txt  
 
 
 - Original Message 
 From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, May 9, 2008 1:20:36 PM
 Subject: Re: [hlds] Team Fortress 2 Update Coming
 
 Oh goodie.
 
 *Backs up gameinfo.txt*
 
 - voogru.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Friday, May 09, 2008 1:44 PM
 To: Half-Life dedicated Win32 server mailing list;
 [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2 Update Coming
 
 Sometime later today we'll have a required Team Fortress 2 update.
 
 Jason
 
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Re: [hlds] Team Fortress 2 Uber Exploit

2008-05-05 Thread scumbucket

 Ben B [EMAIL PROTECTED] wrote: 
 Well, i can see how this one could slip through the tests.  I would never
 think of trying to change equipment whilst ubered to try for an infinate
 uber.
 
 
 However, I think a fix ought to be released soon.
 
 On Mon, May 5, 2008 at 11:59 AM, James McKenna [EMAIL PROTECTED] wrote:
 
  We've been planning people left and right.
 
  On Mon, May 5, 2008 at 9:03 AM, Chad Austin [EMAIL PROTECTED] wrote:
 
   3 updates in one week = no proper testing procedure or an extremely
   buggy program, or an attack by a group of hackers.
  
   JDoc0512 wrote:
but they won't release another update just to fix this exploit
  3 updates in one week = overkill
   
Cc2iscooL [EMAIL PROTECTED] wrote:
  Valve, any chance we can get this fixed? The amount of people
   exploiting
this goes up daily.
   
DontWannaName! wrote:
   
I posted this earlier but no one saw it. I tried it after I get the
   first milestone for medic with the Blutsauger. It worked and is a pretty
  bad
   exploit. After unlocking Blutsauger or any other
weapon uber yourself in spawn. While ubered go to medic load-out
  screen
and choose to change or keep one of the weapons. That's it. Now you
  are
self ubered and can use syringe or saw while ubered. I have had a few
   people come in my server and do this so watch out for infinite ubers
  with
   medics by themselves.
   
   
   
   
  
  
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Re: [hlds] Source Engine Update Available

2007-06-12 Thread Scumbucket

Very nice no problems at all :)


- Original Message -
From: James Gray [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, June 12, 2007 6:39 PM
Subject: Re: [hlds] Source Engine Update Available



Very nice update! Definitely got it right with this one. Looking
forward to whatever else you have in store for Source.

On 6/12/07, Whisper [EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
What version number should come up when you do an rcon status?

Windows  Linux please

Thanks

On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote:

 Updates to the Source Engine are now available.  Previously this was in
 Beta, behind srcds0407.  Please run hldsupdatetool to receive this
 update.  The specific changes include:

 Pure Servers:
 Servers can now force the client to match the server's files, by
 becoming a pure server. When a server enables sv_pure, clients who
 connect and play on the server cannot gain an advantage by modifying
 the
 game content. For more information about Pure Servers, click here:
 http://developer.valvesoftware.com/wiki/Pure_Servers.

 Source Engine:
 - In-game server browser only shows human players in the player counts
 column. Bots column now shows number of bots instead of a some bots
 or
 no bots icon
 - Fixed servers with bots reporting incorrect number of bots when
 sv_master_legacy_mode is set to 0
 - Fixed a server performance problem with queued packets
 - Increased the maximum rate to 1 megabyte
 - Added a findflags console command, which can list all cvars with a
 specified flag. For example: 'findflags server_can_execute' will find
 all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
 - Cheat protected many cvars and commands
 - Removed cl_restrict_server_commands to prevent clients from being
 redirected
 - Fixed user names reported as unconnected when greater than 32k
 players had connected to the server
 - Fixed a client crash during authentication
 - Fixed a crash when mashing the ~ key on disconnect
 - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
 the client
 - Fixed the free roaming camera in SourceTV demos
 - Fixed cl_language archiving itself and not updating correctly when
 the
 language changed
 - Fixed a voice recording bug that could cause voice dropouts
 - Fixed a rare crash when spectating in Counter-Strike: Source

 We'd also ask that everyone please set sv_master_legacy_mode 0 again
 and
 report any problems.

 Jason

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[hlds] Pings

2007-05-29 Thread Scumbucket
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can someone clear up a ping mystery for me. We have noticed that players are 
coming in more and more with super low pings of between 1 and 10. Which is 
fine, but we have also noticed a ping difference.

If a player shows a:

2 ping in game
87 ping in the server console
94 ping in HSLW

Are they cheating by way of reducing their in game ping?

Now I know that there will aways be a difference from in game ping to console 
or HLSW. But I have seen this on players showing around a 3 ping in game but a 
hlsw/server console ping of 190.

Is something going on here?

Thanks!
--


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Re: [hlds] Pings

2007-05-29 Thread Scumbucket

Thanks Whisper!

Do you recommend zBlock? And will it work for DoDS?

- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 29, 2007 8:28 PM
Subject: Re: [hlds] Pings



--
[ Picked text/plain from multipart/alternative ]
1. Some people do get low pings with decent rates

2. Some people manipulate their cmd/updatrerates to get low scoreboard
pings

3. The only way to tell is to get a tool like zBlock the plugin on your
server, that can query what rates the client is using

On 5/30/07, Scumbucket [EMAIL PROTECTED] wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Can someone clear up a ping mystery for me. We have noticed that players
are coming in more and more with super low pings of between 1 and 10.
Which
is fine, but we have also noticed a ping difference.

If a player shows a:

2 ping in game
87 ping in the server console
94 ping in HSLW

Are they cheating by way of reducing their in game ping?

Now I know that there will aways be a difference from in game ping to
console or HLSW. But I have seen this on players showing around a 3 ping
in
game but a hlsw/server console ping of 190.

Is something going on here?

Thanks!
--


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Re: [hlds] Pings

2007-05-29 Thread Scumbucket

Very interesting info Kevin, and I appreciate you taking the time to explain
it in detail.
I am making the changes now!


- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 29, 2007 8:44 PM
Subject: Re: [hlds] Pings




The 87/server or 94/hlsw are basically the same and the correct ping.

The in-game ping of 2 or 3 is because the player is using a really low
cl_cmdrate and it messes things up.

Setting sv_mincmdrate to 30 or 40 on the server should fix this but
clients
don't understand this for some reason.

In the client console, if they type cl_cmdrate return they might get a
message like this:

] cl_cmdrate 10
] cl_cmdrate
cl_cmdrate = 40 ( def. 30 ) min. 10.00 max. 100.00
** NOTE: The real value is 10.000 but the server has temporarily
restricted
it to 40.000 **
archive  - Max number of command packets sent to server per second

If the client doing this enables net_graph 3, he will see that he is
actually getting 40 updates/s even though he has 10 set, so that part of
the
server control CVAR is working, however all the other clients on the
server
are not showing/calculating the ping properly for that user.

Setting the cl_cmdrate low like that (without the server CVAR set) is
considered abusive since it only updates the server with the clients
position/actions every 100ms.

As it is, this appears to be a client reporting/display bug only at the
moment.


- Original Message -
From: Scumbucket
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 29, 2007 8:18 PM
Subject: [hlds] Pings

Can someone clear up a ping mystery for me. We have noticed that players
are
coming in more and more with super low pings of between 1 and 10. Which is
fine, but we have also noticed a ping difference.

If a player shows a:

2 ping in game
87 ping in the server console
94 ping in HSLW

Are they cheating by way of reducing their in game ping?

Now I know that there will aways be a difference from in game ping to
console or HLSW. But I have seen this on players showing around a 3 ping
in
game but a hlsw/server console ping of 190.

Is something going on here?

Thanks!


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Re: [hlds] Blocking Client Commands

2007-05-19 Thread Scumbucket

Well I say if Valve wants to make a server admin tool and other plugins so
we can admin our servers while at the same collect all the important data
like hits to the various parts of the body, then I am all for it.

But they don't so we have to use these 3rd party plugins in order to please
the players. The players want all the bells and whistles that just do not
come with a stock DODS Server.

It would make my job easier if I did not have to add so many plugins.

Just my two cents worth!




- Original Message -
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, May 19, 2007 11:41 AM
Subject: RE: [hlds] Blocking Client Commands




You can make all the suggestions you want. It's my opinion that most
server
admins want to keep their third party plugins working, rather than Valve
push out updates overnight that break them.

There is no official links I would ever be able to muster up, that proves
what features want most.

But hey, it's a good job it's just a Valve mailing list and not the UN
security council.

What do you want me to prove next? That server admins want to keep their
servers up and running?

Any server admin that doesn't want a beat program, quite simply doesn't
know
he wants it yet. Hang around for another few years of broken plugins and
servers overnight and believe me, all you want is a freakin beta program.
If
by that stage you happen to be in that small percentage that don't, it's
only because you run little or no plugins, which ain't exactly the norm
for
a server operator.


Cheers,

Chris.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: 19 May 2007 19:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

If you are going to speak for 'us server admins' and such I think it
would be a good idea to provide some sources upon which you base your
statements. If you can not, I suggest you speak for yourself, or not at
all.
---
Regime
http://www.livebythegun.com/


Chris Barnett wrote:

They was going to. The wiki pages for it still exist, but it looks like

the

project was abandoned. Besides, no one really wants Valve to get involved

in

a server admin tool because 3rd party developers are doing a real good
job
with them.

What a lot of server operators want, is a proper beta program where all

new

updates from Valve are run for a set system so everyone, including the
plugin developers can see exactly is what on the horizon.

Leave Valve to update the actual game functionality, because us server
admins are tired of trying to get ourselves heard over the server-hopping

13

year olds, who think server admins are worse that the police or traffic
wardens.that's not Valves fault - that's the way it is. That's the
way
the cookie crumbles, that's the way the chips have landed yada yada yada.

Server admins are best off served by the 3rd party plugin developer
community, if only Valve would concede that, the whole thing would work,

if

they bothered to implement a proper beta system where all new updates are
pre-published so that the plugin community can patch their plugins
against
what Valve is releasing.

If Valve launched an official admin tool. We would be forever sitting
here
begging them for this that and the other and we would be bitching with
the
normal gaming punters for airtime, trying to convince Valve that certain
server features are more important than a HDR release of a certain map.
No
thanks. An official beta program is a server admins wet dream come true.

Does Valve still think it's not practical? My C.V is in the post.


Cheers.

Chris.



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[hlds] Uncompress Error

2007-04-17 Thread Scumbucket
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
I am returning to Linux after about 3 years of running a Windows Server and I 
am having a compressioning issue that has me stumped and I was wondering if 
someone who has experienced this can offer up some advice.

chmod u+x hldsupdatetool.bin
./hldsupdatetool.bin

When I execute ./hldsupdatetool.bin I get this message:

sh : uncompress :command not found

I am rusty on my Linux, but I believing I am missing a decompressing program?

Is the program that I am missing called Compress?

Thanks!
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Re: [hlds] Uncompress Error

2007-04-17 Thread Scumbucket

Thanks Dan, that did the trick I have been working on this problem googling
and not fixing it.

It is appreciated!


- Original Message -
From: Dan E [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 17, 2007 8:32 PM
Subject: RE: [hlds] Uncompress Error



Read the steampowered forums, I think there is a sticky on this.  Make
sure
you have gzip installed.

ln -s /bin/gunzip /bin/uncompress

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scumbucket
Sent: Tuesday, April 17, 2007 11:25 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Uncompress Error

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I am returning to Linux after about 3 years of running a Windows Server
and
I am having a compressioning issue that has me stumped and I was wondering
if someone who has experienced this can offer up some advice.

chmod u+x hldsupdatetool.bin
./hldsupdatetool.bin

When I execute ./hldsupdatetool.bin I get this message:

sh : uncompress :command not found

I am rusty on my Linux, but I believing I am missing a decompressing
program?

Is the program that I am missing called Compress?

Thanks!
--


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