Re: [hlds] Team Fortress 2 Update Coming
I have had issues with that as well and I still use gameinfo.txt method. Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Thanks, I thought of making a batch file but never got around to it. @ Robert why... that was phased out with newer versions of mms I've had problems with that version of MMS. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Friday, May 09, 2008 3:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Handy... 1. make a copy of your gameinfo.txt and call it gameinfo.bak.txt 2. make a batch file called gameinfo.fix add: date/t time/t cd C:\srcds\orangebox\tf copy gameinfo.bak.txt gameinfo.txt cd .. time/t @pause Run batch file when an update screws with your gameinfo.txt - Original Message From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 9, 2008 1:20:36 PM Subject: Re: [hlds] Team Fortress 2 Update Coming Oh goodie. *Backs up gameinfo.txt* - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, May 09, 2008 1:44 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Coming Sometime later today we'll have a required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Uber Exploit
Ben B [EMAIL PROTECTED] wrote: Well, i can see how this one could slip through the tests. I would never think of trying to change equipment whilst ubered to try for an infinate uber. However, I think a fix ought to be released soon. On Mon, May 5, 2008 at 11:59 AM, James McKenna [EMAIL PROTECTED] wrote: We've been planning people left and right. On Mon, May 5, 2008 at 9:03 AM, Chad Austin [EMAIL PROTECTED] wrote: 3 updates in one week = no proper testing procedure or an extremely buggy program, or an attack by a group of hackers. JDoc0512 wrote: but they won't release another update just to fix this exploit 3 updates in one week = overkill Cc2iscooL [EMAIL PROTECTED] wrote: Valve, any chance we can get this fixed? The amount of people exploiting this goes up daily. DontWannaName! wrote: I posted this earlier but no one saw it. I tried it after I get the first milestone for medic with the Blutsauger. It worked and is a pretty bad exploit. After unlocking Blutsauger or any other weapon uber yourself in spawn. While ubered go to medic load-out screen and choose to change or keep one of the weapons. That's it. Now you are self ubered and can use syringe or saw while ubered. I have had a few people come in my server and do this so watch out for infinite ubers with medics by themselves. Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- From Ben. B (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Update Available
Very nice no problems at all :) - Original Message - From: James Gray [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, June 12, 2007 6:39 PM Subject: Re: [hlds] Source Engine Update Available Very nice update! Definitely got it right with this one. Looking forward to whatever else you have in store for Source. On 6/12/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] What version number should come up when you do an rcon status? Windows Linux please Thanks On 6/13/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to the Source Engine are now available. Previously this was in Beta, behind srcds0407. Please run hldsupdatetool to receive this update. The specific changes include: Pure Servers: Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here: http://developer.valvesoftware.com/wiki/Pure_Servers. Source Engine: - In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a some bots or no bots icon - Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0 - Fixed a server performance problem with queued packets - Increased the maximum rate to 1 megabyte - Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE - Cheat protected many cvars and commands - Removed cl_restrict_server_commands to prevent clients from being redirected - Fixed user names reported as unconnected when greater than 32k players had connected to the server - Fixed a client crash during authentication - Fixed a crash when mashing the ~ key on disconnect - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Fixed the free roaming camera in SourceTV demos - Fixed cl_language archiving itself and not updating correctly when the language changed - Fixed a voice recording bug that could cause voice dropouts - Fixed a rare crash when spectating in Counter-Strike: Source We'd also ask that everyone please set sv_master_legacy_mode 0 again and report any problems. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Pings
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can someone clear up a ping mystery for me. We have noticed that players are coming in more and more with super low pings of between 1 and 10. Which is fine, but we have also noticed a ping difference. If a player shows a: 2 ping in game 87 ping in the server console 94 ping in HSLW Are they cheating by way of reducing their in game ping? Now I know that there will aways be a difference from in game ping to console or HLSW. But I have seen this on players showing around a 3 ping in game but a hlsw/server console ping of 190. Is something going on here? Thanks! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Pings
Thanks Whisper! Do you recommend zBlock? And will it work for DoDS? - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 29, 2007 8:28 PM Subject: Re: [hlds] Pings -- [ Picked text/plain from multipart/alternative ] 1. Some people do get low pings with decent rates 2. Some people manipulate their cmd/updatrerates to get low scoreboard pings 3. The only way to tell is to get a tool like zBlock the plugin on your server, that can query what rates the client is using On 5/30/07, Scumbucket [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Can someone clear up a ping mystery for me. We have noticed that players are coming in more and more with super low pings of between 1 and 10. Which is fine, but we have also noticed a ping difference. If a player shows a: 2 ping in game 87 ping in the server console 94 ping in HSLW Are they cheating by way of reducing their in game ping? Now I know that there will aways be a difference from in game ping to console or HLSW. But I have seen this on players showing around a 3 ping in game but a hlsw/server console ping of 190. Is something going on here? Thanks! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Pings
Very interesting info Kevin, and I appreciate you taking the time to explain it in detail. I am making the changes now! - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 29, 2007 8:44 PM Subject: Re: [hlds] Pings The 87/server or 94/hlsw are basically the same and the correct ping. The in-game ping of 2 or 3 is because the player is using a really low cl_cmdrate and it messes things up. Setting sv_mincmdrate to 30 or 40 on the server should fix this but clients don't understand this for some reason. In the client console, if they type cl_cmdrate return they might get a message like this: ] cl_cmdrate 10 ] cl_cmdrate cl_cmdrate = 40 ( def. 30 ) min. 10.00 max. 100.00 ** NOTE: The real value is 10.000 but the server has temporarily restricted it to 40.000 ** archive - Max number of command packets sent to server per second If the client doing this enables net_graph 3, he will see that he is actually getting 40 updates/s even though he has 10 set, so that part of the server control CVAR is working, however all the other clients on the server are not showing/calculating the ping properly for that user. Setting the cl_cmdrate low like that (without the server CVAR set) is considered abusive since it only updates the server with the clients position/actions every 100ms. As it is, this appears to be a client reporting/display bug only at the moment. - Original Message - From: Scumbucket To: hlds@list.valvesoftware.com Sent: Tuesday, May 29, 2007 8:18 PM Subject: [hlds] Pings Can someone clear up a ping mystery for me. We have noticed that players are coming in more and more with super low pings of between 1 and 10. Which is fine, but we have also noticed a ping difference. If a player shows a: 2 ping in game 87 ping in the server console 94 ping in HSLW Are they cheating by way of reducing their in game ping? Now I know that there will aways be a difference from in game ping to console or HLSW. But I have seen this on players showing around a 3 ping in game but a hlsw/server console ping of 190. Is something going on here? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Blocking Client Commands
Well I say if Valve wants to make a server admin tool and other plugins so we can admin our servers while at the same collect all the important data like hits to the various parts of the body, then I am all for it. But they don't so we have to use these 3rd party plugins in order to please the players. The players want all the bells and whistles that just do not come with a stock DODS Server. It would make my job easier if I did not have to add so many plugins. Just my two cents worth! - Original Message - From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, May 19, 2007 11:41 AM Subject: RE: [hlds] Blocking Client Commands You can make all the suggestions you want. It's my opinion that most server admins want to keep their third party plugins working, rather than Valve push out updates overnight that break them. There is no official links I would ever be able to muster up, that proves what features want most. But hey, it's a good job it's just a Valve mailing list and not the UN security council. What do you want me to prove next? That server admins want to keep their servers up and running? Any server admin that doesn't want a beat program, quite simply doesn't know he wants it yet. Hang around for another few years of broken plugins and servers overnight and believe me, all you want is a freakin beta program. If by that stage you happen to be in that small percentage that don't, it's only because you run little or no plugins, which ain't exactly the norm for a server operator. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: 19 May 2007 19:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Blocking Client Commands If you are going to speak for 'us server admins' and such I think it would be a good idea to provide some sources upon which you base your statements. If you can not, I suggest you speak for yourself, or not at all. --- Regime http://www.livebythegun.com/ Chris Barnett wrote: They was going to. The wiki pages for it still exist, but it looks like the project was abandoned. Besides, no one really wants Valve to get involved in a server admin tool because 3rd party developers are doing a real good job with them. What a lot of server operators want, is a proper beta program where all new updates from Valve are run for a set system so everyone, including the plugin developers can see exactly is what on the horizon. Leave Valve to update the actual game functionality, because us server admins are tired of trying to get ourselves heard over the server-hopping 13 year olds, who think server admins are worse that the police or traffic wardens.that's not Valves fault - that's the way it is. That's the way the cookie crumbles, that's the way the chips have landed yada yada yada. Server admins are best off served by the 3rd party plugin developer community, if only Valve would concede that, the whole thing would work, if they bothered to implement a proper beta system where all new updates are pre-published so that the plugin community can patch their plugins against what Valve is releasing. If Valve launched an official admin tool. We would be forever sitting here begging them for this that and the other and we would be bitching with the normal gaming punters for airtime, trying to convince Valve that certain server features are more important than a HDR release of a certain map. No thanks. An official beta program is a server admins wet dream come true. Does Valve still think it's not practical? My C.V is in the post. Cheers. Chris. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Uncompress Error
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am returning to Linux after about 3 years of running a Windows Server and I am having a compressioning issue that has me stumped and I was wondering if someone who has experienced this can offer up some advice. chmod u+x hldsupdatetool.bin ./hldsupdatetool.bin When I execute ./hldsupdatetool.bin I get this message: sh : uncompress :command not found I am rusty on my Linux, but I believing I am missing a decompressing program? Is the program that I am missing called Compress? Thanks! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Uncompress Error
Thanks Dan, that did the trick I have been working on this problem googling and not fixing it. It is appreciated! - Original Message - From: Dan E [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 17, 2007 8:32 PM Subject: RE: [hlds] Uncompress Error Read the steampowered forums, I think there is a sticky on this. Make sure you have gzip installed. ln -s /bin/gunzip /bin/uncompress -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scumbucket Sent: Tuesday, April 17, 2007 11:25 PM To: hlds@list.valvesoftware.com Subject: [hlds] Uncompress Error This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am returning to Linux after about 3 years of running a Windows Server and I am having a compressioning issue that has me stumped and I was wondering if someone who has experienced this can offer up some advice. chmod u+x hldsupdatetool.bin ./hldsupdatetool.bin When I execute ./hldsupdatetool.bin I get this message: sh : uncompress :command not found I am rusty on my Linux, but I believing I am missing a decompressing program? Is the program that I am missing called Compress? Thanks! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds